rastpos.c revision cdc920a0
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5.3 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26/** 27 * \file rastpos.c 28 * Raster position operations. 29 */ 30 31#include "glheader.h" 32#include "context.h" 33#include "feedback.h" 34#include "macros.h" 35#include "rastpos.h" 36#include "state.h" 37#include "main/dispatch.h" 38 39 40#if FEATURE_rastpos 41 42 43/** 44 * Helper function for all the RasterPos functions. 45 */ 46static void 47rasterpos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 48{ 49 GET_CURRENT_CONTEXT(ctx); 50 GLfloat p[4]; 51 52 p[0] = x; 53 p[1] = y; 54 p[2] = z; 55 p[3] = w; 56 57 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 58 FLUSH_CURRENT(ctx, 0); 59 60 if (ctx->NewState) 61 _mesa_update_state( ctx ); 62 63 ctx->Driver.RasterPos(ctx, p); 64} 65 66 67static void GLAPIENTRY 68_mesa_RasterPos2d(GLdouble x, GLdouble y) 69{ 70 rasterpos((GLfloat)x, (GLfloat)y, (GLfloat)0.0, (GLfloat)1.0); 71} 72 73static void GLAPIENTRY 74_mesa_RasterPos2f(GLfloat x, GLfloat y) 75{ 76 rasterpos(x, y, 0.0F, 1.0F); 77} 78 79static void GLAPIENTRY 80_mesa_RasterPos2i(GLint x, GLint y) 81{ 82 rasterpos((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 83} 84 85static void GLAPIENTRY 86_mesa_RasterPos2s(GLshort x, GLshort y) 87{ 88 rasterpos(x, y, 0.0F, 1.0F); 89} 90 91static void GLAPIENTRY 92_mesa_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) 93{ 94 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 95} 96 97static void GLAPIENTRY 98_mesa_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) 99{ 100 rasterpos(x, y, z, 1.0F); 101} 102 103static void GLAPIENTRY 104_mesa_RasterPos3i(GLint x, GLint y, GLint z) 105{ 106 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 107} 108 109static void GLAPIENTRY 110_mesa_RasterPos3s(GLshort x, GLshort y, GLshort z) 111{ 112 rasterpos(x, y, z, 1.0F); 113} 114 115static void GLAPIENTRY 116_mesa_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 117{ 118 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 119} 120 121static void GLAPIENTRY 122_mesa_RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 123{ 124 rasterpos(x, y, z, w); 125} 126 127static void GLAPIENTRY 128_mesa_RasterPos4i(GLint x, GLint y, GLint z, GLint w) 129{ 130 rasterpos((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 131} 132 133static void GLAPIENTRY 134_mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) 135{ 136 rasterpos(x, y, z, w); 137} 138 139static void GLAPIENTRY 140_mesa_RasterPos2dv(const GLdouble *v) 141{ 142 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 143} 144 145static void GLAPIENTRY 146_mesa_RasterPos2fv(const GLfloat *v) 147{ 148 rasterpos(v[0], v[1], 0.0F, 1.0F); 149} 150 151static void GLAPIENTRY 152_mesa_RasterPos2iv(const GLint *v) 153{ 154 rasterpos((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 155} 156 157static void GLAPIENTRY 158_mesa_RasterPos2sv(const GLshort *v) 159{ 160 rasterpos(v[0], v[1], 0.0F, 1.0F); 161} 162 163static void GLAPIENTRY 164_mesa_RasterPos3dv(const GLdouble *v) 165{ 166 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 167} 168 169static void GLAPIENTRY 170_mesa_RasterPos3fv(const GLfloat *v) 171{ 172 rasterpos(v[0], v[1], v[2], 1.0F); 173} 174 175static void GLAPIENTRY 176_mesa_RasterPos3iv(const GLint *v) 177{ 178 rasterpos((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 179} 180 181static void GLAPIENTRY 182_mesa_RasterPos3sv(const GLshort *v) 183{ 184 rasterpos(v[0], v[1], v[2], 1.0F); 185} 186 187static void GLAPIENTRY 188_mesa_RasterPos4dv(const GLdouble *v) 189{ 190 rasterpos((GLfloat) v[0], (GLfloat) v[1], 