get.c revision 01e04c3f
1/* 2 * Copyright (C) 2010 Brian Paul All Rights Reserved. 3 * Copyright (C) 2010 Intel Corporation 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be included 13 * in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 21 * OTHER DEALINGS IN THE SOFTWARE. 22 * 23 * Author: Kristian Høgsberg <krh@bitplanet.net> 24 */ 25 26#include "glheader.h" 27#include "context.h" 28#include "blend.h" 29#include "debug_output.h" 30#include "enable.h" 31#include "enums.h" 32#include "errors.h" 33#include "extensions.h" 34#include "get.h" 35#include "macros.h" 36#include "mtypes.h" 37#include "state.h" 38#include "texcompress.h" 39#include "texstate.h" 40#include "framebuffer.h" 41#include "samplerobj.h" 42#include "stencil.h" 43#include "version.h" 44 45/* This is a table driven implemetation of the glGet*v() functions. 46 * The basic idea is that most getters just look up an int somewhere 47 * in struct gl_context and then convert it to a bool or float according to 48 * which of glGetIntegerv() glGetBooleanv() etc is being called. 49 * Instead of generating code to do this, we can just record the enum 50 * value and the offset into struct gl_context in an array of structs. Then 51 * in glGet*(), we lookup the struct for the enum in question, and use 52 * the offset to get the int we need. 53 * 54 * Sometimes we need to look up a float, a boolean, a bit in a 55 * bitfield, a matrix or other types instead, so we need to track the 56 * type of the value in struct gl_context. And sometimes the value isn't in 57 * struct gl_context but in the drawbuffer, the array object, current texture 58 * unit, or maybe it's a computed value. So we need to also track 59 * where or how to find the value. Finally, we sometimes need to 60 * check that one of a number of extensions are enabled, the GL 61 * version or flush or call _mesa_update_state(). This is done by 62 * attaching optional extra information to the value description 63 * struct, it's sort of like an array of opcodes that describe extra 64 * checks or actions. 65 * 66 * Putting all this together we end up with struct value_desc below, 67 * and with a couple of macros to help, the table of struct value_desc 68 * is about as concise as the specification in the old python script. 69 */ 70 71#define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) 72#define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ 73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \ 74 (GLint) ((F) * 65536.0f) ) 75 76#define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 77#define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \ 78 ((I) < SHRT_MIN) ? INT_MIN : \ 79 (GLint) ((I) * 65536) ) 80 81#define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) 82#define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) ) 83 84#define BOOLEAN_TO_INT(B) ( (GLint) (B) ) 85#define BOOLEAN_TO_INT64(B) ( (GLint64) (B) ) 86#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) 87#define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) 88 89#define ENUM_TO_INT64(E) ( (GLint64) (E) ) 90#define ENUM_TO_FIXED(E) (E) 91 92enum value_type { 93 TYPE_INVALID, 94 TYPE_INT, 95 TYPE_INT_2, 96 TYPE_INT_3, 97 TYPE_INT_4, 98 TYPE_INT_N, 99 TYPE_UINT, 100 TYPE_UINT_2, 101 TYPE_UINT_3, 102 TYPE_UINT_4, 103 TYPE_INT64, 104 TYPE_ENUM16, 105 TYPE_ENUM, 106 TYPE_ENUM_2, 107 TYPE_BOOLEAN, 108 TYPE_UBYTE, 109 TYPE_SHORT, 110 TYPE_BIT_0, 111 TYPE_BIT_1, 112 TYPE_BIT_2, 113 TYPE_BIT_3, 114 TYPE_BIT_4, 115 TYPE_BIT_5, 116 TYPE_BIT_6, 117 TYPE_BIT_7, 118 TYPE_FLOAT, 119 TYPE_FLOAT_2, 120 TYPE_FLOAT_3, 121 TYPE_FLOAT_4, 122 TYPE_FLOAT_8, 123 TYPE_FLOATN, 124 TYPE_FLOATN_2, 125 TYPE_FLOATN_3, 126 TYPE_FLOATN_4, 127 TYPE_DOUBLEN, 128 TYPE_DOUBLEN_2, 129 TYPE_MATRIX, 130 TYPE_MATRIX_T, 131 TYPE_CONST 132}; 133 134enum value_location { 135 LOC_BUFFER, 136 LOC_CONTEXT, 137 LOC_ARRAY, 138 LOC_TEXUNIT, 139 LOC_CUSTOM 140}; 141 142enum value_extra { 143 EXTRA_END = 0x8000, 144 EXTRA_VERSION_30, 145 EXTRA_VERSION_31, 146 EXTRA_VERSION_32, 147 EXTRA_VERSION_40, 148 EXTRA_VERSION_43, 149 EXTRA_API_GL, 150 EXTRA_API_GL_CORE, 151 EXTRA_API_ES2, 152 EXTRA_API_ES3, 153 EXTRA_API_ES31, 154 EXTRA_API_ES32, 155 EXTRA_NEW_BUFFERS, 156 EXTRA_NEW_FRAG_CLAMP, 157 EXTRA_VALID_DRAW_BUFFER, 158 EXTRA_VALID_TEXTURE_UNIT, 159 EXTRA_VALID_CLIP_DISTANCE, 160 EXTRA_FLUSH_CURRENT, 161 EXTRA_GLSL_130, 162 EXTRA_EXT_UBO_GS, 163 EXTRA_EXT_ATOMICS_GS, 164 EXTRA_EXT_SHADER_IMAGE_GS, 165 EXTRA_EXT_ATOMICS_TESS, 166 EXTRA_EXT_SHADER_IMAGE_TESS, 167 EXTRA_EXT_SSBO_GS, 168 EXTRA_EXT_FB_NO_ATTACH_GS, 169 EXTRA_EXT_ES_GS, 170 EXTRA_EXT_PROVOKING_VERTEX_32, 171}; 172 173#define NO_EXTRA NULL 174#define NO_OFFSET 0 175 176struct value_desc { 177 GLenum pname; 178 GLubyte location; /**< enum value_location */ 179 GLubyte type; /**< enum value_type */ 180 int offset; 181 const int *extra; 182}; 183 184union value { 185 GLfloat value_float; 186 GLfloat value_float_4[4]; 187 GLdouble value_double_2[2]; 188 GLmatrix *value_matrix; 189 GLint value_int; 190 GLint value_int_4[4]; 191 GLint64 value_int64; 192 GLenum value_enum; 193 GLubyte value_ubyte; 194 GLshort value_short; 195 GLuint value_uint; 196 197 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */ 198 struct { 199 GLint n, ints[100]; 200 } value_int_n; 201 GLboolean value_bool; 202}; 203 204#define BUFFER_FIELD(field, type) \ 205 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field) 206#define CONTEXT_FIELD(field, type) \ 207 LOC_CONTEXT, type, offsetof(struct gl_context, field) 208#define ARRAY_FIELD(field, type) \ 209 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field) 210#undef CONST /* already defined through windows.h */ 211#define CONST(value) \ 212 LOC_CONTEXT, TYPE_CONST, value 213 214#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT) 215#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM) 216#define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16) 217#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN) 218 219#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT) 220#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2) 221#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64) 222#define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT) 223#define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16) 224#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM) 225#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2) 226#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN) 227#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0) 228#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1) 229#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2) 230#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3) 231#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4) 232#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5) 233#define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6) 234#define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7) 235#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT) 236#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2) 237#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3) 238#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4) 239#define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8) 240#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX) 241#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T) 242 243/* Vertex array fields */ 244#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT) 245#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM) 246#define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16) 247#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN) 248#define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE) 249#define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT) 250 251#define EXT(f) \ 252 offsetof(struct gl_extensions, f) 253 254#define EXTRA_EXT(e) \ 255 static const int extra_##e[] = { \ 256 EXT(e), EXTRA_END \ 257 } 258 259#define EXTRA_EXT2(e1, e2) \ 260 static const int extra_##e1##_##e2[] = { \ 261 EXT(e1), EXT(e2), EXTRA_END \ 262 } 263 264/* The 'extra' mechanism is a way to specify extra checks (such as 265 * extensions or specific gl versions) or actions (flush current, new 266 * buffers) that we need to do before looking up an enum. We need to 267 * declare them all up front so we can refer to them in the value_desc 268 * structs below. 269 * 270 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API 271 * versions, listing multiple ones in an array means an error will be thrown 272 * only if none of them are available. If you need to check for "AND" 273 * behavior, you would need to make a custom EXTRA_ enum. 274 */ 275 276static const int extra_new_buffers[] = { 277 EXTRA_NEW_BUFFERS, 278 EXTRA_END 279}; 280 281static const int extra_new_frag_clamp[] = { 282 EXTRA_NEW_FRAG_CLAMP, 283 EXTRA_END 284}; 285 286static const int extra_valid_draw_buffer[] = { 287 EXTRA_VALID_DRAW_BUFFER, 288 EXTRA_END 289}; 290 291static const int extra_valid_texture_unit[] = { 292 EXTRA_VALID_TEXTURE_UNIT, 293 EXTRA_END 294}; 295 296static const int extra_valid_clip_distance[] = { 297 EXTRA_VALID_CLIP_DISTANCE, 298 EXTRA_END 299}; 300 301static const int extra_flush_current_valid_texture_unit[] = { 302 EXTRA_FLUSH_CURRENT, 303 EXTRA_VALID_TEXTURE_UNIT, 304 EXTRA_END 305}; 306 307static const int extra_flush_current[] = { 308 EXTRA_FLUSH_CURRENT, 309 EXTRA_END 310}; 311 312static const int extra_EXT_texture_integer_and_new_buffers[] = { 313 EXT(EXT_texture_integer), 314 EXTRA_NEW_BUFFERS, 315 EXTRA_END 316}; 317 318static const int extra_GLSL_130_es3[] = { 319 EXTRA_GLSL_130, 320 EXTRA_API_ES3, 321 EXTRA_END 322}; 323 324static const int extra_texture_buffer_object[] = { 325 EXT(ARB_texture_buffer_object), 326 EXTRA_END 327}; 328 329static const int extra_ARB_transform_feedback2_api_es3[] = { 330 EXT(ARB_transform_feedback2), 331 EXTRA_API_ES3, 332 EXTRA_END 333}; 334 335static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = { 336 EXTRA_EXT_UBO_GS, 337 EXTRA_END 338}; 339 340static const int extra_ARB_ES2_compatibility_api_es2[] = { 341 EXT(ARB_ES2_compatibility), 342 EXTRA_API_ES2, 343 EXTRA_END 344}; 345 346static const int extra_ARB_ES3_compatibility_api_es3[] = { 347 EXT(ARB_ES3_compatibility), 348 EXTRA_API_ES3, 349 EXTRA_END 350}; 351 352static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = { 353 EXT(EXT_framebuffer_sRGB), 354 EXTRA_NEW_BUFFERS, 355 EXTRA_END 356}; 357 358static const int extra_EXT_packed_float[] = { 359 EXT(EXT_packed_float), 360 EXTRA_NEW_BUFFERS, 361 EXTRA_END 362}; 363 364static const int extra_EXT_texture_array_es3[] = { 365 EXT(EXT_texture_array), 366 EXTRA_API_ES3, 367 EXTRA_END 368}; 369 370static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = { 371 EXTRA_EXT_ATOMICS_GS, 372 EXTRA_END 373}; 374 375static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = { 376 EXTRA_EXT_SHADER_IMAGE_GS, 377 EXTRA_END 378}; 379 380static const int extra_ARB_shader_atomic_counters_and_tessellation[] = { 381 EXTRA_EXT_ATOMICS_TESS, 382 EXTRA_END 383}; 384 385static const int extra_ARB_shader_image_load_store_and_tessellation[] = { 386 EXTRA_EXT_SHADER_IMAGE_TESS, 387 EXTRA_END 388}; 389 390/* HACK: remove when ARB_compute_shader is actually supported */ 391static const int extra_ARB_compute_shader_es31[] = { 392 EXT(ARB_compute_shader), 393 EXTRA_API_ES31, 394 EXTRA_END 395}; 396 397static const int extra_ARB_shader_storage_buffer_object_es31[] = { 398 EXT(ARB_shader_storage_buffer_object), 399 EXTRA_API_ES31, 400 EXTRA_END 401}; 402 403static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = { 404 EXTRA_EXT_SSBO_GS, 405 EXTRA_END 406}; 407 408static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = { 