1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (c) 2009 VMware, Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * Code for glGetTexImage() and glGetCompressedTexImage().
29 */
30
31
32#include "glheader.h"
33#include "bufferobj.h"
34#include "enums.h"
35#include "context.h"
36#include "formats.h"
37#include "format_unpack.h"
38#include "glformats.h"
39#include "image.h"
40#include "mtypes.h"
41#include "pack.h"
42#include "pbo.h"
43#include "pixelstore.h"
44#include "texcompress.h"
45#include "texgetimage.h"
46#include "teximage.h"
47#include "texobj.h"
48#include "texstore.h"
49#include "format_utils.h"
50#include "pixeltransfer.h"
51
52/**
53 * Can the given type represent negative values?
54 */
55static inline GLboolean
56type_needs_clamping(GLenum type)
57{
58   switch (type) {
59   case GL_BYTE:
60   case GL_SHORT:
61   case GL_INT:
62   case GL_FLOAT:
63   case GL_HALF_FLOAT_ARB:
64   case GL_UNSIGNED_INT_10F_11F_11F_REV:
65   case GL_UNSIGNED_INT_5_9_9_9_REV:
66      return GL_FALSE;
67   default:
68      return GL_TRUE;
69   }
70}
71
72
73/**
74 * glGetTexImage for depth/Z pixels.
75 */
76static void
77get_tex_depth(struct gl_context *ctx, GLuint dimensions,
78              GLint xoffset, GLint yoffset, GLint zoffset,
79              GLsizei width, GLsizei height, GLint depth,
80              GLenum format, GLenum type, GLvoid *pixels,
81              struct gl_texture_image *texImage)
82{
83   GLint img, row;
84   GLfloat *depthRow = malloc(width * sizeof(GLfloat));
85
86   if (!depthRow) {
87      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
88      return;
89   }
90
91   for (img = 0; img < depth; img++) {
92      GLubyte *srcMap;
93      GLint srcRowStride;
94
95      /* map src texture buffer */
96      ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
97                                  xoffset, yoffset, width, height,
98                                  GL_MAP_READ_BIT, &srcMap, &srcRowStride);
99
100      if (srcMap) {
101         for (row = 0; row < height; row++) {
102            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
103                                             width, height, format, type,
104                                             img, row, 0);
105            const GLubyte *src = srcMap + row * srcRowStride;
106            _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
107            _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
108         }
109
110         ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
111      }
112      else {
113         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
114         break;
115      }
116   }
117
118   free(depthRow);
119}
120
121
122/**
123 * glGetTexImage for depth/stencil pixels.
124 */
125static void
126get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
127                      GLint xoffset, GLint yoffset, GLint zoffset,
128                      GLsizei width, GLsizei height, GLint depth,
129                      GLenum format, GLenum type, GLvoid *pixels,
130                      struct gl_texture_image *texImage)
131{
132   GLint img, row;
133
134   assert(format == GL_DEPTH_STENCIL);
135
136   for (img = 0; img < depth; img++) {
137      GLubyte *srcMap;
138      GLint rowstride;
139
140      /* map src texture buffer */
141      ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
142                                  xoffset, yoffset, width, height,
143                                  GL_MAP_READ_BIT, &srcMap, &rowstride);
144
145      if (srcMap) {
146         for (row = 0; row < height; row++) {
147            const GLubyte *src = srcMap + row * rowstride;
148            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
149                                             width, height, format, type,
150                                             img, row, 0);
151            switch (type) {
152            case GL_UNSIGNED_INT_24_8:
153               _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat,
154                                                        width, src, dest);
155               break;
156            case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
157               _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
158                                                                 width,
159                                                                 src, dest);
160               break;
161            default:
162               unreachable("bad type in get_tex_depth_stencil()");
163            }
164            if (ctx->Pack.SwapBytes) {
165               _mesa_swap4((GLuint *) dest, width);
166            }
167         }
168
169         ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
170      }
171      else {
172         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
173         break;
174      }
175   }
176}
177
178/**
179 * glGetTexImage for stencil pixels.
180 */
181static void
182get_tex_stencil(struct gl_context *ctx, GLuint dimensions,
183                GLint xoffset, GLint yoffset, GLint zoffset,
184                GLsizei width, GLsizei height, GLint depth,
185                GLenum format, GLenum type, GLvoid *pixels,
186                struct gl_texture_image *texImage)
187{
188   GLint img, row;
189
190   assert(format == GL_STENCIL_INDEX);
191
192   for (img = 0; img < depth; img++) {
193      GLubyte *srcMap;
194      GLint rowstride;
195
196      /* map src texture buffer */
197      ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
198                                  xoffset, yoffset, width, height,
199                                  GL_MAP_READ_BIT,
200                                  &srcMap, &rowstride);
201
202      if (srcMap) {
203         for (row = 0; row < height; row++) {
204            const GLubyte *src = srcMap + row * rowstride;
205            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
206                                             width, height, format, type,
207                                             img, row, 0);
208            _mesa_unpack_ubyte_stencil_row(texImage->TexFormat,
209                                           width,
210                                           (const GLuint *) src,
211                                           dest);
212         }
213
214         ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
215      }
216      else {
217         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
218         break;
219      }
220   }
221}
222
223
224/**
225 * glGetTexImage for YCbCr pixels.
226 */
227static void
228get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
229              GLint xoffset, GLint yoffset, GLint zoffset,
230              GLsizei width, GLsizei height, GLint depth,
231              GLenum format, GLenum type, GLvoid *pixels,
232              struct gl_texture_image *texImage)
233{
234   GLint img, row;
235
236   for (img = 0; img < depth; img++) {
237      GLubyte *srcMap;
238      GLint rowstride;
239
240      /* map src texture buffer */
241      ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
242                                  xoffset, yoffset, width, height,
243                                  GL_MAP_READ_BIT, &srcMap, &rowstride);
244
245      if (srcMap) {
246         for (row = 0; row < height; row++) {
247            const GLubyte *src = srcMap + row * rowstride;
248            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
249                                             width, height, format, type,
250                                             img, row, 0);
251            memcpy(dest, src, width * sizeof(GLushort));
252
253            /* check for byte swapping */
254            if ((texImage->TexFormat == MESA_FORMAT_YCBCR
255                 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
256                (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
257                 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
258               if (!ctx->Pack.SwapBytes)
259                  _mesa_swap2((GLushort *) dest, width);
260            }
261            else if (ctx->Pack.SwapBytes) {
262               _mesa_swap2((GLushort *) dest, width);
263            }
264         }
265
266         ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
267      }
268      else {
269         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
270         break;
271      }
272   }
273}
274
275/**
276 * Depending on the base format involved we may need to apply a rebase
277 * transform (for example: if we download to a Luminance format we want
278 * G=0 and B=0).
279 */
280static bool
281teximage_needs_rebase(mesa_format texFormat, GLenum baseFormat,
282                      bool is_compressed, uint8_t *rebaseSwizzle)
283{
284   bool needsRebase = false;
285
286   if (baseFormat == GL_LUMINANCE ||
287       baseFormat == GL_INTENSITY) {
288      needsRebase = true;
289      rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
290      rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
291      rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
292      rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_ONE;
293   } else if (baseFormat == GL_LUMINANCE_ALPHA) {
294      needsRebase = true;
295      rebaseSwizzle[0] = MESA_FORMAT_SWIZZLE_X;
296      rebaseSwizzle[1] = MESA_FORMAT_SWIZZLE_ZERO;
297      rebaseSwizzle[2] = MESA_FORMAT_SWIZZLE_ZERO;
298      rebaseSwizzle[3] = MESA_FORMAT_SWIZZLE_W;
299   } else if (!is_compressed &&
300              (baseFormat != _mesa_get_format_base_format(texFormat))) {
301      needsRebase =
302         _mesa_compute_rgba2base2rgba_component_mapping(baseFormat,
303                                                        rebaseSwizzle);
304   }
305
306   return needsRebase;
307}
308
309
310/**
311 * Get a color texture image with decompression.
