texstate.c revision ac997013
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 356e89960Smrg * Version: 7.5 47117f1b4Smrg * 57117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 67117f1b4Smrg * 77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 87117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 97117f1b4Smrg * to deal in the Software without restriction, including without limitation 107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 127117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 137117f1b4Smrg * 147117f1b4Smrg * The above copyright notice and this permission notice shall be included 157117f1b4Smrg * in all copies or substantial portions of the Software. 167117f1b4Smrg * 177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 207117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 217117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 227117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 237117f1b4Smrg */ 247117f1b4Smrg 257117f1b4Smrg/** 267117f1b4Smrg * \file texstate.c 277117f1b4Smrg * 287117f1b4Smrg * Texture state handling. 297117f1b4Smrg */ 307117f1b4Smrg 317117f1b4Smrg#include "glheader.h" 3256e89960Smrg#include "mfeatures.h" 33ac997013Sriastradh#include "bufferobj.h" 347117f1b4Smrg#include "colormac.h" 357117f1b4Smrg#include "colortab.h" 367117f1b4Smrg#include "context.h" 377117f1b4Smrg#include "enums.h" 387117f1b4Smrg#include "macros.h" 397117f1b4Smrg#include "texobj.h" 407117f1b4Smrg#include "teximage.h" 417117f1b4Smrg#include "texstate.h" 427117f1b4Smrg#include "mtypes.h" 437117f1b4Smrg 447117f1b4Smrg 457117f1b4Smrg 467117f1b4Smrg/** 477117f1b4Smrg * Default texture combine environment state. This is used to initialize 487117f1b4Smrg * a context's texture units and as the basis for converting "classic" 497117f1b4Smrg * texture environmnets to ARB_texture_env_combine style values. 507117f1b4Smrg */ 517117f1b4Smrgstatic const struct gl_tex_env_combine_state default_combine_state = { 527117f1b4Smrg GL_MODULATE, GL_MODULATE, 5356e89960Smrg { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 5456e89960Smrg { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 5556e89960Smrg { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, 5656e89960Smrg { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, 577117f1b4Smrg 0, 0, 587117f1b4Smrg 2, 2 597117f1b4Smrg}; 607117f1b4Smrg 617117f1b4Smrg 627117f1b4Smrg 637117f1b4Smrg/** 647117f1b4Smrg * Used by glXCopyContext to copy texture state from one context to another. 657117f1b4Smrg */ 667117f1b4Smrgvoid 67ac997013Sriastradh_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) 687117f1b4Smrg{ 6956e89960Smrg GLuint u, tex; 707117f1b4Smrg 717117f1b4Smrg ASSERT(src); 727117f1b4Smrg ASSERT(dst); 737117f1b4Smrg 747117f1b4Smrg dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 757117f1b4Smrg dst->Texture._GenFlags = src->Texture._GenFlags; 767117f1b4Smrg dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; 777117f1b4Smrg dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; 787117f1b4Smrg dst->Texture.SharedPalette = src->Texture.SharedPalette; 797117f1b4Smrg 807117f1b4Smrg /* per-unit state */ 811f16d945Smrg for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { 8256e89960Smrg dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; 8356e89960Smrg dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; 8456e89960Smrg COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); 8556e89960Smrg dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; 8656e89960Smrg dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; 8756e89960Smrg dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; 8856e89960Smrg dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; 8956e89960Smrg dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; 9056e89960Smrg dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; 917117f1b4Smrg 927117f1b4Smrg /* GL_EXT_texture_env_combine */ 9356e89960Smrg dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; 947117f1b4Smrg 9556e89960Smrg /* GL_ATI_envmap_bumpmap - need this? */ 9656e89960Smrg dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; 9756e89960Smrg COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); 9856e89960Smrg 9956e89960Smrg /* 10056e89960Smrg * XXX strictly speaking, we should compare texture names/ids and 10156e89960Smrg * bind textures in the dest context according to id. For now, only 10256e89960Smrg * copy bindings if the contexts share the same pool of textures to 10356e89960Smrg * avoid refcounting bugs. 10456e89960Smrg */ 10556e89960Smrg if (dst->Shared == src->Shared) { 10656e89960Smrg /* copy texture object bindings, not contents of texture objects */ 10756e89960Smrg _mesa_lock_context_textures(dst); 1087117f1b4Smrg 10956e89960Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 11056e89960Smrg _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], 11156e89960Smrg src->Texture.Unit[u].CurrentTex[tex]); 11256e89960Smrg } 11356e89960Smrg _mesa_unlock_context_textures(dst); 11456e89960Smrg } 1157117f1b4Smrg } 1167117f1b4Smrg} 1177117f1b4Smrg 1187117f1b4Smrg 1197117f1b4Smrg/* 1207117f1b4Smrg * For debugging 1217117f1b4Smrg */ 1227117f1b4Smrgvoid 123ac997013Sriastradh_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) 1247117f1b4Smrg{ 1257117f1b4Smrg const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; 1261f16d945Smrg printf("Texture Unit %d\n", unit); 1271f16d945Smrg printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); 1281f16d945Smrg printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); 1291f16d945Smrg printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); 1301f16d945Smrg printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); 1311f16d945Smrg printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); 1321f16d945Smrg printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); 1331f16d945Smrg printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); 1341f16d945Smrg printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); 1351f16d945Smrg printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); 1361f16d945Smrg printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); 1371f16d945Smrg printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); 1381f16d945Smrg printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); 1391f16d945Smrg printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); 1401f16d945Smrg printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); 1411f16d945Smrg printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); 1421f16d945Smrg printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); 1431f16d945Smrg printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); 1441f16d945Smrg printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); 145c1f859d4Smrg} 1467117f1b4Smrg 1477117f1b4Smrg 1487117f1b4Smrg 149c1f859d4Smrg/**********************************************************************/ 150c1f859d4Smrg/* Texture Environment */ 151c1f859d4Smrg/**********************************************************************/ 1527117f1b4Smrg 153c1f859d4Smrg/** 154c1f859d4Smrg * Convert "classic" texture environment to ARB_texture_env_combine style 155c1f859d4Smrg * environments. 156c1f859d4Smrg * 157c1f859d4Smrg * \param state texture_env_combine state vector to be filled-in. 158c1f859d4Smrg * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, 159c1f859d4Smrg * \c GL_BLEND, \c GL_DECAL, etc.). 