teximage.c revision 01e04c3f
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/** 28 * \file teximage.c 29 * Texture image-related functions. 30 */ 31 32#include <stdbool.h> 33#include "glheader.h" 34#include "bufferobj.h" 35#include "context.h" 36#include "enums.h" 37#include "fbobject.h" 38#include "framebuffer.h" 39#include "hash.h" 40#include "image.h" 41#include "imports.h" 42#include "macros.h" 43#include "mipmap.h" 44#include "multisample.h" 45#include "pixelstore.h" 46#include "state.h" 47#include "texcompress.h" 48#include "texcompress_cpal.h" 49#include "teximage.h" 50#include "texobj.h" 51#include "texstate.h" 52#include "texstorage.h" 53#include "textureview.h" 54#include "mtypes.h" 55#include "glformats.h" 56#include "texstore.h" 57#include "pbo.h" 58 59 60/** 61 * State changes which we care about for glCopyTex[Sub]Image() calls. 62 * In particular, we care about pixel transfer state and buffer state 63 * (such as glReadBuffer to make sure we read from the right renderbuffer). 64 */ 65#define NEW_COPY_TEX_STATE (_NEW_BUFFERS | _NEW_PIXEL) 66 67/** 68 * Returns a corresponding internal floating point format for a given base 69 * format as specifed by OES_texture_float. In case of GL_FLOAT, the internal 70 * format needs to be a 32 bit component and in case of GL_HALF_FLOAT_OES it 71 * needs to be a 16 bit component. 72 * 73 * For example, given base format GL_RGBA, type GL_FLOAT return GL_RGBA32F_ARB. 74 */ 75static GLenum 76adjust_for_oes_float_texture(const struct gl_context *ctx, 77 GLenum format, GLenum type) 78{ 79 switch (type) { 80 case GL_FLOAT: 81 if (ctx->Extensions.OES_texture_float) { 82 switch (format) { 83 case GL_RGBA: 84 return GL_RGBA32F; 85 case GL_RGB: 86 return GL_RGB32F; 87 case GL_ALPHA: 88 return GL_ALPHA32F_ARB; 89 case GL_LUMINANCE: 90 return GL_LUMINANCE32F_ARB; 91 case GL_LUMINANCE_ALPHA: 92 return GL_LUMINANCE_ALPHA32F_ARB; 93 default: 94 break; 95 } 96 } 97 break; 98 99 case GL_HALF_FLOAT_OES: 100 if (ctx->Extensions.OES_texture_half_float) { 101 switch (format) { 102 case GL_RGBA: 103 return GL_RGBA16F; 104 case GL_RGB: 105 return GL_RGB16F; 106 case GL_ALPHA: 107 return GL_ALPHA16F_ARB; 108 case GL_LUMINANCE: 109 return GL_LUMINANCE16F_ARB; 110 case GL_LUMINANCE_ALPHA: 111 return GL_LUMINANCE_ALPHA16F_ARB; 112 default: 113 break; 114 } 115 } 116 break; 117 118 default: 119 break; 120 } 121 122 return format; 123} 124 125/** 126 * Returns a corresponding base format for a given internal floating point 127 * format as specifed by OES_texture_float. 128 */ 129static GLenum 130oes_float_internal_format(const struct gl_context *ctx, 131 GLenum format, GLenum type) 132{ 133 switch (type) { 134 case GL_FLOAT: 135 if (ctx->Extensions.OES_texture_float) { 136 switch (format) { 137 case GL_RGBA32F: 138 return GL_RGBA; 139 case GL_RGB32F: 140 return GL_RGB; 141 case GL_ALPHA32F_ARB: 142 return GL_ALPHA; 143 case GL_LUMINANCE32F_ARB: 144 return GL_LUMINANCE; 145 case GL_LUMINANCE_ALPHA32F_ARB: 146 return GL_LUMINANCE_ALPHA; 147 default: 148 break; 149 } 150 } 151 break; 152 153 case GL_HALF_FLOAT_OES: 154 if (ctx->Extensions.OES_texture_half_float) { 155 switch (format) { 156 case GL_RGBA16F: 157 return GL_RGBA; 158 case GL_RGB16F: 159 return GL_RGB; 160 case GL_ALPHA16F_ARB: 161 return GL_ALPHA; 162 case GL_LUMINANCE16F_ARB: 163 return GL_LUMINANCE; 164 case GL_LUMINANCE_ALPHA16F_ARB: 165 return GL_LUMINANCE_ALPHA; 166 default: 167 break; 168 } 169 } 170 break; 171 } 172 return format; 173} 174 175 176/** 177 * Install gl_texture_image in a gl_texture_object according to the target 178 * and level parameters. 179 * 180 * \param tObj texture object. 181 * \param target texture target. 182 * \param level image level. 183 * \param texImage texture image. 184 */ 185static void 186set_tex_image(struct gl_texture_object *tObj, 187 GLenum target, GLint level, 188 struct gl_texture_image *texImage) 189{ 190 const GLuint face = _mesa_tex_target_to_face(target); 191 192 assert(tObj); 193 assert(texImage); 194 if (target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_EXTERNAL_OES) 195 assert(level == 0); 196 197 tObj->Image[face][level] = texImage; 198 199 /* Set the 'back' pointer */ 200 texImage->TexObject = tObj; 201 texImage->Level = level; 202 texImage->Face = face; 203} 204 205 206/** 207 * Free a gl_texture_image and associated data. 208 * This function is a fallback called via ctx->Driver.DeleteTextureImage(). 209 * 210 * \param texImage texture image. 211 * 212 * Free the texture image structure and the associated image data. 213 */ 214void 215_mesa_delete_texture_image(struct gl_context *ctx, 216 struct gl_texture_image *texImage) 217{ 218 /* Free texImage->Data and/or any other driver-specific texture 219 * image storage. 220 */ 221 assert(ctx->Driver.FreeTextureImageBuffer); 222 ctx->Driver.FreeTextureImageBuffer( ctx, texImage ); 223 free(texImage); 224} 225 226 227/** 228 * Test if a target is a proxy target. 229 * 230 * \param target texture target. 231 * 232 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. 233 */ 234GLboolean 235_mesa_is_proxy_texture(GLenum target) 236{ 237 unsigned i; 238 static const GLenum targets[] = { 239 GL_PROXY_TEXTURE_1D, 240 GL_PROXY_TEXTURE_2D, 241 GL_PROXY_TEXTURE_3D, 242 GL_PROXY_TEXTURE_CUBE_MAP, 243 GL_PROXY_TEXTURE_RECTANGLE, 244 GL_PROXY_TEXTURE_1D_ARRAY, 245 GL_PROXY_TEXTURE_2D_ARRAY, 246 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, 247 GL_PROXY_TEXTURE_2D_MULTISAMPLE, 248 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 249 }; 250 /* 251 * NUM_TEXTURE_TARGETS should match number of terms above, except there's no 252 * proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES. 253 */ 254 STATIC_ASSERT(NUM_TEXTURE_TARGETS == ARRAY_SIZE(targets) + 2); 255 256 for (i = 0; i < ARRAY_SIZE(targets); ++i) 257 if (target == targets[i]) 258 return GL_TRUE; 259 return GL_FALSE; 260} 261 262 263/** 264 * Test if a target is an array target. 265 * 266 * \param target texture target. 267 * 268 * \return true if the target is an array target, false otherwise. 269 */ 270bool 271_mesa_is_array_texture(GLenum target) 272{ 273 switch (target) { 274 case GL_TEXTURE_1D_ARRAY: 275 case GL_TEXTURE_2D_ARRAY: 276 case GL_TEXTURE_CUBE_MAP_ARRAY: 277 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 278 return true; 279 default: 280 return false; 281 }; 282} 283 284/** 285 * Test if a target is a cube map. 286 * 287 * \param target texture target. 288 * 289 * \return true if the target is a cube map, false otherwise. 290 */ 291bool 292_mesa_is_cube_map_texture(GLenum target) 293{ 294 switch(target) { 295 case GL_TEXTURE_CUBE_MAP: 296 case GL_TEXTURE_CUBE_MAP_ARRAY: 297 return true; 298 default: 299 return false; 300 } 301} 302 303/** 304 * Return the proxy target which corresponds to the given texture target 305 */ 306static GLenum 307proxy_target(GLenum target) 308{ 309 switch (target) { 310 case GL_TEXTURE_1D: 311 case GL_PROXY_TEXTURE_1D: 312 return GL_PROXY_TEXTURE_1D; 313 case GL_TEXTURE_2D: 314 case GL_PROXY_TEXTURE_2D: 315 return GL_PROXY_TEXTURE_2D; 316 case GL_TEXTURE_3D: 317 case GL_PROXY_TEXTURE_3D: 318 return GL_PROXY_TEXTURE_3D; 319 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 320 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 321 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 322 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 323 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 324 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 325 case GL_TEXTURE_CUBE_MAP: 326 case GL_PROXY_TEXTURE_CUBE_MAP: 327 return GL_PROXY_TEXTURE_CUBE_MAP; 328 case GL_TEXTURE_RECTANGLE_NV: 329 case GL_PROXY_TEXTURE_RECTANGLE_NV: 330 return GL_PROXY_TEXTURE_RECTANGLE_NV; 331 case GL_TEXTURE_1D_ARRAY_EXT: 332 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 333 return GL_PROXY_TEXTURE_1D_ARRAY_EXT; 334 case GL_TEXTURE_2D_ARRAY_EXT: 335 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 336 return GL_PROXY_TEXTURE_2D_ARRAY_EXT; 337 case GL_TEXTURE_CUBE_MAP_ARRAY: 338 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 339 return GL_PROXY_TEXTURE_CUBE_MAP_ARRAY; 340 case GL_TEXTURE_2D_MULTISAMPLE: 341 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 342 return GL_PROXY_TEXTURE_2D_MULTISAMPLE; 343 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 344 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 345 return GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY; 346 default: 347 _mesa_problem(NULL, "unexpected target in proxy_target()"); 348 return 0; 349 } 350} 351 352 353 354 355/** 356 * Get a texture image pointer from a texture object, given a texture 357 * target and mipmap level. The target and level parameters should 358 * have already been error-checked. 359 * 360 * \param texObj texture unit. 361 * \param target texture target. 362 * \param level image level. 363 * 364 * \return pointer to the texture image structure, or NULL on failure. 365 */ 366struct gl_texture_image * 367_mesa_select_tex_image(const struct gl_texture_object *texObj, 368 GLenum target, GLint level) 369{ 370 const GLuint face = _mesa_tex_target_to_face(target); 371 372 assert(texObj); 373 assert(level >= 0); 374 assert(level < MAX_TEXTURE_LEVELS); 375 376 return texObj->Image[face][level]; 377} 378 379 380/** 381 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate 382 * it and install it. Only return NULL if passed a bad parameter or run 383 * out of memory. 384 */ 385struct gl_texture_image * 386_mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj, 387 GLenum target, GLint level) 388{ 389 struct gl_texture_image *texImage; 390 391 if (!texObj) 392 return NULL; 393 394 texImage = _mesa_select_tex_image(texObj, target, level); 395 if (!texImage) { 396 texImage = ctx->Driver.NewTextureImage(ctx); 397 if (!texImage) { 398 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); 399 return NULL; 400 } 401 402 set_tex_image(texObj, target, level, texImage); 403 } 404 405 return texImage; 406} 407 408 409/** 410 * Return pointer to the specified proxy texture image. 411 * Note that proxy textures are per-context, not per-texture unit. 412 * \return pointer to texture image or NULL if invalid target, invalid 413 * level, or out of memory. 414 */ 415static struct gl_texture_image * 416get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level) 417{ 418 struct gl_texture_image *texImage; 419 GLuint texIndex; 420 421 if (level < 0) 422 return NULL; 423 424 switch (target) { 425 case GL_PROXY_TEXTURE_1D: 426 if (level >= ctx->Const.MaxTextureLevels) 427 return NULL; 428 texIndex = TEXTURE_1D_INDEX; 429 break; 430 case GL_PROXY_TEXTURE_2D: 431 if (level >= ctx->Const.MaxTextureLevels) 432 return NULL; 433 texIndex = TEXTURE_2D_INDEX; 434 break; 435 case GL_PROXY_TEXTURE_3D: 436 if (level >= ctx->Const.Max3DTextureLevels) 437 return NULL; 438 texIndex = TEXTURE_3D_INDEX; 439 break; 440 case GL_PROXY_TEXTURE_CUBE_MAP: 441 if (level >= ctx->Const.MaxCubeTextureLevels) 442 return NULL; 443 texIndex = TEXTURE_CUBE_INDEX; 444 break; 445 case GL_PROXY_TEXTURE_RECTANGLE_NV: 446 if (level > 0) 447 return NULL; 448 texIndex = TEXTURE_RECT_INDEX; 449 break; 450 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 451 if (level >= ctx->Const.MaxTextureLevels) 452 return NULL; 453 texIndex = TEXTURE_1D_ARRAY_INDEX; 454 break; 455 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 456 if (level >= ctx->Const.MaxTextureLevels) 457 return NULL; 458 texIndex = TEXTURE_2D_ARRAY_INDEX; 459 break; 460 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 461 if (level >= ctx->Const.MaxCubeTextureLevels) 462 return NULL; 463 texIndex = TEXTURE_CUBE_ARRAY_INDEX; 464 break; 465 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 466 if (level > 0) 467 return 0; 468 texIndex = TEXTURE_2D_MULTISAMPLE_INDEX; 469 break; 470 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 471 if (level > 0) 472 return 0; 473 texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX; 474 break; 475 default: 476 return NULL; 477 } 478 479 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; 480 if (!texImage) { 481 texImage = ctx->Driver.NewTextureImage(ctx); 482 if (!texImage) { 483 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); 484 return NULL; 485 } 486 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; 487 /* Set the 'back' pointer */ 488 texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; 489 } 490 return texImage; 491} 492 493 494/** 495 * Get the maximum number of allowed mipmap levels. 496 * 497 * \param ctx GL context. 498 * \param target texture target. 499 * 500 * \return the maximum number of allowed mipmap levels for the given 501 * texture target, or zero if passed a bad target. 502 * 503 * \sa gl_constants. 504 */ 505GLint 506_mesa_max_texture_levels(struct gl_context *ctx, GLenum target) 507{ 508 switch (target) { 509 case GL_TEXTURE_1D: 510 case GL_PROXY_TEXTURE_1D: 511 case GL_TEXTURE_2D: 512 case GL_PROXY_TEXTURE_2D: 513 return ctx->Const.MaxTextureLevels; 514 case GL_TEXTURE_3D: 515 case GL_PROXY_TEXTURE_3D: 516 return ctx->Const.Max3DTextureLevels; 517 case GL_TEXTURE_CUBE_MAP: 518 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 519 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 520 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 521 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 522 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 523 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 524 case GL_PROXY_TEXTURE_CUBE_MAP: 525 return ctx->Extensions.ARB_texture_cube_map 526 ? ctx->Const.MaxCubeTextureLevels : 0; 527 case GL_TEXTURE_RECTANGLE_NV: 528 case GL_PROXY_TEXTURE_RECTANGLE_NV: 529 return ctx->Extensions.NV_texture_rectangle ? 1 : 0; 530 case GL_TEXTURE_1D_ARRAY_EXT: 531 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 532 case GL_TEXTURE_2D_ARRAY_EXT: 533 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 534 return ctx->Extensions.EXT_texture_array 535 ? ctx->Const.MaxTextureLevels : 0; 536 case GL_TEXTURE_CUBE_MAP_ARRAY: 537 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 538 return _mesa_has_texture_cube_map_array(ctx) 539 ? ctx->Const.MaxCubeTextureLevels : 0; 540 case GL_TEXTURE_BUFFER: 541 return (_mesa_has_ARB_texture_buffer_object(ctx) || 542 _mesa_has_OES_texture_buffer(ctx)) ? 1 : 0; 543 case GL_TEXTURE_2D_MULTISAMPLE: 544 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 545 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 546 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 547 return (_mesa_is_desktop_gl(ctx) || _mesa_is_gles31(ctx)) 548 && ctx->Extensions.ARB_texture_multisample 549 ? 1 : 0; 550 case GL_TEXTURE_EXTERNAL_OES: 551 /* fall-through */ 552 default: 553 return 0; /* bad target */ 554 } 555} 556 557 558/** 559 * Return number of dimensions per mipmap level for the given texture target. 560 */ 561GLint 562_mesa_get_texture_dimensions(GLenum target) 563{ 564 switch (target) { 565 case GL_TEXTURE_1D: 566 case GL_PROXY_TEXTURE_1D: 567 return 1; 568 case GL_TEXTURE_2D: 569 case GL_TEXTURE_RECTANGLE: 570 case GL_TEXTURE_CUBE_MAP: 571 case GL_PROXY_TEXTURE_2D: 572 case GL_PROXY_TEXTURE_RECTANGLE: 573 case GL_PROXY_TEXTURE_CUBE_MAP: 574 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 575 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 576 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 577 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 578 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 579 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 580 case GL_TEXTURE_1D_ARRAY: 581 case GL_PROXY_TEXTURE_1D_ARRAY: 582 case GL_TEXTURE_EXTERNAL_OES: 583 case GL_TEXTURE_2D_MULTISAMPLE: 584 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 585 return 2; 586 case GL_TEXTURE_3D: 587 case GL_PROXY_TEXTURE_3D: 588 case GL_TEXTURE_2D_ARRAY: 589 case GL_PROXY_TEXTURE_2D_ARRAY: 590 case GL_TEXTURE_CUBE_MAP_ARRAY: 591 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 592 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 593 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 594 return 3; 595 case GL_TEXTURE_BUFFER: 596 /* fall-through */ 597 default: 598 _mesa_problem(NULL, "invalid target 0x%x in get_texture_dimensions()", 599 target); 600 return 2; 601 } 602} 603 604 605/** 606 * Check if a texture target can have more than one layer. 607 */ 608GLboolean 609_mesa_tex_target_is_layered(GLenum target) 610{ 611 switch (target) { 612 case GL_TEXTURE_1D: 613 case GL_PROXY_TEXTURE_1D: 614 case GL_TEXTURE_2D: 615 case GL_PROXY_TEXTURE_2D: 616 case GL_TEXTURE_RECTANGLE: 617 case GL_PROXY_TEXTURE_RECTANGLE: 618 case GL_TEXTURE_2D_MULTISAMPLE: 619 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 620 case GL_TEXTURE_BUFFER: 621 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 622 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 623 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 624 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 625 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 626 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 627 case GL_TEXTURE_EXTERNAL_OES: 628 return GL_FALSE; 629 630 case GL_TEXTURE_3D: 631 case GL_PROXY_TEXTURE_3D: 632 case GL_TEXTURE_CUBE_MAP: 633 case GL_PROXY_TEXTURE_CUBE_MAP: 634 case GL_TEXTURE_1D_ARRAY: 635 case GL_PROXY_TEXTURE_1D_ARRAY: 636 case GL_TEXTURE_2D_ARRAY: 637 case GL_PROXY_TEXTURE_2D_ARRAY: 638 case GL_TEXTURE_CUBE_MAP_ARRAY: 639 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 640 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 641 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 642 return GL_TRUE; 643 644 default: 645 assert(!"Invalid texture target."); 646 return GL_FALSE; 647 } 648} 649 650 651/** 652 * Return the number of layers present in the given level of an array, 653 * cubemap or 3D texture. If the texture is not layered return zero. 654 */ 655GLuint 656_mesa_get_texture_layers(const struct gl_texture_object *texObj, GLint level) 657{ 658 assert(level >= 0 && level < MAX_TEXTURE_LEVELS); 659 660 switch (texObj->Target) { 661 case GL_TEXTURE_1D: 662 case GL_TEXTURE_2D: 663 case GL_TEXTURE_RECTANGLE: 664 case GL_TEXTURE_2D_MULTISAMPLE: 665 case GL_TEXTURE_BUFFER: 666 case GL_TEXTURE_EXTERNAL_OES: 667 return 0; 668 669 case GL_TEXTURE_CUBE_MAP: 670 return 6; 671 672 case GL_TEXTURE_1D_ARRAY: { 673 struct gl_texture_image *img = texObj->Image[0][level]; 674 return img ? img->Height : 0; 675 } 676 677 case GL_TEXTURE_3D: 678 case GL_TEXTURE_2D_ARRAY: 679 case GL_TEXTURE_CUBE_MAP_ARRAY: 680 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: { 681 struct gl_texture_image *img = texObj->Image[0][level]; 682 return img ? img->Depth : 0; 683 } 684 685 default: 686 assert(!"Invalid texture target."); 687 return 0; 688 } 689} 690 691 692/** 693 * Return the maximum number of mipmap levels for the given target 694 * and the dimensions. 695 * The dimensions are expected not to include the border. 696 */ 697GLsizei 698_mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height, 699 GLsizei depth) 700{ 701 GLsizei size; 702 703 switch (target) { 704 case GL_TEXTURE_1D: 705 case GL_TEXTURE_1D_ARRAY: 706 case GL_PROXY_TEXTURE_1D: 707 case GL_PROXY_TEXTURE_1D_ARRAY: 708 size = width; 709 break; 710 case GL_TEXTURE_CUBE_MAP: 711 case GL_TEXTURE_CUBE_MAP_ARRAY: 712 case GL_PROXY_TEXTURE_CUBE_MAP: 713 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 714 size = width; 715 break; 716 case GL_TEXTURE_2D: 717 case GL_TEXTURE_2D_ARRAY: 718 case GL_PROXY_TEXTURE_2D: 719 case GL_PROXY_TEXTURE_2D_ARRAY: 720 size = MAX2(width, height); 721 break; 722 case GL_TEXTURE_3D: 723 case GL_PROXY_TEXTURE_3D: 724 size = MAX3(width, height, depth); 725 break; 726 case GL_TEXTURE_RECTANGLE: 727 case GL_TEXTURE_EXTERNAL_OES: 728 case GL_TEXTURE_2D_MULTISAMPLE: 729 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 730 case GL_PROXY_TEXTURE_RECTANGLE: 731 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 732 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 733 return 1; 734 default: 735 assert(0); 736 return 1; 737 } 738 739 return _mesa_logbase2(size) + 1; 740} 741 742 743#if 000 /* not used anymore */ 744/* 745 * glTexImage[123]D can accept a NULL image pointer. In this case we 746 * create a texture image with unspecified image contents per the OpenGL 747 * spec. 748 */ 749static GLubyte * 750make_null_texture(GLint width, GLint height, GLint depth, GLenum format) 751{ 752 const GLint components = _mesa_components_in_format(format); 753 const GLint numPixels = width * height * depth; 754 GLubyte *data = (GLubyte *) malloc(numPixels * components * sizeof(GLubyte)); 755 756#ifdef DEBUG 757 /* 758 * Let's see if anyone finds this. If glTexImage2D() is called with 759 * a NULL image pointer then load the texture image with something 760 * interesting instead of leaving it indeterminate. 761 */ 762 if (data) { 763 static const char message[8][32] = { 764 " X X XXXXX XXX X ", 765 " XX XX X X X X X ", 766 " X X X X X X X ", 767 " X X XXXX XXX XXXXX ", 768 " X X X X X X ", 769 " X X X X X X X ", 770 " X X XXXXX XXX X X ", 771 " " 772 }; 773 774 GLubyte *imgPtr = data; 775 GLint h, i, j, k; 776 for (h = 0; h < depth; h++) { 777 for (i = 0; i < height; i++) { 778 GLint srcRow = 7 - (i % 8); 779 for (j = 0; j < width; j++) { 780 GLint srcCol = j % 32; 781 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; 782 for (k = 0; k < components; k++) { 783 *imgPtr++ = texel; 784 } 785 } 786 } 787 } 788 } 789#endif 790 791 return data; 792} 793#endif 794 795 796 797/** 798 * Set the size and format-related fields of a gl_texture_image struct 799 * to zero. This is used when a proxy texture test fails. 800 */ 801static void 802clear_teximage_fields(struct gl_texture_image *img) 803{ 804 assert(img); 805 img->_BaseFormat = 0; 806 img->InternalFormat = 0; 807 img->Border = 0; 808 img->Width = 0; 809 img->Height = 0; 810 img->Depth = 0; 811 img->Width2 = 0; 812 img->Height2 = 0; 813 img->Depth2 = 0; 814 img->WidthLog2 = 0; 815 img->HeightLog2 = 0; 816 img->DepthLog2 = 0; 817 img->TexFormat = MESA_FORMAT_NONE; 818 img->NumSamples = 0; 819 img->FixedSampleLocations = GL_TRUE; 820} 821 822 823/** 824 * Initialize basic fields of the gl_texture_image struct. 825 * 826 * \param ctx GL context. 827 * \param img texture image structure to be initialized. 828 * \param width image width. 829 * \param height image height. 830 * \param depth image depth. 831 * \param border image border. 832 * \param internalFormat internal format. 833 * \param format the actual hardware format (one of MESA_FORMAT_*) 834 * \param numSamples number of samples per texel, or zero for non-MS. 835 * \param fixedSampleLocations are sample locations fixed? 836 * 837 * Fills in the fields of \p img with the given information. 838 * Note: width, height and depth include the border. 