get.c revision 3464ebd5
13464ebd5Sriastradh/* 23464ebd5Sriastradh * Copyright (C) 2010 Brian Paul All Rights Reserved. 33464ebd5Sriastradh * Copyright (C) 2010 Intel Corporation 43464ebd5Sriastradh * 53464ebd5Sriastradh * Permission is hereby granted, free of charge, to any person obtaining a 63464ebd5Sriastradh * copy of this software and associated documentation files (the "Software"), 73464ebd5Sriastradh * to deal in the Software without restriction, including without limitation 83464ebd5Sriastradh * the rights to use, copy, modify, merge, publish, distribute, sublicense, 93464ebd5Sriastradh * and/or sell copies of the Software, and to permit persons to whom the 103464ebd5Sriastradh * Software is furnished to do so, subject to the following conditions: 113464ebd5Sriastradh * 123464ebd5Sriastradh * The above copyright notice and this permission notice shall be included 133464ebd5Sriastradh * in all copies or substantial portions of the Software. 143464ebd5Sriastradh * 153464ebd5Sriastradh * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 163464ebd5Sriastradh * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 173464ebd5Sriastradh * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 183464ebd5Sriastradh * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 193464ebd5Sriastradh * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 203464ebd5Sriastradh * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 213464ebd5Sriastradh * 223464ebd5Sriastradh * Author: Kristian Høgsberg <krh@bitplanet.net> 233464ebd5Sriastradh */ 247117f1b4Smrg 257117f1b4Smrg#include "glheader.h" 267117f1b4Smrg#include "context.h" 277117f1b4Smrg#include "enable.h" 283464ebd5Sriastradh#include "enums.h" 297117f1b4Smrg#include "extensions.h" 307117f1b4Smrg#include "get.h" 317117f1b4Smrg#include "macros.h" 323464ebd5Sriastradh#include "mfeatures.h" 337117f1b4Smrg#include "mtypes.h" 347117f1b4Smrg#include "state.h" 357117f1b4Smrg#include "texcompress.h" 364a49301eSmrg#include "framebuffer.h" 377117f1b4Smrg 383464ebd5Sriastradh/* This is a table driven implemetation of the glGet*v() functions. 393464ebd5Sriastradh * The basic idea is that most getters just look up an int somewhere 403464ebd5Sriastradh * in struct gl_context and then convert it to a bool or float according to 413464ebd5Sriastradh * which of glGetIntegerv() glGetBooleanv() etc is being called. 423464ebd5Sriastradh * Instead of generating code to do this, we can just record the enum 433464ebd5Sriastradh * value and the offset into struct gl_context in an array of structs. Then 443464ebd5Sriastradh * in glGet*(), we lookup the struct for the enum in question, and use 453464ebd5Sriastradh * the offset to get the int we need. 463464ebd5Sriastradh * 473464ebd5Sriastradh * Sometimes we need to look up a float, a boolean, a bit in a 483464ebd5Sriastradh * bitfield, a matrix or other types instead, so we need to track the 493464ebd5Sriastradh * type of the value in struct gl_context. And sometimes the value isn't in 503464ebd5Sriastradh * struct gl_context but in the drawbuffer, the array object, current texture 513464ebd5Sriastradh * unit, or maybe it's a computed value. So we need to also track 523464ebd5Sriastradh * where or how to find the value. Finally, we sometimes need to 533464ebd5Sriastradh * check that one of a number of extensions are enabled, the GL 543464ebd5Sriastradh * version or flush or call _mesa_update_state(). This is done by 553464ebd5Sriastradh * attaching optional extra information to the value description 563464ebd5Sriastradh * struct, it's sort of like an array of opcodes that describe extra 573464ebd5Sriastradh * checks or actions. 583464ebd5Sriastradh * 593464ebd5Sriastradh * Putting all this together we end up with struct value_desc below, 603464ebd5Sriastradh * and with a couple of macros to help, the table of struct value_desc 613464ebd5Sriastradh * is about as concise as the specification in the old python script. 623464ebd5Sriastradh */ 633464ebd5Sriastradh 643464ebd5Sriastradh#undef CONST 657117f1b4Smrg 667117f1b4Smrg#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) 673464ebd5Sriastradh#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ 683464ebd5Sriastradh ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ 693464ebd5Sriastradh (GLint) ((F) * 65536.0f) ) 707117f1b4Smrg 717117f1b4Smrg#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 723464ebd5Sriastradh#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ 733464ebd5Sriastradh ((I) < SHRT_MIN) ? INT_MIN : \ 743464ebd5Sriastradh (GLint) ((I) * 65536) ) 757117f1b4Smrg 764a49301eSmrg#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 774a49301eSmrg#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) 784a49301eSmrg 797117f1b4Smrg#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) 804a49301eSmrg#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) 817117f1b4Smrg#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) 823464ebd5Sriastradh#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) 837117f1b4Smrg 844a49301eSmrg#define ENUM_TO_INT64(E) ( (GLint64) (E) ) 853464ebd5Sriastradh#define ENUM_TO_FIXED(E) (E) 864a49301eSmrg 873464ebd5Sriastradhenum value_type { 883464ebd5Sriastradh TYPE_INVALID, 893464ebd5Sriastradh TYPE_API_MASK, 903464ebd5Sriastradh TYPE_INT, 913464ebd5Sriastradh TYPE_INT_2, 923464ebd5Sriastradh TYPE_INT_3, 933464ebd5Sriastradh TYPE_INT_4, 943464ebd5Sriastradh TYPE_INT_N, 953464ebd5Sriastradh TYPE_INT64, 963464ebd5Sriastradh TYPE_ENUM, 973464ebd5Sriastradh TYPE_ENUM_2, 983464ebd5Sriastradh TYPE_BOOLEAN, 993464ebd5Sriastradh TYPE_BIT_0, 1003464ebd5Sriastradh TYPE_BIT_1, 1013464ebd5Sriastradh TYPE_BIT_2, 1023464ebd5Sriastradh TYPE_BIT_3, 1033464ebd5Sriastradh TYPE_BIT_4, 1043464ebd5Sriastradh TYPE_BIT_5, 1053464ebd5Sriastradh TYPE_FLOAT, 1063464ebd5Sriastradh TYPE_FLOAT_2, 1073464ebd5Sriastradh TYPE_FLOAT_3, 1083464ebd5Sriastradh TYPE_FLOAT_4, 1093464ebd5Sriastradh TYPE_FLOATN, 1103464ebd5Sriastradh TYPE_FLOATN_2, 1113464ebd5Sriastradh TYPE_FLOATN_3, 1123464ebd5Sriastradh TYPE_FLOATN_4, 1133464ebd5Sriastradh TYPE_DOUBLEN, 1143464ebd5Sriastradh TYPE_MATRIX, 1153464ebd5Sriastradh TYPE_MATRIX_T, 1163464ebd5Sriastradh TYPE_CONST 1173464ebd5Sriastradh}; 1187117f1b4Smrg 1193464ebd5Sriastradhenum value_location { 1203464ebd5Sriastradh LOC_BUFFER, 1213464ebd5Sriastradh LOC_CONTEXT, 1223464ebd5Sriastradh LOC_ARRAY, 1233464ebd5Sriastradh LOC_TEXUNIT, 1243464ebd5Sriastradh LOC_CUSTOM 1253464ebd5Sriastradh}; 1263464ebd5Sriastradh 1273464ebd5Sriastradhenum value_extra { 1283464ebd5Sriastradh EXTRA_END = 0x8000, 1293464ebd5Sriastradh EXTRA_VERSION_30, 1303464ebd5Sriastradh EXTRA_VERSION_31, 1313464ebd5Sriastradh EXTRA_VERSION_32, 1323464ebd5Sriastradh EXTRA_VERSION_ES2, 1333464ebd5Sriastradh EXTRA_NEW_BUFFERS, 1343464ebd5Sriastradh EXTRA_NEW_FRAG_CLAMP, 1353464ebd5Sriastradh EXTRA_VALID_DRAW_BUFFER, 1363464ebd5Sriastradh EXTRA_VALID_TEXTURE_UNIT, 1373464ebd5Sriastradh EXTRA_FLUSH_CURRENT, 1383464ebd5Sriastradh}; 1393464ebd5Sriastradh 1403464ebd5Sriastradh#define NO_EXTRA NULL 1413464ebd5Sriastradh#define NO_OFFSET 0 1423464ebd5Sriastradh 1433464ebd5Sriastradhstruct value_desc { 1443464ebd5Sriastradh GLenum pname; 1453464ebd5Sriastradh GLubyte location; /**< enum value_location */ 1463464ebd5Sriastradh GLubyte type; /**< enum value_type */ 1473464ebd5Sriastradh int offset; 1483464ebd5Sriastradh const int *extra; 1493464ebd5Sriastradh}; 1503464ebd5Sriastradh 1513464ebd5Sriastradhunion value { 1523464ebd5Sriastradh GLfloat value_float; 1533464ebd5Sriastradh GLfloat value_float_4[4]; 1543464ebd5Sriastradh GLmatrix *value_matrix; 1553464ebd5Sriastradh GLint value_int; 1563464ebd5Sriastradh GLint value_int_4[4]; 1573464ebd5Sriastradh GLint64 value_int64; 1583464ebd5Sriastradh GLenum value_enum; 1593464ebd5Sriastradh 1603464ebd5Sriastradh /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ 1613464ebd5Sriastradh struct { 1623464ebd5Sriastradh GLint n, ints[100]; 1633464ebd5Sriastradh } value_int_n; 1643464ebd5Sriastradh GLboolean value_bool; 1653464ebd5Sriastradh}; 1663464ebd5Sriastradh 1673464ebd5Sriastradh#define BUFFER_FIELD(field, type) \ 1683464ebd5Sriastradh LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) 1693464ebd5Sriastradh#define CONTEXT_FIELD(field, type) \ 1703464ebd5Sriastradh LOC_CONTEXT, type, offsetof(struct gl_context, field) 1713464ebd5Sriastradh#define ARRAY_FIELD(field, type) \ 1723464ebd5Sriastradh LOC_ARRAY, type, offsetof(struct gl_array_object, field) 1733464ebd5Sriastradh#define CONST(value) \ 1743464ebd5Sriastradh LOC_CONTEXT, TYPE_CONST, value 1753464ebd5Sriastradh 1763464ebd5Sriastradh#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) 1773464ebd5Sriastradh#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) 1783464ebd5Sriastradh#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) 1793464ebd5Sriastradh 1803464ebd5Sriastradh#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) 1813464ebd5Sriastradh#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) 1823464ebd5Sriastradh#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) 1833464ebd5Sriastradh#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) 1843464ebd5Sriastradh#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) 1853464ebd5Sriastradh#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) 1863464ebd5Sriastradh#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) 1873464ebd5Sriastradh#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) 1883464ebd5Sriastradh#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) 1893464ebd5Sriastradh#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) 1903464ebd5Sriastradh#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) 1913464ebd5Sriastradh#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) 1923464ebd5Sriastradh#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) 1933464ebd5Sriastradh#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) 1943464ebd5Sriastradh#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) 1953464ebd5Sriastradh#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) 1963464ebd5Sriastradh#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) 1973464ebd5Sriastradh#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) 1983464ebd5Sriastradh 1993464ebd5Sriastradh#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) 2003464ebd5Sriastradh#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) 2013464ebd5Sriastradh#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) 2023464ebd5Sriastradh 2033464ebd5Sriastradh#define EXT(f) \ 2043464ebd5Sriastradh offsetof(struct gl_extensions, f) 2053464ebd5Sriastradh 2063464ebd5Sriastradh#define EXTRA_EXT(e) \ 2073464ebd5Sriastradh static const int extra_##e[] = { \ 2083464ebd5Sriastradh EXT(e), EXTRA_END \ 2097117f1b4Smrg } 2107117f1b4Smrg 2113464ebd5Sriastradh#define EXTRA_EXT2(e1, e2) \ 2123464ebd5Sriastradh static const int extra_##e1##_##e2[] = { \ 2133464ebd5Sriastradh EXT(e1), EXT(e2), EXTRA_END \ 2143464ebd5Sriastradh } 2153464ebd5Sriastradh 2163464ebd5Sriastradh/* The 'extra' mechanism is a way to specify extra checks (such as 2173464ebd5Sriastradh * extensions or specific gl versions) or actions (flush current, new 2183464ebd5Sriastradh * buffers) that we need to do before looking up an enum. We need to 2193464ebd5Sriastradh * declare them all up front so we can refer to them in the value_desc 2203464ebd5Sriastradh * structs below. */ 2213464ebd5Sriastradh 2223464ebd5Sriastradhstatic const int extra_new_buffers[] = { 2233464ebd5Sriastradh EXTRA_NEW_BUFFERS, 2243464ebd5Sriastradh EXTRA_END 2253464ebd5Sriastradh}; 2263464ebd5Sriastradh 2273464ebd5Sriastradhstatic const int extra_new_frag_clamp[] = { 2283464ebd5Sriastradh EXTRA_NEW_FRAG_CLAMP, 2293464ebd5Sriastradh EXTRA_END 2303464ebd5Sriastradh}; 2313464ebd5Sriastradh 2323464ebd5Sriastradhstatic const int extra_valid_draw_buffer[] = { 2333464ebd5Sriastradh EXTRA_VALID_DRAW_BUFFER, 2343464ebd5Sriastradh EXTRA_END 2353464ebd5Sriastradh}; 2363464ebd5Sriastradh 2373464ebd5Sriastradhstatic const int extra_valid_texture_unit[] = { 2383464ebd5Sriastradh EXTRA_VALID_TEXTURE_UNIT, 2393464ebd5Sriastradh EXTRA_END 2403464ebd5Sriastradh}; 2413464ebd5Sriastradh 2423464ebd5Sriastradhstatic const int extra_flush_current_valid_texture_unit[] = { 2433464ebd5Sriastradh EXTRA_FLUSH_CURRENT, 2443464ebd5Sriastradh EXTRA_VALID_TEXTURE_UNIT, 2453464ebd5Sriastradh EXTRA_END 2463464ebd5Sriastradh}; 2473464ebd5Sriastradh 2483464ebd5Sriastradhstatic const int extra_flush_current[] = { 2493464ebd5Sriastradh EXTRA_FLUSH_CURRENT, 2503464ebd5Sriastradh EXTRA_END 2513464ebd5Sriastradh}; 2523464ebd5Sriastradh 2533464ebd5Sriastradhstatic const int extra_new_buffers_OES_read_format[] = { 2543464ebd5Sriastradh EXTRA_NEW_BUFFERS, 2553464ebd5Sriastradh EXT(OES_read_format), 2563464ebd5Sriastradh EXTRA_END 2573464ebd5Sriastradh}; 2583464ebd5Sriastradh 2593464ebd5Sriastradhstatic const int extra_EXT_secondary_color_flush_current[] = { 2603464ebd5Sriastradh EXT(EXT_secondary_color), 2613464ebd5Sriastradh EXTRA_FLUSH_CURRENT, 2623464ebd5Sriastradh EXTRA_END 2633464ebd5Sriastradh}; 2643464ebd5Sriastradh 2653464ebd5Sriastradhstatic const int extra_EXT_fog_coord_flush_current[] = { 2663464ebd5Sriastradh EXT(EXT_fog_coord), 2673464ebd5Sriastradh EXTRA_FLUSH_CURRENT, 2683464ebd5Sriastradh EXTRA_END 2693464ebd5Sriastradh}; 2703464ebd5Sriastradh 2713464ebd5Sriastradhstatic const int extra_EXT_texture_integer[] = { 2723464ebd5Sriastradh EXT(EXT_texture_integer), 2733464ebd5Sriastradh EXTRA_END 2743464ebd5Sriastradh}; 2753464ebd5Sriastradh 2763464ebd5Sriastradhstatic const int extra_EXT_gpu_shader4[] = { 2773464ebd5Sriastradh EXT(EXT_gpu_shader4), 2783464ebd5Sriastradh EXTRA_END 2793464ebd5Sriastradh}; 2803464ebd5Sriastradh 2813464ebd5Sriastradhstatic const int extra_ARB_sampler_objects[] = { 2823464ebd5Sriastradh EXT(ARB_sampler_objects), 2833464ebd5Sriastradh EXTRA_END 2843464ebd5Sriastradh}; 2853464ebd5Sriastradh 2863464ebd5Sriastradh 2873464ebd5SriastradhEXTRA_EXT(ARB_ES2_compatibility); 2883464ebd5SriastradhEXTRA_EXT(ARB_multitexture); 2893464ebd5SriastradhEXTRA_EXT(ARB_texture_cube_map); 2903464ebd5SriastradhEXTRA_EXT(MESA_texture_array); 2913464ebd5SriastradhEXTRA_EXT2(EXT_secondary_color, ARB_vertex_program); 2923464ebd5SriastradhEXTRA_EXT(EXT_secondary_color); 2933464ebd5SriastradhEXTRA_EXT(EXT_fog_coord); 2943464ebd5SriastradhEXTRA_EXT(EXT_texture_lod_bias); 2953464ebd5SriastradhEXTRA_EXT(EXT_texture_filter_anisotropic); 2963464ebd5SriastradhEXTRA_EXT(IBM_rasterpos_clip); 2973464ebd5SriastradhEXTRA_EXT(NV_point_sprite); 2983464ebd5SriastradhEXTRA_EXT(SGIS_generate_mipmap); 2993464ebd5SriastradhEXTRA_EXT(NV_vertex_program); 3003464ebd5SriastradhEXTRA_EXT(NV_fragment_program); 3013464ebd5SriastradhEXTRA_EXT(NV_texture_rectangle); 3023464ebd5SriastradhEXTRA_EXT(EXT_stencil_two_side); 3033464ebd5SriastradhEXTRA_EXT(NV_light_max_exponent); 3043464ebd5SriastradhEXTRA_EXT(EXT_depth_bounds_test); 3053464ebd5SriastradhEXTRA_EXT(ARB_depth_clamp); 3063464ebd5SriastradhEXTRA_EXT(ATI_fragment_shader); 3073464ebd5SriastradhEXTRA_EXT(EXT_framebuffer_blit); 3083464ebd5SriastradhEXTRA_EXT(ARB_shader_objects); 3093464ebd5SriastradhEXTRA_EXT(EXT_provoking_vertex); 3103464ebd5SriastradhEXTRA_EXT(ARB_fragment_shader); 3113464ebd5SriastradhEXTRA_EXT(ARB_fragment_program); 3123464ebd5SriastradhEXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); 3133464ebd5SriastradhEXTRA_EXT(EXT_framebuffer_object); 3143464ebd5SriastradhEXTRA_EXT(APPLE_vertex_array_object); 3153464ebd5SriastradhEXTRA_EXT(ARB_seamless_cube_map); 3163464ebd5SriastradhEXTRA_EXT(EXT_compiled_vertex_array); 3173464ebd5SriastradhEXTRA_EXT(ARB_sync); 3183464ebd5SriastradhEXTRA_EXT(ARB_vertex_shader); 3193464ebd5SriastradhEXTRA_EXT(EXT_transform_feedback); 3203464ebd5SriastradhEXTRA_EXT(ARB_transform_feedback2); 3213464ebd5SriastradhEXTRA_EXT(EXT_pixel_buffer_object); 3223464ebd5SriastradhEXTRA_EXT(ARB_vertex_program); 3233464ebd5SriastradhEXTRA_EXT2(NV_point_sprite, ARB_point_sprite); 3243464ebd5SriastradhEXTRA_EXT2(ARB_fragment_program, NV_fragment_program); 3253464ebd5SriastradhEXTRA_EXT2(ARB_vertex_program, NV_vertex_program); 3263464ebd5SriastradhEXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); 3273464ebd5SriastradhEXTRA_EXT(ARB_vertex_buffer_object); 3283464ebd5SriastradhEXTRA_EXT(ARB_geometry_shader4); 3293464ebd5SriastradhEXTRA_EXT(ARB_copy_buffer); 3303464ebd5SriastradhEXTRA_EXT(EXT_framebuffer_sRGB); 3313464ebd5SriastradhEXTRA_EXT(ARB_texture_buffer_object); 3323464ebd5Sriastradh 3333464ebd5Sriastradhstatic const int 3343464ebd5Sriastradhextra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { 3353464ebd5Sriastradh EXT(ARB_vertex_program), 3363464ebd5Sriastradh EXT(ARB_fragment_program), 3373464ebd5Sriastradh EXT(NV_vertex_program), 3383464ebd5Sriastradh EXTRA_END 3393464ebd5Sriastradh}; 3403464ebd5Sriastradh 3413464ebd5Sriastradhstatic const int 3423464ebd5Sriastradhextra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = { 3433464ebd5Sriastradh EXT(NV_vertex_program), 3443464ebd5Sriastradh EXT(ARB_vertex_program), 3453464ebd5Sriastradh EXT(ARB_fragment_program), 3463464ebd5Sriastradh EXT(NV_vertex_program), 3473464ebd5Sriastradh EXTRA_END 3483464ebd5Sriastradh}; 3493464ebd5Sriastradh 3503464ebd5Sriastradhstatic const int 3513464ebd5Sriastradhextra_NV_primitive_restart[] = { 3523464ebd5Sriastradh EXT(NV_primitive_restart), 3533464ebd5Sriastradh EXTRA_END 3543464ebd5Sriastradh}; 3553464ebd5Sriastradh 3563464ebd5Sriastradhstatic const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; 3573464ebd5Sriastradhstatic const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; 3583464ebd5Sriastradhstatic