191 (GLfloat) v[2], (GLfloat) v[3]); 192} 193 194static void GLAPIENTRY 195_mesa_RasterPos4fv(const GLfloat *v) 196{ 197 rasterpos(v[0], v[1], v[2], v[3]); 198} 199 200static void GLAPIENTRY 201_mesa_RasterPos4iv(const GLint *v) 202{ 203 rasterpos((GLfloat) v[0], (GLfloat) v[1], 204 (GLfloat) v[2], (GLfloat) v[3]); 205} 206 207static void GLAPIENTRY 208_mesa_RasterPos4sv(const GLshort *v) 209{ 210 rasterpos(v[0], v[1], v[2], v[3]); 211} 212 213 214/**********************************************************************/ 215/*** GL_ARB_window_pos / GL_MESA_window_pos ***/ 216/**********************************************************************/ 217 218 219/** 220 * All glWindowPosMESA and glWindowPosARB commands call this function to 221 * update the current raster position. 222 */ 223static void 224window_pos3f(GLfloat x, GLfloat y, GLfloat z) 225{ 226 GET_CURRENT_CONTEXT(ctx); 227 GLfloat z2; 228 229 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 230 FLUSH_CURRENT(ctx, 0); 231 232 z2 = CLAMP(z, 0.0F, 1.0F) * (ctx->Viewport.Far - ctx->Viewport.Near) 233 + ctx->Viewport.Near; 234 235 /* set raster position */ 236 ctx->Current.RasterPos[0] = x; 237 ctx->Current.RasterPos[1] = y; 238 ctx->Current.RasterPos[2] = z2; 239 ctx->Current.RasterPos[3] = 1.0F; 240 241 ctx->Current.RasterPosValid = GL_TRUE; 242 243 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) 244 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; 245 else 246 ctx->Current.RasterDistance = 0.0; 247 248 /* raster color = current color or index */ 249 ctx->Current.RasterColor[0] 250 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); 251 ctx->Current.RasterColor[1] 252 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); 253 ctx->Current.RasterColor[2] 254 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); 255 ctx->Current.RasterColor[3] 256 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); 257 ctx->Current.RasterSecondaryColor[0] 258 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); 259 ctx->Current.RasterSecondaryColor[1] 260 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); 261 ctx->Current.RasterSecondaryColor[2] 262 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); 263 ctx->Current.RasterSecondaryColor[3] 264 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); 265 266 /* raster texcoord = current texcoord */ 267 { 268 GLuint texSet; 269 for (texSet = 0; texSet < ctx->Const.MaxTextureCoordUnits; texSet++) { 270 assert(texSet < Elements(ctx->Current.RasterTexCoords)); 271 COPY_4FV( ctx->Current.RasterTexCoords[texSet], 272 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); 273 } 274 } 275 276 if (ctx->RenderMode==GL_SELECT) { 277 _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] ); 278 } 279} 280 281 282/* This is just to support the GL_MESA_window_pos version */ 283static void 284window_pos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 285{ 286 GET_CURRENT_CONTEXT(ctx); 287 window_pos3f(x, y, z); 288 ctx->Current.RasterPos[3] = w; 289} 290 291 292static void GLAPIENTRY 293_mesa_WindowPos2dMESA(GLdouble x, GLdouble y) 294{ 295 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 296} 297 298static void GLAPIENTRY 299_mesa_WindowPos2fMESA(GLfloat x, GLfloat y) 300{ 301 window_pos4f(x, y, 0.0F, 1.0F); 302} 303 304static void GLAPIENTRY 305_mesa_WindowPos2iMESA(GLint x, GLint y) 306{ 307 window_pos4f((GLfloat) x, (GLfloat) y, 0.0F, 1.0F); 308} 309 310static void GLAPIENTRY 311_mesa_WindowPos2sMESA(GLshort x, GLshort y) 312{ 313 window_pos4f(x, y, 0.0F, 1.0F); 314} 315 316static void GLAPIENTRY 