160c1f859d4Smrg * \param texBaseFormat Base format of the texture associated with the 161c1f859d4Smrg * texture unit. 162c1f859d4Smrg */ 163c1f859d4Smrgstatic void 164c1f859d4Smrgcalculate_derived_texenv( struct gl_tex_env_combine_state *state, 165c1f859d4Smrg GLenum mode, GLenum texBaseFormat ) 166c1f859d4Smrg{ 167c1f859d4Smrg GLenum mode_rgb; 168c1f859d4Smrg GLenum mode_a; 1697117f1b4Smrg 170c1f859d4Smrg *state = default_combine_state; 1717117f1b4Smrg 172c1f859d4Smrg switch (texBaseFormat) { 173c1f859d4Smrg case GL_ALPHA: 174c1f859d4Smrg state->SourceRGB[0] = GL_PREVIOUS; 175c1f859d4Smrg break; 1767117f1b4Smrg 177c1f859d4Smrg case GL_LUMINANCE_ALPHA: 178c1f859d4Smrg case GL_INTENSITY: 179c1f859d4Smrg case GL_RGBA: 180c1f859d4Smrg break; 1817117f1b4Smrg 182c1f859d4Smrg case GL_LUMINANCE: 183ac997013Sriastradh case GL_RED: 184ac997013Sriastradh case GL_RG: 185c1f859d4Smrg case GL_RGB: 186c1f859d4Smrg case GL_YCBCR_MESA: 18756e89960Smrg case GL_DUDV_ATI: 188c1f859d4Smrg state->SourceA[0] = GL_PREVIOUS; 189c1f859d4Smrg break; 190c1f859d4Smrg 191c1f859d4Smrg default: 19256e89960Smrg _mesa_problem(NULL, 19356e89960Smrg "Invalid texBaseFormat 0x%x in calculate_derived_texenv", 19456e89960Smrg texBaseFormat); 1957117f1b4Smrg return; 1967117f1b4Smrg } 1977117f1b4Smrg 198c1f859d4Smrg if (mode == GL_REPLACE_EXT) 199c1f859d4Smrg mode = GL_REPLACE; 2007117f1b4Smrg 201c1f859d4Smrg switch (mode) { 202c1f859d4Smrg case GL_REPLACE: 203c1f859d4Smrg case GL_MODULATE: 204c1f859d4Smrg mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; 205c1f859d4Smrg mode_a = mode; 206c1f859d4Smrg break; 207c1f859d4Smrg 208c1f859d4Smrg case GL_DECAL: 209c1f859d4Smrg mode_rgb = GL_INTERPOLATE; 210c1f859d4Smrg mode_a = GL_REPLACE; 211c1f859d4Smrg 212c1f859d4Smrg state->SourceA[0] = GL_PREVIOUS; 213c1f859d4Smrg 214c1f859d4Smrg /* Having alpha / luminance / intensity textures replace using the 215c1f859d4Smrg * incoming fragment color matches the definition in NV_texture_shader. 216c1f859d4Smrg * The 1.5 spec simply marks these as "undefined". 217c1f859d4Smrg */ 218c1f859d4Smrg switch (texBaseFormat) { 219c1f859d4Smrg case GL_ALPHA: 220c1f859d4Smrg case GL_LUMINANCE: 221c1f859d4Smrg case GL_LUMINANCE_ALPHA: 222c1f859d4Smrg case GL_INTENSITY: 223c1f859d4Smrg state->SourceRGB[0] = GL_PREVIOUS; 2247117f1b4Smrg break; 225ac997013Sriastradh case GL_RED: 226ac997013Sriastradh case GL_RG: 227c1f859d4Smrg case GL_RGB: 228c1f859d4Smrg case GL_YCBCR_MESA: 22956e89960Smrg case GL_DUDV_ATI: 230c1f859d4Smrg mode_rgb = GL_REPLACE; 2317117f1b4Smrg break; 232c1f859d4Smrg case GL_RGBA: 233c1f859d4Smrg state->SourceRGB[2] = GL_TEXTURE; 2347117f1b4Smrg break; 235c1f859d4Smrg } 236c1f859d4Smrg break; 2377117f1b4Smrg 238c1f859d4Smrg case GL_BLEND: 239c1f859d4Smrg mode_rgb = GL_INTERPOLATE; 240c1f859d4Smrg mode_a = GL_MODULATE; 2417117f1b4Smrg 242c1f859d4Smrg switch (texBaseFormat) { 243c1f859d4Smrg case GL_ALPHA: 244c1f859d4Smrg mode_rgb = GL_REPLACE; 245c1f859d4Smrg break; 246c1f859d4Smrg case GL_INTENSITY: 247c1f859d4Smrg mode_a = GL_INTERPOLATE; 248c1f859d4Smrg state->SourceA[0] = GL_CONSTANT; 249c1f859d4Smrg state->OperandA[2] = GL_SRC_ALPHA; 250c1f859d4Smrg /* FALLTHROUGH */ 251c1f859d4Smrg case GL_LUMINANCE: 252ac997013Sriastradh case GL_RED: 253ac997013Sriastradh case GL_RG: 254c1f859d4Smrg case GL_RGB: 255c1f859d4Smrg case GL_LUMINANCE_ALPHA: 256c1f859d4Smrg case GL_RGBA: 257c1f859d4Smrg case GL_YCBCR_MESA: 25856e89960Smrg case GL_DUDV_ATI: 259c1f859d4Smrg state->SourceRGB[2] = GL_TEXTURE; 260c1f859d4Smrg state->SourceA[2] = GL_TEXTURE; 261c1f859d4Smrg state->SourceRGB[0] = GL_CONSTANT; 262c1f859d4Smrg state->OperandRGB[2] = GL_SRC_COLOR; 263c1f859d4Smrg break; 264c1f859d4Smrg } 265c1f859d4Smrg break; 2667117f1b4Smrg 267c1f859d4Smrg case GL_ADD: 268c1f859d4Smrg mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; 269c1f859d4Smrg mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; 270c1f859d4Smrg break; 2717117f1b4Smrg 272c1f859d4Smrg default: 273c1f859d4Smrg _mesa_problem(NULL, 