teximage.c revision 4a49301e
1/* 2 * mesa 3-D graphics library 3 * Version: 7.6 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27/** 28 * \file teximage.c 29 * Texture image-related functions. 30 */ 31 32 33#include "glheader.h" 34#include "bufferobj.h" 35#include "context.h" 36#include "convolve.h" 37#include "enums.h" 38#include "fbobject.h" 39#include "framebuffer.h" 40#include "hash.h" 41#include "image.h" 42#include "imports.h" 43#include "macros.h" 44#include "state.h" 45#include "texcompress.h" 46#include "texfetch.h" 47#include "teximage.h" 48#include "texstate.h" 49#include "mtypes.h" 50 51 52/** 53 * State changes which we care about for glCopyTex[Sub]Image() calls. 54 * In particular, we care about pixel transfer state and buffer state 55 * (such as glReadBuffer to make sure we read from the right renderbuffer). 56 */ 57#define NEW_COPY_TEX_STATE (_MESA_NEW_TRANSFER_STATE | \ 58 _NEW_BUFFERS | \ 59 _NEW_PIXEL) 60 61 62 63/** 64 * We allocate texture memory on 512-byte boundaries so we can use MMX/SSE 65 * elsewhere. 66 */ 67void * 68_mesa_alloc_texmemory(GLsizei bytes) 69{ 70 return _mesa_align_malloc(bytes, 512); 71} 72 73 74/** 75 * Free texture memory allocated with _mesa_alloc_texmemory() 76 */ 77void 78_mesa_free_texmemory(void *m) 79{ 80 _mesa_align_free(m); 81} 82 83 84/* 85 * Compute floor(log_base_2(n)). 86 * If n < 0 return -1. 87 */ 88static int 89logbase2( int n ) 90{ 91 GLint i = 1; 92 GLint log2 = 0; 93 94 if (n < 0) 95 return -1; 96 97 if (n == 0) 98 return 0; 99 100 while ( n > i ) { 101 i *= 2; 102 log2++; 103 } 104 if (i != n) { 105 return log2 - 1; 106 } 107 else { 108 return log2; 109 } 110} 111 112 113 114/** 115 * Return the simple base format for a given internal texture format. 116 * For example, given GL_LUMINANCE12_ALPHA4, return GL_LUMINANCE_ALPHA. 117 * 118 * \param ctx GL context. 119 * \param internalFormat the internal texture format token or 1, 2, 3, or 4. 120 * 121 * \return the corresponding \u base internal format (GL_ALPHA, GL_LUMINANCE, 122 * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA), or -1 if invalid enum. 123 * 124 * This is the format which is used during texture application (i.e. the 125 * texture format and env mode determine the arithmetic used. 126 * 127 * XXX this could be static 128 */ 129GLint 130_mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) 131{ 132 switch (internalFormat) { 133 case GL_ALPHA: 134 case GL_ALPHA4: 135 case GL_ALPHA8: 136 case GL_ALPHA12: 137 case GL_ALPHA16: 138 return GL_ALPHA; 139 case 1: 140 case GL_LUMINANCE: 141 case GL_LUMINANCE4: 142 case GL_LUMINANCE8: 143 case GL_LUMINANCE12: 144 case GL_LUMINANCE16: 145 return GL_LUMINANCE; 146 case 2: 147 case GL_LUMINANCE_ALPHA: 148 case GL_LUMINANCE4_ALPHA4: 149 case GL_LUMINANCE6_ALPHA2: 150 case GL_LUMINANCE8_ALPHA8: 151 case GL_LUMINANCE12_ALPHA4: 152 case GL_LUMINANCE12_ALPHA12: 153 case GL_LUMINANCE16_ALPHA16: 154 return GL_LUMINANCE_ALPHA; 155 case GL_INTENSITY: 156 case GL_INTENSITY4: 157 case GL_INTENSITY8: 158 case GL_INTENSITY12: 159 case GL_INTENSITY16: 160 return GL_INTENSITY; 161 case 3: 162 case GL_RGB: 163 case GL_R3_G3_B2: 164 case GL_RGB4: 165 case GL_RGB5: 166 case GL_RGB8: 167 case GL_RGB10: 168 case GL_RGB12: 169 case GL_RGB16: 170 return GL_RGB; 171 case 4: 172 case GL_RGBA: 173 case GL_RGBA2: 174 case GL_RGBA4: 175 case GL_RGB5_A1: 176 case GL_RGBA8: 177 case GL_RGB10_A2: 178 case GL_RGBA12: 179 case GL_RGBA16: 180 return GL_RGBA; 181 default: 182 ; /* fallthrough */ 183 } 184 185 if (ctx->Extensions.EXT_paletted_texture) { 186 switch (internalFormat) { 187 case GL_COLOR_INDEX: 188 case GL_COLOR_INDEX1_EXT: 189 case GL_COLOR_INDEX2_EXT: 190 case GL_COLOR_INDEX4_EXT: 191 case GL_COLOR_INDEX8_EXT: 192 case GL_COLOR_INDEX12_EXT: 193 case GL_COLOR_INDEX16_EXT: 194 return GL_COLOR_INDEX; 195 default: 196 ; /* fallthrough */ 197 } 198 } 199 200 if (ctx->Extensions.ARB_depth_texture) { 201 switch (internalFormat) { 202 case GL_DEPTH_COMPONENT: 203 case GL_DEPTH_COMPONENT16: 204 case GL_DEPTH_COMPONENT24: 205 case GL_DEPTH_COMPONENT32: 206 return GL_DEPTH_COMPONENT; 207 default: 208 ; /* fallthrough */ 209 } 210 } 211 212 switch (internalFormat) { 213 case GL_COMPRESSED_ALPHA: 214 return GL_ALPHA; 215 case GL_COMPRESSED_LUMINANCE: 216 return GL_LUMINANCE; 217 case GL_COMPRESSED_LUMINANCE_ALPHA: 218 return GL_LUMINANCE_ALPHA; 219 case GL_COMPRESSED_INTENSITY: 220 return GL_INTENSITY; 221 case GL_COMPRESSED_RGB: 222 return GL_RGB; 223 case GL_COMPRESSED_RGBA: 224 return GL_RGBA; 225 default: 226 ; /* fallthrough */ 227 } 228 229 if (ctx->Extensions.TDFX_texture_compression_FXT1) { 230 switch (internalFormat) { 231 case GL_COMPRESSED_RGB_FXT1_3DFX: 232 return GL_RGB; 233 case GL_COMPRESSED_RGBA_FXT1_3DFX: 234 return GL_RGBA; 235 default: 236 ; /* fallthrough */ 237 } 238 } 239 240 if (ctx->Extensions.EXT_texture_compression_s3tc) { 241 switch (internalFormat) { 242 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: 243 return GL_RGB; 244 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: 245 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: 246 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: 247 return GL_RGBA; 248 default: 249 ; /* fallthrough */ 250 } 251 } 252 253 if (ctx->Extensions.S3_s3tc) { 254 switch (internalFormat) { 255 case GL_RGB_S3TC: 256 case GL_RGB4_S3TC: 257 return GL_RGB; 258 case GL_RGBA_S3TC: 259 case GL_RGBA4_S3TC: 260 return GL_RGBA; 261 default: 262 ; /* fallthrough */ 263 } 264 } 265 266 if (ctx->Extensions.MESA_ycbcr_texture) { 267 if (internalFormat == GL_YCBCR_MESA) 268 return GL_YCBCR_MESA; 269 } 270 271 if (ctx->Extensions.ARB_texture_float) { 272 switch (internalFormat) { 273 case GL_ALPHA16F_ARB: 274 case GL_ALPHA32F_ARB: 275 return GL_ALPHA; 276 case GL_RGBA16F_ARB: 277 case GL_RGBA32F_ARB: 278 return GL_RGBA; 279 case GL_RGB16F_ARB: 280 case GL_RGB32F_ARB: 281 return GL_RGB; 282 case GL_INTENSITY16F_ARB: 283 case GL_INTENSITY32F_ARB: 284 return GL_INTENSITY; 285 case GL_LUMINANCE16F_ARB: 286 case GL_LUMINANCE32F_ARB: 287 return GL_LUMINANCE; 288 case GL_LUMINANCE_ALPHA16F_ARB: 289 case GL_LUMINANCE_ALPHA32F_ARB: 290 return GL_LUMINANCE_ALPHA; 291 default: 292 ; /* fallthrough */ 293 } 294 } 295 296 if (ctx->Extensions.ATI_envmap_bumpmap) { 297 switch (internalFormat) { 298 case GL_DUDV_ATI: 299 case GL_DU8DV8_ATI: 300 return GL_DUDV_ATI; 301 default: 302 ; /* fallthrough */ 303 } 304 } 305 306 if (ctx->Extensions.MESA_texture_signed_rgba) { 307 switch (internalFormat) { 308 case GL_RGBA_SNORM: 309 case GL_RGBA8_SNORM: 310 return GL_RGBA; 311 default: 312 ; /* fallthrough */ 313 } 314 } 315 316 if (ctx->Extensions.EXT_packed_depth_stencil) { 317 switch (internalFormat) { 318 case GL_DEPTH_STENCIL_EXT: 319 case GL_DEPTH24_STENCIL8_EXT: 320 return GL_DEPTH_STENCIL_EXT; 321 default: 322 ; /* fallthrough */ 323 } 324 } 325 326#if FEATURE_EXT_texture_sRGB 327 if (ctx->Extensions.EXT_texture_sRGB) { 328 switch (internalFormat) { 329 case GL_SRGB_EXT: 330 case GL_SRGB8_EXT: 331 case GL_COMPRESSED_SRGB_EXT: 332 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: 333 return GL_RGB; 334 case GL_SRGB_ALPHA_EXT: 335 case GL_SRGB8_ALPHA8_EXT: 336 case GL_COMPRESSED_SRGB_ALPHA_EXT: 337 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: 338 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: 339 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: 340 return GL_RGBA; 341 case GL_SLUMINANCE_ALPHA_EXT: 342 case GL_SLUMINANCE8_ALPHA8_EXT: 343 case GL_COMPRESSED_SLUMINANCE_EXT: 344 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: 345 return GL_LUMINANCE_ALPHA; 346 case GL_SLUMINANCE_EXT: 347 case GL_SLUMINANCE8_EXT: 348 return GL_LUMINANCE; 349 default: 350 ; /* fallthrough */ 351 } 352 } 353 354#endif /* FEATURE_EXT_texture_sRGB */ 355 356 return -1; /* error */ 357} 358 359 360/** 361 * Test if it is a supported compressed format. 362 * 363 * \param internalFormat the internal format token provided by the user. 364 * 365 * \ret GL_TRUE if \p internalFormat is a supported compressed format, or 366 * GL_FALSE otherwise. 367 * 368 * Currently only GL_COMPRESSED_RGB_FXT1_3DFX and GL_COMPRESSED_RGBA_FXT1_3DFX 369 * are supported. 370 */ 371static GLboolean 372is_compressed_format(GLcontext *ctx, GLenum internalFormat) 373{ 374 GLint supported[100]; /* 100 should be plenty */ 375 GLuint i, n; 376 377 n = _mesa_get_compressed_formats(ctx, supported, GL_TRUE); 378 ASSERT(n < 100); 379 for (i = 0; i < n; i++) { 380 if ((GLint) internalFormat == supported[i]) { 381 return GL_TRUE; 382 } 383 } 384 return GL_FALSE; 385} 386 387 388/** 389 * For cube map faces, return a face index in [0,5]. 390 * For other targets return 0; 391 */ 392GLuint 393_mesa_tex_target_to_face(GLenum target) 394{ 395 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 396 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) 397 return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; 398 else 399 return 0; 400} 401 402 403 404/** 405 * Store a gl_texture_image pointer in a gl_texture_object structure 406 * according to the target and level parameters. 407 * 408 * \param tObj texture object. 409 * \param target texture target. 410 * \param level image level. 411 * \param texImage texture image. 412 * 413 * This was basically prompted by the introduction of cube maps. 414 */ 415void 416_mesa_set_tex_image(struct gl_texture_object *tObj, 417 GLenum target, GLint level, 418 struct gl_texture_image *texImage) 419{ 420 const GLuint face = _mesa_tex_target_to_face(target); 421 422 ASSERT(tObj); 423 ASSERT(texImage); 424 ASSERT(target != GL_TEXTURE_RECTANGLE_NV || level == 0); 425 426 tObj->Image[face][level] = texImage; 427 428 /* Set the 'back' pointer */ 429 texImage->TexObject = tObj; 430} 431 432 433/** 434 * Allocate a texture image structure. 435 * 436 * Called via ctx->Driver.NewTextureImage() unless overriden by a device 437 * driver. 438 * 439 * \return a pointer to gl_texture_image struct with all fields initialized to 440 * zero. 441 */ 442struct gl_texture_image * 443_mesa_new_texture_image( GLcontext *ctx ) 444{ 445 (void) ctx; 446 return CALLOC_STRUCT(gl_texture_image); 447} 448 449 450/** 451 * Free texture image data. 452 * This function is a fallback called via ctx->Driver.FreeTexImageData(). 453 * 454 * \param texImage texture image. 455 * 456 * Free the texture image data if it's not marked as client data. 457 */ 458void 459_mesa_free_texture_image_data(GLcontext *ctx, 460 struct gl_texture_image *texImage) 461{ 462 (void) ctx; 463 464 if (texImage->Data && !texImage->IsClientData) { 465 /* free the old texture data */ 466 _mesa_free_texmemory(texImage->Data); 467 } 468 469 texImage->Data = NULL; 470} 471 472 473/** 474 * Free texture image. 475 * 476 * \param texImage texture image. 477 * 478 * Free the texture image structure and the associated image data. 479 */ 480void 481_mesa_delete_texture_image( GLcontext *ctx, struct gl_texture_image *texImage ) 482{ 483 /* Free texImage->Data and/or any other driver-specific texture 484 * image storage. 485 */ 486 ASSERT(ctx->Driver.FreeTexImageData); 487 ctx->Driver.FreeTexImageData( ctx, texImage ); 488 489 ASSERT(texImage->Data == NULL); 490 if (texImage->ImageOffsets) 491 _mesa_free(texImage->ImageOffsets); 492 _mesa_free(texImage); 493} 494 495 496/** 497 * Test if a target is a proxy target. 498 * 499 * \param target texture target. 500 * 501 * \return GL_TRUE if the target is a proxy target, GL_FALSE otherwise. 502 */ 503GLboolean 504_mesa_is_proxy_texture(GLenum target) 505{ 506 /* NUM_TEXTURE_TARGETS should match number of terms below */ 507 assert(NUM_TEXTURE_TARGETS == 7); 508 509 return (target == GL_PROXY_TEXTURE_1D || 510 target == GL_PROXY_TEXTURE_2D || 511 target == GL_PROXY_TEXTURE_3D || 512 target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || 513 target == GL_PROXY_TEXTURE_RECTANGLE_NV || 514 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || 515 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT); 516} 517 518 519/** 520 * Get the texture object that corresponds to the target of the given texture unit. 521 * 522 * \param ctx GL context. 523 * \param texUnit texture unit. 524 * \param target texture target. 525 * 526 * \return pointer to the texture object on success, or NULL on failure. 527 * 528 * \sa gl_texture_unit. 529 */ 530struct gl_texture_object * 531_mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, 532 GLenum target) 533{ 534 switch (target) { 535 case GL_TEXTURE_1D: 536 return texUnit->CurrentTex[TEXTURE_1D_INDEX]; 537 case GL_PROXY_TEXTURE_1D: 538 return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; 539 case GL_TEXTURE_2D: 540 return texUnit->CurrentTex[TEXTURE_2D_INDEX]; 541 case GL_PROXY_TEXTURE_2D: 542 return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; 543 case GL_TEXTURE_3D: 544 return texUnit->CurrentTex[TEXTURE_3D_INDEX]; 545 case GL_PROXY_TEXTURE_3D: 546 return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; 547 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 548 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 549 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 550 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 551 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 552 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 553 case GL_TEXTURE_CUBE_MAP_ARB: 554 return ctx->Extensions.ARB_texture_cube_map 555 ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; 556 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 557 return ctx->Extensions.ARB_texture_cube_map 558 ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; 559 case GL_TEXTURE_RECTANGLE_NV: 560 return ctx->Extensions.NV_texture_rectangle 561 ? texUnit->CurrentTex[TEXTURE_RECT_INDEX] : NULL; 562 case GL_PROXY_TEXTURE_RECTANGLE_NV: 563 return ctx->Extensions.NV_texture_rectangle 564 ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; 565 case GL_TEXTURE_1D_ARRAY_EXT: 566 return ctx->Extensions.MESA_texture_array 567 ? texUnit->CurrentTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 568 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 569 return ctx->Extensions.MESA_texture_array 570 ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; 571 case GL_TEXTURE_2D_ARRAY_EXT: 572 return ctx->Extensions.MESA_texture_array 573 ? texUnit->CurrentTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 574 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 575 return ctx->Extensions.MESA_texture_array 576 ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; 577 default: 578 _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); 579 return NULL; 580 } 581} 582 583 584/** 585 * Return pointer to texture object for given target on current texture unit. 586 */ 587struct gl_texture_object * 588_mesa_get_current_tex_object(GLcontext *ctx, GLenum target) 589{ 590 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 591 return _mesa_select_tex_object(ctx, texUnit, target); 592} 593 594 595/** 596 * Get a texture image pointer from a texture object, given a texture 597 * target and mipmap level. The target and level parameters should 598 * have already been error-checked. 