const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; 3593464ebd5Sriastradh 3603464ebd5Sriastradhstatic const int 3613464ebd5Sriastradhextra_ARB_vertex_program_version_es2[] = { 3623464ebd5Sriastradh EXT(ARB_vertex_program), 3633464ebd5Sriastradh EXTRA_VERSION_ES2, 3643464ebd5Sriastradh EXTRA_END 3653464ebd5Sriastradh}; 3663464ebd5Sriastradh 3673464ebd5Sriastradh#define API_OPENGL_BIT (1 << API_OPENGL) 3683464ebd5Sriastradh#define API_OPENGLES_BIT (1 << API_OPENGLES) 3693464ebd5Sriastradh#define API_OPENGLES2_BIT (1 << API_OPENGLES2) 3703464ebd5Sriastradh 3713464ebd5Sriastradh/* This is the big table describing all the enums we accept in 3723464ebd5Sriastradh * glGet*v(). The table is partitioned into six parts: enums 3733464ebd5Sriastradh * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared 3743464ebd5Sriastradh * between OpenGL and GLES, enums exclusive to GLES, etc for the 3753464ebd5Sriastradh * remaining combinations. When we add the enums to the hash table in 3763464ebd5Sriastradh * _mesa_init_get_hash(), we only add the enums for the API we're 3773464ebd5Sriastradh * instantiating and the different sections are guarded by #if 3783464ebd5Sriastradh * FEATURE_GL etc to make sure we only compile in the enums we may 3793464ebd5Sriastradh * need. */ 3803464ebd5Sriastradh 3813464ebd5Sriastradhstatic const struct value_desc values[] = { 3823464ebd5Sriastradh /* Enums shared between OpenGL, GLES1 and GLES2 */ 3833464ebd5Sriastradh { 0, 0, TYPE_API_MASK, 3843464ebd5Sriastradh API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA}, 3853464ebd5Sriastradh { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, 3863464ebd5Sriastradh { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, 3873464ebd5Sriastradh { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, 3883464ebd5Sriastradh { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, 3893464ebd5Sriastradh { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, 3903464ebd5Sriastradh { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, 3913464ebd5Sriastradh { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, 3923464ebd5Sriastradh { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, 3933464ebd5Sriastradh { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, 3943464ebd5Sriastradh { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA }, 3953464ebd5Sriastradh { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, 3963464ebd5Sriastradh { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, 3973464ebd5Sriastradh { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, 3983464ebd5Sriastradh { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, 3993464ebd5Sriastradh { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, 4003464ebd5Sriastradh { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, 4013464ebd5Sriastradh { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, 4023464ebd5Sriastradh { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, 4033464ebd5Sriastradh { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA }, 4043464ebd5Sriastradh { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, 4053464ebd5Sriastradh { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA }, 4063464ebd5Sriastradh { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, 4073464ebd5Sriastradh offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, 4083464ebd5Sriastradh { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, 4093464ebd5Sriastradh { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, 4103464ebd5Sriastradh { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA }, 4113464ebd5Sriastradh { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA }, 4123464ebd5Sriastradh { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA }, 4133464ebd5Sriastradh { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, 4143464ebd5Sriastradh { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, 4153464ebd5Sriastradh { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, 4163464ebd5Sriastradh { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, 4173464ebd5Sriastradh { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, 4183464ebd5Sriastradh { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, 4193464ebd5Sriastradh { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 4203464ebd5Sriastradh { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 4213464ebd5Sriastradh { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 4223464ebd5Sriastradh { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 4233464ebd5Sriastradh { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, 4243464ebd5Sriastradh { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, 4253464ebd5Sriastradh { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, 4263464ebd5Sriastradh { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, 4273464ebd5Sriastradh { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, 4283464ebd5Sriastradh { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA }, 4293464ebd5Sriastradh { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, 4303464ebd5Sriastradh { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, 4313464ebd5Sriastradh 4323464ebd5Sriastradh /* GL_ARB_multitexture */ 4333464ebd5Sriastradh { GL_ACTIVE_TEXTURE_ARB, 4343464ebd5Sriastradh LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, 4353464ebd5Sriastradh 4363464ebd5Sriastradh /* Note that all the OES_* extensions require that the Mesa "struct 4373464ebd5Sriastradh * gl_extensions" include a member with the name of the extension. 4383464ebd5Sriastradh * That structure does not yet include OES extensions (and we're 4393464ebd5Sriastradh * not sure whether it will). If it does, all the OES_* 4403464ebd5Sriastradh * extensions below should mark the dependency. */ 4413464ebd5Sriastradh 4423464ebd5Sriastradh /* GL_ARB_texture_cube_map */ 4433464ebd5Sriastradh { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, 4443464ebd5Sriastradh TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, 4453464ebd5Sriastradh { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, 4463464ebd5Sriastradh offsetof(struct gl_context, Const.MaxCubeTextureLevels), 4473464ebd5Sriastradh extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ 4483464ebd5Sriastradh 4493464ebd5Sriastradh /* XXX: OES_blend_subtract */ 4503464ebd5Sriastradh { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, 4513464ebd5Sriastradh { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, 4523464ebd5Sriastradh { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, 4533464ebd5Sriastradh { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, 4543464ebd5Sriastradh 4553464ebd5Sriastradh /* GL_BLEND_EQUATION_RGB, which is what we're really after, is 4563464ebd5Sriastradh * defined identically to GL_BLEND_EQUATION. */ 4573464ebd5Sriastradh { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, 4583464ebd5Sriastradh { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA }, 4593464ebd5Sriastradh 4603464ebd5Sriastradh /* GL_ARB_texture_compression */ 4613464ebd5Sriastradh { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 4623464ebd5Sriastradh { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, 4633464ebd5Sriastradh 4643464ebd5Sriastradh /* GL_ARB_multisample */ 4653464ebd5Sriastradh { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, 4663464ebd5Sriastradh CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, 4673464ebd5Sriastradh { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA }, 4683464ebd5Sriastradh { GL_SAMPLE_COVERAGE_VALUE_ARB, 4693464ebd5Sriastradh CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, 4703464ebd5Sriastradh { GL_SAMPLE_COVERAGE_INVERT_ARB, 4713464ebd5Sriastradh CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, 4723464ebd5Sriastradh { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, 4733464ebd5Sriastradh { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, 4743464ebd5Sriastradh 4753464ebd5Sriastradh /* GL_SGIS_generate_mipmap */ 4763464ebd5Sriastradh { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), 4773464ebd5Sriastradh extra_SGIS_generate_mipmap }, 4783464ebd5Sriastradh 4793464ebd5Sriastradh /* GL_ARB_vertex_buffer_object */ 4803464ebd5Sriastradh { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 4813464ebd5Sriastradh 4823464ebd5Sriastradh /* GL_ARB_vertex_buffer_object */ 4833464ebd5Sriastradh /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ 4843464ebd5Sriastradh { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, 4853464ebd5Sriastradh extra_ARB_vertex_buffer_object }, 4863464ebd5Sriastradh 4873464ebd5Sriastradh /* GL_ARB_copy_buffer */ 4883464ebd5Sriastradh { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, 4893464ebd5Sriastradh { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, 4903464ebd5Sriastradh 4913464ebd5Sriastradh /* GL_OES_read_format */ 4923464ebd5Sriastradh { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, 4933464ebd5Sriastradh extra_new_buffers_OES_read_format }, 4943464ebd5Sriastradh { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, 4953464ebd5Sriastradh extra_new_buffers_OES_read_format }, 4963464ebd5Sriastradh 4973464ebd5Sriastradh /* GL_EXT_framebuffer_object */ 4983464ebd5Sriastradh { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), 4993464ebd5Sriastradh extra_EXT_framebuffer_object }, 5003464ebd5Sriastradh { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, 5013464ebd5Sriastradh extra_EXT_framebuffer_object }, 5023464ebd5Sriastradh { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), 5033464ebd5Sriastradh extra_EXT_framebuffer_object }, 5043464ebd5Sriastradh 5053464ebd5Sriastradh /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's 5063464ebd5Sriastradh * GLSL: */ 5073464ebd5Sriastradh { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, 5083464ebd5Sriastradh 5093464ebd5Sriastradh#if FEATURE_GL || FEATURE_ES1 5103464ebd5Sriastradh /* Enums in OpenGL and GLES1 */ 5113464ebd5Sriastradh { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA }, 5123464ebd5Sriastradh { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, 5133464ebd5Sriastradh { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, 5143464ebd5Sriastradh { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, 5153464ebd5Sriastradh { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, 5163464ebd5Sriastradh { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, 5173464ebd5Sriastradh { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, 5183464ebd5Sriastradh { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, 5193464ebd5Sriastradh { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, 5203464ebd5Sriastradh { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, 5213464ebd5Sriastradh { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, 5223464ebd5Sriastradh { GL_LIGHT_MODEL_AMBIENT, 5233464ebd5Sriastradh CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, 5243464ebd5Sriastradh { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, 5253464ebd5Sriastradh { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, 5263464ebd5Sriastradh { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, 5273464ebd5Sriastradh { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, 5283464ebd5Sriastradh { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, 5293464ebd5Sriastradh { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA }, 5303464ebd5Sriastradh { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA }, 5313464ebd5Sriastradh { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA }, 5323464ebd5Sriastradh { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA }, 5333464ebd5Sriastradh { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA }, 5343464ebd5Sriastradh { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA }, 5353464ebd5Sriastradh { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, 5363464ebd5Sriastradh { GL_CURRENT_COLOR, 5373464ebd5Sriastradh CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), 5383464ebd5Sriastradh extra_flush_current }, 5393464ebd5Sriastradh { GL_CURRENT_NORMAL, 5403464ebd5Sriastradh CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), 5413464ebd5Sriastradh extra_flush_current }, 5423464ebd5Sriastradh { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, 5433464ebd5Sriastradh extra_flush_current_valid_texture_unit }, 5443464ebd5Sriastradh { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA }, 5453464ebd5Sriastradh { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, 5463464ebd5Sriastradh { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, 5473464ebd5Sriastradh { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, 5483464ebd5Sriastradh { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, 5493464ebd5Sriastradh { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, 5503464ebd5Sriastradh { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, 5513464ebd5Sriastradh { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, 5523464ebd5Sriastradh { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, 5533464ebd5Sriastradh { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, 5543464ebd5Sriastradh { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, 5553464ebd5Sriastradh { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, 5563464ebd5Sriastradh { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, 5573464ebd5Sriastradh { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, 5583464ebd5Sriastradh { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA }, 5593464ebd5Sriastradh { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA }, 5603464ebd5Sriastradh { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, 5613464ebd5Sriastradh { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA }, 5623464ebd5Sriastradh { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 5633464ebd5Sriastradh offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, 5643464ebd5Sriastradh { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, 5653464ebd5Sriastradh { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, 5663464ebd5Sriastradh { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, 5673464ebd5Sriastradh { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, 5683464ebd5Sriastradh { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, 5693464ebd5Sriastradh { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, 5703464ebd5Sriastradh { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, 5713464ebd5Sriastradh { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, 5723464ebd5Sriastradh { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, 5733464ebd5Sriastradh { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA }, 5743464ebd5Sriastradh { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA }, 5753464ebd5Sriastradh { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 5763464ebd5Sriastradh offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, 5773464ebd5Sriastradh { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, 5783464ebd5Sriastradh { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, 5793464ebd5Sriastradh { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, 5803464ebd5Sriastradh { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit }, 5813464ebd5Sriastradh { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, 5823464ebd5Sriastradh extra_valid_texture_unit }, 5833464ebd5Sriastradh 5843464ebd5Sriastradh { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA }, 5853464ebd5Sriastradh { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA }, 5863464ebd5Sriastradh { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA }, 5873464ebd5Sriastradh { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA }, 5883464ebd5Sriastradh { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA }, 5893464ebd5Sriastradh { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA }, 5903464ebd5Sriastradh { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA }, 5913464ebd5Sriastradh { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA }, 5923464ebd5Sriastradh { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA }, 5933464ebd5Sriastradh { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA }, 5943464ebd5Sriastradh { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA }, 5953464ebd5Sriastradh { GL_TEXTURE_COORD_ARRAY, 5963464ebd5Sriastradh LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA }, 5973464ebd5Sriastradh { GL_TEXTURE_COORD_ARRAY_SIZE, 5983464ebd5Sriastradh LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA }, 5993464ebd5Sriastradh { GL_TEXTURE_COORD_ARRAY_TYPE, 6003464ebd5Sriastradh LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA }, 6013464ebd5Sriastradh { GL_TEXTURE_COORD_ARRAY_STRIDE, 6023464ebd5Sriastradh LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA }, 6033464ebd5Sriastradh 6043464ebd5Sriastradh /* GL_ARB_ES2_compatibility */ 6053464ebd5Sriastradh { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, 6063464ebd5Sriastradh { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), 6073464ebd5Sriastradh extra_ARB_ES2_compatibility }, 6083464ebd5Sriastradh { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, 6093464ebd5Sriastradh extra_ARB_ES2_compatibility }, 6103464ebd5Sriastradh { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, 6113464ebd5Sriastradh extra_ARB_ES2_compatibility }, 6123464ebd5Sriastradh 6133464ebd5Sriastradh /* GL_ARB_multitexture */ 6143464ebd5Sriastradh { GL_MAX_TEXTURE_UNITS_ARB, 6153464ebd5Sriastradh CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture }, 6163464ebd5Sriastradh { GL_CLIENT_ACTIVE_TEXTURE_ARB, 