1/* 2 * Copyright 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Francisco Jerez <currojerez@riseup.net> 25 */ 26 27#include <assert.h> 28 29#include "shaderimage.h" 30#include "mtypes.h" 31#include "formats.h" 32#include "errors.h" 33#include "hash.h" 34#include "context.h" 35#include "texobj.h" 36#include "teximage.h" 37#include "enums.h" 38 39mesa_format 40_mesa_get_shader_image_format(GLenum format) 41{ 42 switch (format) { 43 case GL_RGBA32F: 44 return MESA_FORMAT_RGBA_FLOAT32; 45 46 case GL_RGBA16F: 47 return MESA_FORMAT_RGBA_FLOAT16; 48 49 case GL_RG32F: 50 return MESA_FORMAT_RG_FLOAT32; 51 52 case GL_RG16F: 53 return MESA_FORMAT_RG_FLOAT16; 54 55 case GL_R11F_G11F_B10F: 56 return MESA_FORMAT_R11G11B10_FLOAT; 57 58 case GL_R32F: 59 return MESA_FORMAT_R_FLOAT32; 60 61 case GL_R16F: 62 return MESA_FORMAT_R_FLOAT16; 63 64 case GL_RGBA32UI: 65 return MESA_FORMAT_RGBA_UINT32; 66 67 case GL_RGBA16UI: 68 return MESA_FORMAT_RGBA_UINT16; 69 70 case GL_RGB10_A2UI: 71 return MESA_FORMAT_R10G10B10A2_UINT; 72 73 case GL_RGBA8UI: 74 return MESA_FORMAT_RGBA_UINT8; 75 76 case GL_RG32UI: 77 return MESA_FORMAT_RG_UINT32; 78 79 case GL_RG16UI: 80 return MESA_FORMAT_RG_UINT16; 81 82 case GL_RG8UI: 83 return MESA_FORMAT_RG_UINT8; 84 85 case GL_R32UI: 86 return MESA_FORMAT_R_UINT32; 87 88 case GL_R16UI: 89 return MESA_FORMAT_R_UINT16; 90 91 case GL_R8UI: 92 return MESA_FORMAT_R_UINT8; 93 94 case GL_RGBA32I: 95 return MESA_FORMAT_RGBA_SINT32; 96 97 case GL_RGBA16I: 98 return MESA_FORMAT_RGBA_SINT16; 99 100 case GL_RGBA8I: 101 return MESA_FORMAT_RGBA_SINT8; 102 103 case GL_RG32I: 104 return MESA_FORMAT_RG_SINT32; 105 106 case GL_RG16I: 107 return MESA_FORMAT_RG_SINT16; 108 109 case GL_RG8I: 110 return MESA_FORMAT_RG_SINT8; 111 112 case GL_R32I: 113 return MESA_FORMAT_R_SINT32; 114 115 case GL_R16I: 116 return MESA_FORMAT_R_SINT16; 117 118 case GL_R8I: 119 return MESA_FORMAT_R_SINT8; 120 121 case GL_RGBA16: 122 return MESA_FORMAT_RGBA_UNORM16; 123 124 case GL_RGB10_A2: 125 return MESA_FORMAT_R10G10B10A2_UNORM; 126 127 case GL_RGBA8: 128 return MESA_FORMAT_RGBA_UNORM8; 129 130 case GL_RG16: 131 return MESA_FORMAT_RG_UNORM16; 132 133 case GL_RG8: 134 return MESA_FORMAT_RG_UNORM8; 135 136 case GL_R16: 137 return MESA_FORMAT_R_UNORM16; 138 139 case GL_R8: 140 return MESA_FORMAT_R_UNORM8; 141 142 case GL_RGBA16_SNORM: 143 return MESA_FORMAT_RGBA_SNORM16; 144 145 case GL_RGBA8_SNORM: 146 return MESA_FORMAT_RGBA_SNORM8; 147 148 case GL_RG16_SNORM: 149 return MESA_FORMAT_RG_SNORM16; 150 151 case GL_RG8_SNORM: 152 return MESA_FORMAT_RG_SNORM8; 153 154 case GL_R16_SNORM: 155 return MESA_FORMAT_R_SNORM16; 156 157 case GL_R8_SNORM: 158 return MESA_FORMAT_R_SNORM8; 159 160 default: 161 return MESA_FORMAT_NONE; 162 } 163} 164 165enum image_format_class 166{ 167 /** Not a valid image format. */ 168 IMAGE_FORMAT_CLASS_NONE = 0, 169 170 /** Classes of image formats you can cast into each other. */ 171 /** \{ */ 172 IMAGE_FORMAT_CLASS_1X8, 173 IMAGE_FORMAT_CLASS_1X16, 174 IMAGE_FORMAT_CLASS_1X32, 175 