599 * 600 * \param ctx GL context. 601 * \param texObj texture unit. 602 * \param target texture target. 603 * \param level image level. 604 * 605 * \return pointer to the texture image structure, or NULL on failure. 606 */ 607struct gl_texture_image * 608_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_object *texObj, 609 GLenum target, GLint level) 610{ 611 const GLuint face = _mesa_tex_target_to_face(target); 612 613 ASSERT(texObj); 614 ASSERT(level >= 0); 615 ASSERT(level < MAX_TEXTURE_LEVELS); 616 617 return texObj->Image[face][level]; 618} 619 620 621/** 622 * Like _mesa_select_tex_image() but if the image doesn't exist, allocate 623 * it and install it. Only return NULL if passed a bad parameter or run 624 * out of memory. 625 */ 626struct gl_texture_image * 627_mesa_get_tex_image(GLcontext *ctx, struct gl_texture_object *texObj, 628 GLenum target, GLint level) 629{ 630 struct gl_texture_image *texImage; 631 632 if (!texObj) 633 return NULL; 634 635 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 636 if (!texImage) { 637 texImage = ctx->Driver.NewTextureImage(ctx); 638 if (!texImage) { 639 _mesa_error(ctx, GL_OUT_OF_MEMORY, "texture image allocation"); 640 return NULL; 641 } 642 643 _mesa_set_tex_image(texObj, target, level, texImage); 644 } 645 646 return texImage; 647} 648 649 650/** 651 * Return pointer to the specified proxy texture image. 652 * Note that proxy textures are per-context, not per-texture unit. 653 * \return pointer to texture image or NULL if invalid target, invalid 654 * level, or out of memory. 655 */ 656struct gl_texture_image * 657_mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level) 658{ 659 struct gl_texture_image *texImage; 660 GLuint texIndex; 661 662 if (level < 0 ) 663 return NULL; 664 665 switch (target) { 666 case GL_PROXY_TEXTURE_1D: 667 if (level >= ctx->Const.MaxTextureLevels) 668 return NULL; 669 texIndex = TEXTURE_1D_INDEX; 670 break; 671 case GL_PROXY_TEXTURE_2D: 672 if (level >= ctx->Const.MaxTextureLevels) 673 return NULL; 674 texIndex = TEXTURE_2D_INDEX; 675 break; 676 case GL_PROXY_TEXTURE_3D: 677 if (level >= ctx->Const.Max3DTextureLevels) 678 return NULL; 679 texIndex = TEXTURE_3D_INDEX; 680 break; 681 case GL_PROXY_TEXTURE_CUBE_MAP: 682 if (level >= ctx->Const.MaxCubeTextureLevels) 683 return NULL; 684 texIndex = TEXTURE_CUBE_INDEX; 685 break; 686 case GL_PROXY_TEXTURE_RECTANGLE_NV: 687 if (level > 0) 688 return NULL; 689 texIndex = TEXTURE_RECT_INDEX; 690 break; 691 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 692 if (level >= ctx->Const.MaxTextureLevels) 693 return NULL; 694 texIndex = TEXTURE_1D_ARRAY_INDEX; 695 break; 696 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 697 if (level >= ctx->Const.MaxTextureLevels) 698 return NULL; 699 texIndex = TEXTURE_2D_ARRAY_INDEX; 700 break; 701 default: 702 return NULL; 703 } 704 705 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; 706 if (!texImage) { 707 texImage = ctx->Driver.NewTextureImage(ctx); 708 if (!texImage) { 709 _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); 710 return NULL; 711 } 712 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; 713 /* Set the 'back' pointer */ 714 texImage->TexObject = ctx->Texture.ProxyTex[texIndex]; 715 } 716 return texImage; 717} 718 719 720/** 721 * Get the maximum number of allowed mipmap levels. 722 * 723 * \param ctx GL context. 724 * \param target texture target. 725 * 726 * \return the maximum number of allowed mipmap levels for the given 727 * texture target, or zero if passed a bad target. 728 * 729 * \sa gl_constants. 730 */ 731GLint 732_mesa_max_texture_levels(GLcontext *ctx, GLenum target) 733{ 734 switch (target) { 735 case GL_TEXTURE_1D: 736 case GL_PROXY_TEXTURE_1D: 737 case GL_TEXTURE_2D: 738 case GL_PROXY_TEXTURE_2D: 739 return ctx->Const.MaxTextureLevels; 740 case GL_TEXTURE_3D: 741 case GL_PROXY_TEXTURE_3D: 742 return ctx->Const.Max3DTextureLevels; 743 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: 744 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: 745 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: 746 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: 747 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: 748 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: 749 case GL_TEXTURE_CUBE_MAP_ARB: 750 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 751 return ctx->Extensions.ARB_texture_cube_map 752 ? ctx->Const.MaxCubeTextureLevels : 0; 753 case GL_TEXTURE_RECTANGLE_NV: 754 case GL_PROXY_TEXTURE_RECTANGLE_NV: 755 return ctx->Extensions.NV_texture_rectangle ? 1 : 0; 756 case GL_TEXTURE_1D_ARRAY_EXT: 757 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 758 case GL_TEXTURE_2D_ARRAY_EXT: 759 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 760 return ctx->Extensions.MESA_texture_array 761 ? ctx->Const.MaxTextureLevels : 0; 762 default: 763 return 0; /* bad target */ 764 } 765} 766 767 768 769#if 000 /* not used anymore */ 770/* 771 * glTexImage[123]D can accept a NULL image pointer. In this case we 772 * create a texture image with unspecified image contents per the OpenGL 773 * spec. 774 */ 775static GLubyte * 776make_null_texture(GLint width, GLint height, GLint depth, GLenum format) 777{ 778 const GLint components = _mesa_components_in_format(format); 779 const GLint numPixels = width * height * depth; 780 GLubyte *data = (GLubyte *) MALLOC(numPixels * components * sizeof(GLubyte)); 781 782#ifdef DEBUG 783 /* 784 * Let's see if anyone finds this. If glTexImage2D() is called with 785 * a NULL image pointer then load the texture image with something 786 * interesting instead of leaving it indeterminate. 787 */ 788 if (data) { 789 static const char message[8][32] = { 790 " X X XXXXX XXX X ", 791 " XX XX X X X X X ", 792 " X X X X X X X ", 793 " X X XXXX XXX XXXXX ", 794 " X X X X X X ", 795 " X X X X X X X ", 796 " X X XXXXX XXX X X ", 797 " " 798 }; 799 800 GLubyte *imgPtr = data; 801 GLint h, i, j, k; 802 for (h = 0; h < depth; h++) { 803 for (i = 0; i < height; i++) { 804 GLint srcRow = 7 - (i % 8); 805 for (j = 0; j < width; j++) { 806 GLint srcCol = j % 32; 807 GLubyte texel = (message[srcRow][srcCol]=='X') ? 255 : 70; 808 for (k = 0; k < components; k++) { 809 *imgPtr++ = texel; 810 } 811 } 812 } 813 } 814 } 815#endif 816 817 return data; 818} 819#endif 820 821 822 823/** 824 * Reset the fields of a gl_texture_image struct to zero. 825 * 826 * \param img texture image structure. 827 * 828 * This is called when a proxy texture test fails, we set all the 829 * image members (except DriverData) to zero. 830 * It's also used in glTexImage[123]D as a safeguard to be sure all 831 * required fields get initialized properly by the Driver.TexImage[123]D 832 * functions. 833 */ 834static void 835clear_teximage_fields(struct gl_texture_image *img) 836{ 837 ASSERT(img); 838 img->_BaseFormat = 0; 839 img->InternalFormat = 0; 840 img->Border = 0; 841 img->Width = 0; 842 img->Height = 0; 843 img->Depth = 0; 844 img->RowStride = 0; 845 if (img->ImageOffsets) { 846 _mesa_free(img->ImageOffsets); 847 img->ImageOffsets = NULL; 848 } 849 img->Width2 = 0; 850 img->Height2 = 0; 851 img->Depth2 = 0; 852 img->WidthLog2 = 0; 853 img->HeightLog2 = 0; 854 img->DepthLog2 = 0; 855 img->Data = NULL; 856 img->TexFormat = MESA_FORMAT_NONE; 857 img->FetchTexelc = NULL; 858 img->FetchTexelf = NULL; 859} 860 861 862/** 863 * Initialize basic fields of the gl_texture_image struct. 864 * 865 * \param ctx GL context. 866 * \param target texture target (GL_TEXTURE_1D, GL_TEXTURE_RECTANGLE, etc). 867 * \param img texture image structure to be initialized. 868 * \param width image width. 869 * \param height image height. 870 * \param depth image depth. 871 * \param border image border. 872 * \param internalFormat internal format. 873 * 874 * Fills in the fields of \p img with the given information. 875 * Note: width, height and depth include the border. 876 */ 877void 878_mesa_init_teximage_fields(GLcontext *ctx, GLenum target, 879 struct gl_texture_image *img, 880 GLsizei width, GLsizei height, GLsizei depth, 881 GLint border, GLenum internalFormat) 882{ 883 GLint i; 884 885 ASSERT(img); 886 ASSERT(width >= 0); 887 ASSERT(height >= 0); 888 ASSERT(depth >= 0); 889 890 img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat ); 891 ASSERT(img->_BaseFormat > 0); 892 img->InternalFormat = internalFormat; 893 img->Border = border; 894 img->Width = width; 895 img->Height = height; 896 img->Depth = depth; 897 898 img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */ 899 img->WidthLog2 = logbase2(img->Width2); 900 901 if (height == 1) { /* 1-D texture */ 902 img->Height2 = 1; 903 img->HeightLog2 = 0; 904 } 905 else { 906 img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */ 907 img->HeightLog2 = logbase2(img->Height2); 908 } 909 910 if (depth == 1) { /* 2-D texture */ 911 img->Depth2 = 1; 912 img->DepthLog2 = 0; 913 } 914 else { 915 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ 916 img->DepthLog2 = logbase2(img->Depth2); 917 } 918 919 img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); 920 921 if ((width == 1 || _mesa_is_pow_two(img->Width2)) && 922 (height == 1 || _mesa_is_pow_two(img->Height2)) && 923 (depth == 1 || _mesa_is_pow_two(img->Depth2))) 924 img->_IsPowerOfTwo = GL_TRUE; 925 else 926 img->_IsPowerOfTwo = GL_FALSE; 927 928 /* RowStride and ImageOffsets[] describe how to address texels in 'Data' */ 929 img->RowStride = width; 930 /* Allocate the ImageOffsets array and initialize to typical values. 931 * We allocate the array for 1D/2D textures too in order to avoid special- 932 * case code in the texstore routines. 933 */ 934 if (img->ImageOffsets) 935 _mesa_free(img->ImageOffsets); 936 img->ImageOffsets = (GLuint *) _mesa_malloc(depth * sizeof(GLuint)); 937 for (i = 0; i < depth; i++) { 938 img->ImageOffsets[i] = i * width * height; 939 } 940 941 /* Compute Width/Height/DepthScale for mipmap lod computation */ 942 if (target == GL_TEXTURE_RECTANGLE_NV) { 943 /* scale = 1.0 since texture coords directly map to texels */ 944 img->WidthScale = 1.0; 945 img->HeightScale = 1.0; 946 img->DepthScale = 1.0; 947 } 948 else { 949 img->WidthScale = (GLfloat) img->Width; 950 img->HeightScale = (GLfloat) img->Height; 951 img->DepthScale = (GLfloat) img->Depth; 952 } 953 954 img->FetchTexelc = NULL; 955 img->FetchTexelf = NULL; 956} 957 958 959/** 960 * Free and clear fields of the gl_texture_image struct. 961 * 962 * \param ctx GL context. 963 * \param texImage texture image structure to be cleared. 964 * 965 * After the call, \p texImage will have no data associated with it. Its 966 * fields are cleared so that its parent object will test incomplete. 967 */ 968void 969_mesa_clear_texture_image(GLcontext *ctx, struct gl_texture_image *texImage) 970{ 971 ctx->Driver.FreeTexImageData(ctx, texImage); 972 clear_teximage_fields(texImage); 973} 974 975 976/** 977 * This is the fallback for Driver.TestProxyTexImage(). Test the texture 978 * level, width, height and depth against the ctx->Const limits for textures. 979 * 980 * A hardware driver might override this function if, for example, the 981 * max 3D texture size is 512x512x64 (i.e. not a cube). 982 * 983 * Note that width, height, depth == 0 is not an error. However, a 984 * texture with zero width/height/depth will be considered "incomplete" 985 * and texturing will effectively be disabled. 986 * 987 * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, 988 * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, 989 * GL_PROXY_TEXTURE_CUBE_MAP_ARB. 990 * \param level as passed to glTexImage 991 * \param internalFormat as passed to glTexImage 992 * \param format as passed to glTexImage 993 * \param type as passed to glTexImage 994 * \param width as passed to glTexImage 995 * \param height as passed to glTexImage 996 * \param depth as passed to glTexImage 997 * \param border as passed to glTexImage 998 * \return GL_TRUE if the image is acceptable, GL_FALSE if not acceptable. 999 */ 1000GLboolean 1001_mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, 1002 GLint internalFormat, GLenum format, GLenum type, 1003 GLint width, GLint height, GLint depth, GLint border) 1004{ 1005 GLint maxSize; 1006 1007 (void) internalFormat; 1008 (void) format; 1009 (void) type; 1010 1011 switch (target) { 1012 case GL_PROXY_TEXTURE_1D: 1013 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1014 if (width < 2 * border || width > 2 + maxSize || 1015 (!ctx->Extensions.ARB_texture_non_power_of_two && 1016 width >0 && !_mesa_is_pow_two(width - 2 * border)) || 1017 level >= ctx->Const.MaxTextureLevels) { 1018 /* bad width or level */ 1019 return GL_FALSE; 1020 } 1021 return GL_TRUE; 1022 case GL_PROXY_TEXTURE_2D: 1023 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1024 if (width < 2 * border || width > 2 + maxSize || 1025 (!ctx->Extensions.ARB_texture_non_power_of_two && 1026 width > 0 && !_mesa_is_pow_two(width - 2 * border)) || 1027 height < 2 * border || height > 2 + maxSize || 1028 (!ctx->Extensions.ARB_texture_non_power_of_two && 1029 height > 0 && !_mesa_is_pow_two(height - 2 * border)) || 1030 level >= ctx->Const.MaxTextureLevels) { 1031 /* bad width or height or level */ 1032 return GL_FALSE; 1033 } 1034 return GL_TRUE; 1035 case GL_PROXY_TEXTURE_3D: 1036 maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); 1037 if (width < 2 * border || width > 2 + maxSize || 1038 (!ctx->Extensions.ARB_texture_non_power_of_two && 1039 width > 0 && !