6173464ebd5Sriastradh LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture }, 6183464ebd5Sriastradh 6193464ebd5Sriastradh /* GL_ARB_texture_cube_map */ 6203464ebd5Sriastradh { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, 6213464ebd5Sriastradh /* S, T, and R are always set at the same time */ 6223464ebd5Sriastradh { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, 6233464ebd5Sriastradh offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 6243464ebd5Sriastradh 6253464ebd5Sriastradh /* GL_ARB_multisample */ 6263464ebd5Sriastradh { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, 6273464ebd5Sriastradh { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA }, 6283464ebd5Sriastradh 6293464ebd5Sriastradh /* GL_ARB_vertex_buffer_object */ 6303464ebd5Sriastradh { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 6313464ebd5Sriastradh offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA }, 6323464ebd5Sriastradh { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 6333464ebd5Sriastradh offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA }, 6343464ebd5Sriastradh { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 6353464ebd5Sriastradh offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA }, 6363464ebd5Sriastradh { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, 6373464ebd5Sriastradh 6383464ebd5Sriastradh /* GL_OES_point_sprite */ 6393464ebd5Sriastradh { GL_POINT_SPRITE_NV, 6403464ebd5Sriastradh CONTEXT_BOOL(Point.PointSprite), 6413464ebd5Sriastradh extra_NV_point_sprite_ARB_point_sprite }, 6423464ebd5Sriastradh 6433464ebd5Sriastradh /* GL_ARB_fragment_shader */ 6443464ebd5Sriastradh { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, 6453464ebd5Sriastradh CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), 6463464ebd5Sriastradh extra_ARB_fragment_shader }, 6473464ebd5Sriastradh 6483464ebd5Sriastradh /* GL_ARB_vertex_shader */ 6493464ebd5Sriastradh { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, 6503464ebd5Sriastradh CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), 6513464ebd5Sriastradh extra_ARB_vertex_shader }, 6523464ebd5Sriastradh { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, 6533464ebd5Sriastradh extra_ARB_vertex_shader }, 6543464ebd5Sriastradh 6553464ebd5Sriastradh /* GL_EXT_texture_lod_bias */ 6563464ebd5Sriastradh { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), 6573464ebd5Sriastradh extra_EXT_texture_lod_bias }, 6583464ebd5Sriastradh 6593464ebd5Sriastradh /* GL_EXT_texture_filter_anisotropic */ 6603464ebd5Sriastradh { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, 6613464ebd5Sriastradh CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), 6623464ebd5Sriastradh extra_EXT_texture_filter_anisotropic }, 6633464ebd5Sriastradh#endif /* FEATURE_GL || FEATURE_ES1 */ 6643464ebd5Sriastradh 6653464ebd5Sriastradh#if FEATURE_ES1 6663464ebd5Sriastradh { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, 6673464ebd5Sriastradh /* XXX: OES_matrix_get */ 6683464ebd5Sriastradh { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, 6693464ebd5Sriastradh { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, 6703464ebd5Sriastradh { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, 6713464ebd5Sriastradh 6723464ebd5Sriastradh /* OES_point_size_array */ 6733464ebd5Sriastradh { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) }, 6743464ebd5Sriastradh { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) }, 6753464ebd5Sriastradh { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) }, 6763464ebd5Sriastradh { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, 6773464ebd5Sriastradh#endif /* FEATURE_ES1 */ 6783464ebd5Sriastradh 6793464ebd5Sriastradh#if FEATURE_GL || FEATURE_ES2 6803464ebd5Sriastradh { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA }, 6813464ebd5Sriastradh { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ 6823464ebd5Sriastradh CONTEXT_INT(Const.MaxTextureCoordUnits), 6833464ebd5Sriastradh extra_ARB_fragment_program_NV_fragment_program }, 6843464ebd5Sriastradh 6853464ebd5Sriastradh /* GL_ARB_draw_buffers */ 6863464ebd5Sriastradh { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, 6873464ebd5Sriastradh 6883464ebd5Sriastradh { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, 6893464ebd5Sriastradh /* GL_ARB_fragment_program */ 6903464ebd5Sriastradh { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ 6913464ebd5Sriastradh CONTEXT_INT(Const.MaxTextureImageUnits), 6923464ebd5Sriastradh extra_ARB_fragment_program_NV_fragment_program }, 6933464ebd5Sriastradh { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, 6943464ebd5Sriastradh CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader }, 6953464ebd5Sriastradh { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, 6963464ebd5Sriastradh CONTEXT_INT(Const.MaxCombinedTextureImageUnits), 6973464ebd5Sriastradh extra_ARB_vertex_shader }, 6983464ebd5Sriastradh 6993464ebd5Sriastradh /* GL_ARB_shader_objects 7003464ebd5Sriastradh * Actually, this token isn't part of GL_ARB_shader_objects, but is 7013464ebd5Sriastradh * close enough for now. */ 7023464ebd5Sriastradh { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, 7033464ebd5Sriastradh 7043464ebd5Sriastradh /* OpenGL 2.0 */ 7053464ebd5Sriastradh { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, 7063464ebd5Sriastradh { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA }, 7073464ebd5Sriastradh { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA }, 7083464ebd5Sriastradh { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, 7093464ebd5Sriastradh { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, 7103464ebd5Sriastradh { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA }, 7113464ebd5Sriastradh { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA }, 7123464ebd5Sriastradh 7133464ebd5Sriastradh { GL_MAX_VERTEX_ATTRIBS_ARB, 7143464ebd5Sriastradh CONTEXT_INT(Const.VertexProgram.MaxAttribs), 7153464ebd5Sriastradh extra_ARB_vertex_program_version_es2 }, 7163464ebd5Sriastradh 7173464ebd5Sriastradh /* OES_texture_3D */ 7183464ebd5Sriastradh { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA }, 7193464ebd5Sriastradh { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, 7203464ebd5Sriastradh offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, 7213464ebd5Sriastradh 7223464ebd5Sriastradh /* GL_ARB_fragment_program/OES_standard_derivatives */ 7233464ebd5Sriastradh { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, 7243464ebd5Sriastradh CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader }, 7253464ebd5Sriastradh#endif /* FEATURE_GL || FEATURE_ES2 */ 7263464ebd5Sriastradh 7273464ebd5Sriastradh#if FEATURE_ES2 7283464ebd5Sriastradh /* Enums unique to OpenGL ES 2.0 */ 7293464ebd5Sriastradh { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, 7303464ebd5Sriastradh { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 7313464ebd5Sriastradh { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, 7323464ebd5Sriastradh { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 7333464ebd5Sriastradh { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, 7343464ebd5Sriastradh /* OES_get_program_binary */ 7353464ebd5Sriastradh { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, 7363464ebd5Sriastradh { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, 7373464ebd5Sriastradh#endif /* FEATURE_ES2 */ 7383464ebd5Sriastradh 7393464ebd5Sriastradh#if FEATURE_GL 7403464ebd5Sriastradh /* Remaining enums are only in OpenGL */ 7413464ebd5Sriastradh { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA }, 7423464ebd5Sriastradh { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, 7433464ebd5Sriastradh { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, 7443464ebd5Sriastradh { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, 7453464ebd5Sriastradh { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, 7463464ebd5Sriastradh { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA }, 7473464ebd5Sriastradh { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, 7483464ebd5Sriastradh { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, 7493464ebd5Sriastradh { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, 7503464ebd5Sriastradh { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, 7513464ebd5Sriastradh { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, 7523464ebd5Sriastradh { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, 7533464ebd5Sriastradh { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, 7543464ebd5Sriastradh { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA }, 7553464ebd5Sriastradh { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA }, 7563464ebd5Sriastradh { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA }, 7573464ebd5Sriastradh { GL_CURRENT_INDEX, 7583464ebd5Sriastradh CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), 7593464ebd5Sriastradh extra_flush_current }, 7603464ebd5Sriastradh { GL_CURRENT_RASTER_COLOR, 7613464ebd5Sriastradh CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, 7623464ebd5Sriastradh { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA }, 7633464ebd5Sriastradh { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, 7643464ebd5Sriastradh { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA }, 7653464ebd5Sriastradh { GL_CURRENT_RASTER_SECONDARY_COLOR, 7663464ebd5Sriastradh CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA }, 7673464ebd5Sriastradh { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, 7683464ebd5Sriastradh extra_valid_texture_unit }, 7693464ebd5Sriastradh { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA }, 7703464ebd5Sriastradh { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, 7713464ebd5Sriastradh { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, 7723464ebd5Sriastradh { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, 7733464ebd5Sriastradh { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, 7743464ebd5Sriastradh { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, 7753464ebd5Sriastradh { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, 7763464ebd5Sriastradh { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, 7773464ebd5Sriastradh { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, 7783464ebd5Sriastradh { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, 7793464ebd5Sriastradh { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, 7803464ebd5Sriastradh { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, 7813464ebd5Sriastradh { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, 7823464ebd5Sriastradh { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, 7833464ebd5Sriastradh { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, 7843464ebd5Sriastradh { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, 7853464ebd5Sriastradh { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, 7863464ebd5Sriastradh { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA }, 7873464ebd5Sriastradh { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA }, 7883464ebd5Sriastradh { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, 7893464ebd5Sriastradh { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 7903464ebd5Sriastradh { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, 7913464ebd5Sriastradh { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA }, 7923464ebd5Sriastradh { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, 7933464ebd5Sriastradh { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, 7943464ebd5Sriastradh { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, 7953464ebd5Sriastradh { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, 7963464ebd5Sriastradh { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, 7973464ebd5Sriastradh { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, 7983464ebd5Sriastradh { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, 7993464ebd5Sriastradh { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, 8003464ebd5Sriastradh { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, 8013464ebd5Sriastradh { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA }, 8023464ebd5Sriastradh { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA }, 8033464ebd5Sriastradh { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA }, 8043464ebd5Sriastradh { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA }, 8053464ebd5Sriastradh { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, 8063464ebd5Sriastradh { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, 8073464ebd5Sriastradh { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, 8083464ebd5Sriastradh { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, 8093464ebd5Sriastradh { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, 8103464ebd5Sriastradh { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, 8113464ebd5Sriastradh { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, 8123464ebd5Sriastradh { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA }, 8133464ebd5Sriastradh { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA }, 8143464ebd5Sriastradh { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA }, 8153464ebd5Sriastradh { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA }, 8163464ebd5Sriastradh { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, 8173464ebd5Sriastradh { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, 8183464ebd5Sriastradh { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, 8193464ebd5Sriastradh { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, 8203464ebd5Sriastradh { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, 8213464ebd5Sriastradh { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA }, 8223464ebd5Sriastradh 8233464ebd5Sriastradh { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, 8243464ebd5Sriastradh { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, 8253464ebd5Sriastradh { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, 8263464ebd5Sriastradh { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, 8273464ebd5Sriastradh { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, 8283464ebd5Sriastradh { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, 8293464ebd5Sriastradh { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, 8303464ebd5Sriastradh { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, 8313464ebd5Sriastradh { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, 8323464ebd5Sriastradh { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, 8333464ebd5Sriastradh { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, 8343464ebd5Sriastradh { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, 8353464ebd5Sriastradh { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, 8363464ebd5Sriastradh { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, 8373464ebd5Sriastradh { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, 8383464ebd5Sriastradh { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, 8393464ebd5Sriastradh { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, 8403464ebd5Sriastradh { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, 8413464ebd5Sriastradh { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, 8423464ebd5Sriastradh { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, 8433464ebd5Sriastradh { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, 8443464ebd5Sriastradh { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, 8453464ebd5Sriastradh { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA }, 8463464ebd5Sriastradh { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, 8473464ebd5Sriastradh { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA }, 8483464ebd5Sriastradh { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, 8493464ebd5Sriastradh { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, 8503464ebd5Sriastradh { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, 8513464ebd5Sriastradh { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, 8523464ebd5Sriastradh { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, 8533464ebd5Sriastradh { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 8543464ebd5Sriastradh { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, 8553464ebd5Sriastradh { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, 8563464ebd5Sriastradh { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, 8573464ebd5Sriastradh { GL_RGBA_MODE, CONST(1), NO_EXTRA }, 8583464ebd5Sriastradh { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, 8593464ebd5Sriastradh { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA }, 8603464ebd5Sriastradh 8613464ebd5Sriastradh { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, 8623464ebd5Sriastradh 8633464ebd5Sriastradh { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, 8643464ebd5Sriastradh { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, 8653464ebd5Sriastradh { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, 8663464ebd5Sriastradh { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, 8673464ebd5Sriastradh 8683464ebd5Sriastradh { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA }, 8693464ebd5Sriastradh { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, 8703464ebd5Sriastradh TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, 8713464ebd5Sriastradh { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, 8723464ebd5Sriastradh TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, 8733464ebd5Sriastradh { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, 8743464ebd5Sriastradh CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, 8753464ebd5Sriastradh 8763464ebd5Sriastradh { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, 8773464ebd5Sriastradh offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 8783464ebd5Sriastradh { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, 8793464ebd5Sriastradh offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 8803464ebd5Sriastradh { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, 8813464ebd5Sriastradh offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 8823464ebd5Sriastradh { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, 8833464ebd5Sriastradh offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, 8843464ebd5Sriastradh { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, 8853464ebd5Sriastradh { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, 8863464ebd5Sriastradh { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, 8873464ebd5Sriastradh { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, 8883464ebd5Sriastradh { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, 8893464ebd5Sriastradh { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, 8903464ebd5Sriastradh { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, 8913464ebd5Sriastradh { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA }, 8923464ebd5Sriastradh { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, 8933464ebd5Sriastradh { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, 8943464ebd5Sriastradh 8953464ebd5Sriastradh /* Vertex arrays */ 8963464ebd5Sriastradh { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 8973464ebd5Sriastradh { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 8983464ebd5Sriastradh { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 8993464ebd5Sriastradh { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA }, 9003464ebd5Sriastradh { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA }, 9013464ebd5Sriastradh { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA }, 9023464ebd5Sriastradh { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 9033464ebd5Sriastradh { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 9043464ebd5Sriastradh { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA }, 9053464ebd5Sriastradh { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA }, 9063464ebd5Sriastradh { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, 9073464ebd5Sriastradh 9083464ebd5Sriastradh /* GL_ARB_texture_compression */ 9093464ebd5Sriastradh { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA }, 9103464ebd5Sriastradh 9113464ebd5Sriastradh /* GL_EXT_compiled_vertex_array */ 9123464ebd5Sriastradh { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), 9133464ebd5Sriastradh extra_EXT_compiled_vertex_array }, 9143464ebd5Sriastradh { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), 9153464ebd5Sriastradh extra_EXT_compiled_vertex_array }, 9163464ebd5Sriastradh 9173464ebd5Sriastradh /* GL_ARB_transpose_matrix */ 9183464ebd5Sriastradh { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, 9193464ebd5Sriastradh CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, 9203464ebd5Sriastradh { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, 9213464ebd5Sriastradh CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, 9223464ebd5Sriastradh { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA }, 9233464ebd5Sriastradh 9243464ebd5Sriastradh /* GL_EXT_secondary_color */ 9253464ebd5Sriastradh { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), 9263464ebd5Sriastradh extra_EXT_secondary_color_ARB_vertex_program }, 9273464ebd5Sriastradh { GL_CURRENT_SECONDARY_COLOR_EXT, 9283464ebd5Sriastradh CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), 9293464ebd5Sriastradh extra_EXT_secondary_color_flush_current }, 9303464ebd5Sriastradh { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled), 9313464ebd5Sriastradh extra_EXT_secondary_color }, 9323464ebd5Sriastradh { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type), 9333464ebd5Sriastradh extra_EXT_secondary_color }, 9343464ebd5Sriastradh { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride), 9353464ebd5Sriastradh extra_EXT_secondary_color }, 9363464ebd5Sriastradh { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size), 9373464ebd5Sriastradh extra_EXT_secondary_color }, 9383464ebd5Sriastradh 9393464ebd5Sriastradh /* GL_EXT_fog_coord */ 9403464ebd5Sriastradh { GL_CURRENT_FOG_COORDINATE_EXT, 9413464ebd5Sriastradh CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), 9423464ebd5Sriastradh extra_EXT_fog_coord_flush_current }, 9433464ebd5Sriastradh { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled), 9443464ebd5Sriastradh extra_EXT_fog_coord }, 9453464ebd5Sriastradh { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type), 9463464ebd5Sriastradh extra_EXT_fog_coord }, 9473464ebd5Sriastradh { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride), 9483464ebd5Sriastradh extra_EXT_fog_coord }, 9493464ebd5Sriastradh { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), 9503464ebd5Sriastradh extra_EXT_fog_coord }, 9513464ebd5Sriastradh 9523464ebd5Sriastradh /* GL_IBM_rasterpos_clip */ 9533464ebd5Sriastradh { GL_RASTER_POSITION_UNCLIPPED_IBM, 9543464ebd5Sriastradh CONTEXT_BOOL(Transform.RasterPositionUnclipped), 9553464ebd5Sriastradh extra_IBM_rasterpos_clip }, 9563464ebd5Sriastradh 9573464ebd5Sriastradh /* GL_NV_point_sprite */ 9583464ebd5Sriastradh { GL_POINT_SPRITE_R_MODE_NV, 9593464ebd5Sriastradh CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, 9603464ebd5Sriastradh { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), 9613464ebd5Sriastradh extra_NV_point_sprite_ARB_point_sprite }, 9623464ebd5Sriastradh 9633464ebd5Sriastradh /* GL_NV_vertex_program */ 9643464ebd5Sriastradh { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, 9653464ebd5Sriastradh extra_NV_vertex_program }, 9663464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled), 9673464ebd5Sriastradh extra_NV_vertex_program }, 9683464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled), 9693464ebd5Sriastradh extra_NV_vertex_program }, 9703464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled), 9713464ebd5Sriastradh extra_NV_vertex_program }, 9723464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled), 9733464ebd5Sriastradh extra_NV_vertex_program }, 9743464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled), 9753464ebd5Sriastradh extra_NV_vertex_program }, 9763464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled), 9773464ebd5Sriastradh extra_NV_vertex_program }, 9783464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled), 9793464ebd5Sriastradh extra_NV_vertex_program }, 9803464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled), 9813464ebd5Sriastradh extra_NV_vertex_program }, 9823464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled), 9833464ebd5Sriastradh extra_NV_vertex_program }, 9843464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled), 9853464ebd5Sriastradh extra_NV_vertex_program }, 9863464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled), 9873464ebd5Sriastradh extra_NV_vertex_program }, 9883464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled), 9893464ebd5Sriastradh extra_NV_vertex_program }, 9903464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled), 9913464ebd5Sriastradh extra_NV_vertex_program }, 9923464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled), 9933464ebd5Sriastradh extra_NV_vertex_program }, 9943464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled), 9953464ebd5Sriastradh extra_NV_vertex_program }, 9963464ebd5Sriastradh { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled), 9973464ebd5Sriastradh extra_NV_vertex_program }, 9983464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), 9993464ebd5Sriastradh extra_NV_vertex_program }, 10003464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), 10013464ebd5Sriastradh extra_NV_vertex_program }, 10023464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), 10033464ebd5Sriastradh extra_NV_vertex_program }, 10043464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), 10053464ebd5Sriastradh extra_NV_vertex_program }, 10063464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), 10073464ebd5Sriastradh extra_NV_vertex_program }, 10083464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), 10093464ebd5Sriastradh extra_NV_vertex_program }, 10103464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), 10113464ebd5Sriastradh extra_NV_vertex_program }, 10123464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), 10133464ebd5Sriastradh extra_NV_vertex_program }, 10143464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), 10153464ebd5Sriastradh extra_NV_vertex_program }, 10163464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), 10173464ebd5Sriastradh extra_NV_vertex_program }, 10183464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), 10193464ebd5Sriastradh extra_NV_vertex_program }, 10203464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), 10213464ebd5Sriastradh extra_NV_vertex_program }, 10223464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), 10233464ebd5Sriastradh extra_NV_vertex_program }, 10243464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), 10253464ebd5Sriastradh extra_NV_vertex_program }, 10263464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), 10273464ebd5Sriastradh extra_NV_vertex_program }, 10283464ebd5Sriastradh { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), 10293464ebd5Sriastradh extra_NV_vertex_program }, 10303464ebd5Sriastradh 10313464ebd5Sriastradh /* GL_NV_fragment_program */ 10323464ebd5Sriastradh { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), 10333464ebd5Sriastradh extra_NV_fragment_program }, 10343464ebd5Sriastradh { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, 10353464ebd5Sriastradh extra_NV_fragment_program }, 10363464ebd5Sriastradh { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, 10373464ebd5Sriastradh CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), 10383464ebd5Sriastradh extra_NV_fragment_program }, 10393464ebd5Sriastradh 10403464ebd5Sriastradh /* GL_NV_texture_rectangle */ 10413464ebd5Sriastradh { GL_TEXTURE_RECTANGLE_NV, 10423464ebd5Sriastradh LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, 10433464ebd5Sriastradh { GL_TEXTURE_BINDING_RECTANGLE_NV, 10443464ebd5Sriastradh LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, 10453464ebd5Sriastradh { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, 10463464ebd5Sriastradh CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, 10473464ebd5Sriastradh 10483464ebd5Sriastradh /* GL_EXT_stencil_two_side */ 10493464ebd5Sriastradh { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), 10503464ebd5Sriastradh extra_EXT_stencil_two_side }, 10513464ebd5Sriastradh { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, 10523464ebd5Sriastradh 10533464ebd5Sriastradh /* GL_NV_light_max_exponent */ 10543464ebd5Sriastradh { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), 10553464ebd5Sriastradh extra_NV_light_max_exponent }, 10563464ebd5Sriastradh { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), 10573464ebd5Sriastradh extra_NV_light_max_exponent }, 10583464ebd5Sriastradh 10593464ebd5Sriastradh /* GL_NV_primitive_restart */ 10603464ebd5Sriastradh { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), 10613464ebd5Sriastradh extra_NV_primitive_restart }, 10623464ebd5Sriastradh { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), 10633464ebd5Sriastradh extra_NV_primitive_restart }, 10643464ebd5Sriastradh 10653464ebd5Sriastradh /* GL_ARB_vertex_buffer_object */ 10663464ebd5Sriastradh { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 10673464ebd5Sriastradh offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA }, 10683464ebd5Sriastradh { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 10693464ebd5Sriastradh offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA }, 10703464ebd5Sriastradh { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 10713464ebd5Sriastradh offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA }, 10723464ebd5Sriastradh { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 10733464ebd5Sriastradh offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA }, 10743464ebd5Sriastradh 10753464ebd5Sriastradh /* GL_EXT_pixel_buffer_object */ 10763464ebd5Sriastradh { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, 10773464ebd5Sriastradh extra_EXT_pixel_buffer_object }, 10783464ebd5Sriastradh { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, 10793464ebd5Sriastradh extra_EXT_pixel_buffer_object }, 10803464ebd5Sriastradh 10813464ebd5Sriastradh /* GL_ARB_vertex_program */ 10823464ebd5Sriastradh { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ 10833464ebd5Sriastradh CONTEXT_BOOL(VertexProgram.Enabled), 10843464ebd5Sriastradh extra_ARB_vertex_program_NV_vertex_program }, 10853464ebd5Sriastradh { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ 10863464ebd5Sriastradh CONTEXT_BOOL(VertexProgram.PointSizeEnabled), 10873464ebd5Sriastradh extra_ARB_vertex_program_NV_vertex_program }, 10883464ebd5Sriastradh { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ 10893464ebd5Sriastradh CONTEXT_BOOL(VertexProgram.TwoSideEnabled), 10903464ebd5Sriastradh extra_ARB_vertex_program_NV_vertex_program }, 10913464ebd5Sriastradh { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ 10923464ebd5Sriastradh CONTEXT_INT(Const.MaxProgramMatrixStackDepth), 10933464ebd5Sriastradh extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 10943464ebd5Sriastradh { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ 10953464ebd5Sriastradh CONTEXT_INT(Const.MaxProgramMatrices), 10963464ebd5Sriastradh extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 10973464ebd5Sriastradh { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */ 10983464ebd5Sriastradh LOC_CUSTOM, TYPE_INT, 0, 10993464ebd5Sriastradh extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 11003464ebd5Sriastradh 11013464ebd5Sriastradh { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ 11023464ebd5Sriastradh LOC_CUSTOM, TYPE_MATRIX, 0, 11033464ebd5Sriastradh extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 11043464ebd5Sriastradh { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ 11053464ebd5Sriastradh LOC_CUSTOM, TYPE_MATRIX, 0, 11063464ebd5Sriastradh extra_ARB_vertex_program_ARB_fragment_program }, 11073464ebd5Sriastradh 11083464ebd5Sriastradh { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ 11093464ebd5Sriastradh CONTEXT_INT(Program.ErrorPos), 11103464ebd5Sriastradh extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, 11113464ebd5Sriastradh 11123464ebd5Sriastradh /* GL_ARB_fragment_program */ 11133464ebd5Sriastradh { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), 11143464ebd5Sriastradh extra_ARB_fragment_program }, 11153464ebd5Sriastradh 11163464ebd5Sriastradh /* GL_EXT_depth_bounds_test */ 11173464ebd5Sriastradh { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), 11183464ebd5Sriastradh extra_EXT_depth_bounds_test }, 11193464ebd5Sriastradh { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), 11203464ebd5Sriastradh extra_EXT_depth_bounds_test }, 11213464ebd5Sriastradh 11223464ebd5Sriastradh /* GL_ARB_depth_clamp*/ 11233464ebd5Sriastradh { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), 11243464ebd5Sriastradh extra_ARB_depth_clamp }, 11253464ebd5Sriastradh 11263464ebd5Sriastradh /* GL_ARB_draw_buffers */ 11273464ebd5Sriastradh { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, 11283464ebd5Sriastradh { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), 11293464ebd5Sriastradh extra_valid_draw_buffer }, 11303464ebd5Sriastradh { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), 11313464ebd5Sriastradh extra_valid_draw_buffer }, 11323464ebd5Sriastradh { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), 11333464ebd5Sriastradh extra_valid_draw_buffer }, 11343464ebd5Sriastradh { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), 11353464ebd5Sriastradh extra_valid_draw_buffer }, 11363464ebd5Sriastradh { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), 11373464ebd5Sriastradh extra_valid_draw_buffer }, 11383464ebd5Sriastradh { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), 11393464ebd5Sriastradh extra_valid_draw_buffer }, 11403464ebd5Sriastradh { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), 11413464ebd5Sriastradh extra_valid_draw_buffer }, 11423464ebd5Sriastradh 11433464ebd5Sriastradh /* GL_ATI_fragment_shader */ 11443464ebd5Sriastradh { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, 11453464ebd5Sriastradh { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, 11463464ebd5Sriastradh { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, 11473464ebd5Sriastradh { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, 11483464ebd5Sriastradh { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, 11493464ebd5Sriastradh { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, 11503464ebd5Sriastradh { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, 11513464ebd5Sriastradh { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, 11523464ebd5Sriastradh CONST(3), extra_ATI_fragment_shader }, 11533464ebd5Sriastradh 11543464ebd5Sriastradh /* GL_EXT_framebuffer_object */ 11553464ebd5Sriastradh { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments), 11563464ebd5Sriastradh extra_EXT_framebuffer_object }, 11573464ebd5Sriastradh 11583464ebd5Sriastradh /* GL_EXT_framebuffer_blit 11593464ebd5Sriastradh * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ 11603464ebd5Sriastradh { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, 11613464ebd5Sriastradh