409 EXT(ARB_shader_image_load_store), 410 EXT(ARB_shader_storage_buffer_object), 411 EXTRA_API_ES31, 412 EXTRA_END 413}; 414 415static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = { 416 EXTRA_EXT_FB_NO_ATTACH_GS, 417 EXTRA_END 418}; 419 420static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = { 421 EXT(ARB_viewport_array), 422 EXTRA_EXT_ES_GS, 423 EXTRA_END 424}; 425 426static const int extra_ARB_viewport_array_or_oes_viewport_array[] = { 427 EXT(ARB_viewport_array), 428 EXT(OES_viewport_array), 429 EXTRA_END 430}; 431 432static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = { 433 EXT(ARB_gpu_shader5), 434 EXTRA_EXT_ES_GS, 435 EXTRA_END 436}; 437 438static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = { 439 EXT(ARB_gpu_shader5), 440 EXT(OES_sample_variables), 441 EXTRA_END 442}; 443 444static const int extra_ES32[] = { 445 EXT(ARB_ES3_2_compatibility), 446 EXTRA_API_ES32, 447 EXTRA_END 448}; 449 450static const int extra_KHR_robustness_or_GL[] = { 451 EXT(KHR_robustness), 452 EXTRA_API_GL, 453 EXTRA_API_GL_CORE, 454 EXTRA_END 455}; 456 457static const int extra_INTEL_conservative_rasterization[] = { 458 EXT(INTEL_conservative_rasterization), 459 EXTRA_END 460}; 461 462EXTRA_EXT(ARB_texture_cube_map); 463EXTRA_EXT(EXT_texture_array); 464EXTRA_EXT(NV_fog_distance); 465EXTRA_EXT(EXT_texture_filter_anisotropic); 466EXTRA_EXT(NV_point_sprite); 467EXTRA_EXT(NV_texture_rectangle); 468EXTRA_EXT(EXT_stencil_two_side); 469EXTRA_EXT(EXT_depth_bounds_test); 470EXTRA_EXT(ARB_depth_clamp); 471EXTRA_EXT(AMD_depth_clamp_separate); 472EXTRA_EXT(ATI_fragment_shader); 473EXTRA_EXT(EXT_provoking_vertex); 474EXTRA_EXT(ARB_fragment_shader); 475EXTRA_EXT(ARB_fragment_program); 476EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample); 477EXTRA_EXT(ARB_seamless_cube_map); 478EXTRA_EXT(ARB_sync); 479EXTRA_EXT(ARB_vertex_shader); 480EXTRA_EXT(EXT_transform_feedback); 481EXTRA_EXT(ARB_transform_feedback3); 482EXTRA_EXT(EXT_pixel_buffer_object); 483EXTRA_EXT(ARB_vertex_program); 484EXTRA_EXT2(NV_point_sprite, ARB_point_sprite); 485EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program); 486EXTRA_EXT(ARB_color_buffer_float); 487EXTRA_EXT(EXT_framebuffer_sRGB); 488EXTRA_EXT(OES_EGL_image_external); 489EXTRA_EXT(ARB_blend_func_extended); 490EXTRA_EXT(ARB_uniform_buffer_object); 491EXTRA_EXT(ARB_timer_query); 492EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array); 493EXTRA_EXT(ARB_texture_buffer_range); 494EXTRA_EXT(ARB_texture_multisample); 495EXTRA_EXT(ARB_texture_gather); 496EXTRA_EXT(ARB_shader_atomic_counters); 497EXTRA_EXT(ARB_draw_indirect); 498EXTRA_EXT(ARB_shader_image_load_store); 499EXTRA_EXT(ARB_query_buffer_object); 500EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5); 501EXTRA_EXT(INTEL_performance_query); 502EXTRA_EXT(ARB_explicit_uniform_location); 503EXTRA_EXT(ARB_clip_control); 504EXTRA_EXT(ARB_polygon_offset_clamp); 505EXTRA_EXT(ARB_framebuffer_no_attachments); 506EXTRA_EXT(ARB_tessellation_shader); 507EXTRA_EXT(ARB_shader_storage_buffer_object); 508EXTRA_EXT(ARB_indirect_parameters); 509EXTRA_EXT(ATI_meminfo); 510EXTRA_EXT(NVX_gpu_memory_info); 511EXTRA_EXT(ARB_cull_distance); 512EXTRA_EXT(EXT_window_rectangles); 513EXTRA_EXT(KHR_blend_equation_advanced_coherent); 514EXTRA_EXT(OES_primitive_bounding_box); 515EXTRA_EXT(ARB_compute_variable_group_size); 516EXTRA_EXT(KHR_robustness); 517EXTRA_EXT(ARB_sparse_buffer); 518EXTRA_EXT(NV_conservative_raster); 519EXTRA_EXT(NV_conservative_raster_dilate); 520EXTRA_EXT(NV_conservative_raster_pre_snap_triangles); 521EXTRA_EXT(ARB_sample_locations); 522EXTRA_EXT(AMD_framebuffer_multisample_advanced); 523 524static const int 525extra_ARB_color_buffer_float_or_glcore[] = { 526 EXT(ARB_color_buffer_float), 527 EXTRA_API_GL_CORE, 528 EXTRA_END 529}; 530 531static const int 532extra_NV_primitive_restart[] = { 533 EXT(NV_primitive_restart), 534 EXTRA_END 535}; 536 537static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END }; 538static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END }; 539static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END }; 540static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END }; 541 542static const int extra_gl30_es3[] = { 543 EXTRA_VERSION_30, 544 EXTRA_API_ES3, 545 EXTRA_END, 546}; 547 548static const int extra_gl32_es3[] = { 549 EXTRA_VERSION_32, 550 EXTRA_API_ES3, 551 EXTRA_END, 552}; 553 554static const int extra_version_32_OES_geometry_shader[] = { 555 EXTRA_VERSION_32, 556 EXTRA_EXT_ES_GS, 557 EXTRA_END 558}; 559 560static const int extra_gl40_ARB_sample_shading[] = { 561 EXTRA_VERSION_40, 562 EXT(ARB_sample_shading), 563 EXTRA_END 564}; 565 566static const int 567extra_ARB_vertex_program_api_es2[] = { 568 EXT(ARB_vertex_program), 569 EXTRA_API_ES2, 570 EXTRA_END 571}; 572 573/* The ReadBuffer get token is valid under either full GL or under 574 * GLES2 if the NV_read_buffer extension is available. */ 575static const int 576extra_NV_read_buffer_api_gl[] = { 577 EXTRA_API_ES2, 578 EXTRA_API_GL, 579 EXTRA_END 580}; 581 582static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = { 583 EXTRA_API_GL_CORE, 584 EXT(ARB_color_buffer_float), 585 EXTRA_NEW_BUFFERS, 586 EXTRA_END 587}; 588 589static const int extra_EXT_shader_framebuffer_fetch[] = { 590 EXTRA_API_ES2, 591 EXTRA_API_ES3, 592 EXT(EXT_shader_framebuffer_fetch), 593 EXTRA_END 594}; 595 596static const int extra_EXT_provoking_vertex_32[] = { 597 EXTRA_EXT_PROVOKING_VERTEX_32, 598 EXTRA_END 599}; 600 601static const int extra_EXT_disjoint_timer_query[] = { 602 EXTRA_API_ES2, 603 EXTRA_API_ES3, 604 EXT(EXT_disjoint_timer_query), 605 EXTRA_END 606}; 607 608 609/* This is the big table describing all the enums we accept in 610 * glGet*v(). The table is partitioned into six parts: enums 611 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared 612 * between OpenGL and GLES, enums exclusive to GLES, etc for the 613 * remaining combinations. To look up the enums valid in a given API 614 * we will use a hash table specific to that API. These tables are in 615 * turn generated at build time and included through get_hash.h. 616 */ 617 618#include "get_hash.h" 619 620/* All we need now is a way to look up the value struct from the enum. 621 * The code generated by gcc for the old generated big switch 622 * statement is a big, balanced, open coded if/else tree, essentially 623 * an unrolled binary search. It would be natural to sort the new 624 * enum table and use bsearch(), but we will use a read-only hash 625 * table instead. bsearch() has a nice guaranteed worst case 626 * performance, but we're also guaranteed to hit that worst case 627 * (log2(n) iterations) for about half the enums. Instead, using an 628 * open addressing hash table, we can find the enum on the first try 629 * for 80% of the enums, 1 collision for 10% and never more than 5 630 * collisions for any enum (typical numbers). And the code is very 631 * simple, even though it feels a little magic. */ 632 633/** 634 * Handle irregular enums 635 * 636 * Some values don't conform to the "well-known type at context 637 * pointer + offset" pattern, so we have this function to catch all 638 * the corner cases. Typically, it's a computed value or a one-off 639 * pointer to a custom struct or something. 640 * 641 * In this case we can't return a pointer to the value, so we'll have 642 * to use the temporary variable 'v' declared back in the calling 643 * glGet*v() function to store the result. 644 * 645 * \param ctx the current context 646 * \param d the struct value_desc that describes the enum 647 * \param v pointer to the tmp declared in the calling glGet*v() function 648 */ 649static void 650find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v) 651{ 652 struct gl_buffer_object **buffer_obj; 653 struct gl_array_attributes *array; 654 GLuint unit, *p; 655 656 switch (d->pname) { 657 case GL_MAJOR_VERSION: 658 v->value_int = ctx->Version / 10; 659 break; 660 case GL_MINOR_VERSION: 661 v->value_int = ctx->Version % 10; 662 break; 663 664 case GL_TEXTURE_1D: 665 case GL_TEXTURE_2D: 666 case GL_TEXTURE_3D: 667 case GL_TEXTURE_CUBE_MAP: 668 case GL_TEXTURE_RECTANGLE_NV: 669 case GL_TEXTURE_EXTERNAL_OES: 670 v->value_bool = _mesa_IsEnabled(d->pname); 671 break; 672 673 case GL_LINE_STIPPLE_PATTERN: 674 /* This is the only GLushort, special case it here by promoting 675 * to an int rather than introducing a new type. */ 676 v->value_int = ctx->Line.StipplePattern; 677 break; 678 679 case GL_CURRENT_RASTER_TEXTURE_COORDS: 680 unit = ctx->Texture.CurrentUnit; 681 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0]; 682 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1]; 683 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2]; 684 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3]; 685 break; 686 687 case GL_CURRENT_TEXTURE_COORDS: 688 unit = ctx->Texture.CurrentUnit; 689 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]; 690 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]; 691 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]; 692 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]; 693 break; 694 695 case GL_COLOR_WRITEMASK: 696 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0); 697 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1); 698 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2); 699 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3); 700 break; 701 702 case GL_DEPTH_CLAMP: 703 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar; 704 break; 705 706 case GL_EDGE_FLAG: 707 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F; 708 break; 709 710 case GL_READ_BUFFER: 711 v->value_enum = ctx->ReadBuffer->ColorReadBuffer; 712 break; 713 714 case GL_MAP2_GRID_DOMAIN: 715 v->value_float_4[0] = ctx->Eval.MapGrid2u1; 716 v->value_float_4[1] = ctx->Eval.MapGrid2u2; 717 v->value_float_4[2] = ctx->Eval.MapGrid2v1; 718 v->value_float_4[3] = ctx->Eval.MapGrid2v2; 719 break; 720 721 case GL_TEXTURE_STACK_DEPTH: 722 unit = ctx->Texture.CurrentUnit; 723 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1; 724 break; 725 case GL_TEXTURE_MATRIX: 726 unit = ctx->Texture.CurrentUnit; 727 v->value_matrix = ctx->TextureMatrixStack[unit].Top; 728 break; 729 730 case GL_TEXTURE_COORD_ARRAY: 731 case GL_TEXTURE_COORD_ARRAY_SIZE: 732 case GL_TEXTURE_COORD_ARRAY_TYPE: 733 case GL_TEXTURE_COORD_ARRAY_STRIDE: 734 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)]; 735 v->value_int = *(GLuint *) ((char *) array + d->offset); 736 break; 737 738 case GL_ACTIVE_TEXTURE_ARB: 739 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit; 740 break; 741 case GL_CLIENT_ACTIVE_TEXTURE_ARB: 742 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture; 743 break; 744 745 case GL_MODELVIEW_STACK_DEPTH: 746 case GL_PROJECTION_STACK_DEPTH: 747 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1; 748 break; 749 750 case GL_MAX_TEXTURE_SIZE: 751 case GL_MAX_3D_TEXTURE_SIZE: 752 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 753 p = (GLuint *) ((char *) ctx + d->offset); 754 v->value_int = 1 << (*p - 1); 755 break; 756 757 case GL_SCISSOR_BOX: 758 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X; 759 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y; 760 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width; 761 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height; 762 break; 763 764 case GL_SCISSOR_TEST: 765 v->value_bool = ctx->Scissor.EnableFlags & 1; 766 break; 767 768 case GL_LIST_INDEX: 769 v->value_int = 770 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0; 771 break; 772 case GL_LIST_MODE: 773 if (!ctx->CompileFlag) 774 v->value_enum = 0; 775 else if (ctx->ExecuteFlag) 776 v->value_enum = GL_COMPILE_AND_EXECUTE; 