839 */ 840void 841_mesa_init_teximage_fields_ms(struct gl_context *ctx, 842 struct gl_texture_image *img, 843 GLsizei width, GLsizei height, GLsizei depth, 844 GLint border, GLenum internalFormat, 845 mesa_format format, 846 GLuint numSamples, GLboolean fixedSampleLocations) 847{ 848 const GLint base_format =_mesa_base_tex_format(ctx, internalFormat); 849 GLenum target; 850 assert(img); 851 assert(width >= 0); 852 assert(height >= 0); 853 assert(depth >= 0); 854 855 target = img->TexObject->Target; 856 assert(base_format != -1); 857 img->_BaseFormat = (GLenum16)base_format; 858 img->InternalFormat = internalFormat; 859 img->Border = border; 860 img->Width = width; 861 img->Height = height; 862 img->Depth = depth; 863 864 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ 865 img->WidthLog2 = _mesa_logbase2(img->Width2); 866 867 switch(target) { 868 case GL_TEXTURE_1D: 869 case GL_TEXTURE_BUFFER: 870 case GL_PROXY_TEXTURE_1D: 871 if (height == 0) 872 img->Height2 = 0; 873 else 874 img->Height2 = 1; 875 img->HeightLog2 = 0; 876 if (depth == 0) 877 img->Depth2 = 0; 878 else 879 img->Depth2 = 1; 880 img->DepthLog2 = 0; 881 break; 882 case GL_TEXTURE_1D_ARRAY: 883 case GL_PROXY_TEXTURE_1D_ARRAY: 884 img->Height2 = height; /* no border */ 885 img->HeightLog2 = 0; /* not used */ 886 if (depth == 0) 887 img->Depth2 = 0; 888 else 889 img->Depth2 = 1; 890 img->DepthLog2 = 0; 891 break; 892 case GL_TEXTURE_2D: 893 case GL_TEXTURE_RECTANGLE: 894 case GL_TEXTURE_CUBE_MAP: 895 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 896 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 897 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 898 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 899 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 900 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 901 case GL_TEXTURE_EXTERNAL_OES: 902 case GL_PROXY_TEXTURE_2D: 903 case GL_PROXY_TEXTURE_RECTANGLE: 904 case GL_PROXY_TEXTURE_CUBE_MAP: 905 case GL_TEXTURE_2D_MULTISAMPLE: 906 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 907 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 908 img->HeightLog2 = _mesa_logbase2(img->Height2); 909 if (depth == 0) 910 img->Depth2 = 0; 911 else 912 img->Depth2 = 1; 913 img->DepthLog2 = 0; 914 break; 915 case GL_TEXTURE_2D_ARRAY: 916 case GL_PROXY_TEXTURE_2D_ARRAY: 917 case GL_TEXTURE_CUBE_MAP_ARRAY: 918 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 919 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 920 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 921 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 922 img->HeightLog2 = _mesa_logbase2(img->Height2); 923 img->Depth2 = depth; /* no border */ 924 img->DepthLog2 = 0; /* not used */ 925 break; 926 case GL_TEXTURE_3D: 927 case GL_PROXY_TEXTURE_3D: 928 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 929 img->HeightLog2 = _mesa_logbase2(img->Height2); 930 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ 931 img->DepthLog2 = _mesa_logbase2(img->Depth2); 932 break; 933 default: 934 _mesa_problem(NULL, "invalid target 0x%x in _mesa_init_teximage_fields()", 935 target); 936 } 937 938 img->MaxNumLevels = 939 _mesa_get_tex_max_num_levels(target, 940 img->Width2, img->Height2, img->Depth2); 941 img->TexFormat = format; 942 img->NumSamples = numSamples; 943 img->FixedSampleLocations = fixedSampleLocations; 944} 945 946 947void 948_mesa_init_teximage_fields(struct gl_context *ctx, 949 struct gl_texture_image *img, 950 GLsizei width, GLsizei height, GLsizei depth, 951 GLint border, GLenum internalFormat, 952 mesa_format format) 953{ 954 _mesa_init_teximage_fields_ms(ctx, img, width, height, depth, border, 955 internalFormat, format, 0, GL_TRUE); 956} 957 958 959/** 960 * Free and clear fields of the gl_texture_image struct. 961 * 962 * \param ctx GL context. 963 * \param texImage texture image structure to be cleared. 964 * 965 * After the call, \p texImage will have no data associated with it. Its 966 * fields are cleared so that its parent object will test incomplete. 967 */ 968void 969_mesa_clear_texture_image(struct gl_context *ctx, 970 struct gl_texture_image *texImage) 971{ 972 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 973 clear_teximage_fields(texImage); 974} 975 976 977/** 978 * Check the width, height, depth and border of a texture image are legal. 979 * Used by all the glTexImage, glCompressedTexImage and glCopyTexImage 980 * functions. 981 * The target and level parameters will have already been validated. 982 * \return GL_TRUE if size is OK, GL_FALSE otherwise. 983 */ 984GLboolean 985_mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target, 986 GLint level, GLint width, GLint height, 987 GLint depth, GLint border) 988{ 989 GLint maxSize; 990 991 switch (target) { 992 case GL_TEXTURE_1D: 993 case GL_PROXY_TEXTURE_1D: 994 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); /* level zero size */ 995 maxSize >>= level; /* level size */ 996 if (width < 2 * border || width > 2 * border + maxSize) 997 return GL_FALSE; 998 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 999 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1000 return GL_FALSE; 1001 } 1002 return GL_TRUE; 1003 1004 case GL_TEXTURE_2D: 1005 case GL_PROXY_TEXTURE_2D: 1006 case GL_TEXTURE_2D_MULTISAMPLE: 1007 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 1008 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1009 maxSize >>= level; 1010 if (width < 2 * border || width > 2 * border + maxSize) 1011 return GL_FALSE; 1012 if (height < 2 * border || height > 2 * border + maxSize) 1013 return GL_FALSE; 1014 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1015 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1016 return GL_FALSE; 1017 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1018 return GL_FALSE; 1019 } 1020 return GL_TRUE; 1021 1022 case GL_TEXTURE_3D: 1023 case GL_PROXY_TEXTURE_3D: 1024 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 1025 maxSize >>= level; 1026 if (width < 2 * border || width > 2 * border + maxSize) 1027 return GL_FALSE; 1028 if (height < 2 * border || height > 2 * border + maxSize) 1029 return GL_FALSE; 1030 if (depth < 2 * border || depth > 2 * border + maxSize) 1031 return GL_FALSE; 1032 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1033 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1034 return GL_FALSE; 1035 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1036 return GL_FALSE; 1037 if (depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) 1038 return GL_FALSE; 1039 } 1040 return GL_TRUE; 1041 1042 case GL_TEXTURE_RECTANGLE_NV: 1043 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1044 if (level != 0) 1045 return GL_FALSE; 1046 maxSize = ctx->Const.MaxTextureRectSize; 1047 if (width < 0 || width > maxSize) 1048 return GL_FALSE; 1049 if (height < 0 || height > maxSize) 1050 return GL_FALSE; 1051 return GL_TRUE; 1052 1053 case GL_TEXTURE_CUBE_MAP: 1054 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1055 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1056 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1057 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1058 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1059 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1060 case GL_PROXY_TEXTURE_CUBE_MAP: 1061 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); 1062 maxSize >>= level; 1063 if (width != height) 1064 return GL_FALSE; 1065 if (width < 2 * border || width > 2 * border + maxSize) 1066 return GL_FALSE; 1067 if (height < 2 * border || height > 2 * border + maxSize) 1068 return GL_FALSE; 1069 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1070 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1071 return GL_FALSE; 1072 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1073 return GL_FALSE; 1074 } 1075 return GL_TRUE; 1076 1077 case GL_TEXTURE_1D_ARRAY_EXT: 1078 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1079 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1080 maxSize >>= level; 1081 if (width < 2 * border || width > 2 * border + maxSize) 1082 return GL_FALSE; 1083 if (height < 0 || height > ctx->Const.MaxArrayTextureLayers) 1084 return GL_FALSE; 1085 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1086 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1087 return GL_FALSE; 1088 } 1089 return GL_TRUE; 1090 1091 case GL_TEXTURE_2D_ARRAY_EXT: 1092 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1093 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 1094 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 1095 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1096 maxSize >>= level; 1097 if (width < 2 * border || width > 2 * border + maxSize) 1098 return GL_FALSE; 1099 if (height < 2 * border || height > 2 * border + maxSize) 1100 return GL_FALSE; 1101 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers) 1102 return GL_FALSE; 1103 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1104 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1105 return GL_FALSE; 1106 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1107 return GL_FALSE; 1108 } 1109 return GL_TRUE; 1110 1111 case GL_TEXTURE_CUBE_MAP_ARRAY: 1112 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 1113 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); 1114 if (width < 2 * border || width > 2 * border + maxSize) 1115 return GL_FALSE; 1116 if (height < 2 * border || height > 2 * border + maxSize) 1117 return GL_FALSE; 1118 if (depth < 0 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6) 1119 return GL_FALSE; 1120 if (width != height) 1121 return GL_FALSE; 1122 if (level >= ctx->Const.MaxCubeTextureLevels) 1123 return GL_FALSE; 1124 if (!ctx->Extensions.ARB_texture_non_power_of_two) { 1125 if (width > 0 && !_mesa_is_pow_two(width - 2 * border)) 1126 return GL_FALSE; 1127 if (height > 0 && !_mesa_is_pow_two(height - 2 * border)) 1128 return GL_FALSE; 1129 } 1130 return GL_TRUE; 1131 default: 1132 _mesa_problem(ctx, "Invalid target in _mesa_legal_texture_dimensions()"); 1133 return GL_FALSE; 1134 } 1135} 1136 1137static bool 1138error_check_subtexture_negative_dimensions(struct gl_context *ctx, 1139 GLuint dims, 1140 GLsizei subWidth, 1141 GLsizei subHeight, 1142 GLsizei subDepth, 1143 const char *func) 1144{ 1145 /* Check size */ 1146 if (subWidth < 0) { 1147 _mesa_error(ctx, GL_INVALID_VALUE, "%s(width=%d)", func, subWidth); 1148 return true; 1149 } 1150 1151 if (dims > 1 && subHeight < 0) { 1152 _mesa_error(ctx, GL_INVALID_VALUE, "%s(height=%d)", func, subHeight); 1153 return true; 1154 } 1155 1156 if (dims > 2 && subDepth < 0) { 1157 _mesa_error(ctx, GL_INVALID_VALUE, "%s(depth=%d)", func, subDepth); 1158 return true; 1159 } 1160 1161 return false; 1162} 1163 1164/** 1165 * Do error checking of xoffset, yoffset, zoffset, width, height and depth 1166 * for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage. 1167 * \param destImage the destination texture image. 1168 * \return GL_TRUE if error found, GL_FALSE otherwise. 1169 */ 1170static GLboolean 1171error_check_subtexture_dimensions(struct gl_context *ctx, GLuint dims, 1172 const struct gl_texture_image *destImage, 1173 GLint xoffset, GLint yoffset, GLint zoffset, 1174 GLsizei subWidth, GLsizei subHeight, 1175 GLsizei subDepth, const char *func) 1176{ 1177 const GLenum target = destImage->TexObject->Target; 1178 GLuint bw, bh, bd; 1179 1180 /* check xoffset and width */ 1181 if (xoffset < - (GLint) destImage->Border) { 1182 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset)", func); 1183 return GL_TRUE; 1184 } 1185 1186 if (xoffset + subWidth > (GLint) destImage->Width) { 1187 _mesa_error(ctx, GL_INVALID_VALUE, "%s(xoffset %d + width %d > %u)", func, 1188 xoffset, subWidth, destImage->Width); 1189 return GL_TRUE; 1190 } 1191 1192 /* check yoffset and height */ 1193 if (dims > 1) { 1194 GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border; 1195 if (yoffset < -yBorder) { 1196 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset)", func); 1197 return GL_TRUE; 1198 } 1199 if (yoffset + subHeight > (GLint) destImage->Height) { 1200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(yoffset %d + height %d > %u)", 1201 func, yoffset, subHeight, destImage->Height); 1202 return GL_TRUE; 1203 } 1204 } 1205 1206 /* check zoffset and depth */ 1207 if (dims > 2) { 1208 GLint depth; 1209 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || 1210 target == GL_TEXTURE_CUBE_MAP_ARRAY) ? 1211 0 : destImage->Border; 1212 1213 if (zoffset < -zBorder) { 1214 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset)", func); 1215 return GL_TRUE; 1216 } 1217 1218 depth = (GLint) destImage->Depth; 1219 if (target == GL_TEXTURE_CUBE_MAP) 1220 depth = 6; 1221 if (zoffset + subDepth > depth) { 1222 _mesa_error(ctx, GL_INVALID_VALUE, "%s(zoffset %d + depth %d > %u)", 1223 func, zoffset, subDepth, depth); 1224 return GL_TRUE; 1225 } 1226 } 1227 1228 /* 1229 * The OpenGL spec (and GL_ARB_texture_compression) says only whole 1230 * compressed texture images can be updated. But, that restriction may be 1231 * relaxed for particular compressed formats. At this time, all the 1232 * compressed formats supported by Mesa allow sub-textures to be updated 1233 * along compressed block boundaries. 1234 */ 1235 _mesa_get_format_block_size_3d(destImage->TexFormat, &bw, &bh, &bd); 1236 1237 if (bw != 1 || bh != 1 || bd != 1) { 1238 /* offset must be multiple of block size */ 1239 if ((xoffset % bw != 0) || (yoffset % bh != 0) || (zoffset % bd != 0)) { 1240 _mesa_error(ctx, GL_INVALID_OPERATION, 1241 "%s(xoffset = %d, yoffset = %d, zoffset = %d)", 1242 func, xoffset, yoffset, zoffset); 1243 return GL_TRUE; 1244 } 1245 1246 /* The size must be a multiple of bw x bh, or we must be using a 1247 * offset+size that exactly hits the edge of the image. This 1248 * is important for small mipmap levels (1x1, 2x1, etc) and for 1249 * NPOT textures. 1250 */ 1251 if ((subWidth % bw != 0) && 1252 (xoffset + subWidth != (GLint) destImage->Width)) { 1253 _mesa_error(ctx, GL_INVALID_OPERATION, 1254 "%s(width = %d)", func, subWidth); 1255 return GL_TRUE; 1256 } 1257 1258 if ((subHeight % bh != 0) && 1259 (yoffset + subHeight != (GLint) destImage->Height)) { 1260 _mesa_error(ctx, GL_INVALID_OPERATION, 1261 "%s(height = %d)", func, subHeight); 1262 return GL_TRUE; 1263 } 1264 1265 if ((subDepth % bd != 0) && 1266 (zoffset + subDepth != (GLint) destImage->Depth)) { 1267 _mesa_error(ctx, GL_INVALID_OPERATION, 1268 "%s(depth = %d)", func, subDepth); 1269 return GL_TRUE; 1270 } 1271 } 1272 1273 return GL_FALSE; 1274} 1275 1276 1277 1278 1279/** 1280 * This is the fallback for Driver.TestProxyTexImage() for doing device- 1281 * specific texture image size checks. 1282 * 1283 * A hardware driver might override this function if, for example, the 1284 * max 3D texture size is 512x512x64 (i.e. not a cube). 1285 * 1286 * Note that width, height, depth == 0 is not an error. However, a 1287 * texture with zero width/height/depth will be considered "incomplete" 1288 * and texturing will effectively be disabled. 1289 * 1290 * \param target any texture target/type 1291 * \param numLevels number of mipmap levels in the texture or 0 if not known 1292 * \param level as passed to glTexImage 1293 * \param format the MESA_FORMAT_x for the tex image 1294 * \param numSamples number of samples per texel 1295 * \param width as passed to glTexImage 1296 * \param height as passed to glTexImage 1297 * \param depth as passed to glTexImage 1298 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. 1299 */ 1300GLboolean 1301_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, 1302 GLuint numLevels, MAYBE_UNUSED GLint level, 1303 mesa_format format, GLuint numSamples, 1304 GLint width, GLint height, GLint depth) 1305{ 1306 uint64_t bytes, mbytes; 1307 1308 if (numLevels > 0) { 1309 /* Compute total memory for a whole mipmap. This is the path 1310 * taken for glTexStorage(GL_PROXY_TEXTURE_x). 1311 */ 1312 unsigned l; 1313 1314 assert(level == 0); 1315 1316 bytes = 0; 1317 1318 for (l = 0; l < numLevels; l++) { 1319 GLint nextWidth, nextHeight, nextDepth; 1320 1321 bytes += _mesa_format_image_size64(format, width, height, depth); 1322 1323 if (_mesa_next_mipmap_level_size(target, 0, width, height, depth, 1324 &nextWidth, &nextHeight, 1325 &nextDepth)) { 1326 width = nextWidth; 1327 height = nextHeight; 1328 depth = nextDepth; 1329 } else { 1330 break; 1331 } 1332 } 1333 } else { 1334 /* We just compute the size of one mipmap level. This is the path 1335 * taken for glTexImage(GL_PROXY_TEXTURE_x). 1336 */ 1337 bytes = _mesa_format_image_size64(format, width, height, depth); 1338 } 1339 1340 bytes *= _mesa_num_tex_faces(target); 1341 bytes *= MAX2(1, numSamples); 1342 1343 mbytes = bytes / (1024 * 1024); /* convert to MB */ 1344 1345 /* We just check if the image size is less than MaxTextureMbytes. 1346 * Some drivers may do more specific checks. 1347 */ 1348 return mbytes <= (uint64_t) ctx->Const.MaxTextureMbytes; 1349} 1350 1351 1352/** 1353 * Return true if the format is only valid for glCompressedTexImage. 1354 */ 1355static bool 1356compressedteximage_only_format(GLenum format) 1357{ 1358 switch (format) { 1359 case GL_PALETTE4_RGB8_OES: 1360 case GL_PALETTE4_RGBA8_OES: 1361 case GL_PALETTE4_R5_G6_B5_OES: 1362 case GL_PALETTE4_RGBA4_OES: 1363 case GL_PALETTE4_RGB5_A1_OES: 1364 case GL_PALETTE8_RGB8_OES: 1365 case GL_PALETTE8_RGBA8_OES: 1366 case GL_PALETTE8_R5_G6_B5_OES: 1367 case GL_PALETTE8_RGBA4_OES: 1368 case GL_PALETTE8_RGB5_A1_OES: 1369 return true; 1370 default: 1371 return false; 1372 } 1373} 1374 1375/** 1376 * Return true if the format doesn't support online compression. 1377 */ 1378bool 1379_mesa_format_no_online_compression(GLenum format) 1380{ 1381 return _mesa_is_astc_format(format) || 1382 _mesa_is_etc2_format(format) || 1383 compressedteximage_only_format(format); 1384} 1385 1386/* Writes to an GL error pointer if non-null and returns whether or not the 1387 * error is GL_NO_ERROR */ 1388static bool 1389write_error(GLenum *err_ptr, GLenum error) 1390{ 1391 if (err_ptr) 1392 *err_ptr = error; 1393 1394 return error == GL_NO_ERROR; 1395} 1396 1397/** 1398 * Helper function to determine whether a target and specific compression 1399 * format are supported. The error parameter returns GL_NO_ERROR if the 1400 * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION 1401 * or GL_INVALID_ENUM, whichever is more appropriate. 1402 */ 1403GLboolean 1404_mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, 1405 GLenum intFormat, GLenum *error) 1406{ 1407 GLboolean target_can_be_compresed = GL_FALSE; 1408 mesa_format format = _mesa_glenum_to_compressed_format(intFormat); 1409 enum mesa_format_layout layout = _mesa_get_format_layout(format); 1410 1411 switch (target) { 1412 case GL_TEXTURE_2D: 1413 case GL_PROXY_TEXTURE_2D: 1414 target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */ 1415 break; 1416 case GL_PROXY_TEXTURE_CUBE_MAP: 1417 case GL_TEXTURE_CUBE_MAP: 1418 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1419 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1420 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1421 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1422 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1423 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1424 target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map; 1425 break; 1426 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1427 case GL_TEXTURE_2D_ARRAY_EXT: 1428 target_can_be_compresed = ctx->Extensions.EXT_texture_array; 1429 break; 1430 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 1431 case GL_TEXTURE_CUBE_MAP_ARRAY: 1432 /* From the KHR_texture_compression_astc_hdr spec: 1433 * 1434 * Add a second new column "3D Tex." which is empty for all non-ASTC 1435 * formats. If only the LDR profile is supported by the 1436 * implementation, this column is also empty for all ASTC formats. If 1437 * both the LDR and HDR profiles are supported only, this column is 1438 * checked for all ASTC formats. 1439 * 1440 * Add a third new column "Cube Map Array Tex." which is empty for all 1441 * non-ASTC formats, and checked for all ASTC formats. 1442 * 1443 * and, 1444 * 1445 * 'An INVALID_OPERATION error is generated by CompressedTexImage3D 1446 * if <internalformat> is TEXTURE_CUBE_MAP_ARRAY and the 1447 * "Cube Map Array" column of table 8.19 is *not* checked, or if 1448 * <internalformat> is TEXTURE_3D and the "3D Tex." column of table 1449 * 8.19 is *not* checked' 1450 * 1451 * The instances of <internalformat> above should say <target>. 1452 * 1453 * ETC2/EAC formats are the only alternative in GLES and thus such errors 1454 * have already been handled by normal ETC2/EAC behavior. 1455 */ 1456 1457 /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: 1458 * 1459 * "The ETC2/EAC texture compression algorithm supports only 1460 * two-dimensional images. If internalformat is an ETC2/EAC format, 1461 * glCompressedTexImage3D will generate an INVALID_OPERATION error if 1462 * target is not TEXTURE_2D_ARRAY." 1463 * 1464 * This should also be applicable for glTexStorage3D(). Other available 1465 * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY. 1466 * 1467 * Section 8.7, page 179 of OpenGL ES 3.2 adds: 1468 * 1469 * An INVALID_OPERATION error is generated by CompressedTexImage3D 1470 * if internalformat is one of the the formats in table 8.17 and target is 1471 * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. 1472 * 1473 * An INVALID_OPERATION error is generated by CompressedTexImage3D 1474 * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map 1475 * Array” column of table 8.17 is not checked, or if internalformat 1476 * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not 1477 * checked. 1478 * 1479 * The instances of <internalformat> above should say <target>. 1480 * 1481 * Such table 8.17 has checked "Cube Map Array" column for all the 1482 * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2 1483 */ 1484 if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) && 1485 !_mesa_is_gles32(ctx)) 1486 return write_error(error, GL_INVALID_OPERATION); 1487 target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx); 1488 break; 1489 case GL_TEXTURE_3D: 1490 switch (layout) { 1491 case MESA_FORMAT_LAYOUT_ETC2: 1492 /* See ETC2/EAC comment in case GL_TEXTURE_CUBE_MAP_ARRAY. */ 1493 if (_mesa_is_gles3(ctx)) 1494 return write_error(error, GL_INVALID_OPERATION); 1495 break; 1496 case MESA_FORMAT_LAYOUT_BPTC: 1497 target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc; 1498 break; 1499 case MESA_FORMAT_LAYOUT_ASTC: 1500 target_can_be_compresed = 1501 ctx->Extensions.KHR_texture_compression_astc_hdr || 1502 ctx->Extensions.KHR_texture_compression_astc_sliced_3d; 1503 1504 /* Throw an INVALID_OPERATION error if the target is TEXTURE_3D and 1505 * neither of the above extensions are supported. See comment in 1506 * switch case GL_TEXTURE_CUBE_MAP_ARRAY for more info. 1507 */ 1508 if (!target_can_be_compresed) 1509 return write_error(error, GL_INVALID_OPERATION); 1510 break; 1511 default: 1512 break; 1513 } 1514 default: 1515 break; 1516 } 1517 return write_error(error, 1518 target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM); 1519} 1520 1521 1522/** 1523 * Check if the given texture target value is legal for a 1524 * glTexImage1/2/3D call. 1525 */ 1526static GLboolean 1527legal_teximage_target(struct gl_context *ctx, GLuint dims, GLenum target) 1528{ 1529 switch (dims) { 1530 case 1: 1531 switch (target) { 1532 case GL_TEXTURE_1D: 1533 case GL_PROXY_TEXTURE_1D: 1534 return _mesa_is_desktop_gl(ctx); 1535 default: 1536 return GL_FALSE; 1537 } 1538 case 2: 1539 switch (target) { 1540 case GL_TEXTURE_2D: 1541 return GL_TRUE; 1542 case GL_PROXY_TEXTURE_2D: 1543 return _mesa_is_desktop_gl(ctx); 1544 case GL_PROXY_TEXTURE_CUBE_MAP: 1545 return _mesa_is_desktop_gl(ctx) 1546 && ctx->Extensions.ARB_texture_cube_map; 1547 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1548 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1549 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1550 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1551 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1552 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1553 return ctx->Extensions.ARB_texture_cube_map; 1554 case GL_TEXTURE_RECTANGLE_NV: 1555 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1556 return _mesa_is_desktop_gl(ctx) 1557 && ctx->Extensions.NV_texture_rectangle; 1558 case GL_TEXTURE_1D_ARRAY_EXT: 1559 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1560 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; 1561 default: 1562 return GL_FALSE; 1563 } 1564 case 3: 1565 switch (target) { 1566 case GL_TEXTURE_3D: 1567 return GL_TRUE; 1568 case GL_PROXY_TEXTURE_3D: 1569 return _mesa_is_desktop_gl(ctx); 1570 case GL_TEXTURE_2D_ARRAY_EXT: 1571 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) 1572 || _mesa_is_gles3(ctx); 1573 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1574 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; 1575 case GL_TEXTURE_CUBE_MAP_ARRAY: 1576 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 1577 return _mesa_has_texture_cube_map_array(ctx); 1578 default: 1579 return GL_FALSE; 1580 } 1581 default: 1582 _mesa_problem(ctx, "invalid dims=%u in legal_teximage_target()", dims); 1583 return GL_FALSE; 1584 } 1585} 1586 1587 1588/** 1589 * Check if the given texture target value is legal for a 1590 * glTexSubImage, glCopyTexSubImage or glCopyTexImage call. 1591 * The difference compared to legal_teximage_target() above is that 1592 * proxy targets are not supported. 