extra_EXT_framebuffer_blit }, 11623464ebd5Sriastradh 11633464ebd5Sriastradh /* GL_EXT_provoking_vertex */ 11643464ebd5Sriastradh { GL_PROVOKING_VERTEX_EXT, 11653464ebd5Sriastradh CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex }, 11663464ebd5Sriastradh { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, 11673464ebd5Sriastradh CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), 11683464ebd5Sriastradh extra_EXT_provoking_vertex }, 11693464ebd5Sriastradh 11703464ebd5Sriastradh /* GL_ARB_framebuffer_object */ 11713464ebd5Sriastradh { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), 11723464ebd5Sriastradh extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, 11733464ebd5Sriastradh 11743464ebd5Sriastradh /* GL_APPLE_vertex_array_object */ 11753464ebd5Sriastradh { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), 11763464ebd5Sriastradh extra_APPLE_vertex_array_object }, 11773464ebd5Sriastradh 11783464ebd5Sriastradh /* GL_ARB_seamless_cube_map */ 11793464ebd5Sriastradh { GL_TEXTURE_CUBE_MAP_SEAMLESS, 11803464ebd5Sriastradh CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, 11813464ebd5Sriastradh 11823464ebd5Sriastradh /* GL_ARB_sync */ 11833464ebd5Sriastradh { GL_MAX_SERVER_WAIT_TIMEOUT, 11843464ebd5Sriastradh CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, 11853464ebd5Sriastradh 11863464ebd5Sriastradh /* GL_EXT_texture_integer */ 11873464ebd5Sriastradh { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), 11883464ebd5Sriastradh extra_EXT_texture_integer }, 11893464ebd5Sriastradh 11903464ebd5Sriastradh /* GL_EXT_transform_feedback */ 11913464ebd5Sriastradh { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, 11923464ebd5Sriastradh extra_EXT_transform_feedback }, 11933464ebd5Sriastradh { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard), 11943464ebd5Sriastradh extra_EXT_transform_feedback }, 11953464ebd5Sriastradh { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 11963464ebd5Sriastradh CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), 11973464ebd5Sriastradh extra_EXT_transform_feedback }, 11983464ebd5Sriastradh { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 11993464ebd5Sriastradh CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs), 12003464ebd5Sriastradh extra_EXT_transform_feedback }, 12013464ebd5Sriastradh { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 12023464ebd5Sriastradh CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), 12033464ebd5Sriastradh extra_EXT_transform_feedback }, 12043464ebd5Sriastradh 12053464ebd5Sriastradh /* GL_ARB_transform_feedback2 */ 12063464ebd5Sriastradh { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, 12073464ebd5Sriastradh extra_ARB_transform_feedback2 }, 12083464ebd5Sriastradh { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, 12093464ebd5Sriastradh extra_ARB_transform_feedback2 }, 12103464ebd5Sriastradh { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, 12113464ebd5Sriastradh extra_ARB_transform_feedback2 }, 12123464ebd5Sriastradh 12133464ebd5Sriastradh /* GL_ARB_geometry_shader4 */ 12143464ebd5Sriastradh { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, 12153464ebd5Sriastradh CONTEXT_INT(Const.MaxGeometryTextureImageUnits), 12163464ebd5Sriastradh extra_ARB_geometry_shader4 }, 12173464ebd5Sriastradh { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, 12183464ebd5Sriastradh CONTEXT_INT(Const.MaxGeometryOutputVertices), 12193464ebd5Sriastradh extra_ARB_geometry_shader4 }, 12203464ebd5Sriastradh { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, 12213464ebd5Sriastradh CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), 12223464ebd5Sriastradh extra_ARB_geometry_shader4 }, 12233464ebd5Sriastradh { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, 12243464ebd5Sriastradh CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), 12253464ebd5Sriastradh extra_ARB_geometry_shader4 }, 12263464ebd5Sriastradh { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, 12273464ebd5Sriastradh CONTEXT_INT(Const.MaxGeometryVaryingComponents), 12283464ebd5Sriastradh extra_ARB_geometry_shader4 }, 12293464ebd5Sriastradh { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, 12303464ebd5Sriastradh CONTEXT_INT(Const.MaxVertexVaryingComponents), 12313464ebd5Sriastradh extra_ARB_geometry_shader4 }, 12323464ebd5Sriastradh 12333464ebd5Sriastradh /* GL_ARB_color_buffer_float */ 12343464ebd5Sriastradh { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 }, 12353464ebd5Sriastradh 12363464ebd5Sriastradh /* GL_EXT_gpu_shader4 / GL 3.0 */ 12373464ebd5Sriastradh { GL_MIN_PROGRAM_TEXEL_OFFSET, 12383464ebd5Sriastradh CONTEXT_INT(Const.MinProgramTexelOffset), 12393464ebd5Sriastradh extra_EXT_gpu_shader4 }, 12403464ebd5Sriastradh { GL_MAX_PROGRAM_TEXEL_OFFSET, 12413464ebd5Sriastradh CONTEXT_INT(Const.MaxProgramTexelOffset), 12423464ebd5Sriastradh extra_EXT_gpu_shader4 }, 12433464ebd5Sriastradh 12443464ebd5Sriastradh /* GL_ARB_texture_buffer_object */ 12453464ebd5Sriastradh { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), 12463464ebd5Sriastradh extra_ARB_texture_buffer_object }, 12473464ebd5Sriastradh { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, 12483464ebd5Sriastradh extra_ARB_texture_buffer_object }, 12493464ebd5Sriastradh { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 12503464ebd5Sriastradh TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object }, 12513464ebd5Sriastradh { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, 12523464ebd5Sriastradh extra_ARB_texture_buffer_object }, 12533464ebd5Sriastradh { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, 12543464ebd5Sriastradh extra_ARB_texture_buffer_object }, 12553464ebd5Sriastradh 12563464ebd5Sriastradh /* GL_ARB_sampler_objects / GL 3.3 */ 12573464ebd5Sriastradh { GL_SAMPLER_BINDING, 12583464ebd5Sriastradh LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects }, 12593464ebd5Sriastradh 12603464ebd5Sriastradh /* GL 3.0 */ 12613464ebd5Sriastradh { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, 12623464ebd5Sriastradh { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 }, 12633464ebd5Sriastradh { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 }, 12643464ebd5Sriastradh { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, 12653464ebd5Sriastradh 12663464ebd5Sriastradh /* GL3.0 / GL_EXT_framebuffer_sRGB */ 12673464ebd5Sriastradh { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB }, 12683464ebd5Sriastradh { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB }, 12693464ebd5Sriastradh 12703464ebd5Sriastradh /* GL 3.1 */ 12713464ebd5Sriastradh /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV 12723464ebd5Sriastradh * vs. GL_PRIMITIVE_RESTART! 12733464ebd5Sriastradh */ 12743464ebd5Sriastradh { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), 12753464ebd5Sriastradh extra_version_31 }, 12763464ebd5Sriastradh { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), 12773464ebd5Sriastradh extra_version_31 }, 12783464ebd5Sriastradh 12793464ebd5Sriastradh 12803464ebd5Sriastradh /* GL 3.2 */ 12813464ebd5Sriastradh { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), 12823464ebd5Sriastradh extra_version_32 }, 12833464ebd5Sriastradh 12843464ebd5Sriastradh /* GL_ARB_robustness */ 12853464ebd5Sriastradh { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA }, 12863464ebd5Sriastradh#endif /* FEATURE_GL */ 12873464ebd5Sriastradh}; 12883464ebd5Sriastradh 12893464ebd5Sriastradh/* All we need now is a way to look up the value struct from the enum. 12903464ebd5Sriastradh * The code generated by gcc for the old generated big switch 12913464ebd5Sriastradh * statement is a big, balanced, open coded if/else tree, essentially 12923464ebd5Sriastradh * an unrolled binary search. It would be natural to sort the new 12933464ebd5Sriastradh * enum table and use bsearch(), but we will use a read-only hash 12943464ebd5Sriastradh * table instead. bsearch() has a nice guaranteed worst case 12953464ebd5Sriastradh * performance, but we're also guaranteed to hit that worst case 12963464ebd5Sriastradh * (log2(n) iterations) for about half the enums. Instead, using an 12973464ebd5Sriastradh * open addressing hash table, we can find the enum on the first try 12983464ebd5Sriastradh * for 80% of the enums, 1 collision for 10% and never more than 5 12993464ebd5Sriastradh * collisions for any enum (typical numbers). And the code is very 13003464ebd5Sriastradh * simple, even though it feels a little magic. */ 13013464ebd5Sriastradh 13023464ebd5Sriastradhstatic unsigned short table[1024]; 13033464ebd5Sriastradhstatic const int prime_factor = 89, prime_step = 281; 13043464ebd5Sriastradh 13053464ebd5Sriastradh#ifdef GET_DEBUG 13063464ebd5Sriastradhstatic void 13073464ebd5Sriastradhprint_table_stats(void) 13083464ebd5Sriastradh{ 13093464ebd5Sriastradh int i, j, collisions[11], count, hash, mask; 13103464ebd5Sriastradh const struct value_desc *d; 13113464ebd5Sriastradh 13123464ebd5Sriastradh count = 0; 13133464ebd5Sriastradh mask = Elements(table) - 1; 13143464ebd5Sriastradh memset(collisions, 0, sizeof collisions); 13153464ebd5Sriastradh 13163464ebd5Sriastradh for (i = 0; i < Elements(table); i++) { 13173464ebd5Sriastradh if (!table[i]) 13183464ebd5Sriastradh continue; 13193464ebd5Sriastradh count++; 13203464ebd5Sriastradh d = &values[table[i]]; 13213464ebd5Sriastradh hash = (d->pname * prime_factor); 13223464ebd5Sriastradh j = 0; 13233464ebd5Sriastradh while (1) { 13243464ebd5Sriastradh if (values[table[hash & mask]].pname == d->pname) 13253464ebd5Sriastradh break; 13263464ebd5Sriastradh hash += prime_step; 13273464ebd5Sriastradh j++; 13283464ebd5Sriastradh } 13293464ebd5Sriastradh 13303464ebd5Sriastradh if (j < 10) 13313464ebd5Sriastradh collisions[j]++; 13323464ebd5Sriastradh else 13333464ebd5Sriastradh collisions[10]++; 13343464ebd5Sriastradh } 13353464ebd5Sriastradh 13363464ebd5Sriastradh printf("number of enums: %d (total %d)\n", count, Elements(values)); 13373464ebd5Sriastradh for (i = 0; i < Elements(collisions) - 1; i++) 13383464ebd5Sriastradh if (collisions[i] > 0) 13393464ebd5Sriastradh printf(" %d enums with %d %scollisions\n", 13403464ebd5Sriastradh collisions[i], i, i == 10 ? "or more " : ""); 13413464ebd5Sriastradh} 13423464ebd5Sriastradh#endif 13433464ebd5Sriastradh 13443464ebd5Sriastradh/** 13453464ebd5Sriastradh * Initialize the enum hash for a given API 13463464ebd5Sriastradh * 13473464ebd5Sriastradh * This is called from one_time_init() to insert the enum values that 13483464ebd5Sriastradh * are valid for the API in question into the enum hash table. 13493464ebd5Sriastradh * 13503464ebd5Sriastradh * \param the current context, for determining the API in question 13517117f1b4Smrg */ 13523464ebd5Sriastradhvoid _mesa_init_get_hash(struct gl_context *ctx) 13533464ebd5Sriastradh{ 13543464ebd5Sriastradh int i, hash, index, mask; 13553464ebd5Sriastradh int api_mask = 0, api_bit; 13563464ebd5Sriastradh 13573464ebd5Sriastradh mask = Elements(table) - 1; 13583464ebd5Sriastradh api_bit = 1 << ctx->API; 13593464ebd5Sriastradh 13603464ebd5Sriastradh for (i = 0; i < Elements(values); i++) { 13613464ebd5Sriastradh if (values[i].type == TYPE_API_MASK) { 13623464ebd5Sriastradh api_mask = values[i].offset; 13633464ebd5Sriastradh continue; 13643464ebd5Sriastradh } 13653464ebd5Sriastradh if (!(api_mask & api_bit)) 13663464ebd5Sriastradh continue; 13673464ebd5Sriastradh 13683464ebd5Sriastradh hash = (values[i].pname * prime_factor) & mask; 13693464ebd5Sriastradh while (1) { 13703464ebd5Sriastradh index = hash & mask; 13713464ebd5Sriastradh if (!table[index]) { 13723464ebd5Sriastradh table[index] = i; 13733464ebd5Sriastradh break; 13743464ebd5Sriastradh } 13753464ebd5Sriastradh hash += prime_step; 13763464ebd5Sriastradh } 13777117f1b4Smrg } 13787117f1b4Smrg 13793464ebd5Sriastradh#ifdef GET_DEBUG 13803464ebd5Sriastradh print_table_stats(); 13813464ebd5Sriastradh#endif 13823464ebd5Sriastradh} 13833464ebd5Sriastradh 13843464ebd5Sriastradh/** 13853464ebd5Sriastradh * Handle irregular enums 13863464ebd5Sriastradh * 13873464ebd5Sriastradh * Some values don't conform to the "well-known type at context 13883464ebd5Sriastradh * pointer + offset" pattern, so we have this function to catch all 13893464ebd5Sriastradh * the corner cases. Typically, it's a computed value or a one-off 13903464ebd5Sriastradh * pointer to a custom struct or something. 13913464ebd5Sriastradh * 13923464ebd5Sriastradh * In this case we can't return a pointer to the value, so we'll have 13933464ebd5Sriastradh * to use the temporary variable 'v' declared back in the calling 13943464ebd5Sriastradh * glGet*v() function to store the result. 13953464ebd5Sriastradh * 13963464ebd5Sriastradh * \param ctx the current context 13973464ebd5Sriastradh * \param d the struct value_desc that describes the enum 13983464ebd5Sriastradh * \param v pointer to the tmp declared in the calling glGet*v() function 13993464ebd5Sriastradh */ 14003464ebd5Sriastradhstatic void 14013464ebd5Sriastradhfind_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) 14023464ebd5Sriastradh{ 14033464ebd5Sriastradh struct gl_buffer_object **buffer_obj; 14043464ebd5Sriastradh struct gl_client_array *array; 14053464ebd5Sriastradh GLuint unit, *p; 14063464ebd5Sriastradh 14073464ebd5Sriastradh switch (d->pname) { 14083464ebd5Sriastradh case GL_TEXTURE_1D: 14093464ebd5Sriastradh case GL_TEXTURE_2D: 14103464ebd5Sriastradh case GL_TEXTURE_3D: 14113464ebd5Sriastradh case GL_TEXTURE_1D_ARRAY_EXT: 14123464ebd5Sriastradh case GL_TEXTURE_2D_ARRAY_EXT: 14133464ebd5Sriastradh case GL_TEXTURE_CUBE_MAP_ARB: 14143464ebd5Sriastradh case GL_TEXTURE_RECTANGLE_NV: 14153464ebd5Sriastradh v->value_bool = _mesa_IsEnabled(d->pname); 14163464ebd5Sriastradh break; 14173464ebd5Sriastradh 14183464ebd5Sriastradh case GL_LINE_STIPPLE_PATTERN: 14193464ebd5Sriastradh /* This is the only GLushort, special case it here by promoting 14203464ebd5Sriastradh * to an int rather than introducing a new type. */ 14213464ebd5Sriastradh v->value_int = ctx->Line.StipplePattern; 14223464ebd5Sriastradh break; 14233464ebd5Sriastradh 14243464ebd5Sriastradh case GL_CURRENT_RASTER_TEXTURE_COORDS: 14253464ebd5Sriastradh unit = ctx->Texture.CurrentUnit; 14263464ebd5Sriastradh v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; 14273464ebd5Sriastradh v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; 14283464ebd5Sriastradh v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; 14293464ebd5Sriastradh v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; 14303464ebd5Sriastradh break; 14313464ebd5Sriastradh 14323464ebd5Sriastradh case GL_CURRENT_TEXTURE_COORDS: 14333464ebd5Sriastradh unit = ctx->Texture.CurrentUnit; 14343464ebd5Sriastradh v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; 14353464ebd5Sriastradh v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; 14363464ebd5Sriastradh v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; 14373464ebd5Sriastradh v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; 14383464ebd5Sriastradh break; 14393464ebd5Sriastradh 14403464ebd5Sriastradh case GL_COLOR_WRITEMASK: 14413464ebd5Sriastradh v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0; 14423464ebd5Sriastradh v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0; 14433464ebd5Sriastradh v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0; 14443464ebd5Sriastradh v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0; 14453464ebd5Sriastradh break; 14463464ebd5Sriastradh 14473464ebd5Sriastradh case GL_EDGE_FLAG: 14483464ebd5Sriastradh v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0; 14493464ebd5Sriastradh break; 14503464ebd5Sriastradh 14513464ebd5Sriastradh case GL_READ_BUFFER: 14523464ebd5Sriastradh v->value_enum = ctx->ReadBuffer->ColorReadBuffer; 14533464ebd5Sriastradh break; 14543464ebd5Sriastradh 14553464ebd5Sriastradh case GL_MAP2_GRID_DOMAIN: 14563464ebd5Sriastradh v->value_float_4[0] = ctx->Eval.MapGrid2u1; 14573464ebd5Sriastradh v->value_float_4[1] = ctx->Eval.MapGrid2u2; 14583464ebd5Sriastradh v->value_float_4[2] = ctx->Eval.MapGrid2v1; 14593464ebd5Sriastradh v->value_float_4[3] = ctx->Eval.MapGrid2v2; 14603464ebd5Sriastradh break; 14613464ebd5Sriastradh 14623464ebd5Sriastradh case GL_TEXTURE_STACK_DEPTH: 14633464ebd5Sriastradh unit = ctx->Texture.CurrentUnit; 14643464ebd5Sriastradh v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; 14653464ebd5Sriastradh break; 14663464ebd5Sriastradh case GL_TEXTURE_MATRIX: 14673464ebd5Sriastradh unit = ctx->Texture.CurrentUnit; 14683464ebd5Sriastradh v->value_matrix = ctx->TextureMatrixStack[unit].Top; 14693464ebd5Sriastradh break; 14703464ebd5Sriastradh 14713464ebd5Sriastradh case GL_TEXTURE_COORD_ARRAY: 14723464ebd5Sriastradh case GL_TEXTURE_COORD_ARRAY_SIZE: 14733464ebd5Sriastradh case GL_TEXTURE_COORD_ARRAY_TYPE: 14743464ebd5Sriastradh case GL_TEXTURE_COORD_ARRAY_STRIDE: 14753464ebd5Sriastradh array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]; 14763464ebd5Sriastradh v->value_int = *(GLuint *) ((char *) array + d->offset); 14773464ebd5Sriastradh break; 14783464ebd5Sriastradh 14793464ebd5Sriastradh case GL_ACTIVE_TEXTURE_ARB: 14803464ebd5Sriastradh v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; 14813464ebd5Sriastradh break; 14823464ebd5Sriastradh case GL_CLIENT_ACTIVE_TEXTURE_ARB: 14833464ebd5Sriastradh v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; 14843464ebd5Sriastradh break; 14853464ebd5Sriastradh 14863464ebd5Sriastradh case GL_MODELVIEW_STACK_DEPTH: 14873464ebd5Sriastradh case GL_PROJECTION_STACK_DEPTH: 14883464ebd5Sriastradh v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; 14893464ebd5Sriastradh break; 14903464ebd5Sriastradh 14913464ebd5Sriastradh