27456e89960Smrg "Invalid texture env mode 0x%x in calculate_derived_texenv", 27556e89960Smrg mode); 2767117f1b4Smrg return; 2777117f1b4Smrg } 278c1f859d4Smrg 279c1f859d4Smrg state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) 280c1f859d4Smrg ? mode_rgb : GL_REPLACE; 281c1f859d4Smrg state->ModeA = (state->SourceA[0] != GL_PREVIOUS) 282c1f859d4Smrg ? mode_a : GL_REPLACE; 283c1f859d4Smrg} 2847117f1b4Smrg 2857117f1b4Smrg 2867117f1b4Smrg 2877117f1b4Smrg 2887117f1b4Smrg/* GL_ARB_multitexture */ 2897117f1b4Smrgvoid GLAPIENTRY 2907117f1b4Smrg_mesa_ActiveTextureARB(GLenum texture) 2917117f1b4Smrg{ 2927117f1b4Smrg const GLuint texUnit = texture - GL_TEXTURE0; 2931f16d945Smrg GLuint k; 2941f16d945Smrg GET_CURRENT_CONTEXT(ctx); 2951f16d945Smrg 2961f16d945Smrg /* See OpenGL spec for glActiveTexture: */ 2971f16d945Smrg k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, 2981f16d945Smrg ctx->Const.MaxTextureCoordUnits); 2991f16d945Smrg 3001f16d945Smrg ASSERT(k <= Elements(ctx->Texture.Unit)); 3011f16d945Smrg 3027117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 3037117f1b4Smrg 3047117f1b4Smrg if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3057117f1b4Smrg _mesa_debug(ctx, "glActiveTexture %s\n", 3067117f1b4Smrg _mesa_lookup_enum_by_nr(texture)); 3077117f1b4Smrg 3081f16d945Smrg if (texUnit >= k) { 3091f16d945Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", 3101f16d945Smrg _mesa_lookup_enum_by_nr(texture)); 3117117f1b4Smrg return; 3127117f1b4Smrg } 3137117f1b4Smrg 3147117f1b4Smrg if (ctx->Texture.CurrentUnit == texUnit) 3157117f1b4Smrg return; 3167117f1b4Smrg 3177117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_TEXTURE); 3187117f1b4Smrg 3197117f1b4Smrg ctx->Texture.CurrentUnit = texUnit; 3207117f1b4Smrg if (ctx->Transform.MatrixMode == GL_TEXTURE) { 3217117f1b4Smrg /* update current stack pointer */ 3227117f1b4Smrg ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; 3237117f1b4Smrg } 3247117f1b4Smrg} 3257117f1b4Smrg 3267117f1b4Smrg 3277117f1b4Smrg/* GL_ARB_multitexture */ 3287117f1b4Smrgvoid GLAPIENTRY 3297117f1b4Smrg_mesa_ClientActiveTextureARB(GLenum texture) 3307117f1b4Smrg{ 3317117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 3327117f1b4Smrg GLuint texUnit = texture - GL_TEXTURE0; 3337117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 3347117f1b4Smrg 33556e89960Smrg if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) 33656e89960Smrg _mesa_debug(ctx, "glClientActiveTexture %s\n", 33756e89960Smrg _mesa_lookup_enum_by_nr(texture)); 33856e89960Smrg 3397117f1b4Smrg if (texUnit >= ctx->Const.MaxTextureCoordUnits) { 3407117f1b4Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); 3417117f1b4Smrg return; 3427117f1b4Smrg } 3437117f1b4Smrg 34456e89960Smrg if (ctx->Array.ActiveTexture == texUnit) 34556e89960Smrg return; 34656e89960Smrg 3477117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_ARRAY); 3487117f1b4Smrg ctx->Array.ActiveTexture = texUnit; 3497117f1b4Smrg} 3507117f1b4Smrg 3517117f1b4Smrg 3527117f1b4Smrg 3537117f1b4Smrg/**********************************************************************/ 3547117f1b4Smrg/***** State management *****/ 3557117f1b4Smrg/**********************************************************************/ 3567117f1b4Smrg 3577117f1b4Smrg 3587117f1b4Smrg/** 3597117f1b4Smrg * \note This routine refers to derived texture attribute values to 3607117f1b4Smrg * compute the ENABLE_TEXMAT flags, but is only called on 3617117f1b4Smrg * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT 3627117f1b4Smrg * flags are updated by _mesa_update_textures(), below. 3637117f1b4Smrg * 3647117f1b4Smrg * \param ctx GL context. 