_mesa_is_pow_two(width - 2 * border)) || 1040 height < 2 * border || height > 2 + maxSize || 1041 (!ctx->Extensions.ARB_texture_non_power_of_two && 1042 height > 0 && !_mesa_is_pow_two(height - 2 * border)) || 1043 depth < 2 * border || depth > 2 + maxSize || 1044 (!ctx->Extensions.ARB_texture_non_power_of_two && 1045 depth > 0 && !_mesa_is_pow_two(depth - 2 * border)) || 1046 level >= ctx->Const.Max3DTextureLevels) { 1047 /* bad width or height or depth or level */ 1048 return GL_FALSE; 1049 } 1050 return GL_TRUE; 1051 case GL_PROXY_TEXTURE_RECTANGLE_NV: 1052 if (width < 0 || width > ctx->Const.MaxTextureRectSize || 1053 height < 0 || height > ctx->Const.MaxTextureRectSize || 1054 level != 0) { 1055 /* bad width or height or level */ 1056 return GL_FALSE; 1057 } 1058 return GL_TRUE; 1059 case GL_PROXY_TEXTURE_CUBE_MAP_ARB: 1060 maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); 1061 if (width < 2 * border || width > 2 + maxSize || 1062 (!ctx->Extensions.ARB_texture_non_power_of_two && 1063 width > 0 && !_mesa_is_pow_two(width - 2 * border)) || 1064 height < 2 * border || height > 2 + maxSize || 1065 (!ctx->Extensions.ARB_texture_non_power_of_two && 1066 height > 0 && !_mesa_is_pow_two(height - 2 * border)) || 1067 level >= ctx->Const.MaxCubeTextureLevels) { 1068 /* bad width or height */ 1069 return GL_FALSE; 1070 } 1071 return GL_TRUE; 1072 case GL_PROXY_TEXTURE_1D_ARRAY_EXT: 1073 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1074 if (width < 2 * border || width > 2 + maxSize || 1075 (!ctx->Extensions.ARB_texture_non_power_of_two && 1076 width > 0 && !_mesa_is_pow_two(width - 2 * border)) || 1077 level >= ctx->Const.MaxTextureLevels) { 1078 /* bad width or level */ 1079 return GL_FALSE; 1080 } 1081 1082 if (height < 1 || height > ctx->Const.MaxArrayTextureLayers) { 1083 return GL_FALSE; 1084 } 1085 return GL_TRUE; 1086 case GL_PROXY_TEXTURE_2D_ARRAY_EXT: 1087 maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1088 if (width < 2 * border || width > 2 + maxSize || 1089 (!ctx->Extensions.ARB_texture_non_power_of_two && 1090 width > 0 && !_mesa_is_pow_two(width - 2 * border)) || 1091 height < 2 * border || height > 2 + maxSize || 1092 (!ctx->Extensions.ARB_texture_non_power_of_two && 1093 height > 0 && !_mesa_is_pow_two(height - 2 * border)) || 1094 level >= ctx->Const.MaxTextureLevels) { 1095 /* bad width or height or level */ 1096 return GL_FALSE; 1097 } 1098 if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers) { 1099 return GL_FALSE; 1100 } 1101 return GL_TRUE; 1102 default: 1103 _mesa_problem(ctx, "Invalid target in _mesa_test_proxy_teximage"); 1104 return GL_FALSE; 1105 } 1106} 1107 1108 1109/** 1110 * Helper function to determine whether a target supports compressed textures 1111 */ 1112static GLboolean 1113target_can_be_compressed(GLcontext *ctx, GLenum target) 1114{ 1115 return (((target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D)) 1116 || ((ctx->Extensions.ARB_texture_cube_map && 1117 (target == GL_PROXY_TEXTURE_CUBE_MAP || 1118 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && 1119 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)))) 1120 || ((ctx->Extensions.MESA_texture_array && 1121 ((target == GL_PROXY_TEXTURE_2D_ARRAY_EXT) || 1122 (target == GL_TEXTURE_2D_ARRAY_EXT))))); 1123} 1124 1125 1126/** 1127 * Test the glTexImage[123]D() parameters for errors. 1128 * 1129 * \param ctx GL context. 1130 * \param target texture target given by the user. 1131 * \param level image level given by the user. 1132 * \param internalFormat internal format given by the user. 1133 * \param format pixel data format given by the user. 1134 * \param type pixel data type given by the user. 1135 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1136 * \param width image width given by the user. 1137 * \param height image height given by the user. 1138 * \param depth image depth given by the user. 1139 * \param border image border given by the user. 1140 * 1141 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 1142 * 1143 * Verifies each of the parameters against the constants specified in 1144 * __GLcontextRec::Const and the supported extensions, and according to the 1145 * OpenGL specification. 1146 */ 1147static GLboolean 1148texture_error_check( GLcontext *ctx, GLenum target, 1149 GLint level, GLint internalFormat, 1150 GLenum format, GLenum type, 1151 GLuint dimensions, 1152 GLint width, GLint height, 1153 GLint depth, GLint border ) 1154{ 1155 const GLboolean isProxy = _mesa_is_proxy_texture(target); 1156 GLboolean sizeOK = GL_TRUE; 1157 GLboolean colorFormat, indexFormat; 1158 GLenum proxy_target; 1159 1160 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ 1161 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1162 if (!isProxy) { 1163 _mesa_error(ctx, GL_INVALID_VALUE, 1164 "glTexImage%dD(level=%d)", dimensions, level); 1165 } 1166 return GL_TRUE; 1167 } 1168 1169 /* Check border */ 1170 if (border < 0 || border > 1 || 1171 ((target == GL_TEXTURE_RECTANGLE_NV || 1172 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 1173 if (!isProxy) { 1174 _mesa_error(ctx, GL_INVALID_VALUE, 1175 "glTexImage%dD(border=%d)", dimensions, border); 1176 } 1177 return GL_TRUE; 1178 } 1179 1180 if (width < 0 || height < 0 || depth < 0) { 1181 if (!isProxy) { 1182 _mesa_error(ctx, GL_INVALID_VALUE, 1183 "glTexImage%dD(width, height or depth < 0)", dimensions); 1184 } 1185 return GL_TRUE; 1186 } 1187 1188 /* Check target and call ctx->Driver.TestProxyTexImage() to check the 1189 * level, width, height and depth. 1190 */ 1191 if (dimensions == 1) { 1192 if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) { 1193 proxy_target = GL_PROXY_TEXTURE_1D; 1194 height = 1; 1195 depth = 1; 1196 } 1197 else { 1198 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); 1199 return GL_TRUE; 1200 } 1201 } 1202 else if (dimensions == 2) { 1203 depth = 1; 1204 if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) { 1205 proxy_target = GL_PROXY_TEXTURE_2D; 1206 } 1207 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB || 1208 (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 1209 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { 1210 if (!ctx->Extensions.ARB_texture_cube_map) { 1211 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)"); 1212 return GL_TRUE; 1213 } 1214 proxy_target = GL_PROXY_TEXTURE_CUBE_MAP_ARB; 1215 sizeOK = (width == height); 1216 } 1217 else if (target == GL_PROXY_TEXTURE_RECTANGLE_NV || 1218 target == GL_TEXTURE_RECTANGLE_NV) { 1219 if (!ctx->Extensions.NV_texture_rectangle) { 1220 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)"); 1221 return GL_TRUE; 1222 } 1223 proxy_target = GL_PROXY_TEXTURE_RECTANGLE_NV; 1224 } 1225 else if (target == GL_PROXY_TEXTURE_1D_ARRAY_EXT || 1226 target == GL_TEXTURE_1D_ARRAY_EXT) { 1227 proxy_target = GL_PROXY_TEXTURE_1D_ARRAY_EXT; 1228 } 1229 else { 1230 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage2D(target)"); 1231 return GL_TRUE; 1232 } 1233 } 1234 else if (dimensions == 3) { 1235 if (target == GL_PROXY_TEXTURE_3D || target == GL_TEXTURE_3D) { 1236 proxy_target = GL_PROXY_TEXTURE_3D; 1237 } 1238 else if (target == GL_PROXY_TEXTURE_2D_ARRAY_EXT || 1239 target == GL_TEXTURE_2D_ARRAY_EXT) { 1240 proxy_target = GL_PROXY_TEXTURE_2D_ARRAY_EXT; 1241 } 1242 else { 1243 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); 1244 return GL_TRUE; 1245 } 1246 } 1247 else { 1248 _mesa_problem( ctx, "bad dims in texture_error_check" ); 1249 return GL_TRUE; 1250 } 1251 1252 sizeOK = sizeOK && ctx->Driver.TestProxyTexImage(ctx, proxy_target, level, 1253 internalFormat, format, 1254 type, width, height, 1255 depth, border); 1256 if (!sizeOK) { 1257 if (!isProxy) { 1258 _mesa_error(ctx, GL_INVALID_VALUE, 1259 "glTexImage%dD(level=%d, width=%d, height=%d, depth=%d)", 1260 dimensions, level, width, height, depth); 1261 } 1262 return GL_TRUE; 1263 } 1264 1265 /* Check internalFormat */ 1266 if (_mesa_base_tex_format(ctx, internalFormat) < 0) { 1267 if (!isProxy) { 1268 _mesa_error(ctx, GL_INVALID_VALUE, 1269 "glTexImage%dD(internalFormat=%s)", 1270 dimensions, _mesa_lookup_enum_by_nr(internalFormat)); 1271 } 1272 return GL_TRUE; 1273 } 1274 1275 /* Check incoming image format and type */ 1276 if (!_mesa_is_legal_format_and_type(ctx, format, type)) { 1277 /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there 1278 * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4. 1279 */ 1280 if (!isProxy) { 1281 _mesa_error(ctx, GL_INVALID_OPERATION, 1282 "glTexImage%dD(incompatible format 0x%x, type 0x%x)", 1283 dimensions, format, type); 1284 } 1285 return GL_TRUE; 1286 } 1287 1288 /* make sure internal format and format basically agree */ 1289 colorFormat = _mesa_is_color_format(format); 1290 indexFormat = _mesa_is_index_format(format); 1291 if ((_mesa_is_color_format(internalFormat) && !colorFormat && !indexFormat) || 1292 (_mesa_is_index_format(internalFormat) && !indexFormat) || 1293 (_mesa_is_depth_format(internalFormat) != _mesa_is_depth_format(format)) || 1294 (_mesa_is_ycbcr_format(internalFormat) != _mesa_is_ycbcr_format(format)) || 1295 (_mesa_is_depthstencil_format(internalFormat) != _mesa_is_depthstencil_format(format)) || 1296 (_mesa_is_dudv_format(internalFormat) != _mesa_is_dudv_format(format))) { 1297 if (!isProxy) 1298 _mesa_error(ctx, GL_INVALID_OPERATION, 1299 "glTexImage%dD(incompatible internalFormat 0x%x, format 0x%x)", 1300 dimensions, internalFormat, format); 1301 return GL_TRUE; 1302 } 1303 1304 /* additional checks for ycbcr textures */ 1305 if (internalFormat == GL_YCBCR_MESA) { 1306 ASSERT(ctx->Extensions.MESA_ycbcr_texture); 1307 if (type != GL_UNSIGNED_SHORT_8_8_MESA && 1308 type != GL_UNSIGNED_SHORT_8_8_REV_MESA) { 1309 char message[100]; 1310 _mesa_sprintf(message, 1311 "glTexImage%d(format/type YCBCR mismatch", dimensions); 1312 _mesa_error(ctx, GL_INVALID_ENUM, message); 1313 return GL_TRUE; /* error */ 1314 } 1315 if (target != GL_TEXTURE_2D && 1316 target != GL_PROXY_TEXTURE_2D && 1317 target != GL_TEXTURE_RECTANGLE_NV && 1318 target != GL_PROXY_TEXTURE_RECTANGLE_NV) { 1319 if (!isProxy) 1320 _mesa_error(ctx, GL_INVALID_ENUM, "glTexImage(target)"); 1321 return GL_TRUE; 1322 } 1323 if (border != 0) { 1324 if (!isProxy) { 1325 char message[100]; 1326 _mesa_sprintf(message, 1327 "glTexImage%d(format=GL_YCBCR_MESA and border=%d)", 1328 dimensions, border); 1329 _mesa_error(ctx, GL_INVALID_VALUE, message); 1330 } 1331 return GL_TRUE; 1332 } 1333 } 1334 1335 /* additional checks for depth textures */ 1336 if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { 1337 /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */ 1338 if (target != GL_TEXTURE_1D && 1339 target != GL_PROXY_TEXTURE_1D && 1340 target != GL_TEXTURE_2D && 1341 target != GL_PROXY_TEXTURE_2D && 1342 target != GL_TEXTURE_RECTANGLE_ARB && 1343 target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { 1344 if (!isProxy) 1345 _mesa_error(ctx, GL_INVALID_ENUM, 1346 "glTexImage(target/internalFormat)"); 1347 return GL_TRUE; 1348 } 1349 } 1350 1351 /* additional checks for compressed textures */ 1352 if (is_compressed_format(ctx, internalFormat)) { 1353 if (!target_can_be_compressed(ctx, target) && !isProxy) { 1354 _mesa_error(ctx, GL_INVALID_ENUM, 1355 "glTexImage%d(target)", dimensions); 1356 return GL_TRUE; 1357 } 1358 if (border != 0) { 1359 if (!isProxy) { 1360 _mesa_error(ctx, GL_INVALID_OPERATION, 1361 "glTexImage%D(border!=0)", dimensions); 1362 } 1363 return GL_TRUE; 1364 } 1365 } 1366 1367 /* if we get here, the parameters are OK */ 1368 return GL_FALSE; 1369} 1370 1371 1372/** 1373 * Test glTexSubImage[123]D() parameters for errors. 1374 * 1375 * \param ctx GL context. 1376 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1377 * \param target texture target given by the user. 1378 * \param level image level given by the user. 1379 * \param xoffset sub-image x offset given by the user. 1380 * \param yoffset sub-image y offset given by the user. 1381 * \param zoffset sub-image z offset given by the user. 1382 * \param format pixel data format given by the user. 1383 * \param type pixel data type given by the user. 1384 * \param width image width given by the user. 1385 * \param height image height given by the user. 1386 * \param depth image depth given by the user. 1387 * 1388 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 1389 * 1390 * Verifies each of the parameters against the constants specified in 1391 * __GLcontextRec::Const and the supported extensions, and according to the 1392 * OpenGL specification. 1393 */ 1394static GLboolean 1395subtexture_error_check( GLcontext *ctx, GLuint dimensions, 1396 GLenum target, GLint level, 1397 GLint xoffset, GLint yoffset, GLint zoffset, 1398 GLint width, GLint height, GLint depth, 1399 GLenum format, GLenum type ) 1400{ 1401 /* Check target */ 1402 if (dimensions == 1) { 1403 if (target != GL_TEXTURE_1D) { 1404 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage1D(target)" ); 1405 return GL_TRUE; 1406 } 1407 } 1408 else if (dimensions == 2) { 1409 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 1410 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { 1411 if (!ctx->Extensions.ARB_texture_cube_map) { 1412 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); 1413 return GL_TRUE; 1414 } 1415 } 1416 else if (target == GL_TEXTURE_RECTANGLE_NV) { 1417 if (!ctx->Extensions.NV_texture_rectangle) { 1418 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); 1419 return GL_TRUE; 1420 } 1421 } 1422 else if (target == GL_TEXTURE_1D_ARRAY_EXT) { 1423 if (!ctx->Extensions.MESA_texture_array) { 1424 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); 1425 return GL_TRUE; 1426 } 1427 } 1428 else if (target != GL_TEXTURE_2D) { 1429 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); 1430 return GL_TRUE; 1431 } 1432 } 1433 else if (dimensions == 3) { 1434 if (target == GL_TEXTURE_2D_ARRAY_EXT) { 1435 if (!ctx->Extensions.MESA_texture_array) { 1436 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); 1437 return GL_TRUE; 1438 } 1439 } 1440 else if (target != GL_TEXTURE_3D) { 1441 _mesa_error( ctx, GL_INVALID_ENUM, "glTexSubImage3D(target)" ); 1442 return GL_TRUE; 1443 } 1444 } 1445 else { 1446 _mesa_problem( ctx, "invalid dims in texture_error_check" ); 1447 return GL_TRUE; 1448 } 1449 1450 /* Basic level check */ 1451 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1452 _mesa_error(ctx, GL_INVALID_ENUM, "glTexSubImage2D(level=%d)", level); 1453 return GL_TRUE; 1454 } 1455 1456 if (width < 0) { 1457 _mesa_error(ctx, GL_INVALID_VALUE, 1458 "glTexSubImage%dD(width=%d)", dimensions, width); 1459 return GL_TRUE; 1460 } 1461 if (height < 0 && dimensions > 1) { 1462 _mesa_error(ctx, GL_INVALID_VALUE, 1463 "glTexSubImage%dD(height=%d)", dimensions, height); 1464 return GL_TRUE; 1465 } 1466 if (depth < 0 && dimensions > 2) { 1467 _mesa_error(ctx, GL_INVALID_VALUE, 1468 "glTexSubImage%dD(depth=%d)", dimensions, depth); 1469 return GL_TRUE; 1470 } 1471 1472 if (!