case GL_MAX_TEXTURE_SIZE: 14923464ebd5Sriastradh case GL_MAX_3D_TEXTURE_SIZE: 14933464ebd5Sriastradh case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 14943464ebd5Sriastradh p = (GLuint *) ((char *) ctx + d->offset); 14953464ebd5Sriastradh v->value_int = 1 << (*p - 1); 14963464ebd5Sriastradh break; 14973464ebd5Sriastradh 14983464ebd5Sriastradh case GL_SCISSOR_BOX: 14993464ebd5Sriastradh v->value_int_4[0] = ctx->Scissor.X; 15003464ebd5Sriastradh v->value_int_4[1] = ctx->Scissor.Y; 15013464ebd5Sriastradh v->value_int_4[2] = ctx->Scissor.Width; 15023464ebd5Sriastradh v->value_int_4[3] = ctx->Scissor.Height; 15033464ebd5Sriastradh break; 15043464ebd5Sriastradh 15053464ebd5Sriastradh case GL_LIST_INDEX: 15063464ebd5Sriastradh v->value_int = 15073464ebd5Sriastradh ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; 15083464ebd5Sriastradh break; 15093464ebd5Sriastradh case GL_LIST_MODE: 15103464ebd5Sriastradh if (!ctx->CompileFlag) 15113464ebd5Sriastradh v->value_enum = 0; 15123464ebd5Sriastradh else if (ctx->ExecuteFlag) 15133464ebd5Sriastradh v->value_enum = GL_COMPILE_AND_EXECUTE; 15143464ebd5Sriastradh else 15153464ebd5Sriastradh v->value_enum = GL_COMPILE; 15163464ebd5Sriastradh break; 15173464ebd5Sriastradh 15183464ebd5Sriastradh case GL_VIEWPORT: 15193464ebd5Sriastradh v->value_int_4[0] = ctx->Viewport.X; 15203464ebd5Sriastradh v->value_int_4[1] = ctx->Viewport.Y; 15213464ebd5Sriastradh v->value_int_4[2] = ctx->Viewport.Width; 15223464ebd5Sriastradh v->value_int_4[3] = ctx->Viewport.Height; 15233464ebd5Sriastradh break; 15243464ebd5Sriastradh 15253464ebd5Sriastradh case GL_ACTIVE_STENCIL_FACE_EXT: 15263464ebd5Sriastradh v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; 15273464ebd5Sriastradh break; 15283464ebd5Sriastradh 15293464ebd5Sriastradh case GL_STENCIL_FAIL: 15303464ebd5Sriastradh v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; 15313464ebd5Sriastradh break; 15323464ebd5Sriastradh case GL_STENCIL_FUNC: 15333464ebd5Sriastradh v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; 15343464ebd5Sriastradh break; 15353464ebd5Sriastradh case GL_STENCIL_PASS_DEPTH_FAIL: 15363464ebd5Sriastradh v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; 15373464ebd5Sriastradh break; 15383464ebd5Sriastradh case GL_STENCIL_PASS_DEPTH_PASS: 15393464ebd5Sriastradh v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; 15403464ebd5Sriastradh break; 15413464ebd5Sriastradh case GL_STENCIL_REF: 15423464ebd5Sriastradh v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace]; 15433464ebd5Sriastradh break; 15443464ebd5Sriastradh case GL_STENCIL_VALUE_MASK: 15453464ebd5Sriastradh v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; 15463464ebd5Sriastradh break; 15473464ebd5Sriastradh case GL_STENCIL_WRITEMASK: 15483464ebd5Sriastradh v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; 15493464ebd5Sriastradh break; 15503464ebd5Sriastradh 15513464ebd5Sriastradh case GL_NUM_EXTENSIONS: 15523464ebd5Sriastradh v->value_int = _mesa_get_extension_count(ctx); 15533464ebd5Sriastradh break; 15543464ebd5Sriastradh 15553464ebd5Sriastradh case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: 15563464ebd5Sriastradh v->value_int = _mesa_get_color_read_type(ctx); 15573464ebd5Sriastradh break; 15583464ebd5Sriastradh case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: 15593464ebd5Sriastradh v->value_int = _mesa_get_color_read_format(ctx); 15603464ebd5Sriastradh break; 15613464ebd5Sriastradh 15623464ebd5Sriastradh case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: 15633464ebd5Sriastradh v->value_int = ctx->CurrentStack->Depth + 1; 15643464ebd5Sriastradh break; 15653464ebd5Sriastradh case GL_CURRENT_MATRIX_ARB: 15663464ebd5Sriastradh case GL_TRANSPOSE_CURRENT_MATRIX_ARB: 15673464ebd5Sriastradh v->value_matrix = ctx->CurrentStack->Top; 15683464ebd5Sriastradh break; 15693464ebd5Sriastradh 15703464ebd5Sriastradh case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: 15713464ebd5Sriastradh v->value_int = _mesa_get_compressed_formats(ctx, NULL); 15723464ebd5Sriastradh break; 15733464ebd5Sriastradh case GL_COMPRESSED_TEXTURE_FORMATS_ARB: 15743464ebd5Sriastradh v->value_int_n.n = 15753464ebd5Sriastradh _mesa_get_compressed_formats(ctx, v->value_int_n.ints); 15763464ebd5Sriastradh ASSERT(v->value_int_n.n <= 100); 15773464ebd5Sriastradh break; 15783464ebd5Sriastradh 15793464ebd5Sriastradh case GL_MAX_VARYING_FLOATS_ARB: 15803464ebd5Sriastradh v->value_int = ctx->Const.MaxVarying * 4; 15813464ebd5Sriastradh break; 15823464ebd5Sriastradh 15833464ebd5Sriastradh /* Various object names */ 15843464ebd5Sriastradh 15853464ebd5Sriastradh case GL_TEXTURE_BINDING_1D: 15863464ebd5Sriastradh case GL_TEXTURE_BINDING_2D: 15873464ebd5Sriastradh case GL_TEXTURE_BINDING_3D: 15883464ebd5Sriastradh case GL_TEXTURE_BINDING_1D_ARRAY_EXT: 15893464ebd5Sriastradh case GL_TEXTURE_BINDING_2D_ARRAY_EXT: 15903464ebd5Sriastradh case GL_TEXTURE_BINDING_CUBE_MAP_ARB: 15913464ebd5Sriastradh case GL_TEXTURE_BINDING_RECTANGLE_NV: 15923464ebd5Sriastradh unit = ctx->Texture.CurrentUnit; 15933464ebd5Sriastradh v->value_int = 15943464ebd5Sriastradh ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; 15953464ebd5Sriastradh break; 15963464ebd5Sriastradh 15973464ebd5Sriastradh /* GL_ARB_vertex_buffer_object */ 15983464ebd5Sriastradh case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: 15993464ebd5Sriastradh case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: 16003464ebd5Sriastradh case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: 16013464ebd5Sriastradh case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: 16023464ebd5Sriastradh case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: 16033464ebd5Sriastradh case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: 16043464ebd5Sriastradh case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: 16053464ebd5Sriastradh buffer_obj = (struct gl_buffer_object **) 16063464ebd5Sriastradh ((char *) ctx->Array.ArrayObj + d->offset); 16073464ebd5Sriastradh v->value_int = (*buffer_obj)->Name; 16083464ebd5Sriastradh break; 16093464ebd5Sriastradh case GL_ARRAY_BUFFER_BINDING_ARB: 16103464ebd5Sriastradh v->value_int = ctx->Array.ArrayBufferObj->Name; 16113464ebd5Sriastradh break; 16123464ebd5Sriastradh case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: 16133464ebd5Sriastradh v->value_int = 16143464ebd5Sriastradh ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name; 16153464ebd5Sriastradh break; 16163464ebd5Sriastradh case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: 16173464ebd5Sriastradh v->value_int = ctx->Array.ElementArrayBufferObj->Name; 16183464ebd5Sriastradh break; 16193464ebd5Sriastradh 16203464ebd5Sriastradh /* ARB_copy_buffer */ 16213464ebd5Sriastradh case GL_COPY_READ_BUFFER: 16223464ebd5Sriastradh v->value_int = ctx->CopyReadBuffer->Name; 16233464ebd5Sriastradh break; 16243464ebd5Sriastradh case GL_COPY_WRITE_BUFFER: 16253464ebd5Sriastradh v->value_int = ctx->CopyWriteBuffer->Name; 16263464ebd5Sriastradh break; 16273464ebd5Sriastradh 16283464ebd5Sriastradh case GL_FRAGMENT_PROGRAM_BINDING_NV: 16293464ebd5Sriastradh v->value_int = 16303464ebd5Sriastradh ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0; 16313464ebd5Sriastradh break; 16323464ebd5Sriastradh case GL_VERTEX_PROGRAM_BINDING_NV: 16333464ebd5Sriastradh v->value_int = 16343464ebd5Sriastradh ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0; 16353464ebd5Sriastradh break; 16363464ebd5Sriastradh case GL_PIXEL_PACK_BUFFER_BINDING_EXT: 16373464ebd5Sriastradh v->value_int = ctx->Pack.BufferObj->Name; 16383464ebd5Sriastradh break; 16393464ebd5Sriastradh case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: 16403464ebd5Sriastradh v->value_int = ctx->Unpack.BufferObj->Name; 16413464ebd5Sriastradh break; 16423464ebd5Sriastradh case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 16433464ebd5Sriastradh v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; 16443464ebd5Sriastradh break; 16453464ebd5Sriastradh case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: 16463464ebd5Sriastradh v->value_int = ctx->TransformFeedback.CurrentObject->Paused; 16473464ebd5Sriastradh break; 16483464ebd5Sriastradh case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: 16493464ebd5Sriastradh v->value_int = ctx->TransformFeedback.CurrentObject->Active; 16503464ebd5Sriastradh break; 16513464ebd5Sriastradh case GL_TRANSFORM_FEEDBACK_BINDING: 16523464ebd5Sriastradh v->value_int = ctx->TransformFeedback.CurrentObject->Name; 16533464ebd5Sriastradh break; 16543464ebd5Sriastradh case GL_CURRENT_PROGRAM: 16553464ebd5Sriastradh v->value_int = 16563464ebd5Sriastradh ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; 16573464ebd5Sriastradh break; 16583464ebd5Sriastradh case GL_READ_FRAMEBUFFER_BINDING_EXT: 16593464ebd5Sriastradh v->value_int = ctx->ReadBuffer->Name; 16603464ebd5Sriastradh break; 16613464ebd5Sriastradh case GL_RENDERBUFFER_BINDING_EXT: 16623464ebd5Sriastradh v->value_int = 16633464ebd5Sriastradh ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; 16643464ebd5Sriastradh break; 16653464ebd5Sriastradh case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: 16663464ebd5Sriastradh v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name; 16673464ebd5Sriastradh break; 16683464ebd5Sriastradh 16693464ebd5Sriastradh case GL_FOG_COLOR: 16703464ebd5Sriastradh if(ctx->Color._ClampFragmentColor) 16713464ebd5Sriastradh COPY_4FV(v->value_float_4, ctx->Fog.Color); 16723464ebd5Sriastradh else 16733464ebd5Sriastradh COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); 16743464ebd5Sriastradh break; 16753464ebd5Sriastradh case GL_COLOR_CLEAR_VALUE: 16763464ebd5Sriastradh if(ctx->Color._ClampFragmentColor) 16773464ebd5Sriastradh COPY_4FV(v->value_float_4, ctx->Color.ClearColor); 16783464ebd5Sriastradh else 16793464ebd5Sriastradh COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped); 16803464ebd5Sriastradh break; 16813464ebd5Sriastradh case GL_BLEND_COLOR_EXT: 16823464ebd5Sriastradh if(ctx->Color._ClampFragmentColor) 16833464ebd5Sriastradh COPY_4FV(v->value_float_4, ctx->Color.BlendColor); 16843464ebd5Sriastradh else 16853464ebd5Sriastradh COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); 16863464ebd5Sriastradh break; 16873464ebd5Sriastradh case GL_ALPHA_TEST_REF: 16883464ebd5Sriastradh if(ctx->Color._ClampFragmentColor) 16893464ebd5Sriastradh v->value_float = ctx->Color.AlphaRef; 16903464ebd5Sriastradh else 16913464ebd5Sriastradh v->value_float = ctx->Color.AlphaRefUnclamped; 16923464ebd5Sriastradh break; 16933464ebd5Sriastradh case GL_MAX_VERTEX_UNIFORM_VECTORS: 16943464ebd5Sriastradh v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4; 16953464ebd5Sriastradh break; 16963464ebd5Sriastradh 16973464ebd5Sriastradh case GL_MAX_FRAGMENT_UNIFORM_VECTORS: 16983464ebd5Sriastradh v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4; 16993464ebd5Sriastradh break; 17003464ebd5Sriastradh 17013464ebd5Sriastradh /* GL_ARB_texture_buffer_object */ 17023464ebd5Sriastradh case GL_TEXTURE_BUFFER_ARB: 17033464ebd5Sriastradh v->value_int = ctx->Texture.BufferObject->Name; 17043464ebd5Sriastradh break; 17053464ebd5Sriastradh case GL_TEXTURE_BINDING_BUFFER_ARB: 17063464ebd5Sriastradh unit = ctx->Texture.CurrentUnit; 17073464ebd5Sriastradh v->value_int = 17083464ebd5Sriastradh ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; 17093464ebd5Sriastradh break; 17103464ebd5Sriastradh case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: 17113464ebd5Sriastradh { 17123464ebd5Sriastradh struct gl_buffer_object *buf = 17133464ebd5Sriastradh ctx->Texture.Unit[ctx->Texture.CurrentUnit] 17143464ebd5Sriastradh .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; 17153464ebd5Sriastradh v->value_int = buf ? buf->Name : 0; 17163464ebd5Sriastradh } 17173464ebd5Sriastradh break; 17183464ebd5Sriastradh case GL_TEXTURE_BUFFER_FORMAT_ARB: 17193464ebd5Sriastradh v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] 17203464ebd5Sriastradh .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; 17213464ebd5Sriastradh break; 17223464ebd5Sriastradh 17233464ebd5Sriastradh /* GL_ARB_sampler_objects */ 17243464ebd5Sriastradh case GL_SAMPLER_BINDING: 17253464ebd5Sriastradh { 17263464ebd5Sriastradh struct gl_sampler_object *samp = 17273464ebd5Sriastradh ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; 17283464ebd5Sriastradh v->value_int = samp ? samp->Name : 0; 17293464ebd5Sriastradh } 17303464ebd5Sriastradh break; 17313464ebd5Sriastradh } 17323464ebd5Sriastradh} 17333464ebd5Sriastradh 17343464ebd5Sriastradh/** 17353464ebd5Sriastradh * Check extra constraints on a struct value_desc descriptor 17363464ebd5Sriastradh * 17373464ebd5Sriastradh * If a struct value_desc has a non-NULL extra pointer, it means that 17383464ebd5Sriastradh * there are a number of extra constraints to check or actions to 17393464ebd5Sriastradh * perform. The extras is just an integer array where each integer 17403464ebd5Sriastradh * encode different constraints or actions. 17413464ebd5Sriastradh * 17423464ebd5Sriastradh * \param ctx current context 17433464ebd5Sriastradh * \param func name of calling glGet*v() function for error reporting 17443464ebd5Sriastradh * \param d the struct value_desc that has the extra constraints 17453464ebd5Sriastradh * 17463464ebd5Sriastradh * \return GL_FALSE if one of the constraints was not satisfied, 17473464ebd5Sriastradh * otherwise GL_TRUE. 17487117f1b4Smrg */ 17493464ebd5Sriastradhstatic GLboolean 17503464ebd5Sriastradhcheck_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) 17513464ebd5Sriastradh{ 17523464ebd5Sriastradh const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor; 17533464ebd5Sriastradh int total, enabled; 17543464ebd5Sriastradh const int *e; 17553464ebd5Sriastradh 17563464ebd5Sriastradh total = 0; 17573464ebd5Sriastradh enabled = 0; 17583464ebd5Sriastradh for (e = d->extra; *e != EXTRA_END; e++) 17593464ebd5Sriastradh switch (*e) { 17603464ebd5Sriastradh case EXTRA_VERSION_30: 17613464ebd5Sriastradh if (version >= 30) { 17623464ebd5Sriastradh total++; 17633464ebd5Sriastradh enabled++; 17643464ebd5Sriastradh } 17653464ebd5Sriastradh break; 17663464ebd5Sriastradh case EXTRA_VERSION_31: 17673464ebd5Sriastradh if (version >= 31) { 17683464ebd5Sriastradh total++; 17693464ebd5Sriastradh enabled++; 17703464ebd5Sriastradh } 17713464ebd5Sriastradh break; 17723464ebd5Sriastradh case EXTRA_VERSION_32: 17733464ebd5Sriastradh if (version >= 32) { 17743464ebd5Sriastradh total++; 17753464ebd5Sriastradh enabled++; 17763464ebd5Sriastradh } 17773464ebd5Sriastradh break; 17783464ebd5Sriastradh case EXTRA_NEW_FRAG_CLAMP: 17793464ebd5Sriastradh if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) 17803464ebd5Sriastradh _mesa_update_state(ctx); 17813464ebd5Sriastradh break; 17823464ebd5Sriastradh case EXTRA_VERSION_ES2: 17833464ebd5Sriastradh if (ctx->API == API_OPENGLES2) { 17843464ebd5Sriastradh total++; 17853464ebd5Sriastradh enabled++; 17863464ebd5Sriastradh } 17873464ebd5Sriastradh break; 17883464ebd5Sriastradh case EXTRA_NEW_BUFFERS: 17893464ebd5Sriastradh if (ctx->NewState & _NEW_BUFFERS) 17903464ebd5Sriastradh _mesa_update_state(ctx); 17913464ebd5Sriastradh break; 17923464ebd5Sriastradh case EXTRA_FLUSH_CURRENT: 17933464ebd5Sriastradh FLUSH_CURRENT(ctx, 0); 17943464ebd5Sriastradh break; 17953464ebd5Sriastradh case EXTRA_VALID_DRAW_BUFFER: 17963464ebd5Sriastradh if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { 17973464ebd5Sriastradh _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", 17983464ebd5Sriastradh func, d->pname - GL_DRAW_BUFFER0_ARB); 17993464ebd5Sriastradh return GL_FALSE; 18003464ebd5Sriastradh } 18013464ebd5Sriastradh break; 18023464ebd5Sriastradh case EXTRA_VALID_TEXTURE_UNIT: 18033464ebd5Sriastradh if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 18043464ebd5Sriastradh _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", 18053464ebd5Sriastradh func, ctx->Texture.CurrentUnit); 18063464ebd5Sriastradh return GL_FALSE; 18073464ebd5Sriastradh } 18083464ebd5Sriastradh break; 18093464ebd5Sriastradh case EXTRA_END: 18103464ebd5Sriastradh break; 18113464ebd5Sriastradh default: /* *e is a offset into the extension struct */ 18123464ebd5Sriastradh total++; 18133464ebd5Sriastradh if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) 18143464ebd5Sriastradh enabled++; 18153464ebd5Sriastradh break; 18163464ebd5Sriastradh } 18173464ebd5Sriastradh 18183464ebd5Sriastradh if (total > 0 && enabled == 0) { 18193464ebd5Sriastradh _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 18203464ebd5Sriastradh _mesa_lookup_enum_by_nr(d->pname)); 18213464ebd5Sriastradh return GL_FALSE; 18227117f1b4Smrg } 18237117f1b4Smrg 18243464ebd5Sriastradh return GL_TRUE; 18253464ebd5Sriastradh} 18263464ebd5Sriastradh 18273464ebd5Sriastradhstatic const struct value_desc error_value = 18283464ebd5Sriastradh { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; 18293464ebd5Sriastradh 18303464ebd5Sriastradh/** 18313464ebd5Sriastradh * Find the struct value_desc corresponding to the enum 'pname'. 18323464ebd5Sriastradh * 18333464ebd5Sriastradh * We hash the enum value to get an index into the 'table' array, 18343464ebd5Sriastradh * which holds the index in the 'values' array of struct value_desc. 18353464ebd5Sriastradh * Once we've found the entry, we do the extra checks, if any, then 18363464ebd5Sriastradh * look up the value and return a pointer to it. 18373464ebd5Sriastradh * 18383464ebd5Sriastradh * If the value has to be computed (for example, it's the result of a 18393464ebd5Sriastradh * function call or we need to add 1 to it), we use the tmp 'v' to 18403464ebd5Sriastradh * store the result. 