IMAGE_FORMAT_CLASS_2X8, 176 IMAGE_FORMAT_CLASS_2X16, 177 IMAGE_FORMAT_CLASS_2X32, 178 IMAGE_FORMAT_CLASS_10_11_11, 179 IMAGE_FORMAT_CLASS_4X8, 180 IMAGE_FORMAT_CLASS_4X16, 181 IMAGE_FORMAT_CLASS_4X32, 182 IMAGE_FORMAT_CLASS_2_10_10_10 183 /** \} */ 184}; 185 186static enum image_format_class 187get_image_format_class(mesa_format format) 188{ 189 switch (format) { 190 case MESA_FORMAT_RGBA_FLOAT32: 191 return IMAGE_FORMAT_CLASS_4X32; 192 193 case MESA_FORMAT_RGBA_FLOAT16: 194 return IMAGE_FORMAT_CLASS_4X16; 195 196 case MESA_FORMAT_RG_FLOAT32: 197 return IMAGE_FORMAT_CLASS_2X32; 198 199 case MESA_FORMAT_RG_FLOAT16: 200 return IMAGE_FORMAT_CLASS_2X16; 201 202 case MESA_FORMAT_R11G11B10_FLOAT: 203 return IMAGE_FORMAT_CLASS_10_11_11; 204 205 case MESA_FORMAT_R_FLOAT32: 206 return IMAGE_FORMAT_CLASS_1X32; 207 208 case MESA_FORMAT_R_FLOAT16: 209 return IMAGE_FORMAT_CLASS_1X16; 210 211 case MESA_FORMAT_RGBA_UINT32: 212 return IMAGE_FORMAT_CLASS_4X32; 213 214 case MESA_FORMAT_RGBA_UINT16: 215 return IMAGE_FORMAT_CLASS_4X16; 216 217 case MESA_FORMAT_R10G10B10A2_UINT: 218 return IMAGE_FORMAT_CLASS_2_10_10_10; 219 220 case MESA_FORMAT_RGBA_UINT8: 221 return IMAGE_FORMAT_CLASS_4X8; 222 223 case MESA_FORMAT_RG_UINT32: 224 return IMAGE_FORMAT_CLASS_2X32; 225 226 case MESA_FORMAT_RG_UINT16: 227 return IMAGE_FORMAT_CLASS_2X16; 228 229 case MESA_FORMAT_RG_UINT8: 230 return IMAGE_FORMAT_CLASS_2X8; 231 232 case MESA_FORMAT_R_UINT32: 233 return IMAGE_FORMAT_CLASS_1X32; 234 235 case MESA_FORMAT_R_UINT16: 236 return IMAGE_FORMAT_CLASS_1X16; 237 238 case MESA_FORMAT_R_UINT8: 239 return IMAGE_FORMAT_CLASS_1X8; 240 241 case MESA_FORMAT_RGBA_SINT32: 242 return IMAGE_FORMAT_CLASS_4X32; 243 244 case MESA_FORMAT_RGBA_SINT16: 245 return IMAGE_FORMAT_CLASS_4X16; 246 247 case MESA_FORMAT_RGBA_SINT8: 248 return IMAGE_FORMAT_CLASS_4X8; 249 250 case MESA_FORMAT_RG_SINT32: 251 return IMAGE_FORMAT_CLASS_2X32; 252 253 case MESA_FORMAT_RG_SINT16: 254 return IMAGE_FORMAT_CLASS_2X16; 255 256 case MESA_FORMAT_RG_SINT8: 257 return IMAGE_FORMAT_CLASS_2X8; 258 259 case MESA_FORMAT_R_SINT32: 260 return IMAGE_FORMAT_CLASS_1X32; 261 262 case MESA_FORMAT_R_SINT16: 263 return IMAGE_FORMAT_CLASS_1X16; 264 265 case MESA_FORMAT_R_SINT8: 266 return IMAGE_FORMAT_CLASS_1X8; 267 268 case MESA_FORMAT_RGBA_UNORM16: 269 return IMAGE_FORMAT_CLASS_4X16; 270 271 case MESA_FORMAT_R10G10B10A2_UNORM: 272 return IMAGE_FORMAT_CLASS_2_10_10_10; 273 274 case MESA_FORMAT_RGBA_UNORM8: 275 return IMAGE_FORMAT_CLASS_4X8; 276 277 case MESA_FORMAT_RG_UNORM16: 278 return IMAGE_FORMAT_CLASS_2X16; 279 280 case MESA_FORMAT_RG_UNORM8: 281 return IMAGE_FORMAT_CLASS_2X8; 282 283 case MESA_FORMAT_R_UNORM16: 284 return IMAGE_FORMAT_CLASS_1X16; 285 286 case MESA_FORMAT_R_UNORM8: 287 return IMAGE_FORMAT_CLASS_1X8; 288 289 case MESA_FORMAT_RGBA_SNORM16: 290 return IMAGE_FORMAT_CLASS_4X16; 291 292 case MESA_FORMAT_RGBA_SNORM8: 293 return IMAGE_FORMAT_CLASS_4X8; 294 295 case MESA_FORMAT_RG_SNORM16: 296 return IMAGE_FORMAT_CLASS_2X16; 297 298 case MESA_FORMAT_RG_SNORM8: 299 return