_mesa_is_legal_format_and_type(ctx, format, type)) { 1473 _mesa_error(ctx, GL_INVALID_ENUM, 1474 "glTexSubImage%dD(incompatible format 0x%x, type 0x%x)", 1475 dimensions, format, type); 1476 return GL_TRUE; 1477 } 1478 1479 return GL_FALSE; 1480} 1481 1482 1483/** 1484 * Do second part of glTexSubImage which depends on the destination texture. 1485 * \return GL_TRUE if error recorded, GL_FALSE otherwise 1486 */ 1487static GLboolean 1488subtexture_error_check2( GLcontext *ctx, GLuint dimensions, 1489 GLenum target, GLint level, 1490 GLint xoffset, GLint yoffset, GLint zoffset, 1491 GLint width, GLint height, GLint depth, 1492 GLenum format, GLenum type, 1493 const struct gl_texture_image *destTex ) 1494{ 1495 if (!destTex) { 1496 /* undefined image level */ 1497 _mesa_error(ctx, GL_INVALID_OPERATION, "glTexSubImage%dD", dimensions); 1498 return GL_TRUE; 1499 } 1500 1501 if (xoffset < -((GLint)destTex->Border)) { 1502 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)", 1503 dimensions); 1504 return GL_TRUE; 1505 } 1506 if (xoffset + width > (GLint) (destTex->Width + destTex->Border)) { 1507 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)", 1508 dimensions); 1509 return GL_TRUE; 1510 } 1511 if (dimensions > 1) { 1512 if (yoffset < -((GLint)destTex->Border)) { 1513 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)", 1514 dimensions); 1515 return GL_TRUE; 1516 } 1517 if (yoffset + height > (GLint) (destTex->Height + destTex->Border)) { 1518 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)", 1519 dimensions); 1520 return GL_TRUE; 1521 } 1522 } 1523 if (dimensions > 2) { 1524 if (zoffset < -((GLint)destTex->Border)) { 1525 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)"); 1526 return GL_TRUE; 1527 } 1528 if (zoffset + depth > (GLint) (destTex->Depth + destTex->Border)) { 1529 _mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)"); 1530 return GL_TRUE; 1531 } 1532 } 1533 1534 if (_mesa_is_format_compressed(destTex->TexFormat)) { 1535 GLuint bw, bh; 1536 1537 if (!target_can_be_compressed(ctx, target)) { 1538 _mesa_error(ctx, GL_INVALID_ENUM, 1539 "glTexSubImage%D(target=%s)", dimensions, 1540 _mesa_lookup_enum_by_nr(target)); 1541 return GL_TRUE; 1542 } 1543 1544 /* do tests which depend on compression block size */ 1545 _mesa_get_format_block_size(destTex->TexFormat, &bw, &bh); 1546 1547 /* offset must be multiple of block size */ 1548 if ((xoffset % bw != 0) || (yoffset % bh != 0)) { 1549 _mesa_error(ctx, GL_INVALID_OPERATION, 1550 "glTexSubImage%D(xoffset = %d, yoffset = %d)", 1551 dimensions, xoffset, yoffset); 1552 return GL_TRUE; 1553 } 1554 /* size must be multiple of bw by bh or equal to whole texture size */ 1555 if ((width % bw != 0) && (GLuint) width != destTex->Width) { 1556 _mesa_error(ctx, GL_INVALID_OPERATION, 1557 "glTexSubImage%D(width = %d)", dimensions, width); 1558 return GL_TRUE; 1559 } 1560 if ((height % bh != 0) && (GLuint) height != destTex->Height) { 1561 _mesa_error(ctx, GL_INVALID_OPERATION, 1562 "glTexSubImage%D(height = %d)", dimensions, height); 1563 return GL_TRUE; 1564 } 1565 } 1566 1567 return GL_FALSE; 1568} 1569 1570 1571/** 1572 * Test glCopyTexImage[12]D() parameters for errors. 1573 * 1574 * \param ctx GL context. 1575 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1576 * \param target texture target given by the user. 1577 * \param level image level given by the user. 1578 * \param internalFormat internal format given by the user. 1579 * \param width image width given by the user. 1580 * \param height image height given by the user. 1581 * \param border texture border. 1582 * 1583 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 1584 * 1585 * Verifies each of the parameters against the constants specified in 1586 * __GLcontextRec::Const and the supported extensions, and according to the 1587 * OpenGL specification. 1588 */ 1589static GLboolean 1590copytexture_error_check( GLcontext *ctx, GLuint dimensions, 1591 GLenum target, GLint level, GLint internalFormat, 1592 GLint width, GLint height, GLint border ) 1593{ 1594 GLenum type; 1595 GLboolean sizeOK; 1596 GLint format; 1597 1598 /* Basic level check (more checking in ctx->Driver.TestProxyTexImage) */ 1599 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1600 _mesa_error(ctx, GL_INVALID_VALUE, 1601 "glCopyTexImage%dD(level=%d)", dimensions, level); 1602 return GL_TRUE; 1603 } 1604 1605 /* Check that the source buffer is complete */ 1606 if (ctx->ReadBuffer->Name) { 1607 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 1608 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 1609 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 1610 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 1611 return GL_TRUE; 1612 } 1613 } 1614 1615 /* Check border */ 1616 if (border < 0 || border > 1 || 1617 ((target == GL_TEXTURE_RECTANGLE_NV || 1618 target == GL_PROXY_TEXTURE_RECTANGLE_NV) && border != 0)) { 1619 return GL_TRUE; 1620 } 1621 1622 format = _mesa_base_tex_format(ctx, internalFormat); 1623 if (format < 0) { 1624 _mesa_error(ctx, GL_INVALID_VALUE, 1625 "glCopyTexImage%dD(internalFormat)", dimensions); 1626 return GL_TRUE; 1627 } 1628 1629 if (!_mesa_source_buffer_exists(ctx, format)) { 1630 _mesa_error(ctx, GL_INVALID_OPERATION, 1631 "glCopyTexImage%dD(missing readbuffer)", dimensions); 1632 return GL_TRUE; 1633 } 1634 1635 /* NOTE: the format and type aren't really significant for 1636 * TestProxyTexImage(). Only the internalformat really matters. 1637 */ 1638 type = GL_FLOAT; 1639 1640 /* Check target and call ctx->Driver.TestProxyTexImage() to check the 1641 * level, width, height and depth. 1642 */ 1643 if (dimensions == 1) { 1644 if (target == GL_TEXTURE_1D) { 1645 sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_1D, 1646 level, internalFormat, 1647 format, type, 1648 width, 1, 1, border); 1649 } 1650 else { 1651 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); 1652 return GL_TRUE; 1653 } 1654 } 1655 else if (dimensions == 2) { 1656 if (target == GL_TEXTURE_2D) { 1657 sizeOK = ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_2D, 1658 level, internalFormat, 1659 format, type, 1660 width, height, 1, border); 1661 } 1662 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 1663 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { 1664 if (!ctx->Extensions.ARB_texture_cube_map) { 1665 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); 1666 return GL_TRUE; 1667 } 1668 sizeOK = (width == height) && 1669 ctx->Driver.TestProxyTexImage(ctx, GL_PROXY_TEXTURE_CUBE_MAP_ARB, 1670 level, internalFormat, format, type, 1671 width, height, 1, border); 1672 } 1673 else if (target == GL_TEXTURE_RECTANGLE_NV) { 1674 if (!ctx->Extensions.NV_texture_rectangle) { 1675 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); 1676 return GL_TRUE; 1677 } 1678 sizeOK = ctx->Driver.TestProxyTexImage(ctx, 1679 GL_PROXY_TEXTURE_RECTANGLE_NV, 1680 level, internalFormat, 1681 format, type, 1682 width, height, 1, border); 1683 } 1684 else if (target == GL_TEXTURE_1D_ARRAY_EXT) { 1685 if (!ctx->Extensions.MESA_texture_array) { 1686 _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)"); 1687 return GL_TRUE; 1688 } 1689 sizeOK = ctx->Driver.TestProxyTexImage(ctx, 1690 GL_PROXY_TEXTURE_1D_ARRAY_EXT, 1691 level, internalFormat, 1692 format, type, 1693 width, height, 1, border); 1694 } 1695 else { 1696 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); 1697 return GL_TRUE; 1698 } 1699 } 1700 else { 1701 _mesa_problem(ctx, "invalid dimensions in copytexture_error_check"); 1702 return GL_TRUE; 1703 } 1704 1705 if (!sizeOK) { 1706 if (dimensions == 1) { 1707 _mesa_error(ctx, GL_INVALID_VALUE, 1708 "glCopyTexImage1D(width=%d)", width); 1709 } 1710 else { 1711 ASSERT(dimensions == 2); 1712 _mesa_error(ctx, GL_INVALID_VALUE, 1713 "glCopyTexImage2D(width=%d, height=%d)", width, height); 1714 } 1715 return GL_TRUE; 1716 } 1717 1718 if (is_compressed_format(ctx, internalFormat)) { 1719 if (!target_can_be_compressed(ctx, target)) { 1720 _mesa_error(ctx, GL_INVALID_ENUM, 1721 "glCopyTexImage%d(target)", dimensions); 1722 return GL_TRUE; 1723 } 1724 if (border != 0) { 1725 _mesa_error(ctx, GL_INVALID_OPERATION, 1726 "glCopyTexImage%D(border!=0)", dimensions); 1727 return GL_TRUE; 1728 } 1729 } 1730 else if (_mesa_is_depth_format(internalFormat)) { 1731 /* make sure we have depth/stencil buffers */ 1732 if (!ctx->ReadBuffer->_DepthBuffer) { 1733 _mesa_error(ctx, GL_INVALID_OPERATION, 1734 "glCopyTexImage%D(no depth)", dimensions); 1735 return GL_TRUE; 1736 } 1737 } 1738 else if (_mesa_is_depthstencil_format(internalFormat)) { 1739 /* make sure we have depth/stencil buffers */ 1740 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { 1741 _mesa_error(ctx, GL_INVALID_OPERATION, 1742 "glCopyTexImage%D(no depth/stencil buffer)", dimensions); 1743 return GL_TRUE; 1744 } 1745 } 1746 1747 /* if we get here, the parameters are OK */ 1748 return GL_FALSE; 1749} 1750 1751 1752/** 1753 * Test glCopyTexSubImage[12]D() parameters for errors. 1754 * Note that this is the first part of error checking. 1755 * See also copytexsubimage_error_check2() below for the second part. 1756 * 1757 * \param ctx GL context. 1758 * \param dimensions texture image dimensions (must be 1, 2 or 3). 1759 * \param target texture target given by the user. 1760 * \param level image level given by the user. 1761 * 1762 * \return GL_TRUE if an error was detected, or GL_FALSE if no errors. 1763 */ 1764static GLboolean 1765copytexsubimage_error_check1( GLcontext *ctx, GLuint dimensions, 1766 GLenum target, GLint level) 1767{ 1768 /* Check that the source buffer is complete */ 1769 if (ctx->ReadBuffer->Name) { 1770 _mesa_test_framebuffer_completeness(ctx, ctx->ReadBuffer); 1771 if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 1772 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 1773 "glCopyTexImage%dD(invalid readbuffer)", dimensions); 1774 return GL_TRUE; 1775 } 1776 } 1777 1778 /* Check target */ 1779 if (dimensions == 1) { 1780 if (target != GL_TEXTURE_1D) { 1781 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); 1782 return GL_TRUE; 1783 } 1784 } 1785 else if (dimensions == 2) { 1786 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 1787 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { 1788 if (!ctx->Extensions.ARB_texture_cube_map) { 1789 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); 1790 return GL_TRUE; 1791 } 1792 } 1793 else if (target == GL_TEXTURE_RECTANGLE_NV) { 1794 if (!ctx->Extensions.NV_texture_rectangle) { 1795 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); 1796 return GL_TRUE; 1797 } 1798 } 1799 else if (target == GL_TEXTURE_1D_ARRAY_EXT) { 1800 if (!ctx->Extensions.MESA_texture_array) { 1801 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); 1802 return GL_TRUE; 1803 } 1804 } 1805 else if (target != GL_TEXTURE_2D) { 1806 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); 1807 return GL_TRUE; 1808 } 1809 } 1810 else if (dimensions == 3) { 1811 if (((target != GL_TEXTURE_2D_ARRAY_EXT) || 1812 (!ctx->Extensions.MESA_texture_array)) 1813 && (target != GL_TEXTURE_3D)) { 1814 _mesa_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); 1815 return GL_TRUE; 1816 } 1817 } 1818 1819 /* Check level */ 1820 if (level < 0 || level >= MAX_TEXTURE_LEVELS) { 1821 _mesa_error(ctx, GL_INVALID_VALUE, 1822 "glCopyTexSubImage%dD(level=%d)", dimensions, level); 1823 return GL_TRUE; 1824 } 1825 1826 return GL_FALSE; 1827} 1828 1829 1830/** 1831 * Second part of error checking for glCopyTexSubImage[12]D(). 1832 * \param xoffset sub-image x offset given by the user. 1833 * \param yoffset sub-image y offset given by the user. 1834 * \param zoffset sub-image z offset given by the user. 1835 * \param width image width given by the user. 1836 * \param height image height given by the user. 1837 */ 1838static GLboolean 1839copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, 1840 GLenum target, GLint level, 1841 GLint xoffset, GLint yoffset, GLint zoffset, 1842 GLsizei width, GLsizei height, 1843 const struct gl_texture_image *teximage ) 1844{ 1845 /* check that dest tex image exists */ 1846 if (!teximage) { 1847 _mesa_error(ctx, GL_INVALID_OPERATION, 1848 "glCopyTexSubImage%dD(undefined texture level: %d)", 1849 dimensions, level); 1850 return GL_TRUE; 1851 } 1852 1853 /* Check size */ 1854 if (width < 0) { 1855 _mesa_error(ctx, GL_INVALID_VALUE, 1856 "glCopyTexSubImage%dD(width=%d)", dimensions, width); 1857 return GL_TRUE; 1858 } 1859 if (dimensions > 1 && height < 0) { 1860 _mesa_error(ctx, GL_INVALID_VALUE, 1861 "glCopyTexSubImage%dD(height=%d)", dimensions, height); 1862 return GL_TRUE; 1863 } 1864 1865 /* check x/y offsets */ 1866 if (xoffset < -((GLint)teximage->Border)) { 1867 _mesa_error(ctx, GL_INVALID_VALUE, 1868 "glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset); 1869 return GL_TRUE; 1870 } 1871 if (xoffset + width > (GLint) (teximage->Width + teximage->Border)) { 1872 _mesa_error(ctx, GL_INVALID_VALUE, 1873 "glCopyTexSubImage%dD(xoffset+width)", dimensions); 1874 return GL_TRUE; 1875 } 1876 if (dimensions > 1) { 1877 if (yoffset < -((GLint)teximage->Border)) { 1878 _mesa_error(ctx, GL_INVALID_VALUE, 1879 "glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset); 1880 return GL_TRUE; 1881 } 1882 /* NOTE: we're adding the border here, not subtracting! */ 1883 if (yoffset + height > (GLint) (teximage->Height + teximage->Border)) { 1884 _mesa_error(ctx, GL_INVALID_VALUE, 1885 "glCopyTexSubImage%dD(yoffset+height)", dimensions); 1886 return GL_TRUE; 1887 } 1888 } 1889 1890 /* check z offset */ 1891 if (dimensions > 2) { 1892 if (zoffset < -((GLint)teximage->Border)) { 1893 _mesa_error(ctx, GL_INVALID_VALUE, 1894 "glCopyTexSubImage%dD(zoffset)", dimensions); 1895 return GL_TRUE; 1896 } 1897 if (zoffset > (GLint) (teximage->Depth + teximage->Border)) { 1898 _mesa_error(ctx, GL_INVALID_VALUE, 1899 "glCopyTexSubImage%dD(zoffset+depth)", dimensions); 1900 return GL_TRUE; 1901 } 1902 } 1903 1904 if (_mesa_is_format_compressed(teximage->TexFormat)) { 1905 if (!target_can_be_compressed(ctx, target)) { 1906 _mesa_error(ctx, GL_INVALID_ENUM, 1907 "glCopyTexSubImage%d(target)", dimensions); 1908 return GL_TRUE; 1909 } 1910 /* offset must be multiple of 4 */ 1911 if ((xoffset & 3) || (yoffset & 3)) { 1912 _mesa_error(ctx, GL_INVALID_VALUE, 1913 "glCopyTexSubImage%D(xoffset or yoffset)", dimensions); 1914 return GL_TRUE; 1915 } 1916 /* size must be multiple of 4 */ 1917 if ((width & 3) != 0 && (GLuint) width != teximage->Width) { 1918 _mesa_error(ctx, GL_INVALID_VALUE, 1919 "glCopyTexSubImage%D(width)", dimensions); 1920 return GL_TRUE; 1921 } 1922 if ((height & 3) != 0 && (GLuint) height != teximage->Height) { 1923 _mesa_error(ctx, GL_INVALID_VALUE, 1924 "glCopyTexSubImage%D(height)", dimensions); 1925 return GL_TRUE; 1926 } 1927 } 1928 1929 if (teximage->InternalFormat == GL_YCBCR_MESA) { 1930 _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D"); 1931 return GL_TRUE; 1932 } 1933 1934 if (!