texstate.c revision 1463c08d
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 37117f1b4Smrg * 47117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 57117f1b4Smrg * 67117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 77117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 87117f1b4Smrg * to deal in the Software without restriction, including without limitation 97117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 107117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 117117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 127117f1b4Smrg * 137117f1b4Smrg * The above copyright notice and this permission notice shall be included 147117f1b4Smrg * in all copies or substantial portions of the Software. 157117f1b4Smrg * 167117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 177117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 187117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19b167d5e7Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20b167d5e7Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21b167d5e7Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22b167d5e7Smrg * OTHER DEALINGS IN THE SOFTWARE. 237117f1b4Smrg */ 247117f1b4Smrg 257e995a2eSmrg/** 267117f1b4Smrg * \file texstate.c 277117f1b4Smrg * 287117f1b4Smrg * Texture state handling. 297117f1b4Smrg */ 307117f1b4Smrg 317e995a2eSmrg#include <stdio.h> 327117f1b4Smrg#include "glheader.h" 33ac997013Sriastradh#include "bufferobj.h" 347117f1b4Smrg#include "context.h" 357117f1b4Smrg#include "enums.h" 367117f1b4Smrg#include "macros.h" 377117f1b4Smrg#include "texobj.h" 387117f1b4Smrg#include "teximage.h" 397117f1b4Smrg#include "texstate.h" 407117f1b4Smrg#include "mtypes.h" 417e995a2eSmrg#include "state.h" 427e995a2eSmrg#include "util/bitscan.h" 437e995a2eSmrg#include "util/bitset.h" 447117f1b4Smrg 457117f1b4Smrg 467117f1b4Smrg/** 477117f1b4Smrg * Default texture combine environment state. This is used to initialize 487117f1b4Smrg * a context's texture units and as the basis for converting "classic" 497117f1b4Smrg * texture environmnets to ARB_texture_env_combine style values. 507117f1b4Smrg */ 517117f1b4Smrgstatic const struct gl_tex_env_combine_state default_combine_state = { 527117f1b4Smrg GL_MODULATE, GL_MODULATE, 5356e89960Smrg { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 5456e89960Smrg { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 5556e89960Smrg { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, 5656e89960Smrg { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, 577117f1b4Smrg 0, 0, 587117f1b4Smrg 2, 2 597117f1b4Smrg}; 607117f1b4Smrg 617117f1b4Smrg 627117f1b4Smrg 637117f1b4Smrg/** 647117f1b4Smrg * Used by glXCopyContext to copy texture state from one context to another. 657117f1b4Smrg */ 667117f1b4Smrgvoid 67ac997013Sriastradh_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) 687117f1b4Smrg{ 6956e89960Smrg GLuint u, tex; 707117f1b4Smrg 717e995a2eSmrg assert(src); 727e995a2eSmrg assert(dst); 737117f1b4Smrg 747117f1b4Smrg dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 757117f1b4Smrg 767117f1b4Smrg /* per-unit state */ 771f16d945Smrg for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { 7856e89960Smrg dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; 791463c08dSmrg dst->Texture.Unit[u].LodBiasQuantized = src->Texture.Unit[u].LodBiasQuantized; 807117f1b4Smrg 8156e89960Smrg /* 8256e89960Smrg * XXX strictly speaking, we should compare texture names/ids and 8356e89960Smrg * bind textures in the dest context according to id. For now, only 8456e89960Smrg * copy bindings if the contexts share the same pool of textures to 8556e89960Smrg * avoid refcounting bugs. 8656e89960Smrg */ 8756e89960Smrg if (dst->Shared == src->Shared) { 8856e89960Smrg /* copy texture object bindings, not contents of texture objects */ 8956e89960Smrg _mesa_lock_context_textures(dst); 907117f1b4Smrg 9156e89960Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 9256e89960Smrg _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], 9356e89960Smrg src->Texture.Unit[u].CurrentTex[tex]); 94b167d5e7Smrg if (src->Texture.Unit[u].CurrentTex[tex]) { 95b167d5e7Smrg dst->Texture.NumCurrentTexUsed = 96b167d5e7Smrg MAX2(dst->Texture.NumCurrentTexUsed, u + 1); 97b167d5e7Smrg } 9856e89960Smrg } 99b167d5e7Smrg dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures; 10056e89960Smrg _mesa_unlock_context_textures(dst); 10156e89960Smrg } 1027117f1b4Smrg } 1037e995a2eSmrg 1047e995a2eSmrg for (u = 0; u < src->Const.MaxTextureCoordUnits; u++) { 1057e995a2eSmrg dst->Texture.FixedFuncUnit[u].Enabled = src->Texture.FixedFuncUnit[u].Enabled; 1067e995a2eSmrg dst->Texture.FixedFuncUnit[u].EnvMode = src->Texture.FixedFuncUnit[u].EnvMode; 1077e995a2eSmrg COPY_4V(dst->Texture.FixedFuncUnit[u].EnvColor, src->Texture.FixedFuncUnit[u].EnvColor); 1087e995a2eSmrg dst->Texture.FixedFuncUnit[u].TexGenEnabled = src->Texture.FixedFuncUnit[u].TexGenEnabled; 1097e995a2eSmrg dst->Texture.FixedFuncUnit[u].GenS = src->Texture.FixedFuncUnit[u].GenS; 1107e995a2eSmrg dst->Texture.FixedFuncUnit[u].GenT = src->Texture.FixedFuncUnit[u].GenT; 1117e995a2eSmrg dst->Texture.FixedFuncUnit[u].GenR = src->Texture.FixedFuncUnit[u].GenR; 1127e995a2eSmrg dst->Texture.FixedFuncUnit[u].GenQ = src->Texture.FixedFuncUnit[u].GenQ; 1131463c08dSmrg memcpy(dst->Texture.FixedFuncUnit[u].ObjectPlane, 1141463c08dSmrg src->Texture.FixedFuncUnit[u].ObjectPlane, 1151463c08dSmrg sizeof(src->Texture.FixedFuncUnit[u].ObjectPlane)); 1161463c08dSmrg memcpy(dst->Texture.FixedFuncUnit[u].EyePlane, 1171463c08dSmrg src->Texture.FixedFuncUnit[u].EyePlane, 1181463c08dSmrg sizeof(src->Texture.FixedFuncUnit[u].EyePlane)); 1197e995a2eSmrg 1207e995a2eSmrg /* GL_EXT_texture_env_combine */ 1217e995a2eSmrg dst->Texture.FixedFuncUnit[u].Combine = src->Texture.FixedFuncUnit[u].Combine; 1227e995a2eSmrg } 1237117f1b4Smrg} 1247117f1b4Smrg 1257117f1b4Smrg 1267117f1b4Smrg/* 1277117f1b4Smrg * For debugging 1287117f1b4Smrg */ 1297117f1b4Smrgvoid 130ac997013Sriastradh_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) 1317117f1b4Smrg{ 1327e995a2eSmrg const struct gl_fixedfunc_texture_unit *texUnit = ctx->Texture.FixedFuncUnit + unit; 1331f16d945Smrg printf("Texture Unit %d\n", unit); 1347e995a2eSmrg printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode)); 1357e995a2eSmrg printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB)); 1367e995a2eSmrg