101e04c3fSmrg/* 201e04c3fSmrg * Copyright 2017 Advanced Micro Devices, Inc. 301e04c3fSmrg * 401e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 501e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 601e04c3fSmrg * to deal in the Software without restriction, including without limitation 701e04c3fSmrg * on the rights to use, copy, modify, merge, publish, distribute, sub 801e04c3fSmrg * license, and/or sell copies of the Software, and to permit persons to whom 901e04c3fSmrg * the Software is furnished to do so, subject to the following conditions: 1001e04c3fSmrg * 1101e04c3fSmrg * The above copyright notice and this permission notice (including the next 1201e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1301e04c3fSmrg * Software. 1401e04c3fSmrg * 1501e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 1601e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 1701e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 1801e04c3fSmrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 1901e04c3fSmrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 2001e04c3fSmrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 2101e04c3fSmrg * USE OR OTHER DEALINGS IN THE SOFTWARE. 2201e04c3fSmrg */ 2301e04c3fSmrg 2401e04c3fSmrg#ifndef GLSPIRV_H 2501e04c3fSmrg#define GLSPIRV_H 2601e04c3fSmrg 2701e04c3fSmrg#include "compiler/nir/nir.h" 2801e04c3fSmrg 2901e04c3fSmrg#ifdef __cplusplus 3001e04c3fSmrgextern "C" { 3101e04c3fSmrg#endif 3201e04c3fSmrg 3301e04c3fSmrgstruct gl_shader_program; 3401e04c3fSmrgstruct gl_context; 3501e04c3fSmrgstruct gl_shader; 3601e04c3fSmrg 3701e04c3fSmrg/** 3801e04c3fSmrg * A SPIR-V module contains the raw SPIR-V binary as set by ShaderBinary. 3901e04c3fSmrg * 4001e04c3fSmrg * It is reference-counted, because the same module can be attached to multiple 4101e04c3fSmrg * shader objects simultaneously. 4201e04c3fSmrg */ 4301e04c3fSmrgstruct gl_spirv_module { 4401e04c3fSmrg unsigned RefCount; 4501e04c3fSmrg GLint Length; 4601e04c3fSmrg char Binary[0]; 4701e04c3fSmrg}; 4801e04c3fSmrg 4901e04c3fSmrg/** 5001e04c3fSmrg * SPIR-V data needed to compile and link a SPIR-V shader. 5101e04c3fSmrg * 5201e04c3fSmrg * It includes a SPIR-V binary that is potentially shared among different 5301e04c3fSmrg * shaders; and shader-specific specialization constants and entry point. 5401e04c3fSmrg * 5501e04c3fSmrg * It is reference-counted because it is shared between gl_shader and its 5601e04c3fSmrg * corresponding gl_linked_shader. 5701e04c3fSmrg */ 5801e04c3fSmrgstruct gl_shader_spirv_data { 5901e04c3fSmrg GLint RefCount; 6001e04c3fSmrg 6101e04c3fSmrg struct gl_spirv_module *SpirVModule; 6201e04c3fSmrg 6301e04c3fSmrg GLchar *SpirVEntryPoint; 6401e04c3fSmrg 6501e04c3fSmrg GLuint NumSpecializationConstants; 6601e04c3fSmrg GLuint *SpecializationConstantsIndex; 6701e04c3fSmrg GLuint *SpecializationConstantsValue; 6801e04c3fSmrg}; 6901e04c3fSmrg 7001e04c3fSmrgvoid 7101e04c3fSmrg_mesa_spirv_module_reference(struct gl_spirv_module **dest, 7201e04c3fSmrg struct gl_spirv_module *src); 7301e04c3fSmrg 7401e04c3fSmrgvoid 7501e04c3fSmrg_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest, 7601e04c3fSmrg struct gl_shader_spirv_data *src); 7701e04c3fSmrg 7801e04c3fSmrgvoid 7901e04c3fSmrg_mesa_spirv_shader_binary(struct gl_context *ctx, 8001e04c3fSmrg unsigned n, struct gl_shader **shaders, 8101e04c3fSmrg const void* binary, size_t length); 8201e04c3fSmrg 8301e04c3fSmrgvoid 8401e04c3fSmrg_mesa_spirv_link_shaders(struct gl_context *ctx, 8501e04c3fSmrg struct gl_shader_program *prog); 8601e04c3fSmrg 8701e04c3fSmrgnir_shader * 8801e04c3fSmrg_mesa_spirv_to_nir(struct gl_context *ctx, 8901e04c3fSmrg const struct gl_shader_program *prog, 9001e04c3fSmrg gl_shader_stage stage, 9101e04c3fSmrg const nir_shader_compiler_options *options); 9201e04c3fSmrg 9301e04c3fSmrg/** 9401e04c3fSmrg * \name API functions 9501e04c3fSmrg */ 9601e04c3fSmrg/*@{*/ 9701e04c3fSmrg 9801e04c3fSmrgvoid GLAPIENTRY 9901e04c3fSmrg_mesa_SpecializeShaderARB(GLuint shader, 10001e04c3fSmrg const GLchar *pEntryPoint, 10101e04c3fSmrg GLuint numSpecializationConstants, 10201e04c3fSmrg const GLuint *pConstantIndex, 10301e04c3fSmrg const GLuint *pConstantValue); 10401e04c3fSmrg 10501e04c3fSmrg/*@}*/ 10601e04c3fSmrg 10701e04c3fSmrg#ifdef __cplusplus 10801e04c3fSmrg} 10901e04c3fSmrg#endif 11001e04c3fSmrg 11101e04c3fSmrg#endif /* GLSPIRV_H */ 112