1593 */ 1594static GLboolean 1595legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target, 1596 bool dsa) 1597{ 1598 switch (dims) { 1599 case 1: 1600 return _mesa_is_desktop_gl(ctx) && target == GL_TEXTURE_1D; 1601 case 2: 1602 switch (target) { 1603 case GL_TEXTURE_2D: 1604 return GL_TRUE; 1605 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 1606 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 1607 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 1608 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 1609 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 1610 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 1611 return ctx->Extensions.ARB_texture_cube_map; 1612 case GL_TEXTURE_RECTANGLE_NV: 1613 return _mesa_is_desktop_gl(ctx) 1614 && ctx->Extensions.NV_texture_rectangle; 1615 case GL_TEXTURE_1D_ARRAY_EXT: 1616 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array; 1617 default: 1618 return GL_FALSE; 1619 } 1620 case 3: 1621 switch (target) { 1622 case GL_TEXTURE_3D: 1623 return GL_TRUE; 1624 case GL_TEXTURE_2D_ARRAY_EXT: 1625 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array) 1626 || _mesa_is_gles3(ctx); 1627 case GL_TEXTURE_CUBE_MAP_ARRAY: 1628 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: 1629 return _mesa_has_texture_cube_map_array(ctx); 1630 1631 /* Table 8.15 of the OpenGL 4.5 core profile spec 1632 * (20141030) says that TEXTURE_CUBE_MAP is valid for TextureSubImage3D 1633 * and CopyTextureSubImage3D. 1634 */ 1635 case GL_TEXTURE_CUBE_MAP: 1636 return dsa; 1637 default: 1638 return GL_FALSE; 1639 } 1640 default: 1641 _mesa_problem(ctx, "invalid dims=%u in legal_texsubimage_target()", 1642 dims); 1643 return GL_FALSE; 1644 } 1645} 1646 1647 1648/** 1649 * Helper function to determine if a texture object is mutable (in terms 1650 * of GL_ARB_texture_storage/GL_ARB_bindless_texture). 1651 */ 1652static GLboolean 1653mutable_tex_object(struct gl_context *ctx, GLenum target) 1654{ 1655 struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target); 1656 if (!texObj) 1657 return GL_FALSE; 1658 1659 if (texObj->HandleAllocated) { 1660 /* The ARB_bindless_texture spec says: 1661 * 1662 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*, 1663 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other 1664 * functions defined in terms of these, if the texture object to be 1665 * modified is referenced by one or more texture or image handles." 1666 */ 1667 return GL_FALSE; 1668 } 1669 1670 return !texObj->Immutable; 1671} 1672 1673 1674/** 1675 * Return expected size of a compressed texture. 1676 */ 1677static GLuint 1678compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, 1679 GLenum glformat) 1680{ 1681 mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 1682 return _mesa_format_image_size(mesaFormat, width, height, depth); 1683} 1684 1685/** 1686 * Verify that a texture format is valid with a particular target 1687 * 1688 * In particular, textures with base format of \c GL_DEPTH_COMPONENT or 1689 * \c GL_DEPTH_STENCIL are only valid with certain, context dependent texture 1690 * targets. 1691 * 1692 * \param ctx GL context 1693 * \param target Texture target 1694 * \param internalFormat Internal format of the texture image 1695 * 1696 * \returns true if the combination is legal, false otherwise. 1697 */ 1698bool 1699_mesa_legal_texture_base_format_for_target(struct gl_context *ctx, 1700 GLenum target, GLenum internalFormat) 1701{ 1702 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT 1703 || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL 1704 || _mesa_base_tex_format(ctx, internalFormat) == GL_STENCIL_INDEX) { 1705 /* Section 3.8.3 (Texture Image Specification) of the OpenGL 3.3 Core 1706 * Profile spec says: 1707 * 1708 * "Textures with a base internal format of DEPTH_COMPONENT or 1709 * DEPTH_STENCIL are supported by texture image specification 1710 * commands only if target is TEXTURE_1D, TEXTURE_2D, 1711 * TEXTURE_1D_ARRAY, TEXTURE_2D_ARRAY, TEXTURE_RECTANGLE, 1712 * TEXTURE_CUBE_MAP, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, 1713 * PROXY_TEXTURE_1D_ARRAY, PROXY_TEXTURE_2D_ARRAY, 1714 * PROXY_TEXTURE_RECTANGLE, or PROXY_TEXTURE_CUBE_MAP. Using these 1715 * formats in conjunction with any other target will result in an 1716 * INVALID_OPERATION error." 1717 * 1718 * Cubemaps are only supported with desktop OpenGL version >= 3.0, 1719 * EXT_gpu_shader4, or, on OpenGL ES 2.0+, OES_depth_texture_cube_map. 1720 */ 1721 if (target != GL_TEXTURE_1D && 1722 target != GL_PROXY_TEXTURE_1D && 1723 target != GL_TEXTURE_2D && 1724 target != GL_PROXY_TEXTURE_2D && 1725 target != GL_TEXTURE_1D_ARRAY && 1726 target != GL_PROXY_TEXTURE_1D_ARRAY && 1727 target != GL_TEXTURE_2D_ARRAY && 1728 target != GL_PROXY_TEXTURE_2D_ARRAY && 1729 target != GL_TEXTURE_RECTANGLE_ARB && 1730 target != GL_PROXY_TEXTURE_RECTANGLE_ARB && 1731 !((_mesa_is_cube_face(target) || 1732 target == GL_TEXTURE_CUBE_MAP || 1733 target == GL_PROXY_TEXTURE_CUBE_MAP) && 1734 (ctx->Version >= 30 || ctx->Extensions.EXT_gpu_shader4 1735 || (ctx->API == API_OPENGLES2 && ctx->Extensions.OES_depth_texture_cube_map))) && 1736 !((target == GL_TEXTURE_CUBE_MAP_ARRAY || 1737 target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY) && 1738 _mesa_has_texture_cube_map_array(ctx))) { 1739 return false; 1740 } 1741 } 1742 1743 return true; 1744} 1745 1746static bool 1747texture_formats_agree(GLenum internalFormat, 1748 GLenum format) 1749{ 1750 GLboolean colorFormat; 1751 GLboolean is_format_depth_or_depthstencil; 1752 GLboolean is_internalFormat_depth_or_depthstencil; 1753 1754 /* Even though there are no color-index textures, we still have to support 1755 * uploading color-index data and remapping it to RGB via the 1756 * GL_PIXEL_MAP_I_TO_[RGBA] tables. 1757 */ 1758 const GLboolean indexFormat = (format == GL_COLOR_INDEX); 1759 1760 is_internalFormat_depth_or_depthstencil = 1761 _mesa_is_depth_format(internalFormat) || 1762 _mesa_is_depthstencil_format(internalFormat); 1763 1764 is_format_depth_or_depthstencil = 1765 _mesa_is_depth_format(format) || 1766 _mesa_is_depthstencil_format(format); 1767 1768 colorFormat = _mesa_is_color_format(format); 1769 1770 if (_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) 1771 return false; 1772 1773 if (is_internalFormat_depth_or_depthstencil != 1774 is_format_depth_or_depthstencil) 1775 return false; 1776 1777 if (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) 1778 return false; 1779 1780 return true; 1781} 1782 1783/** 1784 * Test the combination of format, type and internal format arguments of 1785 * different texture operations on GLES. 1786 * 1787 * \param ctx GL context. 1788 * \param format pixel data format given by the user. 1789 * \param type pixel data type given by the user. 1790 * \param internalFormat internal format given by the user. 1791 * \param callerName name of the caller function to print in the error message 1792 * 1793 * \return true if a error is found, false otherwise 1794 * 1795 * Currently, it is used by texture_error_check() and texsubimage_error_check(). 1796 */ 1797static bool 1798texture_format_error_check_gles(struct gl_context *ctx, GLenum format, 1799 GLenum type, GLenum internalFormat, const char *callerName) 1800{ 1801 GLenum err = _mesa_es3_error_check_format_and_type(ctx, format, type, 1802 internalFormat); 1803 if (err != GL_NO_ERROR) { 1804 _mesa_error(ctx, err, 1805 "%s(format = %s, type = %s, internalformat = %s)", 1806 callerName, _mesa_enum_to_string(format), 1807 _mesa_enum_to_string(type), 1808 _mesa_enum_to_string(internalFormat)); 1809 return true; 1810 } 1811 1812 return false; 1813} 1814 1815/** 1816 * Test the glTexImage[123]D() parameters for errors. 1817 * 1818 * \param ctx GL context. 1819 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1820 * \param target texture target given by the user (already validated). 1821 * \param level image level given by the user. 1822 * \param internalFormat internal format given by the user. 1823 * \param format pixel data format given by the user. 1824 * \param type pixel data type given by the user. 1825 * \param width image width given by the user. 1826 * \param height image height given by the user. 1827 * \param depth image depth given by the user. 1828 * \param border image border given by the user. 1829 * 1830 * \return GL_TRUE if a error is found, GL_FALSE otherwise 1831 * 1832 * Verifies each of the parameters against the constants specified in 1833 * __struct gl_contextRec::Const and the supported extensions, and according 1834 * to the OpenGL specification. 1835 * Note that we don't fully error-check the width, height, depth values 1836 * here. That's done in _mesa_legal_texture_dimensions() which is used 1837 * by several other GL entrypoints. Plus, texture dims have a special 1838 * interaction with proxy textures. 1839 */ 1840static GLboolean 1841texture_error_check( struct gl_context *ctx, 1842 GLuint dimensions, GLenum target, 1843 GLint level, GLint internalFormat, 1844 GLenum format, GLenum type, 1845 GLint width, GLint height, 1846 GLint depth, GLint border, 1847 const GLvoid *pixels ) 1848{ 1849 GLenum err; 1850 1851 /* Note: for proxy textures, some error conditions immediately generate 1852 * a GL error in the usual way. But others do not generate a GL error. 1853 * Instead, they cause the width, height, depth, format fields of the 1854 * texture image to be zeroed-out. The GL spec seems to indicate that the 1855 * zero-out behaviour is only used in cases related to memory allocation. 1856 */ 1857 1858 /* level check */ 1859 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 1860 _mesa_error(ctx, GL_INVALID_VALUE, 1861 "glTexImage%dD(level=%d)", dimensions, level); 1862 return GL_TRUE; 1863 } 1864 1865 /* Check border */ 1866 if (border < 0 || border > 1 || 1867 ((ctx->API != API_OPENGL_COMPAT || 1868 target == GL_TEXTURE_RECTANGLE_NV || 1869 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 1870 _mesa_error(ctx, GL_INVALID_VALUE, 1871 "glTexImage%dD(border=%d)", dimensions, border); 1872 return GL_TRUE; 1873 } 1874 1875 if (width < 0 || height < 0 || depth < 0) { 1876 _mesa_error(ctx, GL_INVALID_VALUE, 1877 "glTexImage%dD(width, height or depth < 0)", dimensions); 1878 return GL_TRUE; 1879 } 1880 1881 /* Check incoming image format and type */ 1882 err = _mesa_error_check_format_and_type(ctx, format, type); 1883 if (err != GL_NO_ERROR) { 1884 /* Prior to OpenGL-ES 2.0, an INVALID_VALUE is expected instead of 1885 * INVALID_ENUM. From page 73 OpenGL ES 1.1 spec: 1886 * 1887 * "Specifying a value for internalformat that is not one of the 1888 * above (acceptable) values generates the error INVALID VALUE." 1889 */ 1890 if (err == GL_INVALID_ENUM && _mesa_is_gles(ctx) && ctx->Version < 20) 1891 err = GL_INVALID_VALUE; 1892 1893 _mesa_error(ctx, err, 1894 "glTexImage%dD(incompatible format = %s, type = %s)", 1895 dimensions, _mesa_enum_to_string(format), 1896 _mesa_enum_to_string(type)); 1897 return GL_TRUE; 1898 } 1899 1900 /* Check internalFormat */ 1901 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 1902 _mesa_error(ctx, GL_INVALID_VALUE, 1903 "glTexImage%dD(internalFormat=%s)", 1904 dimensions, _mesa_enum_to_string(internalFormat)); 1905 return GL_TRUE; 1906 } 1907 1908 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 1909 * combinations of format, internalFormat, and type that can be used. 1910 * Formats and types that require additional extensions (e.g., GL_FLOAT 1911 * requires GL_OES_texture_float) are filtered elsewhere. 1912 */ 1913 char bufCallerName[20]; 1914 _mesa_snprintf(bufCallerName, 20, "glTexImage%dD", dimensions); 1915 if (_mesa_is_gles(ctx) && 1916 texture_format_error_check_gles(ctx, format, type, 1917 internalFormat, bufCallerName)) { 1918 return GL_TRUE; 1919 } 1920 1921 /* validate the bound PBO, if any */ 1922 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack, 1923 width, height, depth, format, type, 1924 INT_MAX, pixels, "glTexImage")) { 1925 return GL_TRUE; 1926 } 1927 1928 /* make sure internal format and format basically agree */ 1929 if (!texture_formats_agree(internalFormat, format)) { 1930 _mesa_error(ctx, GL_INVALID_OPERATION, 1931 "glTexImage%dD(incompatible internalFormat = %s, format = %s)", 1932 dimensions, _mesa_enum_to_string(internalFormat), 1933 _mesa_enum_to_string(format)); 1934 return GL_TRUE; 1935 } 1936 1937 /* additional checks for ycbcr textures */ 1938 if (internalFormat == GL_YCBCR_MESA) { 1939 assert(ctx->Extensions.MESA_ycbcr_texture); 1940 if (type != GL_UNSIGNED_SHORT_8_8_MESA && 1941 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { 1942 char message[100]; 1943 _mesa_snprintf(message, sizeof(message), 1944 "glTexImage%dD(format/type YCBCR mismatch)", 1945 dimensions); 1946 _mesa_error(ctx, GL_INVALID_ENUM, "%s", message); 1947 return GL_TRUE; /* error */ 1948 } 1949 if (target != GL_TEXTURE_2D && 1950 target != GL_PROXY_TEXTURE_2D && 1951 target != GL_TEXTURE_RECTANGLE_NV && 1952 target != GL_PROXY_TEXTURE_RECTANGLE_NV) { 1953 _mesa_error(ctx, GL_INVALID_ENUM, 1954 "glTexImage%dD(bad target for YCbCr texture)", 1955 dimensions); 1956 return GL_TRUE; 1957 } 1958 if (border != 0) { 1959 char message[100]; 1960 _mesa_snprintf(message, sizeof(message), 1961 "glTexImage%dD(format=GL_YCBCR_MESA and border=%d)", 1962 dimensions, border); 1963 _mesa_error(ctx, GL_INVALID_VALUE, "%s", message); 1964 return GL_TRUE; 1965 } 1966 } 1967 1968 /* additional checks for depth textures */ 1969 if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalFormat)) { 1970 _mesa_error(ctx, GL_INVALID_OPERATION, 1971 "glTexImage%dD(bad target for texture)", dimensions); 1972 return GL_TRUE; 1973 } 1974 1975 /* additional checks for compressed textures */ 1976 if (_mesa_is_compressed_format(ctx, internalFormat)) { 1977 GLenum err; 1978 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) { 1979 _mesa_error(ctx, err, 1980 "glTexImage%dD(target can't be compressed)", dimensions); 1981 return GL_TRUE; 1982 } 1983 if (_mesa_format_no_online_compression(internalFormat)) { 1984 _mesa_error(ctx, GL_INVALID_OPERATION, 1985 "glTexImage%dD(no compression for format)", dimensions); 1986 return GL_TRUE; 1987 } 1988 if (border != 0) { 1989 _mesa_error(ctx, GL_INVALID_OPERATION, 1990 "glTexImage%dD(border!=0)", dimensions); 1991 return GL_TRUE; 1992 } 1993 } 1994 1995 /* additional checks for integer textures */ 1996 if ((ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) && 1997 (_mesa_is_enum_format_integer(format) != 1998 _mesa_is_enum_format_integer(internalFormat))) { 1999 _mesa_error(ctx, GL_INVALID_OPERATION, 2000 "glTexImage%dD(integer/non-integer format mismatch)", 2001 dimensions); 2002 return GL_TRUE; 2003 } 2004 2005 if (!mutable_tex_object(ctx, target)) { 2006 _mesa_error(ctx, GL_INVALID_OPERATION, 2007 "glTexImage%dD(immutable texture)", dimensions); 2008 return GL_TRUE; 2009 } 2010 2011 /* if we get here, the parameters are OK */ 2012 return GL_FALSE; 2013} 2014 2015 2016/** 2017 * Error checking for glCompressedTexImage[123]D(). 2018 * Note that the width, height and depth values are not fully error checked 2019 * here. 2020 * \return GL_TRUE if a error is found, GL_FALSE otherwise 2021 */ 2022static GLenum 2023compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, 2024 GLenum target, GLint level, 2025 GLenum internalFormat, GLsizei width, 2026 GLsizei height, GLsizei depth, GLint border, 2027 GLsizei imageSize, const GLvoid *data) 2028{ 2029 const GLint maxLevels = _mesa_max_texture_levels(ctx, target); 2030 GLint expectedSize; 2031 GLenum error = GL_NO_ERROR; 2032 char *reason = ""; /* no error */ 2033 2034 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) { 2035 reason = "target"; 2036 goto error; 2037 } 2038 2039 /* This will detect any invalid internalFormat value */ 2040 if (!_mesa_is_compressed_format(ctx, internalFormat)) { 2041 _mesa_error(ctx, GL_INVALID_ENUM, 2042 "glCompressedTexImage%dD(internalFormat=%s)", 2043 dimensions, _mesa_enum_to_string(internalFormat)); 2044 return GL_TRUE; 2045 } 2046 2047 /* validate the bound PBO, if any */ 2048 if (!_mesa_validate_pbo_source_compressed(ctx, dimensions, &ctx->Unpack, 2049 imageSize, data, 2050 "glCompressedTexImage")) { 2051 return GL_TRUE; 2052 } 2053 2054 switch (internalFormat) { 2055 case GL_PALETTE4_RGB8_OES: 2056 case GL_PALETTE4_RGBA8_OES: 2057 case GL_PALETTE4_R5_G6_B5_OES: 2058 case GL_PALETTE4_RGBA4_OES: 2059 case GL_PALETTE4_RGB5_A1_OES: 2060 case GL_PALETTE8_RGB8_OES: 2061 case GL_PALETTE8_RGBA8_OES: 2062 case GL_PALETTE8_R5_G6_B5_OES: 2063 case GL_PALETTE8_RGBA4_OES: 2064 case GL_PALETTE8_RGB5_A1_OES: 2065 /* check level (note that level should be zero or less!) */ 2066 if (level > 0 || level < -maxLevels) { 2067 reason = "level"; 2068 error = GL_INVALID_VALUE; 2069 goto error; 2070 } 2071 2072 if (dimensions != 2) { 2073 reason = "compressed paletted textures must be 2D"; 2074 error = GL_INVALID_OPERATION; 2075 goto error; 2076 } 2077 2078 /* Figure out the expected texture size (in bytes). This will be 2079 * checked against the actual size later. 2080 */ 2081 expectedSize = _mesa_cpal_compressed_size(level, internalFormat, 2082 width, height); 2083 2084 /* This is for the benefit of the TestProxyTexImage below. It expects 2085 * level to be non-negative. OES_compressed_paletted_texture uses a 2086 * weird mechanism where the level specified to glCompressedTexImage2D 2087 * is -(n-1) number of levels in the texture, and the data specifies the 2088 * complete mipmap stack. This is done to ensure the palette is the 2089 * same for all levels. 2090 */ 2091 level = -level; 2092 break; 2093 2094 default: 2095 /* check level */ 2096 if (level < 0 || level >= maxLevels) { 2097 reason = "level"; 2098 error = GL_INVALID_VALUE; 2099 goto error; 2100 } 2101 2102 /* Figure out the expected texture size (in bytes). This will be 2103 * checked against the actual size later. 2104 */ 2105 expectedSize = compressed_tex_size(width, height, depth, internalFormat); 2106 break; 2107 } 2108 2109 /* This should really never fail */ 2110 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 2111 reason = "internalFormat"; 2112 error = GL_INVALID_ENUM; 2113 goto error; 2114 } 2115 2116 /* No compressed formats support borders at this time */ 2117 if (border != 0) { 2118 reason = "border != 0"; 2119 error = GL_INVALID_VALUE; 2120 goto error; 2121 } 2122 2123 /* Check for invalid pixel storage modes */ 2124 if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions, 2125 &ctx->Unpack, 2126 "glCompressedTexImage")) { 2127 return GL_FALSE; 2128 } 2129 2130 /* check image size in bytes */ 2131 if (expectedSize != imageSize) { 2132 /* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...] 2133 * if <imageSize> is not consistent with the format, dimensions, and 2134 * contents of the specified image. 2135 */ 2136 reason = "imageSize inconsistent with width/height/format"; 2137 error = GL_INVALID_VALUE; 2138 goto error; 2139 } 2140 2141 if (!mutable_tex_object(ctx, target)) { 2142 reason = "immutable texture"; 2143 error = GL_INVALID_OPERATION; 2144 goto error; 2145 } 2146 2147 return GL_FALSE; 2148 2149error: 2150 /* Note: not all error paths exit through here. */ 2151 _mesa_error(ctx, error, "glCompressedTexImage%dD(%s)", 2152 dimensions, reason); 2153 return GL_TRUE; 2154} 2155 2156 2157 2158/** 2159 * Test glTexSubImage[123]D() parameters for errors. 2160 * 2161 * \param ctx GL context. 2162 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2163 * \param target texture target given by the user (already validated) 2164 * \param level image level given by the user. 2165 * \param xoffset sub-image x offset given by the user. 2166 * \param yoffset sub-image y offset given by the user. 2167 * \param zoffset sub-image z offset given by the user. 2168 * \param format pixel data format given by the user. 2169 * \param type pixel data type given by the user. 2170 * \param width image width given by the user. 2171 * \param height image height given by the user. 2172 * \param depth image depth given by the user. 2173 * 2174 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2175 * 2176 * Verifies each of the parameters against the constants specified in 2177 * __struct gl_contextRec::Const and the supported extensions, and according 2178 * to the OpenGL specification. 2179 */ 2180static GLboolean 2181texsubimage_error_check(struct gl_context *ctx, GLuint dimensions, 2182 struct gl_texture_object *texObj, 2183 GLenum target, GLint level, 2184 GLint xoffset, GLint yoffset, GLint zoffset, 2185 GLint width, GLint height, GLint depth, 2186 GLenum format, GLenum type, const GLvoid *pixels, 2187 const char *callerName) 2188{ 2189 struct gl_texture_image *texImage; 2190 GLenum err; 2191 2192 if (!texObj) { 2193 /* must be out of memory */ 2194 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", callerName); 2195 return GL_TRUE; 2196 } 2197 2198 /* level check */ 2199 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 2200 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level); 2201 return GL_TRUE; 2202 } 2203 2204 if (error_check_subtexture_negative_dimensions(ctx, dimensions, 2205 width, height, depth, 2206 callerName)) { 2207 return GL_TRUE; 2208 } 2209 2210 texImage = _mesa_select_tex_image(texObj, target, level); 2211 if (!texImage) { 2212 /* non-existant texture level */ 2213 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)", 2214 callerName, level); 2215 return GL_TRUE; 2216 } 2217 2218 err = _mesa_error_check_format_and_type(ctx, format, type); 2219 if (err != GL_NO_ERROR) { 2220 _mesa_error(ctx, err, 2221 "%s(incompatible format = %s, type = %s)", 2222 callerName, _mesa_enum_to_string(format), 2223 _mesa_enum_to_string(type)); 2224 return GL_TRUE; 2225 } 2226 2227 GLenum internalFormat = _mesa_is_gles(ctx) ? 2228 oes_float_internal_format(ctx, texImage->InternalFormat, type) : 2229 texImage->InternalFormat; 2230 2231 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 2232 * combinations of format, internalFormat, and type that can be used. 2233 * Formats and types that require additional extensions (e.g., GL_FLOAT 2234 * requires GL_OES_texture_float) are filtered elsewhere. 2235 */ 2236 if (_mesa_is_gles(ctx) && 2237 texture_format_error_check_gles(ctx, format, type, 2238 internalFormat, callerName)) { 2239 return GL_TRUE; 2240 } 2241 2242 /* validate the bound PBO, if any */ 2243 if (!_mesa_validate_pbo_source(ctx, dimensions, &ctx->Unpack, 2244 width, height, depth, format, type, 2245 INT_MAX, pixels, callerName)) { 2246 return GL_TRUE; 2247 } 2248 2249 if (error_check_subtexture_dimensions(ctx, dimensions, 2250 texImage, xoffset, yoffset, zoffset, 2251 width, height, depth, callerName)) { 2252 return GL_TRUE; 2253 } 2254 2255 if (_mesa_is_format_compressed(texImage->TexFormat)) { 2256 if (_mesa_format_no_online_compression(texImage->InternalFormat)) { 2257 _mesa_error(ctx, GL_INVALID_OPERATION, 2258 "%s(no compression for format)", callerName); 2259 return GL_TRUE; 2260 } 2261 } 2262 2263 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) { 2264 /* both source and dest must be integer-valued, or neither */ 2265 if (_mesa_is_format_integer_color(texImage->TexFormat) != 2266 _mesa_is_enum_format_integer(format)) { 2267 _mesa_error(ctx, GL_INVALID_OPERATION, 2268 "%s(integer/non-integer format mismatch)", callerName); 2269 return GL_TRUE; 2270 } 2271 } 2272 2273 return GL_FALSE; 2274} 2275 2276 2277/** 2278 * Test glCopyTexImage[12]D() parameters for errors. 2279 * 2280 * \param ctx GL context. 2281 * \param dimensions texture image dimensions (must be 1, 2 or 3). 2282 * \param target texture target given by the user. 2283 * \param level image level given by the user. 2284 * \param internalFormat internal format given by the user. 2285 * \param width image width given by the user. 2286 * \param height image height given by the user. 2287 * \param border texture border. 2288 * 2289 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2290 * 2291 * Verifies each of the parameters against the constants specified in 2292 * __struct gl_contextRec::Const and the supported extensions, and according 2293 * to the OpenGL specification. 