printf(" GL_COMBINE_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeA)); 1377e995a2eSmrg printf(" GL_SOURCE0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[0])); 1387e995a2eSmrg printf(" GL_SOURCE1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[1])); 1397e995a2eSmrg printf(" GL_SOURCE2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceRGB[2])); 1407e995a2eSmrg printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[0])); 1417e995a2eSmrg printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[1])); 1427e995a2eSmrg printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.SourceA[2])); 1437e995a2eSmrg printf(" GL_OPERAND0_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[0])); 1447e995a2eSmrg printf(" GL_OPERAND1_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[1])); 1457e995a2eSmrg printf(" GL_OPERAND2_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandRGB[2])); 1467e995a2eSmrg printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[0])); 1477e995a2eSmrg printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[1])); 1487e995a2eSmrg printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_enum_to_string(texUnit->Combine.OperandA[2])); 1491f16d945Smrg printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); 1501f16d945Smrg printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); 1511f16d945Smrg printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); 152c1f859d4Smrg} 1537117f1b4Smrg 1547117f1b4Smrg 1557117f1b4Smrg 156c1f859d4Smrg/**********************************************************************/ 157c1f859d4Smrg/* Texture Environment */ 158c1f859d4Smrg/**********************************************************************/ 1597117f1b4Smrg 160c1f859d4Smrg/** 161c1f859d4Smrg * Convert "classic" texture environment to ARB_texture_env_combine style 162c1f859d4Smrg * environments. 1637e995a2eSmrg * 164c1f859d4Smrg * \param state texture_env_combine state vector to be filled-in. 165c1f859d4Smrg * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, 166c1f859d4Smrg * \c GL_BLEND, \c GL_DECAL, etc.). 167c1f859d4Smrg * \param texBaseFormat Base format of the texture associated with the 168c1f859d4Smrg * texture unit. 169c1f859d4Smrg */ 170c1f859d4Smrgstatic void 171c1f859d4Smrgcalculate_derived_texenv( struct gl_tex_env_combine_state *state, 172c1f859d4Smrg GLenum mode, GLenum texBaseFormat ) 173c1f859d4Smrg{ 174c1f859d4Smrg GLenum mode_rgb; 175c1f859d4Smrg GLenum mode_a; 1767117f1b4Smrg 177c1f859d4Smrg *state = default_combine_state; 1787117f1b4Smrg 179c1f859d4Smrg switch (texBaseFormat) { 180c1f859d4Smrg case GL_ALPHA: 181c1f859d4Smrg state->SourceRGB[0] = GL_PREVIOUS; 182c1f859d4Smrg break; 1837117f1b4Smrg 184c1f859d4Smrg case GL_LUMINANCE_ALPHA: 185c1f859d4Smrg case GL_INTENSITY: 186c1f859d4Smrg case GL_RGBA: 187c1f859d4Smrg break; 1887117f1b4Smrg 189c1f859d4Smrg case GL_LUMINANCE: 190ac997013Sriastradh case GL_RED: 191ac997013Sriastradh case GL_RG: 192c1f859d4Smrg case GL_RGB: 193c1f859d4Smrg case GL_YCBCR_MESA: 194c1f859d4Smrg state->SourceA[0] = GL_PREVIOUS; 195c1f859d4Smrg break; 1967e995a2eSmrg 197c1f859d4Smrg default: 19856e89960Smrg _mesa_problem(NULL, 19956e89960Smrg "Invalid texBaseFormat 0x%x in calculate_derived_texenv", 20056e89960Smrg texBaseFormat); 2017117f1b4Smrg return; 2027117f1b4Smrg } 2037117f1b4Smrg 204c1f859d4Smrg if (mode == GL_REPLACE_EXT) 205c1f859d4Smrg mode = GL_REPLACE; 2067117f1b4Smrg 207c1f859d4Smrg switch (mode) { 208c1f859d4Smrg case GL_REPLACE: 209c1f859d4Smrg case GL_MODULATE: 210c1f859d4Smrg mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; 211c1f859d4Smrg mode_a = mode; 212c1f859d4Smrg break; 2137e995a2eSmrg 214c1f859d4Smrg case GL_DECAL: 215c1f859d4Smrg mode_rgb = GL_INTERPOLATE; 216c1f859d4Smrg mode_a = GL_REPLACE; 217c1f859d4Smrg 218c1f859d4Smrg state->SourceA[0] = GL_PREVIOUS; 219c1f859d4Smrg 220c1f859d4Smrg /* Having alpha / luminance / intensity textures replace using the 221c1f859d4Smrg * incoming fragment color matches the definition in NV_texture_shader. 222c1f859d4Smrg * The 1.5 spec simply marks these as "undefined". 223c1f859d4Smrg */ 224c1f859d4Smrg switch (texBaseFormat) { 225c1f859d4Smrg case GL_ALPHA: 226c1f859d4Smrg case GL_LUMINANCE: 227c1f859d4Smrg case GL_LUMINANCE_ALPHA: 228c1f859d4Smrg case GL_INTENSITY: 229c1f859d4Smrg state->SourceRGB[0] = GL_PREVIOUS; 2307117f1b4Smrg break; 231ac997013Sriastradh case GL_RED: 232ac997013Sriastradh case GL_RG: 233c1f859d4Smrg case GL_RGB: 234c1f859d4Smrg case GL_YCBCR_MESA: 235c1f859d4Smrg mode_rgb = GL_REPLACE; 2367117f1b4Smrg break; 237c1f859d4Smrg case GL_RGBA: 238c1f859d4Smrg state->SourceRGB[2] = GL_TEXTURE; 2397117f1b4Smrg break; 240c1f859d4Smrg } 241c1f859d4Smrg break; 2427117f1b4Smrg 243c1f859d4Smrg case GL_BLEND: 244c1f859d4Smrg mode_rgb = GL_INTERPOLATE; 245c1f859d4Smrg mode_a = GL_MODULATE; 2467117f1b4Smrg 247c1f859d4Smrg switch (texBaseFormat) { 248c1f859d4Smrg case GL_ALPHA: 249c1f859d4Smrg mode_rgb = GL_REPLACE; 250c1f859d4Smrg break; 251c1f859d4Smrg case GL_INTENSITY: 252c1f859d4Smrg mode_a = GL_INTERPOLATE; 253c1f859d4Smrg state->SourceA[0] = GL_CONSTANT; 254c1f859d4Smrg state->OperandA[2] = GL_SRC_ALPHA; 2551463c08dSmrg FALLTHROUGH; 256c1f859d4Smrg case GL_LUMINANCE: 257ac997013Sriastradh case GL_RED: 258ac997013Sriastradh case GL_RG: 259c1f859d4Smrg case GL_RGB: 260c1f859d4Smrg case GL_LUMINANCE_ALPHA: 261c1f859d4Smrg case GL_RGBA: 262c1f859d4Smrg case GL_YCBCR_MESA: 263c1f859d4Smrg state->SourceRGB[2] = GL_TEXTURE; 264c1f859d4Smrg state->SourceA[2] = GL_TEXTURE; 265c1f859d4Smrg state->SourceRGB[0] = GL_CONSTANT; 266c1f859d4Smrg state->OperandRGB[2] = GL_SRC_COLOR; 267c1f859d4Smrg break; 268c1f859d4Smrg } 269c1f859d4Smrg break; 2707117f1b4Smrg 271c1f859d4Smrg case GL_ADD: 272c1f859d4Smrg mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; 273c1f859d4Smrg mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; 274c1f859d4Smrg break; 2757117f1b4Smrg 276c1f859d4Smrg default: 277c1f859d4Smrg _mesa_problem(NULL, 27856e89960Smrg "Invalid texture env mode 0x%x in calculate_derived_texenv", 27956e89960Smrg mode); 2807117f1b4Smrg return; 2817117f1b4Smrg } 2827e995a2eSmrg 283c1f859d4Smrg state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) 284c1f859d4Smrg ? mode_rgb : GL_REPLACE; 285c1f859d4Smrg state->ModeA = (state->SourceA[0] != GL_PREVIOUS) 286c1f859d4Smrg ? mode_a : GL_REPLACE; 287c1f859d4Smrg} 2887117f1b4Smrg 2897117f1b4Smrg 2907117f1b4Smrg/* GL_ARB_multitexture */ 