18413464ebd5Sriastradh * 18423464ebd5Sriastradh * \param func name of glGet*v() func for error reporting 18433464ebd5Sriastradh * \param pname the enum value we're looking up 18443464ebd5Sriastradh * \param p is were we return the pointer to the value 18453464ebd5Sriastradh * \param v a tmp union value variable in the calling glGet*v() function 18463464ebd5Sriastradh * 18473464ebd5Sriastradh * \return the struct value_desc corresponding to the enum or a struct 18483464ebd5Sriastradh * value_desc of TYPE_INVALID if not found. This lets the calling 18493464ebd5Sriastradh * glGet*v() function jump right into a switch statement and 18503464ebd5Sriastradh * handle errors there instead of having to check for NULL. 18517117f1b4Smrg */ 18523464ebd5Sriastradhstatic const struct value_desc * 18533464ebd5Sriastradhfind_value(const char *func, GLenum pname, void **p, union value *v) 18543464ebd5Sriastradh{ 18553464ebd5Sriastradh GET_CURRENT_CONTEXT(ctx); 18563464ebd5Sriastradh struct gl_texture_unit *unit; 18573464ebd5Sriastradh int mask, hash; 18583464ebd5Sriastradh const struct value_desc *d; 18593464ebd5Sriastradh 18603464ebd5Sriastradh mask = Elements(table) - 1; 18613464ebd5Sriastradh hash = (pname * prime_factor); 18623464ebd5Sriastradh while (1) { 18633464ebd5Sriastradh d = &values[table[hash & mask]]; 18643464ebd5Sriastradh 18653464ebd5Sriastradh /* If the enum isn't valid, the hash walk ends with index 0, 18663464ebd5Sriastradh * which is the API mask entry at the beginning of values[]. */ 18673464ebd5Sriastradh if (unlikely(d->type == TYPE_API_MASK)) { 18683464ebd5Sriastradh _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 18693464ebd5Sriastradh _mesa_lookup_enum_by_nr(pname)); 18703464ebd5Sriastradh return &error_value; 18713464ebd5Sriastradh } 18723464ebd5Sriastradh 18733464ebd5Sriastradh if (likely(d->pname == pname)) 18743464ebd5Sriastradh break; 18753464ebd5Sriastradh 18763464ebd5Sriastradh hash += prime_step; 18777117f1b4Smrg } 18787117f1b4Smrg 18793464ebd5Sriastradh if (unlikely(d->extra && !check_extra(ctx, func, d))) 18803464ebd5Sriastradh return &error_value; 18813464ebd5Sriastradh 18823464ebd5Sriastradh switch (d->location) { 18833464ebd5Sriastradh case LOC_BUFFER: 18843464ebd5Sriastradh *p = ((char *) ctx->DrawBuffer + d->offset); 18853464ebd5Sriastradh return d; 18863464ebd5Sriastradh case LOC_CONTEXT: 18873464ebd5Sriastradh *p = ((char *) ctx + d->offset); 18883464ebd5Sriastradh return d; 18893464ebd5Sriastradh case LOC_ARRAY: 18903464ebd5Sriastradh *p = ((char *) ctx->Array.ArrayObj + d->offset); 18913464ebd5Sriastradh return d; 18923464ebd5Sriastradh case LOC_TEXUNIT: 18933464ebd5Sriastradh unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; 18943464ebd5Sriastradh *p = ((char *) unit + d->offset); 18953464ebd5Sriastradh return d; 18963464ebd5Sriastradh case LOC_CUSTOM: 18973464ebd5Sriastradh find_custom_value(ctx, d, v); 18983464ebd5Sriastradh *p = v; 18993464ebd5Sriastradh return d; 19003464ebd5Sriastradh default: 19013464ebd5Sriastradh assert(0); 19023464ebd5Sriastradh break; 19033464ebd5Sriastradh } 19043464ebd5Sriastradh 19053464ebd5Sriastradh /* silence warning */ 19063464ebd5Sriastradh return &error_value; 19073464ebd5Sriastradh} 19083464ebd5Sriastradh 19093464ebd5Sriastradhstatic const int transpose[] = { 19103464ebd5Sriastradh 0, 4, 8, 12, 19113464ebd5Sriastradh 1, 5, 9, 13, 19123464ebd5Sriastradh 2, 6, 10, 14, 19133464ebd5Sriastradh 3, 7, 11, 15 19143464ebd5Sriastradh}; 19157117f1b4Smrg 19167117f1b4Smrgvoid GLAPIENTRY 19173464ebd5Sriastradh_mesa_GetBooleanv(GLenum pname, GLboolean *params) 19187117f1b4Smrg{ 19193464ebd5Sriastradh const struct value_desc *d; 19203464ebd5Sriastradh union value v; 19213464ebd5Sriastradh GLmatrix *m; 19223464ebd5Sriastradh int shift, i; 19233464ebd5Sriastradh void *p; 19247117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 19253464ebd5Sriastradh 19267117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 19277117f1b4Smrg 19283464ebd5Sriastradh d = find_value("glGetBooleanv", pname, &p, &v); 19293464ebd5Sriastradh switch (d->type) { 19303464ebd5Sriastradh case TYPE_INVALID: 19313464ebd5Sriastradh break; 19323464ebd5Sriastradh case TYPE_CONST: 19333464ebd5Sriastradh params[0] = INT_TO_BOOLEAN(d->offset); 19343464ebd5Sriastradh break; 19357117f1b4Smrg 19363464ebd5Sriastradh case TYPE_FLOAT_4: 19373464ebd5Sriastradh case TYPE_FLOATN_4: 19383464ebd5Sriastradh params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); 19393464ebd5Sriastradh case TYPE_FLOAT_3: 19403464ebd5Sriastradh case TYPE_FLOATN_3: 19413464ebd5Sriastradh params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); 19423464ebd5Sriastradh case TYPE_FLOAT_2: 19433464ebd5Sriastradh case TYPE_FLOATN_2: 19443464ebd5Sriastradh params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); 19453464ebd5Sriastradh case TYPE_FLOAT: 19463464ebd5Sriastradh case TYPE_FLOATN: 19473464ebd5Sriastradh params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); 19483464ebd5Sriastradh break; 19497117f1b4Smrg 19503464ebd5Sriastradh case TYPE_DOUBLEN: 19513464ebd5Sriastradh params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); 19523464ebd5Sriastradh break; 19537117f1b4Smrg 19543464ebd5Sriastradh case TYPE_INT_4: 19553464ebd5Sriastradh params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); 19563464ebd5Sriastradh case TYPE_INT_3: 19573464ebd5Sriastradh params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); 19583464ebd5Sriastradh case TYPE_INT_2: 19593464ebd5Sriastradh case TYPE_ENUM_2: 19603464ebd5Sriastradh params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); 19613464ebd5Sriastradh case TYPE_INT: 19623464ebd5Sriastradh case TYPE_ENUM: 19633464ebd5Sriastradh params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); 19643464ebd5Sriastradh break; 19653464ebd5Sriastradh 19663464ebd5Sriastradh case TYPE_INT_N: 19673464ebd5Sriastradh for (i = 0; i < v.value_int_n.n; i++) 19683464ebd5Sriastradh params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); 19693464ebd5Sriastradh break; 19703464ebd5Sriastradh 19713464ebd5Sriastradh case TYPE_INT64: 19723464ebd5Sriastradh params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); 19733464ebd5Sriastradh break; 19743464ebd5Sriastradh 19753464ebd5Sriastradh case TYPE_BOOLEAN: 19763464ebd5Sriastradh params[0] = ((GLboolean*) p)[0]; 19773464ebd5Sriastradh break; 19783464ebd5Sriastradh 19793464ebd5Sriastradh case TYPE_MATRIX: 19803464ebd5Sriastradh m = *(GLmatrix **) p; 19813464ebd5Sriastradh for (i = 0; i < 16; i++) 19823464ebd5Sriastradh params[i] = FLOAT_TO_BOOLEAN(m->m[i]); 19833464ebd5Sriastradh break; 19843464ebd5Sriastradh 19853464ebd5Sriastradh case TYPE_MATRIX_T: 19863464ebd5Sriastradh m = *(GLmatrix **) p; 19873464ebd5Sriastradh for (i = 0; i < 16; i++) 19883464ebd5Sriastradh params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); 19893464ebd5Sriastradh break; 19903464ebd5Sriastradh 19913464ebd5Sriastradh case TYPE_BIT_0: 19923464ebd5Sriastradh case TYPE_BIT_1: 19933464ebd5Sriastradh case TYPE_BIT_2: 19943464ebd5Sriastradh case TYPE_BIT_3: 19953464ebd5Sriastradh case TYPE_BIT_4: 19963464ebd5Sriastradh case TYPE_BIT_5: 19973464ebd5Sriastradh shift = d->type - TYPE_BIT_0; 19983464ebd5Sriastradh params[0] = (*(GLbitfield *) p >> shift) & 1; 19993464ebd5Sriastradh break; 20004a49301eSmrg } 20014a49301eSmrg} 20027117f1b4Smrg 20037117f1b4Smrgvoid GLAPIENTRY 20043464ebd5Sriastradh_mesa_GetFloatv(GLenum pname, GLfloat *params) 20057117f1b4Smrg{ 20063464ebd5Sriastradh const struct value_desc *d; 20073464ebd5Sriastradh union value v; 20083464ebd5Sriastradh GLmatrix *m; 20093464ebd5Sriastradh int shift, i; 20103464ebd5Sriastradh void *p; 20113464ebd5Sriastradh GET_CURRENT_CONTEXT(ctx); 20123464ebd5Sriastradh 20133464ebd5Sriastradh ASSERT_OUTSIDE_BEGIN_END(ctx); 20147117f1b4Smrg 20153464ebd5Sriastradh d = find_value("glGetFloatv", pname, &p, &v); 20163464ebd5Sriastradh switch (d->type) { 20173464ebd5Sriastradh case TYPE_INVALID: 20183464ebd5Sriastradh break; 20193464ebd5Sriastradh case TYPE_CONST: 20203464ebd5Sriastradh params[0] = (GLfloat) d->offset; 20213464ebd5Sriastradh break; 20227117f1b4Smrg 20233464ebd5Sriastradh case TYPE_FLOAT_4: 20243464ebd5Sriastradh case TYPE_FLOATN_4: 20253464ebd5Sriastradh params[3] = ((GLfloat *) p)[3]; 20263464ebd5Sriastradh case TYPE_FLOAT_3: 20273464ebd5Sriastradh case TYPE_FLOATN_3: 20283464ebd5Sriastradh params[2] = ((GLfloat *) p)[2]; 20293464ebd5Sriastradh case TYPE_FLOAT_2: 20303464ebd5Sriastradh case TYPE_FLOATN_2: 20313464ebd5Sriastradh params[1] = ((GLfloat *) p)[1]; 20323464ebd5Sriastradh case TYPE_FLOAT: 20333464ebd5Sriastradh case TYPE_FLOATN: 20343464ebd5Sriastradh params[0] = ((GLfloat *) p)[0]; 20353464ebd5Sriastradh break; 20367117f1b4Smrg 20373464ebd5Sriastradh case TYPE_DOUBLEN: 20383464ebd5Sriastradh params[0] = ((GLdouble *) p)[0]; 20393464ebd5Sriastradh break; 20403464ebd5Sriastradh 20413464ebd5Sriastradh case TYPE_INT_4: 20423464ebd5Sriastradh params[3] = (GLfloat) (((GLint *) p)[3]); 20433464ebd5Sriastradh case TYPE_INT_3: 20443464ebd5Sriastradh params[2] = (GLfloat) (((GLint *) p)[2]); 20453464ebd5Sriastradh case TYPE_INT_2: 20463464ebd5Sriastradh case TYPE_ENUM_2: 20473464ebd5Sriastradh params[1] = (GLfloat) (((GLint *) p)[1]); 20483464ebd5Sriastradh case TYPE_INT: 20493464ebd5Sriastradh case TYPE_ENUM: 20503464ebd5Sriastradh params[0] = (GLfloat) (((GLint *) p)[0]); 20513464ebd5Sriastradh break; 20523464ebd5Sriastradh 20533464ebd5Sriastradh case TYPE_INT_N: 20543464ebd5Sriastradh for (i = 0; i < v.value_int_n.n; i++) 20553464ebd5Sriastradh params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]); 20563464ebd5Sriastradh break; 20573464ebd5Sriastradh 20583464ebd5Sriastradh case TYPE_INT64: 20593464ebd5Sriastradh params[0] = ((GLint64 *) p)[0]; 20603464ebd5Sriastradh break; 20613464ebd5Sriastradh 20623464ebd5Sriastradh case TYPE_BOOLEAN: 20633464ebd5Sriastradh params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); 20643464ebd5Sriastradh break; 20653464ebd5Sriastradh 20663464ebd5Sriastradh case TYPE_MATRIX: 20673464ebd5Sriastradh m = *(GLmatrix **) p; 20683464ebd5Sriastradh for (i = 0; i < 16; i++) 20693464ebd5Sriastradh params[i] = m->m[i]; 20703464ebd5Sriastradh break; 20713464ebd5Sriastradh 20723464ebd5Sriastradh case TYPE_MATRIX_T: 20733464ebd5Sriastradh m = *(GLmatrix **) p; 20743464ebd5Sriastradh for (i = 0; i < 16; i++) 20753464ebd5Sriastradh params[i] = m->m[transpose[i]]; 20763464ebd5Sriastradh break; 20773464ebd5Sriastradh 20783464ebd5Sriastradh case TYPE_BIT_0: 20793464ebd5Sriastradh case TYPE_BIT_1: 20803464ebd5Sriastradh case TYPE_BIT_2: 20813464ebd5Sriastradh case TYPE_BIT_3: 20823464ebd5Sriastradh case TYPE_BIT_4: 20833464ebd5Sriastradh case TYPE_BIT_5: 20843464ebd5Sriastradh shift = d->type - TYPE_BIT_0; 20853464ebd5Sriastradh params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); 20863464ebd5Sriastradh break; 20873464ebd5Sriastradh } 20887117f1b4Smrg} 20897117f1b4Smrg 2090cdc920a0Smrgvoid GLAPIENTRY 20913464ebd5Sriastradh_mesa_GetIntegerv(GLenum pname, GLint *params) 2092cdc920a0Smrg{ 20933464ebd5Sriastradh const struct value_desc *d; 20943464ebd5Sriastradh union value v; 20953464ebd5Sriastradh GLmatrix *m; 20963464ebd5Sriastradh int shift, i; 20973464ebd5Sriastradh void *p; 2098cdc920a0Smrg GET_CURRENT_CONTEXT(ctx); 20993464ebd5Sriastradh 2100cdc920a0Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 2101cdc920a0Smrg 21023464ebd5Sriastradh d = find_value("glGetIntegerv", pname, &p, &v); 21033464ebd5Sriastradh switch (d->type) { 21043464ebd5Sriastradh case TYPE_INVALID: 21053464ebd5Sriastradh break; 21063464ebd5Sriastradh case TYPE_CONST: 21073464ebd5Sriastradh params[0] = d->offset; 21083464ebd5Sriastradh break; 2109cdc920a0Smrg 21103464ebd5Sriastradh case TYPE_FLOAT_4: 21113464ebd5Sriastradh params[3] = IROUND(((GLfloat *) p)[3]); 21123464ebd5Sriastradh case TYPE_FLOAT_3: 21133464ebd5Sriastradh params[2] = IROUND(((GLfloat *) p)[2]); 21143464ebd5Sriastradh case TYPE_FLOAT_2: 21153464ebd5Sriastradh params[1] = IROUND(((GLfloat *) p)[1]); 21163464ebd5Sriastradh case TYPE_FLOAT: 21173464ebd5Sriastradh params[0] = IROUND(((GLfloat *) p)[0]); 21183464ebd5Sriastradh break; 2119cdc920a0Smrg 21203464ebd5Sriastradh case TYPE_FLOATN_4: 21213464ebd5Sriastradh params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); 21223464ebd5Sriastradh case TYPE_FLOATN_3: 21233464ebd5Sriastradh params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); 21243464ebd5Sriastradh case TYPE_FLOATN_2: 21253464ebd5Sriastradh params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); 21263464ebd5Sriastradh case TYPE_FLOATN: 21273464ebd5Sriastradh params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); 21283464ebd5Sriastradh break; 21293464ebd5Sriastradh 21303464ebd5Sriastradh case TYPE_DOUBLEN: 21313464ebd5Sriastradh params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); 21323464ebd5Sriastradh break; 21333464ebd5Sriastradh 21343464ebd5Sriastradh case TYPE_INT_4: 21353464ebd5Sriastradh params[3] = ((GLint *) p)[3]; 21363464ebd5Sriastradh case TYPE_INT_3: 21373464ebd5Sriastradh params[2] = ((GLint *) p)[2]; 21383464ebd5Sriastradh case TYPE_INT_2: 21393464ebd5Sriastradh case TYPE_ENUM_2: 21403464ebd5Sriastradh params[1] = ((GLint *) p)[1]; 21413464ebd5Sriastradh case TYPE_INT: 21423464ebd5Sriastradh case TYPE_ENUM: 21433464ebd5Sriastradh params[0] = ((GLint *) p)[0]; 21443464ebd5Sriastradh break; 21453464ebd5Sriastradh 21463464ebd5Sriastradh case TYPE_INT_N: 21473464ebd5Sriastradh for (i = 0; i < v.value_int_n.n; i++) 21483464ebd5Sriastradh params[i] = v.value_int_n.ints[i]; 21493464ebd5Sriastradh break; 21503464ebd5Sriastradh 21513464ebd5Sriastradh case TYPE_INT64: 21523464ebd5Sriastradh params[0] = INT64_TO_INT(((GLint64 *) p)[0]); 21533464ebd5Sriastradh break; 21543464ebd5Sriastradh 21553464ebd5Sriastradh case TYPE_BOOLEAN: 21563464ebd5Sriastradh params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); 21573464ebd5Sriastradh break; 21583464ebd5Sriastradh 21593464ebd5Sriastradh case TYPE_MATRIX: 21603464ebd5Sriastradh m = *(GLmatrix **) p; 21613464ebd5Sriastradh for (i = 0; i < 16; i++) 21623464ebd5Sriastradh params[i] = FLOAT_TO_INT(m->m[i]); 21633464ebd5Sriastradh break; 21643464ebd5Sriastradh 21653464ebd5Sriastradh case TYPE_MATRIX_T: 21663464ebd5Sriastradh m = *(GLmatrix **) p; 21673464ebd5Sriastradh for (i = 0; i < 16; i++) 21683464ebd5Sriastradh params[i] = FLOAT_TO_INT(m->m[transpose[i]]); 21693464ebd5Sriastradh break; 21703464ebd5Sriastradh 21713464ebd5Sriastradh case TYPE_BIT_0: 21723464ebd5Sriastradh case TYPE_BIT_1: 21733464ebd5Sriastradh case TYPE_BIT_2: 21743464ebd5Sriastradh case TYPE_BIT_3: 21753464ebd5Sriastradh case TYPE_BIT_4: 21763464ebd5Sriastradh case TYPE_BIT_5: 21773464ebd5Sriastradh shift = d->type - TYPE_BIT_0; 21783464ebd5Sriastradh params[0] = (*(GLbitfield *) p >> shift) & 1; 21793464ebd5Sriastradh break; 2180cdc920a0Smrg } 2181cdc920a0Smrg} 2182cdc920a0Smrg 21833464ebd5Sriastradh#if FEATURE_ARB_sync 2184cdc920a0Smrgvoid GLAPIENTRY 21853464ebd5Sriastradh_mesa_GetInteger64v(GLenum pname, GLint64 *params) 2186cdc920a0Smrg{ 21873464ebd5Sriastradh const struct value_desc *d; 21883464ebd5Sriastradh union value v; 21893464ebd5Sriastradh GLmatrix *m; 21903464ebd5Sriastradh int shift, i; 21913464ebd5Sriastradh void *p; 2192cdc920a0Smrg GET_CURRENT_CONTEXT(ctx); 21933464ebd5Sriastradh 2194cdc920a0Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 2195cdc920a0Smrg 21963464ebd5Sriastradh d = find_value("glGetInteger64v", pname, &p, &v); 21973464ebd5Sriastradh switch (d->type) { 21983464ebd5Sriastradh case TYPE_INVALID: 21993464ebd5Sriastradh break; 22003464ebd5Sriastradh case TYPE_CONST: 22013464ebd5Sriastradh params[0] = d->offset; 22023464ebd5Sriastradh break; 2203cdc920a0Smrg 22043464ebd5Sriastradh case TYPE_FLOAT_4: 22053464ebd5Sriastradh params[3] = IROUND64(((GLfloat *) p)[3]); 22063464ebd5Sriastradh case TYPE_FLOAT_3: 22073464ebd5Sriastradh params[2] = IROUND64(((GLfloat *) p)[2]); 22083464ebd5Sriastradh case TYPE_FLOAT_2: 22093464ebd5Sriastradh params[1] = IROUND64(((GLfloat *) p)[1]); 22103464ebd5Sriastradh case TYPE_FLOAT: 22113464ebd5Sriastradh params[0] = IROUND64(((GLfloat *) p)[0]); 22123464ebd5Sriastradh break; 2213cdc920a0Smrg 22143464ebd5Sriastradh case TYPE_FLOATN_4: 22153464ebd5Sriastradh params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]); 22163464ebd5Sriastradh case TYPE_FLOATN_3: 22173464ebd5Sriastradh params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]); 22183464ebd5Sriastradh case TYPE_FLOATN_2: 22193464ebd5Sriastradh params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]); 22203464ebd5Sriastradh case TYPE_FLOATN: 22213464ebd5Sriastradh params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]); 22223464ebd5Sriastradh break; 22233464ebd5Sriastradh 22243464ebd5Sriastradh case TYPE_DOUBLEN: 22253464ebd5Sriastradh params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]); 22263464ebd5Sriastradh break; 22273464ebd5Sriastradh 22283464ebd5Sriastradh case TYPE_INT_4: 22293464ebd5Sriastradh params[3] = ((GLint *) p)[3]; 22303464ebd5Sriastradh case TYPE_INT_3: 22313464ebd5Sriastradh params[2] = ((GLint *) p)[2]; 22323464ebd5Sriastradh case TYPE_INT_2: 22333464ebd5Sriastradh case TYPE_ENUM_2: 22343464ebd5Sriastradh params[1] = ((GLint *) p)[1]; 22353464ebd5Sriastradh case TYPE_INT: 22363464ebd5Sriastradh case TYPE_ENUM: 22373464ebd5Sriastradh params[0] = ((GLint *) p)[0]; 22383464ebd5Sriastradh break; 22393464ebd5Sriastradh 22403464ebd5Sriastradh case TYPE_INT_N: 22413464ebd5Sriastradh for (i = 0; i < v.value_int_n.n; i++) 22423464ebd5Sriastradh params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); 