_mesa_source_buffer_exists(ctx, teximage->_BaseFormat)) { 1935 _mesa_error(ctx, GL_INVALID_OPERATION, 1936 "glCopyTexSubImage%dD(missing readbuffer, format=0x%x)", 1937 dimensions, teximage->_BaseFormat); 1938 return GL_TRUE; 1939 } 1940 1941 if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) { 1942 if (!ctx->ReadBuffer->_DepthBuffer) { 1943 _mesa_error(ctx, GL_INVALID_OPERATION, 1944 "glCopyTexSubImage%D(no depth buffer)", 1945 dimensions); 1946 return GL_TRUE; 1947 } 1948 } 1949 else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) { 1950 if (!ctx->ReadBuffer->_DepthBuffer || !ctx->ReadBuffer->_StencilBuffer) { 1951 _mesa_error(ctx, GL_INVALID_OPERATION, 1952 "glCopyTexSubImage%D(no depth/stencil buffer)", 1953 dimensions); 1954 return GL_TRUE; 1955 } 1956 } 1957 1958 /* if we get here, the parameters are OK */ 1959 return GL_FALSE; 1960} 1961 1962 1963/** Callback info for walking over FBO hash table */ 1964struct cb_info 1965{ 1966 GLcontext *ctx; 1967 struct gl_texture_object *texObj; 1968 GLuint level, face; 1969}; 1970 1971 1972/** 1973 * Check render to texture callback. Called from _mesa_HashWalk(). 1974 */ 1975static void 1976check_rtt_cb(GLuint key, void *data, void *userData) 1977{ 1978 struct gl_framebuffer *fb = (struct gl_framebuffer *) data; 1979 const struct cb_info *info = (struct cb_info *) userData; 1980 GLcontext *ctx = info->ctx; 1981 const struct gl_texture_object *texObj = info->texObj; 1982 const GLuint level = info->level, face = info->face; 1983 1984 /* If this is a user-created FBO */ 1985 if (fb->Name) { 1986 GLuint i; 1987 /* check if any of the FBO's attachments point to 'texObj' */ 1988 for (i = 0; i < BUFFER_COUNT; i++) { 1989 struct gl_renderbuffer_attachment *att = fb->Attachment + i; 1990 if (att->Type == GL_TEXTURE && 1991 att->Texture == texObj && 1992 att->TextureLevel == level && 1993 att->CubeMapFace == face) { 1994 ASSERT(att->Texture->Image[att->CubeMapFace][att->TextureLevel]); 1995 /* Tell driver about the new renderbuffer texture */ 1996 ctx->Driver.RenderTexture(ctx, ctx->DrawBuffer, att); 1997 /* Mark fb status as indeterminate to force re-validation */ 1998 fb->_Status = 0; 1999 } 2000 } 2001 } 2002} 2003 2004 2005/** 2006 * When a texture image is specified we have to check if it's bound to 2007 * any framebuffer objects (render to texture) in order to detect changes 2008 * in size or format since that effects FBO completeness. 2009 * Any FBOs rendering into the texture must be re-validated. 2010 */ 2011static void 2012update_fbo_texture(GLcontext *ctx, struct gl_texture_object *texObj, 2013 GLuint face, GLuint level) 2014{ 2015 /* Only check this texture if it's been marked as RenderToTexture */ 2016 if (texObj->_RenderToTexture) { 2017 struct cb_info info; 2018 info.ctx = ctx; 2019 info.texObj = texObj; 2020 info.level = level; 2021 info.face = face; 2022 _mesa_HashWalk(ctx->Shared->FrameBuffers, check_rtt_cb, &info); 2023 } 2024} 2025 2026 2027/** 2028 * If the texture object's GenerateMipmap flag is set and we've 2029 * changed the texture base level image, regenerate the rest of the 2030 * mipmap levels now. 2031 */ 2032static INLINE void 2033check_gen_mipmap(GLcontext *ctx, GLenum target, 2034 struct gl_texture_object *texObj, GLint level) 2035{ 2036 ASSERT(target != GL_TEXTURE_CUBE_MAP); 2037 if (texObj->GenerateMipmap && 2038 level == texObj->BaseLevel && 2039 level < texObj->MaxLevel) { 2040 ASSERT(ctx->Driver.GenerateMipmap); 2041 ctx->Driver.GenerateMipmap(ctx, target, texObj); 2042 } 2043} 2044 2045 2046/** Debug helper: override the user-requested internal format */ 2047static GLenum 2048override_internal_format(GLenum internalFormat, GLint width, GLint height) 2049{ 2050#if 0 2051 if (internalFormat == GL_RGBA16F_ARB || 2052 internalFormat == GL_RGBA32F_ARB) { 2053 printf("Convert rgba float tex to int %d x %d\n", width, height); 2054 return GL_RGBA; 2055 } 2056 else if (internalFormat == GL_RGB16F_ARB || 2057 internalFormat == GL_RGB32F_ARB) { 2058 printf("Convert rgb float tex to int %d x %d\n", width, height); 2059 return GL_RGB; 2060 } 2061 else if (internalFormat == GL_LUMINANCE_ALPHA16F_ARB || 2062 internalFormat == GL_LUMINANCE_ALPHA32F_ARB) { 2063 printf("Convert luminance float tex to int %d x %d\n", width, height); 2064 return GL_LUMINANCE_ALPHA; 2065 } 2066 else if (internalFormat == GL_LUMINANCE16F_ARB || 2067 internalFormat == GL_LUMINANCE32F_ARB) { 2068 printf("Convert luminance float tex to int %d x %d\n", width, height); 2069 return GL_LUMINANCE; 2070 } 2071 else if (internalFormat == GL_ALPHA16F_ARB || 2072 internalFormat == GL_ALPHA32F_ARB) { 2073 printf("Convert luminance float tex to int %d x %d\n", width, height); 2074 return GL_ALPHA; 2075 } 2076 /* 2077 else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) { 2078 internalFormat = GL_RGBA; 2079 } 2080 */ 2081 else { 2082 return internalFormat; 2083 } 2084#else 2085 return internalFormat; 2086#endif 2087} 2088 2089 2090/* 2091 * Called from the API. Note that width includes the border. 2092 */ 2093void GLAPIENTRY 2094_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, 2095 GLsizei width, GLint border, GLenum format, 2096 GLenum type, const GLvoid *pixels ) 2097{ 2098 GLsizei postConvWidth = width; 2099 GET_CURRENT_CONTEXT(ctx); 2100 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2101 2102 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2103 _mesa_debug(ctx, "glTexImage1D %s %d %s %d %d %s %s %p\n", 2104 _mesa_lookup_enum_by_nr(target), level, 2105 _mesa_lookup_enum_by_nr(internalFormat), width, border, 2106 _mesa_lookup_enum_by_nr(format), 2107 _mesa_lookup_enum_by_nr(type), pixels); 2108 2109 internalFormat = override_internal_format(internalFormat, width, 1); 2110 2111#if FEATURE_convolve 2112 if (_mesa_is_color_format(internalFormat)) { 2113 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); 2114 } 2115#endif 2116 2117 if (target == GL_TEXTURE_1D) { 2118 /* non-proxy target */ 2119 struct gl_texture_object *texObj; 2120 struct gl_texture_image *texImage; 2121 const GLuint face = _mesa_tex_target_to_face(target); 2122 2123 if (texture_error_check(ctx, target, level, internalFormat, 2124 format, type, 1, postConvWidth, 1, 1, border)) { 2125 return; /* error was recorded */ 2126 } 2127 2128 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) 2129 _mesa_update_state(ctx); 2130 2131 texObj = _mesa_get_current_tex_object(ctx, target); 2132 _mesa_lock_texture(ctx, texObj); 2133 { 2134 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 2135 if (!texImage) { 2136 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); 2137 } 2138 else { 2139 if (texImage->Data) { 2140 ctx->Driver.FreeTexImageData( ctx, texImage ); 2141 } 2142 2143 ASSERT(texImage->Data == NULL); 2144 2145 clear_teximage_fields(texImage); /* not really needed, but helpful */ 2146 _mesa_init_teximage_fields(ctx, target, texImage, 2147 postConvWidth, 1, 1, 2148 border, internalFormat); 2149 2150 /* Choose actual texture format */ 2151 texImage->TexFormat = 2152 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 2153 format, type); 2154 ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); 2155 2156 /* Give the texture to the driver. <pixels> may be null. */ 2157 ASSERT(ctx->Driver.TexImage1D); 2158 ctx->Driver.TexImage1D(ctx, target, level, internalFormat, 2159 width, border, format, type, pixels, 2160 &ctx->Unpack, texObj, texImage); 2161 2162 ASSERT(texImage->TexFormat); 2163 2164 _mesa_set_fetch_functions(texImage, 1); 2165 2166 check_gen_mipmap(ctx, target, texObj, level); 2167 2168 update_fbo_texture(ctx, texObj, face, level); 2169 2170 /* state update */ 2171 texObj->_Complete = GL_FALSE; 2172 ctx->NewState |= _NEW_TEXTURE; 2173 } 2174 } 2175 _mesa_unlock_texture(ctx, texObj); 2176 } 2177 else if (target == GL_PROXY_TEXTURE_1D) { 2178 /* Proxy texture: check for errors and update proxy state */ 2179 struct gl_texture_image *texImage; 2180 texImage = _mesa_get_proxy_tex_image(ctx, target, level); 2181 if (texture_error_check(ctx, target, level, internalFormat, 2182 format, type, 1, postConvWidth, 1, 1, border)) { 2183 /* when error, clear all proxy texture image parameters */ 2184 if (texImage) 2185 clear_teximage_fields(texImage); 2186 } 2187 else { 2188 /* no error, set the tex image parameters */ 2189 ASSERT(texImage); 2190 _mesa_init_teximage_fields(ctx, target, texImage, 2191 postConvWidth, 1, 1, 2192 border, internalFormat); 2193 texImage->TexFormat = 2194 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); 2195 } 2196 } 2197 else { 2198 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); 2199 return; 2200 } 2201} 2202 2203 2204void GLAPIENTRY 2205_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, 2206 GLsizei width, GLsizei height, GLint border, 2207 GLenum format, GLenum type, 2208 const GLvoid *pixels ) 2209{ 2210 GLsizei postConvWidth = width, postConvHeight = height; 2211 GET_CURRENT_CONTEXT(ctx); 2212 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2213 2214 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2215 _mesa_debug(ctx, "glTexImage2D %s %d %s %d %d %d %s %s %p\n", 2216 _mesa_lookup_enum_by_nr(target), level, 2217 _mesa_lookup_enum_by_nr(internalFormat), width, height, 2218 border, _mesa_lookup_enum_by_nr(format), 2219 _mesa_lookup_enum_by_nr(type), pixels); 2220 2221 internalFormat = override_internal_format(internalFormat, width, height); 2222 2223#if FEATURE_convolve 2224 if (_mesa_is_color_format(internalFormat)) { 2225 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, 2226 &postConvHeight); 2227 } 2228#endif 2229 2230 if (target == GL_TEXTURE_2D || 2231 (ctx->Extensions.ARB_texture_cube_map && 2232 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 2233 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) || 2234 (ctx->Extensions.NV_texture_rectangle && 2235 target == GL_TEXTURE_RECTANGLE_NV) || 2236 (ctx->Extensions.MESA_texture_array && 2237 target == GL_TEXTURE_1D_ARRAY_EXT)) { 2238 /* non-proxy target */ 2239 struct gl_texture_object *texObj; 2240 struct gl_texture_image *texImage; 2241 const GLuint face = _mesa_tex_target_to_face(target); 2242 2243 if (texture_error_check(ctx, target, level, internalFormat, 2244 format, type, 2, postConvWidth, postConvHeight, 2245 1, border)) { 2246 return; /* error was recorded */ 2247 } 2248 2249 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) 2250 _mesa_update_state(ctx); 2251 2252 texObj = _mesa_get_current_tex_object(ctx, target); 2253 _mesa_lock_texture(ctx, texObj); 2254 { 2255 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 2256 if (!texImage) { 2257 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); 2258 } 2259 else { 2260 if (texImage->Data) { 2261 ctx->Driver.FreeTexImageData( ctx, texImage ); 2262 } 2263 2264 ASSERT(texImage->Data == NULL); 2265 clear_teximage_fields(texImage); /* not really needed, but helpful */ 2266 _mesa_init_teximage_fields(ctx, target, texImage, 2267 postConvWidth, postConvHeight, 1, 2268 border, internalFormat); 2269 2270 /* Choose actual texture format */ 2271 texImage->TexFormat = 2272 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 2273 format, type); 2274 ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); 2275 2276 /* Give the texture to the driver. <pixels> may be null. */ 2277 ASSERT(ctx->Driver.TexImage2D); 2278 ctx->Driver.TexImage2D(ctx, target, level, internalFormat, 2279 width, height, border, format, type, 2280 pixels, &ctx->Unpack, texObj, texImage); 2281 2282 ASSERT(texImage->TexFormat); 2283 2284 _mesa_set_fetch_functions(texImage, 2); 2285 2286 check_gen_mipmap(ctx, target, texObj, level); 2287 2288 update_fbo_texture(ctx, texObj, face, level); 2289 2290 /* state update */ 2291 texObj->_Complete = GL_FALSE; 2292 ctx->NewState |= _NEW_TEXTURE; 2293 } 2294 } 2295 _mesa_unlock_texture(ctx, texObj); 2296 } 2297 else if (target == GL_PROXY_TEXTURE_2D || 2298 (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB && 2299 ctx->Extensions.ARB_texture_cube_map) || 2300 (target == GL_PROXY_TEXTURE_RECTANGLE_NV && 2301 ctx->Extensions.NV_texture_rectangle) || 2302 (ctx->Extensions.MESA_texture_array && 2303 target == GL_PROXY_TEXTURE_1D_ARRAY_EXT)) { 2304 /* Proxy texture: check for errors and update proxy state */ 2305 struct gl_texture_image *texImage; 2306 texImage = _mesa_get_proxy_tex_image(ctx, target, level); 2307 if (texture_error_check(ctx, target, level, internalFormat, 2308 format, type, 2, postConvWidth, postConvHeight, 2309 1, border)) { 2310 /* when error, clear all proxy texture image parameters */ 2311 if (texImage) 2312 clear_teximage_fields(texImage); 2313 } 2314 else { 2315 /* no error, set the tex image parameters */ 2316 _mesa_init_teximage_fields(ctx, target, texImage, 2317 postConvWidth, postConvHeight, 1, 2318 border, internalFormat); 2319 texImage->TexFormat = 2320 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); 2321 } 2322 } 2323 else { 2324 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); 2325 return; 2326 } 2327} 2328 2329 2330/* 2331 * Called by the API or display list executor. 