2917e995a2eSmrgstatic ALWAYS_INLINE void 2927e995a2eSmrgactive_texture(GLenum texture, bool no_error) 2937117f1b4Smrg{ 2947117f1b4Smrg const GLuint texUnit = texture - GL_TEXTURE0; 2951f16d945Smrg 2967e995a2eSmrg GET_CURRENT_CONTEXT(ctx); 2977117f1b4Smrg 2987117f1b4Smrg if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2997117f1b4Smrg _mesa_debug(ctx, "glActiveTexture %s\n", 3007e995a2eSmrg _mesa_enum_to_string(texture)); 3017117f1b4Smrg 3027e995a2eSmrg if (ctx->Texture.CurrentUnit == texUnit) 3037117f1b4Smrg return; 3047e995a2eSmrg 3057e995a2eSmrg if (!no_error) { 3067e995a2eSmrg GLuint k = _mesa_max_tex_unit(ctx); 3077e995a2eSmrg 3087e995a2eSmrg assert(k <= ARRAY_SIZE(ctx->Texture.Unit)); 3097e995a2eSmrg 3107e995a2eSmrg if (texUnit >= k) { 3117e995a2eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", 3127e995a2eSmrg _mesa_enum_to_string(texture)); 3137e995a2eSmrg return; 3147e995a2eSmrg } 3157117f1b4Smrg } 3167117f1b4Smrg 3177117f1b4Smrg 3187e995a2eSmrg /* The below flush call seems useless because 3197e995a2eSmrg * gl_context::Texture::CurrentUnit is not used by 3207e995a2eSmrg * _mesa_update_texture_state() and friends. 3217e995a2eSmrg * 3227e995a2eSmrg * However removing the flush 3237e995a2eSmrg * introduced some blinking textures in UT2004. More investigation is 3247e995a2eSmrg * needed to find the root cause. 3257e995a2eSmrg * 3267e995a2eSmrg * https://bugs.freedesktop.org/show_bug.cgi?id=105436 3277e995a2eSmrg */ 3281463c08dSmrg FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE, GL_TEXTURE_BIT); 3297117f1b4Smrg 3307117f1b4Smrg ctx->Texture.CurrentUnit = texUnit; 3317117f1b4Smrg if (ctx->Transform.MatrixMode == GL_TEXTURE) { 3327117f1b4Smrg /* update current stack pointer */ 3337117f1b4Smrg ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; 3347117f1b4Smrg } 3357117f1b4Smrg} 3367117f1b4Smrg 3377117f1b4Smrg 3387e995a2eSmrgvoid GLAPIENTRY 3397e995a2eSmrg_mesa_ActiveTexture_no_error(GLenum texture) 3407e995a2eSmrg{ 3417e995a2eSmrg active_texture(texture, true); 3427e995a2eSmrg} 3437e995a2eSmrg 3447e995a2eSmrg 3457e995a2eSmrgvoid GLAPIENTRY 3467e995a2eSmrg_mesa_ActiveTexture(GLenum texture) 3477e995a2eSmrg{ 3487e995a2eSmrg active_texture(texture, false); 3497e995a2eSmrg} 3507e995a2eSmrg 3517e995a2eSmrg 3527117f1b4Smrg/* GL_ARB_multitexture */ 3537117f1b4Smrgvoid GLAPIENTRY 354b167d5e7Smrg_mesa_ClientActiveTexture(GLenum texture) 3557117f1b4Smrg{ 3567117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 3577117f1b4Smrg GLuint texUnit = texture - GL_TEXTURE0; 3587117f1b4Smrg 35956e89960Smrg if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) 36056e89960Smrg _mesa_debug(ctx, "glClientActiveTexture %s\n", 3617e995a2eSmrg _mesa_enum_to_string(texture)); 36256e89960Smrg 3637e995a2eSmrg if (ctx->Array.ActiveTexture == texUnit) 3647117f1b4Smrg return; 3657117f1b4Smrg 3667e995a2eSmrg if (texUnit >= ctx->Const.MaxTextureCoordUnits) { 3677e995a2eSmrg _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture=%s)", 3687e995a2eSmrg _mesa_enum_to_string(texture)); 36956e89960Smrg return; 3707e995a2eSmrg } 37156e89960Smrg 3727e995a2eSmrg /* Don't flush vertices. This is a "latched" state. */ 3737117f1b4Smrg ctx->Array.ActiveTexture = texUnit; 3747117f1b4Smrg} 3757117f1b4Smrg 3767117f1b4Smrg 3777117f1b4Smrg 3787117f1b4Smrg/**********************************************************************/ 3797117f1b4Smrg/***** State management *****/ 3807117f1b4Smrg/**********************************************************************/ 3817117f1b4Smrg 3827117f1b4Smrg 3837117f1b4Smrg/** 3847117f1b4Smrg * \note This routine refers to derived texture attribute values to 3857117f1b4Smrg * compute the ENABLE_TEXMAT flags, but is only called on 3867e995a2eSmrg * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE_OBJECT/STATE, 3877e995a2eSmrg * the ENABLE_TEXMAT flags are updated by _mesa_update_textures(), below. 3887117f1b4Smrg * 3897117f1b4Smrg * \param ctx GL context. 3907117f1b4Smrg */ 3911463c08dSmrgGLbitfield 3927e995a2eSmrg_mesa_update_texture_matrices(struct gl_context *ctx) 3937117f1b4Smrg{ 39456e89960Smrg GLuint u; 3951463c08dSmrg GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled; 3967117f1b4Smrg 39756e89960Smrg ctx->Texture._TexMatEnabled = 0x0; 3987117f1b4Smrg 39956e89960Smrg for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { 4007e995a2eSmrg assert(u < ARRAY_SIZE(ctx->TextureMatrixStack)); 40156e89960Smrg if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { 40256e89960Smrg _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); 4037117f1b4Smrg 404b167d5e7Smrg if (ctx->Texture.Unit[u]._Current && 40556e89960Smrg ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) 40656e89960Smrg ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); 4077117f1b4Smrg } 4087117f1b4Smrg } 4091463c08dSmrg 4101463c08dSmrg if (old_texmat_enabled != ctx->Texture._TexMatEnabled) 4111463c08dSmrg return _NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM; 4121463c08dSmrg 4131463c08dSmrg return 0; 4147117f1b4Smrg} 4157117f1b4Smrg 4167117f1b4Smrg 4177e995a2eSmrg/** 4187e995a2eSmrg * Translate GL combiner state into a MODE_x value 4197e995a2eSmrg */ 4207e995a2eSmrgstatic uint32_t 4217e995a2eSmrgtex_combine_translate_mode(GLenum envMode, GLenum mode) 4227e995a2eSmrg{ 4237e995a2eSmrg switch (mode) { 4247e995a2eSmrg case GL_REPLACE: return TEXENV_MODE_REPLACE; 4257e995a2eSmrg case GL_MODULATE: return TEXENV_MODE_MODULATE; 4267e995a2eSmrg case GL_ADD: 4277e995a2eSmrg if (envMode == GL_COMBINE4_NV) 4287e995a2eSmrg return TEXENV_MODE_ADD_PRODUCTS_NV; 4297e995a2eSmrg else 4307e995a2eSmrg return TEXENV_MODE_ADD; 4317e995a2eSmrg case GL_ADD_SIGNED: 4327e995a2eSmrg if (envMode == GL_COMBINE4_NV) 4337e995a2eSmrg return TEXENV_MODE_ADD_PRODUCTS_SIGNED_NV; 4347e995a2eSmrg else 4357e995a2eSmrg return TEXENV_MODE_ADD_SIGNED; 4367e995a2eSmrg case GL_INTERPOLATE: return TEXENV_MODE_INTERPOLATE; 4377e995a2eSmrg case GL_SUBTRACT: return TEXENV_MODE_SUBTRACT; 4387e995a2eSmrg case GL_DOT3_RGB: return TEXENV_MODE_DOT3_RGB; 4397e995a2eSmrg case GL_DOT3_RGB_EXT: return TEXENV_MODE_DOT3_RGB_EXT; 4407e995a2eSmrg case GL_DOT3_RGBA: return TEXENV_MODE_DOT3_RGBA; 4417e995a2eSmrg case GL_DOT3_RGBA_EXT: return TEXENV_MODE_DOT3_RGBA_EXT; 4427e995a2eSmrg case GL_MODULATE_ADD_ATI: return TEXENV_MODE_MODULATE_ADD_ATI; 4437e995a2eSmrg case GL_MODULATE_SIGNED_ADD_ATI: return TEXENV_MODE_MODULATE_SIGNED_ADD_ATI; 4447e995a2eSmrg case GL_MODULATE_SUBTRACT_ATI: return TEXENV_MODE_MODULATE_SUBTRACT_ATI; 4457e995a2eSmrg default: 4467e995a2eSmrg unreachable("Invalid TexEnv Combine mode"); 4477e995a2eSmrg } 4487e995a2eSmrg} 4497e995a2eSmrg 4507e995a2eSmrg 4517e995a2eSmrgstatic uint8_t 4527e995a2eSmrgtex_combine_translate_source(GLenum src) 4537e995a2eSmrg{ 4547e995a2eSmrg switch (src) { 4557e995a2eSmrg case GL_TEXTURE0: 4567e995a2eSmrg case GL_TEXTURE1: 4577e995a2eSmrg case GL_TEXTURE2: 4587e995a2eSmrg case GL_TEXTURE3: 4597e995a2eSmrg case GL_TEXTURE4: 4607e995a2eSmrg case GL_TEXTURE5: 4617e995a2eSmrg case GL_TEXTURE6: 4627e995a2eSmrg case GL_TEXTURE7: return TEXENV_SRC_TEXTURE0 + (src - GL_TEXTURE0); 4637e995a2eSmrg case GL_TEXTURE: return TEXENV_SRC_TEXTURE; 4647e995a2eSmrg case GL_PREVIOUS: return TEXENV_SRC_PREVIOUS; 4657e995a2eSmrg case GL_PRIMARY_COLOR: return TEXENV_SRC_PRIMARY_COLOR; 4667e995a2eSmrg case GL_CONSTANT: return TEXENV_SRC_CONSTANT; 4677e995a2eSmrg case GL_ZERO: return TEXENV_SRC_ZERO; 4687e995a2eSmrg case GL_ONE: return TEXENV_SRC_ONE; 4697e995a2eSmrg default: 4707e995a2eSmrg unreachable("Invalid TexEnv Combine argument source"); 4717e995a2eSmrg } 4727e995a2eSmrg} 4737e995a2eSmrg 4747e995a2eSmrg 4757e995a2eSmrgstatic uint8_t 4767e995a2eSmrgtex_combine_translate_operand(GLenum operand) 4777e995a2eSmrg{ 4787e995a2eSmrg switch (operand) { 4797e995a2eSmrg case GL_SRC_COLOR: return TEXENV_OPR_COLOR; 4807e995a2eSmrg case GL_ONE_MINUS_SRC_COLOR: return TEXENV_OPR_ONE_MINUS_COLOR; 4817e995a2eSmrg case GL_SRC_ALPHA: return TEXENV_OPR_ALPHA; 4827e995a2eSmrg case GL_ONE_MINUS_SRC_ALPHA: return TEXENV_OPR_ONE_MINUS_ALPHA; 4837e995a2eSmrg default: 4847e995a2eSmrg unreachable("Invalid TexEnv Combine argument source"); 4857e995a2eSmrg } 4867e995a2eSmrg} 4877e995a2eSmrg 4887e995a2eSmrg 4897e995a2eSmrgstatic void 4907e995a2eSmrgpack_tex_combine(struct gl_fixedfunc_texture_unit *texUnit) 4917e995a2eSmrg{ 4927e995a2eSmrg struct gl_tex_env_combine_state *state = texUnit->_CurrentCombine; 4937e995a2eSmrg struct gl_tex_env_combine_packed *packed = &texUnit->_CurrentCombinePacked; 4947e995a2eSmrg 4957e995a2eSmrg memset(packed, 0, sizeof *packed); 4967e995a2eSmrg 4977e995a2eSmrg packed->ModeRGB = tex_combine_translate_mode(texUnit->EnvMode, state->ModeRGB); 4987e995a2eSmrg packed->ModeA = tex_combine_translate_mode(texUnit->EnvMode, state->ModeA); 4997e995a2eSmrg packed->ScaleShiftRGB = state->ScaleShiftRGB; 5007e995a2eSmrg packed->ScaleShiftA = state->ScaleShiftA; 5017e995a2eSmrg packed->NumArgsRGB = state->_NumArgsRGB; 5027e995a2eSmrg packed->NumArgsA = state->_NumArgsA; 5037e995a2eSmrg 5047e995a2eSmrg for (int i = 0; i < state->_NumArgsRGB; ++i) 5057e995a2eSmrg { 5067e995a2eSmrg packed->ArgsRGB[i].Source = tex_combine_translate_source(state->SourceRGB[i]); 5077e995a2eSmrg packed->ArgsRGB[i].Operand = tex_combine_translate_operand(state->OperandRGB[i]); 5087e995a2eSmrg } 5097e995a2eSmrg 5107e995a2eSmrg for (int i = 0; i < state->_NumArgsA; ++i) 5117e995a2eSmrg { 5127e995a2eSmrg packed->ArgsA[i].Source = tex_combine_translate_source(state->SourceA[i]); 5137e995a2eSmrg packed->ArgsA[i].Operand = tex_combine_translate_operand(state->OperandA[i]); 5147e995a2eSmrg } 5157e995a2eSmrg} 5167e995a2eSmrg 5177e995a2eSmrg 518c1f859d4Smrg/** 51956e89960Smrg * Examine texture unit's combine/env state to update derived state. 520c1f859d4Smrg */ 521c1f859d4Smrgstatic void 5227e995a2eSmrgupdate_tex_combine(struct gl_context *ctx, 5237e995a2eSmrg struct gl_texture_unit *texUnit, 5247e995a2eSmrg struct gl_fixedfunc_texture_unit *fftexUnit) 525c1f859d4Smrg{ 52656e89960Smrg struct gl_tex_env_combine_state *combine; 52756e89960Smrg 528b167d5e7Smrg /* No combiners will apply to this. */ 529b167d5e7Smrg if (texUnit->_Current->Target == GL_TEXTURE_BUFFER) 530b167d5e7Smrg return; 531b167d5e7Smrg 53256e89960Smrg /* Set the texUnit->_CurrentCombine field to point to the user's combiner 53356e89960Smrg * state, or the combiner state which is derived from traditional texenv 53456e89960Smrg * mode. 535c1f859d4Smrg */ 5367e995a2eSmrg if (fftexUnit->EnvMode == GL_COMBINE || 5377e995a2eSmrg fftexUnit->EnvMode == GL_COMBINE4_NV) { 5387e995a2eSmrg fftexUnit->_CurrentCombine = & fftexUnit->Combine; 539c1f859d4Smrg } 54056e89960Smrg else { 54156e89960Smrg const struct gl_texture_object *texObj = texUnit->_Current; 5421463c08dSmrg GLenum format = texObj->Image[0][texObj->Attrib.BaseLevel]->_BaseFormat; 543b167d5e7Smrg 544b167d5e7Smrg if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { 5451463c08dSmrg format = texObj->Attrib.DepthMode; 546c1f859d4Smrg } 5477e995a2eSmrg calculate_derived_texenv(&fftexUnit->_EnvMode, fftexUnit->EnvMode, format); 5487e995a2eSmrg fftexUnit->_CurrentCombine = & fftexUnit->_EnvMode; 549c1f859d4Smrg } 550c1f859d4Smrg 5517e995a2eSmrg combine = fftexUnit->_CurrentCombine; 552c1f859d4Smrg 55356e89960Smrg /* Determine number of source RGB terms in the combiner function */ 55456e89960Smrg switch (combine->ModeRGB) { 55556e89960Smrg case GL_REPLACE: 55656e89960Smrg combine->_NumArgsRGB = 1; 55756e89960Smrg break; 55856e89960Smrg case GL_ADD: 55956e89960Smrg case GL_ADD_SIGNED: 5607e995a2eSmrg if (fftexUnit->EnvMode == GL_COMBINE4_NV) 56156e89960Smrg combine->_NumArgsRGB = 4; 56256e89960Smrg else 56356e89960Smrg combine->_NumArgsRGB = 2; 56456e89960Smrg break; 56556e89960Smrg case GL_MODULATE: 56656e89960Smrg case GL_SUBTRACT: 56756e89960Smrg case GL_DOT3_RGB: 56856e89960Smrg case GL_DOT3_RGBA: 56956e89960Smrg case GL_DOT3_RGB_EXT: 57056e89960Smrg case GL_DOT3_RGBA_EXT: 57156e89960Smrg combine->_NumArgsRGB = 2; 57256e89960Smrg break; 57356e89960Smrg case GL_INTERPOLATE: 57456e89960Smrg case GL_MODULATE_ADD_ATI: 57556e89960Smrg case GL_MODULATE_SIGNED_ADD_ATI: 57656e89960Smrg case GL_MODULATE_SUBTRACT_ATI: 57756e89960Smrg combine->_NumArgsRGB = 3; 57856e89960Smrg break; 57956e89960Smrg default: 58056e89960Smrg combine->_NumArgsRGB = 0; 58156e89960Smrg _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); 58256e89960Smrg return; 58356e89960Smrg } 58456e89960Smrg 58556e89960Smrg /* Determine number of source Alpha terms in the combiner function */ 58656e89960Smrg switch (combine->ModeA) { 58756e89960Smrg case GL_REPLACE: 58856e89960Smrg combine->_NumArgsA = 1; 58956e89960Smrg break; 59056e89960Smrg case GL_ADD: 59156e89960Smrg case GL_ADD_SIGNED: 5927e995a2eSmrg if (fftexUnit->EnvMode == GL_COMBINE4_NV) 59356e89960Smrg combine->_NumArgsA = 4; 59456e89960Smrg else 59556e89960Smrg