312 */
313static void
314get_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
315                        GLint xoffset, GLint yoffset, GLint zoffset,
316                        GLsizei width, GLsizei height, GLint depth,
317                        GLenum format, GLenum type, GLvoid *pixels,
318                        struct gl_texture_image *texImage,
319                        GLbitfield transferOps)
320{
321   /* don't want to apply sRGB -> RGB conversion here so override the format */
322   const mesa_format texFormat =
323      _mesa_get_srgb_format_linear(texImage->TexFormat);
324   const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
325   GLfloat *tempImage, *tempSlice;
326   GLuint slice;
327   int srcStride, dstStride;
328   uint32_t dstFormat;
329   bool needsRebase;
330   uint8_t rebaseSwizzle[4];
331
332   /* Decompress into temp float buffer, then pack into user buffer */
333   tempImage = malloc(width * height * depth * 4 * sizeof(GLfloat));
334   if (!tempImage) {
335      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
336      return;
337   }
338
339   /* Decompress the texture image slices - results in 'tempImage' */
340   for (slice = 0; slice < depth; slice++) {
341      GLubyte *srcMap;
342      GLint srcRowStride;
343
344      tempSlice = tempImage + slice * 4 * width * height;
345
346      ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
347                                  xoffset, yoffset, width, height,
348                                  GL_MAP_READ_BIT,
349                                  &srcMap, &srcRowStride);
350      if (srcMap) {
351         _mesa_decompress_image(texFormat, width, height,
352                                srcMap, srcRowStride, tempSlice);
353
354         ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
355      }
356      else {
357         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
358         free(tempImage);
359         return;
360      }
361   }
362
363   needsRebase = teximage_needs_rebase(texFormat, baseFormat, true,
364                                       rebaseSwizzle);
365
366   srcStride = 4 * width * sizeof(GLfloat);
367   dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
368   dstFormat = _mesa_format_from_format_and_type(format, type);
369   tempSlice = tempImage;
370   for (slice = 0; slice < depth; slice++) {
371      void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
372                                       width, height, format, type,
373                                       slice, 0, 0);
374      _mesa_format_convert(dest, dstFormat, dstStride,
375                           tempSlice, RGBA32_FLOAT, srcStride,
376                           width, height,
377                           needsRebase ? rebaseSwizzle : NULL);
378
379      /* Handle byte swapping if required */
380      if (ctx->Pack.SwapBytes) {
381         _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
382                                   width, height, dest, dest);
383      }
384
385      tempSlice += 4 * width * height;
386   }
387
388   free(tempImage);
389}
390
391
392/**
393 * Return a base GL format given the user-requested format
394 * for glGetTexImage().
395 */
396GLenum
397_mesa_base_pack_format(GLenum format)
398{
399   switch (format) {
400   case GL_ABGR_EXT:
401   case GL_BGRA:
402   case GL_BGRA_INTEGER:
403   case GL_RGBA_INTEGER:
404      return GL_RGBA;
405   case GL_BGR:
406   case GL_BGR_INTEGER:
407   case GL_RGB_INTEGER:
408      return GL_RGB;
409   case GL_RED_INTEGER:
410      return GL_RED;
411   case GL_GREEN_INTEGER:
412      return GL_GREEN;
413   case GL_BLUE_INTEGER:
414      return GL_BLUE;
415   case GL_ALPHA_INTEGER:
416      return GL_ALPHA;
417   case GL_LUMINANCE_INTEGER_EXT:
418      return GL_LUMINANCE;
419   case GL_LUMINANCE_ALPHA_INTEGER_EXT:
420      return GL_LUMINANCE_ALPHA;
421   default:
422      return format;
423   }
424}
425
426
427/**
428 * Get an uncompressed color texture image.
429 */
430static void
431get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
432                          GLint xoffset, GLint yoffset, GLint zoffset,
433                          GLsizei width, GLsizei height, GLint depth,
434                          GLenum format, GLenum type, GLvoid *pixels,
435                          struct gl_texture_image *texImage,
436                          GLbitfield transferOps)
437{
438   /* don't want to apply sRGB -> RGB conversion here so override the format */
439   const mesa_format texFormat =
440      _mesa_get_srgb_format_linear(texImage->TexFormat);
441   GLuint img;
442   GLboolean dst_is_integer;
443   uint32_t dst_format;
444   int dst_stride;
445   uint8_t rebaseSwizzle[4];
446   bool needsRebase;
447   void *rgba = NULL;
448
449   needsRebase = teximage_needs_rebase(texFormat, texImage->_BaseFormat, false,
450                                       rebaseSwizzle);
451
452   /* Describe the dst format */
453   dst_is_integer = _mesa_is_enum_format_integer(format);
454   dst_format = _mesa_format_from_format_and_type(format, type);
455   dst_stride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
456
457   /* Since _mesa_format_convert does not handle transferOps we need to handle
458    * them before we call the function. This requires to convert to RGBA float
459    * first so we can call _mesa_apply_rgba_transfer_ops. If the dst format is
460    * integer then transferOps do not apply.
461    */
462   assert(!transferOps || (transferOps && !dst_is_integer));
463   (void) dst_is_integer; /* silence unused var warning */
464
465   for (img = 0; img < depth; img++) {
466      GLubyte *srcMap;
467      GLint rowstride;
468      GLubyte *img_src;
469      void *dest;
470      void *src;
471      int src_stride;
472      uint32_t src_format;
473
474      /* map src texture buffer */
475      ctx->Driver.MapTextureImage(ctx, texImage, zoffset + img,
476                                  xoffset, yoffset, width, height,
477                                  GL_MAP_READ_BIT,
478                                  &srcMap, &rowstride);
479      if (!srcMap) {
480         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
481         goto done;
482      }
483
484      img_src = srcMap;
485      dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
486                                 width, height, format, type,
487                                 img, 0, 0);
488
489      if (transferOps) {
490         uint32_t rgba_format;
491         int rgba_stride;
492         bool need_convert = false;
493
494         /* We will convert to RGBA float */
495         rgba_format = RGBA32_FLOAT;
496         rgba_stride = width * 4 * sizeof(GLfloat);
497
498         /* If we are lucky and the dst format matches the RGBA format we need
499          * to convert to, then we can convert directly into the dst buffer
500          * and avoid the final conversion/copy from the rgba buffer to the dst
501          * buffer.
502          */
503         if (format == rgba_format) {
504            rgba = dest;
505         } else {
506            need_convert = true;
507            if (rgba == NULL) { /* Allocate the RGBA buffer only once */
508               rgba = malloc(height * rgba_stride);
509               if (!rgba) {
510                  _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
511                  ctx->Driver.UnmapTextureImage(ctx, texImage, img);
512                  return;
513               }
514            }
515         }
516
517         _mesa_format_convert(rgba, rgba_format, rgba_stride,
518                              img_src, texFormat, rowstride,
519                              width, height,
520                              needsRebase ? rebaseSwizzle : NULL);
521
522         /* Handle transfer ops now */
523         _mesa_apply_rgba_transfer_ops(ctx, transferOps, width * height, rgba);
524
525         /* If we had to rebase, we have already handled that */
526         needsRebase = false;
527
528         /* If we were lucky and our RGBA conversion matches the dst format,
529          * then we are done.
530          */
531         if (!need_convert)
532            goto do_swap;
533
534         /* Otherwise, we need to convert from RGBA to dst next */
535         src = rgba;
536         src_format = rgba_format;
537         src_stride = rgba_stride;
538      } else {
539         /* No RGBA conversion needed, convert directly to dst */
540         src = img_src;
541         src_format = texFormat;
542         src_stride = rowstride;
543      }
544
545      /* Do the conversion to destination format */
546      _mesa_format_convert(dest, dst_format, dst_stride,
547                           src, src_format, src_stride,
548                           width, height,
549                           needsRebase ? rebaseSwizzle : NULL);
550
551   do_swap:
552      /* Handle byte swapping if required */
553      if (ctx->Pack.SwapBytes)
554         _mesa_swap_bytes_2d_image(format, type, &ctx->Pack,
555                                   width, height, dest, dest);
556
557      /* Unmap the src texture buffer */
558      ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + img);
559   }
560
561done:
562   free(rgba);
563}
564
565
566/**
567 * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
568 * Compressed textures are handled here as well.
