polygon.c revision 7117f1b4
1/** 2 * \file polygon.c 3 * Polygon operations. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * Version: 6.5.1 9 * 10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 11 * 12 * Permission is hereby granted, free of charge, to any person obtaining a 13 * copy of this software and associated documentation files (the "Software"), 14 * to deal in the Software without restriction, including without limitation 15 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 16 * and/or sell copies of the Software, and to permit persons to whom the 17 * Software is furnished to do so, subject to the following conditions: 18 * 19 * The above copyright notice and this permission notice shall be included 20 * in all copies or substantial portions of the Software. 21 * 22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#include "glheader.h" 32#include "imports.h" 33#include "bufferobj.h" 34#include "context.h" 35#include "image.h" 36#include "enums.h" 37#include "macros.h" 38#include "polygon.h" 39#include "mtypes.h" 40 41 42/** 43 * Specify whether to cull front- or back-facing facets. 44 * 45 * \param mode culling mode. 46 * 47 * \sa glCullFace(). 48 * 49 * Verifies the parameter and updates gl_polygon_attrib::CullFaceMode. On 50 * change, flushes the vertices and notifies the driver via 51 * the dd_function_table::CullFace callback. 52 */ 53void GLAPIENTRY 54_mesa_CullFace( GLenum mode ) 55{ 56 GET_CURRENT_CONTEXT(ctx); 57 ASSERT_OUTSIDE_BEGIN_END(ctx); 58 59 if (MESA_VERBOSE&VERBOSE_API) 60 _mesa_debug(ctx, "glCullFace %s\n", _mesa_lookup_enum_by_nr(mode)); 61 62 if (mode!=GL_FRONT && mode!=GL_BACK && mode!=GL_FRONT_AND_BACK) { 63 _mesa_error( ctx, GL_INVALID_ENUM, "glCullFace" ); 64 return; 65 } 66 67 if (ctx->Polygon.CullFaceMode == mode) 68 return; 69 70 FLUSH_VERTICES(ctx, _NEW_POLYGON); 71 ctx->Polygon.CullFaceMode = mode; 72 73 if (ctx->Driver.CullFace) 74 ctx->Driver.CullFace( ctx, mode ); 75} 76 77 78/** 79 * Define front- and back-facing 80 * 81 * \param mode orientation of front-facing polygons. 82 * 83 * \sa glFrontFace(). 84 * 85 * Verifies the parameter and updates gl_polygon_attrib::FrontFace. On change 86 * flushes the vertices and notifies the driver via 87 * the dd_function_table::FrontFace callback. 88 */ 89void GLAPIENTRY 90_mesa_FrontFace( GLenum mode ) 91{ 92 GET_CURRENT_CONTEXT(ctx); 93 ASSERT_OUTSIDE_BEGIN_END(ctx); 94 95 if (MESA_VERBOSE&VERBOSE_API) 96 _mesa_debug(ctx, "glFrontFace %s\n", _mesa_lookup_enum_by_nr(mode)); 97 98 if (mode!=GL_CW && mode!=GL_CCW) { 99 _mesa_error( ctx, GL_INVALID_ENUM, "glFrontFace" ); 100 return; 101 } 102 103 if (ctx->Polygon.FrontFace == mode) 104 return; 105 106 FLUSH_VERTICES(ctx, _NEW_POLYGON); 107 ctx->Polygon.FrontFace = mode; 108 109 ctx->Polygon._FrontBit = (GLboolean) (mode == GL_CW); 110 111 if (ctx->Driver.FrontFace) 112 ctx->Driver.FrontFace( ctx, mode ); 113} 114 115 116/** 117 * Set the polygon rasterization mode. 118 * 119 * \param face the polygons which \p mode applies to. 120 * \param mode how polygons should be rasterized. 121 * 122 * \sa glPolygonMode(). 123 * 124 * Verifies the parameters and updates gl_polygon_attrib::FrontMode and 125 * gl_polygon_attrib::BackMode. On change flushes the vertices and notifies the 126 * driver via the dd_function_table::PolygonMode callback. 