combine->_NumArgsA = 2; 59656e89960Smrg break; 59756e89960Smrg case GL_MODULATE: 59856e89960Smrg case GL_SUBTRACT: 59956e89960Smrg combine->_NumArgsA = 2; 60056e89960Smrg break; 60156e89960Smrg case GL_INTERPOLATE: 60256e89960Smrg case GL_MODULATE_ADD_ATI: 60356e89960Smrg case GL_MODULATE_SIGNED_ADD_ATI: 60456e89960Smrg case GL_MODULATE_SUBTRACT_ATI: 60556e89960Smrg combine->_NumArgsA = 3; 60656e89960Smrg break; 60756e89960Smrg default: 60856e89960Smrg combine->_NumArgsA = 0; 60956e89960Smrg _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); 61056e89960Smrg break; 6117117f1b4Smrg } 6127e995a2eSmrg 6137e995a2eSmrg pack_tex_combine(fftexUnit); 6147117f1b4Smrg} 6157117f1b4Smrg 6167117f1b4Smrgstatic void 617b167d5e7Smrgupdate_texgen(struct gl_context *ctx) 6187117f1b4Smrg{ 6197117f1b4Smrg GLuint unit; 620ac997013Sriastradh 621b167d5e7Smrg /* Setup texgen for those texture coordinate sets that are in use */ 622b167d5e7Smrg for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { 6237e995a2eSmrg struct gl_fixedfunc_texture_unit *texUnit = 6247e995a2eSmrg &ctx->Texture.FixedFuncUnit[unit]; 625b167d5e7Smrg 626b167d5e7Smrg texUnit->_GenFlags = 0x0; 627b167d5e7Smrg 628b167d5e7Smrg if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) 629b167d5e7Smrg continue; 630b167d5e7Smrg 631b167d5e7Smrg if (texUnit->TexGenEnabled) { 632b167d5e7Smrg if (texUnit->TexGenEnabled & S_BIT) { 633b167d5e7Smrg texUnit->_GenFlags |= texUnit->GenS._ModeBit; 634b167d5e7Smrg } 635b167d5e7Smrg if (texUnit->TexGenEnabled & T_BIT) { 636b167d5e7Smrg texUnit->_GenFlags |= texUnit->GenT._ModeBit; 637b167d5e7Smrg } 638b167d5e7Smrg if (texUnit->TexGenEnabled & R_BIT) { 639b167d5e7Smrg texUnit->_GenFlags |= texUnit->GenR._ModeBit; 640b167d5e7Smrg } 641b167d5e7Smrg if (texUnit->TexGenEnabled & Q_BIT) { 642b167d5e7Smrg texUnit->_GenFlags |= texUnit->GenQ._ModeBit; 643b167d5e7Smrg } 644b167d5e7Smrg 645b167d5e7Smrg ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); 646b167d5e7Smrg ctx->Texture._GenFlags |= texUnit->_GenFlags; 647b167d5e7Smrg } 648b167d5e7Smrg 6497e995a2eSmrg assert(unit < ARRAY_SIZE(ctx->TextureMatrixStack)); 650b167d5e7Smrg if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) 651b167d5e7Smrg ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); 6527117f1b4Smrg } 653b167d5e7Smrg} 6547117f1b4Smrg 655b167d5e7Smrgstatic struct gl_texture_object * 656b167d5e7Smrgupdate_single_program_texture(struct gl_context *ctx, struct gl_program *prog, 6577e995a2eSmrg int unit) 658b167d5e7Smrg{ 659b167d5e7Smrg gl_texture_index target_index; 660b167d5e7Smrg struct gl_texture_unit *texUnit; 661b167d5e7Smrg struct gl_texture_object *texObj; 662b167d5e7Smrg struct gl_sampler_object *sampler; 663b167d5e7Smrg 664b167d5e7Smrg texUnit = &ctx->Texture.Unit[unit]; 665b167d5e7Smrg 666b167d5e7Smrg /* Note: If more than one bit was set in TexturesUsed[unit], then we should 667b167d5e7Smrg * have had the draw call rejected already. From the GL 4.4 specification, 668b167d5e7Smrg * section 7.10 ("Samplers"): 669b167d5e7Smrg * 670b167d5e7Smrg * "It is not allowed to have variables of different sampler types 671b167d5e7Smrg * pointing to the same texture image unit within a program 672b167d5e7Smrg * object. This situation can only be detected at the next rendering 673b167d5e7Smrg * command issued which triggers shader invocations, and an 674b167d5e7Smrg * INVALID_OPERATION error will then be generated." 675ac997013Sriastradh */ 676b167d5e7Smrg target_index = ffs(prog->TexturesUsed[unit]) - 1; 677b167d5e7Smrg texObj = texUnit->CurrentTex[target_index]; 678ac997013Sriastradh 679b167d5e7Smrg sampler = texUnit->Sampler ? 680b167d5e7Smrg texUnit->Sampler : &texObj->Sampler; 6817117f1b4Smrg 682b167d5e7Smrg if (likely(texObj)) { 6831463c08dSmrg if (_mesa_is_texture_complete(texObj, sampler, 6841463c08dSmrg ctx->Const.ForceIntegerTexNearest)) 685b167d5e7Smrg return texObj; 686b167d5e7Smrg 687b167d5e7Smrg _mesa_test_texobj_completeness(ctx, texObj); 6881463c08dSmrg if (_mesa_is_texture_complete(texObj, sampler, 6891463c08dSmrg ctx->Const.ForceIntegerTexNearest)) 690b167d5e7Smrg return texObj; 691b167d5e7Smrg } 6927117f1b4Smrg 693b167d5e7Smrg /* If we've reached this point, we didn't find a complete texture of the 694b167d5e7Smrg * shader's target. From the GL 4.4 core specification, section 11.1.3.5 695b167d5e7Smrg * ("Texture Access"): 696b167d5e7Smrg * 697b167d5e7Smrg * "If a sampler is used in a shader and the sampler’s associated 698b167d5e7Smrg * texture is not complete, as defined in section 8.17, (0, 0, 0, 1) 699b167d5e7Smrg * will be returned for a non-shadow sampler and 0 for a shadow 700b167d5e7Smrg * sampler." 701b167d5e7Smrg * 702b167d5e7Smrg * Mesa implements this by creating a hidden texture object with a pixel of 703b167d5e7Smrg * that value. 7047117f1b4Smrg */ 705b167d5e7Smrg texObj = _mesa_get_fallback_texture(ctx, target_index); 706b167d5e7Smrg assert(texObj); 707b167d5e7Smrg 708b167d5e7Smrg return texObj; 709b167d5e7Smrg} 710b167d5e7Smrg 7117e995a2eSmrgstatic inline void 7127e995a2eSmrgupdate_single_program_texture_state(struct gl_context *ctx, 7137e995a2eSmrg struct gl_program *prog, 7147e995a2eSmrg int unit, 7157e995a2eSmrg BITSET_WORD *enabled_texture_units) 7167e995a2eSmrg{ 7177e995a2eSmrg struct gl_texture_object *texObj; 7187e995a2eSmrg 7197e995a2eSmrg texObj = update_single_program_texture(ctx, prog, unit); 7207e995a2eSmrg 7217e995a2eSmrg _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj); 7227e995a2eSmrg BITSET_SET(enabled_texture_units, unit); 7237e995a2eSmrg ctx->Texture._MaxEnabledTexImageUnit = 7247e995a2eSmrg MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit); 7257e995a2eSmrg} 7267e995a2eSmrg 727b167d5e7Smrgstatic void 728b167d5e7Smrgupdate_program_texture_state(struct gl_context *ctx, struct gl_program **prog, 729b167d5e7Smrg BITSET_WORD *enabled_texture_units) 730b167d5e7Smrg{ 731b167d5e7Smrg int i; 732b167d5e7Smrg 733b167d5e7Smrg for (i = 0; i < MESA_SHADER_STAGES; i++) { 7347e995a2eSmrg GLbitfield mask; 7357e995a2eSmrg GLuint s; 736b167d5e7Smrg 737b167d5e7Smrg if (!prog[i]) 738b167d5e7Smrg continue; 7397117f1b4Smrg 7407e995a2eSmrg mask = prog[i]->SamplersUsed; 7417e995a2eSmrg 7427e995a2eSmrg while (mask) { 7437e995a2eSmrg s = u_bit_scan(&mask); 7447e995a2eSmrg 7457e995a2eSmrg update_single_program_texture_state(ctx, prog[i], 7467e995a2eSmrg prog[i]->SamplerUnits[s], 7477e995a2eSmrg enabled_texture_units); 7487e995a2eSmrg } 7497e995a2eSmrg 7507e995a2eSmrg if (unlikely(prog[i]->sh.HasBoundBindlessSampler)) { 7517e995a2eSmrg /* Loop over bindless samplers bound to texture units. 