IMAGE_FORMAT_CLASS_2X8; 300 301 case MESA_FORMAT_R_SNORM16: 302 return IMAGE_FORMAT_CLASS_1X16; 303 304 case MESA_FORMAT_R_SNORM8: 305 return IMAGE_FORMAT_CLASS_1X8; 306 307 default: 308 return IMAGE_FORMAT_CLASS_NONE; 309 } 310} 311 312static GLenum 313_image_format_class_to_glenum(enum image_format_class class) 314{ 315 switch (class) { 316 case IMAGE_FORMAT_CLASS_NONE: 317 return GL_NONE; 318 case IMAGE_FORMAT_CLASS_1X8: 319 return GL_IMAGE_CLASS_1_X_8; 320 case IMAGE_FORMAT_CLASS_1X16: 321 return GL_IMAGE_CLASS_1_X_16; 322 case IMAGE_FORMAT_CLASS_1X32: 323 return GL_IMAGE_CLASS_1_X_32; 324 case IMAGE_FORMAT_CLASS_2X8: 325 return GL_IMAGE_CLASS_2_X_8; 326 case IMAGE_FORMAT_CLASS_2X16: 327 return GL_IMAGE_CLASS_2_X_16; 328 case IMAGE_FORMAT_CLASS_2X32: 329 return GL_IMAGE_CLASS_2_X_32; 330 case IMAGE_FORMAT_CLASS_10_11_11: 331 return GL_IMAGE_CLASS_11_11_10; 332 case IMAGE_FORMAT_CLASS_4X8: 333 return GL_IMAGE_CLASS_4_X_8; 334 case IMAGE_FORMAT_CLASS_4X16: 335 return GL_IMAGE_CLASS_4_X_16; 336 case IMAGE_FORMAT_CLASS_4X32: 337 return GL_IMAGE_CLASS_4_X_32; 338 case IMAGE_FORMAT_CLASS_2_10_10_10: 339 return GL_IMAGE_CLASS_10_10_10_2; 340 default: 341 assert(!"Invalid image_format_class"); 342 return GL_NONE; 343 } 344} 345 346GLenum 347_mesa_get_image_format_class(GLenum format) 348{ 349 mesa_format tex_format = _mesa_get_shader_image_format(format); 350 if (tex_format == MESA_FORMAT_NONE) 351 return GL_NONE; 352 353 enum image_format_class class = get_image_format_class(tex_format); 354 return _image_format_class_to_glenum(class); 355} 356 357bool 358_mesa_is_shader_image_format_supported(const struct gl_context *ctx, 359 GLenum format) 360{ 361 switch (format) { 362 /* Formats supported on both desktop and ES GL, c.f. table 8.27 of the 363 * OpenGL ES 3.1 specification. 364 */ 365 case GL_RGBA32F: 366 case GL_RGBA16F: 367 case GL_R32F: 368 case GL_RGBA32UI: 369 case GL_RGBA16UI: 370 case GL_RGBA8UI: 371 case GL_R32UI: 372 case GL_RGBA32I: 373 case GL_RGBA16I: 374 case GL_RGBA8I: 375 case GL_R32I: 376 case GL_RGBA8: 377 case GL_RGBA8_SNORM: 378 return true; 379 380 /* Formats supported on unextended desktop GL and the original 381 * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2 382 * specification or by GLES 3.1 with GL_NV_image_formats extension. 383 */ 384 case GL_RG32F: 385 case GL_RG16F: 386 case GL_R11F_G11F_B10F: 387 case GL_R16F: 388 case GL_RGB10_A2UI: 389 case GL_RG32UI: 390 case GL_RG16UI: 391 case GL_RG8UI: 392 case GL_R16UI: 393 case GL_R8UI: 394 case GL_RG32I: 395 case GL_RG16I: 396 case GL_RG8I: 397 case GL_R16I: 398 case GL_R8I: 399 case GL_RGB10_A2: 400 case GL_RG8: 401 case GL_R8: 402 case GL_RG8_SNORM: 403 case GL_R8_SNORM: 404 return true; 405 406 /* Formats supported on unextended desktop GL and the original 407 * ARB_shader_image_load_store extension, c.f. table 3.21 of the OpenGL 4.2 408 * specification. 409 * 410 * Following formats are supported by GLES 3.1 with GL_NV_image_formats & 411 * GL_EXT_texture_norm16 extensions. 