569 */
570static void
571get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
572             GLint xoffset, GLint yoffset, GLint zoffset,
573             GLsizei width, GLsizei height, GLint depth,
574             GLenum format, GLenum type, GLvoid *pixels,
575             struct gl_texture_image *texImage)
576{
577   const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
578   GLbitfield transferOps = 0x0;
579
580   /* In general, clamping does not apply to glGetTexImage, except when
581    * the returned type of the image can't hold negative values.
582    */
583   if (type_needs_clamping(type)) {
584      /* the returned image type can't have negative values */
585      if (dataType == GL_FLOAT ||
586          dataType == GL_HALF_FLOAT ||
587          dataType == GL_SIGNED_NORMALIZED ||
588          format == GL_LUMINANCE ||
589          format == GL_LUMINANCE_ALPHA) {
590         transferOps |= IMAGE_CLAMP_BIT;
591      }
592   }
593
594   if (_mesa_is_format_compressed(texImage->TexFormat)) {
595      get_tex_rgba_compressed(ctx, dimensions,
596                              xoffset, yoffset, zoffset,
597                              width, height, depth,
598                              format, type,
599                              pixels, texImage, transferOps);
600   }
601   else {
602      get_tex_rgba_uncompressed(ctx, dimensions,
603                                xoffset, yoffset, zoffset,
604                                width, height, depth,
605                                format, type,
606                                pixels, texImage, transferOps);
607   }
608}
609
610
611/**
612 * Try to do glGetTexImage() with simple memcpy().
613 * \return GL_TRUE if done, GL_FALSE otherwise
614 */
615static GLboolean
616get_tex_memcpy(struct gl_context *ctx,
617               GLint xoffset, GLint yoffset, GLint zoffset,
618               GLsizei width, GLsizei height, GLint depth,
619               GLenum format, GLenum type, GLvoid *pixels,
620               struct gl_texture_image *texImage)
621{
622   const GLenum target = texImage->TexObject->Target;
623   GLboolean memCopy = GL_FALSE;
624   GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
625
626   /*
627    * Check if we can use memcpy to copy from the hardware texture
628    * format to the user's format/type.
629    * Note that GL's pixel transfer ops don't apply to glGetTexImage()
630    */
631   if ((target == GL_TEXTURE_1D ||
632        target == GL_TEXTURE_2D ||
633        target == GL_TEXTURE_RECTANGLE ||
634        _mesa_is_cube_face(target)) &&
635       texBaseFormat == texImage->_BaseFormat) {
636      memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
637                                                     format, type,
638                                                     ctx->Pack.SwapBytes, NULL);
639   }
640
641   if (depth > 1) {
642      /* only a single slice is supported at this time */
643      memCopy = GL_FALSE;
644   }
645
646   if (memCopy) {
647      const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
648      const GLint bytesPerRow = width * bpp;
649      GLubyte *dst =
650         _mesa_image_address2d(&ctx->Pack, pixels, width, height,
651                               format, type, 0, 0);
652      const GLint dstRowStride =
653         _mesa_image_row_stride(&ctx->Pack, width, format, type);
654      GLubyte *src;
655      GLint srcRowStride;
656
657      /* map src texture buffer */
658      ctx->Driver.MapTextureImage(ctx, texImage, zoffset,
659                                  xoffset, yoffset, width, height,
660                                  GL_MAP_READ_BIT, &src, &srcRowStride);
661
662      if (src) {
663         if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
664            memcpy(dst, src, bytesPerRow * height);
665         }
666         else {
667            GLuint row;
668            for (row = 0; row < height; row++) {
669               memcpy(dst, src, bytesPerRow);
670               dst += dstRowStride;
671               src += srcRowStride;
672            }
673         }
674
675         /* unmap src texture buffer */
676         ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset);
677      }
678      else {
679         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
680      }
681   }
682
683   return memCopy;
684}
685
686
687/**
688 * This is the software fallback for Driver.GetTexSubImage().
689 * All error checking will have been done before this routine is called.
690 * We'll call ctx->Driver.MapTextureImage() to access the data, then
691 * unmap with ctx->Driver.UnmapTextureImage().
692 */
693void
694_mesa_GetTexSubImage_sw(struct gl_context *ctx,
695                        GLint xoffset, GLint yoffset, GLint zoffset,
696                        GLsizei width, GLsizei height, GLint depth,
697                        GLenum format, GLenum type, GLvoid *pixels,
698                        struct gl_texture_image *texImage)
699{
700   const GLuint dimensions =
701      _mesa_get_texture_dimensions(texImage->TexObject->Target);
702
703   /* map dest buffer, if PBO */
704   if (ctx->Pack.BufferObj) {
705      /* Packing texture image into a PBO.
706       * Map the (potentially) VRAM-based buffer into our process space so
707       * we can write into it with the code below.
708       * A hardware driver might use a sophisticated blit to move the
709       * texture data to the PBO if the PBO is in VRAM along with the texture.
710       */
711      GLubyte *buf = (GLubyte *)
712         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
713				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
714                                    MAP_INTERNAL);
715      if (!buf) {
716         /* out of memory or other unexpected error */
717         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
718         return;
719      }
720      /* <pixels> was an offset into the PBO.
721       * Now make it a real, client-side pointer inside the mapped region.
722       */
723      pixels = ADD_POINTERS(buf, pixels);
724   }
725
726   /* for all array textures, the Z axis selects the layer */
727   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
728      depth = height;
729      height = 1;
730      zoffset = yoffset;
731      yoffset = 0;
732      assert(zoffset + depth <= texImage->Height);
733   } else {
734      assert(zoffset + depth <= texImage->Depth);
735   }
736
737   if (get_tex_memcpy(ctx, xoffset, yoffset, zoffset, width, height, depth,
738                      format, type, pixels, texImage)) {
739      /* all done */
740   }
741   else if (format == GL_DEPTH_COMPONENT) {
742      get_tex_depth(ctx, dimensions, xoffset, yoffset, zoffset,
743                    width, height, depth, format, type, pixels, texImage);
744   }
745   else if (format == GL_DEPTH_STENCIL_EXT) {
746      get_tex_depth_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
747                            width, height, depth, format, type, pixels,
748                            texImage);
749   }
750   else if (format == GL_STENCIL_INDEX) {
751      get_tex_stencil(ctx, dimensions, xoffset, yoffset, zoffset,
752                      width, height, depth, format, type, pixels, texImage);
753   }
754   else if (format == GL_YCBCR_MESA) {
755      get_tex_ycbcr(ctx, dimensions, xoffset, yoffset, zoffset,
756                    width, height, depth, format, type, pixels, texImage);
757   }
758   else {
759      get_tex_rgba(ctx, dimensions, xoffset, yoffset, zoffset,
760                   width, height, depth, format, type, pixels, texImage);
761   }
762
763   if (ctx->Pack.BufferObj) {
764      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
765   }
766}
767
768
769
770/**
771 * This function assumes that all error checking has been done.
772 */
773static void
774get_compressed_texsubimage_sw(struct gl_context *ctx,
775                              struct gl_texture_image *texImage,
776                              GLint xoffset, GLint yoffset,
777                              GLint zoffset, GLsizei width,
778                              GLint height, GLint depth,
779                              GLvoid *img)
780{
781   const GLuint dimensions =
782      _mesa_get_texture_dimensions(texImage->TexObject->Target);
783   struct compressed_pixelstore store;
784   GLint slice;
785   GLubyte *dest;
786
787   _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
788                                       width, height, depth,
789                                       &ctx->Pack, &store);
790
791   if (ctx->Pack.BufferObj) {
792      /* pack texture image into a PBO */
793      dest = (GLubyte *)
794         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
795				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
796                                    MAP_INTERNAL);
797      if (!dest) {
798         /* out of memory or other unexpected error */
799         _mesa_error(ctx, GL_OUT_OF_MEMORY,
800                     "glGetCompresssedTexImage(map PBO failed)");
801         return;
802      }
803      dest = ADD_POINTERS(dest, img);
804   } else {
805      dest = img;
806   }
807
808   dest += store.SkipBytes;
809
810   for (slice = 0; slice < store.CopySlices; slice++) {
811      GLint srcRowStride;
812      GLubyte *src;
813
814      /* map src texture buffer */
815      ctx->Driver.MapTextureImage(ctx, texImage, zoffset + slice,
816                                  xoffset, yoffset, width, height,
817                                  GL_MAP_READ_BIT, &src, &srcRowStride);
818
819      if (src) {
820         GLint i;
821         for (i = 0; i < store.CopyRowsPerSlice; i++) {
822            memcpy(dest, src, store.CopyBytesPerRow);
823            dest += store.TotalBytesPerRow;
824            src += srcRowStride;
825         }
826
827         ctx->Driver.UnmapTextureImage(ctx, texImage, zoffset + slice);
828
829         /* Advance to next slice */
830         dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice -
831                                           store.CopyRowsPerSlice);
832
833      } else {
834         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
835      }
836   }
837
838   if (ctx->Pack.BufferObj) {
839      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
840   }
841}
842
843
844/**
845 * Validate the texture target enum supplied to glGetTex(ture)Image or
846 * glGetCompressedTex(ture)Image.