7527e995a2eSmrg */ 7537e995a2eSmrg for (s = 0; s < prog[i]->sh.NumBindlessSamplers; s++) { 7547e995a2eSmrg struct gl_bindless_sampler *sampler = 7557e995a2eSmrg &prog[i]->sh.BindlessSamplers[s]; 7567e995a2eSmrg 7577e995a2eSmrg if (!sampler->bound) 7587e995a2eSmrg continue; 7597e995a2eSmrg 7607e995a2eSmrg update_single_program_texture_state(ctx, prog[i], sampler->unit, 7617e995a2eSmrg enabled_texture_units); 762b167d5e7Smrg } 763c1f859d4Smrg } 764b167d5e7Smrg } 76556e89960Smrg 766b167d5e7Smrg if (prog[MESA_SHADER_FRAGMENT]) { 767b167d5e7Smrg const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; 768b167d5e7Smrg ctx->Texture._EnabledCoordUnits |= 7697e995a2eSmrg (prog[MESA_SHADER_FRAGMENT]->info.inputs_read >> VARYING_SLOT_TEX0) & 770b167d5e7Smrg coordMask; 771b167d5e7Smrg } 772b167d5e7Smrg} 773c1f859d4Smrg 774b167d5e7Smrgstatic void 775b167d5e7Smrgupdate_ff_texture_state(struct gl_context *ctx, 776b167d5e7Smrg BITSET_WORD *enabled_texture_units) 777b167d5e7Smrg{ 778b167d5e7Smrg int unit; 779c1f859d4Smrg 780b167d5e7Smrg for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { 781b167d5e7Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 7827e995a2eSmrg struct gl_fixedfunc_texture_unit *fftexUnit = 7837e995a2eSmrg &ctx->Texture.FixedFuncUnit[unit]; 7847e995a2eSmrg GLbitfield mask; 7857e995a2eSmrg bool complete; 78656e89960Smrg 7877e995a2eSmrg if (fftexUnit->Enabled == 0x0) 788b167d5e7Smrg continue; 789b167d5e7Smrg 790b167d5e7Smrg /* If a shader already dictated what texture target was used for this 791b167d5e7Smrg * unit, just go along with it. 792b167d5e7Smrg */ 793b167d5e7Smrg if (BITSET_TEST(enabled_texture_units, unit)) 79456e89960Smrg continue; 7957117f1b4Smrg 796b167d5e7Smrg /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"): 797b167d5e7Smrg * 798b167d5e7Smrg * "Texturing is enabled or disabled using the generic Enable and 799b167d5e7Smrg * Disable commands, respectively, with the symbolic constants 800b167d5e7Smrg * TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or 801b167d5e7Smrg * TEXTURE_CUBE_MAP to enable the one-, two-, rectangular, 802b167d5e7Smrg * three-dimensional, or cube map texture, respectively. If more 803b167d5e7Smrg * than one of these textures is enabled, the first one enabled 804b167d5e7Smrg * from the following list is used: 805b167d5e7Smrg * 806b167d5e7Smrg * • cube map texture 807b167d5e7Smrg * • three-dimensional texture 808b167d5e7Smrg * • rectangular texture 809b167d5e7Smrg * • two-dimensional texture 810b167d5e7Smrg * • one-dimensional texture" 811b167d5e7Smrg * 81256e89960Smrg * Note that the TEXTURE_x_INDEX values are in high to low priority. 813b167d5e7Smrg * Also: 814b167d5e7Smrg * 815b167d5e7Smrg * "If a texture unit is disabled or has an invalid or incomplete 816b167d5e7Smrg * texture (as defined in section 8.17) bound to it, then blending 817b167d5e7Smrg * is disabled for that texture unit. If the texture environment 818b167d5e7Smrg * for a given enabled texture unit references a disabled texture 819b167d5e7Smrg * unit, or an invalid or incomplete texture that is bound to 820b167d5e7Smrg * another unit, then the results of texture blending are 821b167d5e7Smrg * undefined." 8227117f1b4Smrg */ 8237e995a2eSmrg complete = false; 8247e995a2eSmrg mask = fftexUnit->Enabled; 8257e995a2eSmrg while (mask) { 8267e995a2eSmrg const int texIndex = u_bit_scan(&mask); 8277e995a2eSmrg struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; 8287e995a2eSmrg struct gl_sampler_object *sampler = texUnit->Sampler ? 8297e995a2eSmrg texUnit->Sampler : &texObj->Sampler; 8307e995a2eSmrg 8311463c08dSmrg if (!_mesa_is_texture_complete(texObj, sampler, 8321463c08dSmrg ctx->Const.ForceIntegerTexNearest)) { 8337e995a2eSmrg _mesa_test_texobj_completeness(ctx, texObj); 8347e995a2eSmrg } 8351463c08dSmrg if (_mesa_is_texture_complete(texObj, sampler, 8361463c08dSmrg ctx->Const.ForceIntegerTexNearest)) { 8377e995a2eSmrg _mesa_reference_texobj(&texUnit->_Current, texObj); 8387e995a2eSmrg complete = true; 8397e995a2eSmrg break; 84056e89960Smrg } 841c1f859d4Smrg } 8427117f1b4Smrg 8437e995a2eSmrg if (!complete) 844b167d5e7Smrg continue; 8457117f1b4Smrg 84656e89960Smrg /* if we get here, we know this texture unit is enabled */ 847b167d5e7Smrg BITSET_SET(enabled_texture_units, unit); 848b167d5e7Smrg ctx->Texture._MaxEnabledTexImageUnit = 849b167d5e7Smrg MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit); 8507117f1b4Smrg 851b167d5e7Smrg ctx->Texture._EnabledCoordUnits |= 1 << unit; 85256e89960Smrg 8537e995a2eSmrg update_tex_combine(ctx, texUnit, fftexUnit); 8547e995a2eSmrg } 8557e995a2eSmrg} 8567e995a2eSmrg 8577e995a2eSmrgstatic void 8587e995a2eSmrgfix_missing_textures_for_atifs(struct gl_context *ctx, 8597e995a2eSmrg struct gl_program *prog, 8607e995a2eSmrg BITSET_WORD *enabled_texture_units) 8617e995a2eSmrg{ 8627e995a2eSmrg GLbitfield mask = prog->SamplersUsed; 8637e995a2eSmrg 8647e995a2eSmrg while (mask) { 8657e995a2eSmrg const int s = u_bit_scan(&mask); 8667e995a2eSmrg const int unit = prog->SamplerUnits[s]; 8677e995a2eSmrg const gl_texture_index target_index = ffs(prog->TexturesUsed[unit]) - 1; 8687e995a2eSmrg 8697e995a2eSmrg if (!ctx->Texture.Unit[unit]._Current) { 8707e995a2eSmrg struct gl_texture_object *texObj = 8717e995a2eSmrg _mesa_get_fallback_texture(ctx, target_index); 8727e995a2eSmrg _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj); 8737e995a2eSmrg BITSET_SET(enabled_texture_units, unit); 8747e995a2eSmrg ctx->Texture._MaxEnabledTexImageUnit = 8757e995a2eSmrg MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit); 8767e995a2eSmrg } 877c1f859d4Smrg } 878b167d5e7Smrg} 879c1f859d4Smrg 880b167d5e7Smrg/** 881b167d5e7Smrg * \note This routine refers to derived texture matrix values to 882b167d5e7Smrg * compute the ENABLE_TEXMAT flags, but is only called on 8837e995a2eSmrg * _NEW_TEXTURE_OBJECT/STATE. On changes to _NEW_TEXTURE_MATRIX, 8847e995a2eSmrg * the ENABLE_TEXMAT flags are updated by _mesa_update_texture_matrices, 8857e995a2eSmrg * above. 886b167d5e7Smrg * 887b167d5e7Smrg * \param ctx GL context. 