3657117f1b4Smrg */ 3667117f1b4Smrgstatic void 367ac997013Sriastradhupdate_texture_matrices( struct gl_context *ctx ) 3687117f1b4Smrg{ 36956e89960Smrg GLuint u; 3707117f1b4Smrg 37156e89960Smrg ctx->Texture._TexMatEnabled = 0x0; 3727117f1b4Smrg 37356e89960Smrg for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { 3741f16d945Smrg ASSERT(u < Elements(ctx->TextureMatrixStack)); 37556e89960Smrg if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { 37656e89960Smrg _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); 3777117f1b4Smrg 37856e89960Smrg if (ctx->Texture.Unit[u]._ReallyEnabled && 37956e89960Smrg ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) 38056e89960Smrg ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); 3817117f1b4Smrg } 3827117f1b4Smrg } 3837117f1b4Smrg} 3847117f1b4Smrg 3857117f1b4Smrg 386c1f859d4Smrg/** 38756e89960Smrg * Examine texture unit's combine/env state to update derived state. 388c1f859d4Smrg */ 389c1f859d4Smrgstatic void 390ac997013Sriastradhupdate_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) 391c1f859d4Smrg{ 39256e89960Smrg struct gl_tex_env_combine_state *combine; 39356e89960Smrg 39456e89960Smrg /* Set the texUnit->_CurrentCombine field to point to the user's combiner 39556e89960Smrg * state, or the combiner state which is derived from traditional texenv 39656e89960Smrg * mode. 397c1f859d4Smrg */ 39856e89960Smrg if (texUnit->EnvMode == GL_COMBINE || 39956e89960Smrg texUnit->EnvMode == GL_COMBINE4_NV) { 40056e89960Smrg texUnit->_CurrentCombine = & texUnit->Combine; 401c1f859d4Smrg } 40256e89960Smrg else { 40356e89960Smrg const struct gl_texture_object *texObj = texUnit->_Current; 40456e89960Smrg GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; 40556e89960Smrg if (format == GL_COLOR_INDEX) { 40656e89960Smrg format = GL_RGBA; /* a bit of a hack */ 407c1f859d4Smrg } 40856e89960Smrg else if (format == GL_DEPTH_COMPONENT || 40956e89960Smrg format == GL_DEPTH_STENCIL_EXT) { 410ac997013Sriastradh format = texObj->Sampler.DepthMode; 411c1f859d4Smrg } 41256e89960Smrg calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); 41356e89960Smrg texUnit->_CurrentCombine = & texUnit->_EnvMode; 414c1f859d4Smrg } 415c1f859d4Smrg 41656e89960Smrg combine = texUnit->_CurrentCombine; 417c1f859d4Smrg 41856e89960Smrg /* Determine number of source RGB terms in the combiner function */ 41956e89960Smrg switch (combine->ModeRGB) { 42056e89960Smrg case GL_REPLACE: 42156e89960Smrg combine->_NumArgsRGB = 1; 42256e89960Smrg break; 42356e89960Smrg case GL_ADD: 42456e89960Smrg case GL_ADD_SIGNED: 42556e89960Smrg if (texUnit->EnvMode == GL_COMBINE4_NV) 42656e89960Smrg combine->_NumArgsRGB = 4; 42756e89960Smrg else 42856e89960Smrg combine->_NumArgsRGB = 2; 42956e89960Smrg break; 43056e89960Smrg case GL_MODULATE: 43156e89960Smrg case GL_SUBTRACT: 43256e89960Smrg case GL_DOT3_RGB: 43356e89960Smrg case GL_DOT3_RGBA: 43456e89960Smrg case GL_DOT3_RGB_EXT: 43556e89960Smrg case GL_DOT3_RGBA_EXT: 43656e89960Smrg combine->_NumArgsRGB = 2; 43756e89960Smrg break; 43856e89960Smrg case GL_INTERPOLATE: 43956e89960Smrg case GL_MODULATE_ADD_ATI: 44056e89960Smrg case GL_MODULATE_SIGNED_ADD_ATI: 44156e89960Smrg case GL_MODULATE_SUBTRACT_ATI: 44256e89960Smrg combine->_NumArgsRGB = 3; 44356e89960Smrg break; 44456e89960Smrg case GL_BUMP_ENVMAP_ATI: 44556e89960Smrg /* no real arguments for this case */ 44656e89960Smrg combine->_NumArgsRGB = 0; 44756e89960Smrg break; 44856e89960Smrg default: 44956e89960Smrg combine->_NumArgsRGB = 0; 45056e89960Smrg _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); 45156e89960Smrg return; 45256e89960Smrg } 45356e89960Smrg 45456e89960Smrg /* Determine number of source Alpha terms in the combiner function */ 45556e89960Smrg switch (combine->ModeA) { 45656e89960Smrg case GL_REPLACE: 45756e89960Smrg combine->_NumArgsA = 1; 45856e89960Smrg break; 45956e89960Smrg case GL_ADD: 46056e89960Smrg case GL_ADD_SIGNED: 46156e89960Smrg if (texUnit->EnvMode == GL_COMBINE4_NV) 46256e89960Smrg