777 else 778 v->value_enum = GL_COMPILE; 779 break; 780 781 case GL_VIEWPORT: 782 v->value_float_4[0] = ctx->ViewportArray[0].X; 783 v->value_float_4[1] = ctx->ViewportArray[0].Y; 784 v->value_float_4[2] = ctx->ViewportArray[0].Width; 785 v->value_float_4[3] = ctx->ViewportArray[0].Height; 786 break; 787 788 case GL_DEPTH_RANGE: 789 v->value_double_2[0] = ctx->ViewportArray[0].Near; 790 v->value_double_2[1] = ctx->ViewportArray[0].Far; 791 break; 792 793 case GL_ACTIVE_STENCIL_FACE_EXT: 794 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT; 795 break; 796 797 case GL_STENCIL_FAIL: 798 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]; 799 break; 800 case GL_STENCIL_FUNC: 801 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace]; 802 break; 803 case GL_STENCIL_PASS_DEPTH_FAIL: 804 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]; 805 break; 806 case GL_STENCIL_PASS_DEPTH_PASS: 807 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]; 808 break; 809 case GL_STENCIL_REF: 810 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace); 811 break; 812 case GL_STENCIL_BACK_REF: 813 v->value_int = _mesa_get_stencil_ref(ctx, 1); 814 break; 815 case GL_STENCIL_VALUE_MASK: 816 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]; 817 break; 818 case GL_STENCIL_WRITEMASK: 819 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]; 820 break; 821 822 case GL_NUM_EXTENSIONS: 823 v->value_int = _mesa_get_extension_count(ctx); 824 break; 825 826 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: 827 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv"); 828 break; 829 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: 830 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv"); 831 break; 832 833 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: 834 v->value_int = ctx->CurrentStack->Depth + 1; 835 break; 836 case GL_CURRENT_MATRIX_ARB: 837 case GL_TRANSPOSE_CURRENT_MATRIX_ARB: 838 v->value_matrix = ctx->CurrentStack->Top; 839 break; 840 841 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB: 842 v->value_int = _mesa_get_compressed_formats(ctx, NULL); 843 break; 844 case GL_COMPRESSED_TEXTURE_FORMATS_ARB: 845 v->value_int_n.n = 846 _mesa_get_compressed_formats(ctx, v->value_int_n.ints); 847 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints)); 848 break; 849 850 case GL_MAX_VARYING_FLOATS_ARB: 851 v->value_int = ctx->Const.MaxVarying * 4; 852 break; 853 854 /* Various object names */ 855 856 case GL_TEXTURE_BINDING_1D: 857 case GL_TEXTURE_BINDING_2D: 858 case GL_TEXTURE_BINDING_3D: 859 case GL_TEXTURE_BINDING_1D_ARRAY_EXT: 860 case GL_TEXTURE_BINDING_2D_ARRAY_EXT: 861 case GL_TEXTURE_BINDING_CUBE_MAP_ARB: 862 case GL_TEXTURE_BINDING_RECTANGLE_NV: 863 case GL_TEXTURE_BINDING_EXTERNAL_OES: 864 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 865 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: 866 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 867 unit = ctx->Texture.CurrentUnit; 868 v->value_int = 869 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name; 870 break; 871 872 /* GL_EXT_external_objects */ 873 case GL_DRIVER_UUID_EXT: 874 _mesa_get_driver_uuid(ctx, v->value_int_4); 875 break; 876 case GL_DEVICE_UUID_EXT: 877 _mesa_get_device_uuid(ctx, v->value_int_4); 878 break; 879 880 /* GL_EXT_packed_float */ 881 case GL_RGBA_SIGNED_COMPONENTS_EXT: 882 { 883 /* Note: we only check the 0th color attachment. */ 884 const struct gl_renderbuffer *rb = 885 ctx->DrawBuffer->_ColorDrawBuffers[0]; 886 if (rb && _mesa_is_format_signed(rb->Format)) { 887 /* Issue 17 of GL_EXT_packed_float: If a component (such as 888 * alpha) has zero bits, the component should not be considered 889 * signed and so the bit for the respective component should be 890 * zeroed. 891 */ 892 GLint r_bits = 893 _mesa_get_format_bits(rb->Format, GL_RED_BITS); 894 GLint g_bits = 895 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS); 896 GLint b_bits = 897 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS); 898 GLint a_bits = 899 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS); 900 GLint l_bits = 901 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE); 902 GLint i_bits = 903 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE); 904 905 v->value_int_4[0] = r_bits + l_bits + i_bits > 0; 906 v->value_int_4[1] = g_bits + l_bits + i_bits > 0; 907 v->value_int_4[2] = b_bits + l_bits + i_bits > 0; 908 v->value_int_4[3] = a_bits + i_bits > 0; 909 } 910 else { 911 v->value_int_4[0] = 912 v->value_int_4[1] = 913 v->value_int_4[2] = 914 v->value_int_4[3] = 0; 915 } 916 } 917 break; 918 919 /* GL_ARB_vertex_buffer_object */ 920 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB: 921 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB: 922 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB: 923 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB: 924 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB: 925 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB: 926 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB: 927 buffer_obj = (struct gl_buffer_object **) 928 ((char *) ctx->Array.VAO + d->offset); 929 v->value_int = (*buffer_obj)->Name; 930 break; 931 case GL_ARRAY_BUFFER_BINDING_ARB: 932 v->value_int = ctx->Array.ArrayBufferObj->Name; 933 break; 934 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB: 935 v->value_int = 936 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name; 937 break; 938 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB: 939 v->value_int = ctx->Array.VAO->IndexBufferObj->Name; 940 break; 941 942 /* ARB_vertex_array_bgra */ 943 case GL_COLOR_ARRAY_SIZE: 944 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0]; 945 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size; 946 break; 947 case GL_SECONDARY_COLOR_ARRAY_SIZE: 948 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1]; 949 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size; 950 break; 951 952 /* ARB_copy_buffer */ 953 case GL_COPY_READ_BUFFER: 954 v->value_int = ctx->CopyReadBuffer->Name; 955 break; 956 case GL_COPY_WRITE_BUFFER: 957 v->value_int = ctx->CopyWriteBuffer->Name; 958 break; 959 960 case GL_PIXEL_PACK_BUFFER_BINDING_EXT: 961 v->value_int = ctx->Pack.BufferObj->Name; 962 break; 963 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT: 964 v->value_int = ctx->Unpack.BufferObj->Name; 965 break; 966 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 967 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name; 968 break; 969 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED: 970 v->value_int = ctx->TransformFeedback.CurrentObject->Paused; 971 break; 972 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE: 973 v->value_int = ctx->TransformFeedback.CurrentObject->Active; 974 break; 975 case GL_TRANSFORM_FEEDBACK_BINDING: 976 v->value_int = ctx->TransformFeedback.CurrentObject->Name; 977 break; 978 case GL_CURRENT_PROGRAM: 979 /* The Changelog of the ARB_separate_shader_objects spec says: 980 * 981 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting 982 * CURRENT_PROGRAM. In the EXT extension, this 983 * token was aliased to ACTIVE_PROGRAM_EXT, and 984 * was used to indicate the last program set by 985 * either ActiveProgramEXT or UseProgram. In 986 * the ARB extension, the SSO active programs 987 * are now program pipeline object state and 988 * CURRENT_PROGRAM should still be used to query 989 * the last program set by UseProgram (bug 7822). 990 */ 991 v->value_int = 992 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0; 993 break; 994 case GL_READ_FRAMEBUFFER_BINDING_EXT: 995 v->value_int = ctx->ReadBuffer->Name; 996 break; 997 case GL_RENDERBUFFER_BINDING_EXT: 998 v->value_int = 999 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0; 1000 break; 1001 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: 1002 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name; 1003 break; 1004 1005 case GL_FOG_COLOR: 1006 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) 1007 COPY_4FV(v->value_float_4, ctx->Fog.Color); 1008 else 1009 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped); 1010 break; 1011 case GL_COLOR_CLEAR_VALUE: 1012 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) { 1013 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F); 1014 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F); 1015 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F); 1016 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F); 1017 } else 1018 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f); 1019 break; 1020 case GL_BLEND_COLOR_EXT: 1021 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) 1022 COPY_4FV(v->value_float_4, ctx->Color.BlendColor); 1023 else 1024 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped); 1025 break; 1026 case GL_ALPHA_TEST_REF: 1027 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) 1028 v->value_float = ctx->Color.AlphaRef; 1029 else 1030 v->value_float = ctx->Color.AlphaRefUnclamped; 1031 break; 1032 case GL_MAX_VERTEX_UNIFORM_VECTORS: 1033 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4; 1034 break; 1035 1036 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1037 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4; 1038 break; 1039 1040 /* GL_ARB_texture_buffer_object */ 1041 case GL_TEXTURE_BUFFER_ARB: 1042 v->value_int = ctx->Texture.BufferObject->Name; 1043 break; 1044 case GL_TEXTURE_BINDING_BUFFER_ARB: 1045 unit = ctx->Texture.CurrentUnit; 1046 v->value_int = 1047 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name; 1048 break; 1049 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB: 1050 { 1051 struct gl_buffer_object *buf = 1052 ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1053 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject; 1054 v->value_int = buf ? buf->Name : 0; 1055 } 1056 break; 1057 case GL_TEXTURE_BUFFER_FORMAT_ARB: 1058 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit] 1059 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat; 1060 break; 1061 1062 /* GL_ARB_sampler_objects */ 1063 case GL_SAMPLER_BINDING: 1064 { 1065 struct gl_sampler_object *samp = 1066 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler; 1067 v->value_int = samp ? samp->Name : 0; 1068 } 1069 break; 1070 /* GL_ARB_uniform_buffer_object */ 1071 case GL_UNIFORM_BUFFER_BINDING: 1072 v->value_int = ctx->UniformBuffer->Name; 1073 break; 1074 /* GL_ARB_shader_storage_buffer_object */ 1075 case GL_SHADER_STORAGE_BUFFER_BINDING: 1076 v->value_int = ctx->ShaderStorageBuffer->Name; 1077 break; 1078 /* GL_ARB_query_buffer_object */ 1079 case GL_QUERY_BUFFER_BINDING: 1080 v->value_int = ctx->QueryBuffer->Name; 1081 break; 1082 /* GL_ARB_timer_query */ 1083 case GL_TIMESTAMP: 1084 if (ctx->Driver.GetTimestamp) { 1085 v->value_int64 = ctx->Driver.GetTimestamp(ctx); 1086 } 1087 else { 1088 _mesa_problem(ctx, "driver doesn't implement GetTimestamp"); 1089 } 1090 break; 1091 /* GL_KHR_DEBUG */ 1092 case GL_DEBUG_OUTPUT: 1093 case GL_DEBUG_OUTPUT_SYNCHRONOUS: 1094 case GL_DEBUG_LOGGED_MESSAGES: 1095 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: 1096 case GL_DEBUG_GROUP_STACK_DEPTH: 1097 v->value_int = _mesa_get_debug_state_int(ctx, d->pname); 1098 break; 1099 /* GL_ARB_shader_atomic_counters */ 1100 case GL_ATOMIC_COUNTER_BUFFER_BINDING: 1101 if (ctx->AtomicBuffer) { 1102 v->value_int = ctx->AtomicBuffer->Name; 1103 } else { 1104 v->value_int = 0; 1105 } 1106 break; 1107 /* GL 4.3 */ 1108 case GL_NUM_SHADING_LANGUAGE_VERSIONS: 1109 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL); 1110 break; 1111 /* GL_ARB_draw_indirect */ 1112 case GL_DRAW_INDIRECT_BUFFER_BINDING: 1113 v->value_int = ctx->DrawIndirectBuffer->Name; 1114 break; 1115 /* GL_ARB_indirect_parameters */ 1116 case GL_PARAMETER_BUFFER_BINDING_ARB: 1117 v->value_int = ctx->ParameterBuffer->Name; 1118 break; 1119 /* GL_ARB_separate_shader_objects */ 1120 case GL_PROGRAM_PIPELINE_BINDING: 1121 if (ctx->Pipeline.Current) { 1122 v->value_int = ctx->Pipeline.Current->Name; 1123 } else { 1124 v->value_int = 0; 1125 } 1126 break; 1127 /* GL_ARB_compute_shader */ 1128 case GL_DISPATCH_INDIRECT_BUFFER_BINDING: 1129 v->value_int = ctx->DispatchIndirectBuffer->Name; 1130 break; 1131 /* GL_ARB_multisample */ 1132 case GL_SAMPLES: 1133 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer); 1134 break; 1135 case GL_SAMPLE_BUFFERS: 1136 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0; 1137 break; 1138 /* GL_EXT_textrue_integer */ 1139 case GL_RGBA_INTEGER_MODE_EXT: 1140 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0); 1141 break; 1142 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */ 1143 case GL_VBO_FREE_MEMORY_ATI: 1144 case GL_TEXTURE_FREE_MEMORY_ATI: 1145 case GL_RENDERBUFFER_FREE_MEMORY_ATI: 1146 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1147 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 1148 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX: 1149 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 1150 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 1151 { 1152 struct gl_memory_info info; 1153 1154 ctx->Driver.QueryMemoryInfo(ctx, &info); 1155 1156 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX) 1157 v->value_int = info.total_device_memory; 1158 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX) 1159 v->value_int = info.total_device_memory + 1160 info.total_staging_memory; 1161 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX) 1162 v->value_int = info.avail_device_memory; 1163 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX) 1164 v->value_int = info.nr_device_memory_evictions; 1165 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX) 1166 v->value_int = info.device_memory_evicted; 1167 else { 1168 /* ATI free memory enums. 1169 * 1170 * Since the GPU memory is (usually) page-table based, every two 1171 * consecutive elements are equal. From the GL_ATI_meminfo 1172 * specification: 1173 * 1174 * "param[0] - total memory free in the pool 1175 * param[1] - largest available free block in the pool 1176 * param[2] - total auxiliary memory free 1177 * param[3] - largest auxiliary free block" 1178 * 1179 * All three (VBO, TEXTURE, RENDERBUFFER) queries return 1180 * the same numbers here. 1181 */ 1182 v->value_int_4[0] = info.avail_device_memory; 1183 v->value_int_4[1] = info.avail_device_memory; 1184 v->value_int_4[2] = info.avail_staging_memory; 1185 v->value_int_4[3] = info.avail_staging_memory; 1186 } 1187 } 1188 break; 1189 1190 /* GL_ARB_get_program_binary */ 1191 case GL_PROGRAM_BINARY_FORMATS: 1192 assert(ctx->Const.NumProgramBinaryFormats <= 1); 1193 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1); 1194 if (ctx->Const.NumProgramBinaryFormats > 0) { 1195 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA; 1196 } 1197 break; 1198 /* GL_EXT_disjoint_timer_query */ 1199 case GL_GPU_DISJOINT_EXT: 1200 { 1201 simple_mtx_lock(&ctx->Shared->Mutex); 1202 v->value_int = ctx->Shared->DisjointOperation; 1203 /* Reset state as expected by the spec. */ 1204 ctx->Shared->DisjointOperation = false; 1205 simple_mtx_unlock(&ctx->Shared->Mutex); 1206 } 1207 break; 1208 /* GL_ARB_sample_locations */ 1209 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB: 1210 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB: 1211 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB: 1212 { 1213 GLuint bits, width, height; 1214 1215 if (ctx->NewState & _NEW_BUFFERS) 1216 _mesa_update_state(ctx); 1217 1218 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) { 1219 v->value_uint = 0; 1220 break; 1221 } 1222 1223 ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer, 1224 &bits, &width, &height); 1225 1226 if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB) 1227 v->value_uint = width; 1228 else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB) 1229 v->value_uint = height; 1230 else 1231 v->value_uint = bits; 1232 } 1233 break; 1234 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB: 1235 v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE; 1236 break; 1237 1238 /* GL_AMD_framebuffer_multisample_advanced */ 1239 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD: 1240 v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3; 1241 memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes, 1242 v->value_int_n.n * sizeof(GLint)); 1243 break; 1244 } 1245} 1246 1247/** 1248 * Check extra constraints on a struct value_desc descriptor 1249 * 1250 * If a struct value_desc has a non-NULL extra pointer, it means that 1251 * there are a number of extra constraints to check or actions to 1252 * perform. The extras is just an integer array where each integer 1253 * encode different constraints or actions. 1254 * 1255 * \param ctx current context 1256 * \param func name of calling glGet*v() function for error reporting 1257 * \param d the struct value_desc that has the extra constraints 1258 * 1259 * \return GL_FALSE if all of the constraints were not satisfied, 1260 * otherwise GL_TRUE. 1261 */ 1262static GLboolean 1263check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d) 1264{ 1265 const GLuint version = ctx->Version; 1266 GLboolean api_check = GL_FALSE; 1267 GLboolean api_found = GL_FALSE; 1268 const int *e; 1269 1270 for (e = d->extra; *e != EXTRA_END; e++) { 1271 switch (*e) { 1272 case EXTRA_VERSION_30: 1273 api_check = GL_TRUE; 1274 if (version >= 30) 1275 api_found = GL_TRUE; 1276 break; 1277 case EXTRA_VERSION_31: 1278 api_check = GL_TRUE; 1279 if (version >= 31) 1280 api_found = GL_TRUE; 1281 break; 1282 case EXTRA_VERSION_32: 1283 api_check = GL_TRUE; 1284 if (version >= 32) 1285 api_found = GL_TRUE; 1286 break; 1287 case EXTRA_VERSION_40: 1288 api_check = GL_TRUE; 1289 if (version >= 40) 1290 api_found = GL_TRUE; 1291 break; 1292 case EXTRA_VERSION_43: 1293 api_check = TRUE; 1294 if (_mesa_is_desktop_gl(ctx) && version >= 43) 1295 api_found = GL_TRUE; 1296 break; 1297 case EXTRA_NEW_FRAG_CLAMP: 1298 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP)) 1299 _mesa_update_state(ctx); 1300 break; 1301 case EXTRA_API_ES2: 1302 api_check = GL_TRUE; 1303 if (ctx->API == API_OPENGLES2) 1304 api_found = GL_TRUE; 1305 break; 1306 case EXTRA_API_ES3: 1307 api_check = GL_TRUE; 1308 if (_mesa_is_gles3(ctx)) 1309 api_found = GL_TRUE; 1310 break; 1311 case EXTRA_API_ES31: 1312 api_check = GL_TRUE; 1313 if (_mesa_is_gles31(ctx)) 1314 api_found = GL_TRUE; 1315 break; 1316 case EXTRA_API_ES32: 1317 api_check = GL_TRUE; 1318 if (_mesa_is_gles32(ctx)) 1319 api_found = GL_TRUE; 1320 break; 1321 case EXTRA_API_GL: 1322 api_check = GL_TRUE; 1323 if (_mesa_is_desktop_gl(ctx)) 1324 api_found = GL_TRUE; 1325 break; 1326 case EXTRA_API_GL_CORE: 1327 api_check = GL_TRUE; 1328 if (ctx->API == API_OPENGL_CORE) 1329 api_found = GL_TRUE; 1330 break; 1331 case EXTRA_NEW_BUFFERS: 1332 if (ctx->NewState & _NEW_BUFFERS) 1333 _mesa_update_state(ctx); 1334 break; 1335 case EXTRA_FLUSH_CURRENT: 1336 FLUSH_CURRENT(ctx, 0); 1337 break; 1338 case EXTRA_VALID_DRAW_BUFFER: 1339 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) { 1340 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)", 1341 func, d->pname - GL_DRAW_BUFFER0_ARB); 1342 return GL_FALSE; 1343 } 1344 break; 1345 case EXTRA_VALID_TEXTURE_UNIT: 1346 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) { 1347 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)", 1348 func, ctx->Texture.CurrentUnit); 1349 return GL_FALSE; 1350 } 1351 break; 1352 case EXTRA_VALID_CLIP_DISTANCE: 1353 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) { 1354 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)", 1355 func, d->pname - GL_CLIP_DISTANCE0); 1356 return GL_FALSE; 1357 } 1358 break; 1359 case EXTRA_GLSL_130: 1360 api_check = GL_TRUE; 1361 if (ctx->Const.GLSLVersion >= 130) 1362 api_found = GL_TRUE; 1363 break; 1364 case EXTRA_EXT_UBO_GS: 1365 api_check = GL_TRUE; 1366 if (ctx->Extensions.ARB_uniform_buffer_object && 1367 _mesa_has_geometry_shaders(ctx)) 1368 api_found = GL_TRUE; 1369 break; 1370 case EXTRA_EXT_ATOMICS_GS: 1371 api_check = GL_TRUE; 1372 if (ctx->Extensions.ARB_shader_atomic_counters && 1373 _mesa_has_geometry_shaders(ctx)) 1374 api_found = GL_TRUE; 1375 break; 1376 case EXTRA_EXT_SHADER_IMAGE_GS: 1377 api_check = GL_TRUE; 1378 if (ctx->Extensions.ARB_shader_image_load_store && 1379 _mesa_has_geometry_shaders(ctx)) 1380 api_found = GL_TRUE; 1381 break; 1382 case EXTRA_EXT_ATOMICS_TESS: 1383 api_check = GL_TRUE; 1384 api_found = ctx->Extensions.ARB_shader_atomic_counters && 1385 _mesa_has_tessellation(ctx); 1386 break; 1387 case EXTRA_EXT_SHADER_IMAGE_TESS: 1388 api_check = GL_TRUE; 1389 api_found = ctx->Extensions.ARB_shader_image_load_store && 1390 _mesa_has_tessellation(ctx); 1391 break; 1392 case EXTRA_EXT_SSBO_GS: 1393 api_check = GL_TRUE; 1394 if (ctx->Extensions.ARB_shader_storage_buffer_object && 1395 _mesa_has_geometry_shaders(ctx)) 1396 api_found = GL_TRUE; 1397 break; 1398 case EXTRA_EXT_FB_NO_ATTACH_GS: 1399 api_check = GL_TRUE; 1400 if (ctx->Extensions.ARB_framebuffer_no_attachments && 1401 (_mesa_is_desktop_gl(ctx) || 1402 _mesa_has_OES_geometry_shader(ctx))) 1403 api_found = GL_TRUE; 1404 break; 1405 case EXTRA_EXT_ES_GS: 1406 api_check = GL_TRUE; 1407 if (_mesa_has_OES_geometry_shader(ctx)) 1408 api_found = GL_TRUE; 1409 break; 1410 case EXTRA_EXT_PROVOKING_VERTEX_32: 1411 api_check = TRUE; 1412 if (ctx->API == API_OPENGL_COMPAT || version == 32) 1413 api_found = ctx->Extensions.EXT_provoking_vertex; 1414 break; 1415 case EXTRA_END: 1416 break; 1417 default: /* *e is a offset into the extension struct */ 1418 api_check = GL_TRUE; 1419 if (*(GLboolean *) ((char *) &ctx->Extensions + *e)) 1420 api_found = GL_TRUE; 1421 break; 1422 } 1423 } 1424 1425 if (api_check && !api_found) { 1426 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 1427 _mesa_enum_to_string(d->pname)); 1428 return GL_FALSE; 1429 } 1430 1431 return GL_TRUE; 1432} 1433 1434static const struct value_desc error_value = 1435 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA }; 1436 1437/** 1438 * Find the struct value_desc corresponding to the enum 'pname'. 1439 * 1440 * We hash the enum value to get an index into the 'table' array, 1441 * which holds the index in the 'values' array of struct value_desc. 1442 * Once we've found the entry, we do the extra checks, if any, then 1443 * look up the value and return a pointer to it. 1444 * 1445 * If the value has to be computed (for example, it's the result of a 1446 * function call or we need to add 1 to it), we use the tmp 'v' to 1447 * store the result. 