847 */
848static GLboolean
849legal_getteximage_target(struct gl_context *ctx, GLenum target, bool dsa)
850{
851   switch (target) {
852   case GL_TEXTURE_1D:
853   case GL_TEXTURE_2D:
854   case GL_TEXTURE_3D:
855      return GL_TRUE;
856   case GL_TEXTURE_RECTANGLE_NV:
857      return ctx->Extensions.NV_texture_rectangle;
858   case GL_TEXTURE_1D_ARRAY_EXT:
859   case GL_TEXTURE_2D_ARRAY_EXT:
860      return ctx->Extensions.EXT_texture_array;
861   case GL_TEXTURE_CUBE_MAP_ARRAY:
862      return ctx->Extensions.ARB_texture_cube_map_array;
863
864   /* Section 8.11 (Texture Queries) of the OpenGL 4.5 core profile spec
865    * (30.10.2014) says:
866    *    "An INVALID_ENUM error is generated if the effective target is not
867    *    one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
868    *    TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, one of
869    *    the targets from table 8.19 (for GetTexImage and GetnTexImage *only*),
870    *    or TEXTURE_CUBE_MAP (for GetTextureImage *only*)." (Emphasis added.)
871    */
872   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
873   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
874   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
875   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
876   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
877   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
878      return dsa ? GL_FALSE : ctx->Extensions.ARB_texture_cube_map;
879   case GL_TEXTURE_CUBE_MAP:
880      return dsa ? GL_TRUE : GL_FALSE;
881   default:
882      return GL_FALSE;
883   }
884}
885
886
887/**
888 * Wrapper for _mesa_select_tex_image() which can handle target being
889 * GL_TEXTURE_CUBE_MAP in which case we use zoffset to select a cube face.
890 * This can happen for glGetTextureImage and glGetTextureSubImage (DSA
891 * functions).
892 */
893static struct gl_texture_image *
894select_tex_image(const struct gl_texture_object *texObj, GLenum target,
895                 GLint level, GLint zoffset)
896{
897   assert(level >= 0);
898   assert(level < MAX_TEXTURE_LEVELS);
899   if (target == GL_TEXTURE_CUBE_MAP) {
900      assert(zoffset >= 0);
901      assert(zoffset < 6);
902      target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset;
903   }
904   return _mesa_select_tex_image(texObj, target, level);
905}
906
907
908/**
909 * Error-check the offset and size arguments to
910 * glGet[Compressed]TextureSubImage().
911 * \return true if error, false if no error.
912 */
913static bool
914dimensions_error_check(struct gl_context *ctx,
915                       struct gl_texture_object *texObj,
916                       GLenum target, GLint level,
917                       GLint xoffset, GLint yoffset, GLint zoffset,
918                       GLsizei width, GLsizei height, GLsizei depth,
919                       const char *caller)
920{
921   const struct gl_texture_image *texImage;
922   GLuint imageWidth = 0, imageHeight = 0, imageDepth = 0;
923
924   if (xoffset < 0) {
925      _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset = %d)", caller, xoffset);
926      return true;
927   }
928
929   if (yoffset < 0) {
930      _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset = %d)", caller, yoffset);
931      return true;
932   }
933
934   if (zoffset < 0) {
935      _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset = %d)", caller, zoffset);
936      return true;
937   }
938
939   if (width < 0) {
940      _mesa_error(ctx, GL_INVALID_VALUE, "%s(width = %d)", caller, width);
941      return true;
942   }
943
944   if (height < 0) {
945      _mesa_error(ctx, GL_INVALID_VALUE, "%s(height = %d)", caller, height);
946      return true;
947   }
948
949   if (depth < 0) {
950      _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth = %d)", caller, depth);
951      return true;
952   }
953
954   /* do special per-target checks */
955   switch (target) {
956   case GL_TEXTURE_1D:
957      if (yoffset != 0) {
958         _mesa_error(ctx, GL_INVALID_VALUE,
959                     "%s(1D, yoffset = %d)", caller, yoffset);
960         return true;
961      }
962      if (height != 1) {
963         _mesa_error(ctx, GL_INVALID_VALUE,
964                     "%s(1D, height = %d)", caller, height);
965         return true;
966      }
967      FALLTHROUGH;
968   case GL_TEXTURE_1D_ARRAY:
969   case GL_TEXTURE_2D:
970   case GL_TEXTURE_RECTANGLE:
971      if (zoffset != 0) {
972         _mesa_error(ctx, GL_INVALID_VALUE,
973                     "%s(zoffset = %d)", caller, zoffset);
974         return true;
975      }
976      if (depth != 1) {
977         _mesa_error(ctx, GL_INVALID_VALUE,
978                     "%s(depth = %d)", caller, depth);
979         return true;
980      }
981      break;
982   case GL_TEXTURE_CUBE_MAP:
983      /* Non-array cube maps are special because we have a gl_texture_image
984       * per face.
985       */
986      if (zoffset + depth > 6) {
987         _mesa_error(ctx, GL_INVALID_VALUE,
988                     "%s(zoffset + depth = %d)", caller, zoffset + depth);
989         return true;
990      }
991      break;
992   default:
993      ; /* nothing */
994   }
995
996   texImage = select_tex_image(texObj, target, level, zoffset);
997   if (texImage) {
998      imageWidth = texImage->Width;
999      imageHeight = texImage->Height;
1000      imageDepth = texImage->Depth;
1001   }
1002
1003   if (xoffset + width > imageWidth) {
1004      _mesa_error(ctx, GL_INVALID_VALUE,
1005                  "%s(xoffset %d + width %d > %u)",
1006                  caller, xoffset, width, imageWidth);
1007      return true;
1008   }
1009
1010   if (yoffset + height > imageHeight) {
1011      _mesa_error(ctx, GL_INVALID_VALUE,
1012                  "%s(yoffset %d + height %d > %u)",
1013                  caller, yoffset, height, imageHeight);
1014      return true;
1015   }
1016
1017   if (target != GL_TEXTURE_CUBE_MAP) {
1018      /* Cube map error checking was done above */
1019      if (zoffset + depth > imageDepth) {
1020         _mesa_error(ctx, GL_INVALID_VALUE,
1021                     "%s(zoffset %d + depth %d > %u)",
1022                     caller, zoffset, depth, imageDepth);
1023         return true;
1024      }
1025   }
1026
1027   /* Extra checks for compressed textures */
1028   if (texImage) {
1029      GLuint bw, bh, bd;
1030      _mesa_get_format_block_size_3d(texImage->TexFormat, &bw, &bh, &bd);
1031      if (bw > 1 || bh > 1 || bd > 1) {
1032         /* offset must be multiple of block size */
1033         if (xoffset % bw != 0) {
1034            _mesa_error(ctx, GL_INVALID_VALUE,
1035                        "%s(xoffset = %d)", caller, xoffset);
1036            return true;
1037         }
1038         if (target != GL_TEXTURE_1D && target != GL_TEXTURE_1D_ARRAY) {
1039            if (yoffset % bh != 0) {
1040               _mesa_error(ctx, GL_INVALID_VALUE,
1041                           "%s(yoffset = %d)", caller, yoffset);
1042               return true;
1043            }
1044         }
1045
1046         if (zoffset % bd != 0) {
1047            _mesa_error(ctx, GL_INVALID_VALUE,
1048                        "%s(zoffset = %d)", caller, zoffset);
1049            return true;
1050         }
1051
1052         /* The size must be a multiple of bw x bh x bd, or we must be using a
1053          * offset+size that exactly hits the edge of the image.