317_mesa_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) 318{ 319 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 320} 321 322static void GLAPIENTRY 323_mesa_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) 324{ 325 window_pos4f(x, y, z, 1.0F); 326} 327 328static void GLAPIENTRY 329_mesa_WindowPos3iMESA(GLint x, GLint y, GLint z) 330{ 331 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F); 332} 333 334static void GLAPIENTRY 335_mesa_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) 336{ 337 window_pos4f(x, y, z, 1.0F); 338} 339 340static void GLAPIENTRY 341_mesa_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) 342{ 343 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 344} 345 346static void GLAPIENTRY 347_mesa_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) 348{ 349 window_pos4f(x, y, z, w); 350} 351 352static void GLAPIENTRY 353_mesa_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) 354{ 355 window_pos4f((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w); 356} 357 358static void GLAPIENTRY 359_mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) 360{ 361 window_pos4f(x, y, z, w); 362} 363 364static void GLAPIENTRY 365_mesa_WindowPos2dvMESA(const GLdouble *v) 366{ 367 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 368} 369 370static void GLAPIENTRY 371_mesa_WindowPos2fvMESA(const GLfloat *v) 372{ 373 window_pos4f(v[0], v[1], 0.0F, 1.0F); 374} 375 376static void GLAPIENTRY 377_mesa_WindowPos2ivMESA(const GLint *v) 378{ 379 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F); 380} 381 382static void GLAPIENTRY 383_mesa_WindowPos2svMESA(const GLshort *v) 384{ 385 window_pos4f(v[0], v[1], 0.0F, 1.0F); 386} 387 388static void GLAPIENTRY 389_mesa_WindowPos3dvMESA(const GLdouble *v) 390{ 391 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 392} 393 394static void GLAPIENTRY 395_mesa_WindowPos3fvMESA(const GLfloat *v) 396{ 397 window_pos4f(v[0], v[1], v[2], 1.0); 398} 399 400static void GLAPIENTRY 401_mesa_WindowPos3ivMESA(const GLint *v) 402{ 403 window_pos4f((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F); 404} 405 406static void GLAPIENTRY 407_mesa_WindowPos3svMESA(const GLshort *v) 408{ 409 window_pos4f(v[0], v[1], v[2], 1.0F); 410} 411 412static void GLAPIENTRY 413_mesa_WindowPos4dvMESA(const GLdouble *v) 414{ 415 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 416 (GLfloat) v[2], (GLfloat) v[3]); 417} 418 419static void GLAPIENTRY 420_mesa_WindowPos4fvMESA(const GLfloat *v) 421{ 422 window_pos4f(v[0], v[1], v[2], v[3]); 423} 424 425static void GLAPIENTRY 426_mesa_WindowPos4ivMESA(const GLint *v) 427{ 428 window_pos4f((GLfloat) v[0], (GLfloat) v[1], 429 (GLfloat) v[2], (GLfloat) v[3]); 430} 431 432static void GLAPIENTRY 433_mesa_WindowPos4svMESA(const GLshort *v) 434{ 435 window_pos4f(v[0], v[1], v[2], v[3]); 436} 437 438 439#if 0 440 441/* 442 * OpenGL implementation of glWindowPos*MESA() 443 */ 444void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) 445{ 446 GLfloat fx, fy; 447 448 /* Push current matrix mode and viewport attributes */ 449 glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT ); 450 451 /* Setup projection parameters */ 452 glMatrixMode( GL_PROJECTION ); 453 glPushMatrix(); 454 glLoadIdentity(); 455 glMatrixMode( GL_MODELVIEW ); 456 glPushMatrix(); 457 glLoadIdentity(); 458 459 glDepthRange( z, z ); 460 glViewport( (int) x - 1, (int) y - 1, 2, 2 ); 461 462 /* set the raster (window) position */ 463 fx = x - (int) x; 464 fy = y - (int) y; 465 glRasterPos4f( fx, fy, 0.0, w ); 466 467 /* restore matrices, viewport and matrix mode */ 468 glPopMatrix(); 469 glMatrixMode( GL_PROJECTION ); 470 