combine->_NumArgsA = 4; 46356e89960Smrg else 46456e89960Smrg combine->_NumArgsA = 2; 46556e89960Smrg break; 46656e89960Smrg case GL_MODULATE: 46756e89960Smrg case GL_SUBTRACT: 46856e89960Smrg combine->_NumArgsA = 2; 46956e89960Smrg break; 47056e89960Smrg case GL_INTERPOLATE: 47156e89960Smrg case GL_MODULATE_ADD_ATI: 47256e89960Smrg case GL_MODULATE_SIGNED_ADD_ATI: 47356e89960Smrg case GL_MODULATE_SUBTRACT_ATI: 47456e89960Smrg combine->_NumArgsA = 3; 47556e89960Smrg break; 47656e89960Smrg default: 47756e89960Smrg combine->_NumArgsA = 0; 47856e89960Smrg _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); 47956e89960Smrg break; 4807117f1b4Smrg } 4817117f1b4Smrg} 4827117f1b4Smrg 4837117f1b4Smrg 4847117f1b4Smrg/** 4857117f1b4Smrg * \note This routine refers to derived texture matrix values to 4867117f1b4Smrg * compute the ENABLE_TEXMAT flags, but is only called on 4877117f1b4Smrg * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT 4887117f1b4Smrg * flags are updated by _mesa_update_texture_matrices, above. 4897117f1b4Smrg * 4907117f1b4Smrg * \param ctx GL context. 4917117f1b4Smrg */ 4927117f1b4Smrgstatic void 493ac997013Sriastradhupdate_texture_state( struct gl_context *ctx ) 4947117f1b4Smrg{ 4957117f1b4Smrg GLuint unit; 4967117f1b4Smrg struct gl_fragment_program *fprog = NULL; 4977117f1b4Smrg struct gl_vertex_program *vprog = NULL; 49856e89960Smrg GLbitfield enabledFragUnits = 0x0; 4997117f1b4Smrg 500ac997013Sriastradh if (ctx->Shader.CurrentVertexProgram && 501ac997013Sriastradh ctx->Shader.CurrentVertexProgram->LinkStatus) { 502ac997013Sriastradh vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; 503ac997013Sriastradh } else if (ctx->VertexProgram._Enabled) { 504ac997013Sriastradh /* XXX enable this if/when non-shader vertex programs get 505ac997013Sriastradh * texture fetches: 506ac997013Sriastradh vprog = ctx->VertexProgram.Current; 507ac997013Sriastradh */ 5087117f1b4Smrg } 509ac997013Sriastradh 510ac997013Sriastradh if (ctx->Shader.CurrentFragmentProgram && 511ac997013Sriastradh ctx->Shader.CurrentFragmentProgram->LinkStatus) { 512ac997013Sriastradh fprog = ctx->Shader.CurrentFragmentProgram->FragmentProgram; 513ac997013Sriastradh } 514ac997013Sriastradh else if (ctx->FragmentProgram._Enabled) { 515ac997013Sriastradh fprog = ctx->FragmentProgram.Current; 5167117f1b4Smrg } 5177117f1b4Smrg 518ac997013Sriastradh /* FINISHME: Geometry shader texture accesses should also be considered 519ac997013Sriastradh * FINISHME: here. 520ac997013Sriastradh */ 521ac997013Sriastradh 52256e89960Smrg /* TODO: only set this if there are actual changes */ 52356e89960Smrg ctx->NewState |= _NEW_TEXTURE; 5247117f1b4Smrg 52556e89960Smrg ctx->Texture._EnabledUnits = 0x0; 52656e89960Smrg ctx->Texture._GenFlags = 0x0; 52756e89960Smrg ctx->Texture._TexMatEnabled = 0x0; 52856e89960Smrg ctx->Texture._TexGenEnabled = 0x0; 5297117f1b4Smrg 5307117f1b4Smrg /* 5317117f1b4Smrg * Update texture unit state. 5327117f1b4Smrg */ 5331f16d945Smrg for (unit = 0; unit < ctx->Const.MaxCombinedTextureImageUnits; unit++) { 5347117f1b4Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 53556e89960Smrg GLbitfield enabledVertTargets = 0x0; 53656e89960Smrg GLbitfield enabledFragTargets = 0x0; 53756e89960Smrg GLbitfield enabledTargets = 0x0; 53856e89960Smrg GLuint texIndex; 5397117f1b4Smrg 540c1f859d4Smrg /* Get the bitmask of texture target enables. 5417117f1b4Smrg * enableBits will be a mask of the TEXTURE_*_BIT flags indicating 5427117f1b4Smrg * which texture targets are enabled (fixed function) or referenced 543ac997013Sriastradh * by a fragment program/program. When multiple flags are set, we'll 54456e89960Smrg * settle on the one with highest priority (see below). 