1054          */
1055         if ((width % bw != 0) &&
1056             (xoffset + width != (GLint) texImage->Width)) {
1057            _mesa_error(ctx, GL_INVALID_VALUE,
1058                        "%s(width = %d)", caller, width);
1059            return true;
1060         }
1061
1062         if ((height % bh != 0) &&
1063             (yoffset + height != (GLint) texImage->Height)) {
1064            _mesa_error(ctx, GL_INVALID_VALUE,
1065                        "%s(height = %d)", caller, height);
1066            return true;
1067         }
1068
1069         if ((depth % bd != 0) &&
1070             (zoffset + depth != (GLint) texImage->Depth)) {
1071            _mesa_error(ctx, GL_INVALID_VALUE,
1072                        "%s(depth = %d)", caller, depth);
1073            return true;
1074         }
1075      }
1076   }
1077
1078   if (width == 0 || height == 0 || depth == 0) {
1079      /* Not an error, but nothing to do.  Return 'true' so that the
1080       * caller simply returns.
1081       */
1082      return true;
1083   }
1084
1085   return false;
1086}
1087
1088
1089/**
1090 * Do PBO-related error checking for getting uncompressed images.
1091 * \return true if there was an error (or the GetTexImage is to be a no-op)
1092 */
1093static bool
1094pbo_error_check(struct gl_context *ctx, GLenum target,
1095                GLsizei width, GLsizei height, GLsizei depth,
1096                GLenum format, GLenum type, GLsizei clientMemSize,
1097                GLvoid *pixels,
1098                const char *caller)
1099{
1100   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
1101
1102   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, width, height, depth,
1103                                  format, type, clientMemSize, pixels)) {
1104      if (ctx->Pack.BufferObj) {
1105         _mesa_error(ctx, GL_INVALID_OPERATION,
1106                     "%s(out of bounds PBO access)", caller);
1107      } else {
1108         _mesa_error(ctx, GL_INVALID_OPERATION,
1109                     "%s(out of bounds access: bufSize (%d) is too small)",
1110                     caller, clientMemSize);
1111      }
1112      return true;
1113   }
1114
1115   if (ctx->Pack.BufferObj) {
1116      /* PBO should not be mapped */
1117      if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1118         _mesa_error(ctx, GL_INVALID_OPERATION,
1119                     "%s(PBO is mapped)", caller);
1120         return true;
1121      }
1122   }
1123
1124   if (!ctx->Pack.BufferObj && !pixels) {
1125      /* not an error, do nothing */
1126      return true;
1127   }
1128
1129   return false;
1130}
1131
1132
1133/**
1134 * Do teximage-related error checking for getting uncompressed images.
1135 * \return true if there was an error
1136 */
1137static bool
1138teximage_error_check(struct gl_context *ctx,
1139                     struct gl_texture_image *texImage,
1140                     GLenum format, const char *caller)
1141{
1142   GLenum baseFormat;
1143   assert(texImage);
1144
1145   /*
1146    * Format and type checking has been moved up to GetnTexImage and
1147    * GetTextureImage so that it happens before getting the texImage object.
1148    */
1149
1150   baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
1151
1152   /* Make sure the requested image format is compatible with the
1153    * texture's format.
1154    */
1155   if (_mesa_is_color_format(format)
1156       && !_mesa_is_color_format(baseFormat)) {
1157      _mesa_error(ctx, GL_INVALID_OPERATION,
1158                  "%s(format mismatch)", caller);
1159      return true;
1160   }
1161   else if (_mesa_is_depth_format(format)
1162            && !_mesa_is_depth_format(baseFormat)
1163            && !_mesa_is_depthstencil_format(baseFormat)) {
1164      _mesa_error(ctx, GL_INVALID_OPERATION,
1165                  "%s(format mismatch)", caller);
1166      return true;
1167   }
1168   else if (_mesa_is_stencil_format(format)
1169            && !ctx->Extensions.ARB_texture_stencil8) {
1170      _mesa_error(ctx, GL_INVALID_ENUM,
1171                  "%s(format=GL_STENCIL_INDEX)", caller);
1172      return true;
1173   }
1174   else if (_mesa_is_stencil_format(format)
1175            && !_mesa_is_depthstencil_format(baseFormat)
1176            && !_mesa_is_stencil_format(baseFormat)) {
1177      _mesa_error(ctx, GL_INVALID_OPERATION,
1178                  "%s(format mismatch)", caller);
1179      return true;
1180   }
1181   else if (_mesa_is_ycbcr_format(format)
1182            && !_mesa_is_ycbcr_format(baseFormat)) {
1183      _mesa_error(ctx, GL_INVALID_OPERATION,
1184                  "%s(format mismatch)", caller);
1185      return true;
1186   }
1187   else if (_mesa_is_depthstencil_format(format)
1188            && !_mesa_is_depthstencil_format(baseFormat)) {
1189      _mesa_error(ctx, GL_INVALID_OPERATION,
1190                  "%s(format mismatch)", caller);
1191      return true;
1192   }
1193   else if (!_mesa_is_stencil_format(format) &&
1194            _mesa_is_enum_format_integer(format) !=
1195            _mesa_is_format_integer(texImage->TexFormat)) {
1196      _mesa_error(ctx, GL_INVALID_OPERATION,
1197                  "%s(format mismatch)", caller);
1198      return true;
1199   }
1200
1201   return false;
1202}
1203
1204
1205/**
1206 * Do common teximage-related error checking for getting uncompressed images.
1207 * \return true if there was an error
1208 */
1209static bool
1210common_error_check(struct gl_context *ctx,
1211                   struct gl_texture_object *texObj,
1212                   GLenum target, GLint level,
1213                   GLsizei width, GLsizei height, GLsizei depth,
1214                   GLenum format, GLenum type, GLsizei bufSize,
1215                   GLvoid *pixels, const char *caller)
1216{
1217   GLenum err;
1218   GLint maxLevels;
1219
1220   if (texObj->Target == 0) {
1221      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1222      return true;
1223   }
1224
1225   maxLevels = _mesa_max_texture_levels(ctx, target);
1226   if (level < 0 || level >= maxLevels) {
1227      _mesa_error(ctx, GL_INVALID_VALUE, "%s(level = %d)", caller, level);
1228      return true;
1229   }
1230
1231   err = _mesa_error_check_format_and_type(ctx, format, type);
1232   if (err != GL_NO_ERROR) {
1233      _mesa_error(ctx, err, "%s(format/type)", caller);
1234      return true;
1235   }
1236
1237   /* According to OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries"):
1238    *
1239    *   "An INVALID_OPERATION error is generated by GetTextureImage if the
1240    *   effective target is TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY ,
1241    *   and the texture object is not cube complete or cube array complete,
1242    *   respectively."
1243    *
1244    * This applies also to GetTextureSubImage, GetCompressedTexImage,
1245    * GetCompressedTextureImage, and GetnCompressedTexImage.
1246    */
1247   if (target == GL_TEXTURE_CUBE_MAP && !_mesa_cube_complete(texObj)) {
1248      _mesa_error(ctx, GL_INVALID_OPERATION,
1249                  "%s(cube incomplete)", caller);
1250      return true;
1251   }
1252
1253   return false;
1254}
1255
1256
1257/**
1258 * Do error checking for all (non-compressed) get-texture-image functions.
1259 * \return true if any error, false if no errors.
1260 */
1261static bool
1262getteximage_error_check(struct gl_context *ctx,
1263                        struct gl_texture_object *texObj,
1264                        GLenum target, GLint level,
1265                        GLsizei width, GLsizei height, GLsizei depth,
1266                        GLenum format, GLenum type, GLsizei bufSize,
1267                        GLvoid *pixels, const char *caller)
1268{
1269   struct gl_texture_image *texImage;
1270
1271   assert(texObj);
1272
1273   if (common_error_check(ctx, texObj, target, level, width, height, depth,
1274                          format, type, bufSize, pixels, caller)) {
1275      return true;
1276   }
1277
1278   if (width == 0 || height == 0 || depth == 0) {
1279      /* Not an error, but nothing to do.  Return 'true' so that the
1280       * caller simply returns.