glPopMatrix(); 471 472 glPopAttrib(); 473} 474 475#endif 476 477 478void 479_mesa_init_rastpos_dispatch(struct _glapi_table *disp) 480{ 481 SET_RasterPos2f(disp, _mesa_RasterPos2f); 482 SET_RasterPos2fv(disp, _mesa_RasterPos2fv); 483 SET_RasterPos2i(disp, _mesa_RasterPos2i); 484 SET_RasterPos2iv(disp, _mesa_RasterPos2iv); 485 SET_RasterPos2d(disp, _mesa_RasterPos2d); 486 SET_RasterPos2dv(disp, _mesa_RasterPos2dv); 487 SET_RasterPos2s(disp, _mesa_RasterPos2s); 488 SET_RasterPos2sv(disp, _mesa_RasterPos2sv); 489 SET_RasterPos3d(disp, _mesa_RasterPos3d); 490 SET_RasterPos3dv(disp, _mesa_RasterPos3dv); 491 SET_RasterPos3f(disp, _mesa_RasterPos3f); 492 SET_RasterPos3fv(disp, _mesa_RasterPos3fv); 493 SET_RasterPos3i(disp, _mesa_RasterPos3i); 494 SET_RasterPos3iv(disp, _mesa_RasterPos3iv); 495 SET_RasterPos3s(disp, _mesa_RasterPos3s); 496 SET_RasterPos3sv(disp, _mesa_RasterPos3sv); 497 SET_RasterPos4d(disp, _mesa_RasterPos4d); 498 SET_RasterPos4dv(disp, _mesa_RasterPos4dv); 499 SET_RasterPos4f(disp, _mesa_RasterPos4f); 500 SET_RasterPos4fv(disp, _mesa_RasterPos4fv); 501 SET_RasterPos4i(disp, _mesa_RasterPos4i); 502 SET_RasterPos4iv(disp, _mesa_RasterPos4iv); 503 SET_RasterPos4s(disp, _mesa_RasterPos4s); 504 SET_RasterPos4sv(disp, _mesa_RasterPos4sv); 505 506 /* 197. GL_MESA_window_pos */ 507 SET_WindowPos2dMESA(disp, _mesa_WindowPos2dMESA); 508 SET_WindowPos2dvMESA(disp, _mesa_WindowPos2dvMESA); 509 SET_WindowPos2fMESA(disp, _mesa_WindowPos2fMESA); 510 SET_WindowPos2fvMESA(disp, _mesa_WindowPos2fvMESA); 511 SET_WindowPos2iMESA(disp, _mesa_WindowPos2iMESA); 512 SET_WindowPos2ivMESA(disp, _mesa_WindowPos2ivMESA); 513 SET_WindowPos2sMESA(disp, _mesa_WindowPos2sMESA); 514 SET_WindowPos2svMESA(disp, _mesa_WindowPos2svMESA); 515 SET_WindowPos3dMESA(disp, _mesa_WindowPos3dMESA); 516 SET_WindowPos3dvMESA(disp, _mesa_WindowPos3dvMESA); 517 SET_WindowPos3fMESA(disp, _mesa_WindowPos3fMESA); 518 SET_WindowPos3fvMESA(disp, _mesa_WindowPos3fvMESA); 519 SET_WindowPos3iMESA(disp, _mesa_WindowPos3iMESA); 520 SET_WindowPos3ivMESA(disp, _mesa_WindowPos3ivMESA); 521 SET_WindowPos3sMESA(disp, _mesa_WindowPos3sMESA); 522 SET_WindowPos3svMESA(disp, _mesa_WindowPos3svMESA); 523 SET_WindowPos4dMESA(disp, _mesa_WindowPos4dMESA); 524 SET_WindowPos4dvMESA(disp, _mesa_WindowPos4dvMESA); 525 SET_WindowPos4fMESA(disp, _mesa_WindowPos4fMESA); 526 SET_WindowPos4fvMESA(disp, _mesa_WindowPos4fvMESA); 527 SET_WindowPos4iMESA(disp, _mesa_WindowPos4iMESA); 528 SET_WindowPos4ivMESA(disp, _mesa_WindowPos4ivMESA); 529 SET_WindowPos4sMESA(disp, _mesa_WindowPos4sMESA); 530 SET_WindowPos4svMESA(disp, _mesa_WindowPos4svMESA); 531} 532 533 534#endif /* FEATURE_rastpos */ 535 536 537/**********************************************************************/ 538/** \name Initialization */ 539/**********************************************************************/ 540/*@{*/ 541 542/** 543 * Initialize the context current raster position information. 544 * 545 * \param ctx GL context. 546 * 547 * Initialize the current raster position information in 548 * __GLcontextRec::Current, and adds the extension entry points to the 549 * dispatcher. 550 */ 551void _mesa_init_rastpos( GLcontext * ctx ) 552{ 553 int i; 554 555 ASSIGN_4V( ctx->Current.RasterPos, 0.0, 0.0, 0.0, 1.0 ); 556 ctx->Current.RasterDistance = 0.0; 557 ASSIGN_4V( ctx->Current.RasterColor, 1.0, 1.0, 1.0, 1.0 ); 558 ASSIGN_4V( ctx->Current.RasterSecondaryColor, 0.0, 0.0, 0.0, 1.0 ); 559 for (i = 0; i < Elements(ctx->Current.RasterTexCoords); i++) 560 ASSIGN_4V( ctx->Current.RasterTexCoords[i], 0.0, 0.0, 0.0, 1.0 ); 561 ctx->Current.RasterPosValid = GL_TRUE; 562} 563 564/*@}*/ 565