2332 * Note that width and height include the border. 2333 */ 2334void GLAPIENTRY 2335_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, 2336 GLsizei width, GLsizei height, GLsizei depth, 2337 GLint border, GLenum format, GLenum type, 2338 const GLvoid *pixels ) 2339{ 2340 GET_CURRENT_CONTEXT(ctx); 2341 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2342 2343 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2344 _mesa_debug(ctx, "glTexImage3D %s %d %s %d %d %d %d %s %s %p\n", 2345 _mesa_lookup_enum_by_nr(target), level, 2346 _mesa_lookup_enum_by_nr(internalFormat), width, height, 2347 depth, border, _mesa_lookup_enum_by_nr(format), 2348 _mesa_lookup_enum_by_nr(type), pixels); 2349 2350 internalFormat = override_internal_format(internalFormat, width, height); 2351 2352 if (target == GL_TEXTURE_3D || 2353 (ctx->Extensions.MESA_texture_array && 2354 target == GL_TEXTURE_2D_ARRAY_EXT)) { 2355 /* non-proxy target */ 2356 struct gl_texture_object *texObj; 2357 struct gl_texture_image *texImage; 2358 const GLuint face = _mesa_tex_target_to_face(target); 2359 2360 if (texture_error_check(ctx, target, level, (GLint) internalFormat, 2361 format, type, 3, width, height, depth, border)) { 2362 return; /* error was recorded */ 2363 } 2364 2365 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) 2366 _mesa_update_state(ctx); 2367 2368 texObj = _mesa_get_current_tex_object(ctx, target); 2369 _mesa_lock_texture(ctx, texObj); 2370 { 2371 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 2372 if (!texImage) { 2373 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); 2374 } 2375 else { 2376 if (texImage->Data) { 2377 ctx->Driver.FreeTexImageData( ctx, texImage ); 2378 } 2379 2380 ASSERT(texImage->Data == NULL); 2381 clear_teximage_fields(texImage); /* not really needed, but helpful */ 2382 _mesa_init_teximage_fields(ctx, target, texImage, 2383 width, height, depth, 2384 border, internalFormat); 2385 2386 /* Choose actual texture format */ 2387 texImage->TexFormat = 2388 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 2389 format, type); 2390 ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); 2391 2392 /* Give the texture to the driver. <pixels> may be null. */ 2393 ASSERT(ctx->Driver.TexImage3D); 2394 ctx->Driver.TexImage3D(ctx, target, level, internalFormat, 2395 width, height, depth, border, format, type, 2396 pixels, &ctx->Unpack, texObj, texImage); 2397 2398 ASSERT(texImage->TexFormat); 2399 2400 _mesa_set_fetch_functions(texImage, 3); 2401 2402 check_gen_mipmap(ctx, target, texObj, level); 2403 2404 update_fbo_texture(ctx, texObj, face, level); 2405 2406 /* state update */ 2407 texObj->_Complete = GL_FALSE; 2408 ctx->NewState |= _NEW_TEXTURE; 2409 } 2410 } 2411 _mesa_unlock_texture(ctx, texObj); 2412 } 2413 else if (target == GL_PROXY_TEXTURE_3D || 2414 (ctx->Extensions.MESA_texture_array && 2415 target == GL_PROXY_TEXTURE_2D_ARRAY_EXT)) { 2416 /* Proxy texture: check for errors and update proxy state */ 2417 struct gl_texture_image *texImage; 2418 texImage = _mesa_get_proxy_tex_image(ctx, target, level); 2419 if (texture_error_check(ctx, target, level, internalFormat, 2420 format, type, 3, width, height, depth, border)) { 2421 /* when error, clear all proxy texture image parameters */ 2422 if (texImage) 2423 clear_teximage_fields(texImage); 2424 } 2425 else { 2426 /* no error, set the tex image parameters */ 2427 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 2428 depth, border, internalFormat); 2429 texImage->TexFormat = 2430 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, format, type); 2431 } 2432 } 2433 else { 2434 _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage3D(target)" ); 2435 return; 2436 } 2437} 2438 2439 2440void GLAPIENTRY 2441_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, 2442 GLsizei width, GLsizei height, GLsizei depth, 2443 GLint border, GLenum format, GLenum type, 2444 const GLvoid *pixels ) 2445{ 2446 _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, 2447 depth, border, format, type, pixels); 2448} 2449 2450 2451 2452void GLAPIENTRY 2453_mesa_TexSubImage1D( GLenum target, GLint level, 2454 GLint xoffset, GLsizei width, 2455 GLenum format, GLenum type, 2456 const GLvoid *pixels ) 2457{ 2458 GLsizei postConvWidth = width; 2459 struct gl_texture_object *texObj; 2460 struct gl_texture_image *texImage; 2461 GET_CURRENT_CONTEXT(ctx); 2462 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2463 2464 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2465 _mesa_debug(ctx, "glTexSubImage1D %s %d %d %d %s %s %p\n", 2466 _mesa_lookup_enum_by_nr(target), level, 2467 xoffset, width, _mesa_lookup_enum_by_nr(format), 2468 _mesa_lookup_enum_by_nr(type), pixels); 2469 2470 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) 2471 _mesa_update_state(ctx); 2472 2473#if FEATURE_convolve 2474 /* XXX should test internal format */ 2475 if (_mesa_is_color_format(format)) { 2476 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); 2477 } 2478#endif 2479 2480 if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, 2481 postConvWidth, 1, 1, format, type)) { 2482 return; /* error was detected */ 2483 } 2484 2485 2486 texObj = _mesa_get_current_tex_object(ctx, target); 2487 assert(texObj); 2488 2489 _mesa_lock_texture(ctx, texObj); 2490 { 2491 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 2492 2493 if (subtexture_error_check2(ctx, 1, target, level, xoffset, 0, 0, 2494 postConvWidth, 1, 1, 2495 format, type, texImage)) { 2496 /* error was recorded */ 2497 } 2498 else if (width > 0) { 2499 /* If we have a border, xoffset=-1 is legal. Bias by border width */ 2500 xoffset += texImage->Border; 2501 2502 ASSERT(ctx->Driver.TexSubImage1D); 2503 ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width, 2504 format, type, pixels, &ctx->Unpack, 2505 texObj, texImage); 2506 2507 check_gen_mipmap(ctx, target, texObj, level); 2508 2509 ctx->NewState |= _NEW_TEXTURE; 2510 } 2511 } 2512 _mesa_unlock_texture(ctx, texObj); 2513} 2514 2515 2516void GLAPIENTRY 2517_mesa_TexSubImage2D( GLenum target, GLint level, 2518 GLint xoffset, GLint yoffset, 2519 GLsizei width, GLsizei height, 2520 GLenum format, GLenum type, 2521 const GLvoid *pixels ) 2522{ 2523 GLsizei postConvWidth = width, postConvHeight = height; 2524 struct gl_texture_object *texObj; 2525 struct gl_texture_image *texImage; 2526 GET_CURRENT_CONTEXT(ctx); 2527 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2528 2529 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2530 _mesa_debug(ctx, "glTexSubImage2D %s %d %d %d %d %d %s %s %p\n", 2531 _mesa_lookup_enum_by_nr(target), level, 2532 xoffset, yoffset, width, height, 2533 _mesa_lookup_enum_by_nr(format), 2534 _mesa_lookup_enum_by_nr(type), pixels); 2535 2536 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) 2537 _mesa_update_state(ctx); 2538 2539#if FEATURE_convolve 2540 /* XXX should test internal format */ 2541 if (_mesa_is_color_format(format)) { 2542 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, 2543 &postConvHeight); 2544 } 2545#endif 2546 2547 if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, 2548 postConvWidth, postConvHeight, 1, format, type)) { 2549 return; /* error was detected */ 2550 } 2551 2552 texObj = _mesa_get_current_tex_object(ctx, target); 2553 2554 _mesa_lock_texture(ctx, texObj); 2555 { 2556 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 2557 2558 if (subtexture_error_check2(ctx, 2, target, level, xoffset, yoffset, 0, 2559 postConvWidth, postConvHeight, 1, 2560 format, type, texImage)) { 2561 /* error was recorded */ 2562 } 2563 else if (width > 0 && height >= 0) { 2564 /* If we have a border, xoffset=-1 is legal. Bias by border width */ 2565 xoffset += texImage->Border; 2566 yoffset += texImage->Border; 2567 2568 ASSERT(ctx->Driver.TexSubImage2D); 2569 ctx->Driver.TexSubImage2D(ctx, target, level, xoffset, yoffset, 2570 width, height, format, type, pixels, 2571 &ctx->Unpack, texObj, texImage); 2572 2573 check_gen_mipmap(ctx, target, texObj, level); 2574 2575 ctx->NewState |= _NEW_TEXTURE; 2576 } 2577 } 2578 _mesa_unlock_texture(ctx, texObj); 2579} 2580 2581 2582 2583void GLAPIENTRY 2584_mesa_TexSubImage3D( GLenum target, GLint level, 2585 GLint xoffset, GLint yoffset, GLint zoffset, 2586 GLsizei width, GLsizei height, GLsizei depth, 2587 GLenum format, GLenum type, 2588 const GLvoid *pixels ) 2589{ 2590 struct gl_texture_object *texObj; 2591 struct gl_texture_image *texImage; 2592 GET_CURRENT_CONTEXT(ctx); 2593 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2594 2595 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2596 _mesa_debug(ctx, "glTexSubImage3D %s %d %d %d %d %d %d %d %s %s %p\n", 2597 _mesa_lookup_enum_by_nr(target), level, 2598 xoffset, yoffset, zoffset, width, height, depth, 2599 _mesa_lookup_enum_by_nr(format), 2600 _mesa_lookup_enum_by_nr(type), pixels); 2601 2602 if (ctx->NewState & _MESA_NEW_TRANSFER_STATE) 2603 _mesa_update_state(ctx); 2604 2605 if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, 2606 width, height, depth, format, type)) { 2607 return; /* error was detected */ 2608 } 2609 2610 texObj = _mesa_get_current_tex_object(ctx, target); 2611 2612 _mesa_lock_texture(ctx, texObj); 2613 { 2614 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 2615 2616 if (subtexture_error_check2(ctx, 3, target, level, 2617 xoffset, yoffset, zoffset, 2618 width, height, depth, 2619 format, type, texImage)) { 2620 /* error was recorded */ 2621 } 2622 else if (width > 0 && height > 0 && height > 0) { 2623 /* If we have a border, xoffset=-1 is legal. Bias by border width */ 2624 xoffset += texImage->Border; 2625 yoffset += texImage->Border; 2626 zoffset += texImage->Border; 2627 2628 ASSERT(ctx->Driver.TexSubImage3D); 2629 ctx->Driver.TexSubImage3D(ctx, target, level, 2630 xoffset, yoffset, zoffset, 2631 width, height, depth, 2632 format, type, pixels, 2633 &ctx->Unpack, texObj, texImage ); 2634 2635 check_gen_mipmap(ctx, target, texObj, level); 2636 2637 ctx->NewState |= _NEW_TEXTURE; 2638 } 2639 } 2640 _mesa_unlock_texture(ctx, texObj); 2641} 2642 2643 2644 2645void GLAPIENTRY 2646_mesa_CopyTexImage1D( GLenum target, GLint level, 2647 GLenum internalFormat, 2648 GLint x, GLint y, 2649 GLsizei width, GLint border ) 2650{ 2651 struct gl_texture_object *texObj; 2652 struct gl_texture_image *texImage; 2653 GLsizei postConvWidth = width; 2654 const GLuint face = _mesa_tex_target_to_face(target); 2655 GET_CURRENT_CONTEXT(ctx); 2656 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2657 2658 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2659 _mesa_debug(ctx, "glCopyTexImage1D %s %d %s %d %d %d %d\n", 2660 _mesa_lookup_enum_by_nr(target), level, 2661 _mesa_lookup_enum_by_nr(internalFormat), 2662 x, y, width, border); 2663 2664 if (ctx->NewState & NEW_COPY_TEX_STATE) 2665 _mesa_update_state(ctx); 2666 2667#if FEATURE_convolve 2668 if (_mesa_is_color_format(internalFormat)) { 2669 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); 2670 } 2671#endif 2672 2673 if (copytexture_error_check(ctx, 1, target, level, internalFormat, 2674 postConvWidth, 1, border)) 2675 return; 2676 2677 texObj = _mesa_get_current_tex_object(ctx, target); 2678 2679 _mesa_lock_texture(ctx, texObj); 2680 { 2681 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 2682 if (!texImage) { 2683 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D"); 2684 } 2685 else { 2686 if (texImage->Data) { 2687 ctx->Driver.FreeTexImageData( ctx, texImage ); 2688 } 2689 2690 ASSERT(texImage->Data == NULL); 2691 2692 clear_teximage_fields(texImage); /* not really needed, but helpful */ 2693 _mesa_init_teximage_fields(ctx, target, texImage, postConvWidth, 1, 1, 2694 border, internalFormat); 2695 2696 /* Choose actual texture format */ 2697 texImage->TexFormat = 2698 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 2699 GL_NONE, GL_NONE); 2700 ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); 2701 2702 ASSERT(ctx->Driver.CopyTexImage1D); 2703 ctx->Driver.CopyTexImage1D(ctx, target, level, internalFormat, 2704 x, y, width, border); 2705 2706 ASSERT(texImage->TexFormat); 2707 2708 _mesa_set_fetch_functions(texImage, 1); 2709 2710 check_gen_mipmap(ctx, target, texObj, level); 2711 2712 update_fbo_texture(ctx, texObj, face, level); 2713 2714 /* state update */ 2715 texObj->_Complete = GL_FALSE; 2716 ctx->NewState |= _NEW_TEXTURE; 2717 } 2718 } 2719 _mesa_unlock_texture(ctx, texObj); 2720} 2721 2722 2723 2724void GLAPIENTRY 2725_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, 2726 GLint x, GLint y, GLsizei width, GLsizei height, 2727 GLint border ) 2728{ 2729 struct gl_texture_object *texObj; 2730 struct gl_texture_image *texImage; 2731 GLsizei postConvWidth = width, postConvHeight = height; 2732 const GLuint face = _mesa_tex_target_to_face(target); 2733 GET_CURRENT_CONTEXT(ctx); 2734 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2735 2736 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2737 _mesa_debug(ctx, "glCopyTexImage2D %s %d %s %d %d %d %d %d\n", 2738 _mesa_lookup_enum_by_nr(target), level, 2739 _mesa_lookup_enum_by_nr(internalFormat), 2740 x, y, width, height, border); 2741 2742 if (ctx->NewState & NEW_COPY_TEX_STATE) 2743 _mesa_update_state(ctx); 2744 2745#if FEATURE_convolve 2746 if (_mesa_is_color_format(internalFormat)) { 2747 _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, 2748 &postConvHeight); 2749 } 2750#endif 2751 2752 if (copytexture_error_check(ctx, 2, target, level, internalFormat, 2753 postConvWidth, postConvHeight, border)) 2754 return; 2755 2756 texObj = _mesa_get_current_tex_object(ctx, target); 2757 2758 _mesa_lock_texture(ctx, texObj); 2759 { 2760 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 2761 2762 if (!texImage) { 2763 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D"); 2764 } 2765 else { 2766 if (texImage->Data) { 2767 ctx->Driver.FreeTexImageData( ctx, texImage ); 2768 } 2769 