1281       */
1282      return true;
1283   }
1284
1285   if (pbo_error_check(ctx, target, width, height, depth,
1286                       format, type, bufSize, pixels, caller)) {
1287      return true;
1288   }
1289
1290   texImage = select_tex_image(texObj, target, level, 0);
1291   if (teximage_error_check(ctx, texImage, format, caller)) {
1292      return true;
1293   }
1294
1295   return false;
1296}
1297
1298
1299/**
1300 * Do error checking for all (non-compressed) get-texture-image functions.
1301 * \return true if any error, false if no errors.
1302 */
1303static bool
1304gettexsubimage_error_check(struct gl_context *ctx,
1305                           struct gl_texture_object *texObj,
1306                           GLenum target, GLint level,
1307                           GLint xoffset, GLint yoffset, GLint zoffset,
1308                           GLsizei width, GLsizei height, GLsizei depth,
1309                           GLenum format, GLenum type, GLsizei bufSize,
1310                           GLvoid *pixels, const char *caller)
1311{
1312   struct gl_texture_image *texImage;
1313
1314   assert(texObj);
1315
1316   if (common_error_check(ctx, texObj, target, level, width, height, depth,
1317                          format, type, bufSize, pixels, caller)) {
1318      return true;
1319   }
1320
1321   if (dimensions_error_check(ctx, texObj, target, level,
1322                              xoffset, yoffset, zoffset,
1323                              width, height, depth, caller)) {
1324      return true;
1325   }
1326
1327   if (pbo_error_check(ctx, target, width, height, depth,
1328                       format, type, bufSize, pixels, caller)) {
1329      return true;
1330   }
1331
1332   texImage = select_tex_image(texObj, target, level, zoffset);
1333   if (teximage_error_check(ctx, texImage, format, caller)) {
1334      return true;
1335   }
1336
1337   return false;
1338}
1339
1340
1341/**
1342 * Return the width, height and depth of a texture image.
1343 * This function must be resilient to bad parameter values since
1344 * this is called before full error checking.
1345 */
1346static void
1347get_texture_image_dims(const struct gl_texture_object *texObj,
1348                       GLenum target, GLint level,
1349                       GLsizei *width, GLsizei *height, GLsizei *depth)
1350{
1351   const struct gl_texture_image *texImage = NULL;
1352
1353   if (level >= 0 && level < MAX_TEXTURE_LEVELS) {
1354      texImage = _mesa_select_tex_image(texObj, target, level);
1355   }
1356
1357   if (texImage) {
1358      *width = texImage->Width;
1359      *height = texImage->Height;
1360      if (target == GL_TEXTURE_CUBE_MAP) {
1361         *depth = 6;
1362      }
1363      else {
1364         *depth = texImage->Depth;
1365      }
1366   }
1367   else {
1368      *width = *height = *depth = 0;
1369   }
1370}
1371
1372
1373/**
1374 * Common code for all (uncompressed) get-texture-image functions.
1375 * \param texObj  the texture object (should not be null)
1376 * \param target  user-provided target, or 0 for DSA
1377 * \param level image level.
1378 * \param format pixel data format for returned image.
1379 * \param type pixel data type for returned image.
1380 * \param bufSize size of the pixels data buffer.
1381 * \param pixels returned pixel data.
1382 * \param caller  name of calling function
1383 */
1384static void
1385get_texture_image(struct gl_context *ctx,
1386                  struct gl_texture_object *texObj,
1387                  GLenum target, GLint level,
1388                  GLint xoffset, GLint yoffset, GLint zoffset,
1389                  GLsizei width, GLsizei height, GLint depth,
1390                  GLenum format, GLenum type,
1391                  GLvoid *pixels, const char *caller)
1392{
1393   struct gl_texture_image *texImage;
1394   unsigned firstFace, numFaces, i;
1395   GLint imageStride;
1396
1397   FLUSH_VERTICES(ctx, 0, 0);
1398
1399   texImage = select_tex_image(texObj, target, level, zoffset);
1400   assert(texImage);  /* should have been error checked already */
1401
1402   if (_mesa_is_zero_size_texture(texImage)) {
1403      /* no image data to return */
1404      return;
1405   }
1406
1407   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1408      _mesa_debug(ctx, "%s(tex %u) format = %s, w=%d, h=%d,"
1409                  " dstFmt=0x%x, dstType=0x%x\n",
1410                  caller, texObj->Name,
1411                  _mesa_get_format_name(texImage->TexFormat),
1412                  texImage->Width, texImage->Height,
1413                  format, type);
1414   }
1415
1416   if (target == GL_TEXTURE_CUBE_MAP) {
1417      /* Compute stride between cube faces */
1418      imageStride = _mesa_image_image_stride(&ctx->Pack, width, height,
1419                                             format, type);
1420      firstFace = zoffset;
1421      numFaces = depth;
1422      zoffset = 0;
1423      depth = 1;
1424   }
1425   else {
1426      imageStride = 0;
1427      firstFace = _mesa_tex_target_to_face(target);
1428      numFaces = 1;
1429   }
1430
1431   _mesa_lock_texture(ctx, texObj);
1432
1433   for (i = 0; i < numFaces; i++) {
1434      texImage = texObj->Image[firstFace + i][level];
1435      assert(texImage);
1436
1437      ctx->Driver.GetTexSubImage(ctx, xoffset, yoffset, zoffset,
1438                                 width, height, depth,
1439                                 format, type, pixels, texImage);
1440
1441      /* next cube face */
1442      pixels = (GLubyte *) pixels + imageStride;
1443   }
1444
1445   _mesa_unlock_texture(ctx, texObj);
1446}
1447
1448static void
1449_get_texture_image(struct gl_context *ctx,
1450                  struct gl_texture_object *texObj,
1451                  GLenum target, GLint level,
1452                  GLenum format, GLenum type,
1453                  GLsizei bufSize, GLvoid *pixels,
1454                  const char *caller)
1455{
1456   GLsizei width, height, depth;
1457   /* EXT/ARB direct_state_access variants don't call _get_texture_image
1458    * with a NULL texObj */
1459   bool is_dsa = texObj != NULL;
1460
1461   if (!is_dsa) {
1462      texObj = _mesa_get_current_tex_object(ctx, target);
1463      assert(texObj);
1464   }
1465
1466
1467   get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1468
1469   if (getteximage_error_check(ctx, texObj, target, level,
1470                               width, height, depth,
1471                               format, type, bufSize, pixels, caller)) {
1472      return;
1473   }
1474
1475   get_texture_image(ctx, texObj, target, level,
1476                     0, 0, 0, width, height, depth,
1477                     format, type, pixels, caller);
1478}
1479
1480
1481void GLAPIENTRY
1482_mesa_GetnTexImageARB(GLenum target, GLint level, GLenum format, GLenum type,
1483                      GLsizei bufSize, GLvoid *pixels)
1484{
1485   GET_CURRENT_CONTEXT(ctx);
1486   static const char *caller = "glGetnTexImageARB";
1487
1488   if (!legal_getteximage_target(ctx, target, false)) {
1489      _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1490      return;
1491   }
1492
1493   _get_texture_image(ctx, NULL, target, level, format, type,
1494                      bufSize, pixels, caller);
1495}
1496
1497
1498void GLAPIENTRY
1499_mesa_GetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
1500                  GLvoid *pixels )
1501{
1502   GET_CURRENT_CONTEXT(ctx);
1503   static const char *caller = "glGetTexImage";
1504
1505   if (!legal_getteximage_target(ctx, target, false)) {
1506      _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1507      return;
1508   }
1509
1510   _get_texture_image(ctx, NULL, target, level, format, type,
1511                      INT_MAX, pixels, caller);
1512}
1513
1514
1515void GLAPIENTRY
1516_mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
1517                      GLsizei bufSize, GLvoid *pixels)
1518{
1519   GET_CURRENT_CONTEXT(ctx);
1520   static const char *caller = "glGetTextureImage";
1521   struct gl_texture_object *texObj =
1522      _mesa_lookup_texture_err(ctx, texture, caller);
1523
1524   if (!texObj) {
1525      return;
1526   }
1527