2294 */ 2295static GLboolean 2296copytexture_error_check( struct gl_context *ctx, GLuint dimensions, 2297 GLenum target, GLint level, GLint internalFormat, 2298 GLint border ) 2299{ 2300 GLint baseFormat; 2301 GLint rb_base_format; 2302 struct gl_renderbuffer *rb; 2303 GLenum rb_internal_format; 2304 2305 /* check target */ 2306 if (!legal_texsubimage_target(ctx, dimensions, target, false)) { 2307 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%uD(target=%s)", 2308 dimensions, _mesa_enum_to_string(target)); 2309 return GL_TRUE; 2310 } 2311 2312 /* level check */ 2313 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 2314 _mesa_error(ctx, GL_INVALID_VALUE, 2315 "glCopyTexImage%dD(level=%d)", dimensions, level); 2316 return GL_TRUE; 2317 } 2318 2319 /* Check that the source buffer is complete */ 2320 if (_mesa_is_user_fbo(ctx->ReadBuffer)) { 2321 if (ctx->ReadBuffer->_Status == 0) { 2322 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 2323 } 2324 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 2325 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 2326 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 2327 return GL_TRUE; 2328 } 2329 2330 if (ctx->ReadBuffer->Visual.samples > 0) { 2331 _mesa_error(ctx, GL_INVALID_OPERATION, 2332 "glCopyTexImage%dD(multisample FBO)", dimensions); 2333 return GL_TRUE; 2334 } 2335 } 2336 2337 /* Check border */ 2338 if (border < 0 || border > 1 || 2339 ((ctx->API != API_OPENGL_COMPAT || 2340 target == GL_TEXTURE_RECTANGLE_NV || 2341 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 2342 _mesa_error(ctx, GL_INVALID_VALUE, 2343 "glCopyTexImage%dD(border=%d)", dimensions, border); 2344 return GL_TRUE; 2345 } 2346 2347 /* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the 2348 * internalFormat. 2349 */ 2350 if (_mesa_is_gles(ctx) && !_mesa_is_gles3(ctx)) { 2351 switch (internalFormat) { 2352 case GL_ALPHA: 2353 case GL_RGB: 2354 case GL_RGBA: 2355 case GL_LUMINANCE: 2356 case GL_LUMINANCE_ALPHA: 2357 break; 2358 default: 2359 _mesa_error(ctx, GL_INVALID_ENUM, 2360 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2361 _mesa_enum_to_string(internalFormat)); 2362 return GL_TRUE; 2363 } 2364 } else { 2365 /* 2366 * Section 8.6 (Alternate Texture Image Specification Commands) of the 2367 * OpenGL 4.5 (Compatibility Profile) spec says: 2368 * 2369 * "Parameters level, internalformat, and border are specified using 2370 * the same values, with the same meanings, as the corresponding 2371 * arguments of TexImage2D, except that internalformat may not be 2372 * specified as 1, 2, 3, or 4." 2373 */ 2374 if (internalFormat >= 1 && internalFormat <= 4) { 2375 _mesa_error(ctx, GL_INVALID_ENUM, 2376 "glCopyTexImage%dD(internalFormat=%d)", dimensions, 2377 internalFormat); 2378 return GL_TRUE; 2379 } 2380 } 2381 2382 baseFormat = _mesa_base_tex_format(ctx, internalFormat); 2383 if (baseFormat < 0) { 2384 _mesa_error(ctx, GL_INVALID_ENUM, 2385 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2386 _mesa_enum_to_string(internalFormat)); 2387 return GL_TRUE; 2388 } 2389 2390 rb = _mesa_get_read_renderbuffer_for_format(ctx, internalFormat); 2391 if (rb == NULL) { 2392 _mesa_error(ctx, GL_INVALID_OPERATION, 2393 "glCopyTexImage%dD(read buffer)", dimensions); 2394 return GL_TRUE; 2395 } 2396 2397 rb_internal_format = rb->InternalFormat; 2398 rb_base_format = _mesa_base_tex_format(ctx, rb->InternalFormat); 2399 if (_mesa_is_color_format(internalFormat)) { 2400 if (rb_base_format < 0) { 2401 _mesa_error(ctx, GL_INVALID_VALUE, 2402 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2403 _mesa_enum_to_string(internalFormat)); 2404 return GL_TRUE; 2405 } 2406 } 2407 2408 if (_mesa_is_gles(ctx)) { 2409 bool valid = true; 2410 if (_mesa_components_in_format(baseFormat) > 2411 _mesa_components_in_format(rb_base_format)) { 2412 valid = false; 2413 } 2414 if (baseFormat == GL_DEPTH_COMPONENT || 2415 baseFormat == GL_DEPTH_STENCIL || 2416 baseFormat == GL_STENCIL_INDEX || 2417 rb_base_format == GL_DEPTH_COMPONENT || 2418 rb_base_format == GL_DEPTH_STENCIL || 2419 rb_base_format == GL_STENCIL_INDEX || 2420 ((baseFormat == GL_LUMINANCE_ALPHA || 2421 baseFormat == GL_ALPHA) && 2422 rb_base_format != GL_RGBA) || 2423 internalFormat == GL_RGB9_E5) { 2424 valid = false; 2425 } 2426 if (internalFormat == GL_RGB9_E5) { 2427 valid = false; 2428 } 2429 if (!valid) { 2430 _mesa_error(ctx, GL_INVALID_OPERATION, 2431 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2432 _mesa_enum_to_string(internalFormat)); 2433 return GL_TRUE; 2434 } 2435 } 2436 2437 if (_mesa_is_gles3(ctx)) { 2438 bool rb_is_srgb = false; 2439 bool dst_is_srgb = false; 2440 2441 if (ctx->Extensions.EXT_framebuffer_sRGB && 2442 _mesa_get_format_color_encoding(rb->Format) == GL_SRGB) { 2443 rb_is_srgb = true; 2444 } 2445 2446 if (_mesa_get_linear_internalformat(internalFormat) != internalFormat) { 2447 dst_is_srgb = true; 2448 } 2449 2450 if (rb_is_srgb != dst_is_srgb) { 2451 /* Page 137 (page 149 of the PDF) in section 3.8.5 of the 2452 * OpenGLES 3.0.0 spec says: 2453 * 2454 * "The error INVALID_OPERATION is also generated if the 2455 * value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the 2456 * framebuffer attachment corresponding to the read buffer 2457 * is LINEAR (see section 6.1.13) and internalformat is 2458 * one of the sRGB formats described in section 3.8.16, or 2459 * if the value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING is 2460 * SRGB and internalformat is not one of the sRGB formats." 2461 */ 2462 _mesa_error(ctx, GL_INVALID_OPERATION, 2463 "glCopyTexImage%dD(srgb usage mismatch)", dimensions); 2464 return GL_TRUE; 2465 } 2466 2467 /* Page 139, Table 3.15 of OpenGL ES 3.0 spec does not define ReadPixels 2468 * types for SNORM formats. Also, conversion to SNORM formats is not 2469 * allowed by Table 3.2 on Page 110. 2470 */ 2471 if (!_mesa_has_EXT_render_snorm(ctx) && 2472 _mesa_is_enum_format_snorm(internalFormat)) { 2473 _mesa_error(ctx, GL_INVALID_OPERATION, 2474 "glCopyTexImage%dD(internalFormat=%s)", dimensions, 2475 _mesa_enum_to_string(internalFormat)); 2476 return GL_TRUE; 2477 } 2478 } 2479 2480 if (!_mesa_source_buffer_exists(ctx, baseFormat)) { 2481 _mesa_error(ctx, GL_INVALID_OPERATION, 2482 "glCopyTexImage%dD(missing readbuffer)", dimensions); 2483 return GL_TRUE; 2484 } 2485 2486 /* From the EXT_texture_integer spec: 2487 * 2488 * "INVALID_OPERATION is generated by CopyTexImage* and CopyTexSubImage* 2489 * if the texture internalformat is an integer format and the read color 2490 * buffer is not an integer format, or if the internalformat is not an 2491 * integer format and the read color buffer is an integer format." 2492 */ 2493 if (_mesa_is_color_format(internalFormat)) { 2494 bool is_int = _mesa_is_enum_format_integer(internalFormat); 2495 bool is_rbint = _mesa_is_enum_format_integer(rb_internal_format); 2496 bool is_unorm = _mesa_is_enum_format_unorm(internalFormat); 2497 bool is_rbunorm = _mesa_is_enum_format_unorm(rb_internal_format); 2498 if (is_int || is_rbint) { 2499 if (is_int != is_rbint) { 2500 _mesa_error(ctx, GL_INVALID_OPERATION, 2501 "glCopyTexImage%dD(integer vs non-integer)", dimensions); 2502 return GL_TRUE; 2503 } else if (_mesa_is_gles(ctx) && 2504 _mesa_is_enum_format_unsigned_int(internalFormat) != 2505 _mesa_is_enum_format_unsigned_int(rb_internal_format)) { 2506 _mesa_error(ctx, GL_INVALID_OPERATION, 2507 "glCopyTexImage%dD(signed vs unsigned integer)", 2508 dimensions); 2509 return GL_TRUE; 2510 } 2511 } 2512 2513 /* From page 138 of OpenGL ES 3.0 spec: 2514 * "The error INVALID_OPERATION is generated if floating-point RGBA 2515 * data is required; if signed integer RGBA data is required and the 2516 * format of the current color buffer is not signed integer; if 2517 * unsigned integer RGBA data is required and the format of the 2518 * current color buffer is not unsigned integer; or if fixed-point 2519 * RGBA data is required and the format of the current color buffer 2520 * is not fixed-point. 2521 */ 2522 if (_mesa_is_gles(ctx) && is_unorm != is_rbunorm) 2523 _mesa_error(ctx, GL_INVALID_OPERATION, 2524 "glCopyTexImage%dD(unorm vs non-unorm)", dimensions); 2525 } 2526 2527 if (_mesa_is_compressed_format(ctx, internalFormat)) { 2528 GLenum err; 2529 if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) { 2530 _mesa_error(ctx, err, 2531 "glCopyTexImage%dD(target can't be compressed)", dimensions); 2532 return GL_TRUE; 2533 } 2534 if (_mesa_format_no_online_compression(internalFormat)) { 2535 _mesa_error(ctx, GL_INVALID_OPERATION, 2536 "glCopyTexImage%dD(no compression for format)", dimensions); 2537 return GL_TRUE; 2538 } 2539 if (border != 0) { 2540 _mesa_error(ctx, GL_INVALID_OPERATION, 2541 "glCopyTexImage%dD(border!=0)", dimensions); 2542 return GL_TRUE; 2543 } 2544 } 2545 2546 if (!mutable_tex_object(ctx, target)) { 2547 _mesa_error(ctx, GL_INVALID_OPERATION, 2548 "glCopyTexImage%dD(immutable texture)", dimensions); 2549 return GL_TRUE; 2550 } 2551 2552 /* if we get here, the parameters are OK */ 2553 return GL_FALSE; 2554} 2555 2556 2557/** 2558 * Test glCopyTexSubImage[12]D() parameters for errors. 2559 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 2560 */ 2561static GLboolean 2562copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions, 2563 const struct gl_texture_object *texObj, 2564 GLenum target, GLint level, 2565 GLint xoffset, GLint yoffset, GLint zoffset, 2566 GLint width, GLint height, const char *caller) 2567{ 2568 assert(texObj); 2569 2570 struct gl_texture_image *texImage; 2571 2572 /* Check that the source buffer is complete */ 2573 if (_mesa_is_user_fbo(ctx->ReadBuffer)) { 2574 if (ctx->ReadBuffer->_Status == 0) { 2575 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 2576 } 2577 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 2578 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 2579 "%s(invalid readbuffer)", caller); 2580 return GL_TRUE; 2581 } 2582 2583 if (ctx->ReadBuffer->Visual.samples > 0) { 2584 _mesa_error(ctx, GL_INVALID_OPERATION, 2585 "%s(multisample FBO)", caller); 2586 return GL_TRUE; 2587 } 2588 } 2589 2590 /* Check level */ 2591 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 2592 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", caller, level); 2593 return GL_TRUE; 2594 } 2595 2596 texImage = _mesa_select_tex_image(texObj, target, level); 2597 if (!texImage) { 2598 /* destination image does not exist */ 2599 _mesa_error(ctx, GL_INVALID_OPERATION, 2600 "%s(invalid texture level %d)", caller, level); 2601 return GL_TRUE; 2602 } 2603 2604 if (error_check_subtexture_negative_dimensions(ctx, dimensions, 2605 width, height, 1, caller)) { 2606 return GL_TRUE; 2607 } 2608 2609 if (error_check_subtexture_dimensions(ctx, dimensions, texImage, 2610 xoffset, yoffset, zoffset, 2611 width, height, 1, caller)) { 2612 return GL_TRUE; 2613 } 2614 2615 if (_mesa_is_format_compressed(texImage->TexFormat)) { 2616 if (_mesa_format_no_online_compression(texImage->InternalFormat)) { 2617 _mesa_error(ctx, GL_INVALID_OPERATION, 2618 "%s(no compression for format)", caller); 2619 return GL_TRUE; 2620 } 2621 } 2622 2623 if (texImage->InternalFormat == GL_YCBCR_MESA) { 2624 _mesa_error(ctx, GL_INVALID_OPERATION, "%s()", caller); 2625 return GL_TRUE; 2626 } 2627 2628 /* From OpenGL ES 3.2 spec, section 8.6: 2629 * 2630 * "An INVALID_OPERATION error is generated by CopyTexSubImage3D, 2631 * CopyTexImage2D, or CopyTexSubImage2D if the internalformat of the 2632 * texture image being (re)specified is RGB9_E5" 2633 */ 2634 if (texImage->InternalFormat == GL_RGB9_E5 && 2635 !_mesa_is_desktop_gl(ctx)) { 2636 _mesa_error(ctx, GL_INVALID_OPERATION, 2637 "%s(invalid internal format %s)", caller, 2638 _mesa_enum_to_string(texImage->InternalFormat)); 2639 return GL_TRUE; 2640 } 2641 2642 if (!_mesa_source_buffer_exists(ctx, texImage->_BaseFormat)) { 2643 _mesa_error(ctx, GL_INVALID_OPERATION, 2644 "%s(missing readbuffer, format=%s)", caller, 2645 _mesa_enum_to_string(texImage->_BaseFormat)); 2646 return GL_TRUE; 2647 } 2648 2649 /* From the EXT_texture_integer spec: 2650 * 2651 * "INVALID_OPERATION is generated by CopyTexImage* and 2652 * CopyTexSubImage* if the texture internalformat is an integer format 2653 * and the read color buffer is not an integer format, or if the 2654 * internalformat is not an integer format and the read color buffer 2655 * is an integer format." 2656 */ 2657 if (_mesa_is_color_format(texImage->InternalFormat)) { 2658 struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; 2659 2660 if (_mesa_is_format_integer_color(rb->Format) != 2661 _mesa_is_format_integer_color(texImage->TexFormat)) { 2662 _mesa_error(ctx, GL_INVALID_OPERATION, 2663 "%s(integer vs non-integer)", caller); 2664 return GL_TRUE; 2665 } 2666 } 2667 2668 /* In the ES 3.2 specification's Table 8.13 (Valid CopyTexImage source 2669 * framebuffer/destination texture base internal format combinations), 2670 * all the entries for stencil are left blank (unsupported). 2671 */ 2672 if (_mesa_is_gles(ctx) && _mesa_is_stencil_format(texImage->_BaseFormat)) { 2673 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(stencil disallowed)", caller); 2674 return GL_TRUE; 2675 } 2676 2677 /* if we get here, the parameters are OK */ 2678 return GL_FALSE; 2679} 2680 2681 2682/** Callback info for walking over FBO hash table */ 2683struct cb_info 2684{ 2685 struct gl_context *ctx; 2686 struct gl_texture_object *texObj; 2687 GLuint level, face; 2688}; 2689 2690 2691/** 2692 * Check render to texture callback. Called from _mesa_HashWalk(). 2693 */ 2694static void 2695check_rtt_cb(UNUSED GLuint key, void *data, void *userData) 2696{ 2697 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 2698 const struct cb_info *info = (struct cb_info *) userData; 2699 struct gl_context *ctx = info->ctx; 2700 const struct gl_texture_object *texObj = info->texObj; 2701 const GLuint level = info->level, face = info->face; 2702 2703 /* If this is a user-created FBO */ 2704 if (_mesa_is_user_fbo(fb)) { 2705 GLuint i; 2706 /* check if any of the FBO's attachments point to 'texObj' */ 2707 for (i = 0; i < BUFFER_COUNT; i++) { 2708 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 2709 if (att->Type == GL_TEXTURE && 2710 att->Texture == texObj && 2711 att->TextureLevel == level && 2712 att->CubeMapFace == face) { 2713 _mesa_update_texture_renderbuffer(ctx, fb, att); 2714 assert(att->Renderbuffer->TexImage); 2715 /* Mark fb status as indeterminate to force re-validation */ 2716 fb->_Status = 0; 2717 2718 /* Make sure that the revalidation actually happens if this is 2719 * being done to currently-bound buffers. 2720 */ 2721 if (fb == ctx->DrawBuffer || fb == ctx->ReadBuffer) 2722 ctx->NewState |= _NEW_BUFFERS; 2723 } 2724 } 2725 } 2726} 2727 2728 2729/** 2730 * When a texture image is specified we have to check if it's bound to 2731 * any framebuffer objects (render to texture) in order to detect changes 2732 * in size or format since that effects FBO completeness. 2733 * Any FBOs rendering into the texture must be re-validated. 2734 */ 2735void 2736_mesa_update_fbo_texture(struct gl_context *ctx, 2737 struct gl_texture_object *texObj, 2738 GLuint face, GLuint level) 2739{ 2740 /* Only check this texture if it's been marked as RenderToTexture */ 2741 if (texObj->_RenderToTexture) { 2742 struct cb_info info; 2743 info.ctx = ctx; 2744 info.texObj = texObj; 2745 info.level = level; 2746 info.face = face; 2747 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); 2748 } 2749} 2750 2751 2752/** 2753 * If the texture object's GenerateMipmap flag is set and we've 2754 * changed the texture base level image, regenerate the rest of the 2755 * mipmap levels now. 2756 */ 2757static inline void 2758check_gen_mipmap(struct gl_context *ctx, GLenum target, 2759 struct gl_texture_object *texObj, GLint level) 2760{ 2761 if (texObj->GenerateMipmap && 2762 level == texObj->BaseLevel && 2763 level < texObj->MaxLevel) { 2764 assert(ctx->Driver.GenerateMipmap); 2765 ctx->Driver.GenerateMipmap(ctx, target, texObj); 2766 } 2767} 2768 2769 2770/** Debug helper: override the user-requested internal format */ 2771static GLenum 2772override_internal_format(GLenum internalFormat, UNUSED GLint width, 2773 UNUSED GLint height) 2774{ 2775#if 0 2776 if (internalFormat == GL_RGBA16F_ARB || 2777 internalFormat == GL_RGBA32F_ARB) { 2778 printf("Convert rgba float tex to int %d x %d\n", width, height); 2779 return GL_RGBA; 2780 } 2781 else if (internalFormat == GL_RGB16F_ARB || 2782 internalFormat == GL_RGB32F_ARB) { 2783 printf("Convert rgb float tex to int %d x %d\n", width, height); 2784 return GL_RGB; 2785 } 2786 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || 2787 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { 2788 printf("Convert luminance float tex to int %d x %d\n", width, height); 2789 return GL_LUMINANCE_ALPHA; 2790 } 2791 else if (internalFormat == GL_LUMINANCE16F_ARB || 2792 internalFormat == GL_LUMINANCE32F_ARB) { 2793 printf("Convert luminance float tex to int %d x %d\n", width, height); 2794 return GL_LUMINANCE; 2795 } 2796 else if (internalFormat == GL_ALPHA16F_ARB || 2797 internalFormat == GL_ALPHA32F_ARB) { 2798 printf("Convert luminance float tex to int %d x %d\n", width, height); 2799 return GL_ALPHA; 2800 } 2801 /* 2802 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { 2803 internalFormat = GL_RGBA; 2804 } 2805 */ 2806 else { 2807 return internalFormat; 2808 } 2809#else 2810 return internalFormat; 2811#endif 2812} 2813 2814 2815/** 2816 * Choose the actual hardware format for a texture image. 2817 * Try to use the same format as the previous image level when possible. 2818 * Otherwise, ask the driver for the best format. 2819 * It's important to try to choose a consistant format for all levels 2820 * for efficient texture memory layout/allocation. In particular, this 2821 * comes up during automatic mipmap generation. 2822 */ 2823mesa_format 2824_mesa_choose_texture_format(struct gl_context *ctx, 2825 struct gl_texture_object *texObj, 2826 GLenum target, GLint level, 2827 GLenum internalFormat, GLenum format, GLenum type) 2828{ 2829 mesa_format f; 2830 2831 /* see if we've already chosen a format for the previous level */ 2832 if (level > 0) { 2833 struct gl_texture_image *prevImage = 2834 _mesa_select_tex_image(texObj, target, level - 1); 2835 /* See if the prev level is defined and has an internal format which 2836 * matches the new internal format. 2837 */ 2838 if (prevImage && 2839 prevImage->Width > 0 && 2840 prevImage->InternalFormat == internalFormat) { 2841 /* use the same format */ 2842 assert(prevImage->TexFormat != MESA_FORMAT_NONE); 2843 return prevImage->TexFormat; 2844 } 2845 } 2846 2847 f = ctx->Driver.ChooseTextureFormat(ctx, target, internalFormat, 2848 format, type); 2849 assert(f != MESA_FORMAT_NONE); 2850 return f; 2851} 2852 2853 2854/** 2855 * Adjust pixel unpack params and image dimensions to strip off the 2856 * one-pixel texture border. 2857 * 2858 * Gallium and intel don't support texture borders. They've seldem been used 2859 * and seldom been implemented correctly anyway. 2860 * 2861 * \param unpackNew returns the new pixel unpack parameters 2862 */ 2863static void 2864strip_texture_border(GLenum target, 2865 GLint *width, GLint *height, GLint *depth, 2866 const struct gl_pixelstore_attrib *unpack, 2867 struct gl_pixelstore_attrib *unpackNew) 2868{ 2869 assert(width); 2870 assert(height); 2871 assert(depth); 2872 2873 *unpackNew = *unpack; 2874 2875 if (unpackNew->RowLength == 0) 2876 unpackNew->RowLength = *width; 2877 2878 if (unpackNew->ImageHeight == 0) 2879 unpackNew->ImageHeight = *height; 2880 2881 assert(*width >= 3); 2882 unpackNew->SkipPixels++; /* skip the border */ 2883 *width = *width - 2; /* reduce the width by two border pixels */ 2884 2885 /* The min height of a texture with a border is 3 */ 2886 if (*height >= 3 && target != GL_TEXTURE_1D_ARRAY) { 2887 unpackNew->SkipRows++; /* skip the border */ 2888 *height = *height - 2; /* reduce the height by two border pixels */ 2889 } 2890 2891 if (*depth >= 3 && 2892 target != GL_TEXTURE_2D_ARRAY && 2893 target != GL_TEXTURE_CUBE_MAP_ARRAY) { 2894 unpackNew->SkipImages++; /* skip the border */ 2895 *depth = *depth - 2; /* reduce the depth by two border pixels */ 2896 } 2897} 2898 2899 2900/** 2901 * Common code to implement all the glTexImage1D/2D/3D functions 2902 * as well as glCompressedTexImage1D/2D/3D. 2903 * \param compressed only GL_TRUE for glCompressedTexImage1D/2D/3D calls. 2904 * \param format the user's image format (only used if !compressed) 2905 * \param type the user's image type (only used if !compressed) 2906 * \param imageSize only used for glCompressedTexImage1D/2D/3D calls. 2907 */ 2908static ALWAYS_INLINE void 2909teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims, 2910 GLenum target, GLint level, GLint internalFormat, 2911 GLsizei width, GLsizei height, GLsizei depth, 2912 GLint border, GLenum format, GLenum type, 2913 GLsizei imageSize, const GLvoid *pixels, bool no_error) 2914{ 2915 const char *func = compressed ? "glCompressedTexImage" : "glTexImage"; 2916 struct gl_pixelstore_attrib unpack_no_border; 2917 const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; 2918 struct gl_texture_object *texObj; 2919 mesa_format texFormat; 2920 bool dimensionsOK = true, sizeOK = true; 2921 2922 FLUSH_VERTICES(ctx, 0); 2923 2924 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) { 2925 if (compressed) 2926 _mesa_debug(ctx, 2927 "glCompressedTexImage%uD %s %d %s %d %d %d %d %p\n", 2928 dims, 2929 _mesa_enum_to_string(target), level, 2930 _mesa_enum_to_string(internalFormat), 2931 width, height, depth, border, pixels); 2932 else 2933 _mesa_debug(ctx, 2934 "glTexImage%uD %s %d %s %d %d %d %d %s %s %p\n", 2935 dims, 2936 _mesa_enum_to_string(target), level, 2937 _mesa_enum_to_string(internalFormat), 2938 width, height, depth, border, 2939 _mesa_enum_to_string(format), 2940 _mesa_enum_to_string(type), pixels); 2941 } 2942 2943 internalFormat = override_internal_format(internalFormat, width, height); 2944 2945 if (!no_error) { 2946 /* target error checking */ 2947 if (!legal_teximage_target(ctx, dims, target)) { 2948 _mesa_error(ctx, GL_INVALID_ENUM, "%s%uD(target=%s)", 2949 func, dims, _mesa_enum_to_string(target)); 2950 return; 2951 } 2952 2953 /* general error checking */ 2954 if (compressed) { 2955 if (compressed_texture_error_check(ctx, dims, target, level, 2956 internalFormat, 2957 width, height, depth, 2958 border, imageSize, pixels)) 2959 return; 2960 } else { 2961 if (texture_error_check(ctx, dims, target, level, internalFormat, 2962 format, type, width, height, depth, border, 2963 pixels)) 2964 return; 2965 } 2966 } 2967 2968 /* Here we convert a cpal compressed image into a regular glTexImage2D 2969 * call by decompressing the texture. If we really want to support cpal 2970 * textures in any driver this would have to be changed. 2971 */ 2972 if (ctx->API == API_OPENGLES && compressed && dims == 2) { 2973 switch (internalFormat) { 2974 case GL_PALETTE4_RGB8_OES: 2975 case GL_PALETTE4_RGBA8_OES: 2976 case GL_PALETTE4_R5_G6_B5_OES: 2977 case GL_PALETTE4_RGBA4_OES: 2978 case GL_PALETTE4_RGB5_A1_OES: 2979 case GL_PALETTE8_RGB8_OES: 2980 case GL_PALETTE8_RGBA8_OES: 2981 case GL_PALETTE8_R5_G6_B5_OES: 2982 case GL_PALETTE8_RGBA4_OES: 2983 case GL_PALETTE8_RGB5_A1_OES: 2984 _mesa_cpal_compressed_teximage2d(target, level, internalFormat, 2985 width, height, imageSize, pixels); 2986 return; 2987 } 2988 } 2989 2990 texObj = _mesa_get_current_tex_object(ctx, target); 2991 assert(texObj); 2992 2993 if (compressed) { 2994 /* For glCompressedTexImage() the driver has no choice about the 2995 * texture format since we'll never transcode the user's compressed 2996 * image data. The internalFormat was error checked earlier. 2997 */ 2998 texFormat = _mesa_glenum_to_compressed_format(internalFormat); 2999 } 3000 else { 3001 /* In case of HALF_FLOAT_OES or FLOAT_OES, find corresponding sized 3002 * internal floating point format for the given base format. 