888b167d5e7Smrg */ 8891463c08dSmrgGLbitfield 8907e995a2eSmrg_mesa_update_texture_state(struct gl_context *ctx) 891b167d5e7Smrg{ 892b167d5e7Smrg struct gl_program *prog[MESA_SHADER_STAGES]; 893b167d5e7Smrg int i; 894b167d5e7Smrg int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit; 895b167d5e7Smrg BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS); 896b167d5e7Smrg 8977e995a2eSmrg memcpy(prog, ctx->_Shader->CurrentProgram, sizeof(prog)); 8987e995a2eSmrg 8997e995a2eSmrg if (prog[MESA_SHADER_FRAGMENT] == NULL && 9007e995a2eSmrg _mesa_arb_fragment_program_enabled(ctx)) { 9017e995a2eSmrg prog[MESA_SHADER_FRAGMENT] = ctx->FragmentProgram.Current; 902c1f859d4Smrg } 903c1f859d4Smrg 904b167d5e7Smrg /* TODO: only set this if there are actual changes */ 9057e995a2eSmrg ctx->NewState |= _NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE; 906c1f859d4Smrg 9071463c08dSmrg GLbitfield old_genflags = ctx->Texture._GenFlags; 9081463c08dSmrg GLbitfield old_enabled_coord_units = ctx->Texture._EnabledCoordUnits; 9091463c08dSmrg GLbitfield old_texgen_enabled = ctx->Texture._TexGenEnabled; 9101463c08dSmrg GLbitfield old_texmat_enabled = ctx->Texture._TexMatEnabled; 9111463c08dSmrg 912b167d5e7Smrg ctx->Texture._GenFlags = 0x0; 913b167d5e7Smrg ctx->Texture._TexMatEnabled = 0x0; 914b167d5e7Smrg ctx->Texture._TexGenEnabled = 0x0; 915b167d5e7Smrg ctx->Texture._MaxEnabledTexImageUnit = -1; 916b167d5e7Smrg ctx->Texture._EnabledCoordUnits = 0x0; 91756e89960Smrg 918b167d5e7Smrg memset(&enabled_texture_units, 0, sizeof(enabled_texture_units)); 9197117f1b4Smrg 920b167d5e7Smrg /* First, walk over our programs pulling in all the textures for them. 921b167d5e7Smrg * Programs dictate specific texture targets to be enabled, and for a draw 922b167d5e7Smrg * call to be valid they can't conflict about which texture targets are 923b167d5e7Smrg * used. 924b167d5e7Smrg */ 925b167d5e7Smrg update_program_texture_state(ctx, prog, enabled_texture_units); 9267117f1b4Smrg 927b167d5e7Smrg /* Also pull in any textures necessary for fixed function fragment shading. 928b167d5e7Smrg */ 929b167d5e7Smrg if (!prog[MESA_SHADER_FRAGMENT]) 930b167d5e7Smrg update_ff_texture_state(ctx, enabled_texture_units); 9317117f1b4Smrg 932b167d5e7Smrg /* Now, clear out the _Current of any disabled texture units. */ 933b167d5e7Smrg for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) { 934b167d5e7Smrg if (!BITSET_TEST(enabled_texture_units, i)) 935b167d5e7Smrg _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL); 936b167d5e7Smrg } 937b167d5e7Smrg for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) { 938b167d5e7Smrg _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL); 9397117f1b4Smrg } 940b167d5e7Smrg 9417e995a2eSmrg /* add fallback texture for SampleMapATI if there is nothing */ 9427e995a2eSmrg if (_mesa_ati_fragment_shader_enabled(ctx) && 9437e995a2eSmrg ctx->ATIFragmentShader.Current->Program) 9447e995a2eSmrg fix_missing_textures_for_atifs(ctx, 9457e995a2eSmrg ctx->ATIFragmentShader.Current->Program, 9467e995a2eSmrg enabled_texture_units); 9477e995a2eSmrg 948b167d5e7Smrg if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX]) 949b167d5e7Smrg update_texgen(ctx); 9501463c08dSmrg 9511463c08dSmrg GLbitfield new_state = 0; 9521463c08dSmrg 9531463c08dSmrg if (old_enabled_coord_units != ctx->Texture._EnabledCoordUnits || 9541463c08dSmrg old_texgen_enabled != ctx->Texture._TexGenEnabled || 9551463c08dSmrg old_texmat_enabled != ctx->Texture._TexMatEnabled) { 9561463c08dSmrg new_state |= _NEW_FF_VERT_PROGRAM | _NEW_FF_FRAG_PROGRAM; 9571463c08dSmrg } 9581463c08dSmrg 9591463c08dSmrg if (old_genflags != ctx->Texture._GenFlags) 9601463c08dSmrg new_state |= _NEW_TNL_SPACES; 9611463c08dSmrg 9621463c08dSmrg return new_state; 9637117f1b4Smrg} 9647117f1b4Smrg 9657117f1b4Smrg 9667117f1b4Smrg/**********************************************************************/ 9677117f1b4Smrg/***** Initialization *****/ 9687117f1b4Smrg/**********************************************************************/ 9697117f1b4Smrg 9707117f1b4Smrg/** 9717117f1b4Smrg * Allocate the proxy textures for the given context. 9727e995a2eSmrg * 9737117f1b4Smrg * \param ctx the context to allocate proxies for. 9747e995a2eSmrg * 9757117f1b4Smrg * \return GL_TRUE on success, or GL_FALSE on failure 9767e995a2eSmrg * 9777117f1b4Smrg * If run out of memory part way through the allocations, clean up and return 9787117f1b4Smrg * GL_FALSE. 9797117f1b4Smrg */ 9807117f1b4Smrgstatic GLboolean 981ac997013Sriastradhalloc_proxy_textures( struct gl_context *ctx ) 9827117f1b4Smrg{ 983b167d5e7Smrg /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX 984b167d5e7Smrg * values! 985b167d5e7Smrg */ 986c1f859d4Smrg static const GLenum targets[] = { 987b167d5e7Smrg GL_TEXTURE_2D_MULTISAMPLE, 988b167d5e7Smrg GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 989b167d5e7Smrg GL_TEXTURE_CUBE_MAP_ARRAY, 990b167d5e7Smrg GL_TEXTURE_BUFFER, 991b167d5e7Smrg GL_TEXTURE_2D_ARRAY_EXT, 992b167d5e7Smrg GL_TEXTURE_1D_ARRAY_EXT, 993b167d5e7Smrg GL_TEXTURE_EXTERNAL_OES, 9947e995a2eSmrg GL_TEXTURE_CUBE_MAP, 995b167d5e7Smrg GL_TEXTURE_3D, 996c1f859d4Smrg GL_TEXTURE_RECTANGLE_NV, 997b167d5e7Smrg GL_TEXTURE_2D, 998b167d5e7Smrg GL_TEXTURE_1D, 999c1f859d4Smrg }; 1000c1f859d4Smrg GLint tgt; 10017117f1b4Smrg 10027e995a2eSmrg STATIC_ASSERT(ARRAY_SIZE(targets) == NUM_TEXTURE_TARGETS); 1003b167d5e7Smrg assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D); 1004b167d5e7Smrg assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP); 10057117f1b4Smrg 1006c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 1007c1f859d4Smrg if (!(ctx->Texture.ProxyTex[tgt] 1008c1f859d4Smrg = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { 1009c1f859d4Smrg /* out of memory, free what we did allocate */ 1010c1f859d4Smrg while (--tgt >= 0) { 1011c1f859d4Smrg ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); 1012c1f859d4Smrg } 1013c1f859d4Smrg return GL_FALSE; 1014c1f859d4Smrg } 1015c1f859d4Smrg } 10167117f1b4Smrg 1017c1f859d4Smrg assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ 10187117f1b4Smrg return GL_TRUE; 10197117f1b4Smrg} 10207117f1b4Smrg 10217117f1b4Smrg 10227117f1b4Smrg/** 10237117f1b4Smrg * Initialize texture state for the given context. 10247117f1b4Smrg */ 10257117f1b4SmrgGLboolean 1026ac997013Sriastradh_mesa_init_texture(struct gl_context *ctx) 10277117f1b4Smrg{ 102856e89960Smrg GLuint u; 10297117f1b4Smrg 10307117f1b4Smrg /* Texture group */ 10317117f1b4Smrg ctx->Texture.CurrentUnit = 0; /* multitexture */ 1032b167d5e7Smrg 1033b167d5e7Smrg /* Appendix F.2 of the OpenGL ES 3.0 spec says: 1034b167d5e7Smrg * 1035b167d5e7Smrg * "OpenGL ES 3.0 requires that all cube map filtering be 1036b167d5e7Smrg * seamless. OpenGL ES 2.0 specified that a single cube map face be 1037b167d5e7Smrg * selected and used for filtering." 