1528   if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1529      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
1530      return;
1531   }
1532
1533   _get_texture_image(ctx, texObj, texObj->Target, level, format, type,
1534                      bufSize, pixels, caller);
1535}
1536
1537
1538void GLAPIENTRY
1539_mesa_GetTextureImageEXT(GLuint texture, GLenum target, GLint level,
1540                         GLenum format, GLenum type, GLvoid *pixels)
1541{
1542   GET_CURRENT_CONTEXT(ctx);
1543   static const char *caller = "glGetTextureImageEXT";
1544   struct gl_texture_object *texObj =
1545      _mesa_lookup_or_create_texture(ctx, target, texture,
1546                                     false, true, caller);
1547
1548   if (!texObj) {
1549      return;
1550   }
1551
1552   if (!legal_getteximage_target(ctx, target, true)) {
1553      _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1554      return;
1555   }
1556
1557   _get_texture_image(ctx, texObj, target, level, format, type,
1558                      INT_MAX, pixels, caller);
1559}
1560
1561
1562void GLAPIENTRY
1563_mesa_GetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
1564                          GLenum format, GLenum type, GLvoid *pixels)
1565{
1566   GET_CURRENT_CONTEXT(ctx);
1567   GLsizei width, height, depth;
1568   static const char *caller = "glGetMultiTexImageEXT";
1569
1570   struct gl_texture_object *texObj =
1571      _mesa_get_texobj_by_target_and_texunit(ctx, target,
1572                                             texunit - GL_TEXTURE0,
1573                                             false,
1574                                             caller);
1575
1576   if (!texObj) {
1577      return;
1578   }
1579
1580   if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1581      _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
1582      return;
1583   }
1584
1585   get_texture_image_dims(texObj, texObj->Target, level,
1586                          &width, &height, &depth);
1587
1588   if (getteximage_error_check(ctx, texObj, texObj->Target, level,
1589                               width, height, depth,
1590                               format, type, INT_MAX, pixels, caller)) {
1591      return;
1592   }
1593
1594   get_texture_image(ctx, texObj, texObj->Target, level,
1595                     0, 0, 0, width, height, depth,
1596                     format, type, pixels, caller);
1597}
1598
1599
1600void GLAPIENTRY
1601_mesa_GetTextureSubImage(GLuint texture, GLint level,
1602                         GLint xoffset, GLint yoffset, GLint zoffset,
1603                         GLsizei width, GLsizei height, GLsizei depth,
1604                         GLenum format, GLenum type, GLsizei bufSize,
1605                         void *pixels)
1606{
1607   GET_CURRENT_CONTEXT(ctx);
1608   static const char *caller = "glGetTextureSubImage";
1609   struct gl_texture_object *texObj =
1610      _mesa_lookup_texture_err(ctx, texture, caller);
1611
1612   if (!texObj) {
1613      return;
1614   }
1615
1616   if (!legal_getteximage_target(ctx, texObj->Target, true)) {
1617      _mesa_error(ctx, GL_INVALID_OPERATION,
1618                  "%s(buffer/multisample texture)", caller);
1619      return;
1620   }
1621
1622   if (gettexsubimage_error_check(ctx, texObj, texObj->Target, level,
1623                                  xoffset, yoffset, zoffset,
1624                                  width, height, depth,
1625                                  format, type, bufSize, pixels, caller)) {
1626      return;
1627   }
1628
1629   get_texture_image(ctx, texObj, texObj->Target, level,
1630                     xoffset, yoffset, zoffset, width, height, depth,
1631                     format, type, pixels, caller);
1632}
1633
1634
1635
1636/**
1637 * Compute the number of bytes which will be written when retrieving
1638 * a sub-region of a compressed texture.
1639 */
1640static GLsizei
1641packed_compressed_size(GLuint dimensions, mesa_format format,
1642                       GLsizei width, GLsizei height, GLsizei depth,
1643                       const struct gl_pixelstore_attrib *packing)
1644{
1645   struct compressed_pixelstore st;
1646   GLsizei totalBytes;
1647
1648   _mesa_compute_compressed_pixelstore(dimensions, format,
1649                                       width, height, depth,
1650                                       packing, &st);
1651   totalBytes =
1652      (st.CopySlices - 1) * st.TotalRowsPerSlice * st.TotalBytesPerRow +
1653      st.SkipBytes +
1654      (st.CopyRowsPerSlice - 1) * st.TotalBytesPerRow +
1655      st.CopyBytesPerRow;
1656
1657   return totalBytes;
1658}
1659
1660
1661/**
1662 * Do error checking for getting compressed texture images.
1663 * \return true if any error, false if no errors.
1664 */
1665static bool
1666getcompressedteximage_error_check(struct gl_context *ctx,
1667                                  struct gl_texture_object *texObj,
1668                                  GLenum target, GLint level,
1669                                  GLint xoffset, GLint yoffset, GLint zoffset,
1670                                  GLsizei width, GLsizei height, GLsizei depth,
1671                                  GLsizei bufSize, GLvoid *pixels,
1672                                  const char *caller)
1673{
1674   struct gl_texture_image *texImage;
1675   GLint maxLevels;
1676   GLsizei totalBytes;
1677   GLuint dimensions;
1678
1679   assert(texObj);
1680
1681   if (texObj->Target == 0) {
1682      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture)", caller);
1683      return true;
1684   }
1685
1686   maxLevels = _mesa_max_texture_levels(ctx, target);
1687   if (level < 0 || level >= maxLevels) {
1688      _mesa_error(ctx, GL_INVALID_VALUE,
1689                  "%s(bad level = %d)", caller, level);
1690      return true;
1691   }
1692
1693   if (dimensions_error_check(ctx, texObj, target, level,
1694                              xoffset, yoffset, zoffset,
1695                              width, height, depth, caller)) {
1696      return true;
1697   }
1698
1699   texImage = select_tex_image(texObj, target, level, zoffset);
1700   assert(texImage);
1701
1702   if (!_mesa_is_format_compressed(texImage->TexFormat)) {
1703      _mesa_error(ctx, GL_INVALID_OPERATION,
1704                  "%s(texture is not compressed)", caller);
1705      return true;
1706   }
1707
1708   /* Check for invalid pixel storage modes */
1709   dimensions = _mesa_get_texture_dimensions(texObj->Target);
1710   if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
1711                                                   &ctx->Pack,
1712                                                   caller)) {
1713      return true;
1714   }
1715
1716   /* Compute number of bytes that may be touched in the dest buffer */
1717   totalBytes = packed_compressed_size(dimensions, texImage->TexFormat,
1718                                       width, height, depth,
1719                                       &ctx->Pack);
1720
1721   /* Do dest buffer bounds checking */
1722   if (ctx->Pack.BufferObj) {
1723      /* do bounds checking on PBO write */
1724      if ((GLubyte *) pixels + totalBytes >
1725          (GLubyte *) ctx->Pack.BufferObj->Size) {
1726         _mesa_error(ctx, GL_INVALID_OPERATION,
1727                     "%s(out of bounds PBO access)", caller);
1728         return true;
1729      }
1730
1731      /* make sure PBO is not mapped */
1732      if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1733         _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", caller);
1734         return true;
1735      }
1736   }
1737   else {
1738      /* do bounds checking on writing to client memory */
1739      if (totalBytes > bufSize) {
1740         _mesa_error(ctx, GL_INVALID_OPERATION,
1741                     "%s(out of bounds access: bufSize (%d) is too small)",
1742                     caller, bufSize);
1743         return true;
1744      }
1745   }
1746
1747   if (!ctx->Pack.BufferObj && !pixels) {
1748      /* not an error, but do nothing */
1749      return true;
1750   }
1751
1752   return false;
1753}
1754
1755
1756/**
1757 * Common helper for all glGetCompressed-teximage functions.