412 */ 413 case GL_RGBA16: 414 case GL_RGBA16_SNORM: 415 case GL_RG16: 416 case GL_RG16_SNORM: 417 case GL_R16: 418 case GL_R16_SNORM: 419 return _mesa_is_desktop_gl(ctx) || _mesa_has_EXT_texture_norm16(ctx); 420 421 default: 422 return false; 423 } 424} 425 426struct gl_image_unit 427_mesa_default_image_unit(struct gl_context *ctx) 428{ 429 const GLenum format = _mesa_is_desktop_gl(ctx) ? GL_R8 : GL_R32UI; 430 const struct gl_image_unit u = { 431 .Access = GL_READ_ONLY, 432 .Format = format, 433 ._ActualFormat = _mesa_get_shader_image_format(format) 434 }; 435 return u; 436} 437 438void 439_mesa_init_image_units(struct gl_context *ctx) 440{ 441 unsigned i; 442 443 ASSERT_BITFIELD_SIZE(struct gl_image_unit, Format, MESA_FORMAT_COUNT); 444 445 for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) 446 ctx->ImageUnits[i] = _mesa_default_image_unit(ctx); 447} 448 449 450void 451_mesa_free_image_textures(struct gl_context *ctx) 452{ 453 unsigned i; 454 455 for (i = 0; i < ARRAY_SIZE(ctx->ImageUnits); ++i) 456 _mesa_reference_texobj(&ctx->ImageUnits[i].TexObj, NULL); 457} 458 459GLboolean 460_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u) 461{ 462 struct gl_texture_object *t = u->TexObj; 463 mesa_format tex_format; 464 465 if (!t) 466 return GL_FALSE; 467 468 if (!t->_BaseComplete && !t->_MipmapComplete) 469 _mesa_test_texobj_completeness(ctx, t); 470 471 if (u->Level < t->Attrib.BaseLevel || 472 u->Level > t->_MaxLevel || 473 (u->Level == t->Attrib.BaseLevel && !t->_BaseComplete) || 474 (u->Level != t->Attrib.BaseLevel && !t->_MipmapComplete)) 475 return GL_FALSE; 476 477 if (_mesa_tex_target_is_layered(t->Target) && 478 u->_Layer >= _mesa_get_texture_layers(t, u->Level)) 479 return GL_FALSE; 480 481 if (t->Target == GL_TEXTURE_BUFFER) { 482 tex_format = _mesa_get_shader_image_format(t->BufferObjectFormat); 483 484 } else { 485 struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ? 486 t->Image[u->_Layer][u->Level] : 487 t->Image[0][u->Level]); 488 489 if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples) 490 return GL_FALSE; 491 492 tex_format = _mesa_get_shader_image_format(img->InternalFormat); 493 } 494 495 if (!tex_format) 496 return GL_FALSE; 497 498 switch (t->Attrib.ImageFormatCompatibilityType) { 499 case GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE: 500 if (_mesa_get_format_bytes(tex_format) != 501 _mesa_get_format_bytes(u->_ActualFormat)) 502 return GL_FALSE; 503 break; 504 505 case GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS: 506 if (get_image_format_class(tex_format) != 507 get_image_format_class(u->_ActualFormat)) 508 return GL_FALSE; 509 break; 510 511 default: 512 assert(!"Unexpected image format compatibility type"); 513 } 514 515 return GL_TRUE; 516} 517 518static GLboolean 519validate_bind_image_texture(struct gl_context *ctx, GLuint unit, 520 GLuint texture, GLint level, GLint layer, 521 GLenum access, GLenum format, bool check_level_layer) 522{ 523 assert(ctx->Const.MaxImageUnits <= MAX_IMAGE_UNITS); 524 525 if (unit >= ctx->Const.MaxImageUnits) { 526 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(unit)"); 527 return GL_FALSE; 528 } 529 530 if (check_level_layer) { 531 /* EXT_shader_image_load_store doesn't throw an error if level or 532 * layer is negative. 