127 */ 128void GLAPIENTRY 129_mesa_PolygonMode( GLenum face, GLenum mode ) 130{ 131 GET_CURRENT_CONTEXT(ctx); 132 ASSERT_OUTSIDE_BEGIN_END(ctx); 133 134 if (MESA_VERBOSE&VERBOSE_API) 135 _mesa_debug(ctx, "glPolygonMode %s %s\n", 136 _mesa_lookup_enum_by_nr(face), 137 _mesa_lookup_enum_by_nr(mode)); 138 139 if (mode!=GL_POINT && mode!=GL_LINE && mode!=GL_FILL) { 140 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(mode)" ); 141 return; 142 } 143 144 switch (face) { 145 case GL_FRONT: 146 if (ctx->Polygon.FrontMode == mode) 147 return; 148 FLUSH_VERTICES(ctx, _NEW_POLYGON); 149 ctx->Polygon.FrontMode = mode; 150 break; 151 case GL_FRONT_AND_BACK: 152 if (ctx->Polygon.FrontMode == mode && 153 ctx->Polygon.BackMode == mode) 154 return; 155 FLUSH_VERTICES(ctx, _NEW_POLYGON); 156 ctx->Polygon.FrontMode = mode; 157 ctx->Polygon.BackMode = mode; 158 break; 159 case GL_BACK: 160 if (ctx->Polygon.BackMode == mode) 161 return; 162 FLUSH_VERTICES(ctx, _NEW_POLYGON); 163 ctx->Polygon.BackMode = mode; 164 break; 165 default: 166 _mesa_error( ctx, GL_INVALID_ENUM, "glPolygonMode(face)" ); 167 return; 168 } 169 170 if (ctx->Polygon.FrontMode == GL_FILL && ctx->Polygon.BackMode == GL_FILL) 171 ctx->_TriangleCaps &= ~DD_TRI_UNFILLED; 172 else 173 ctx->_TriangleCaps |= DD_TRI_UNFILLED; 174 175 if (ctx->Driver.PolygonMode) 176 ctx->Driver.PolygonMode(ctx, face, mode); 177} 178 179#if _HAVE_FULL_GL 180 181 182/** 183 * This routine updates the ctx->Polygon.Stipple state. 184 * If we're getting the stipple data from a PBO, we map the buffer 185 * in order to access the data. 186 * In any case, we obey the current pixel unpacking parameters when fetching 187 * the stipple data. 188 * 189 * In the future, this routine should be used as a fallback, called via 190 * ctx->Driver.PolygonStipple(). We'll have to update all the DRI drivers 191 * too. 192 */ 193void 194_mesa_polygon_stipple(GLcontext *ctx, const GLubyte *pattern) 195{ 196 if (ctx->Unpack.BufferObj->Name) { 197 /* Get/unpack the stipple pattern from a PBO */ 198 GLubyte *buf; 199 if (!_mesa_validate_pbo_access(2, &ctx->Unpack, 32, 32, 1, 200 GL_COLOR_INDEX, GL_BITMAP, pattern)) { 201 _mesa_error(ctx, GL_INVALID_OPERATION, 202 "glPolygonStipple(bad PBO access)"); 203 return; 204 } 205 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, 206 GL_READ_ONLY_ARB, 207 ctx->Unpack.BufferObj); 208 if (!buf) { 209 _mesa_error(ctx, GL_INVALID_OPERATION, 210 "glPolygonStipple(PBO mapped)"); 211 return; 212 } 213 buf = ADD_POINTERS(buf, pattern); 214 _mesa_unpack_polygon_stipple(buf, ctx->PolygonStipple, &ctx->Unpack); 215 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, 216 ctx->Unpack.BufferObj); 217 } 218 else { 219 /* Get/unpack the stipple pattern from user memory */ 220 _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); 221 } 222} 223 224 225/** 226 * Called by glPolygonStipple. 227 */ 228void GLAPIENTRY 229_mesa_PolygonStipple( const GLubyte *pattern ) 230{ 231 GET_CURRENT_CONTEXT(ctx); 232 ASSERT_OUTSIDE_BEGIN_END(ctx); 233 234 if (MESA_VERBOSE&VERBOSE_API) 235 _mesa_debug(ctx, "glPolygonStipple\n"); 236 237 FLUSH_VERTICES(ctx, _NEW_POLYGONSTIPPLE); 238 239 _mesa_polygon_stipple(ctx, pattern); 240 241 if (ctx->Driver.PolygonStipple) 242 ctx->Driver.PolygonStipple(ctx, pattern); 243} 244 245 246/** 247 * Called by glPolygonStipple. 