1758 */
1759static void
1760get_compressed_texture_image(struct gl_context *ctx,
1761                             struct gl_texture_object *texObj,
1762                             GLenum target, GLint level,
1763                             GLint xoffset, GLint yoffset, GLint zoffset,
1764                             GLsizei width, GLsizei height, GLint depth,
1765                             GLvoid *pixels,
1766                             const char *caller)
1767{
1768   struct gl_texture_image *texImage;
1769   unsigned firstFace, numFaces, i, imageStride;
1770
1771   FLUSH_VERTICES(ctx, 0, 0);
1772
1773   texImage = select_tex_image(texObj, target, level, zoffset);
1774   assert(texImage);  /* should have been error checked already */
1775
1776   if (_mesa_is_zero_size_texture(texImage))
1777      return;
1778
1779   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1780      _mesa_debug(ctx,
1781                  "%s(tex %u) format = %s, w=%d, h=%d\n",
1782                  caller, texObj->Name,
1783                  _mesa_get_format_name(texImage->TexFormat),
1784                  texImage->Width, texImage->Height);
1785   }
1786
1787   if (target == GL_TEXTURE_CUBE_MAP) {
1788      struct compressed_pixelstore store;
1789
1790      /* Compute image stride between cube faces */
1791      _mesa_compute_compressed_pixelstore(2, texImage->TexFormat,
1792                                          width, height, depth,
1793                                          &ctx->Pack, &store);
1794      imageStride = store.TotalBytesPerRow * store.TotalRowsPerSlice;
1795
1796      firstFace = zoffset;
1797      numFaces = depth;
1798      zoffset = 0;
1799      depth = 1;
1800   }
1801   else {
1802      imageStride = 0;
1803      firstFace = _mesa_tex_target_to_face(target);
1804      numFaces = 1;
1805   }
1806
1807   _mesa_lock_texture(ctx, texObj);
1808
1809   for (i = 0; i < numFaces; i++) {
1810      texImage = texObj->Image[firstFace + i][level];
1811      assert(texImage);
1812
1813      get_compressed_texsubimage_sw(ctx, texImage,
1814                                    xoffset, yoffset, zoffset,
1815                                    width, height, depth, pixels);
1816
1817      /* next cube face */
1818      pixels = (GLubyte *) pixels + imageStride;
1819   }
1820
1821   _mesa_unlock_texture(ctx, texObj);
1822}
1823
1824
1825void GLAPIENTRY
1826_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
1827                                GLvoid *pixels)
1828{
1829   GET_CURRENT_CONTEXT(ctx);
1830   static const char *caller = "glGetnCompressedTexImageARB";
1831   GLsizei width, height, depth;
1832   struct gl_texture_object *texObj;
1833
1834   if (!legal_getteximage_target(ctx, target, false)) {
1835      _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1836      return;
1837   }
1838
1839   texObj = _mesa_get_current_tex_object(ctx, target);
1840   assert(texObj);
1841
1842   get_texture_image_dims(texObj, target, level, &width, &height, &depth);
1843
1844   if (getcompressedteximage_error_check(ctx, texObj, target, level,
1845                                         0, 0, 0, width, height, depth,
1846                                         INT_MAX, pixels, caller)) {
1847      return;
1848   }
1849
1850   get_compressed_texture_image(ctx, texObj, target, level,
1851                                0, 0, 0, width, height, depth,
1852                                pixels, caller);
1853}
1854
1855
1856void GLAPIENTRY
1857_mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *pixels)
1858{
1859   GET_CURRENT_CONTEXT(ctx);
1860   static const char *caller = "glGetCompressedTexImage";
1861   GLsizei width, height, depth;
1862   struct gl_texture_object *texObj;
1863
1864   if (!legal_getteximage_target(ctx, target, false)) {
1865      _mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
1866      return;
1867   }
1868
1869   texObj = _mesa_get_current_tex_object(ctx, target);
1870   assert(texObj);
1871
1872   get_texture_image_dims(texObj, target, level,
1873                          &width, &height, &depth);
1874
1875   if (getcompressedteximage_error_check(ctx, texObj, target, level,
1876                                         0, 0, 0, width, height, depth,
1877                                         INT_MAX, pixels, caller)) {
1878      return;
1879   }
1880
1881   get_compressed_texture_image(ctx, texObj, target, level,
1882                                0, 0, 0, width, height, depth,
1883                                pixels, caller);
1884}
1885
1886
1887void GLAPIENTRY
1888_mesa_GetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint level,
1889                                   GLvoid *pixels)
1890{
1891   GET_CURRENT_CONTEXT(ctx);
1892   struct gl_texture_object*  texObj;
1893   GLsizei width, height, depth;
1894   static const char *caller = "glGetCompressedTextureImageEXT";
1895
1896   texObj = _mesa_lookup_or_create_texture(ctx, target, texture,
1897                                           false, true, caller);
1898
1899   get_texture_image_dims(texObj, texObj->Target, level,
1900                          &width, &height, &depth);
1901
1902   if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1903                                         0, 0, 0, width, height, depth,
1904                                         INT_MAX, pixels, caller)) {
1905      return;
1906   }
1907
1908   get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1909                                0, 0, 0, width, height, depth,
1910                                pixels, caller);
1911}
1912
1913
1914void GLAPIENTRY
1915_mesa_GetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint level,
1916                                    GLvoid *pixels)
1917{
1918   GET_CURRENT_CONTEXT(ctx);
1919   struct gl_texture_object*  texObj;
1920   GLsizei width, height, depth;
1921   static const char *caller = "glGetCompressedMultiTexImageEXT";
1922
1923   texObj = _mesa_get_texobj_by_target_and_texunit(ctx, target,
1924                                                   texunit - GL_TEXTURE0,
1925                                                   false,
1926                                                   caller);
1927
1928   get_texture_image_dims(texObj, texObj->Target, level,
1929                          &width, &height, &depth);
1930
1931   if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1932                                         0, 0, 0, width, height, depth,
1933                                         INT_MAX, pixels, caller)) {
1934      return;
1935   }
1936
1937   get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1938                                0, 0, 0, width, height, depth,
1939                                pixels, caller);
1940}
1941
1942
1943void GLAPIENTRY
1944_mesa_GetCompressedTextureImage(GLuint texture, GLint level,
1945                                GLsizei bufSize, GLvoid *pixels)
1946{
1947   GET_CURRENT_CONTEXT(ctx);
1948   static const char *caller = "glGetCompressedTextureImage";
1949   GLsizei width, height, depth;
1950   struct gl_texture_object *texObj =
1951      _mesa_lookup_texture_err(ctx, texture, caller);
1952
1953   if (!texObj) {
1954      return;
1955   }
1956
1957   get_texture_image_dims(texObj, texObj->Target, level,
1958                          &width, &height, &depth);
1959
1960   if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1961                                         0, 0, 0, width, height, depth,
1962                                         bufSize, pixels, caller)) {
1963      return;
1964   }
1965
1966   get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1967                                0, 0, 0, width, height, depth,
1968                                pixels, caller);
1969}
1970
1971
1972void GLAPIENTRY
1973_mesa_GetCompressedTextureSubImage(GLuint texture, GLint level,
1974                                   GLint xoffset, GLint yoffset,
1975                                   GLint zoffset, GLsizei width,
1976                                   GLsizei height, GLsizei depth,
1977                                   GLsizei bufSize, void *pixels)
1978{
1979   GET_CURRENT_CONTEXT(ctx);
1980   static const char *caller = "glGetCompressedTextureImage";
1981   struct gl_texture_object *texObj = NULL;
1982
1983   texObj = _mesa_lookup_texture_err(ctx, texture, caller);
1984   if (!texObj) {
1985      return;
1986   }
1987
1988   if (getcompressedteximage_error_check(ctx, texObj, texObj->Target, level,
1989                                         xoffset, yoffset, zoffset,
1990                                         width, height, depth,
1991                                         bufSize, pixels, caller)) {
1992      return;
1993   }
1994
1995   get_compressed_texture_image(ctx, texObj, texObj->Target, level,
1996                                xoffset, yoffset, zoffset,
1997                                width, height, depth,
1998                                pixels, caller);
1999}
2000