533 */ 534 if (level < 0) { 535 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(level)"); 536 return GL_FALSE; 537 } 538 539 if (layer < 0) { 540 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(layer)"); 541 return GL_FALSE; 542 } 543 } 544 545 if (access != GL_READ_ONLY && 546 access != GL_WRITE_ONLY && 547 access != GL_READ_WRITE) { 548 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(access)"); 549 return GL_FALSE; 550 } 551 552 if (!_mesa_is_shader_image_format_supported(ctx, format)) { 553 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(format)"); 554 return GL_FALSE; 555 } 556 557 return GL_TRUE; 558} 559 560static void 561set_image_binding(struct gl_image_unit *u, struct gl_texture_object *texObj, 562 GLint level, GLboolean layered, GLint layer, GLenum access, 563 GLenum format) 564{ 565 u->Level = level; 566 u->Access = access; 567 u->Format = format; 568 u->_ActualFormat = _mesa_get_shader_image_format(format); 569 570 if (texObj && _mesa_tex_target_is_layered(texObj->Target)) { 571 u->Layered = layered; 572 u->Layer = layer; 573 } else { 574 u->Layered = GL_FALSE; 575 u->Layer = 0; 576 } 577 u->_Layer = (u->Layered ? 0 : u->Layer); 578 579 _mesa_reference_texobj(&u->TexObj, texObj); 580} 581 582static void 583bind_image_texture(struct gl_context *ctx, struct gl_texture_object *texObj, 584 GLuint unit, GLint level, GLboolean layered, GLint layer, 585 GLenum access, GLenum format) 586{ 587 struct gl_image_unit *u; 588 589 u = &ctx->ImageUnits[unit]; 590 591 FLUSH_VERTICES(ctx, 0, 0); 592 ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; 593 594 set_image_binding(u, texObj, level, layered, layer, access, format); 595} 596 597void GLAPIENTRY 598_mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level, 599 GLboolean layered, GLint layer, GLenum access, 600 GLenum format) 601{ 602 struct gl_texture_object *texObj = NULL; 603 604 GET_CURRENT_CONTEXT(ctx); 605 606 if (texture) 607 texObj = _mesa_lookup_texture(ctx, texture); 608 609 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); 610} 611 612void GLAPIENTRY 613_mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, 614 GLboolean layered, GLint layer, GLenum access, 615 GLenum format) 616{ 617 struct gl_texture_object *texObj = NULL; 618 619 GET_CURRENT_CONTEXT(ctx); 620 621 if (!validate_bind_image_texture(ctx, unit, texture, level, layer, access, 622 format, true)) 623 return; 624 625 if (texture) { 626 texObj = _mesa_lookup_texture(ctx, texture); 627 628 if (!texObj) { 629 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)"); 630 return; 631 } 632 633 /* From section 8.22 "Texture Image Loads and Stores" of the OpenGL ES 634 * 3.1 spec: 635 * 636 * "An INVALID_OPERATION error is generated if texture is not the name 637 * of an immutable texture object." 