3003 */ 3004 if (_mesa_is_gles(ctx) && format == internalFormat) { 3005 if (type == GL_FLOAT) { 3006 texObj->_IsFloat = GL_TRUE; 3007 } else if (type == GL_HALF_FLOAT_OES || type == GL_HALF_FLOAT) { 3008 texObj->_IsHalfFloat = GL_TRUE; 3009 } 3010 3011 internalFormat = adjust_for_oes_float_texture(ctx, format, type); 3012 } 3013 3014 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 3015 internalFormat, format, type); 3016 } 3017 3018 assert(texFormat != MESA_FORMAT_NONE); 3019 3020 if (!no_error) { 3021 /* check that width, height, depth are legal for the mipmap level */ 3022 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, level, width, 3023 height, depth, border); 3024 3025 /* check that the texture won't take too much memory, etc */ 3026 sizeOK = ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), 3027 0, level, texFormat, 1, 3028 width, height, depth); 3029 } 3030 3031 if (_mesa_is_proxy_texture(target)) { 3032 /* Proxy texture: just clear or set state depending on error checking */ 3033 struct gl_texture_image *texImage = 3034 get_proxy_tex_image(ctx, target, level); 3035 3036 if (!texImage) 3037 return; /* GL_OUT_OF_MEMORY already recorded */ 3038 3039 if (dimensionsOK && sizeOK) { 3040 _mesa_init_teximage_fields(ctx, texImage, width, height, depth, 3041 border, internalFormat, texFormat); 3042 } 3043 else { 3044 clear_teximage_fields(texImage); 3045 } 3046 } 3047 else { 3048 /* non-proxy target */ 3049 const GLuint face = _mesa_tex_target_to_face(target); 3050 struct gl_texture_image *texImage; 3051 3052 if (!dimensionsOK) { 3053 _mesa_error(ctx, GL_INVALID_VALUE, 3054 "%s%uD(invalid width=%d or height=%d or depth=%d)", 3055 func, dims, width, height, depth); 3056 return; 3057 } 3058 3059 if (!sizeOK) { 3060 _mesa_error(ctx, GL_OUT_OF_MEMORY, 3061 "%s%uD(image too large: %d x %d x %d, %s format)", 3062 func, dims, width, height, depth, 3063 _mesa_enum_to_string(internalFormat)); 3064 return; 3065 } 3066 3067 /* Allow a hardware driver to just strip out the border, to provide 3068 * reliable but slightly incorrect hardware rendering instead of 3069 * rarely-tested software fallback rendering. 3070 */ 3071 if (border && ctx->Const.StripTextureBorder) { 3072 strip_texture_border(target, &width, &height, &depth, unpack, 3073 &unpack_no_border); 3074 border = 0; 3075 unpack = &unpack_no_border; 3076 } 3077 3078 if (ctx->NewState & _NEW_PIXEL) 3079 _mesa_update_state(ctx); 3080 3081 _mesa_lock_texture(ctx, texObj); 3082 { 3083 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3084 3085 if (!texImage) { 3086 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s%uD", func, dims); 3087 } 3088 else { 3089 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3090 3091 _mesa_init_teximage_fields(ctx, texImage, 3092 width, height, depth, 3093 border, internalFormat, texFormat); 3094 3095 /* Give the texture to the driver. <pixels> may be null. */ 3096 if (width > 0 && height > 0 && depth > 0) { 3097 if (compressed) { 3098 ctx->Driver.CompressedTexImage(ctx, dims, texImage, 3099 imageSize, pixels); 3100 } 3101 else { 3102 ctx->Driver.TexImage(ctx, dims, texImage, format, 3103 type, pixels, unpack); 3104 } 3105 } 3106 3107 check_gen_mipmap(ctx, target, texObj, level); 3108 3109 _mesa_update_fbo_texture(ctx, texObj, face, level); 3110 3111 _mesa_dirty_texobj(ctx, texObj); 3112 } 3113 } 3114 _mesa_unlock_texture(ctx, texObj); 3115 } 3116} 3117 3118 3119/* This is a wrapper around teximage() so that we can force the KHR_no_error 3120 * logic to be inlined without inlining the function into all the callers. 3121 */ 3122static void 3123teximage_err(struct gl_context *ctx, GLboolean compressed, GLuint dims, 3124 GLenum target, GLint level, GLint internalFormat, 3125 GLsizei width, GLsizei height, GLsizei depth, 3126 GLint border, GLenum format, GLenum type, 3127 GLsizei imageSize, const GLvoid *pixels) 3128{ 3129 teximage(ctx, compressed, dims, target, level, internalFormat, width, height, 3130 depth, border, format, type, imageSize, pixels, false); 3131} 3132 3133 3134static void 3135teximage_no_error(struct gl_context *ctx, GLboolean compressed, GLuint dims, 3136 GLenum target, GLint level, GLint internalFormat, 3137 GLsizei width, GLsizei height, GLsizei depth, 3138 GLint border, GLenum format, GLenum type, 3139 GLsizei imageSize, const GLvoid *pixels) 3140{ 3141 teximage(ctx, compressed, dims, target, level, internalFormat, width, height, 3142 depth, border, format, type, imageSize, pixels, true); 3143} 3144 3145 3146/* 3147 * Called from the API. Note that width includes the border. 3148 */ 3149void GLAPIENTRY 3150_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, 3151 GLsizei width, GLint border, GLenum format, 3152 GLenum type, const GLvoid *pixels ) 3153{ 3154 GET_CURRENT_CONTEXT(ctx); 3155 teximage_err(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 1, 3156 border, format, type, 0, pixels); 3157} 3158 3159 3160void GLAPIENTRY 3161_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, 3162 GLsizei width, GLsizei height, GLint border, 3163 GLenum format, GLenum type, 3164 const GLvoid *pixels ) 3165{ 3166 GET_CURRENT_CONTEXT(ctx); 3167 teximage_err(ctx, GL_FALSE, 2, target, level, internalFormat, width, height, 1, 3168 border, format, type, 0, pixels); 3169} 3170 3171 3172/* 3173 * Called by the API or display list executor. 3174 * Note that width and height include the border. 3175 */ 3176void GLAPIENTRY 3177_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, 3178 GLsizei width, GLsizei height, GLsizei depth, 3179 GLint border, GLenum format, GLenum type, 3180 const GLvoid *pixels ) 3181{ 3182 GET_CURRENT_CONTEXT(ctx); 3183 teximage_err(ctx, GL_FALSE, 3, target, level, internalFormat, 3184 width, height, depth, border, format, type, 0, pixels); 3185} 3186 3187 3188void GLAPIENTRY 3189_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, 3190 GLsizei width, GLsizei height, GLsizei depth, 3191 GLint border, GLenum format, GLenum type, 3192 const GLvoid *pixels ) 3193{ 3194 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, 3195 depth, border, format, type, pixels); 3196} 3197 3198 3199void GLAPIENTRY 3200_mesa_TexImage1D_no_error(GLenum target, GLint level, GLint internalFormat, 3201 GLsizei width, GLint border, GLenum format, 3202 GLenum type, const GLvoid *pixels) 3203{ 3204 GET_CURRENT_CONTEXT(ctx); 3205 teximage_no_error(ctx, GL_FALSE, 1, target, level, internalFormat, width, 1, 3206 1, border, format, type, 0, pixels); 3207} 3208 3209 3210void GLAPIENTRY 3211_mesa_TexImage2D_no_error(GLenum target, GLint level, GLint internalFormat, 3212 GLsizei width, GLsizei height, GLint border, 3213 GLenum format, GLenum type, const GLvoid *pixels) 3214{ 3215 GET_CURRENT_CONTEXT(ctx); 3216 teximage_no_error(ctx, GL_FALSE, 2, target, level, internalFormat, width, 3217 height, 1, border, format, type, 0, pixels); 3218} 3219 3220 3221void GLAPIENTRY 3222_mesa_TexImage3D_no_error(GLenum target, GLint level, GLint internalFormat, 3223 GLsizei width, GLsizei height, GLsizei depth, 3224 GLint border, GLenum format, GLenum type, 3225 const GLvoid *pixels ) 3226{ 3227 GET_CURRENT_CONTEXT(ctx); 3228 teximage_no_error(ctx, GL_FALSE, 3, target, level, internalFormat, 3229 width, height, depth, border, format, type, 0, pixels); 3230} 3231 3232 3233void GLAPIENTRY 3234_mesa_EGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image) 3235{ 3236 struct gl_texture_object *texObj; 3237 struct gl_texture_image *texImage; 3238 bool valid_target; 3239 GET_CURRENT_CONTEXT(ctx); 3240 FLUSH_VERTICES(ctx, 0); 3241 3242 switch (target) { 3243 case GL_TEXTURE_2D: 3244 valid_target = ctx->Extensions.OES_EGL_image; 3245 break; 3246 case GL_TEXTURE_EXTERNAL_OES: 3247 valid_target = 3248 _mesa_is_gles(ctx) ? ctx->Extensions.OES_EGL_image_external : false; 3249 break; 3250 default: 3251 valid_target = false; 3252 break; 3253 } 3254 3255 if (!valid_target) { 3256 _mesa_error(ctx, GL_INVALID_ENUM, 3257 "glEGLImageTargetTexture2D(target=%d)", target); 3258 return; 3259 } 3260 3261 if (!image) { 3262 _mesa_error(ctx, GL_INVALID_OPERATION, 3263 "glEGLImageTargetTexture2D(image=%p)", image); 3264 return; 3265 } 3266 3267 if (ctx->NewState & _NEW_PIXEL) 3268 _mesa_update_state(ctx); 3269 3270 texObj = _mesa_get_current_tex_object(ctx, target); 3271 if (!texObj) 3272 return; 3273 3274 _mesa_lock_texture(ctx, texObj); 3275 3276 if (texObj->Immutable) { 3277 _mesa_error(ctx, GL_INVALID_OPERATION, 3278 "glEGLImageTargetTexture2D(texture is immutable)"); 3279 _mesa_unlock_texture(ctx, texObj); 3280 return; 3281 } 3282 3283 texImage = _mesa_get_tex_image(ctx, texObj, target, 0); 3284 if (!texImage) { 3285 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glEGLImageTargetTexture2D"); 3286 } else { 3287 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 3288 3289 ctx->Driver.EGLImageTargetTexture2D(ctx, target, 3290 texObj, texImage, image); 3291 3292 _mesa_dirty_texobj(ctx, texObj); 3293 } 3294 _mesa_unlock_texture(ctx, texObj); 3295} 3296 3297 3298/** 3299 * Helper that implements the glTexSubImage1/2/3D() 3300 * and glTextureSubImage1/2/3D() functions. 3301 */ 3302static void 3303texture_sub_image(struct gl_context *ctx, GLuint dims, 3304 struct gl_texture_object *texObj, 3305 struct gl_texture_image *texImage, 3306 GLenum target, GLint level, 3307 GLint xoffset, GLint yoffset, GLint zoffset, 3308 GLsizei width, GLsizei height, GLsizei depth, 3309 GLenum format, GLenum type, const GLvoid *pixels) 3310{ 3311 FLUSH_VERTICES(ctx, 0); 3312 3313 if (ctx->NewState & _NEW_PIXEL) 3314 _mesa_update_state(ctx); 3315 3316 _mesa_lock_texture(ctx, texObj); 3317 { 3318 if (width > 0 && height > 0 && depth > 0) { 3319 /* If we have a border, offset=-1 is legal. Bias by border width. */ 3320 switch (dims) { 3321 case 3: 3322 if (target != GL_TEXTURE_2D_ARRAY) 3323 zoffset += texImage->Border; 3324 /* fall-through */ 3325 case 2: 3326 if (target != GL_TEXTURE_1D_ARRAY) 3327 yoffset += texImage->Border; 3328 /* fall-through */ 3329 case 1: 3330 xoffset += texImage->Border; 3331 } 3332 3333 ctx->Driver.TexSubImage(ctx, dims, texImage, 3334 xoffset, yoffset, zoffset, 3335 width, height, depth, 3336 format, type, pixels, &ctx->Unpack); 3337 3338 check_gen_mipmap(ctx, target, texObj, level); 3339 3340 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed 3341 * the texel data, not the texture format, size, etc. 3342 */ 3343 } 3344 } 3345 _mesa_unlock_texture(ctx, texObj); 3346} 3347 3348/** 3349 * Implement all the glTexSubImage1/2/3D() functions. 3350 * Must split this out this way because of GL_TEXTURE_CUBE_MAP. 3351 */ 3352static void 3353texsubimage_err(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 3354 GLint xoffset, GLint yoffset, GLint zoffset, 3355 GLsizei width, GLsizei height, GLsizei depth, 3356 GLenum format, GLenum type, const GLvoid *pixels, 3357 const char *callerName) 3358{ 3359 struct gl_texture_object *texObj; 3360 struct gl_texture_image *texImage; 3361 3362 /* check target (proxies not allowed) */ 3363 if (!legal_texsubimage_target(ctx, dims, target, false)) { 3364 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage%uD(target=%s)", 3365 dims, _mesa_enum_to_string(target)); 3366 return; 3367 } 3368 3369 texObj = _mesa_get_current_tex_object(ctx, target); 3370 if (!texObj) 3371 return; 3372 3373 if (texsubimage_error_check(ctx, dims, texObj, target, level, 3374 xoffset, yoffset, zoffset, 3375 width, height, depth, format, type, 3376 pixels, callerName)) { 3377 return; /* error was detected */ 3378 } 3379 3380 texImage = _mesa_select_tex_image(texObj, target, level); 3381 /* texsubimage_error_check ensures that texImage is not NULL */ 3382 3383 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3384 _mesa_debug(ctx, "glTexSubImage%uD %s %d %d %d %d %d %d %d %s %s %p\n", 3385 dims, 3386 _mesa_enum_to_string(target), level, 3387 xoffset, yoffset, zoffset, width, height, depth, 3388 _mesa_enum_to_string(format), 3389 _mesa_enum_to_string(type), pixels); 3390 3391 texture_sub_image(ctx, dims, texObj, texImage, target, level, 3392 xoffset, yoffset, zoffset, width, height, depth, 3393 format, type, pixels); 3394} 3395 3396 3397static void 3398texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level, 3399 GLint xoffset, GLint yoffset, GLint zoffset, 3400 GLsizei width, GLsizei height, GLsizei depth, 3401 GLenum format, GLenum type, const GLvoid *pixels) 3402{ 3403 struct gl_texture_object *texObj; 3404 struct gl_texture_image *texImage; 3405 3406 texObj = _mesa_get_current_tex_object(ctx, target); 3407 texImage = _mesa_select_tex_image(texObj, target, level); 3408 3409 texture_sub_image(ctx, dims, texObj, texImage, target, level, 3410 xoffset, yoffset, zoffset, width, height, depth, 3411 format, type, pixels); 3412} 3413 3414 3415/** 3416 * Implement all the glTextureSubImage1/2/3D() functions. 3417 * Must split this out this way because of GL_TEXTURE_CUBE_MAP. 3418 */ 3419static ALWAYS_INLINE void 3420texturesubimage(struct gl_context *ctx, GLuint dims, 3421 GLuint texture, GLint level, 3422 GLint xoffset, GLint yoffset, GLint zoffset, 3423 GLsizei width, GLsizei height, GLsizei depth, 3424 GLenum format, GLenum type, const GLvoid *pixels, 3425 const char *callerName, bool no_error) 3426{ 3427 struct gl_texture_object *texObj; 3428 struct gl_texture_image *texImage; 3429 int i; 3430 3431 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3432 _mesa_debug(ctx, 3433 "glTextureSubImage%uD %d %d %d %d %d %d %d %d %s %s %p\n", 3434 dims, texture, level, 3435 xoffset, yoffset, zoffset, width, height, depth, 3436 _mesa_enum_to_string(format), 3437 _mesa_enum_to_string(type), pixels); 3438 3439 /* Get the texture object by Name. */ 3440 if (!no_error) { 3441 texObj = _mesa_lookup_texture_err(ctx, texture, callerName); 3442 if (!texObj) 3443 return; 3444 } else { 3445 texObj = _mesa_lookup_texture(ctx, texture); 3446 } 3447 3448 if (!no_error) { 3449 /* check target (proxies not allowed) */ 3450 if (!legal_texsubimage_target(ctx, dims, texObj->Target, true)) { 3451 _mesa_error(ctx, GL_INVALID_ENUM, "%s(target=%s)", 3452 callerName, _mesa_enum_to_string(texObj->Target)); 3453 return; 3454 } 3455 3456 if (texsubimage_error_check(ctx, dims, texObj, texObj->Target, level, 3457 xoffset, yoffset, zoffset, 3458 width, height, depth, format, type, 3459 pixels, callerName)) { 3460 return; /* error was detected */ 3461 } 3462 } 3463 3464 /* Must handle special case GL_TEXTURE_CUBE_MAP. */ 3465 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 3466 GLint imageStride; 3467 3468 /* 3469 * What do we do if the user created a texture with the following code 3470 * and then called this function with its handle? 3471 * 3472 * GLuint tex; 3473 * glCreateTextures(GL_TEXTURE_CUBE_MAP, 1, &tex); 3474 * glBindTexture(GL_TEXTURE_CUBE_MAP, tex); 3475 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, ...); 3476 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, ...); 3477 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, ...); 3478 * // Note: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y not set, or given the 3479 * // wrong format, or given the wrong size, etc. 3480 * glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, ...); 3481 * glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, ...); 3482 * 3483 * A bug has been filed against the spec for this case. In the 3484 * meantime, we will check for cube completeness. 3485 * 3486 * According to Section 8.17 Texture Completeness in the OpenGL 4.5 3487 * Core Profile spec (30.10.2014): 3488 * "[A] cube map texture is cube complete if the 3489 * following conditions all hold true: The [base level] texture 3490 * images of each of the six cube map faces have identical, positive, 3491 * and square dimensions. The [base level] images were each specified 3492 * with the same internal format." 3493 * 3494 * It seems reasonable to check for cube completeness of an arbitrary 3495 * level here so that the image data has a consistent format and size. 3496 */ 3497 if (!no_error && !_mesa_cube_level_complete(texObj, level)) { 3498 _mesa_error(ctx, GL_INVALID_OPERATION, 3499 "glTextureSubImage%uD(cube map incomplete)", 3500 dims); 3501 return; 3502 } 3503 3504 imageStride = _mesa_image_image_stride(&ctx->Unpack, width, height, 3505 format, type); 3506 /* Copy in each face. */ 3507 for (i = zoffset; i < zoffset + depth; ++i) { 3508 texImage = texObj->Image[i][level]; 3509 assert(texImage); 3510 3511 texture_sub_image(ctx, 3, texObj, texImage, texObj->Target, 3512 level, xoffset, yoffset, 0, 3513 width, height, 1, format, 3514 type, pixels); 3515 pixels = (GLubyte *) pixels + imageStride; 3516 } 3517 } 3518 else { 3519 texImage = _mesa_select_tex_image(texObj, texObj->Target, level); 3520 assert(texImage); 3521 3522 texture_sub_image(ctx, dims, texObj, texImage, texObj->Target, 3523 level, xoffset, yoffset, zoffset, 3524 width, height, depth, format, 3525 type, pixels); 3526 } 3527} 3528 3529 3530static void 3531texturesubimage_error(struct gl_context *ctx, GLuint dims, 3532 GLuint texture, GLint level, 3533 GLint xoffset, GLint yoffset, GLint zoffset, 3534 GLsizei width, GLsizei height, GLsizei depth, 3535 GLenum format, GLenum type, const GLvoid *pixels, 3536 const char *callerName) 3537{ 3538 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset, 3539 width, height, depth, format, type, pixels, callerName, 3540 false); 3541} 3542 3543 3544static void 3545texturesubimage_no_error(struct gl_context *ctx, GLuint dims, 3546 GLuint texture, GLint level, 3547 GLint xoffset, GLint yoffset, GLint zoffset, 3548 GLsizei width, GLsizei height, GLsizei depth, 3549 GLenum format, GLenum type, const GLvoid *pixels, 3550 const char *callerName) 3551{ 3552 texturesubimage(ctx, dims, texture, level, xoffset, yoffset, zoffset, 3553 width, height, depth, format, type, pixels, callerName, 3554 true); 3555} 3556 3557 3558void GLAPIENTRY 3559_mesa_TexSubImage1D_no_error(GLenum target, GLint level, 3560 GLint xoffset, GLsizei width, 3561 GLenum format, GLenum type, 3562 const GLvoid *pixels) 3563{ 3564 GET_CURRENT_CONTEXT(ctx); 3565 texsubimage(ctx, 1, target, level, 3566 xoffset, 0, 0, 3567 width, 1, 1, 3568 format, type, pixels); 3569} 3570 3571 3572void GLAPIENTRY 3573_mesa_TexSubImage1D( GLenum target, GLint level, 3574 GLint xoffset, GLsizei width, 3575 GLenum format, GLenum type, 3576 const GLvoid *pixels ) 3577{ 3578 GET_CURRENT_CONTEXT(ctx); 3579 texsubimage_err(ctx, 1, target, level, 3580 xoffset, 0, 0, 3581 width, 1, 1, 3582 format, type, pixels, "glTexSubImage1D"); 3583} 3584 3585 3586void GLAPIENTRY 3587_mesa_TexSubImage2D_no_error(GLenum target, GLint level, 3588 GLint xoffset, GLint yoffset, 3589 GLsizei width, GLsizei height, 3590 GLenum format, GLenum type, 3591 const GLvoid *pixels) 3592{ 3593 GET_CURRENT_CONTEXT(ctx); 3594 texsubimage(ctx, 2, target, level, 3595 xoffset, yoffset, 0, 3596 width, height, 1, 3597 format, type, pixels); 3598} 3599 3600 3601void GLAPIENTRY 3602_mesa_TexSubImage2D( GLenum target, GLint level, 3603 GLint xoffset, GLint yoffset, 3604 GLsizei width, GLsizei height, 3605 GLenum format, GLenum type, 3606 const GLvoid *pixels ) 3607{ 3608 GET_CURRENT_CONTEXT(ctx); 3609 texsubimage_err(ctx, 2, target, level, 3610 xoffset, yoffset, 0, 3611 width, height, 1, 3612 format, type, pixels, "glTexSubImage2D"); 3613} 3614 3615 3616void GLAPIENTRY 3617_mesa_TexSubImage3D_no_error(GLenum target, GLint level, 3618 GLint xoffset, GLint yoffset, GLint zoffset, 3619 GLsizei width, GLsizei height, GLsizei depth, 3620 GLenum format, GLenum type, 3621 const GLvoid *pixels) 3622{ 3623 GET_CURRENT_CONTEXT(ctx); 3624 texsubimage(ctx, 3, target, level, 3625 xoffset, yoffset, zoffset, 3626 width, height, depth, 3627 format, type, pixels); 3628} 3629 3630 3631void GLAPIENTRY 3632_mesa_TexSubImage3D( GLenum target, GLint level, 3633 GLint xoffset, GLint yoffset, GLint zoffset, 3634 GLsizei width, GLsizei height, GLsizei depth, 3635 GLenum format, GLenum type, 3636 const GLvoid *pixels ) 3637{ 3638 GET_CURRENT_CONTEXT(ctx); 3639 texsubimage_err(ctx, 3, target, level, 3640 xoffset, yoffset, zoffset, 3641 width, height, depth, 3642 format, type, pixels, "glTexSubImage3D"); 3643} 3644 3645 3646void GLAPIENTRY 3647_mesa_TextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset, 3648 GLsizei width, GLenum format, GLenum type, 3649 const GLvoid *pixels) 3650{ 3651 GET_CURRENT_CONTEXT(ctx); 3652 texturesubimage_no_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1, 3653 format, type, pixels, "glTextureSubImage1D"); 3654} 3655 3656 3657void GLAPIENTRY 3658_mesa_TextureSubImage1D(GLuint texture, GLint level, 3659 GLint xoffset, GLsizei width, 3660 GLenum format, GLenum type, 3661 const GLvoid *pixels) 3662{ 3663 GET_CURRENT_CONTEXT(ctx); 3664 texturesubimage_error(ctx, 1, texture, level, xoffset, 0, 0, width, 1, 1, 3665 format, type, pixels, "glTextureSubImage1D"); 3666} 3667 3668 3669void GLAPIENTRY 3670_mesa_TextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset, 3671 GLint yoffset, GLsizei width, GLsizei height, 3672 GLenum format, GLenum type, 3673 const GLvoid *pixels) 3674{ 3675 GET_CURRENT_CONTEXT(ctx); 3676 texturesubimage_no_error(ctx, 2, texture, level, xoffset, yoffset, 0, width, 3677 height, 1, format, type, pixels, 3678 "glTextureSubImage2D"); 3679} 3680 3681 3682void GLAPIENTRY 3683_mesa_TextureSubImage2D(GLuint texture, GLint level, 3684 GLint xoffset, GLint yoffset, 3685 GLsizei width, GLsizei height, 3686 GLenum format, GLenum type, 3687 const GLvoid *pixels) 3688{ 3689 GET_CURRENT_CONTEXT(ctx); 3690 texturesubimage_error(ctx, 2, texture, level, xoffset, yoffset, 0, width, 3691 height, 1, format, type, pixels, 3692 "glTextureSubImage2D"); 3693} 3694 3695 3696void GLAPIENTRY 3697_mesa_TextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset, 3698 GLint yoffset, GLint zoffset, GLsizei width, 3699 GLsizei height, GLsizei depth, GLenum format, 3700 GLenum type, const GLvoid *pixels) 3701{ 3702 GET_CURRENT_CONTEXT(ctx); 3703 texturesubimage_no_error(ctx, 3, texture, level, xoffset, yoffset, zoffset, 3704 width, height, depth, format, type, pixels, 3705 "glTextureSubImage3D"); 3706} 3707 3708 3709void GLAPIENTRY 3710_mesa_TextureSubImage3D(GLuint texture, GLint level, 3711 GLint xoffset, GLint yoffset, GLint zoffset, 3712 GLsizei width, GLsizei height, GLsizei depth, 3713 GLenum format, GLenum type, 3714 const GLvoid *pixels) 3715{ 3716 GET_CURRENT_CONTEXT(ctx); 3717 texturesubimage_error(ctx, 3, texture, level, xoffset, yoffset, zoffset, 3718 width, height, depth, format, type, pixels, 3719 "glTextureSubImage3D"); 3720} 3721 3722 3723/** 3724 * For glCopyTexSubImage, return the source renderbuffer to copy texel data 3725 * from. This depends on whether the texture contains color or depth values. 3726 */ 3727static struct gl_renderbuffer * 3728get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat) 3729{ 3730 if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) { 3731 /* reading from depth/stencil buffer */ 3732 return ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer; 3733 } else if (_mesa_get_format_bits(texFormat, GL_STENCIL_BITS) > 0) { 3734 return ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; 3735 } else { 3736 /* copying from color buffer */ 3737 return ctx->ReadBuffer->_ColorReadBuffer; 3738 } 3739} 3740 3741 3742static void 3743copytexsubimage_by_slice(struct gl_context *ctx, 3744 struct gl_texture_image *texImage, 3745 GLuint dims, 3746 GLint xoffset, GLint yoffset, GLint zoffset, 3747 struct gl_renderbuffer *rb, 3748 GLint x, GLint y, 3749 GLsizei width, GLsizei height) 3750{ 3751 if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { 3752 int slice; 3753 3754 /* For 1D arrays, we copy each scanline of the source rectangle into the 3755 * next array slice. 