2770 ASSERT(texImage->Data == NULL); 2771 2772 clear_teximage_fields(texImage); /* not really needed, but helpful */ 2773 _mesa_init_teximage_fields(ctx, target, texImage, 2774 postConvWidth, postConvHeight, 1, 2775 border, internalFormat); 2776 2777 /* Choose actual texture format */ 2778 texImage->TexFormat = 2779 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 2780 GL_NONE, GL_NONE); 2781 ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); 2782 2783 ASSERT(ctx->Driver.CopyTexImage2D); 2784 ctx->Driver.CopyTexImage2D(ctx, target, level, internalFormat, 2785 x, y, width, height, border); 2786 2787 ASSERT(texImage->TexFormat); 2788 2789 _mesa_set_fetch_functions(texImage, 2); 2790 2791 check_gen_mipmap(ctx, target, texObj, level); 2792 2793 update_fbo_texture(ctx, texObj, face, level); 2794 2795 /* state update */ 2796 texObj->_Complete = GL_FALSE; 2797 ctx->NewState |= _NEW_TEXTURE; 2798 } 2799 } 2800 _mesa_unlock_texture(ctx, texObj); 2801} 2802 2803 2804void GLAPIENTRY 2805_mesa_CopyTexSubImage1D( GLenum target, GLint level, 2806 GLint xoffset, GLint x, GLint y, GLsizei width ) 2807{ 2808 struct gl_texture_object *texObj; 2809 struct gl_texture_image *texImage; 2810 GLsizei postConvWidth = width; 2811 GLint yoffset = 0; 2812 GLsizei height = 1; 2813 2814 GET_CURRENT_CONTEXT(ctx); 2815 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2816 2817 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2818 _mesa_debug(ctx, "glCopyTexSubImage1D %s %d %d %d %d %d\n", 2819 _mesa_lookup_enum_by_nr(target), 2820 level, xoffset, x, y, width); 2821 2822 if (ctx->NewState & NEW_COPY_TEX_STATE) 2823 _mesa_update_state(ctx); 2824 2825 if (copytexsubimage_error_check1(ctx, 1, target, level)) 2826 return; 2827 2828 texObj = _mesa_get_current_tex_object(ctx, target); 2829 2830 _mesa_lock_texture(ctx, texObj); 2831 { 2832 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 2833 2834#if FEATURE_convolve 2835 if (texImage && _mesa_is_color_format(texImage->InternalFormat)) { 2836 _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); 2837 } 2838#endif 2839 2840 if (copytexsubimage_error_check2(ctx, 1, target, level, 2841 xoffset, 0, 0, postConvWidth, 1, 2842 texImage)) { 2843 /* error was recorded */ 2844 } 2845 else { 2846 /* If we have a border, xoffset=-1 is legal. Bias by border width */ 2847 xoffset += texImage->Border; 2848 2849 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, 2850 &width, &height)) { 2851 ASSERT(ctx->Driver.CopyTexSubImage1D); 2852 ctx->Driver.CopyTexSubImage1D(ctx, target, level, 2853 xoffset, x, y, width); 2854 2855 check_gen_mipmap(ctx, target, texObj, level); 2856 2857 ctx->NewState |= _NEW_TEXTURE; 2858 } 2859 } 2860 } 2861 _mesa_unlock_texture(ctx, texObj); 2862} 2863 2864 2865 2866void GLAPIENTRY 2867_mesa_CopyTexSubImage2D( GLenum target, GLint level, 2868 GLint xoffset, GLint yoffset, 2869 GLint x, GLint y, GLsizei width, GLsizei height ) 2870{ 2871 struct gl_texture_object *texObj; 2872 struct gl_texture_image *texImage; 2873 GLsizei postConvWidth = width, postConvHeight = height; 2874 GET_CURRENT_CONTEXT(ctx); 2875 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2876 2877 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2878 _mesa_debug(ctx, "glCopyTexSubImage2D %s %d %d %d %d %d %d %d\n", 2879 _mesa_lookup_enum_by_nr(target), 2880 level, xoffset, yoffset, x, y, width, height); 2881 2882 if (ctx->NewState & NEW_COPY_TEX_STATE) 2883 _mesa_update_state(ctx); 2884 2885 if (copytexsubimage_error_check1(ctx, 2, target, level)) 2886 return; 2887 2888 texObj = _mesa_get_current_tex_object(ctx, target); 2889 2890 _mesa_lock_texture(ctx, texObj); 2891 { 2892 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 2893 2894#if FEATURE_convolve 2895 if (texImage && _mesa_is_color_format(texImage->InternalFormat)) { 2896 _mesa_adjust_image_for_convolution(ctx, 2, 2897 &postConvWidth, &postConvHeight); 2898 } 2899#endif 2900 2901 if (copytexsubimage_error_check2(ctx, 2, target, level, 2902 xoffset, yoffset, 0, 2903 postConvWidth, postConvHeight, 2904 texImage)) { 2905 /* error was recorded */ 2906 } 2907 else { 2908 /* If we have a border, xoffset=-1 is legal. Bias by border width */ 2909 xoffset += texImage->Border; 2910 yoffset += texImage->Border; 2911 2912 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, 2913 &width, &height)) { 2914 ASSERT(ctx->Driver.CopyTexSubImage2D); 2915 ctx->Driver.CopyTexSubImage2D(ctx, target, level, xoffset, yoffset, 2916 x, y, width, height); 2917 2918 check_gen_mipmap(ctx, target, texObj, level); 2919 2920 ctx->NewState |= _NEW_TEXTURE; 2921 } 2922 } 2923 } 2924 _mesa_unlock_texture(ctx, texObj); 2925} 2926 2927 2928 2929void GLAPIENTRY 2930_mesa_CopyTexSubImage3D( GLenum target, GLint level, 2931 GLint xoffset, GLint yoffset, GLint zoffset, 2932 GLint x, GLint y, GLsizei width, GLsizei height ) 2933{ 2934 struct gl_texture_object *texObj; 2935 struct gl_texture_image *texImage; 2936 GLsizei postConvWidth = width, postConvHeight = height; 2937 GET_CURRENT_CONTEXT(ctx); 2938 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 2939 2940 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2941 _mesa_debug(ctx, "glCopyTexSubImage3D %s %d %d %d %d %d %d %d %d\n", 2942 _mesa_lookup_enum_by_nr(target), 2943 level, xoffset, yoffset, zoffset, x, y, width, height); 2944 2945 if (ctx->NewState & NEW_COPY_TEX_STATE) 2946 _mesa_update_state(ctx); 2947 2948 if (copytexsubimage_error_check1(ctx, 3, target, level)) 2949 return; 2950 2951 texObj = _mesa_get_current_tex_object(ctx, target); 2952 2953 _mesa_lock_texture(ctx, texObj); 2954 { 2955 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 2956 2957#if FEATURE_convolve 2958 if (texImage && _mesa_is_color_format(texImage->InternalFormat)) { 2959 _mesa_adjust_image_for_convolution(ctx, 2, 2960 &postConvWidth, &postConvHeight); 2961 } 2962#endif 2963 2964 if (copytexsubimage_error_check2(ctx, 3, target, level, xoffset, yoffset, 2965 zoffset, postConvWidth, postConvHeight, 2966 texImage)) { 2967 /* error was recored */ 2968 } 2969 else { 2970 /* If we have a border, xoffset=-1 is legal. Bias by border width */ 2971 xoffset += texImage->Border; 2972 yoffset += texImage->Border; 2973 zoffset += texImage->Border; 2974 2975 if (_mesa_clip_copytexsubimage(ctx, &xoffset, &yoffset, &x, &y, 2976 &width, &height)) { 2977 ASSERT(ctx->Driver.CopyTexSubImage3D); 2978 ctx->Driver.CopyTexSubImage3D(ctx, target, level, 2979 xoffset, yoffset, zoffset, 2980 x, y, width, height); 2981 2982 check_gen_mipmap(ctx, target, texObj, level); 2983 2984 ctx->NewState |= _NEW_TEXTURE; 2985 } 2986 } 2987 } 2988 _mesa_unlock_texture(ctx, texObj); 2989} 2990 2991 2992 2993 2994/**********************************************************************/ 2995/****** Compressed Textures ******/ 2996/**********************************************************************/ 2997 2998 2999/** 3000 * Return expected size of a compressed texture. 3001 */ 3002static GLuint 3003compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth, 3004 GLenum glformat) 3005{ 3006 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 3007 return _mesa_format_image_size(mesaFormat, width, height, depth); 3008} 3009 3010 3011/* 3012 * Return compressed texture block size, in pixels. 3013 */ 3014static void 3015get_compressed_block_size(GLenum glformat, GLuint *bw, GLuint *bh) 3016{ 3017 gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat); 3018 _mesa_get_format_block_size(mesaFormat, bw, bh); 3019} 3020 3021 3022/** 3023 * Error checking for glCompressedTexImage[123]D(). 3024 * \return error code or GL_NO_ERROR. 3025 */ 3026static GLenum 3027compressed_texture_error_check(GLcontext *ctx, GLint dimensions, 3028 GLenum target, GLint level, 3029 GLenum internalFormat, GLsizei width, 3030 GLsizei height, GLsizei depth, GLint border, 3031 GLsizei imageSize) 3032{ 3033 GLint expectedSize, maxLevels = 0, maxTextureSize; 3034 3035 if (dimensions == 1) { 3036 /* 1D compressed textures not allowed */ 3037 return GL_INVALID_ENUM; 3038 } 3039 else if (dimensions == 2) { 3040 if (target == GL_PROXY_TEXTURE_2D) { 3041 maxLevels = ctx->Const.MaxTextureLevels; 3042 } 3043 else if (target == GL_TEXTURE_2D) { 3044 maxLevels = ctx->Const.MaxTextureLevels; 3045 } 3046 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { 3047 if (!ctx->Extensions.ARB_texture_cube_map) 3048 return GL_INVALID_ENUM; /*target*/ 3049 maxLevels = ctx->Const.MaxCubeTextureLevels; 3050 } 3051 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 3052 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { 3053 if (!ctx->Extensions.ARB_texture_cube_map) 3054 return GL_INVALID_ENUM; /*target*/ 3055 maxLevels = ctx->Const.MaxCubeTextureLevels; 3056 } 3057 else { 3058 return GL_INVALID_ENUM; /*target*/ 3059 } 3060 } 3061 else if (dimensions == 3) { 3062 /* 3D compressed textures not allowed */ 3063 return GL_INVALID_ENUM; 3064 } 3065 3066 maxTextureSize = 1 << (maxLevels - 1); 3067 3068 /* This will detect any invalid internalFormat value */ 3069 if (!is_compressed_format(ctx, internalFormat)) 3070 return GL_INVALID_ENUM; 3071 3072 /* This should really never fail */ 3073 if (_mesa_base_tex_format(ctx, internalFormat) < 0) 3074 return GL_INVALID_ENUM; 3075 3076 if (border != 0) 3077 return GL_INVALID_VALUE; 3078 3079 /* 3080 * XXX We should probably use the proxy texture error check function here. 3081 */ 3082 if (width < 1 || width > maxTextureSize || 3083 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(width))) 3084 return GL_INVALID_VALUE; 3085 3086 if ((height < 1 || height > maxTextureSize || 3087 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(height))) 3088 && dimensions > 1) 3089 return GL_INVALID_VALUE; 3090 3091 if ((depth < 1 || depth > maxTextureSize || 3092 (!ctx->Extensions.ARB_texture_non_power_of_two && !_mesa_is_pow_two(depth))) 3093 && dimensions > 2) 3094 return GL_INVALID_VALUE; 3095 3096 /* For cube map, width must equal height */ 3097 if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 3098 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB && width != height) 3099 return GL_INVALID_VALUE; 3100 3101 if (level < 0 || level >= maxLevels) 3102 return GL_INVALID_VALUE; 3103 3104 expectedSize = compressed_tex_size(width, height, depth, internalFormat); 3105 if (expectedSize != imageSize) 3106 return GL_INVALID_VALUE; 3107 3108#if FEATURE_EXT_texture_sRGB 3109 if ((internalFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT || 3110 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT || 3111 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT || 3112 internalFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) 3113 && border != 0) { 3114 return GL_INVALID_OPERATION; 3115 } 3116#endif 3117 3118 return GL_NO_ERROR; 3119} 3120 3121 3122/** 3123 * Error checking for glCompressedTexSubImage[123]D(). 3124 * \warning There are some bad assumptions here about the size of compressed 3125 * texture tiles (multiple of 4) used to test the validity of the 3126 * offset and size parameters. 3127 * \return error code or GL_NO_ERROR. 3128 */ 3129static GLenum 3130compressed_subtexture_error_check(GLcontext *ctx, GLint dimensions, 3131 GLenum target, GLint level, 3132 GLint xoffset, GLint yoffset, GLint zoffset, 3133 GLsizei width, GLsizei height, GLsizei depth, 3134 GLenum format, GLsizei imageSize) 3135{ 3136 GLint expectedSize, maxLevels = 0, maxTextureSize; 3137 GLuint bw, bh; 3138 (void) zoffset; 3139 3140 if (dimensions == 1) { 3141 /* 1D compressed textures not allowed */ 3142 return GL_INVALID_ENUM; 3143 } 3144 else if (dimensions == 2) { 3145 if (target == GL_PROXY_TEXTURE_2D) { 3146 maxLevels = ctx->Const.MaxTextureLevels; 3147 } 3148 else if (target == GL_TEXTURE_2D) { 3149 maxLevels = ctx->Const.MaxTextureLevels; 3150 } 3151 else if (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { 3152 if (!ctx->Extensions.ARB_texture_cube_map) 3153 return GL_INVALID_ENUM; /*target*/ 3154 maxLevels = ctx->Const.MaxCubeTextureLevels; 3155 } 3156 else if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 3157 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { 3158 if (!ctx->Extensions.ARB_texture_cube_map) 3159 return GL_INVALID_ENUM; /*target*/ 3160 maxLevels = ctx->Const.MaxCubeTextureLevels; 3161 } 3162 else { 3163 return GL_INVALID_ENUM; /*target*/ 3164 } 3165 } 3166 else if (dimensions == 3) { 3167 /* 3D compressed textures not allowed */ 3168 return GL_INVALID_ENUM; 3169 } 3170 3171 maxTextureSize = 1 << (maxLevels - 1); 3172 3173 /* this will catch any invalid compressed format token */ 3174 if (!is_compressed_format(ctx, format)) 3175 return GL_INVALID_ENUM; 3176 3177 if (width < 1 || width > maxTextureSize) 3178 return GL_INVALID_VALUE; 3179 3180 if ((height < 1 || height > maxTextureSize) 3181 && dimensions > 1) 3182 return GL_INVALID_VALUE; 3183 3184 if (level < 0 || level >= maxLevels) 3185 return GL_INVALID_VALUE; 3186 3187 /* 3188 * do checks which depend on compression block size 3189 */ 3190 get_compressed_block_size(format, &bw, &bh); 3191 3192 if ((xoffset % bw != 0) || (yoffset % bh != 0)) 3193 return GL_INVALID_VALUE; 3194 3195 if ((width % bw != 0) && width != 2 && width != 1) 3196 return GL_INVALID_VALUE; 3197 3198 if ((height % bh != 0) && height != 2 && height != 1) 3199 return GL_INVALID_VALUE; 3200 3201 expectedSize = compressed_tex_size(width, height, depth, format); 3202 if (expectedSize != imageSize) 3203 return GL_INVALID_VALUE; 3204 3205 return GL_NO_ERROR; 3206} 3207 3208 3209/** 3210 * Do second part of glCompressedTexSubImage error checking. 3211 * \return GL_TRUE if error found, GL_FALSE otherwise. 