638 * 639 * However note that issue 7 of the GL_OES_texture_buffer spec 640 * recognizes that there is no way to create immutable buffer textures, 641 * so those are excluded from this requirement. 642 * 643 * Additionally, issue 10 of the OES_EGL_image_external_essl3 spec 644 * states that glBindImageTexture must accept external texture objects. 645 */ 646 if (_mesa_is_gles(ctx) && !texObj->Immutable && !texObj->External && 647 texObj->Target != GL_TEXTURE_BUFFER) { 648 _mesa_error(ctx, GL_INVALID_OPERATION, 649 "glBindImageTexture(!immutable)"); 650 return; 651 } 652 } 653 654 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); 655} 656 657void GLAPIENTRY 658_mesa_BindImageTextureEXT(GLuint index, GLuint texture, GLint level, 659 GLboolean layered, GLint layer, GLenum access, 660 GLint format) 661{ 662 struct gl_texture_object *texObj = NULL; 663 664 GET_CURRENT_CONTEXT(ctx); 665 666 if (!validate_bind_image_texture(ctx, index, texture, level, layer, access, 667 format, false)) 668 return; 669 670 if (texture) { 671 texObj = _mesa_lookup_texture(ctx, texture); 672 673 if (!texObj) { 674 _mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTextureEXT(texture)"); 675 return; 676 } 677 } 678 679 bind_image_texture(ctx, texObj, index, level, layered, layer, access, format); 680} 681 682static ALWAYS_INLINE void 683bind_image_textures(struct gl_context *ctx, GLuint first, GLuint count, 684 const GLuint *textures, bool no_error) 685{ 686 int i; 687 688 /* Assume that at least one binding will be changed */ 689 FLUSH_VERTICES(ctx, 0, 0); 690 ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits; 691 692 /* Note that the error semantics for multi-bind commands differ from 693 * those of other GL commands. 694 * 695 * The Issues section in the ARB_multi_bind spec says: 696 * 697 * "(11) Typically, OpenGL specifies that if an error is generated by 698 * a command, that command has no effect. This is somewhat 699 * unfortunate for multi-bind commands, because it would require 700 * a first pass to scan the entire list of bound objects for 701 * errors and then a second pass to actually perform the 702 * bindings. Should we have different error semantics? 703 * 704 * RESOLVED: Yes. In this specification, when the parameters for 705 * one of the <count> binding points are invalid, that binding 706 * point is not updated and an error will be generated. However, 707 * other binding points in the same command will be updated if 708 * their parameters are valid and no other error occurs." 709 */ 710 711 _mesa_HashLockMutex(ctx->Shared->TexObjects); 712 713 for (i = 0; i < count; i++) { 714 struct gl_image_unit *u = &ctx->ImageUnits[first + i]; 715 const GLuint texture = textures ? textures[i] : 0; 716 717 if (texture) { 718 struct gl_texture_object *texObj = u->TexObj; 719 GLenum tex_format; 720 721 if (!texObj || texObj->Name != texture) { 722 texObj = _mesa_lookup_texture_locked(ctx, texture); 723 if (!no_error && !texObj) { 724 /* The ARB_multi_bind spec says: 725 * 726 * "An INVALID_OPERATION error is generated if any value 727 * in <textures> is not zero or the name of an existing 728 * texture object (per binding)." 