3756 */ 3757 assert(zoffset == 0); 3758 3759 for (slice = 0; slice < height; slice++) { 3760 assert(yoffset + slice < texImage->Height); 3761 ctx->Driver.CopyTexSubImage(ctx, 2, texImage, 3762 xoffset, 0, yoffset + slice, 3763 rb, x, y + slice, width, 1); 3764 } 3765 } else { 3766 ctx->Driver.CopyTexSubImage(ctx, dims, texImage, 3767 xoffset, yoffset, zoffset, 3768 rb, x, y, width, height); 3769 } 3770} 3771 3772 3773static GLboolean 3774formats_differ_in_component_sizes(mesa_format f1, mesa_format f2) 3775{ 3776 GLint f1_r_bits = _mesa_get_format_bits(f1, GL_RED_BITS); 3777 GLint f1_g_bits = _mesa_get_format_bits(f1, GL_GREEN_BITS); 3778 GLint f1_b_bits = _mesa_get_format_bits(f1, GL_BLUE_BITS); 3779 GLint f1_a_bits = _mesa_get_format_bits(f1, GL_ALPHA_BITS); 3780 3781 GLint f2_r_bits = _mesa_get_format_bits(f2, GL_RED_BITS); 3782 GLint f2_g_bits = _mesa_get_format_bits(f2, GL_GREEN_BITS); 3783 GLint f2_b_bits = _mesa_get_format_bits(f2, GL_BLUE_BITS); 3784 GLint f2_a_bits = _mesa_get_format_bits(f2, GL_ALPHA_BITS); 3785 3786 if ((f1_r_bits && f2_r_bits && f1_r_bits != f2_r_bits) 3787 || (f1_g_bits && f2_g_bits && f1_g_bits != f2_g_bits) 3788 || (f1_b_bits && f2_b_bits && f1_b_bits != f2_b_bits) 3789 || (f1_a_bits && f2_a_bits && f1_a_bits != f2_a_bits)) 3790 return GL_TRUE; 3791 3792 return GL_FALSE; 3793} 3794 3795 3796/** 3797 * Check if the given texture format and size arguments match those 3798 * of the texture image. 3799 * \param return true if arguments match, false otherwise. 3800 */ 3801static bool 3802can_avoid_reallocation(const struct gl_texture_image *texImage, 3803 GLenum internalFormat, 3804 mesa_format texFormat, GLsizei width, 3805 GLsizei height, GLint border) 3806{ 3807 if (texImage->InternalFormat != internalFormat) 3808 return false; 3809 if (texImage->TexFormat != texFormat) 3810 return false; 3811 if (texImage->Border != border) 3812 return false; 3813 if (texImage->Width2 != width) 3814 return false; 3815 if (texImage->Height2 != height) 3816 return false; 3817 return true; 3818} 3819 3820 3821/** 3822 * Implementation for glCopyTex(ture)SubImage1/2/3D() functions. 3823 */ 3824static void 3825copy_texture_sub_image(struct gl_context *ctx, GLuint dims, 3826 struct gl_texture_object *texObj, 3827 GLenum target, GLint level, 3828 GLint xoffset, GLint yoffset, GLint zoffset, 3829 GLint x, GLint y, GLsizei width, GLsizei height) 3830{ 3831 struct gl_texture_image *texImage; 3832 3833 _mesa_lock_texture(ctx, texObj); 3834 3835 texImage = _mesa_select_tex_image(texObj, target, level); 3836 3837 /* If we have a border, offset=-1 is legal. Bias by border width. */ 3838 switch (dims) { 3839 case 3: 3840 if (target != GL_TEXTURE_2D_ARRAY) 3841 zoffset += texImage->Border; 3842 /* fall-through */ 3843 case 2: 3844 if (target != GL_TEXTURE_1D_ARRAY) 3845 yoffset += texImage->Border; 3846 /* fall-through */ 3847 case 1: 3848 xoffset += texImage->Border; 3849 } 3850 3851 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, 3852 &width, &height)) { 3853 struct gl_renderbuffer *srcRb = 3854 get_copy_tex_image_source(ctx, texImage->TexFormat); 3855 3856 copytexsubimage_by_slice(ctx, texImage, dims, xoffset, yoffset, zoffset, 3857 srcRb, x, y, width, height); 3858 3859 check_gen_mipmap(ctx, target, texObj, level); 3860 3861 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed 3862 * the texel data, not the texture format, size, etc. 3863 */ 3864 } 3865 3866 _mesa_unlock_texture(ctx, texObj); 3867} 3868 3869 3870static void 3871copy_texture_sub_image_err(struct gl_context *ctx, GLuint dims, 3872 struct gl_texture_object *texObj, 3873 GLenum target, GLint level, 3874 GLint xoffset, GLint yoffset, GLint zoffset, 3875 GLint x, GLint y, GLsizei width, GLsizei height, 3876 const char *caller) 3877{ 3878 FLUSH_VERTICES(ctx, 0); 3879 3880 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3881 _mesa_debug(ctx, "%s %s %d %d %d %d %d %d %d %d\n", caller, 3882 _mesa_enum_to_string(target), 3883 level, xoffset, yoffset, zoffset, x, y, width, height); 3884 3885 if (ctx->NewState & NEW_COPY_TEX_STATE) 3886 _mesa_update_state(ctx); 3887 3888 if (copytexsubimage_error_check(ctx, dims, texObj, target, level, 3889 xoffset, yoffset, zoffset, 3890 width, height, caller)) { 3891 return; 3892 } 3893 3894 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset, 3895 zoffset, x, y, width, height); 3896} 3897 3898 3899static void 3900copy_texture_sub_image_no_error(struct gl_context *ctx, GLuint dims, 3901 struct gl_texture_object *texObj, 3902 GLenum target, GLint level, 3903 GLint xoffset, GLint yoffset, GLint zoffset, 3904 GLint x, GLint y, GLsizei width, GLsizei height) 3905{ 3906 FLUSH_VERTICES(ctx, 0); 3907 3908 if (ctx->NewState & NEW_COPY_TEX_STATE) 3909 _mesa_update_state(ctx); 3910 3911 copy_texture_sub_image(ctx, dims, texObj, target, level, xoffset, yoffset, 3912 zoffset, x, y, width, height); 3913} 3914 3915 3916/** 3917 * Implement the glCopyTexImage1/2D() functions. 3918 */ 3919static ALWAYS_INLINE void 3920copyteximage(struct gl_context *ctx, GLuint dims, 3921 GLenum target, GLint level, GLenum internalFormat, 3922 GLint x, GLint y, GLsizei width, GLsizei height, GLint border, 3923 bool no_error) 3924{ 3925 struct gl_texture_image *texImage; 3926 struct gl_texture_object *texObj; 3927 mesa_format texFormat; 3928 3929 FLUSH_VERTICES(ctx, 0); 3930 3931 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3932 _mesa_debug(ctx, "glCopyTexImage%uD %s %d %s %d %d %d %d %d\n", 3933 dims, 3934 _mesa_enum_to_string(target), level, 3935 _mesa_enum_to_string(internalFormat), 3936 x, y, width, height, border); 3937 3938 if (ctx->NewState & NEW_COPY_TEX_STATE) 3939 _mesa_update_state(ctx); 3940 3941 if (!no_error) { 3942 if (copytexture_error_check(ctx, dims, target, level, internalFormat, 3943 border)) 3944 return; 3945 3946 if (!_mesa_legal_texture_dimensions(ctx, target, level, width, height, 3947 1, border)) { 3948 _mesa_error(ctx, GL_INVALID_VALUE, 3949 "glCopyTexImage%uD(invalid width=%d or height=%d)", 3950 dims, width, height); 3951 return; 3952 } 3953 } 3954 3955 texObj = _mesa_get_current_tex_object(ctx, target); 3956 assert(texObj); 3957 3958 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level, 3959 internalFormat, GL_NONE, GL_NONE); 3960 3961 /* First check if reallocating the texture buffer can be avoided. 3962 * Without the realloc the copy can be 20x faster. 3963 */ 3964 _mesa_lock_texture(ctx, texObj); 3965 { 3966 texImage = _mesa_select_tex_image(texObj, target, level); 3967 if (texImage && can_avoid_reallocation(texImage, internalFormat, texFormat, 3968 width, height, border)) { 3969 _mesa_unlock_texture(ctx, texObj); 3970 if (no_error) { 3971 copy_texture_sub_image_no_error(ctx, dims, texObj, target, level, 0, 3972 0, 0, x, y, width, height); 3973 } else { 3974 copy_texture_sub_image_err(ctx, dims, texObj, target, level, 0, 0, 3975 0, x, y, width, height,"CopyTexImage"); 3976 } 3977 return; 3978 } 3979 } 3980 _mesa_unlock_texture(ctx, texObj); 3981 _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_LOW, "glCopyTexImage " 3982 "can't avoid reallocating texture storage\n"); 3983 3984 if (!no_error && _mesa_is_gles3(ctx)) { 3985 struct gl_renderbuffer *rb = 3986 _mesa_get_read_renderbuffer_for_format(ctx, internalFormat); 3987 3988 if (_mesa_is_enum_format_unsized(internalFormat)) { 3989 /* Conversion from GL_RGB10_A2 source buffer format is not allowed in 3990 * OpenGL ES 3.0. Khronos bug# 9807. 3991 */ 3992 if (rb->InternalFormat == GL_RGB10_A2) { 3993 _mesa_error(ctx, GL_INVALID_OPERATION, 3994 "glCopyTexImage%uD(Reading from GL_RGB10_A2 buffer" 3995 " and writing to unsized internal format)", dims); 3996 return; 3997 } 3998 } 3999 /* From Page 139 of OpenGL ES 3.0 spec: 4000 * "If internalformat is sized, the internal format of the new texel 4001 * array is internalformat, and this is also the new texel array’s 4002 * effective internal format. If the component sizes of internalformat 4003 * do not exactly match the corresponding component sizes of the source 4004 * buffer’s effective internal format, described below, an 4005 * INVALID_OPERATION error is generated. If internalformat is unsized, 4006 * the internal format of the new texel array is the effective internal 4007 * format of the source buffer, and this is also the new texel array’s 4008 * effective internal format. 4009 */ 4010 else if (formats_differ_in_component_sizes (texFormat, rb->Format)) { 4011 _mesa_error(ctx, GL_INVALID_OPERATION, 4012 "glCopyTexImage%uD(component size changed in" 4013 " internal format)", dims); 4014 return; 4015 } 4016 } 4017 4018 assert(texFormat != MESA_FORMAT_NONE); 4019 4020 if (!ctx->Driver.TestProxyTexImage(ctx, proxy_target(target), 4021 0, level, texFormat, 1, 4022 width, height, 1)) { 4023 _mesa_error(ctx, GL_OUT_OF_MEMORY, 4024 "glCopyTexImage%uD(image too large)", dims); 4025 return; 4026 } 4027 4028 if (border && ctx->Const.StripTextureBorder) { 4029 x += border; 4030 width -= border * 2; 4031 if (dims == 2) { 4032 y += border; 4033 height -= border * 2; 4034 } 4035 border = 0; 4036 } 4037 4038 _mesa_lock_texture(ctx, texObj); 4039 { 4040 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 4041 4042 if (!texImage) { 4043 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage%uD", dims); 4044 } 4045 else { 4046 GLint srcX = x, srcY = y, dstX = 0, dstY = 0, dstZ = 0; 4047 const GLuint face = _mesa_tex_target_to_face(target); 4048 4049 /* Free old texture image */ 4050 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 4051 4052 _mesa_init_teximage_fields(ctx, texImage, width, height, 1, 4053 border, internalFormat, texFormat); 4054 4055 if (width && height) { 4056 /* Allocate texture memory (no pixel data yet) */ 4057 ctx->Driver.AllocTextureImageBuffer(ctx, texImage); 4058 4059 if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY, 4060 &width, &height)) { 4061 struct gl_renderbuffer *srcRb = 4062 get_copy_tex_image_source(ctx, texImage->TexFormat); 4063 4064 copytexsubimage_by_slice(ctx, texImage, dims, 4065 dstX, dstY, dstZ, 4066 srcRb, srcX, srcY, width, height); 4067 } 4068 4069 check_gen_mipmap(ctx, target, texObj, level); 4070 } 4071 4072 _mesa_update_fbo_texture(ctx, texObj, face, level); 4073 4074 _mesa_dirty_texobj(ctx, texObj); 4075 } 4076 } 4077 _mesa_unlock_texture(ctx, texObj); 4078} 4079 4080 4081static void 4082copyteximage_err(struct gl_context *ctx, GLuint dims, GLenum target, 4083 GLint level, GLenum internalFormat, GLint x, GLint y, 4084 GLsizei width, GLsizei height, GLint border) 4085{ 4086 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height, 4087 border, false); 4088} 4089 4090 4091static void 4092copyteximage_no_error(struct gl_context *ctx, GLuint dims, GLenum target, 4093 GLint level, GLenum internalFormat, GLint x, GLint y, 4094 GLsizei width, GLsizei height, GLint border) 4095{ 4096 copyteximage(ctx, dims, target, level, internalFormat, x, y, width, height, 4097 border, true); 4098} 4099 4100 4101void GLAPIENTRY 4102_mesa_CopyTexImage1D( GLenum target, GLint level, 4103 GLenum internalFormat, 4104 GLint x, GLint y, 4105 GLsizei width, GLint border ) 4106{ 4107 GET_CURRENT_CONTEXT(ctx); 4108 copyteximage_err(ctx, 1, target, level, internalFormat, x, y, width, 1, 4109 border); 4110} 4111 4112 4113void GLAPIENTRY 4114_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, 4115 GLint x, GLint y, GLsizei width, GLsizei height, 4116 GLint border ) 4117{ 4118 GET_CURRENT_CONTEXT(ctx); 4119 copyteximage_err(ctx, 2, target, level, internalFormat, 4120 x, y, width, height, border); 4121} 4122 4123 4124void GLAPIENTRY 4125_mesa_CopyTexImage1D_no_error(GLenum target, GLint level, GLenum internalFormat, 4126 GLint x, GLint y, GLsizei width, GLint border) 4127{ 4128 GET_CURRENT_CONTEXT(ctx); 4129 copyteximage_no_error(ctx, 1, target, level, internalFormat, x, y, width, 1, 4130 border); 4131} 4132 4133 4134void GLAPIENTRY 4135_mesa_CopyTexImage2D_no_error(GLenum target, GLint level, GLenum internalFormat, 4136 GLint x, GLint y, GLsizei width, GLsizei height, 4137 GLint border) 4138{ 4139 GET_CURRENT_CONTEXT(ctx); 4140 copyteximage_no_error(ctx, 2, target, level, internalFormat, 4141 x, y, width, height, border); 4142} 4143 4144 4145void GLAPIENTRY 4146_mesa_CopyTexSubImage1D(GLenum target, GLint level, 4147 GLint xoffset, GLint x, GLint y, GLsizei width) 4148{ 4149 struct gl_texture_object* texObj; 4150 const char *self = "glCopyTexSubImage1D"; 4151 GET_CURRENT_CONTEXT(ctx); 4152 4153 /* Check target (proxies not allowed). Target must be checked prior to 4154 * calling _mesa_get_current_tex_object. 4155 */ 4156 if (!legal_texsubimage_target(ctx, 1, target, false)) { 4157 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, 4158 _mesa_enum_to_string(target)); 4159 return; 4160 } 4161 4162 texObj = _mesa_get_current_tex_object(ctx, target); 4163 if (!texObj) 4164 return; 4165 4166 copy_texture_sub_image_err(ctx, 1, texObj, target, level, xoffset, 0, 0, 4167 x, y, width, 1, self); 4168} 4169 4170 4171void GLAPIENTRY 4172_mesa_CopyTexSubImage2D(GLenum target, GLint level, 4173 GLint xoffset, GLint yoffset, 4174 GLint x, GLint y, GLsizei width, GLsizei height) 4175{ 4176 struct gl_texture_object* texObj; 4177 const char *self = "glCopyTexSubImage2D"; 4178 GET_CURRENT_CONTEXT(ctx); 4179 4180 /* Check target (proxies not allowed). Target must be checked prior to 4181 * calling _mesa_get_current_tex_object. 4182 */ 4183 if (!legal_texsubimage_target(ctx, 2, target, false)) { 4184 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, 4185 _mesa_enum_to_string(target)); 4186 return; 4187 } 4188 4189 texObj = _mesa_get_current_tex_object(ctx, target); 4190 if (!texObj) 4191 return; 4192 4193 copy_texture_sub_image_err(ctx, 2, texObj, target, level, xoffset, yoffset, 4194 0, x, y, width, height, self); 4195} 4196 4197 4198void GLAPIENTRY 4199_mesa_CopyTexSubImage3D(GLenum target, GLint level, 4200 GLint xoffset, GLint yoffset, GLint zoffset, 4201 GLint x, GLint y, GLsizei width, GLsizei height) 4202{ 4203 struct gl_texture_object* texObj; 4204 const char *self = "glCopyTexSubImage3D"; 4205 GET_CURRENT_CONTEXT(ctx); 4206 4207 /* Check target (proxies not allowed). Target must be checked prior to 4208 * calling _mesa_get_current_tex_object. 4209 */ 4210 if (!legal_texsubimage_target(ctx, 3, target, false)) { 4211 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", self, 4212 _mesa_enum_to_string(target)); 4213 return; 4214 } 4215 4216 texObj = _mesa_get_current_tex_object(ctx, target); 4217 if (!texObj) 4218 return; 4219 4220 copy_texture_sub_image_err(ctx, 3, texObj, target, level, xoffset, yoffset, 4221 zoffset, x, y, width, height, self); 4222} 4223 4224 4225void GLAPIENTRY 4226_mesa_CopyTextureSubImage1D(GLuint texture, GLint level, 4227 GLint xoffset, GLint x, GLint y, GLsizei width) 4228{ 4229 struct gl_texture_object* texObj; 4230 const char *self = "glCopyTextureSubImage1D"; 4231 GET_CURRENT_CONTEXT(ctx); 4232 4233 texObj = _mesa_lookup_texture_err(ctx, texture, self); 4234 if (!texObj) 4235 return; 4236 4237 /* Check target (proxies not allowed). */ 4238 if (!legal_texsubimage_target(ctx, 1, texObj->Target, true)) { 4239 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self, 4240 _mesa_enum_to_string(texObj->Target)); 4241 return; 4242 } 4243 4244 copy_texture_sub_image_err(ctx, 1, texObj, texObj->Target, level, xoffset, 0, 4245 0, x, y, width, 1, self); 4246} 4247 4248 4249void GLAPIENTRY 4250_mesa_CopyTextureSubImage2D(GLuint texture, GLint level, 4251 GLint xoffset, GLint yoffset, 4252 GLint x, GLint y, GLsizei width, GLsizei height) 4253{ 4254 struct gl_texture_object* texObj; 4255 const char *self = "glCopyTextureSubImage2D"; 4256 GET_CURRENT_CONTEXT(ctx); 4257 4258 texObj = _mesa_lookup_texture_err(ctx, texture, self); 4259 if (!texObj) 4260 return; 4261 4262 /* Check target (proxies not allowed). */ 4263 if (!legal_texsubimage_target(ctx, 2, texObj->Target, true)) { 4264 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self, 4265 _mesa_enum_to_string(texObj->Target)); 4266 return; 4267 } 4268 4269 copy_texture_sub_image_err(ctx, 2, texObj, texObj->Target, level, xoffset, 4270 yoffset, 0, x, y, width, height, self); 4271} 4272 4273 4274void GLAPIENTRY 4275_mesa_CopyTextureSubImage3D(GLuint texture, GLint level, 4276 GLint xoffset, GLint yoffset, GLint zoffset, 4277 GLint x, GLint y, GLsizei width, GLsizei height) 4278{ 4279 struct gl_texture_object* texObj; 4280 const char *self = "glCopyTextureSubImage3D"; 4281 GET_CURRENT_CONTEXT(ctx); 4282 4283 texObj = _mesa_lookup_texture_err(ctx, texture, self); 4284 if (!texObj) 4285 return; 4286 4287 /* Check target (proxies not allowed). */ 4288 if (!legal_texsubimage_target(ctx, 3, texObj->Target, true)) { 4289 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", self, 4290 _mesa_enum_to_string(texObj->Target)); 4291 return; 4292 } 4293 4294 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 4295 /* Act like CopyTexSubImage2D */ 4296 copy_texture_sub_image_err(ctx, 2, texObj, 4297 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset, 4298 level, xoffset, yoffset, 0, x, y, width, height, 4299 self); 4300 } 4301 else 4302 copy_texture_sub_image_err(ctx, 3, texObj, texObj->Target, level, xoffset, 4303 yoffset, zoffset, x, y, width, height, self); 4304} 4305 4306 4307void GLAPIENTRY 4308_mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset, 4309 GLint x, GLint y, GLsizei width) 4310{ 4311 GET_CURRENT_CONTEXT(ctx); 4312 4313 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target); 4314 copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0, 4315 x, y, width, 1); 4316} 4317 4318 4319void GLAPIENTRY 4320_mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset, 4321 GLint yoffset, GLint x, GLint y, GLsizei width, 4322 GLsizei height) 4323{ 4324 GET_CURRENT_CONTEXT(ctx); 4325 4326 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target); 4327 copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset, 4328 yoffset, 0, x, y, width, height); 4329} 4330 4331 4332void GLAPIENTRY 4333_mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset, 4334 GLint yoffset, GLint zoffset, GLint x, GLint y, 4335 GLsizei width, GLsizei height) 4336{ 4337 GET_CURRENT_CONTEXT(ctx); 4338 4339 struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target); 4340 copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset, 4341 yoffset, zoffset, x, y, width, height); 4342} 4343 4344 4345void GLAPIENTRY 4346_mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset, 4347 GLint x, GLint y, GLsizei width) 4348{ 4349 GET_CURRENT_CONTEXT(ctx); 4350 4351 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); 4352 copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level, 4353 xoffset, 0, 0, x, y, width, 1); 4354} 4355 4356 4357void GLAPIENTRY 4358_mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset, 4359 GLint yoffset, GLint x, GLint y, 4360 GLsizei width, GLsizei height) 4361{ 4362 GET_CURRENT_CONTEXT(ctx); 4363 4364 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); 4365 copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level, 4366 xoffset, yoffset, 0, x, y, width, height); 4367} 4368 4369 4370void GLAPIENTRY 4371_mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset, 4372 GLint yoffset, GLint zoffset, GLint x, 4373 GLint y, GLsizei width, GLsizei height) 4374{ 4375 GET_CURRENT_CONTEXT(ctx); 4376 4377 struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture); 4378 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 4379 /* Act like CopyTexSubImage2D */ 4380 copy_texture_sub_image_no_error(ctx, 2, texObj, 4381 GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset, 4382 level, xoffset, yoffset, 0, x, y, width, 4383 height); 4384 } 4385 else 4386 copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level, 4387 xoffset, yoffset, zoffset, x, y, width, 4388 height); 4389} 4390 4391 4392static bool 4393check_clear_tex_image(struct gl_context *ctx, 4394 const char *function, 4395 struct gl_texture_image *texImage, 4396 GLenum format, GLenum type, 4397 const void *data, 4398 GLubyte *clearValue) 4399{ 4400 struct gl_texture_object *texObj = texImage->TexObject; 4401 static const GLubyte zeroData[MAX_PIXEL_BYTES]; 4402 GLenum internalFormat = texImage->InternalFormat; 4403 GLenum err; 4404 4405 if (texObj->Target == GL_TEXTURE_BUFFER) { 4406 _mesa_error(ctx, GL_INVALID_OPERATION, 4407 "%s(buffer texture)", function); 4408 return false; 4409 } 4410 4411 if (_mesa_is_compressed_format(ctx, internalFormat)) { 4412 _mesa_error(ctx, GL_INVALID_OPERATION, 4413 "%s(compressed texture)", function); 4414 return false; 4415 } 4416 4417 err = _mesa_error_check_format_and_type(ctx, format, type); 4418 if (err != GL_NO_ERROR) { 4419 _mesa_error(ctx, err, 4420 "%s(incompatible format = %s, type = %s)", 4421 function, 4422 _mesa_enum_to_string(format), 4423 _mesa_enum_to_string(type)); 4424 return false; 4425 } 4426 4427 /* make sure internal format and format basically agree */ 4428 if (!texture_formats_agree(internalFormat, format)) { 4429 _mesa_error(ctx, GL_INVALID_OPERATION, 4430 "%s(incompatible internalFormat = %s, format = %s)", 4431 function, 4432 _mesa_enum_to_string(internalFormat), 4433 _mesa_enum_to_string(format)); 4434 return false; 4435 } 4436 4437 if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) { 4438 /* both source and dest must be integer-valued, or neither */ 4439 if (_mesa_is_format_integer_color(texImage->TexFormat) != 4440 _mesa_is_enum_format_integer(format)) { 4441 _mesa_error(ctx, GL_INVALID_OPERATION, 4442 "%s(integer/non-integer format mismatch)", 4443 function); 4444 return false; 4445 } 4446 } 4447 4448 if (!_mesa_texstore(ctx, 4449 1, /* dims */ 4450 texImage->_BaseFormat, 4451 texImage->TexFormat, 4452 0, /* dstRowStride */ 4453 &clearValue, 4454 1, 1, 1, /* srcWidth/Height/Depth */ 4455 format, type, 4456 data ? data : zeroData, 4457 &ctx->DefaultPacking)) { 4458 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid format)", function); 4459 return false; 4460 } 4461 4462 return true; 4463} 4464 4465 4466static struct gl_texture_object * 4467get_tex_obj_for_clear(struct gl_context *ctx, 4468 const char *function, 4469 GLuint texture) 4470{ 4471 struct gl_texture_object *texObj; 4472 4473 texObj = _mesa_lookup_texture_err(ctx, texture, function); 4474 if (!texObj) 4475 return NULL; 4476 4477 if (texObj->Target == 0) { 4478 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unbound tex)", function); 4479 return NULL; 4480 } 4481 4482 return texObj; 4483} 4484 4485 4486/** 4487 * For clearing cube textures, the zoffset and depth parameters indicate 4488 * which cube map faces are to be cleared. This is the one case where we 4489 * need to be concerned with multiple gl_texture_images. This function 4490 * returns the array of texture images to clear for cube maps, or one 4491 * texture image otherwise. 4492 * \return number of texture images, 0 for error, 6 for cube, 1 otherwise. 