1448 * 1449 * \param func name of glGet*v() func for error reporting 1450 * \param pname the enum value we're looking up 1451 * \param p is were we return the pointer to the value 1452 * \param v a tmp union value variable in the calling glGet*v() function 1453 * 1454 * \return the struct value_desc corresponding to the enum or a struct 1455 * value_desc of TYPE_INVALID if not found. This lets the calling 1456 * glGet*v() function jump right into a switch statement and 1457 * handle errors there instead of having to check for NULL. 1458 */ 1459static const struct value_desc * 1460find_value(const char *func, GLenum pname, void **p, union value *v) 1461{ 1462 GET_CURRENT_CONTEXT(ctx); 1463 int mask, hash; 1464 const struct value_desc *d; 1465 int api; 1466 1467 api = ctx->API; 1468 /* We index into the table_set[] list of per-API hash tables using the API's 1469 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum 1470 * value since it's compatible with GLES2 its entry in table_set[] is at the 1471 * end. 1472 */ 1473 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4); 1474 if (ctx->API == API_OPENGLES2) { 1475 if (ctx->Version >= 32) 1476 api = API_OPENGL_LAST + 3; 1477 else if (ctx->Version >= 31) 1478 api = API_OPENGL_LAST + 2; 1479 else if (ctx->Version >= 30) 1480 api = API_OPENGL_LAST + 1; 1481 } 1482 mask = ARRAY_SIZE(table(api)) - 1; 1483 hash = (pname * prime_factor); 1484 while (1) { 1485 int idx = table(api)[hash & mask]; 1486 1487 /* If the enum isn't valid, the hash walk ends with index 0, 1488 * pointing to the first entry of values[] which doesn't hold 1489 * any valid enum. */ 1490 if (unlikely(idx == 0)) { 1491 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 1492 _mesa_enum_to_string(pname)); 1493 return &error_value; 1494 } 1495 1496 d = &values[idx]; 1497 if (likely(d->pname == pname)) 1498 break; 1499 1500 hash += prime_step; 1501 } 1502 1503 if (unlikely(d->extra && !check_extra(ctx, func, d))) 1504 return &error_value; 1505 1506 switch (d->location) { 1507 case LOC_BUFFER: 1508 *p = ((char *) ctx->DrawBuffer + d->offset); 1509 return d; 1510 case LOC_CONTEXT: 1511 *p = ((char *) ctx + d->offset); 1512 return d; 1513 case LOC_ARRAY: 1514 *p = ((char *) ctx->Array.VAO + d->offset); 1515 return d; 1516 case LOC_TEXUNIT: 1517 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) { 1518 unsigned index = ctx->Texture.CurrentUnit; 1519 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset); 1520 } 1521 return d; 1522 case LOC_CUSTOM: 1523 find_custom_value(ctx, d, v); 1524 *p = v; 1525 return d; 1526 default: 1527 assert(0); 1528 break; 1529 } 1530 1531 /* silence warning */ 1532 return &error_value; 1533} 1534 1535static const int transpose[] = { 1536 0, 4, 8, 12, 1537 1, 5, 9, 13, 1538 2, 6, 10, 14, 1539 3, 7, 11, 15 1540}; 1541 1542static GLsizei 1543get_value_size(enum value_type type, const union value *v) 1544{ 1545 switch (type) { 1546 case TYPE_INVALID: 1547 return 0; 1548 case TYPE_CONST: 1549 case TYPE_UINT: 1550 case TYPE_INT: 1551 return sizeof(GLint); 1552 case TYPE_INT_2: 1553 case TYPE_UINT_2: 1554 return sizeof(GLint) * 2; 1555 case TYPE_INT_3: 1556 case TYPE_UINT_3: 1557 return sizeof(GLint) * 3; 1558 case TYPE_INT_4: 1559 case TYPE_UINT_4: 1560 return sizeof(GLint) * 4; 1561 case TYPE_INT_N: 1562 return sizeof(GLint) * v->value_int_n.n; 1563 case TYPE_INT64: 1564 return sizeof(GLint64); 1565 break; 1566 case TYPE_ENUM16: 1567 return sizeof(GLenum16); 1568 case TYPE_ENUM: 1569 return sizeof(GLenum); 1570 case TYPE_ENUM_2: 1571 return sizeof(GLenum) * 2; 1572 case TYPE_BOOLEAN: 1573 return sizeof(GLboolean); 1574 case TYPE_UBYTE: 1575 return sizeof(GLubyte); 1576 case TYPE_SHORT: 1577 return sizeof(GLshort); 1578 case TYPE_BIT_0: 1579 case TYPE_BIT_1: 1580 case TYPE_BIT_2: 1581 case TYPE_BIT_3: 1582 case TYPE_BIT_4: 1583 case TYPE_BIT_5: 1584 case TYPE_BIT_6: 1585 case TYPE_BIT_7: 1586 return 1; 1587 case TYPE_FLOAT: 1588 case TYPE_FLOATN: 1589 return sizeof(GLfloat); 1590 case TYPE_FLOAT_2: 1591 case TYPE_FLOATN_2: 1592 return sizeof(GLfloat) * 2; 1593 case TYPE_FLOAT_3: 1594 case TYPE_FLOATN_3: 1595 return sizeof(GLfloat) * 3; 1596 case TYPE_FLOAT_4: 1597 case TYPE_FLOATN_4: 1598 return sizeof(GLfloat) * 4; 1599 case TYPE_FLOAT_8: 1600 return sizeof(GLfloat) * 8; 1601 case TYPE_DOUBLEN: 1602 return sizeof(GLdouble); 1603 case TYPE_DOUBLEN_2: 1604 return sizeof(GLdouble) * 2; 1605 case TYPE_MATRIX: 1606 return sizeof (GLfloat) * 16; 1607 case TYPE_MATRIX_T: 1608 return sizeof (GLfloat) * 16; 1609 default: 1610 return -1; 1611 } 1612} 1613 1614void GLAPIENTRY 1615_mesa_GetBooleanv(GLenum pname, GLboolean *params) 1616{ 1617 const struct value_desc *d; 1618 union value v; 1619 GLmatrix *m; 1620 int shift, i; 1621 void *p; 1622 1623 d = find_value("glGetBooleanv", pname, &p, &v); 1624 switch (d->type) { 1625 case TYPE_INVALID: 1626 break; 1627 case TYPE_CONST: 1628 params[0] = INT_TO_BOOLEAN(d->offset); 1629 break; 1630 1631 case TYPE_FLOAT_8: 1632 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]); 1633 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]); 1634 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]); 1635 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]); 1636 case TYPE_FLOAT_4: 1637 case TYPE_FLOATN_4: 1638 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]); 1639 case TYPE_FLOAT_3: 1640 case TYPE_FLOATN_3: 1641 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]); 1642 case TYPE_FLOAT_2: 1643 case TYPE_FLOATN_2: 1644 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]); 1645 case TYPE_FLOAT: 1646 case TYPE_FLOATN: 1647 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]); 1648 break; 1649 1650 case TYPE_DOUBLEN_2: 1651 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]); 1652 case TYPE_DOUBLEN: 1653 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]); 1654 break; 1655 1656 case TYPE_INT_4: 1657 case TYPE_UINT_4: 1658 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]); 1659 case TYPE_INT_3: 1660 case TYPE_UINT_3: 1661 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]); 1662 case TYPE_INT_2: 1663 case TYPE_UINT_2: 1664 case TYPE_ENUM_2: 1665 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]); 1666 case TYPE_INT: 1667 case TYPE_UINT: 1668 case TYPE_ENUM: 1669 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]); 1670 break; 1671 1672 case TYPE_ENUM16: 1673 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]); 1674 break; 1675 1676 case TYPE_INT_N: 1677 for (i = 0; i < v.value_int_n.n; i++) 1678 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]); 1679 break; 1680 1681 case TYPE_INT64: 1682 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]); 1683 break; 1684 1685 case TYPE_BOOLEAN: 1686 params[0] = ((GLboolean*) p)[0]; 1687 break; 1688 1689 case TYPE_UBYTE: 1690 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]); 1691 break; 1692 1693 case TYPE_SHORT: 1694 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]); 1695 break; 1696 1697 case TYPE_MATRIX: 1698 m = *(GLmatrix **) p; 1699 for (i = 0; i < 16; i++) 1700 params[i] = FLOAT_TO_BOOLEAN(m->m[i]); 1701 break; 1702 1703 case TYPE_MATRIX_T: 1704 m = *(GLmatrix **) p; 1705 for (i = 0; i < 16; i++) 1706 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]); 1707 break; 1708 1709 case TYPE_BIT_0: 1710 case TYPE_BIT_1: 1711 case TYPE_BIT_2: 1712 case TYPE_BIT_3: 1713 case TYPE_BIT_4: 1714 case TYPE_BIT_5: 1715 case TYPE_BIT_6: 1716 case TYPE_BIT_7: 1717 shift = d->type - TYPE_BIT_0; 1718 params[0] = (*(GLbitfield *) p >> shift) & 1; 1719 break; 1720 } 1721} 1722 1723void GLAPIENTRY 1724_mesa_GetFloatv(GLenum pname, GLfloat *params) 1725{ 1726 const struct value_desc *d; 1727 union value v; 1728 GLmatrix *m; 1729 int shift, i; 1730 void *p; 1731 1732 d = find_value("glGetFloatv", pname, &p, &v); 1733 switch (d->type) { 1734 case TYPE_INVALID: 1735 break; 1736 case TYPE_CONST: 1737 params[0] = (GLfloat) d->offset; 1738 break; 1739 1740 case TYPE_FLOAT_8: 1741 params[7] = ((GLfloat *) p)[7]; 1742 params[6] = ((GLfloat *) p)[6]; 1743 params[5] = ((GLfloat *) p)[5]; 1744 params[4] = ((GLfloat *) p)[4]; 1745 case TYPE_FLOAT_4: 1746 case TYPE_FLOATN_4: 1747 params[3] = ((GLfloat *) p)[3]; 1748 case TYPE_FLOAT_3: 1749 case TYPE_FLOATN_3: 1750 params[2] = ((GLfloat *) p)[2]; 1751 case TYPE_FLOAT_2: 1752 case TYPE_FLOATN_2: 1753 params[1] = ((GLfloat *) p)[1]; 1754 case TYPE_FLOAT: 1755 case TYPE_FLOATN: 1756 params[0] = ((GLfloat *) p)[0]; 1757 break; 1758 1759 case TYPE_DOUBLEN_2: 1760 params[1] = (GLfloat) (((GLdouble *) p)[1]); 1761 case TYPE_DOUBLEN: 1762 params[0] = (GLfloat) (((GLdouble *) p)[0]); 1763 break; 1764 1765 case TYPE_INT_4: 1766 params[3] = (GLfloat) (((GLint *) p)[3]); 1767 case TYPE_INT_3: 1768 params[2] = (GLfloat) (((GLint *) p)[2]); 1769 case TYPE_INT_2: 1770 case TYPE_ENUM_2: 1771 params[1] = (GLfloat) (((GLint *) p)[1]); 1772 case TYPE_INT: 1773 case TYPE_ENUM: 1774 params[0] = (GLfloat) (((GLint *) p)[0]); 1775 break; 1776 1777 case TYPE_ENUM16: 1778 params[0] = (GLfloat) (((GLenum16 *) p)[0]); 1779 break; 1780 1781 case TYPE_INT_N: 1782 for (i = 0; i < v.value_int_n.n; i++) 1783 params[i] = (GLfloat) v.value_int_n.ints[i]; 1784 break; 1785 1786 case TYPE_UINT_4: 1787 params[3] = (GLfloat) (((GLuint *) p)[3]); 1788 case TYPE_UINT_3: 1789 params[2] = (GLfloat) (((GLuint *) p)[2]); 1790 case TYPE_UINT_2: 1791 params[1] = (GLfloat) (((GLuint *) p)[1]); 1792 case TYPE_UINT: 1793 params[0] = (GLfloat) (((GLuint *) p)[0]); 1794 break; 1795 1796 case TYPE_INT64: 1797 params[0] = (GLfloat) (((GLint64 *) p)[0]); 1798 break; 1799 1800 case TYPE_BOOLEAN: 1801 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p); 1802 break; 1803 1804 case TYPE_UBYTE: 1805 params[0] = (GLfloat) ((GLubyte *) p)[0]; 1806 break; 1807 1808 case TYPE_SHORT: 1809 params[0] = (GLfloat) ((GLshort *) p)[0]; 1810 break; 1811 1812 case TYPE_MATRIX: 1813 m = *(GLmatrix **) p; 1814 for (i = 0; i < 16; i++) 1815 params[i] = m->m[i]; 1816 break; 1817 1818 case TYPE_MATRIX_T: 1819 m = *(GLmatrix **) p; 1820 for (i = 0; i < 16; i++) 1821 params[i] = m->m[transpose[i]]; 1822 break; 1823 1824 case TYPE_BIT_0: 1825 case TYPE_BIT_1: 1826 case TYPE_BIT_2: 1827 case TYPE_BIT_3: 1828 case TYPE_BIT_4: 1829 case TYPE_BIT_5: 1830 case TYPE_BIT_6: 1831 case TYPE_BIT_7: 1832 shift = d->type - TYPE_BIT_0; 1833 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1); 1834 break; 1835 } 1836} 1837 1838void GLAPIENTRY 1839_mesa_GetIntegerv(GLenum pname, GLint *params) 1840{ 1841 const struct value_desc *d; 1842 union value v; 1843 GLmatrix *m; 1844 int shift, i; 1845 void *p; 1846 1847 d = find_value("glGetIntegerv", pname, &p, &v); 1848 switch (d->type) { 1849 case TYPE_INVALID: 1850 break; 1851 case TYPE_CONST: 1852 params[0] = d->offset; 1853 break; 1854 1855 case TYPE_FLOAT_8: 1856 params[7] = IROUND(((GLfloat *) p)[7]); 1857 params[6] = IROUND(((GLfloat *) p)[6]); 1858 params[5] = IROUND(((GLfloat *) p)[5]); 1859 params[4] = IROUND(((GLfloat *) p)[4]); 1860 case TYPE_FLOAT_4: 1861 params[3] = IROUND(((GLfloat *) p)[3]); 1862 case TYPE_FLOAT_3: 1863 params[2] = IROUND(((GLfloat *) p)[2]); 1864 case TYPE_FLOAT_2: 1865 params[1] = IROUND(((GLfloat *) p)[1]); 1866 case TYPE_FLOAT: 1867 params[0] = IROUND(((GLfloat *) p)[0]); 1868 break; 1869 1870 case TYPE_FLOATN_4: 1871 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); 1872 case TYPE_FLOATN_3: 1873 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); 1874 case TYPE_FLOATN_2: 1875 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); 1876 case TYPE_FLOATN: 1877 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); 1878 break; 1879 1880 case TYPE_DOUBLEN_2: 1881 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]); 1882 case TYPE_DOUBLEN: 1883 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); 1884 break; 1885 1886 case TYPE_INT_4: 1887 case TYPE_UINT_4: 1888 params[3] = ((GLint *) p)[3]; 1889 case TYPE_INT_3: 1890 case TYPE_UINT_3: 1891 params[2] = ((GLint *) p)[2]; 1892 case TYPE_INT_2: 1893 case TYPE_UINT_2: 1894 case TYPE_ENUM_2: 1895 params[1] = ((GLint *) p)[1]; 1896 case TYPE_INT: 1897 case TYPE_UINT: 1898 case TYPE_ENUM: 1899 params[0] = ((GLint *) p)[0]; 1900 break; 1901 1902 case TYPE_ENUM16: 1903 params[0] = ((GLenum16 *) p)[0]; 1904 break; 1905 1906 case TYPE_INT_N: 1907 for (i = 0; i < v.value_int_n.n; i++) 1908 params[i] = v.value_int_n.ints[i]; 1909 break; 1910 1911 case TYPE_INT64: 1912 params[0] = INT64_TO_INT(((GLint64 *) p)[0]); 1913 break; 1914 1915 case TYPE_BOOLEAN: 1916 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p); 1917 break; 1918 1919 case TYPE_UBYTE: 1920 params[0] = ((GLubyte *) p)[0]; 1921 break; 1922 1923 