729 */ 730 _mesa_error(ctx, GL_INVALID_OPERATION, 731 "glBindImageTextures(textures[%d]=%u " 732 "is not zero or the name of an existing texture " 733 "object)", i, texture); 734 continue; 735 } 736 } 737 738 if (texObj->Target == GL_TEXTURE_BUFFER) { 739 tex_format = texObj->BufferObjectFormat; 740 } else { 741 struct gl_texture_image *image = texObj->Image[0][0]; 742 743 if (!no_error && (!image || image->Width == 0 || 744 image->Height == 0 || image->Depth == 0)) { 745 /* The ARB_multi_bind spec says: 746 * 747 * "An INVALID_OPERATION error is generated if the width, 748 * height, or depth of the level zero texture image of 749 * any texture in <textures> is zero (per binding)." 750 */ 751 _mesa_error(ctx, GL_INVALID_OPERATION, 752 "glBindImageTextures(the width, height or depth " 753 "of the level zero texture image of " 754 "textures[%d]=%u is zero)", i, texture); 755 continue; 756 } 757 758 tex_format = image->InternalFormat; 759 } 760 761 if (!no_error && 762 !_mesa_is_shader_image_format_supported(ctx, tex_format)) { 763 /* The ARB_multi_bind spec says: 764 * 765 * "An INVALID_OPERATION error is generated if the internal 766 * format of the level zero texture image of any texture 767 * in <textures> is not found in table 8.33 (per binding)." 768 */ 769 _mesa_error(ctx, GL_INVALID_OPERATION, 770 "glBindImageTextures(the internal format %s of " 771 "the level zero texture image of textures[%d]=%u " 772 "is not supported)", 773 _mesa_enum_to_string(tex_format), 774 i, texture); 775 continue; 776 } 777 778 /* Update the texture binding */ 779 set_image_binding(u, texObj, 0, 780 _mesa_tex_target_is_layered(texObj->Target), 781 0, GL_READ_WRITE, tex_format); 782 } else { 783 /* Unbind the texture from the unit */ 784 set_image_binding(u, NULL, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R8); 785 } 786 } 787 788 _mesa_HashUnlockMutex(ctx->Shared->TexObjects); 789} 790 791void GLAPIENTRY 792_mesa_BindImageTextures_no_error(GLuint first, GLsizei count, 793 const GLuint *textures) 794{ 795 GET_CURRENT_CONTEXT(ctx); 796 797 bind_image_textures(ctx, first, count, textures, true); 798} 799 800void GLAPIENTRY 801_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) 802{ 803 GET_CURRENT_CONTEXT(ctx); 804 805 if (!ctx->Extensions.ARB_shader_image_load_store) { 806 _mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()"); 807 return; 808 } 809 810 if (first + count > ctx->Const.MaxImageUnits) { 811 /* The ARB_multi_bind spec says: 812 * 813 * "An INVALID_OPERATION error is generated if <first> + <count> 814 * is greater than the number of image units supported by 815 * the implementation." 816 */ 817 _mesa_error(ctx, GL_INVALID_OPERATION, 818 "glBindImageTextures(first=%u + count=%d > the value of " 819 "GL_MAX_IMAGE_UNITS=%u)", 820 first, count, ctx->Const.MaxImageUnits); 821 return; 822 } 823 824 bind_image_textures(ctx, first, count, textures, false); 825} 826