10387e995a2eSmrg * 10397e995a2eSmrg * Unfortunatley, a call to _mesa_is_gles3 below will only work if 10407e995a2eSmrg * the driver has already computed and set ctx->Version, however drivers 10417e995a2eSmrg * seem to call _mesa_initialize_context (which calls this) early 10427e995a2eSmrg * in the CreateContext hook and _mesa_compute_version much later (since 10437e995a2eSmrg * it needs information about available extensions). So, we will 10447e995a2eSmrg * enable seamless cubemaps by default since GLES2. This should work 10457e995a2eSmrg * for most implementations and drivers that don't support seamless 10467e995a2eSmrg * cubemaps for GLES2 can still disable it. 1047b167d5e7Smrg */ 10487e995a2eSmrg ctx->Texture.CubeMapSeamless = ctx->API == API_OPENGLES2; 10497e995a2eSmrg 10507e995a2eSmrg for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) { 10517e995a2eSmrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; 10527e995a2eSmrg GLuint tex; 10537e995a2eSmrg 10547e995a2eSmrg /* initialize current texture object ptrs to the shared default objects */ 10557e995a2eSmrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 10567e995a2eSmrg _mesa_reference_texobj(&texUnit->CurrentTex[tex], 10577e995a2eSmrg ctx->Shared->DefaultTex[tex]); 10587e995a2eSmrg } 10597e995a2eSmrg 10607e995a2eSmrg texUnit->_BoundTextures = 0; 10617e995a2eSmrg } 10627e995a2eSmrg 10637e995a2eSmrg for (u = 0; u < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); u++) { 10647e995a2eSmrg struct gl_fixedfunc_texture_unit *texUnit = 10657e995a2eSmrg &ctx->Texture.FixedFuncUnit[u]; 10667117f1b4Smrg 10677e995a2eSmrg texUnit->EnvMode = GL_MODULATE; 10687e995a2eSmrg ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); 10697e995a2eSmrg 10707e995a2eSmrg texUnit->Combine = default_combine_state; 10717e995a2eSmrg texUnit->_EnvMode = default_combine_state; 10727e995a2eSmrg texUnit->_CurrentCombine = & texUnit->_EnvMode; 10737e995a2eSmrg 10747e995a2eSmrg texUnit->TexGenEnabled = 0x0; 10757e995a2eSmrg texUnit->GenS.Mode = GL_EYE_LINEAR; 10767e995a2eSmrg texUnit->GenT.Mode = GL_EYE_LINEAR; 10777e995a2eSmrg texUnit->GenR.Mode = GL_EYE_LINEAR; 10787e995a2eSmrg texUnit->GenQ.Mode = GL_EYE_LINEAR; 10797e995a2eSmrg texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; 10807e995a2eSmrg texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; 10817e995a2eSmrg texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; 10827e995a2eSmrg texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; 10837e995a2eSmrg 10847e995a2eSmrg /* Yes, these plane coefficients are correct! */ 10851463c08dSmrg ASSIGN_4V( texUnit->ObjectPlane[GEN_S], 1.0, 0.0, 0.0, 0.0 ); 10861463c08dSmrg ASSIGN_4V( texUnit->ObjectPlane[GEN_T], 0.0, 1.0, 0.0, 0.0 ); 10871463c08dSmrg ASSIGN_4V( texUnit->ObjectPlane[GEN_R], 0.0, 0.0, 0.0, 0.0 ); 10881463c08dSmrg ASSIGN_4V( texUnit->ObjectPlane[GEN_Q], 0.0, 0.0, 0.0, 0.0 ); 10891463c08dSmrg ASSIGN_4V( texUnit->EyePlane[GEN_S], 1.0, 0.0, 0.0, 0.0 ); 10901463c08dSmrg ASSIGN_4V( texUnit->EyePlane[GEN_T], 0.0, 1.0, 0.0, 0.0 ); 10911463c08dSmrg ASSIGN_4V( texUnit->EyePlane[GEN_R], 0.0, 0.0, 0.0, 0.0 ); 10921463c08dSmrg ASSIGN_4V( texUnit->EyePlane[GEN_Q], 0.0, 0.0, 0.0, 0.0 ); 10937e995a2eSmrg } 10947117f1b4Smrg 10957117f1b4Smrg /* After we're done initializing the context's texture state the default 10961f16d945Smrg * texture objects' refcounts should be at least 10971f16d945Smrg * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. 10987117f1b4Smrg */ 1099c1f859d4Smrg assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount 11001f16d945Smrg >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); 11017117f1b4Smrg 11027117f1b4Smrg /* Allocate proxy textures */ 11037117f1b4Smrg if (!alloc_proxy_textures( ctx )) 11047117f1b4Smrg return GL_FALSE; 11057117f1b4Smrg 1106ac997013Sriastradh /* GL_ARB_texture_buffer_object */ 11071463c08dSmrg _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); 1108ac997013Sriastradh 1109b167d5e7Smrg ctx->Texture.NumCurrentTexUsed = 0; 1110b167d5e7Smrg 11117117f1b4Smrg return GL_TRUE; 11127117f1b4Smrg} 11137117f1b4Smrg 11147117f1b4Smrg 11157117f1b4Smrg/** 1116c1f859d4Smrg * Free dynamically-allocted texture data attached to the given context. 11177117f1b4Smrg */ 11187117f1b4Smrgvoid 1119ac997013Sriastradh_mesa_free_texture_data(struct gl_context *ctx) 11207117f1b4Smrg{ 1121c1f859d4Smrg GLuint u, tgt; 11227117f1b4Smrg 11237117f1b4Smrg /* unreference current textures */ 11247e995a2eSmrg for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) { 1125c1f859d4Smrg /* The _Current texture could account for another reference */ 1126c1f859d4Smrg _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); 1127c1f859d4Smrg 1128c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 112956e89960Smrg _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); 1130c1f859d4Smrg } 11317117f1b4Smrg } 11327117f1b4Smrg 11337117f1b4Smrg /* Free proxy texture objects */ 1134c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) 1135c1f859d4Smrg ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); 1136c1f859d4Smrg 1137ac997013Sriastradh /* GL_ARB_texture_buffer_object */ 1138ac997013Sriastradh _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); 1139ac997013Sriastradh 11407e995a2eSmrg for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) { 1141ac997013Sriastradh _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL); 1142ac997013Sriastradh } 1143c1f859d4Smrg} 1144c1f859d4Smrg 11457117f1b4Smrg 1146c1f859d4Smrg/** 1147c1f859d4Smrg * Update the default texture objects in the given context to reference those 11487e995a2eSmrg * specified in the shared state and release those referencing the old 1149c1f859d4Smrg * shared state. 1150c1f859d4Smrg */ 1151c1f859d4Smrgvoid 1152ac997013Sriastradh_mesa_update_default_objects_texture(struct gl_context *ctx) 1153c1f859d4Smrg{ 115456e89960Smrg GLuint u, tex; 11557117f1b4Smrg 11567e995a2eSmrg for (u = 0; u < ARRAY_SIZE(ctx->Texture.Unit); u++) { 115756e89960Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; 1158c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 1159c1f859d4Smrg _mesa_reference_texobj(&texUnit->CurrentTex[tex], 1160c1f859d4Smrg ctx->Shared->DefaultTex[tex]); 1161c1f859d4Smrg } 1162c1f859d4Smrg } 11637117f1b4Smrg} 1164