case TYPE_SHORT: 1924 params[0] = ((GLshort *) p)[0]; 1925 break; 1926 1927 case TYPE_MATRIX: 1928 m = *(GLmatrix **) p; 1929 for (i = 0; i < 16; i++) 1930 params[i] = FLOAT_TO_INT(m->m[i]); 1931 break; 1932 1933 case TYPE_MATRIX_T: 1934 m = *(GLmatrix **) p; 1935 for (i = 0; i < 16; i++) 1936 params[i] = FLOAT_TO_INT(m->m[transpose[i]]); 1937 break; 1938 1939 case TYPE_BIT_0: 1940 case TYPE_BIT_1: 1941 case TYPE_BIT_2: 1942 case TYPE_BIT_3: 1943 case TYPE_BIT_4: 1944 case TYPE_BIT_5: 1945 case TYPE_BIT_6: 1946 case TYPE_BIT_7: 1947 shift = d->type - TYPE_BIT_0; 1948 params[0] = (*(GLbitfield *) p >> shift) & 1; 1949 break; 1950 } 1951} 1952 1953void GLAPIENTRY 1954_mesa_GetInteger64v(GLenum pname, GLint64 *params) 1955{ 1956 const struct value_desc *d; 1957 union value v; 1958 GLmatrix *m; 1959 int shift, i; 1960 void *p; 1961 1962 d = find_value("glGetInteger64v", pname, &p, &v); 1963 switch (d->type) { 1964 case TYPE_INVALID: 1965 break; 1966 case TYPE_CONST: 1967 params[0] = d->offset; 1968 break; 1969 1970 case TYPE_FLOAT_8: 1971 params[7] = IROUND64(((GLfloat *) p)[7]); 1972 params[6] = IROUND64(((GLfloat *) p)[6]); 1973 params[5] = IROUND64(((GLfloat *) p)[5]); 1974 params[4] = IROUND64(((GLfloat *) p)[4]); 1975 case TYPE_FLOAT_4: 1976 params[3] = IROUND64(((GLfloat *) p)[3]); 1977 case TYPE_FLOAT_3: 1978 params[2] = IROUND64(((GLfloat *) p)[2]); 1979 case TYPE_FLOAT_2: 1980 params[1] = IROUND64(((GLfloat *) p)[1]); 1981 case TYPE_FLOAT: 1982 params[0] = IROUND64(((GLfloat *) p)[0]); 1983 break; 1984 1985 case TYPE_FLOATN_4: 1986 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]); 1987 case TYPE_FLOATN_3: 1988 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]); 1989 case TYPE_FLOATN_2: 1990 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]); 1991 case TYPE_FLOATN: 1992 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]); 1993 break; 1994 1995 case TYPE_DOUBLEN_2: 1996 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]); 1997 case TYPE_DOUBLEN: 1998 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]); 1999 break; 2000 2001 case TYPE_INT_4: 2002 params[3] = ((GLint *) p)[3]; 2003 case TYPE_INT_3: 2004 params[2] = ((GLint *) p)[2]; 2005 case TYPE_INT_2: 2006 case TYPE_ENUM_2: 2007 params[1] = ((GLint *) p)[1]; 2008 case TYPE_INT: 2009 case TYPE_ENUM: 2010 params[0] = ((GLint *) p)[0]; 2011 break; 2012 2013 case TYPE_ENUM16: 2014 params[0] = ((GLenum16 *) p)[0]; 2015 break; 2016 2017 case TYPE_INT_N: 2018 for (i = 0; i < v.value_int_n.n; i++) 2019 params[i] = v.value_int_n.ints[i]; 2020 break; 2021 2022 case TYPE_UINT_4: 2023 params[3] = ((GLuint *) p)[3]; 2024 case TYPE_UINT_3: 2025 params[2] = ((GLuint *) p)[2]; 2026 case TYPE_UINT_2: 2027 params[1] = ((GLuint *) p)[1]; 2028 case TYPE_UINT: 2029 params[0] = ((GLuint *) p)[0]; 2030 break; 2031 2032 case TYPE_INT64: 2033 params[0] = ((GLint64 *) p)[0]; 2034 break; 2035 2036 case TYPE_BOOLEAN: 2037 params[0] = ((GLboolean*) p)[0]; 2038 break; 2039 2040 case TYPE_MATRIX: 2041 m = *(GLmatrix **) p; 2042 for (i = 0; i < 16; i++) 2043 params[i] = FLOAT_TO_INT64(m->m[i]); 2044 break; 2045 2046 case TYPE_MATRIX_T: 2047 m = *(GLmatrix **) p; 2048 for (i = 0; i < 16; i++) 2049 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]); 2050 break; 2051 2052 case TYPE_BIT_0: 2053 case TYPE_BIT_1: 2054 case TYPE_BIT_2: 2055 case TYPE_BIT_3: 2056 case TYPE_BIT_4: 2057 case TYPE_BIT_5: 2058 case TYPE_BIT_6: 2059 case TYPE_BIT_7: 2060 shift = d->type - TYPE_BIT_0; 2061 params[0] = (*(GLbitfield *) p >> shift) & 1; 2062 break; 2063 } 2064} 2065 2066void GLAPIENTRY 2067_mesa_GetDoublev(GLenum pname, GLdouble *params) 2068{ 2069 const struct value_desc *d; 2070 union value v; 2071 GLmatrix *m; 2072 int shift, i; 2073 void *p; 2074 2075 d = find_value("glGetDoublev", pname, &p, &v); 2076 switch (d->type) { 2077 case TYPE_INVALID: 2078 break; 2079 case TYPE_CONST: 2080 params[0] = d->offset; 2081 break; 2082 2083 case TYPE_FLOAT_8: 2084 params[7] = ((GLfloat *) p)[7]; 2085 params[6] = ((GLfloat *) p)[6]; 2086 params[5] = ((GLfloat *) p)[5]; 2087 params[4] = ((GLfloat *) p)[4]; 2088 case TYPE_FLOAT_4: 2089 case TYPE_FLOATN_4: 2090 params[3] = ((GLfloat *) p)[3]; 2091 case TYPE_FLOAT_3: 2092 case TYPE_FLOATN_3: 2093 params[2] = ((GLfloat *) p)[2]; 2094 case TYPE_FLOAT_2: 2095 case TYPE_FLOATN_2: 2096 params[1] = ((GLfloat *) p)[1]; 2097 case TYPE_FLOAT: 2098 case TYPE_FLOATN: 2099 params[0] = ((GLfloat *) p)[0]; 2100 break; 2101 2102 case TYPE_DOUBLEN_2: 2103 params[1] = ((GLdouble *) p)[1]; 2104 case TYPE_DOUBLEN: 2105 params[0] = ((GLdouble *) p)[0]; 2106 break; 2107 2108 case TYPE_INT_4: 2109 params[3] = ((GLint *) p)[3]; 2110 case TYPE_INT_3: 2111 params[2] = ((GLint *) p)[2]; 2112 case TYPE_INT_2: 2113 case TYPE_ENUM_2: 2114 params[1] = ((GLint *) p)[1]; 2115 case TYPE_INT: 2116 case TYPE_ENUM: 2117 params[0] = ((GLint *) p)[0]; 2118 break; 2119 2120 case TYPE_ENUM16: 2121 params[0] = ((GLenum16 *) p)[0]; 2122 break; 2123 2124 case TYPE_INT_N: 2125 for (i = 0; i < v.value_int_n.n; i++) 2126 params[i] = v.value_int_n.ints[i]; 2127 break; 2128 2129 case TYPE_UINT_4: 2130 params[3] = ((GLuint *) p)[3]; 2131 case TYPE_UINT_3: 2132 params[2] = ((GLuint *) p)[2]; 2133 case TYPE_UINT_2: 2134 params[1] = ((GLuint *) p)[1]; 2135 case TYPE_UINT: 2136 params[0] = ((GLuint *) p)[0]; 2137 break; 2138 2139 case TYPE_INT64: 2140 params[0] = (GLdouble) (((GLint64 *) p)[0]); 2141 break; 2142 2143 case TYPE_BOOLEAN: 2144 params[0] = *(GLboolean*) p; 2145 break; 2146 2147 case TYPE_UBYTE: 2148 params[0] = ((GLubyte *) p)[0]; 2149 break; 2150 2151 case TYPE_SHORT: 2152 params[0] = ((GLshort *) p)[0]; 2153 break; 2154 2155 case TYPE_MATRIX: 2156 m = *(GLmatrix **) p; 2157 for (i = 0; i < 16; i++) 2158 params[i] = m->m[i]; 2159 break; 2160 2161 case TYPE_MATRIX_T: 2162 m = *(GLmatrix **) p; 2163 for (i = 0; i < 16; i++) 2164 params[i] = m->m[transpose[i]]; 2165 break; 2166 2167 case TYPE_BIT_0: 2168 case TYPE_BIT_1: 2169 case TYPE_BIT_2: 2170 case TYPE_BIT_3: 2171 case TYPE_BIT_4: 2172 case TYPE_BIT_5: 2173 case TYPE_BIT_6: 2174 case TYPE_BIT_7: 2175 shift = d->type - TYPE_BIT_0; 2176 params[0] = (*(GLbitfield *) p >> shift) & 1; 2177 break; 2178 } 2179} 2180 2181void GLAPIENTRY 2182_mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data) 2183{ 2184 const struct value_desc *d; 2185 union value v; 2186 int shift; 2187 void *p = NULL; 2188 GLsizei size; 2189 const char *func = "glGetUnsignedBytevEXT"; 2190 2191 GET_CURRENT_CONTEXT(ctx); 2192 2193 if (!ctx->Extensions.EXT_memory_object) { 2194 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); 2195 return; 2196 } 2197 2198 d = find_value(func, pname, &p, &v); 2199 size = get_value_size(d->type, &v); 2200 if (size <= 0) { 2201 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()"); 2202 } 2203 2204 switch (d->type) { 2205 case TYPE_BIT_0: 2206 case TYPE_BIT_1: 2207 case TYPE_BIT_2: 2208 case TYPE_BIT_3: 2209 case TYPE_BIT_4: 2210 case TYPE_BIT_5: 2211 case TYPE_BIT_6: 2212 case TYPE_BIT_7: 2213 shift = d->type - TYPE_BIT_0; 2214 data[0] = (*(GLbitfield *) p >> shift) & 1; 2215 break; 2216 case TYPE_CONST: 2217 memcpy(data, &d->offset, size); 2218 break; 2219 case TYPE_INT_N: 2220 memcpy(data, &v.value_int_n.ints, size); 2221 break; 2222 case TYPE_UINT: 2223 case TYPE_INT: 2224 case TYPE_INT_2: 2225 case TYPE_UINT_2: 2226 case TYPE_INT_3: 2227 case TYPE_UINT_3: 2228 case TYPE_INT_4: 2229 case TYPE_UINT_4: 2230 case TYPE_INT64: 2231 case TYPE_ENUM: 2232 case TYPE_ENUM_2: 2233 case TYPE_BOOLEAN: 2234 case TYPE_UBYTE: 2235 case TYPE_SHORT: 2236 case TYPE_FLOAT: 2237 case TYPE_FLOATN: 2238 case TYPE_FLOAT_2: 2239 case TYPE_FLOATN_2: 2240 case TYPE_FLOAT_3: 2241 case TYPE_FLOATN_3: 2242 case TYPE_FLOAT_4: 2243 case TYPE_FLOATN_4: 2244 case TYPE_FLOAT_8: 2245 case TYPE_DOUBLEN: 2246 case TYPE_DOUBLEN_2: 2247 case TYPE_MATRIX: 2248 case TYPE_MATRIX_T: 2249 memcpy(data, p, size); 2250 break; 2251 case TYPE_ENUM16: { 2252 GLenum e = *(GLenum16 *)p; 2253 memcpy(data, &e, sizeof(e)); 2254 break; 2255 } 2256 default: 2257 break; /* nothing - GL error was recorded */ 2258 } 2259} 2260 2261/** 2262 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D 2263 * into the corresponding Mesa texture target index. 2264 * \return TEXTURE_x_INDEX or -1 if binding is invalid 2265 */ 2266static int 2267tex_binding_to_index(const struct gl_context *ctx, GLenum binding) 2268{ 2269 switch (binding) { 2270 case GL_TEXTURE_BINDING_1D: 2271 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1; 2272 case GL_TEXTURE_BINDING_2D: 2273 return TEXTURE_2D_INDEX; 2274 case GL_TEXTURE_BINDING_3D: 2275 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1; 2276 case GL_TEXTURE_BINDING_CUBE_MAP: 2277 return ctx->Extensions.ARB_texture_cube_map 2278 ? TEXTURE_CUBE_INDEX : -1; 2279 case GL_TEXTURE_BINDING_RECTANGLE: 2280 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle 2281 ? TEXTURE_RECT_INDEX : -1; 2282 case GL_TEXTURE_BINDING_1D_ARRAY: 2283 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array 2284 ? TEXTURE_1D_ARRAY_INDEX : -1; 2285 case GL_TEXTURE_BINDING_2D_ARRAY: 2286 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) 2287 || _mesa_is_gles3(ctx) 2288 ? TEXTURE_2D_ARRAY_INDEX : -1; 2289 case GL_TEXTURE_BINDING_BUFFER: 2290 return (_mesa_has_ARB_texture_buffer_object(ctx) || 2291 _mesa_has_OES_texture_buffer(ctx)) ? 2292 TEXTURE_BUFFER_INDEX : -1; 2293 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 2294 return _mesa_has_texture_cube_map_array(ctx) 2295 ? TEXTURE_CUBE_ARRAY_INDEX : -1; 2296 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: 2297 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample 2298 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1; 2299 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 2300 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample 2301 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1; 2302 default: 2303 return -1; 2304 } 2305} 2306 2307static enum value_type 2308find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v) 2309{ 2310 GET_CURRENT_CONTEXT(ctx); 2311 2312 switch (pname) { 2313 2314 case GL_BLEND: 2315 if (index >= ctx->Const.MaxDrawBuffers) 2316 goto invalid_value; 2317 if (!ctx->Extensions.EXT_draw_buffers2) 2318 goto invalid_enum; 2319 v->value_int = (ctx->Color.BlendEnabled >> index) & 1; 2320 return TYPE_INT; 2321 2322 case GL_BLEND_SRC: 2323 /* fall-through */ 2324 case GL_BLEND_SRC_RGB: 2325 if (index >= ctx->Const.MaxDrawBuffers) 2326 goto invalid_value; 2327 if (!ctx->Extensions.ARB_draw_buffers_blend) 2328 goto invalid_enum; 2329 v->value_int = ctx->Color.Blend[index].SrcRGB; 2330 return TYPE_INT; 2331 case GL_BLEND_SRC_ALPHA: 2332 if (index >= ctx->Const.MaxDrawBuffers) 2333 goto invalid_value; 2334 if (!ctx->Extensions.ARB_draw_buffers_blend) 2335 goto invalid_enum; 2336 v->value_int = ctx->Color.Blend[index].SrcA; 2337 return TYPE_INT; 2338 case GL_BLEND_DST: 2339 /* fall-through */ 2340 case GL_BLEND_DST_RGB: 2341 if (index >= ctx->Const.MaxDrawBuffers) 2342 goto invalid_value; 2343 if (!ctx->Extensions.ARB_draw_buffers_blend) 2344 goto invalid_enum; 2345 v->value_int = ctx->Color.Blend[index].DstRGB; 2346 return TYPE_INT; 2347 case GL_BLEND_DST_ALPHA: 2348 if (index >= ctx->Const.MaxDrawBuffers) 2349 goto invalid_value; 2350 if (!ctx->Extensions.ARB_draw_buffers_blend) 2351 goto invalid_enum; 2352 v->value_int = ctx->Color.Blend[index].DstA; 2353 return TYPE_INT; 2354 case GL_BLEND_EQUATION_RGB: 2355 if (index >= ctx->Const.MaxDrawBuffers) 2356 goto invalid_value; 2357 if (!ctx->Extensions.ARB_draw_buffers_blend) 2358 goto invalid_enum; 2359 v->value_int = ctx->Color.Blend[index].EquationRGB; 2360 return TYPE_INT; 2361 case GL_BLEND_EQUATION_ALPHA: 2362 if (index >= ctx->Const.MaxDrawBuffers) 2363 goto invalid_value; 2364 if (!ctx->Extensions.ARB_draw_buffers_blend) 2365 goto invalid_enum; 2366 v->value_int = ctx->Color.Blend[index].EquationA; 2367 return TYPE_INT; 2368 2369 case GL_COLOR_WRITEMASK: 2370 if (index >= ctx->Const.MaxDrawBuffers) 2371 goto invalid_value; 2372 if (!ctx->Extensions.EXT_draw_buffers2) 2373 goto invalid_enum; 2374 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0); 2375 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1); 2376 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2); 2377 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3); 2378 return TYPE_INT_4; 2379 2380 case GL_SCISSOR_BOX: 2381 if (index >= ctx->Const.MaxViewports) 2382 goto invalid_value; 2383 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X; 2384 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y; 2385 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width; 2386 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height; 2387 return TYPE_INT_4; 2388 2389 case GL_WINDOW_RECTANGLE_EXT: 2390 if (!ctx->Extensions.EXT_window_rectangles) 2391 goto invalid_enum; 2392 if (index >= ctx->Const.MaxWindowRectangles) 2393 goto invalid_value; 2394 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X; 2395 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y; 2396 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width; 2397 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height; 2398 return TYPE_INT_4; 2399 2400 case GL_VIEWPORT: 2401 if (index >= ctx->Const.MaxViewports) 2402 goto invalid_value; 2403 v->value_float_4[0] = ctx->ViewportArray[index].X; 2404 v->value_float_4[1] = ctx->ViewportArray[index].Y; 2405 v->value_float_4[2] = ctx->ViewportArray[index].Width; 2406 v->value_float_4[3] = ctx->ViewportArray[index].Height; 2407 return TYPE_FLOAT_4; 2408 2409 case GL_DEPTH_RANGE: 2410 if (index >= ctx->Const.MaxViewports) 2411 goto invalid_value; 2412 v->value_double_2[0] = ctx->ViewportArray[index].Near; 2413 v->value_double_2[1] = ctx->ViewportArray[index].Far; 2414 return TYPE_DOUBLEN_2; 2415 2416 case GL_TRANSFORM_FEEDBACK_BUFFER_START: 2417 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2418 goto invalid_value; 2419 if (!ctx->Extensions.EXT_transform_feedback) 2420 goto invalid_enum; 2421 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index]; 2422 return TYPE_INT64; 2423 2424 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: 2425 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2426 goto invalid_value; 2427 if (!ctx->Extensions.EXT_transform_feedback) 2428 goto invalid_enum; 2429 v->value_int64 2430 = ctx->TransformFeedback.CurrentObject->RequestedSize[index]; 2431 return TYPE_INT64; 2432 2433 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 2434 if (index >= ctx->Const.MaxTransformFeedbackBuffers) 2435 goto invalid_value; 2436 if (!ctx->Extensions.EXT_transform_feedback) 2437 goto invalid_enum; 2438 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index]; 2439 return TYPE_INT; 2440 2441 case GL_UNIFORM_BUFFER_BINDING: 2442 if (index >= ctx->Const.MaxUniformBufferBindings) 2443 goto invalid_value; 2444 if (!ctx->Extensions.ARB_uniform_buffer_object) 2445 goto invalid_enum; 2446 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name; 2447 return TYPE_INT; 2448 2449 case GL_UNIFORM_BUFFER_START: 2450 if (index >= ctx->Const.MaxUniformBufferBindings) 2451 goto invalid_value; 2452 if (!ctx->Extensions.ARB_uniform_buffer_object) 2453 goto invalid_enum; 2454 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 : 2455 ctx->UniformBufferBindings[index].Offset; 2456 return TYPE_INT; 2457 2458 case GL_UNIFORM_BUFFER_SIZE: 2459 if (index >= ctx->Const.MaxUniformBufferBindings) 2460 goto invalid_value; 2461 if (!ctx->Extensions.ARB_uniform_buffer_object) 2462 goto invalid_enum; 2463 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 : 2464 ctx->UniformBufferBindings[index].Size; 2465 return TYPE_INT; 2466 2467 /* ARB_shader_storage_buffer_object */ 2468 case GL_SHADER_STORAGE_BUFFER_BINDING: 2469 if (!ctx->Extensions.ARB_shader_storage_buffer_object) 2470 goto invalid_enum; 2471 if (index >= ctx->Const.MaxShaderStorageBufferBindings) 2472 goto invalid_value; 2473 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name; 2474 return TYPE_INT; 2475 2476 case GL_SHADER_STORAGE_BUFFER_START: 2477 if (!ctx->Extensions.ARB_shader_storage_buffer_object) 2478 goto invalid_enum; 2479 if (index >= ctx->Const.MaxShaderStorageBufferBindings) 2480 goto invalid_value; 2481 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 : 2482 ctx->ShaderStorageBufferBindings[index].Offset; 2483 return TYPE_INT; 2484 2485 case GL_SHADER_STORAGE_BUFFER_SIZE: 2486 if (!ctx->Extensions.ARB_shader_storage_buffer_object) 2487 goto invalid_enum; 2488 if (index >= ctx->Const.MaxShaderStorageBufferBindings) 2489 goto invalid_value; 2490 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 : 2491 ctx->ShaderStorageBufferBindings[index].Size; 2492 return TYPE_INT; 2493 2494 /* ARB_texture_multisample / GL3.2 */ 2495 case GL_SAMPLE_MASK_VALUE: 2496 if (index != 0) 2497 goto invalid_value; 2498 if (!ctx->Extensions.ARB_texture_multisample) 2499 goto invalid_enum; 2500 v->value_int = ctx->Multisample.SampleMaskValue; 2501 return TYPE_INT; 2502 2503 case GL_ATOMIC_COUNTER_BUFFER_BINDING: 2504 if (!ctx->Extensions.ARB_shader_atomic_counters) 2505 goto invalid_enum; 2506 if (index >= ctx->Const.MaxAtomicBufferBindings) 2507 goto invalid_value; 2508 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name; 2509 return TYPE_INT; 2510 2511 case GL_ATOMIC_COUNTER_BUFFER_START: 2512 if (!ctx->Extensions.ARB_shader_atomic_counters) 2513 goto invalid_enum; 2514 if (index >= ctx->Const.MaxAtomicBufferBindings) 2515 goto invalid_value; 2516 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 : 2517 ctx->AtomicBufferBindings[index].Offset; 2518 return TYPE_INT64; 2519 2520 case GL_ATOMIC_COUNTER_BUFFER_SIZE: 2521 if (!ctx->Extensions.ARB_shader_atomic_counters) 2522 goto invalid_enum; 2523 if (index >= ctx->Const.MaxAtomicBufferBindings) 2524 goto invalid_value; 2525 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 : 2526 ctx->AtomicBufferBindings[index].Size; 2527 return TYPE_INT64; 2528 2529 case GL_VERTEX_BINDING_DIVISOR: 2530 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) && 2531 !_mesa_is_gles31(ctx)) 2532 goto invalid_enum; 2533 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2534 goto invalid_value; 2535 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor; 2536 return TYPE_INT; 2537 2538 case GL_VERTEX_BINDING_OFFSET: 2539 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx)) 2540 goto invalid_enum; 2541 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2542 goto invalid_value; 2543 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset; 2544 return TYPE_INT; 2545 2546 case GL_VERTEX_BINDING_STRIDE: 2547 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx)) 2548 goto invalid_enum; 2549 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2550 goto invalid_value; 2551 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride; 2552 return TYPE_INT; 2553 2554 case GL_VERTEX_BINDING_BUFFER: 2555 if (ctx->API == API_OPENGLES2 && ctx->Version < 31) 2556 goto invalid_enum; 2557 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) 2558 goto invalid_value; 2559 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name; 2560 return TYPE_INT; 2561 2562 /* ARB_shader_image_load_store */ 2563 case GL_IMAGE_BINDING_NAME: { 2564 struct gl_texture_object *t; 2565 2566 if (!ctx->Extensions.ARB_shader_image_load_store) 2567 goto invalid_enum; 2568 if (index >= ctx->Const.MaxImageUnits) 2569 goto invalid_value; 2570 2571 t = ctx->ImageUnits[index].TexObj; 2572 v->value_int = (t ? t->Name : 0); 2573 return TYPE_INT; 2574 } 2575 2576 case GL_IMAGE_BINDING_LEVEL: 2577 if (!ctx->Extensions.ARB_shader_image_load_store) 2578 goto invalid_enum; 2579 if (index >= ctx->Const.MaxImageUnits) 2580 goto invalid_value; 2581 2582 v->value_int = ctx->ImageUnits[index].Level; 2583 return TYPE_INT; 2584 2585 case GL_IMAGE_BINDING_LAYERED: 2586 if (!ctx->Extensions.ARB_shader_image_load_store) 2587 goto invalid_enum; 2588 if (index >= ctx->Const.MaxImageUnits) 2589 goto invalid_value; 2590 2591 v->value_int = ctx->ImageUnits[index].Layered; 2592 return TYPE_INT; 2593 2594 case GL_IMAGE_BINDING_LAYER: 2595 if (!ctx->Extensions.ARB_shader_image_load_store) 2596 goto invalid_enum; 2597 if (index >= ctx->Const.MaxImageUnits) 2598 goto invalid_value; 2599 2600 v->value_int = ctx->ImageUnits[index].Layer; 2601 return TYPE_INT; 2602 2603 case GL_IMAGE_BINDING_ACCESS: 2604 if (!ctx->Extensions.ARB_shader_image_load_store) 2605 goto invalid_enum; 2606 if (index >= ctx->Const.MaxImageUnits) 2607 goto invalid_value; 2608 2609 v->value_int = ctx->ImageUnits[index].Access; 2610 return TYPE_INT; 2611 2612 case GL_IMAGE_BINDING_FORMAT: 2613 if (!ctx->Extensions.ARB_shader_image_load_store) 2614 goto invalid_enum; 2615 if (index >= ctx->Const.MaxImageUnits) 2616 goto invalid_value; 2617 2618 v->value_int = ctx->ImageUnits[index].Format; 2619 return TYPE_INT; 2620 2621 /* ARB_direct_state_access */ 2622 case GL_TEXTURE_BINDING_1D: 2623 case GL_TEXTURE_BINDING_1D_ARRAY: 2624 case GL_TEXTURE_BINDING_2D: 2625 case GL_TEXTURE_BINDING_2D_ARRAY: 2626 case GL_TEXTURE_BINDING_2D_MULTISAMPLE: 2627 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: 2628 case GL_TEXTURE_BINDING_3D: 2629 case GL_TEXTURE_BINDING_BUFFER: 2630 case GL_TEXTURE_BINDING_CUBE_MAP: 2631 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: 2632 case GL_TEXTURE_BINDING_RECTANGLE: { 2633 int target; 2634 2635 if (ctx->API != API_OPENGL_CORE) 2636 goto invalid_enum; 2637 target = tex_binding_to_index(ctx, pname); 2638 if (target < 0) 2639 goto invalid_enum; 2640 if (index >= _mesa_max_tex_unit(ctx)) 2641 goto invalid_value; 2642 2643 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name; 2644 return TYPE_INT; 2645 } 2646 2647 case GL_SAMPLER_BINDING: { 2648 struct gl_sampler_object *samp; 2649 2650 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33) 2651 goto invalid_enum; 2652 if (index >= _mesa_max_tex_unit(ctx)) 2653 goto invalid_value; 2654 2655 samp = ctx->Texture.Unit[index].Sampler; 2656 v->value_int = samp ? samp->Name : 0; 2657 return TYPE_INT; 2658 } 2659 2660 case GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2661 if (!_mesa_has_compute_shaders(ctx)) 2662 goto invalid_enum; 2663 if (index >= 3) 2664 goto invalid_value; 2665 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index]; 2666 return TYPE_INT; 2667 2668 case GL_MAX_COMPUTE_WORK_GROUP_SIZE: 2669 if (!