4493 */ 4494static int 4495get_tex_images_for_clear(struct gl_context *ctx, 4496 const char *function, 4497 struct gl_texture_object *texObj, 4498 GLint level, 4499 struct gl_texture_image **texImages) 4500{ 4501 GLenum target; 4502 int numFaces, i; 4503 4504 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 4505 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); 4506 return 0; 4507 } 4508 4509 if (texObj->Target == GL_TEXTURE_CUBE_MAP) { 4510 target = GL_TEXTURE_CUBE_MAP_POSITIVE_X; 4511 numFaces = MAX_FACES; 4512 } 4513 else { 4514 target = texObj->Target; 4515 numFaces = 1; 4516 } 4517 4518 for (i = 0; i < numFaces; i++) { 4519 texImages[i] = _mesa_select_tex_image(texObj, target + i, level); 4520 if (texImages[i] == NULL) { 4521 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function); 4522 return 0; 4523 } 4524 } 4525 4526 return numFaces; 4527} 4528 4529 4530void GLAPIENTRY 4531_mesa_ClearTexSubImage(GLuint texture, GLint level, 4532 GLint xoffset, GLint yoffset, GLint zoffset, 4533 GLsizei width, GLsizei height, GLsizei depth, 4534 GLenum format, GLenum type, const void *data) 4535{ 4536 GET_CURRENT_CONTEXT(ctx); 4537 struct gl_texture_object *texObj; 4538 struct gl_texture_image *texImages[MAX_FACES]; 4539 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES]; 4540 int i, numImages; 4541 int minDepth, maxDepth; 4542 4543 texObj = get_tex_obj_for_clear(ctx, "glClearTexSubImage", texture); 4544 4545 if (texObj == NULL) 4546 return; 4547 4548 _mesa_lock_texture(ctx, texObj); 4549 4550 numImages = get_tex_images_for_clear(ctx, "glClearTexSubImage", 4551 texObj, level, texImages); 4552 if (numImages == 0) 4553 goto out; 4554 4555 if (numImages == 1) { 4556 minDepth = -(int) texImages[0]->Border; 4557 maxDepth = texImages[0]->Depth; 4558 } else { 4559 assert(numImages == MAX_FACES); 4560 minDepth = 0; 4561 maxDepth = numImages; 4562 } 4563 4564 if (xoffset < -(GLint) texImages[0]->Border || 4565 yoffset < -(GLint) texImages[0]->Border || 4566 zoffset < minDepth || 4567 width < 0 || 4568 height < 0 || 4569 depth < 0 || 4570 xoffset + width > texImages[0]->Width || 4571 yoffset + height > texImages[0]->Height || 4572 zoffset + depth > maxDepth) { 4573 _mesa_error(ctx, GL_INVALID_OPERATION, 4574 "glClearSubTexImage(invalid dimensions)"); 4575 goto out; 4576 } 4577 4578 if (numImages == 1) { 4579 if (check_clear_tex_image(ctx, "glClearTexSubImage", texImages[0], 4580 format, type, data, clearValue[0])) { 4581 ctx->Driver.ClearTexSubImage(ctx, 4582 texImages[0], 4583 xoffset, yoffset, zoffset, 4584 width, height, depth, 4585 data ? clearValue[0] : NULL); 4586 } 4587 } else { 4588 /* loop over cube face images */ 4589 for (i = zoffset; i < zoffset + depth; i++) { 4590 assert(i < MAX_FACES); 4591 if (!check_clear_tex_image(ctx, "glClearTexSubImage", texImages[i], 4592 format, type, data, clearValue[i])) 4593 goto out; 4594 } 4595 for (i = zoffset; i < zoffset + depth; i++) { 4596 ctx->Driver.ClearTexSubImage(ctx, 4597 texImages[i], 4598 xoffset, yoffset, 0, 4599 width, height, 1, 4600 data ? clearValue[i] : NULL); 4601 } 4602 } 4603 4604 out: 4605 _mesa_unlock_texture(ctx, texObj); 4606} 4607 4608 4609void GLAPIENTRY 4610_mesa_ClearTexImage( GLuint texture, GLint level, 4611 GLenum format, GLenum type, const void *data ) 4612{ 4613 GET_CURRENT_CONTEXT(ctx); 4614 struct gl_texture_object *texObj; 4615 struct gl_texture_image *texImages[MAX_FACES]; 4616 GLubyte clearValue[MAX_FACES][MAX_PIXEL_BYTES]; 4617 int i, numImages; 4618 4619 texObj = get_tex_obj_for_clear(ctx, "glClearTexImage", texture); 4620 4621 if (texObj == NULL) 4622 return; 4623 4624 _mesa_lock_texture(ctx, texObj); 4625 4626 numImages = get_tex_images_for_clear(ctx, "glClearTexImage", 4627 texObj, level, texImages); 4628 4629 for (i = 0; i < numImages; i++) { 4630 if (!check_clear_tex_image(ctx, "glClearTexImage", texImages[i], format, 4631 type, data, clearValue[i])) 4632 goto out; 4633 } 4634 4635 for (i = 0; i < numImages; i++) { 4636 ctx->Driver.ClearTexSubImage(ctx, texImages[i], 4637 -(GLint) texImages[i]->Border, /* xoffset */ 4638 -(GLint) texImages[i]->Border, /* yoffset */ 4639 -(GLint) texImages[i]->Border, /* zoffset */ 4640 texImages[i]->Width, 4641 texImages[i]->Height, 4642 texImages[i]->Depth, 4643 data ? clearValue[i] : NULL); 4644 } 4645 4646out: 4647 _mesa_unlock_texture(ctx, texObj); 4648} 4649 4650 4651 4652 4653/**********************************************************************/ 4654/****** Compressed Textures ******/ 4655/**********************************************************************/ 4656 4657 4658/** 4659 * Target checking for glCompressedTexSubImage[123]D(). 4660 * \return GL_TRUE if error, GL_FALSE if no error 4661 * Must come before other error checking so that the texture object can 4662 * be correctly retrieved using _mesa_get_current_tex_object. 4663 */ 4664static GLboolean 4665compressed_subtexture_target_check(struct gl_context *ctx, GLenum target, 4666 GLint dims, GLenum intFormat, bool dsa, 4667 const char *caller) 4668{ 4669 GLboolean targetOK; 4670 mesa_format format; 4671 enum mesa_format_layout layout; 4672 4673 if (dsa && target == GL_TEXTURE_RECTANGLE) { 4674 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid target %s)", caller, 4675 _mesa_enum_to_string(target)); 4676 return GL_TRUE; 4677 } 4678 4679 switch (dims) { 4680 case 2: 4681 switch (target) { 4682 case GL_TEXTURE_2D: 4683 targetOK = GL_TRUE; 4684 break; 4685 case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 4686 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 4687 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 4688 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 4689 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 4690 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 4691 targetOK = ctx->Extensions.ARB_texture_cube_map; 4692 break; 4693 default: 4694 targetOK = GL_FALSE; 4695 break; 4696 } 4697 break; 4698 case 3: 4699 switch (target) { 4700 case GL_TEXTURE_CUBE_MAP: 4701 targetOK = dsa && ctx->Extensions.ARB_texture_cube_map; 4702 break; 4703 case GL_TEXTURE_2D_ARRAY: 4704 targetOK = _mesa_is_gles3(ctx) || 4705 (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array); 4706 break; 4707 case GL_TEXTURE_CUBE_MAP_ARRAY: 4708 targetOK = _mesa_has_texture_cube_map_array(ctx); 4709 break; 4710 case GL_TEXTURE_3D: 4711 targetOK = GL_TRUE; 4712 /* 4713 * OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture 4714 * Images: 4715 * "An INVALID_OPERATION error is generated by 4716 * CompressedTex*SubImage3D if the internal format of the texture 4717 * is one of the EAC, ETC2, or RGTC formats and either border is 4718 * non-zero, or the effective target for the texture is not 4719 * TEXTURE_2D_ARRAY." 4720 * 4721 * NOTE: that's probably a spec error. It should probably say 4722 * "... or the effective target for the texture is not 4723 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor 4724 * GL_TEXTURE_CUBE_MAP_ARRAY." 4725 * since those targets are 2D images and they support all compression 4726 * formats. 4727 * 4728 * Instead of listing all these, just list those which are allowed, 4729 * which is (at this time) only bptc. Otherwise we'd say s3tc (and 4730 * more) are valid here, which they are not, but of course not 4731 * mentioned by core spec. 4732 * 4733 * Also, from GL_KHR_texture_compression_astc_{hdr,ldr}: 4734 * 4735 * "Add a second new column "3D Tex." which is empty for all non-ASTC 4736 * formats. If only the LDR profile is supported by the implementation, 4737 * this column is also empty for all ASTC formats. If both the LDR and HDR 4738 * profiles are supported, this column is checked for all ASTC formats." 4739 * 4740 * "An INVALID_OPERATION error is generated by CompressedTexSubImage3D if 4741 * <format> is one of the formats in table 8.19 and <target> is not 4742 * TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, or TEXTURE_3D. 4743 * 4744 * An INVALID_OPERATION error is generated by CompressedTexSubImage3D if 4745 * <format> is TEXTURE_CUBE_MAP_ARRAY and the "Cube Map Array" column of 4746 * table 8.19 is *not* checked, or if <format> is TEXTURE_3D and the "3D 4747 * Tex." column of table 8.19 is *not* checked" 4748 * 4749 * And from GL_KHR_texture_compression_astc_sliced_3d: 4750 * 4751 * "Modify the "3D Tex." column to be checked for all ASTC formats." 4752 */ 4753 format = _mesa_glenum_to_compressed_format(intFormat); 4754 layout = _mesa_get_format_layout(format); 4755 switch (layout) { 4756 case MESA_FORMAT_LAYOUT_BPTC: 4757 /* valid format */ 4758 break; 4759 case MESA_FORMAT_LAYOUT_ASTC: 4760 targetOK = 4761 ctx->Extensions.KHR_texture_compression_astc_hdr || 4762 ctx->Extensions.KHR_texture_compression_astc_sliced_3d; 4763 break; 4764 default: 4765 /* invalid format */ 4766 _mesa_error(ctx, GL_INVALID_OPERATION, 4767 "%s(invalid target %s for format %s)", caller, 4768 _mesa_enum_to_string(target), 4769 _mesa_enum_to_string(intFormat)); 4770 return GL_TRUE; 4771 } 4772 break; 4773 default: 4774 targetOK = GL_FALSE; 4775 } 4776 4777 break; 4778 default: 4779 assert(dims == 1); 4780 /* no 1D compressed textures at this time */ 4781 targetOK = GL_FALSE; 4782 break; 4783 } 4784 4785 if (!targetOK) { 4786 _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller, 4787 _mesa_enum_to_string(target)); 4788 return GL_TRUE; 4789 } 4790 4791 return GL_FALSE; 4792} 4793 4794/** 4795 * Error checking for glCompressedTexSubImage[123]D(). 4796 * \return GL_TRUE if error, GL_FALSE if no error 4797 */ 4798static GLboolean 4799compressed_subtexture_error_check(struct gl_context *ctx, GLint dims, 4800 const struct gl_texture_object *texObj, 4801 GLenum target, GLint level, 4802 GLint xoffset, GLint yoffset, GLint zoffset, 4803 GLsizei width, GLsizei height, GLsizei depth, 4804 GLenum format, GLsizei imageSize, 4805 const GLvoid *data, const char *callerName) 4806{ 4807 struct gl_texture_image *texImage; 4808 GLint expectedSize; 4809 4810 /* this will catch any invalid compressed format token */ 4811 if (!_mesa_is_compressed_format(ctx, format)) { 4812 _mesa_error(ctx, GL_INVALID_ENUM, "%s(format)", callerName); 4813 return GL_TRUE; 4814 } 4815 4816 if (level < 0 || level >= _mesa_max_texture_levels(ctx, target)) { 4817 _mesa_error(ctx, GL_INVALID_VALUE, "%s(level=%d)", callerName, level); 4818 return GL_TRUE; 4819 } 4820 4821 /* validate the bound PBO, if any */ 4822 if (!_mesa_validate_pbo_source_compressed(ctx, dims, &ctx->Unpack, 4823 imageSize, data, callerName)) { 4824 return GL_TRUE; 4825 } 4826 4827 /* Check for invalid pixel storage modes */ 4828 if (!_mesa_compressed_pixel_storage_error_check(ctx, dims, 4829 &ctx->Unpack, callerName)) { 4830 return GL_TRUE; 4831 } 4832 4833 expectedSize = compressed_tex_size(width, height, depth, format); 4834 if (expectedSize != imageSize) { 4835 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d)", callerName, imageSize); 4836 return GL_TRUE; 4837 } 4838 4839 texImage = _mesa_select_tex_image(texObj, target, level); 4840 if (!texImage) { 4841 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid texture level %d)", 4842 callerName, level); 4843 return GL_TRUE; 4844 } 4845 4846 if ((GLint) format != texImage->InternalFormat) { 4847 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s)", 4848 callerName, _mesa_enum_to_string(format)); 4849 return GL_TRUE; 4850 } 4851 4852 if (compressedteximage_only_format(format)) { 4853 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(format=%s cannot be updated)", 4854 callerName, _mesa_enum_to_string(format)); 4855 return GL_TRUE; 4856 } 4857 4858 if (error_check_subtexture_negative_dimensions(ctx, dims, width, height, 4859 depth, callerName)) { 4860 return GL_TRUE; 4861 } 4862 4863 if (error_check_subtexture_dimensions(ctx, dims, texImage, xoffset, yoffset, 4864 zoffset, width, height, depth, 4865 callerName)) { 4866 return GL_TRUE; 4867 } 4868 4869 return GL_FALSE; 4870} 4871 4872 4873void GLAPIENTRY 4874_mesa_CompressedTexImage1D(GLenum target, GLint level, 4875 GLenum internalFormat, GLsizei width, 4876 GLint border, GLsizei imageSize, 4877 const GLvoid *data) 4878{ 4879 GET_CURRENT_CONTEXT(ctx); 4880 teximage_err(ctx, GL_TRUE, 1, target, level, internalFormat, 4881 width, 1, 1, border, GL_NONE, GL_NONE, imageSize, data); 4882} 4883 4884 4885void GLAPIENTRY 4886_mesa_CompressedTexImage2D(GLenum target, GLint level, 4887 GLenum internalFormat, GLsizei width, 4888 GLsizei height, GLint border, GLsizei imageSize, 4889 const GLvoid *data) 4890{ 4891 GET_CURRENT_CONTEXT(ctx); 4892 teximage_err(ctx, GL_TRUE, 2, target, level, internalFormat, 4893 width, height, 1, border, GL_NONE, GL_NONE, imageSize, data); 4894} 4895 4896 4897void GLAPIENTRY 4898_mesa_CompressedTexImage3D(GLenum target, GLint level, 4899 GLenum internalFormat, GLsizei width, 4900 GLsizei height, GLsizei depth, GLint border, 4901 GLsizei imageSize, const GLvoid *data) 4902{ 4903 GET_CURRENT_CONTEXT(ctx); 4904 teximage_err(ctx, GL_TRUE, 3, target, level, internalFormat, width, height, 4905 depth, border, GL_NONE, GL_NONE, imageSize, data); 4906} 4907 4908 4909void GLAPIENTRY 4910_mesa_CompressedTexImage1D_no_error(GLenum target, GLint level, 4911 GLenum internalFormat, GLsizei width, 4912 GLint border, GLsizei imageSize, 4913 const GLvoid *data) 4914{ 4915 GET_CURRENT_CONTEXT(ctx); 4916 teximage_no_error(ctx, GL_TRUE, 1, target, level, internalFormat, width, 1, 4917 1, border, GL_NONE, GL_NONE, imageSize, data); 4918} 4919 4920 4921void GLAPIENTRY 4922_mesa_CompressedTexImage2D_no_error(GLenum target, GLint level, 4923 GLenum internalFormat, GLsizei width, 4924 GLsizei height, GLint border, 4925 GLsizei imageSize, const GLvoid *data) 4926{ 4927 GET_CURRENT_CONTEXT(ctx); 4928 teximage_no_error(ctx, GL_TRUE, 2, target, level, internalFormat, width, 4929 height, 1, border, GL_NONE, GL_NONE, imageSize, data); 4930} 4931 4932 4933void GLAPIENTRY 4934_mesa_CompressedTexImage3D_no_error(GLenum target, GLint level, 4935 GLenum internalFormat, GLsizei width, 4936 GLsizei height, GLsizei depth, GLint border, 4937 GLsizei imageSize, const GLvoid *data) 4938{ 4939 GET_CURRENT_CONTEXT(ctx); 4940 teximage_no_error(ctx, GL_TRUE, 3, target, level, internalFormat, width, 4941 height, depth, border, GL_NONE, GL_NONE, imageSize, data); 4942} 4943 4944 4945/** 4946 * Common helper for glCompressedTexSubImage1/2/3D() and 4947 * glCompressedTextureSubImage1/2/3D(). 4948 */ 4949static void 4950compressed_texture_sub_image(struct gl_context *ctx, GLuint dims, 4951 struct gl_texture_object *texObj, 4952 struct gl_texture_image *texImage, 4953 GLenum target, GLint level, GLint xoffset, 4954 GLint yoffset, GLint zoffset, GLsizei width, 4955 GLsizei height, GLsizei depth, GLenum format, 4956 GLsizei imageSize, const GLvoid *data) 4957{ 4958 FLUSH_VERTICES(ctx, 0); 4959 4960 _mesa_lock_texture(ctx, texObj); 4961 { 4962 if (width > 0 && height > 0 && depth > 0) { 4963 ctx->Driver.CompressedTexSubImage(ctx, dims, texImage, 4964 xoffset, yoffset, zoffset, 4965 width, height, depth, 4966 format, imageSize, data); 4967 4968 check_gen_mipmap(ctx, target, texObj, level); 4969 4970 /* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed 4971 * the texel data, not the texture format, size, etc. 4972 */ 4973 } 4974 } 4975 _mesa_unlock_texture(ctx, texObj); 4976} 4977 4978 4979static ALWAYS_INLINE void 4980compressed_tex_sub_image(unsigned dim, GLenum target, GLuint texture, 4981 GLint level, GLint xoffset, GLint yoffset, 4982 GLint zoffset, GLsizei width, GLsizei height, 4983 GLsizei depth, GLenum format, GLsizei imageSize, 4984 const GLvoid *data, bool dsa, bool no_error, 4985 const char *caller) 4986{ 4987 struct gl_texture_object *texObj = NULL; 4988 struct gl_texture_image *texImage; 4989 4990 GET_CURRENT_CONTEXT(ctx); 4991 4992 if (dsa) { 4993 if (no_error) { 4994 texObj = _mesa_lookup_texture(ctx, texture); 4995 } else { 4996 texObj = _mesa_lookup_texture_err(ctx, texture, caller); 4997 if (!texObj) 4998 return; 4999 } 5000 5001 target = texObj->Target; 5002 } 5003 5004 if (!no_error && 5005 compressed_subtexture_target_check(ctx, target, dim, format, dsa, 5006 caller)) { 5007 return; 5008 } 5009 5010 if (!dsa) { 5011 texObj = _mesa_get_current_tex_object(ctx, target); 5012 if (!no_error && !texObj) 5013 return; 5014 } 5015 5016 if (!no_error && 5017 compressed_subtexture_error_check(ctx, dim, texObj, target, level, 5018 xoffset, yoffset, zoffset, width, 5019 height, depth, format, 5020 imageSize, data, caller)) { 5021 return; 5022 } 5023 5024 /* Must handle special case GL_TEXTURE_CUBE_MAP. */ 5025 if (dim == 3 && dsa && texObj->Target == GL_TEXTURE_CUBE_MAP) { 5026 const char *pixels = data; 5027 GLint image_stride; 5028 5029 /* Make sure the texture object is a proper cube. 5030 * (See texturesubimage in teximage.c for details on why this check is 5031 * performed.) 5032 */ 5033 if (!no_error && !_mesa_cube_level_complete(texObj, level)) { 5034 _mesa_error(ctx, GL_INVALID_OPERATION, 5035 "glCompressedTextureSubImage3D(cube map incomplete)"); 5036 return; 5037 } 5038 5039 /* Copy in each face. */ 5040 for (int i = zoffset; i < zoffset + depth; ++i) { 5041 texImage = texObj->Image[i][level]; 5042 assert(texImage); 5043 5044 compressed_texture_sub_image(ctx, 3, texObj, texImage, 5045 texObj->Target, level, xoffset, yoffset, 5046 0, width, height, 1, format, 5047 imageSize, pixels); 5048 5049 /* Compressed images don't have a client format */ 5050 image_stride = _mesa_format_image_size(texImage->TexFormat, 5051 texImage->Width, 5052 texImage->Height, 1); 5053 5054 pixels += image_stride; 5055 imageSize -= image_stride; 5056 } 5057 } else { 5058 texImage = _mesa_select_tex_image(texObj, target, level); 5059 assert(texImage); 5060 5061 compressed_texture_sub_image(ctx, dim, texObj, texImage, target, level, 5062 xoffset, yoffset, zoffset, width, height, 5063 depth, format, imageSize, data); 5064 } 5065} 5066 5067static void 5068compressed_tex_sub_image_error(unsigned dim, GLenum target, GLuint texture, 5069 GLint level, GLint xoffset, GLint yoffset, 5070 GLint zoffset, GLsizei width, GLsizei height, 5071 GLsizei depth, GLenum format, GLsizei imageSize, 5072 const GLvoid *data, bool dsa, 5073 const char *caller) 5074{ 5075 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset, 5076 zoffset, width, height, depth, format, imageSize, 5077 data, dsa, false, caller); 5078} 5079 5080static void 5081compressed_tex_sub_image_no_error(unsigned dim, GLenum target, GLuint texture, 5082 GLint level, GLint xoffset, GLint yoffset, 5083 GLint zoffset, GLsizei width, GLsizei height, 5084 GLsizei depth, GLenum format, GLsizei imageSize, 5085 const GLvoid *data, bool dsa, 5086 const char *caller) 5087{ 5088 compressed_tex_sub_image(dim, target, texture, level, xoffset, yoffset, 5089 zoffset, width, height, depth, format, imageSize, 5090 data, dsa, true, caller); 5091} 5092 5093void GLAPIENTRY 5094_mesa_CompressedTexSubImage1D_no_error(GLenum target, GLint level, 5095 GLint xoffset, GLsizei width, 5096 GLenum format, GLsizei imageSize, 5097 const GLvoid *data) 5098{ 5099 compressed_tex_sub_image_no_error(1, target, 0, level, xoffset, 0, 0, width, 5100 1, 1, format, imageSize, data, false, 5101 "glCompressedTexSubImage1D"); 5102} 5103 5104 5105void GLAPIENTRY 5106_mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, 5107 GLsizei width, GLenum format, 5108 GLsizei imageSize, const GLvoid *data) 5109{ 5110 compressed_tex_sub_image_error(1, target, 0, level, xoffset, 0, 0, width, 1, 5111 1, format, imageSize, data, false, 5112 "glCompressedTexSubImage1D"); 5113} 5114 5115 5116void GLAPIENTRY 5117_mesa_CompressedTextureSubImage1D_no_error(GLuint texture, GLint level, 5118 GLint xoffset, GLsizei width, 5119 GLenum format, GLsizei imageSize, 5120 const GLvoid *data) 5121{ 5122 compressed_tex_sub_image_no_error(1, 0, texture, level, xoffset, 0, 0, width, 5123 1, 1, format, imageSize, data, true, 5124 "glCompressedTextureSubImage1D"); 5125} 5126 5127 5128void GLAPIENTRY 5129_mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, 5130 GLsizei width, GLenum format, 5131 GLsizei imageSize, const GLvoid *data) 5132{ 5133 compressed_tex_sub_image_error(1, 0, texture, level, xoffset, 0, 0, width, 5134 1, 1, format, imageSize, data, true, 5135 "glCompressedTextureSubImage1D"); 5136} 5137 5138void GLAPIENTRY 5139_mesa_CompressedTexSubImage2D_no_error(GLenum target, GLint level, 5140 GLint xoffset, GLint yoffset, 5141 GLsizei width, GLsizei height, 5142 GLenum format, GLsizei imageSize, 5143 const GLvoid *data) 5144{ 5145 compressed_tex_sub_image_no_error(2, target, 0, level, xoffset, yoffset, 0, 5146 width, height, 1, format, imageSize, data, 5147 false, "glCompressedTexSubImage2D"); 5148} 5149 5150 5151void GLAPIENTRY 5152_mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, 5153 GLint yoffset, GLsizei width, GLsizei height, 5154 GLenum format, GLsizei imageSize, 5155 const GLvoid *data) 5156{ 5157 compressed_tex_sub_image_error(2, target, 0, level, xoffset, yoffset, 0, 5158 width, height, 1, format, imageSize, data, 5159 false, "glCompressedTexSubImage2D"); 5160} 5161 5162 5163void GLAPIENTRY 5164_mesa_CompressedTextureSubImage2D_no_error(GLuint texture, GLint level, 5165 GLint xoffset, GLint yoffset, 5166 GLsizei width, GLsizei height, 5167 GLenum format, GLsizei imageSize, 5168 const GLvoid *data) 5169{ 5170 compressed_tex_sub_image_no_error(2, 0, texture, level, xoffset, yoffset, 0, 5171 width, height, 1, format, imageSize, data, 5172 true, "glCompressedTextureSubImage2D"); 5173} 5174 5175 5176void GLAPIENTRY 5177_mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, 5178 GLint yoffset, 5179 GLsizei width, GLsizei height, 5180 GLenum format, GLsizei imageSize, 5181 const GLvoid *data) 5182{ 5183 compressed_tex_sub_image_error(2, 0, texture, level, xoffset, yoffset, 0, 5184 width, height, 1, format, imageSize, data, 5185 true, "glCompressedTextureSubImage2D"); 5186} 5187 5188void GLAPIENTRY 5189_mesa_CompressedTexSubImage3D_no_error(GLenum target, GLint level, 5190 GLint xoffset, GLint yoffset, 5191 GLint zoffset, GLsizei width, 5192 GLsizei height, GLsizei depth, 5193 GLenum format, GLsizei imageSize, 5194 const GLvoid *data) 5195{ 5196 compressed_tex_sub_image_no_error(3, target, 0, level, xoffset, yoffset, 5197 zoffset, width, height, depth, format, 5198 imageSize, data, false, 5199 "glCompressedTexSubImage3D"); 5200} 5201 5202void GLAPIENTRY 5203_mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, 5204 GLint yoffset, GLint zoffset, GLsizei width, 5205 GLsizei height, GLsizei depth, GLenum format, 5206 GLsizei imageSize, const GLvoid *data) 5207{ 5208 compressed_tex_sub_image_error(3, target, 0, level, xoffset, yoffset, 5209 zoffset, width, height, depth, format, 5210 imageSize, data, false, 5211 "glCompressedTexSubImage3D"); 5212} 5213 5214void GLAPIENTRY 5215_mesa_CompressedTextureSubImage3D_no_error(GLuint texture, GLint level, 5216 GLint xoffset, GLint yoffset, 5217 GLint zoffset, GLsizei width, 5218 GLsizei height, GLsizei depth, 5219 GLenum format, GLsizei imageSize, 5220 const GLvoid *data) 5221{ 5222 compressed_tex_sub_image_no_error(3, 0, texture, level, xoffset, yoffset, 5223 zoffset, width, height, depth, format, 5224 imageSize, data, true, 5225 "glCompressedTextureSubImage3D"); 5226} 5227 5228void GLAPIENTRY 5229_mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, 5230 GLint yoffset, GLint zoffset, GLsizei width, 5231 GLsizei height, GLsizei depth, 5232 GLenum format, GLsizei imageSize, 5233 const GLvoid *data) 5234{ 5235 compressed_tex_sub_image_error(3, 0, texture, level, xoffset, yoffset, 5236 zoffset, width, height, depth, format, 5237 imageSize, data, true, 5238 "glCompressedTextureSubImage3D"); 5239} 5240 5241mesa_format 5242_mesa_get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat) 5243{ 5244 if (ctx->API == API_OPENGL_COMPAT) { 5245 switch (internalFormat) { 5246 case GL_ALPHA8: 5247 return MESA_FORMAT_A_UNORM8; 5248 case GL_ALPHA16: 5249 return MESA_FORMAT_A_UNORM16; 5250 case GL_ALPHA16F_ARB: 5251 return MESA_FORMAT_A_FLOAT16; 5252 case GL_ALPHA32F_ARB: 5253 return MESA_FORMAT_A_FLOAT32; 5254 case GL_ALPHA8I_EXT: 5255 return MESA_FORMAT_A_SINT8; 5256 case GL_ALPHA16I_EXT: 5257 return MESA_FORMAT_A_SINT16; 5258 case GL_ALPHA32I_EXT: 5259 return MESA_FORMAT_A_SINT32; 5260 case GL_ALPHA8UI_EXT: 5261 return MESA_FORMAT_A_UINT8; 5262 case GL_ALPHA16UI_EXT: 5263 return MESA_FORMAT_A_UINT16; 5264 case GL_ALPHA32UI_EXT: 5265 return MESA_FORMAT_A_UINT32; 5266 case GL_LUMINANCE8: 5267 return MESA_FORMAT_L_UNORM8; 5268 case GL_LUMINANCE16: 5269 return MESA_FORMAT_L_UNORM16; 5270 case GL_LUMINANCE16F_ARB: 5271 return MESA_FORMAT_L_FLOAT16; 5272 case GL_LUMINANCE32F_ARB: 5273 return MESA_FORMAT_L_FLOAT32; 5274 case GL_LUMINANCE8I_EXT: 5275 return MESA_FORMAT_L_SINT8; 5276 case GL_LUMINANCE16I_EXT: 5277 return MESA_FORMAT_L_SINT16; 5278 case GL_LUMINANCE32I_EXT: 5279 return MESA_FORMAT_L_SINT32; 5280 case GL_LUMINANCE8UI_EXT: 5281 return MESA_FORMAT_L_UINT8; 5282 case GL_LUMINANCE16UI_EXT: 5283 return MESA_FORMAT_L_UINT16; 5284 case GL_LUMINANCE32UI_EXT: 5285 return MESA_FORMAT_L_UINT32; 5286 case GL_LUMINANCE8_ALPHA8: 5287 return MESA_FORMAT_L8A8_UNORM; 5288 case GL_LUMINANCE16_ALPHA16: 5289 return MESA_FORMAT_L16A16_UNORM; 5290 case GL_LUMINANCE_ALPHA16F_ARB: 5291 return MESA_FORMAT_LA_FLOAT16; 5292 case GL_LUMINANCE_ALPHA32F_ARB: 5293 return MESA_FORMAT_LA_FLOAT32; 5294 case GL_LUMINANCE_ALPHA8I_EXT: 5295 return MESA_FORMAT_LA_SINT8; 5296 case GL_LUMINANCE_ALPHA16I_EXT: 5297 return MESA_FORMAT_LA_SINT16; 5298 case GL_LUMINANCE_ALPHA32I_EXT: 5299 return MESA_FORMAT_LA_SINT32; 5300 case GL_LUMINANCE_ALPHA8UI_EXT: 5301 return MESA_FORMAT_LA_UINT8; 5302 case GL_LUMINANCE_ALPHA16UI_EXT: 5303 return MESA_FORMAT_LA_UINT16; 5304 case GL_LUMINANCE_ALPHA32UI_EXT: 5305 return MESA_FORMAT_LA_UINT32; 5306 case GL_INTENSITY8: 5307 return MESA_FORMAT_I_UNORM8; 5308 case GL_INTENSITY16: 5309 return MESA_FORMAT_I_UNORM16; 5310 case GL_INTENSITY16F_ARB: 5311 return MESA_FORMAT_I_FLOAT16; 5312 case GL_INTENSITY32F_ARB: 5313 return MESA_FORMAT_I_FLOAT32; 5314 case GL_INTENSITY8I_EXT: 5315 return MESA_FORMAT_I_SINT8; 5316 case GL_INTENSITY16I_EXT: 5317 return MESA_FORMAT_I_SINT16; 5318 case GL_INTENSITY32I_EXT: 5319 return MESA_FORMAT_I_SINT32; 5320 case GL_INTENSITY8UI_EXT: 5321 return MESA_FORMAT_I_UINT8; 5322 case GL_INTENSITY16UI_EXT: 5323 return MESA_FORMAT_I_UINT16; 5324 case GL_INTENSITY32UI_EXT: 5325 return MESA_FORMAT_I_UINT32; 5326 default: 5327 break; 5328 } 5329 } 5330 5331 if (_mesa_has_ARB_texture_buffer_object_rgb32(ctx) || 5332 _mesa_has_OES_texture_buffer(ctx)) { 5333 switch (internalFormat) { 5334 case GL_RGB32F: 5335 return MESA_FORMAT_RGB_FLOAT32; 5336 case GL_RGB32UI: 5337 return MESA_FORMAT_RGB_UINT32; 5338 case GL_RGB32I: 5339 return MESA_FORMAT_RGB_SINT32; 5340 default: 5341 break; 5342 } 5343 } 5344 5345 switch (internalFormat) { 5346 case GL_RGBA8: 5347 return MESA_FORMAT_R8G8B8A8_UNORM; 5348 case GL_RGBA16: 5349 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx)) 5350 return MESA_FORMAT_NONE; 5351 return MESA_FORMAT_RGBA_UNORM16; 5352 case GL_RGBA16F_ARB: 5353 return MESA_FORMAT_RGBA_FLOAT16; 5354 case GL_RGBA32F_ARB: 5355 return MESA_FORMAT_RGBA_FLOAT32; 5356 case GL_RGBA8I_EXT: 5357 return MESA_FORMAT_RGBA_SINT8; 5358 case GL_RGBA16I_EXT: 5359 return MESA_FORMAT_RGBA_SINT16; 5360 case GL_RGBA32I_EXT: 5361 return MESA_FORMAT_RGBA_SINT32; 5362 case GL_RGBA8UI_EXT: 5363 return MESA_FORMAT_RGBA_UINT8; 5364 case GL_RGBA16UI_EXT: 5365 return MESA_FORMAT_RGBA_UINT16; 5366 case GL_RGBA32UI_EXT: 5367 return MESA_FORMAT_RGBA_UINT32; 5368 5369 case GL_RG8: 5370 return MESA_FORMAT_R8G8_UNORM; 5371 case GL_RG16: 5372 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx)) 5373 return MESA_FORMAT_NONE; 5374 return MESA_FORMAT_R16G16_UNORM; 5375 case GL_RG16F: 5376 return MESA_FORMAT_RG_FLOAT16; 5377 case GL_RG32F: 5378 return MESA_FORMAT_RG_FLOAT32; 5379 case GL_RG8I: 5380 return MESA_FORMAT_RG_SINT8; 5381 case GL_RG16I: 5382 return MESA_FORMAT_RG_SINT16; 5383 case GL_RG32I: 5384 return MESA_FORMAT_RG_SINT32; 5385 case GL_RG8UI: 5386 return MESA_FORMAT_RG_UINT8; 5387 case GL_RG16UI: 5388 return MESA_FORMAT_RG_UINT16; 5389 case GL_RG32UI: 5390 return MESA_FORMAT_RG_UINT32; 5391 5392 case GL_R8: 5393 return MESA_FORMAT_R_UNORM8; 5394 case GL_R16: 5395 if (_mesa_is_gles(ctx) && !