3212 */ 3213static GLboolean 3214compressed_subtexture_error_check2(GLcontext *ctx, GLuint dims, 3215 GLsizei width, GLsizei height, 3216 GLsizei depth, GLenum format, 3217 struct gl_texture_image *texImage) 3218{ 3219 3220 if ((GLint) format != texImage->InternalFormat) { 3221 _mesa_error(ctx, GL_INVALID_OPERATION, 3222 "glCompressedTexSubImage%uD(format=0x%x)", dims, format); 3223 return GL_TRUE; 3224 } 3225 3226 if (((width == 1 || width == 2) && 3227 (GLuint) width != texImage->Width) || 3228 (width > texImage->Width)) { 3229 _mesa_error(ctx, GL_INVALID_VALUE, 3230 "glCompressedTexSubImage%uD(width=%d)", dims, width); 3231 return GL_TRUE; 3232 } 3233 3234 if (dims >= 2) { 3235 if (((height == 1 || height == 2) && 3236 (GLuint) height != texImage->Height) || 3237 (height > texImage->Height)) { 3238 _mesa_error(ctx, GL_INVALID_VALUE, 3239 "glCompressedTexSubImage%uD(height=%d)", dims, height); 3240 return GL_TRUE; 3241 } 3242 } 3243 3244 if (dims >= 3) { 3245 if (((depth == 1 || depth == 2) && 3246 (GLuint) depth != texImage->Depth) || 3247 (depth > texImage->Depth)) { 3248 _mesa_error(ctx, GL_INVALID_VALUE, 3249 "glCompressedTexSubImage%uD(depth=%d)", dims, depth); 3250 return GL_TRUE; 3251 } 3252 } 3253 3254 return GL_FALSE; 3255} 3256 3257 3258 3259void GLAPIENTRY 3260_mesa_CompressedTexImage1DARB(GLenum target, GLint level, 3261 GLenum internalFormat, GLsizei width, 3262 GLint border, GLsizei imageSize, 3263 const GLvoid *data) 3264{ 3265 GET_CURRENT_CONTEXT(ctx); 3266 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3267 3268 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3269 _mesa_debug(ctx, "glCompressedTexImage1DARB %s %d %s %d %d %d %p\n", 3270 _mesa_lookup_enum_by_nr(target), level, 3271 _mesa_lookup_enum_by_nr(internalFormat), 3272 width, border, imageSize, data); 3273 3274 if (target == GL_TEXTURE_1D) { 3275 /* non-proxy target */ 3276 struct gl_texture_object *texObj; 3277 struct gl_texture_image *texImage; 3278 GLenum error = compressed_texture_error_check(ctx, 1, target, level, 3279 internalFormat, width, 1, 1, border, imageSize); 3280 if (error) { 3281 _mesa_error(ctx, error, "glCompressedTexImage1D"); 3282 return; 3283 } 3284 3285 texObj = _mesa_get_current_tex_object(ctx, target); 3286 3287 _mesa_lock_texture(ctx, texObj); 3288 { 3289 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3290 if (!texImage) { 3291 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1D"); 3292 } 3293 else { 3294 if (texImage->Data) { 3295 ctx->Driver.FreeTexImageData( ctx, texImage ); 3296 } 3297 ASSERT(texImage->Data == NULL); 3298 3299 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, 3300 border, internalFormat); 3301 3302 /* Choose actual texture format */ 3303 texImage->TexFormat = 3304 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 3305 GL_NONE, GL_NONE); 3306 ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); 3307 3308 ASSERT(ctx->Driver.CompressedTexImage1D); 3309 ctx->Driver.CompressedTexImage1D(ctx, target, level, 3310 internalFormat, width, border, 3311 imageSize, data, 3312 texObj, texImage); 3313 3314 _mesa_set_fetch_functions(texImage, 1); 3315 3316 check_gen_mipmap(ctx, target, texObj, level); 3317 3318 /* state update */ 3319 texObj->_Complete = GL_FALSE; 3320 ctx->NewState |= _NEW_TEXTURE; 3321 } 3322 } 3323 _mesa_unlock_texture(ctx, texObj); 3324 } 3325 else if (target == GL_PROXY_TEXTURE_1D) { 3326 /* Proxy texture: check for errors and update proxy state */ 3327 GLenum error = compressed_texture_error_check(ctx, 1, target, level, 3328 internalFormat, width, 1, 1, border, imageSize); 3329 if (!error) { 3330 ASSERT(ctx->Driver.TestProxyTexImage); 3331 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, 3332 internalFormat, GL_NONE, GL_NONE, 3333 width, 1, 1, border); 3334 } 3335 if (error) { 3336 /* if error, clear all proxy texture image parameters */ 3337 struct gl_texture_image *texImage; 3338 texImage = _mesa_get_proxy_tex_image(ctx, target, level); 3339 if (texImage) 3340 clear_teximage_fields(texImage); 3341 } 3342 else { 3343 /* store the teximage parameters */ 3344 struct gl_texture_object *texObj; 3345 struct gl_texture_image *texImage; 3346 3347 texObj = _mesa_get_current_tex_object(ctx, target); 3348 3349 _mesa_lock_texture(ctx, texObj); 3350 { 3351 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3352 _mesa_init_teximage_fields(ctx, target, texImage, width, 1, 1, 3353 border, internalFormat); 3354 } 3355 _mesa_unlock_texture(ctx, texObj); 3356 } 3357 } 3358 else { 3359 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage1D(target)"); 3360 return; 3361 } 3362} 3363 3364 3365void GLAPIENTRY 3366_mesa_CompressedTexImage2DARB(GLenum target, GLint level, 3367 GLenum internalFormat, GLsizei width, 3368 GLsizei height, GLint border, GLsizei imageSize, 3369 const GLvoid *data) 3370{ 3371 GET_CURRENT_CONTEXT(ctx); 3372 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3373 3374 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3375 _mesa_debug(ctx, "glCompressedTexImage2DARB %s %d %s %d %d %d %d %p\n", 3376 _mesa_lookup_enum_by_nr(target), level, 3377 _mesa_lookup_enum_by_nr(internalFormat), 3378 width, height, border, imageSize, data); 3379 3380 if (target == GL_TEXTURE_2D || 3381 (ctx->Extensions.ARB_texture_cube_map && 3382 target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && 3383 target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { 3384 /* non-proxy target */ 3385 struct gl_texture_object *texObj; 3386 struct gl_texture_image *texImage; 3387 3388 GLenum error = compressed_texture_error_check(ctx, 2, target, level, 3389 internalFormat, width, height, 1, border, imageSize); 3390 if (error) { 3391 _mesa_error(ctx, error, "glCompressedTexImage2D"); 3392 return; 3393 } 3394 3395 texObj = _mesa_get_current_tex_object(ctx, target); 3396 3397 _mesa_lock_texture(ctx, texObj); 3398 { 3399 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3400 if (!texImage) { 3401 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); 3402 } 3403 else { 3404 if (texImage->Data) { 3405 ctx->Driver.FreeTexImageData( ctx, texImage ); 3406 } 3407 ASSERT(texImage->Data == NULL); 3408 3409 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, 3410 border, internalFormat); 3411 3412 /* Choose actual texture format */ 3413 texImage->TexFormat = 3414 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 3415 GL_NONE, GL_NONE); 3416 ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); 3417 3418 ASSERT(ctx->Driver.CompressedTexImage2D); 3419 ctx->Driver.CompressedTexImage2D(ctx, target, level, 3420 internalFormat, width, height, 3421 border, imageSize, data, 3422 texObj, texImage); 3423 3424 _mesa_set_fetch_functions(texImage, 2); 3425 3426 check_gen_mipmap(ctx, target, texObj, level); 3427 3428 /* state update */ 3429 texObj->_Complete = GL_FALSE; 3430 ctx->NewState |= _NEW_TEXTURE; 3431 } 3432 } 3433 _mesa_unlock_texture(ctx, texObj); 3434 } 3435 else if (target == GL_PROXY_TEXTURE_2D || 3436 (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB && 3437 ctx->Extensions.ARB_texture_cube_map)) { 3438 /* Proxy texture: check for errors and update proxy state */ 3439 GLenum error = compressed_texture_error_check(ctx, 2, target, level, 3440 internalFormat, width, height, 1, border, imageSize); 3441 if (!error) { 3442 ASSERT(ctx->Driver.TestProxyTexImage); 3443 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, 3444 internalFormat, GL_NONE, GL_NONE, 3445 width, height, 1, border); 3446 } 3447 if (error) { 3448 /* if error, clear all proxy texture image parameters */ 3449 struct gl_texture_image *texImage; 3450 texImage = _mesa_get_proxy_tex_image(ctx, target, level); 3451 if (texImage) 3452 clear_teximage_fields(texImage); 3453 } 3454 else { 3455 /* store the teximage parameters */ 3456 struct gl_texture_object *texObj; 3457 struct gl_texture_image *texImage; 3458 3459 texObj = _mesa_get_current_tex_object(ctx, target); 3460 3461 _mesa_lock_texture(ctx, texObj); 3462 { 3463 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3464 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 1, 3465 border, internalFormat); 3466 } 3467 _mesa_unlock_texture(ctx, texObj); 3468 } 3469 } 3470 else { 3471 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage2D(target)"); 3472 return; 3473 } 3474} 3475 3476 3477void GLAPIENTRY 3478_mesa_CompressedTexImage3DARB(GLenum target, GLint level, 3479 GLenum internalFormat, GLsizei width, 3480 GLsizei height, GLsizei depth, GLint border, 3481 GLsizei imageSize, const GLvoid *data) 3482{ 3483 GET_CURRENT_CONTEXT(ctx); 3484 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3485 3486 if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3487 _mesa_debug(ctx, "glCompressedTexImage3DARB %s %d %s %d %d %d %d %d %p\n", 3488 _mesa_lookup_enum_by_nr(target), level, 3489 _mesa_lookup_enum_by_nr(internalFormat), 3490 width, height, depth, border, imageSize, data); 3491 3492 if (target == GL_TEXTURE_3D) { 3493 /* non-proxy target */ 3494 struct gl_texture_object *texObj; 3495 struct gl_texture_image *texImage; 3496 GLenum error = compressed_texture_error_check(ctx, 3, target, level, 3497 internalFormat, width, height, depth, border, imageSize); 3498 if (error) { 3499 _mesa_error(ctx, error, "glCompressedTexImage3D"); 3500 return; 3501 } 3502 3503 texObj = _mesa_get_current_tex_object(ctx, target); 3504 3505 _mesa_lock_texture(ctx, texObj); 3506 { 3507 texImage = _mesa_get_tex_image(ctx, texObj, target, level); 3508 if (!texImage) { 3509 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3D"); 3510 } 3511 else { 3512 if (texImage->Data) { 3513 ctx->Driver.FreeTexImageData( ctx, texImage ); 3514 } 3515 ASSERT(texImage->Data == NULL); 3516 3517 _mesa_init_teximage_fields(ctx, target, texImage, 3518 width, height, depth, 3519 border, internalFormat); 3520 3521 /* Choose actual texture format */ 3522 texImage->TexFormat = 3523 ctx->Driver.ChooseTextureFormat(ctx, internalFormat, 3524 GL_NONE, GL_NONE); 3525 ASSERT(texImage->TexFormat != MESA_FORMAT_NONE); 3526 3527 ASSERT(ctx->Driver.CompressedTexImage3D); 3528 ctx->Driver.CompressedTexImage3D(ctx, target, level, 3529 internalFormat, 3530 width, height, depth, 3531 border, imageSize, data, 3532 texObj, texImage); 3533 3534 _mesa_set_fetch_functions(texImage, 3); 3535 3536 check_gen_mipmap(ctx, target, texObj, level); 3537 3538 /* state update */ 3539 texObj->_Complete = GL_FALSE; 3540 ctx->NewState |= _NEW_TEXTURE; 3541 } 3542 } 3543 _mesa_unlock_texture(ctx, texObj); 3544 } 3545 else if (target == GL_PROXY_TEXTURE_3D) { 3546 /* Proxy texture: check for errors and update proxy state */ 3547 GLenum error = compressed_texture_error_check(ctx, 3, target, level, 3548 internalFormat, width, height, depth, border, imageSize); 3549 if (!error) { 3550 ASSERT(ctx->Driver.TestProxyTexImage); 3551 error = !(*ctx->Driver.TestProxyTexImage)(ctx, target, level, 3552 internalFormat, GL_NONE, GL_NONE, 3553 width, height, depth, border); 3554 } 3555 if (error) { 3556 /* if error, clear all proxy texture image parameters */ 3557 struct gl_texture_image *texImage; 3558 texImage = _mesa_get_proxy_tex_image(ctx, target, level); 3559 if (texImage) 3560 clear_teximage_fields(texImage); 3561 } 3562 else { 3563 /* store the teximage parameters */ 3564 struct gl_texture_object *texObj; 3565 struct gl_texture_image *texImage; 3566 3567 texObj = _mesa_get_current_tex_object(ctx, target); 3568 3569 _mesa_lock_texture(ctx, texObj); 3570 { 3571 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3572 _mesa_init_teximage_fields(ctx, target, texImage, width, height, 3573 depth, border, internalFormat); 3574 } 3575 _mesa_unlock_texture(ctx, texObj); 3576 } 3577 } 3578 else { 3579 _mesa_error(ctx, GL_INVALID_ENUM, "glCompressedTexImage3D(target)"); 3580 return; 3581 } 3582} 3583 3584 3585/** 3586 * Common helper for glCompressedTexSubImage1/2/3D(). 3587 */ 3588static void 3589compressed_tex_sub_image(GLuint dims, GLenum target, GLint level, 3590 GLint xoffset, GLint yoffset, GLint zoffset, 3591 GLsizei width, GLsizei height, GLsizei depth, 3592 GLenum format, GLsizei imageSize, const GLvoid *data) 3593{ 3594 struct gl_texture_object *texObj; 3595 struct gl_texture_image *texImage; 3596 GLenum error; 3597 GET_CURRENT_CONTEXT(ctx); 3598 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 3599 3600 error = compressed_subtexture_error_check(ctx, dims, target, level, 3601 xoffset, 0, 0, /* pos */ 3602 width, height, depth, /* size */ 3603 format, imageSize); 3604 if (error) { 3605 _mesa_error(ctx, error, "glCompressedTexSubImage%uD", dims); 3606 return; 3607 } 3608 3609 texObj = _mesa_get_current_tex_object(ctx, target); 3610 3611 _mesa_lock_texture(ctx, texObj); 3612 { 3613 texImage = _mesa_select_tex_image(ctx, texObj, target, level); 3614 assert(texImage); 3615 3616 if (compressed_subtexture_error_check2(ctx, dims, width, height, depth, 3617 format, texImage)) { 3618 /* error was recorded */ 3619 } 3620 else if (width > 0 && height > 0 && depth > 0) { 3621 switch (dims) { 3622 case 1: 3623 if (ctx->Driver.CompressedTexSubImage1D) { 3624 ctx->Driver.CompressedTexSubImage1D(ctx, target, level, 3625 xoffset, width, 3626 format, imageSize, data, 3627 texObj, texImage); 3628 } 3629 break; 3630 case 2: 3631 if (ctx->Driver.CompressedTexSubImage2D) { 3632 ctx->Driver.CompressedTexSubImage2D(ctx, target, level, 3633 xoffset, yoffset, 3634 width, height, 3635 format, imageSize, data, 3636 texObj, texImage); 3637 } 3638 break; 3639 case 3: 3640 if (ctx->Driver.CompressedTexSubImage3D) { 3641 ctx->Driver.CompressedTexSubImage3D(ctx, target, level, 3642 xoffset, yoffset, zoffset, 3643 width, height, depth, 3644 format, imageSize, data, 3645 texObj, texImage); 3646 } 3647 break; 3648 default: 3649 ; 3650 } 3651 3652 check_gen_mipmap(ctx, target, texObj, level); 3653 3654 ctx->NewState |= _NEW_TEXTURE; 3655 } 3656 } 3657 _mesa_unlock_texture(ctx, texObj); 3658} 3659 3660 3661void GLAPIENTRY 3662_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, 3663 GLsizei width, GLenum format, 3664 GLsizei imageSize, const GLvoid *data) 3665{ 3666 compressed_tex_sub_image(1, target, level, xoffset, 0, 0, width, 1, 1, 3667 format, imageSize, data); 3668} 3669 3670 3671void GLAPIENTRY 3672_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, 3673 GLint yoffset, GLsizei width, GLsizei height, 3674 GLenum format, GLsizei imageSize, 3675 const GLvoid *data) 3676{ 3677 compressed_tex_sub_image(2, target, level, xoffset, yoffset, 0, 3678 width, height, 1, format, imageSize, data); 3679} 3680 3681 3682void GLAPIENTRY 3683_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, 3684 GLint yoffset, GLint zoffset, GLsizei width, 3685 GLsizei height, GLsizei depth, GLenum format, 3686 GLsizei imageSize, const GLvoid *data) 3687{ 3688 compressed_tex_sub_image(3, target, level, xoffset, yoffset, zoffset, 3689 width, height, depth, format, imageSize, data); 3690} 3691 3692 3693