_mesa_has_compute_shaders(ctx)) 2670 goto invalid_enum; 2671 if (index >= 3) 2672 goto invalid_value; 2673 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index]; 2674 return TYPE_INT; 2675 2676 /* ARB_compute_variable_group_size */ 2677 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 2678 if (!ctx->Extensions.ARB_compute_variable_group_size) 2679 goto invalid_enum; 2680 if (index >= 3) 2681 goto invalid_value; 2682 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index]; 2683 return TYPE_INT; 2684 2685 /* GL_EXT_external_objects */ 2686 case GL_NUM_DEVICE_UUIDS_EXT: 2687 v->value_int = 1; 2688 return TYPE_INT; 2689 case GL_DRIVER_UUID_EXT: 2690 if (index >= 1) 2691 goto invalid_value; 2692 _mesa_get_driver_uuid(ctx, v->value_int_4); 2693 return TYPE_INT_4; 2694 case GL_DEVICE_UUID_EXT: 2695 if (index >= 1) 2696 goto invalid_value; 2697 _mesa_get_device_uuid(ctx, v->value_int_4); 2698 return TYPE_INT_4; 2699 } 2700 2701 invalid_enum: 2702 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func, 2703 _mesa_enum_to_string(pname)); 2704 return TYPE_INVALID; 2705 invalid_value: 2706 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func, 2707 _mesa_enum_to_string(pname)); 2708 return TYPE_INVALID; 2709} 2710 2711void GLAPIENTRY 2712_mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params ) 2713{ 2714 union value v; 2715 enum value_type type = 2716 find_value_indexed("glGetBooleani_v", pname, index, &v); 2717 2718 switch (type) { 2719 case TYPE_INT: 2720 case TYPE_UINT: 2721 params[0] = INT_TO_BOOLEAN(v.value_int); 2722 break; 2723 case TYPE_INT_4: 2724 case TYPE_UINT_4: 2725 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]); 2726 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]); 2727 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]); 2728 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]); 2729 break; 2730 case TYPE_INT64: 2731 params[0] = INT64_TO_BOOLEAN(v.value_int64); 2732 break; 2733 default: 2734 ; /* nothing - GL error was recorded */ 2735 } 2736} 2737 2738void GLAPIENTRY 2739_mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params ) 2740{ 2741 union value v; 2742 enum value_type type = 2743 find_value_indexed("glGetIntegeri_v", pname, index, &v); 2744 2745 switch (type) { 2746 case TYPE_FLOAT_4: 2747 case TYPE_FLOATN_4: 2748 params[3] = IROUND(v.value_float_4[3]); 2749 case TYPE_FLOAT_3: 2750 case TYPE_FLOATN_3: 2751 params[2] = IROUND(v.value_float_4[2]); 2752 case TYPE_FLOAT_2: 2753 case TYPE_FLOATN_2: 2754 params[1] = IROUND(v.value_float_4[1]); 2755 case TYPE_FLOAT: 2756 case TYPE_FLOATN: 2757 params[0] = IROUND(v.value_float_4[0]); 2758 break; 2759 2760 case TYPE_DOUBLEN_2: 2761 params[1] = IROUND(v.value_double_2[1]); 2762 case TYPE_DOUBLEN: 2763 params[0] = IROUND(v.value_double_2[0]); 2764 break; 2765 2766 case TYPE_INT: 2767 case TYPE_UINT: 2768 params[0] = v.value_int; 2769 break; 2770 case TYPE_INT_4: 2771 case TYPE_UINT_4: 2772 params[0] = v.value_int_4[0]; 2773 params[1] = v.value_int_4[1]; 2774 params[2] = v.value_int_4[2]; 2775 params[3] = v.value_int_4[3]; 2776 break; 2777 case TYPE_INT64: 2778 params[0] = INT64_TO_INT(v.value_int64); 2779 break; 2780 default: 2781 ; /* nothing - GL error was recorded */ 2782 } 2783} 2784 2785void GLAPIENTRY 2786_mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params ) 2787{ 2788 union value v; 2789 enum value_type type = 2790 find_value_indexed("glGetInteger64i_v", pname, index, &v); 2791 2792 switch (type) { 2793 case TYPE_INT: 2794 params[0] = v.value_int; 2795 break; 2796 case TYPE_INT_4: 2797 params[0] = v.value_int_4[0]; 2798 params[1] = v.value_int_4[1]; 2799 params[2] = v.value_int_4[2]; 2800 params[3] = v.value_int_4[3]; 2801 break; 2802 case TYPE_UINT: 2803 params[0] = (GLuint) v.value_int; 2804 break; 2805 case TYPE_UINT_4: 2806 params[0] = (GLuint) v.value_int_4[0]; 2807 params[1] = (GLuint) v.value_int_4[1]; 2808 params[2] = (GLuint) v.value_int_4[2]; 2809 params[3] = (GLuint) v.value_int_4[3]; 2810 break; 2811 case TYPE_INT64: 2812 params[0] = v.value_int64; 2813 break; 2814 default: 2815 ; /* nothing - GL error was recorded */ 2816 } 2817} 2818 2819void GLAPIENTRY 2820_mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params) 2821{ 2822 int i; 2823 GLmatrix *m; 2824 union value v; 2825 enum value_type type = 2826 find_value_indexed("glGetFloati_v", pname, index, &v); 2827 2828 switch (type) { 2829 case TYPE_FLOAT_4: 2830 case TYPE_FLOATN_4: 2831 params[3] = v.value_float_4[3]; 2832 case TYPE_FLOAT_3: 2833 case TYPE_FLOATN_3: 2834 params[2] = v.value_float_4[2]; 2835 case TYPE_FLOAT_2: 2836 case TYPE_FLOATN_2: 2837 params[1] = v.value_float_4[1]; 2838 case TYPE_FLOAT: 2839 case TYPE_FLOATN: 2840 params[0] = v.value_float_4[0]; 2841 break; 2842 2843 case TYPE_DOUBLEN_2: 2844 params[1] = (GLfloat) v.value_double_2[1]; 2845 case TYPE_DOUBLEN: 2846 params[0] = (GLfloat) v.value_double_2[0]; 2847 break; 2848 2849 case TYPE_INT_4: 2850 params[3] = (GLfloat) v.value_int_4[3]; 2851 case TYPE_INT_3: 2852 params[2] = (GLfloat) v.value_int_4[2]; 2853 case TYPE_INT_2: 2854 case TYPE_ENUM_2: 2855 params[1] = (GLfloat) v.value_int_4[1]; 2856 case TYPE_INT: 2857 case TYPE_ENUM: 2858 case TYPE_ENUM16: 2859 params[0] = (GLfloat) v.value_int_4[0]; 2860 break; 2861 2862 case TYPE_INT_N: 2863 for (i = 0; i < v.value_int_n.n; i++) 2864 params[i] = (GLfloat) v.value_int_n.ints[i]; 2865 break; 2866 2867 case TYPE_UINT_4: 2868 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]); 2869 case TYPE_UINT_3: 2870 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]); 2871 case TYPE_UINT_2: 2872 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]); 2873 case TYPE_UINT: 2874 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]); 2875 break; 2876 2877 case TYPE_INT64: 2878 params[0] = (GLfloat) v.value_int64; 2879 break; 2880 2881 case TYPE_BOOLEAN: 2882 params[0] = BOOLEAN_TO_FLOAT(v.value_bool); 2883 break; 2884 2885 case TYPE_UBYTE: 2886 params[0] = (GLfloat) v.value_ubyte; 2887 break; 2888 2889 case TYPE_SHORT: 2890 params[0] = (GLfloat) v.value_short; 2891 break; 2892 2893 case TYPE_MATRIX: 2894 m = *(GLmatrix **) &v; 2895 for (i = 0; i < 16; i++) 2896 params[i] = m->m[i]; 2897 break; 2898 2899 case TYPE_MATRIX_T: 2900 m = *(GLmatrix **) &v; 2901 for (i = 0; i < 16; i++) 2902 params[i] = m->m[transpose[i]]; 2903 break; 2904 2905 default: 2906 ; 2907 } 2908} 2909 2910void GLAPIENTRY 2911_mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params) 2912{ 2913 int i; 2914 GLmatrix *m; 2915 union value v; 2916 enum value_type type = 2917 find_value_indexed("glGetDoublei_v", pname, index, &v); 2918 2919 switch (type) { 2920 case TYPE_FLOAT_4: 2921 case TYPE_FLOATN_4: 2922 params[3] = (GLdouble) v.value_float_4[3]; 2923 case TYPE_FLOAT_3: 2924 case TYPE_FLOATN_3: 2925 params[2] = (GLdouble) v.value_float_4[2]; 2926 case TYPE_FLOAT_2: 2927 case TYPE_FLOATN_2: 2928 params[1] = (GLdouble) v.value_float_4[1]; 2929 case TYPE_FLOAT: 2930 case TYPE_FLOATN: 2931 params[0] = (GLdouble) v.value_float_4[0]; 2932 break; 2933 2934 case TYPE_DOUBLEN_2: 2935 params[1] = v.value_double_2[1]; 2936 case TYPE_DOUBLEN: 2937 params[0] = v.value_double_2[0]; 2938 break; 2939 2940 case TYPE_INT_4: 2941 params[3] = (GLdouble) v.value_int_4[3]; 2942 case TYPE_INT_3: 2943 params[2] = (GLdouble) v.value_int_4[2]; 2944 case TYPE_INT_2: 2945 case TYPE_ENUM_2: 2946 params[1] = (GLdouble) v.value_int_4[1]; 2947 case TYPE_INT: 2948 case TYPE_ENUM: 2949 case TYPE_ENUM16: 2950 params[0] = (GLdouble) v.value_int_4[0]; 2951 break; 2952 2953 case TYPE_INT_N: 2954 for (i = 0; i < v.value_int_n.n; i++) 2955 params[i] = (GLdouble) v.value_int_n.ints[i]; 2956 break; 2957 2958 case TYPE_UINT_4: 2959 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]); 2960 case TYPE_UINT_3: 2961 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]); 2962 case TYPE_UINT_2: 2963 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]); 2964 case TYPE_UINT: 2965 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]); 2966 break; 2967 2968 case TYPE_INT64: 2969 params[0] = (GLdouble) v.value_int64; 2970 break; 2971 2972 case TYPE_BOOLEAN: 2973 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool); 2974 break; 2975 2976 case TYPE_UBYTE: 2977 params[0] = (GLdouble) v.value_ubyte; 2978 break; 2979 2980 case TYPE_SHORT: 2981 params[0] = (GLdouble) v.value_short; 2982 break; 2983 2984 case TYPE_MATRIX: 2985 m = *(GLmatrix **) &v; 2986 for (i = 0; i < 16; i++) 2987 params[i] = (GLdouble) m->m[i]; 2988 break; 2989 2990 case TYPE_MATRIX_T: 2991 m = *(GLmatrix **) &v; 2992 for (i = 0; i < 16; i++) 2993 params[i] = (GLdouble) m->m[transpose[i]]; 2994 break; 2995 2996 default: 2997 ; 2998 } 2999} 3000 3001void GLAPIENTRY 3002_mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data) 3003{ 3004 GLsizei size; 3005 union value v; 3006 enum value_type type; 3007 const char *func = "glGetUnsignedBytei_vEXT"; 3008 3009 GET_CURRENT_CONTEXT(ctx); 3010 3011 if (!ctx->Extensions.EXT_memory_object) { 3012 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); 3013 return; 3014 } 3015 3016 type = find_value_indexed(func, target, index, &v); 3017 size = get_value_size(type, &v); 3018 if (size <= 0) { 3019 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()"); 3020 } 3021 3022 switch (type) { 3023 case TYPE_UINT: 3024 case TYPE_INT: 3025 case TYPE_INT_2: 3026 case TYPE_UINT_2: 3027 case TYPE_INT_3: 3028 case TYPE_UINT_3: 3029 case TYPE_INT_4: 3030 case TYPE_UINT_4: 3031 case TYPE_INT64: 3032 case TYPE_ENUM16: 3033 case TYPE_ENUM: 3034 case TYPE_ENUM_2: 3035 case TYPE_BOOLEAN: 3036 case TYPE_UBYTE: 3037 case TYPE_SHORT: 3038 case TYPE_FLOAT: 3039 case TYPE_FLOATN: 3040 case TYPE_FLOAT_2: 3041 case TYPE_FLOATN_2: 3042 case TYPE_FLOAT_3: 3043 case TYPE_FLOATN_3: 3044 case TYPE_FLOAT_4: 3045 case TYPE_FLOATN_4: 3046 case TYPE_FLOAT_8: 3047 case TYPE_DOUBLEN: 3048 case TYPE_DOUBLEN_2: 3049 case TYPE_MATRIX: 3050 case TYPE_MATRIX_T: 3051 memcpy(data, &v.value_int, size); 3052 break; 3053 case TYPE_INT_N: 3054 memcpy(data, &v.value_int_n.ints, size); 3055 break; 3056 default: 3057 break; /* nothing - GL error was recorded */ 3058 } 3059} 3060 3061void GLAPIENTRY 3062_mesa_GetFixedv(GLenum pname, GLfixed *params) 3063{ 3064 const struct value_desc *d; 3065 union value v; 3066 GLmatrix *m; 3067 int shift, i; 3068 void *p; 3069 3070 d = find_value("glGetDoublev", pname, &p, &v); 3071 switch (d->type) { 3072 case TYPE_INVALID: 3073 break; 3074 case TYPE_CONST: 3075 params[0] = INT_TO_FIXED(d->offset); 3076 break; 3077 3078 case TYPE_FLOAT_4: 3079 case TYPE_FLOATN_4: 3080 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); 3081 case TYPE_FLOAT_3: 3082 case TYPE_FLOATN_3: 3083 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); 3084 case TYPE_FLOAT_2: 3085 case TYPE_FLOATN_2: 3086 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); 3087 case TYPE_FLOAT: 3088 case TYPE_FLOATN: 3089 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); 3090 break; 3091 3092 case TYPE_DOUBLEN_2: 3093 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]); 3094 case TYPE_DOUBLEN: 3095 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); 3096 break; 3097 3098 case TYPE_INT_4: 3099 case TYPE_UINT_4: 3100 params[3] = INT_TO_FIXED(((GLint *) p)[3]); 3101 case TYPE_INT_3: 3102 case TYPE_UINT_3: 3103 params[2] = INT_TO_FIXED(((GLint *) p)[2]); 3104 case TYPE_INT_2: 3105 case TYPE_UINT_2: 3106 case TYPE_ENUM_2: 3107 params[1] = INT_TO_FIXED(((GLint *) p)[1]); 3108 case TYPE_INT: 3109 case TYPE_UINT: 3110 case TYPE_ENUM: 3111 params[0] = INT_TO_FIXED(((GLint *) p)[0]); 3112 break; 3113 3114 case TYPE_ENUM16: 3115 params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0])); 3116 break; 3117 3118 case TYPE_INT_N: 3119 for (i = 0; i < v.value_int_n.n; i++) 3120 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]); 3121 break; 3122 3123 case TYPE_INT64: 3124 params[0] = ((GLint64 *) p)[0]; 3125 break; 3126 3127 case TYPE_BOOLEAN: 3128 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]); 3129 break; 3130 3131 case TYPE_UBYTE: 3132 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]); 3133 break; 3134 3135 case TYPE_SHORT: 3136 params[0] = INT_TO_FIXED(((GLshort *) p)[0]); 3137 break; 3138 3139 case TYPE_MATRIX: 3140 m = *(GLmatrix **) p; 3141 for (i = 0; i < 16; i++) 3142 params[i] = FLOAT_TO_FIXED(m->m[i]); 3143 break; 3144 3145 case TYPE_MATRIX_T: 3146 m = *(GLmatrix **) p; 3147 for (i = 0; i < 16; i++) 3148 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); 3149 break; 3150 3151 case TYPE_BIT_0: 3152 case TYPE_BIT_1: 3153 case TYPE_BIT_2: 3154 case TYPE_BIT_3: 3155 case TYPE_BIT_4: 3156 case TYPE_BIT_5: 3157 case TYPE_BIT_6: 3158 case TYPE_BIT_7: 3159 shift = d->type - TYPE_BIT_0; 3160 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1); 3161 break; 3162 } 3163} 3164