248 */ 249void GLAPIENTRY 250_mesa_GetPolygonStipple( GLubyte *dest ) 251{ 252 GET_CURRENT_CONTEXT(ctx); 253 ASSERT_OUTSIDE_BEGIN_END(ctx); 254 255 if (MESA_VERBOSE&VERBOSE_API) 256 _mesa_debug(ctx, "glGetPolygonStipple\n"); 257 258 /* XXX someday we may put this code into a separate function and call 259 * it with ctx->Driver.GetPolygonStipple(). 260 */ 261 if (ctx->Pack.BufferObj->Name) { 262 /* Put/pack the stipple pattern into a PBO */ 263 GLubyte *buf; 264 if (!_mesa_validate_pbo_access(2, &ctx->Pack, 32, 32, 1, 265 GL_COLOR_INDEX, GL_BITMAP, dest)) { 266 _mesa_error(ctx, GL_INVALID_OPERATION, 267 "glGetPolygonStipple(bad PBO access)"); 268 return; 269 } 270 buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, 271 GL_WRITE_ONLY_ARB, 272 ctx->Pack.BufferObj); 273 if (!buf) { 274 _mesa_error(ctx, GL_INVALID_OPERATION, 275 "glGetPolygonStipple(PBO mapped)"); 276 return; 277 } 278 buf = ADD_POINTERS(buf, dest); 279 _mesa_pack_polygon_stipple(ctx->PolygonStipple, buf, &ctx->Pack); 280 ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, 281 ctx->Pack.BufferObj); 282 } 283 else { 284 /* Put/pack the stipple pattern into user memory */ 285 _mesa_pack_polygon_stipple(ctx->PolygonStipple, dest, &ctx->Pack); 286 } 287} 288 289 290void GLAPIENTRY 291_mesa_PolygonOffset( GLfloat factor, GLfloat units ) 292{ 293 GET_CURRENT_CONTEXT(ctx); 294 ASSERT_OUTSIDE_BEGIN_END(ctx); 295 296 if (MESA_VERBOSE&VERBOSE_API) 297 _mesa_debug(ctx, "glPolygonOffset %f %f\n", factor, units); 298 299 if (ctx->Polygon.OffsetFactor == factor && 300 ctx->Polygon.OffsetUnits == units) 301 return; 302 303 FLUSH_VERTICES(ctx, _NEW_POLYGON); 304 ctx->Polygon.OffsetFactor = factor; 305 ctx->Polygon.OffsetUnits = units; 306 307 if (ctx->Driver.PolygonOffset) 308 ctx->Driver.PolygonOffset( ctx, factor, units ); 309} 310 311 312void GLAPIENTRY 313_mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) 314{ 315 GET_CURRENT_CONTEXT(ctx); 316 /* XXX mult by DepthMaxF here??? */ 317 _mesa_PolygonOffset(factor, bias * ctx->DrawBuffer->_DepthMaxF ); 318} 319 320#endif 321 322 323/**********************************************************************/ 324/** \name Initialization */ 325/*@{*/ 326 327/** 328 * Initialize the context polygon state. 329 * 330 * \param ctx GL context. 331 * 332 * Initializes __GLcontextRec::Polygon and __GLcontextRec::PolygonStipple 333 * attribute groups. 334 */ 335void _mesa_init_polygon( GLcontext * ctx ) 336{ 337 /* Polygon group */ 338 ctx->Polygon.CullFlag = GL_FALSE; 339 ctx->Polygon.CullFaceMode = GL_BACK; 340 ctx->Polygon.FrontFace = GL_CCW; 341 ctx->Polygon._FrontBit = 0; 342 ctx->Polygon.FrontMode = GL_FILL; 343 ctx->Polygon.BackMode = GL_FILL; 344 ctx->Polygon.SmoothFlag = GL_FALSE; 345 ctx->Polygon.StippleFlag = GL_FALSE; 346 ctx->Polygon.OffsetFactor = 0.0F; 347 ctx->Polygon.OffsetUnits = 0.0F; 348 ctx->Polygon.OffsetPoint = GL_FALSE; 349 ctx->Polygon.OffsetLine = GL_FALSE; 350 ctx->Polygon.OffsetFill = GL_FALSE; 351 352 353 /* Polygon Stipple group */ 354 MEMSET( ctx->PolygonStipple, 0xff, 32*sizeof(GLuint) ); 355} 356 357/*@}*/ 358