_mesa_has_EXT_texture_norm16(ctx)) 5396 return MESA_FORMAT_NONE; 5397 return MESA_FORMAT_R_UNORM16; 5398 case GL_R16F: 5399 return MESA_FORMAT_R_FLOAT16; 5400 case GL_R32F: 5401 return MESA_FORMAT_R_FLOAT32; 5402 case GL_R8I: 5403 return MESA_FORMAT_R_SINT8; 5404 case GL_R16I: 5405 return MESA_FORMAT_R_SINT16; 5406 case GL_R32I: 5407 return MESA_FORMAT_R_SINT32; 5408 case GL_R8UI: 5409 return MESA_FORMAT_R_UINT8; 5410 case GL_R16UI: 5411 return MESA_FORMAT_R_UINT16; 5412 case GL_R32UI: 5413 return MESA_FORMAT_R_UINT32; 5414 5415 default: 5416 return MESA_FORMAT_NONE; 5417 } 5418} 5419 5420 5421mesa_format 5422_mesa_validate_texbuffer_format(const struct gl_context *ctx, 5423 GLenum internalFormat) 5424{ 5425 mesa_format format = _mesa_get_texbuffer_format(ctx, internalFormat); 5426 GLenum datatype; 5427 5428 if (format == MESA_FORMAT_NONE) 5429 return MESA_FORMAT_NONE; 5430 5431 datatype = _mesa_get_format_datatype(format); 5432 5433 /* The GL_ARB_texture_buffer_object spec says: 5434 * 5435 * "If ARB_texture_float is not supported, references to the 5436 * floating-point internal formats provided by that extension should be 5437 * removed, and such formats may not be passed to TexBufferARB." 5438 * 5439 * As a result, GL_HALF_FLOAT internal format depends on both 5440 * GL_ARB_texture_float and GL_ARB_half_float_pixel. 5441 */ 5442 if ((datatype == GL_FLOAT || datatype == GL_HALF_FLOAT) && 5443 !ctx->Extensions.ARB_texture_float) 5444 return MESA_FORMAT_NONE; 5445 5446 if (!ctx->Extensions.ARB_texture_rg) { 5447 GLenum base_format = _mesa_get_format_base_format(format); 5448 if (base_format == GL_R || base_format == GL_RG) 5449 return MESA_FORMAT_NONE; 5450 } 5451 5452 if (!ctx->Extensions.ARB_texture_buffer_object_rgb32) { 5453 GLenum base_format = _mesa_get_format_base_format(format); 5454 if (base_format == GL_RGB) 5455 return MESA_FORMAT_NONE; 5456 } 5457 return format; 5458} 5459 5460 5461/** 5462 * Do work common to glTexBuffer, glTexBufferRange, glTextureBuffer 5463 * and glTextureBufferRange, including some error checking. 5464 */ 5465static void 5466texture_buffer_range(struct gl_context *ctx, 5467 struct gl_texture_object *texObj, 5468 GLenum internalFormat, 5469 struct gl_buffer_object *bufObj, 5470 GLintptr offset, GLsizeiptr size, 5471 const char *caller) 5472{ 5473 GLintptr oldOffset = texObj->BufferOffset; 5474 GLsizeiptr oldSize = texObj->BufferSize; 5475 mesa_format format; 5476 5477 /* NOTE: ARB_texture_buffer_object might not be supported in 5478 * the compatibility profile. 5479 */ 5480 if (!_mesa_has_ARB_texture_buffer_object(ctx) && 5481 !_mesa_has_OES_texture_buffer(ctx)) { 5482 _mesa_error(ctx, GL_INVALID_OPERATION, 5483 "%s(ARB_texture_buffer_object is not" 5484 " implemented for the compatibility profile)", caller); 5485 return; 5486 } 5487 5488 if (texObj->HandleAllocated) { 5489 /* The ARB_bindless_texture spec says: 5490 * 5491 * "The error INVALID_OPERATION is generated by TexImage*, CopyTexImage*, 5492 * CompressedTexImage*, TexBuffer*, TexParameter*, as well as other 5493 * functions defined in terms of these, if the texture object to be 5494 * modified is referenced by one or more texture or image handles." 5495 */ 5496 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable texture)", caller); 5497 return; 5498 } 5499 5500 format = _mesa_validate_texbuffer_format(ctx, internalFormat); 5501 if (format == MESA_FORMAT_NONE) { 5502 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalFormat %s)", 5503 caller, _mesa_enum_to_string(internalFormat)); 5504 return; 5505 } 5506 5507 FLUSH_VERTICES(ctx, 0); 5508 5509 _mesa_lock_texture(ctx, texObj); 5510 { 5511 _mesa_reference_buffer_object(ctx, &texObj->BufferObject, bufObj); 5512 texObj->BufferObjectFormat = internalFormat; 5513 texObj->_BufferObjectFormat = format; 5514 texObj->BufferOffset = offset; 5515 texObj->BufferSize = size; 5516 } 5517 _mesa_unlock_texture(ctx, texObj); 5518 5519 if (ctx->Driver.TexParameter) { 5520 if (offset != oldOffset) { 5521 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_OFFSET); 5522 } 5523 if (size != oldSize) { 5524 ctx->Driver.TexParameter(ctx, texObj, GL_TEXTURE_BUFFER_SIZE); 5525 } 5526 } 5527 5528 ctx->NewDriverState |= ctx->DriverFlags.NewTextureBuffer; 5529 5530 if (bufObj) { 5531 bufObj->UsageHistory |= USAGE_TEXTURE_BUFFER; 5532 } 5533} 5534 5535 5536/** 5537 * Make sure the texture buffer target is GL_TEXTURE_BUFFER. 5538 * Return true if it is, and return false if it is not 5539 * (and throw INVALID ENUM as dictated in the OpenGL 4.5 5540 * core spec, 02.02.2015, PDF page 245). 5541 */ 5542static bool 5543check_texture_buffer_target(struct gl_context *ctx, GLenum target, 5544 const char *caller) 5545{ 5546 if (target != GL_TEXTURE_BUFFER_ARB) { 5547 _mesa_error(ctx, GL_INVALID_ENUM, 5548 "%s(texture target is not GL_TEXTURE_BUFFER)", caller); 5549 return false; 5550 } 5551 else 5552 return true; 5553} 5554 5555/** 5556 * Check for errors related to the texture buffer range. 5557 * Return false if errors are found, true if none are found. 5558 */ 5559static bool 5560check_texture_buffer_range(struct gl_context *ctx, 5561 struct gl_buffer_object *bufObj, 5562 GLintptr offset, GLsizeiptr size, 5563 const char *caller) 5564{ 5565 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer 5566 * Textures (PDF page 245): 5567 * "An INVALID_VALUE error is generated if offset is negative, if 5568 * size is less than or equal to zero, or if offset + size is greater 5569 * than the value of BUFFER_SIZE for the buffer bound to target." 5570 */ 5571 if (offset < 0) { 5572 _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset=%d < 0)", caller, 5573 (int) offset); 5574 return false; 5575 } 5576 5577 if (size <= 0) { 5578 _mesa_error(ctx, GL_INVALID_VALUE, "%s(size=%d <= 0)", caller, 5579 (int) size); 5580 return false; 5581 } 5582 5583 if (offset + size > bufObj->Size) { 5584 _mesa_error(ctx, GL_INVALID_VALUE, 5585 "%s(offset=%d + size=%d > buffer_size=%d)", caller, 5586 (int) offset, (int) size, (int) bufObj->Size); 5587 return false; 5588 } 5589 5590 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer 5591 * Textures (PDF page 245): 5592 * "An INVALID_VALUE error is generated if offset is not an integer 5593 * multiple of the value of TEXTURE_BUFFER_OFFSET_ALIGNMENT." 5594 */ 5595 if (offset % ctx->Const.TextureBufferOffsetAlignment) { 5596 _mesa_error(ctx, GL_INVALID_VALUE, 5597 "%s(invalid offset alignment)", caller); 5598 return false; 5599 } 5600 5601 return true; 5602} 5603 5604 5605/** GL_ARB_texture_buffer_object */ 5606void GLAPIENTRY 5607_mesa_TexBuffer(GLenum target, GLenum internalFormat, GLuint buffer) 5608{ 5609 struct gl_texture_object *texObj; 5610 struct gl_buffer_object *bufObj; 5611 5612 GET_CURRENT_CONTEXT(ctx); 5613 5614 /* Need to catch a bad target before it gets to 5615 * _mesa_get_current_tex_object. 5616 */ 5617 if (!check_texture_buffer_target(ctx, target, "glTexBuffer")) 5618 return; 5619 5620 if (buffer) { 5621 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBuffer"); 5622 if (!bufObj) 5623 return; 5624 } else 5625 bufObj = NULL; 5626 5627 texObj = _mesa_get_current_tex_object(ctx, target); 5628 if (!texObj) 5629 return; 5630 5631 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 0, 5632 buffer ? -1 : 0, "glTexBuffer"); 5633} 5634 5635 5636/** GL_ARB_texture_buffer_range */ 5637void GLAPIENTRY 5638_mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer, 5639 GLintptr offset, GLsizeiptr size) 5640{ 5641 struct gl_texture_object *texObj; 5642 struct gl_buffer_object *bufObj; 5643 5644 GET_CURRENT_CONTEXT(ctx); 5645 5646 /* Need to catch a bad target before it gets to 5647 * _mesa_get_current_tex_object. 5648 */ 5649 if (!check_texture_buffer_target(ctx, target, "glTexBufferRange")) 5650 return; 5651 5652 if (buffer) { 5653 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTexBufferRange"); 5654 if (!bufObj) 5655 return; 5656 5657 if (!check_texture_buffer_range(ctx, bufObj, offset, size, 5658 "glTexBufferRange")) 5659 return; 5660 5661 } else { 5662 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer 5663 * Textures (PDF page 254): 5664 * "If buffer is zero, then any buffer object attached to the buffer 5665 * texture is detached, the values offset and size are ignored and 5666 * the state for offset and size for the buffer texture are reset to 5667 * zero." 5668 */ 5669 offset = 0; 5670 size = 0; 5671 bufObj = NULL; 5672 } 5673 5674 texObj = _mesa_get_current_tex_object(ctx, target); 5675 if (!texObj) 5676 return; 5677 5678 texture_buffer_range(ctx, texObj, internalFormat, bufObj, 5679 offset, size, "glTexBufferRange"); 5680} 5681 5682void GLAPIENTRY 5683_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer) 5684{ 5685 struct gl_texture_object *texObj; 5686 struct gl_buffer_object *bufObj; 5687 5688 GET_CURRENT_CONTEXT(ctx); 5689 5690 if (buffer) { 5691 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, "glTextureBuffer"); 5692 if (!bufObj) 5693 return; 5694 } else 5695 bufObj = NULL; 5696 5697 /* Get the texture object by Name. */ 5698 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBuffer"); 5699 if (!texObj) 5700 return; 5701 5702 if (!check_texture_buffer_target(ctx, texObj->Target, "glTextureBuffer")) 5703 return; 5704 5705 texture_buffer_range(ctx, texObj, internalFormat, 5706 bufObj, 0, buffer ? -1 : 0, "glTextureBuffer"); 5707} 5708 5709void GLAPIENTRY 5710_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer, 5711 GLintptr offset, GLsizeiptr size) 5712{ 5713 struct gl_texture_object *texObj; 5714 struct gl_buffer_object *bufObj; 5715 5716 GET_CURRENT_CONTEXT(ctx); 5717 5718 if (buffer) { 5719 bufObj = _mesa_lookup_bufferobj_err(ctx, buffer, 5720 "glTextureBufferRange"); 5721 if (!bufObj) 5722 return; 5723 5724 if (!check_texture_buffer_range(ctx, bufObj, offset, size, 5725 "glTextureBufferRange")) 5726 return; 5727 5728 } else { 5729 /* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer 5730 * Textures (PDF page 254): 5731 * "If buffer is zero, then any buffer object attached to the buffer 5732 * texture is detached, the values offset and size are ignored and 5733 * the state for offset and size for the buffer texture are reset to 5734 * zero." 5735 */ 5736 offset = 0; 5737 size = 0; 5738 bufObj = NULL; 5739 } 5740 5741 /* Get the texture object by Name. */ 5742 texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange"); 5743 if (!texObj) 5744 return; 5745 5746 if (!check_texture_buffer_target(ctx, texObj->Target, 5747 "glTextureBufferRange")) 5748 return; 5749 5750 texture_buffer_range(ctx, texObj, internalFormat, 5751 bufObj, offset, size, "glTextureBufferRange"); 5752} 5753 5754GLboolean 5755_mesa_is_renderable_texture_format(const struct gl_context *ctx, 5756 GLenum internalformat) 5757{ 5758 /* Everything that is allowed for renderbuffers, 5759 * except for a base format of GL_STENCIL_INDEX, unless supported. 5760 */ 5761 GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat); 5762 if (ctx->Extensions.ARB_texture_stencil8) 5763 return baseFormat != 0; 5764 else 5765 return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX; 5766} 5767 5768 5769/** GL_ARB_texture_multisample */ 5770static GLboolean 5771check_multisample_target(GLuint dims, GLenum target, bool dsa) 5772{ 5773 switch(target) { 5774 case GL_TEXTURE_2D_MULTISAMPLE: 5775 return dims == 2; 5776 case GL_PROXY_TEXTURE_2D_MULTISAMPLE: 5777 return dims == 2 && !dsa; 5778 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: 5779 return dims == 3; 5780 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY: 5781 return dims == 3 && !dsa; 5782 default: 5783 return GL_FALSE; 5784 } 5785} 5786 5787 5788static void 5789texture_image_multisample(struct gl_context *ctx, GLuint dims, 5790 struct gl_texture_object *texObj, 5791 struct gl_memory_object *memObj, 5792 GLenum target, GLsizei samples, 5793 GLint internalformat, GLsizei width, 5794 GLsizei height, GLsizei depth, 5795 GLboolean fixedsamplelocations, 5796 GLboolean immutable, GLuint64 offset, 5797 const char *func) 5798{ 5799 struct gl_texture_image *texImage; 5800 GLboolean sizeOK, dimensionsOK, samplesOK; 5801 mesa_format texFormat; 5802 GLenum sample_count_error; 5803 bool dsa = strstr(func, "ture") ? true : false; 5804 5805 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) { 5806 _mesa_debug(ctx, "%s(target=%s, samples=%d)\n", func, 5807 _mesa_enum_to_string(target), samples); 5808 } 5809 5810 if (!((ctx->Extensions.ARB_texture_multisample 5811 && _mesa_is_desktop_gl(ctx))) && !_mesa_is_gles31(ctx)) { 5812 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func); 5813 return; 5814 } 5815 5816 if (samples < 1) { 5817 _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func); 5818 return; 5819 } 5820 5821 if (!check_multisample_target(dims, target, dsa)) { 5822 GLenum err = dsa ? GL_INVALID_OPERATION : GL_INVALID_ENUM; 5823 _mesa_error(ctx, err, "%s(target=%s)", func, 5824 _mesa_enum_to_string(target)); 5825 return; 5826 } 5827 5828 /* check that the specified internalformat is color/depth/stencil-renderable; 5829 * refer GL3.1 spec 4.4.4 5830 */ 5831 5832 if (immutable && !_mesa_is_legal_tex_storage_format(ctx, internalformat)) { 5833 _mesa_error(ctx, GL_INVALID_ENUM, 5834 "%s(internalformat=%s not legal for immutable-format)", 5835 func, _mesa_enum_to_string(internalformat)); 5836 return; 5837 } 5838 5839 if (!_mesa_is_renderable_texture_format(ctx, internalformat)) { 5840 /* Page 172 of OpenGL ES 3.1 spec says: 5841 * "An INVALID_ENUM error is generated if sizedinternalformat is not 5842 * color-renderable, depth-renderable, or stencil-renderable (as 5843 * defined in section 9.4). 5844 * 5845 * (Same error is also defined for desktop OpenGL for multisample 5846 * teximage/texstorage functions.) 5847 */ 5848 _mesa_error(ctx, GL_INVALID_ENUM, "%s(internalformat=%s)", func, 5849 _mesa_enum_to_string(internalformat)); 5850 return; 5851 } 5852 5853 sample_count_error = _mesa_check_sample_count(ctx, target, 5854 internalformat, samples, samples); 5855 samplesOK = sample_count_error == GL_NO_ERROR; 5856 5857 /* Page 254 of OpenGL 4.4 spec says: 5858 * "Proxy arrays for two-dimensional multisample and two-dimensional 5859 * multisample array textures are operated on in the same way when 5860 * TexImage2DMultisample is called with target specified as 5861 * PROXY_TEXTURE_2D_MULTISAMPLE, or TexImage3DMultisample is called 5862 * with target specified as PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY. 5863 * However, if samples is not supported, then no error is generated. 5864 */ 5865 if (!samplesOK && !_mesa_is_proxy_texture(target)) { 5866 _mesa_error(ctx, sample_count_error, "%s(samples=%d)", func, samples); 5867 return; 5868 } 5869 5870 if (immutable && (!texObj || (texObj->Name == 0))) { 5871 _mesa_error(ctx, GL_INVALID_OPERATION, 5872 "%s(texture object 0)", 5873 func); 5874 return; 5875 } 5876 5877 texImage = _mesa_get_tex_image(ctx, texObj, 0, 0); 5878 5879 if (texImage == NULL) { 5880 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s()", func); 5881 return; 5882 } 5883 5884 texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0, 5885 internalformat, GL_NONE, GL_NONE); 5886 assert(texFormat != MESA_FORMAT_NONE); 5887 5888 dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0, 5889 width, height, depth, 0); 5890 5891 sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, 0, texFormat, 5892 samples, width, height, depth); 5893 5894 if (_mesa_is_proxy_texture(target)) { 5895 if (samplesOK && dimensionsOK && sizeOK) { 5896 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0, 5897 internalformat, texFormat, 5898 samples, fixedsamplelocations); 5899 } 5900 else { 5901 /* clear all image fields */ 5902 clear_teximage_fields(texImage); 5903 } 5904 } 5905 else { 5906 if (!dimensionsOK) { 5907 _mesa_error(ctx, GL_INVALID_VALUE, 5908 "%s(invalid width=%d or height=%d)", func, width, height); 5909 return; 5910 } 5911 5912 if (!sizeOK) { 5913 _mesa_error(ctx, GL_OUT_OF_MEMORY, "%s(texture too large)", func); 5914 return; 5915 } 5916 5917 /* Check if texObj->Immutable is set */ 5918 if (texObj->Immutable) { 5919 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(immutable)", func); 5920 return; 5921 } 5922 5923 ctx->Driver.FreeTextureImageBuffer(ctx, texImage); 5924 5925 _mesa_init_teximage_fields_ms(ctx, texImage, width, height, depth, 0, 5926 internalformat, texFormat, 5927 samples, fixedsamplelocations); 5928 5929 if (width > 0 && height > 0 && depth > 0) { 5930 if (memObj) { 5931 if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj, 5932 memObj, 1, width, 5933 height, depth, 5934 offset)) { 5935 5936 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0, 5937 internalformat, texFormat); 5938 } 5939 } else { 5940 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1, 5941 width, height, depth)) { 5942 /* tidy up the texture image state. strictly speaking, 5943 * we're allowed to just leave this in whatever state we 5944 * like, but being tidy is good. 5945 */ 5946 _mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0, 5947 internalformat, texFormat); 5948 } 5949 } 5950 } 5951 5952 texObj->Immutable |= immutable; 5953 5954 if (immutable) { 5955 _mesa_set_texture_view_state(ctx, texObj, target, 1); 5956 } 5957 5958 _mesa_update_fbo_texture(ctx, texObj, 0, 0); 5959 } 5960} 5961 5962 5963void GLAPIENTRY 5964_mesa_TexImage2DMultisample(GLenum target, GLsizei samples, 5965 GLenum internalformat, GLsizei width, 5966 GLsizei height, GLboolean fixedsamplelocations) 5967{ 5968 struct gl_texture_object *texObj; 5969 GET_CURRENT_CONTEXT(ctx); 5970 5971 texObj = _mesa_get_current_tex_object(ctx, target); 5972 if (!texObj) 5973 return; 5974 5975 texture_image_multisample(ctx, 2, texObj, NULL, target, samples, 5976 internalformat, width, height, 1, 5977 fixedsamplelocations, GL_FALSE, 0, 5978 "glTexImage2DMultisample"); 5979} 5980 5981 5982void GLAPIENTRY 5983_mesa_TexImage3DMultisample(GLenum target, GLsizei samples, 5984 GLenum internalformat, GLsizei width, 5985 GLsizei height, GLsizei depth, 5986 GLboolean fixedsamplelocations) 5987{ 5988 struct gl_texture_object *texObj; 5989 GET_CURRENT_CONTEXT(ctx); 5990 5991 texObj = _mesa_get_current_tex_object(ctx, target); 5992 if (!texObj) 5993 return; 5994 5995 texture_image_multisample(ctx, 3, texObj, NULL, target, samples, 5996 internalformat, width, height, depth, 5997 fixedsamplelocations, GL_FALSE, 0, 5998 "glTexImage3DMultisample"); 5999} 6000 6001static bool 6002valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth, 6003 unsigned dims) 6004{ 6005 GET_CURRENT_CONTEXT(ctx); 6006 6007 if (!_mesa_valid_tex_storage_dim(width, height, depth)) { 6008 _mesa_error(ctx, GL_INVALID_VALUE, 6009 "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)", 6010 dims, width, height, depth); 6011 return false; 6012 } 6013 return true; 6014} 6015 6016void GLAPIENTRY 6017_mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, 6018 GLenum internalformat, GLsizei width, 6019 GLsizei height, GLboolean fixedsamplelocations) 6020{ 6021 struct gl_texture_object *texObj; 6022 GET_CURRENT_CONTEXT(ctx); 6023 6024 texObj = _mesa_get_current_tex_object(ctx, target); 6025 if (!texObj) 6026 return; 6027 6028 if (!valid_texstorage_ms_parameters(width, height, 1, 2)) 6029 return; 6030 6031 texture_image_multisample(ctx, 2, texObj, NULL, target, samples, 6032 internalformat, width, height, 1, 6033 fixedsamplelocations, GL_TRUE, 0, 6034 "glTexStorage2DMultisample"); 6035} 6036 6037void GLAPIENTRY 6038_mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, 6039 GLenum internalformat, GLsizei width, 6040 GLsizei height, GLsizei depth, 6041 GLboolean fixedsamplelocations) 6042{ 6043 struct gl_texture_object *texObj; 6044 GET_CURRENT_CONTEXT(ctx); 6045 6046 texObj = _mesa_get_current_tex_object(ctx, target); 6047 if (!texObj) 6048 return; 6049 6050 if (!valid_texstorage_ms_parameters(width, height, depth, 3)) 6051 return; 6052 6053 texture_image_multisample(ctx, 3, texObj, NULL, target, samples, 6054 internalformat, width, height, depth, 6055 fixedsamplelocations, GL_TRUE, 0, 6056 "glTexStorage3DMultisample"); 6057} 6058 6059void GLAPIENTRY 6060_mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, 6061 GLenum internalformat, GLsizei width, 6062 GLsizei height, 6063 GLboolean fixedsamplelocations) 6064{ 6065 struct gl_texture_object *texObj; 6066 GET_CURRENT_CONTEXT(ctx); 6067 6068 texObj = _mesa_lookup_texture_err(ctx, texture, 6069 "glTextureStorage2DMultisample"); 6070 if (!texObj) 6071 return; 6072 6073 if (!valid_texstorage_ms_parameters(width, height, 1, 2)) 6074 return; 6075 6076 texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target, 6077 samples, internalformat, width, height, 1, 6078 fixedsamplelocations, GL_TRUE, 0, 6079 "glTextureStorage2DMultisample"); 6080} 6081 6082void GLAPIENTRY 6083_mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, 6084 GLenum internalformat, GLsizei width, 6085 GLsizei height, GLsizei depth, 6086 GLboolean fixedsamplelocations) 6087{ 6088 struct gl_texture_object *texObj; 6089 GET_CURRENT_CONTEXT(ctx); 6090 6091 /* Get the texture object by Name. */ 6092 texObj = _mesa_lookup_texture_err(ctx, texture, 6093 "glTextureStorage3DMultisample"); 6094 if (!texObj) 6095 return; 6096 6097 if (!valid_texstorage_ms_parameters(width, height, depth, 3)) 6098 return; 6099 6100 texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples, 6101 internalformat, width, height, depth, 6102 fixedsamplelocations, GL_TRUE, 0, 6103 "glTextureStorage3DMultisample"); 6104} 6105 6106void 6107_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims, 6108 struct gl_texture_object *texObj, 6109 struct gl_memory_object *memObj, 6110 GLenum target, GLsizei samples, 6111 GLenum internalFormat, GLsizei width, 6112 GLsizei height, GLsizei depth, 6113 GLboolean fixedSampleLocations, 6114 GLuint64 offset, const char* func) 6115{ 6116 assert(memObj); 6117 6118 texture_image_multisample(ctx, dims, texObj, memObj, target, samples, 6119 internalFormat, width, height, depth, 6120 fixedSampleLocations, GL_TRUE, offset, 6121 func); 6122} 6123