22433464ebd5Sriastradh break; 22443464ebd5Sriastradh 22453464ebd5Sriastradh case TYPE_INT64: 22463464ebd5Sriastradh params[0] = ((GLint64 *) p)[0]; 22473464ebd5Sriastradh break; 22483464ebd5Sriastradh 22493464ebd5Sriastradh case TYPE_BOOLEAN: 22503464ebd5Sriastradh params[0] = ((GLboolean*) p)[0]; 22513464ebd5Sriastradh break; 22523464ebd5Sriastradh 22533464ebd5Sriastradh case TYPE_MATRIX: 22543464ebd5Sriastradh m = *(GLmatrix **) p; 22553464ebd5Sriastradh for (i = 0; i < 16; i++) 22563464ebd5Sriastradh params[i] = FLOAT_TO_INT64(m->m[i]); 22573464ebd5Sriastradh break; 22583464ebd5Sriastradh 22593464ebd5Sriastradh case TYPE_MATRIX_T: 22603464ebd5Sriastradh m = *(GLmatrix **) p; 22613464ebd5Sriastradh for (i = 0; i < 16; i++) 22623464ebd5Sriastradh params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); 22633464ebd5Sriastradh break; 22643464ebd5Sriastradh 22653464ebd5Sriastradh case TYPE_BIT_0: 22663464ebd5Sriastradh case TYPE_BIT_1: 22673464ebd5Sriastradh case TYPE_BIT_2: 22683464ebd5Sriastradh case TYPE_BIT_3: 22693464ebd5Sriastradh case TYPE_BIT_4: 22703464ebd5Sriastradh case TYPE_BIT_5: 22713464ebd5Sriastradh shift = d->type - TYPE_BIT_0; 22723464ebd5Sriastradh params[0] = (*(GLbitfield *) p >> shift) & 1; 22733464ebd5Sriastradh break; 2274cdc920a0Smrg } 2275cdc920a0Smrg} 22763464ebd5Sriastradh#endif /* FEATURE_ARB_sync */ 2277cdc920a0Smrg 2278cdc920a0Smrgvoid GLAPIENTRY 22793464ebd5Sriastradh_mesa_GetDoublev(GLenum pname, GLdouble *params) 2280cdc920a0Smrg{ 22813464ebd5Sriastradh const struct value_desc *d; 22823464ebd5Sriastradh union value v; 22833464ebd5Sriastradh GLmatrix *m; 22843464ebd5Sriastradh int shift, i; 22853464ebd5Sriastradh void *p; 2286cdc920a0Smrg GET_CURRENT_CONTEXT(ctx); 22873464ebd5Sriastradh 2288cdc920a0Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 2289cdc920a0Smrg 22903464ebd5Sriastradh d = find_value("glGetDoublev", pname, &p, &v); 22913464ebd5Sriastradh switch (d->type) { 22923464ebd5Sriastradh case TYPE_INVALID: 22933464ebd5Sriastradh break; 22943464ebd5Sriastradh case TYPE_CONST: 22953464ebd5Sriastradh params[0] = d->offset; 22963464ebd5Sriastradh break; 22973464ebd5Sriastradh 22983464ebd5Sriastradh case TYPE_FLOAT_4: 22993464ebd5Sriastradh case TYPE_FLOATN_4: 23003464ebd5Sriastradh params[3] = ((GLfloat *) p)[3]; 23013464ebd5Sriastradh case TYPE_FLOAT_3: 23023464ebd5Sriastradh case TYPE_FLOATN_3: 23033464ebd5Sriastradh params[2] = ((GLfloat *) p)[2]; 23043464ebd5Sriastradh case TYPE_FLOAT_2: 23053464ebd5Sriastradh case TYPE_FLOATN_2: 23063464ebd5Sriastradh params[1] = ((GLfloat *) p)[1]; 23073464ebd5Sriastradh case TYPE_FLOAT: 23083464ebd5Sriastradh case TYPE_FLOATN: 23093464ebd5Sriastradh params[0] = ((GLfloat *) p)[0]; 23103464ebd5Sriastradh break; 23113464ebd5Sriastradh 23123464ebd5Sriastradh case TYPE_DOUBLEN: 23133464ebd5Sriastradh params[0] = ((GLdouble *) p)[0]; 23143464ebd5Sriastradh break; 23153464ebd5Sriastradh 23163464ebd5Sriastradh case TYPE_INT_4: 23173464ebd5Sriastradh params[3] = ((GLint *) p)[3]; 23183464ebd5Sriastradh case TYPE_INT_3: 23193464ebd5Sriastradh params[2] = ((GLint *) p)[2]; 23203464ebd5Sriastradh case TYPE_INT_2: 23213464ebd5Sriastradh case TYPE_ENUM_2: 23223464ebd5Sriastradh params[1] = ((GLint *) p)[1]; 23233464ebd5Sriastradh case TYPE_INT: 23243464ebd5Sriastradh case TYPE_ENUM: 23253464ebd5Sriastradh params[0] = ((GLint *) p)[0]; 23263464ebd5Sriastradh break; 23273464ebd5Sriastradh 23283464ebd5Sriastradh case TYPE_INT_N: 23293464ebd5Sriastradh for (i = 0; i < v.value_int_n.n; i++) 23303464ebd5Sriastradh params[i] = v.value_int_n.ints[i]; 23313464ebd5Sriastradh break; 23323464ebd5Sriastradh 23333464ebd5Sriastradh case TYPE_INT64: 23343464ebd5Sriastradh params[0] = ((GLint64 *) p)[0]; 23353464ebd5Sriastradh break; 23363464ebd5Sriastradh 23373464ebd5Sriastradh case TYPE_BOOLEAN: 23383464ebd5Sriastradh params[0] = *(GLboolean*) p; 23393464ebd5Sriastradh break; 23403464ebd5Sriastradh 23413464ebd5Sriastradh case TYPE_MATRIX: 23423464ebd5Sriastradh m = *(GLmatrix **) p; 23433464ebd5Sriastradh for (i = 0; i < 16; i++) 23443464ebd5Sriastradh params[i] = m->m[i]; 23453464ebd5Sriastradh break; 23463464ebd5Sriastradh 23473464ebd5Sriastradh case TYPE_MATRIX_T: 23483464ebd5Sriastradh m = *(GLmatrix **) p; 23493464ebd5Sriastradh for (i = 0; i < 16; i++) 23503464ebd5Sriastradh params[i] = m->m[transpose[i]]; 23513464ebd5Sriastradh break; 23523464ebd5Sriastradh 23533464ebd5Sriastradh case TYPE_BIT_0: 23543464ebd5Sriastradh case TYPE_BIT_1: 23553464ebd5Sriastradh case TYPE_BIT_2: 23563464ebd5Sriastradh case TYPE_BIT_3: 23573464ebd5Sriastradh case TYPE_BIT_4: 23583464ebd5Sriastradh case TYPE_BIT_5: 23593464ebd5Sriastradh shift = d->type - TYPE_BIT_0; 23603464ebd5Sriastradh params[0] = (*(GLbitfield *) p >> shift) & 1; 23613464ebd5Sriastradh break; 23623464ebd5Sriastradh } 23633464ebd5Sriastradh} 2364cdc920a0Smrg 23653464ebd5Sriastradhstatic enum value_type 23663464ebd5Sriastradhfind_value_indexed(const char *func, GLenum pname, int index, union value *v) 23673464ebd5Sriastradh{ 23683464ebd5Sriastradh GET_CURRENT_CONTEXT(ctx); 2369cdc920a0Smrg 2370cdc920a0Smrg switch (pname) { 23713464ebd5Sriastradh 23723464ebd5Sriastradh case GL_BLEND: 23733464ebd5Sriastradh if (index >= ctx->Const.MaxDrawBuffers) 23743464ebd5Sriastradh goto invalid_value; 23753464ebd5Sriastradh if (!ctx->Extensions.EXT_draw_buffers2) 23763464ebd5Sriastradh goto invalid_enum; 23773464ebd5Sriastradh v->value_int = (ctx->Color.BlendEnabled >> index) & 1; 23783464ebd5Sriastradh return TYPE_INT; 23793464ebd5Sriastradh 23803464ebd5Sriastradh case GL_BLEND_SRC: 23813464ebd5Sriastradh /* fall-through */ 23823464ebd5Sriastradh case GL_BLEND_SRC_RGB: 23833464ebd5Sriastradh if (index >= ctx->Const.MaxDrawBuffers) 23843464ebd5Sriastradh goto invalid_value; 23853464ebd5Sriastradh if (!ctx->Extensions.ARB_draw_buffers_blend) 23863464ebd5Sriastradh goto invalid_enum; 23873464ebd5Sriastradh v->value_int = ctx->Color.Blend[index].SrcRGB; 23883464ebd5Sriastradh return TYPE_INT; 23893464ebd5Sriastradh case GL_BLEND_SRC_ALPHA: 23903464ebd5Sriastradh if (index >= ctx->Const.MaxDrawBuffers) 23913464ebd5Sriastradh goto invalid_value; 23923464ebd5Sriastradh if (!ctx->Extensions.ARB_draw_buffers_blend) 23933464ebd5Sriastradh goto invalid_enum; 23943464ebd5Sriastradh v->value_int = ctx->Color.Blend[index].SrcA; 23953464ebd5Sriastradh return TYPE_INT; 23963464ebd5Sriastradh case GL_BLEND_DST: 23973464ebd5Sriastradh /* fall-through */ 23983464ebd5Sriastradh case GL_BLEND_DST_RGB: 23993464ebd5Sriastradh if (index >= ctx->Const.MaxDrawBuffers) 24003464ebd5Sriastradh goto invalid_value; 24013464ebd5Sriastradh if (!ctx->Extensions.ARB_draw_buffers_blend) 24023464ebd5Sriastradh goto invalid_enum; 24033464ebd5Sriastradh v->value_int = ctx->Color.Blend[index].DstRGB; 24043464ebd5Sriastradh return TYPE_INT; 24053464ebd5Sriastradh case GL_BLEND_DST_ALPHA: 24063464ebd5Sriastradh if (index >= ctx->Const.MaxDrawBuffers) 24073464ebd5Sriastradh goto invalid_value; 24083464ebd5Sriastradh if (!ctx->Extensions.ARB_draw_buffers_blend) 24093464ebd5Sriastradh goto invalid_enum; 24103464ebd5Sriastradh v->value_int = ctx->Color.Blend[index].DstA; 24113464ebd5Sriastradh return TYPE_INT; 24123464ebd5Sriastradh case GL_BLEND_EQUATION_RGB: 24133464ebd5Sriastradh if (index >= ctx->Const.MaxDrawBuffers) 24143464ebd5Sriastradh goto invalid_value; 24153464ebd5Sriastradh if (!ctx->Extensions.ARB_draw_buffers_blend) 24163464ebd5Sriastradh goto invalid_enum; 24173464ebd5Sriastradh v->value_int = ctx->Color.Blend[index].EquationRGB; 24183464ebd5Sriastradh return TYPE_INT; 24193464ebd5Sriastradh case GL_BLEND_EQUATION_ALPHA: 24203464ebd5Sriastradh if (index >= ctx->Const.MaxDrawBuffers) 24213464ebd5Sriastradh goto invalid_value; 24223464ebd5Sriastradh if (!ctx->Extensions.ARB_draw_buffers_blend) 24233464ebd5Sriastradh goto invalid_enum; 24243464ebd5Sriastradh v->value_int = ctx->Color.Blend[index].EquationA; 24253464ebd5Sriastradh return TYPE_INT; 24263464ebd5Sriastradh 24273464ebd5Sriastradh case GL_COLOR_WRITEMASK: 24283464ebd5Sriastradh if (index >= ctx->Const.MaxDrawBuffers) 24293464ebd5Sriastradh goto invalid_value; 24303464ebd5Sriastradh if (!ctx->Extensions.EXT_draw_buffers2) 24313464ebd5Sriastradh goto invalid_enum; 24323464ebd5Sriastradh v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0; 24333464ebd5Sriastradh v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0; 24343464ebd5Sriastradh v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0; 24353464ebd5Sriastradh v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0; 24363464ebd5Sriastradh return TYPE_INT_4; 24373464ebd5Sriastradh 24383464ebd5Sriastradh case GL_TRANSFORM_FEEDBACK_BUFFER_START: 24393464ebd5Sriastradh if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) 24403464ebd5Sriastradh goto invalid_value; 24413464ebd5Sriastradh if (!ctx->Extensions.EXT_transform_feedback) 24423464ebd5Sriastradh goto invalid_enum; 24433464ebd5Sriastradh v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; 24443464ebd5Sriastradh return TYPE_INT64; 24453464ebd5Sriastradh 24463464ebd5Sriastradh case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: 24473464ebd5Sriastradh if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) 24483464ebd5Sriastradh goto invalid_value; 24493464ebd5Sriastradh if (!ctx->Extensions.EXT_transform_feedback) 24503464ebd5Sriastradh goto invalid_enum; 24513464ebd5Sriastradh v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index]; 24523464ebd5Sriastradh return TYPE_INT64; 24533464ebd5Sriastradh 24543464ebd5Sriastradh case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 24553464ebd5Sriastradh if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) 24563464ebd5Sriastradh goto invalid_value; 24573464ebd5Sriastradh if (!ctx->Extensions.EXT_transform_feedback) 24583464ebd5Sriastradh goto invalid_enum; 24593464ebd5Sriastradh v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name; 24603464ebd5Sriastradh return TYPE_INT; 24613464ebd5Sriastradh } 24623464ebd5Sriastradh 24633464ebd5Sriastradh invalid_enum: 24643464ebd5Sriastradh _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 24653464ebd5Sriastradh _mesa_lookup_enum_by_nr(pname)); 24663464ebd5Sriastradh return TYPE_INVALID; 24673464ebd5Sriastradh invalid_value: 24683464ebd5Sriastradh _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, 24693464ebd5Sriastradh _mesa_lookup_enum_by_nr(pname)); 24703464ebd5Sriastradh return TYPE_INVALID; 24713464ebd5Sriastradh} 24723464ebd5Sriastradh 24733464ebd5Sriastradhvoid GLAPIENTRY 24743464ebd5Sriastradh_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params ) 24753464ebd5Sriastradh{ 24763464ebd5Sriastradh union value v; 24773464ebd5Sriastradh enum value_type type = 24783464ebd5Sriastradh find_value_indexed("glGetBooleanIndexedv", pname, index, &v); 24793464ebd5Sriastradh 24803464ebd5Sriastradh switch (type) { 24813464ebd5Sriastradh case TYPE_INT: 24823464ebd5Sriastradh params[0] = INT_TO_BOOLEAN(v.value_int); 24833464ebd5Sriastradh break; 24843464ebd5Sriastradh case TYPE_INT_4: 24853464ebd5Sriastradh params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); 24863464ebd5Sriastradh params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); 24873464ebd5Sriastradh params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); 24883464ebd5Sriastradh params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); 24893464ebd5Sriastradh break; 24903464ebd5Sriastradh case TYPE_INT64: 24913464ebd5Sriastradh params[0] = INT64_TO_BOOLEAN(v.value_int); 24923464ebd5Sriastradh break; 24933464ebd5Sriastradh default: 24943464ebd5Sriastradh ; /* nothing - GL error was recorded */ 24953464ebd5Sriastradh } 24963464ebd5Sriastradh} 24973464ebd5Sriastradh 24983464ebd5Sriastradhvoid GLAPIENTRY 24993464ebd5Sriastradh_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params ) 25003464ebd5Sriastradh{ 25013464ebd5Sriastradh union value v; 25023464ebd5Sriastradh enum value_type type = 25033464ebd5Sriastradh find_value_indexed("glGetIntegerIndexedv", pname, index, &v); 25043464ebd5Sriastradh 25053464ebd5Sriastradh switch (type) { 25063464ebd5Sriastradh case TYPE_INT: 25073464ebd5Sriastradh params[0] = v.value_int; 25083464ebd5Sriastradh break; 25093464ebd5Sriastradh case TYPE_INT_4: 25103464ebd5Sriastradh params[0] = v.value_int_4[0]; 25113464ebd5Sriastradh params[1] = v.value_int_4[1]; 25123464ebd5Sriastradh params[2] = v.value_int_4[2]; 25133464ebd5Sriastradh params[3] = v.value_int_4[3]; 25143464ebd5Sriastradh break; 25153464ebd5Sriastradh case TYPE_INT64: 25163464ebd5Sriastradh params[0] = INT64_TO_INT(v.value_int); 25173464ebd5Sriastradh break; 25183464ebd5Sriastradh default: 25193464ebd5Sriastradh ; /* nothing - GL error was recorded */ 25203464ebd5Sriastradh } 25213464ebd5Sriastradh} 25223464ebd5Sriastradh 25233464ebd5Sriastradh#if FEATURE_ARB_sync 25243464ebd5Sriastradhvoid GLAPIENTRY 25253464ebd5Sriastradh_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params ) 25263464ebd5Sriastradh{ 25273464ebd5Sriastradh union value v; 25283464ebd5Sriastradh enum value_type type = 25293464ebd5Sriastradh find_value_indexed("glGetIntegerIndexedv", pname, index, &v); 25303464ebd5Sriastradh 25313464ebd5Sriastradh switch (type) { 25323464ebd5Sriastradh case TYPE_INT: 25333464ebd5Sriastradh params[0] = v.value_int; 25343464ebd5Sriastradh break; 25353464ebd5Sriastradh case TYPE_INT_4: 25363464ebd5Sriastradh params[0] = v.value_int_4[0]; 25373464ebd5Sriastradh params[1] = v.value_int_4[1]; 25383464ebd5Sriastradh params[2] = v.value_int_4[2]; 25393464ebd5Sriastradh params[3] = v.value_int_4[3]; 25403464ebd5Sriastradh break; 25413464ebd5Sriastradh case TYPE_INT64: 25423464ebd5Sriastradh params[0] = v.value_int; 25433464ebd5Sriastradh break; 25443464ebd5Sriastradh default: 25453464ebd5Sriastradh ; /* nothing - GL error was recorded */ 2546cdc920a0Smrg } 2547cdc920a0Smrg} 2548cdc920a0Smrg#endif /* FEATURE_ARB_sync */ 2549cdc920a0Smrg 25503464ebd5Sriastradh#if FEATURE_ES1 25513464ebd5Sriastradhvoid GLAPIENTRY 25523464ebd5Sriastradh_mesa_GetFixedv(GLenum pname, GLfixed *params) 25533464ebd5Sriastradh{ 25543464ebd5Sriastradh const struct value_desc *d; 25553464ebd5Sriastradh union value v; 25563464ebd5Sriastradh GLmatrix *m; 25573464ebd5Sriastradh int shift, i; 25583464ebd5Sriastradh void *p; 25593464ebd5Sriastradh 25603464ebd5Sriastradh d = find_value("glGetDoublev", pname, &p, &v); 25613464ebd5Sriastradh switch (d->type) { 25623464ebd5Sriastradh case TYPE_INVALID: 25633464ebd5Sriastradh break; 25643464ebd5Sriastradh case TYPE_CONST: 25653464ebd5Sriastradh params[0] = INT_TO_FIXED(d->offset); 25663464ebd5Sriastradh break; 25673464ebd5Sriastradh 25683464ebd5Sriastradh case TYPE_FLOAT_4: 25693464ebd5Sriastradh case TYPE_FLOATN_4: 25703464ebd5Sriastradh params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); 25713464ebd5Sriastradh case TYPE_FLOAT_3: 25723464ebd5Sriastradh case TYPE_FLOATN_3: 25733464ebd5Sriastradh params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); 25743464ebd5Sriastradh case TYPE_FLOAT_2: 25753464ebd5Sriastradh case TYPE_FLOATN_2: 25763464ebd5Sriastradh params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); 25773464ebd5Sriastradh case TYPE_FLOAT: 25783464ebd5Sriastradh case TYPE_FLOATN: 25793464ebd5Sriastradh params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); 25803464ebd5Sriastradh break; 25813464ebd5Sriastradh 25823464ebd5Sriastradh case TYPE_DOUBLEN: 25833464ebd5Sriastradh params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); 25843464ebd5Sriastradh break; 25853464ebd5Sriastradh 25863464ebd5Sriastradh case TYPE_INT_4: 25873464ebd5Sriastradh params[3] = INT_TO_FIXED(((GLint *) p)[3]); 25883464ebd5Sriastradh case TYPE_INT_3: 25893464ebd5Sriastradh params[2] = INT_TO_FIXED(((GLint *) p)[2]); 25903464ebd5Sriastradh case TYPE_INT_2: 25913464ebd5Sriastradh case TYPE_ENUM_2: 25923464ebd5Sriastradh params[1] = INT_TO_FIXED(((GLint *) p)[1]); 25933464ebd5Sriastradh case TYPE_INT: 25943464ebd5Sriastradh case TYPE_ENUM: 25953464ebd5Sriastradh params[0] = INT_TO_FIXED(((GLint *) p)[0]); 25963464ebd5Sriastradh break; 25973464ebd5Sriastradh 25983464ebd5Sriastradh case TYPE_INT_N: 25993464ebd5Sriastradh for (i = 0; i < v.value_int_n.n; i++) 26003464ebd5Sriastradh params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); 26013464ebd5Sriastradh break; 26023464ebd5Sriastradh 26033464ebd5Sriastradh case TYPE_INT64: 26043464ebd5Sriastradh params[0] = ((GLint64 *) p)[0]; 26053464ebd5Sriastradh break; 26063464ebd5Sriastradh 26073464ebd5Sriastradh case TYPE_BOOLEAN: 26083464ebd5Sriastradh params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); 26093464ebd5Sriastradh break; 26103464ebd5Sriastradh 26113464ebd5Sriastradh case TYPE_MATRIX: 26123464ebd5Sriastradh m = *(GLmatrix **) p; 26133464ebd5Sriastradh for (i = 0; i < 16; i++) 26143464ebd5Sriastradh params[i] = FLOAT_TO_FIXED(m->m[i]); 26153464ebd5Sriastradh break; 26163464ebd5Sriastradh 26173464ebd5Sriastradh case TYPE_MATRIX_T: 26183464ebd5Sriastradh m = *(GLmatrix **) p; 26193464ebd5Sriastradh for (i = 0; i < 16; i++) 26203464ebd5Sriastradh params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); 26213464ebd5Sriastradh break; 26223464ebd5Sriastradh 26233464ebd5Sriastradh case TYPE_BIT_0: 26243464ebd5Sriastradh case TYPE_BIT_1: 26253464ebd5Sriastradh case TYPE_BIT_2: 26263464ebd5Sriastradh case TYPE_BIT_3: 26273464ebd5Sriastradh case TYPE_BIT_4: 26283464ebd5Sriastradh case TYPE_BIT_5: 26293464ebd5Sriastradh shift = d->type - TYPE_BIT_0; 26303464ebd5Sriastradh params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); 26313464ebd5Sriastradh break; 26323464ebd5Sriastradh } 26333464ebd5Sriastradh} 26343464ebd5Sriastradh#endif 2635