5457117f1b4Smrg */ 546c1f859d4Smrg if (vprog) { 54756e89960Smrg enabledVertTargets |= vprog->Base.TexturesUsed[unit]; 548c1f859d4Smrg } 54956e89960Smrg 550c1f859d4Smrg if (fprog) { 55156e89960Smrg enabledFragTargets |= fprog->Base.TexturesUsed[unit]; 5527117f1b4Smrg } 5537117f1b4Smrg else { 554c1f859d4Smrg /* fixed-function fragment program */ 55556e89960Smrg enabledFragTargets |= texUnit->Enabled; 556c1f859d4Smrg } 557c1f859d4Smrg 55856e89960Smrg enabledTargets = enabledVertTargets | enabledFragTargets; 559c1f859d4Smrg 56056e89960Smrg texUnit->_ReallyEnabled = 0x0; 56156e89960Smrg 56256e89960Smrg if (enabledTargets == 0x0) { 56356e89960Smrg /* neither vertex nor fragment processing uses this unit */ 56456e89960Smrg continue; 5657117f1b4Smrg } 5667117f1b4Smrg 56756e89960Smrg /* Look for the highest priority texture target that's enabled (or used 56856e89960Smrg * by the vert/frag shaders) and "complete". That's the one we'll use 56956e89960Smrg * for texturing. If we're using vert/frag program we're guaranteed 57056e89960Smrg * that bitcount(enabledBits) <= 1. 57156e89960Smrg * Note that the TEXTURE_x_INDEX values are in high to low priority. 5727117f1b4Smrg */ 57356e89960Smrg for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { 57456e89960Smrg if (enabledTargets & (1 << texIndex)) { 57556e89960Smrg struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; 57656e89960Smrg if (!texObj->_Complete) { 57756e89960Smrg _mesa_test_texobj_completeness(ctx, texObj); 57856e89960Smrg } 57956e89960Smrg if (texObj->_Complete) { 58056e89960Smrg texUnit->_ReallyEnabled = 1 << texIndex; 58156e89960Smrg _mesa_reference_texobj(&texUnit->_Current, texObj); 58256e89960Smrg break; 58356e89960Smrg } 58456e89960Smrg } 585c1f859d4Smrg } 5867117f1b4Smrg 5877117f1b4Smrg if (!texUnit->_ReallyEnabled) { 58856e89960Smrg if (fprog) { 58956e89960Smrg /* If we get here it means the shader is expecting a texture 59056e89960Smrg * object, but there isn't one (or it's incomplete). Use the 59156e89960Smrg * fallback texture. 59256e89960Smrg */ 59356e89960Smrg struct gl_texture_object *texObj = _mesa_get_fallback_texture(ctx); 59456e89960Smrg texUnit->_ReallyEnabled = 1 << TEXTURE_2D_INDEX; 59556e89960Smrg _mesa_reference_texobj(&texUnit->_Current, texObj); 5967117f1b4Smrg } 59756e89960Smrg else { 59856e89960Smrg /* fixed-function: texture unit is really disabled */ 59956e89960Smrg continue; 6007117f1b4Smrg } 6017117f1b4Smrg } 6027117f1b4Smrg 60356e89960Smrg /* if we get here, we know this texture unit is enabled */ 6047117f1b4Smrg 60556e89960Smrg ctx->Texture._EnabledUnits |= (1 << unit); 60656e89960Smrg 60756e89960Smrg if (enabledFragTargets) 60856e89960Smrg enabledFragUnits |= (1 << unit); 60956e89960Smrg 61056e89960Smrg update_tex_combine(ctx, texUnit); 611c1f859d4Smrg } 612c1f859d4Smrg 61356e89960Smrg 614c1f859d4Smrg /* Determine which texture coordinate sets are actually needed */ 615c1f859d4Smrg if (fprog) { 616c1f859d4Smrg const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; 617c1f859d4Smrg ctx->Texture._EnabledCoordUnits 618c1f859d4Smrg = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; 619c1f859d4Smrg } 620c1f859d4Smrg else { 62156e89960Smrg ctx->Texture._EnabledCoordUnits = enabledFragUnits; 622c1f859d4Smrg } 623c1f859d4Smrg 624c1f859d4Smrg /* Setup texgen for those texture coordinate sets that are in use */ 625c1f859d4Smrg for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { 626c1f859d4Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 627c1f859d4Smrg 62856e89960Smrg texUnit->_GenFlags = 0x0; 62956e89960Smrg 630c1f859d4Smrg if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) 631c1f859d4Smrg continue; 6327117f1b4Smrg 6337117f1b4Smrg if (texUnit->TexGenEnabled) { 6347117f1b4Smrg if (texUnit->TexGenEnabled & S_BIT) { 63556e89960Smrg texUnit->_GenFlags |= texUnit->GenS._ModeBit; 6367117f1b4Smrg } 6377117f1b4Smrg if (texUnit->TexGenEnabled & T_BIT) { 63856e89960Smrg texUnit->_GenFlags |= texUnit->GenT._ModeBit; 6397117f1b4Smrg } 6407117f1b4Smrg if (texUnit->TexGenEnabled & R_BIT) { 64156e89960Smrg texUnit->_GenFlags |= texUnit->GenR._ModeBit; 64256e89960Smrg } 64356e89960Smrg if (texUnit->TexGenEnabled & Q_BIT) { 64456e89960Smrg texUnit->_GenFlags |= texUnit->GenQ._ModeBit; 6457117f1b4Smrg } 6467117f1b4Smrg 6477117f1b4Smrg ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); 6487117f1b4Smrg ctx->Texture._GenFlags |= texUnit->_GenFlags; 6497117f1b4Smrg } 6507117f1b4Smrg 6511f16d945Smrg ASSERT(unit < Elements(ctx->TextureMatrixStack)); 6527117f1b4Smrg if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) 6537117f1b4Smrg ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); 6547117f1b4Smrg } 6557117f1b4Smrg} 6567117f1b4Smrg 6577117f1b4Smrg 6587117f1b4Smrg/** 6597117f1b4Smrg * Update texture-related derived state. 6607117f1b4Smrg */ 6617117f1b4Smrgvoid 662ac997013Sriastradh_mesa_update_texture( struct gl_context *ctx, GLuint new_state ) 6637117f1b4Smrg{ 6647117f1b4Smrg if (new_state & _NEW_TEXTURE_MATRIX) 6657117f1b4Smrg update_texture_matrices( ctx ); 6667117f1b4Smrg 6677117f1b4Smrg if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) 6687117f1b4Smrg update_texture_state( ctx ); 6697117f1b4Smrg} 6707117f1b4Smrg 6717117f1b4Smrg 6727117f1b4Smrg/**********************************************************************/ 6737117f1b4Smrg/***** Initialization *****/ 6747117f1b4Smrg/**********************************************************************/ 6757117f1b4Smrg 6767117f1b4Smrg/** 6777117f1b4Smrg * Allocate the proxy textures for the given context. 6787117f1b4Smrg * 6797117f1b4Smrg * \param ctx the context to allocate proxies for. 6807117f1b4Smrg * 6817117f1b4Smrg * \return GL_TRUE on success, or GL_FALSE on failure 6827117f1b4Smrg * 6837117f1b4Smrg * If run out of memory part way through the allocations, clean up and return 6847117f1b4Smrg * GL_FALSE. 6857117f1b4Smrg */ 6867117f1b4Smrgstatic GLboolean 687ac997013Sriastradhalloc_proxy_textures( struct gl_context *ctx ) 6887117f1b4Smrg{ 689c1f859d4Smrg static const GLenum targets[] = { 690c1f859d4Smrg GL_TEXTURE_1D, 691c1f859d4Smrg GL_TEXTURE_2D, 692c1f859d4Smrg GL_TEXTURE_3D, 693c1f859d4Smrg GL_TEXTURE_CUBE_MAP_ARB, 694c1f859d4Smrg GL_TEXTURE_RECTANGLE_NV, 695c1f859d4Smrg GL_TEXTURE_1D_ARRAY_EXT, 696ac997013Sriastradh GL_TEXTURE_2D_ARRAY_EXT, 697ac997013Sriastradh GL_TEXTURE_BUFFER 698c1f859d4Smrg }; 699c1f859d4Smrg GLint tgt; 7007117f1b4Smrg 701c1f859d4Smrg ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); 7027117f1b4Smrg 703c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 704c1f859d4Smrg if (!(ctx->Texture.ProxyTex[tgt] 705c1f859d4Smrg = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { 706c1f859d4Smrg /* out of memory, free what we did allocate */ 707c1f859d4Smrg while (--tgt >= 0) { 708c1f859d4Smrg ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); 709c1f859d4Smrg } 710c1f859d4Smrg return GL_FALSE; 711c1f859d4Smrg } 712c1f859d4Smrg } 7137117f1b4Smrg 714c1f859d4Smrg assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ 7157117f1b4Smrg return GL_TRUE; 7167117f1b4Smrg} 7177117f1b4Smrg 7187117f1b4Smrg 7197117f1b4Smrg/** 7207117f1b4Smrg * Initialize a texture unit. 7217117f1b4Smrg * 7227117f1b4Smrg * \param ctx GL context. 7237117f1b4Smrg * \param unit texture unit number to be initialized. 7247117f1b4Smrg */ 7257117f1b4Smrgstatic void 726ac997013Sriastradhinit_texture_unit( struct gl_context *ctx, GLuint unit ) 7277117f1b4Smrg{ 7287117f1b4Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 729c1f859d4Smrg GLuint tex; 7307117f1b4Smrg 7317117f1b4Smrg texUnit->EnvMode = GL_MODULATE; 7327117f1b4Smrg ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); 7337117f1b4Smrg 7347117f1b4Smrg texUnit->Combine = default_combine_state; 7357117f1b4Smrg texUnit->_EnvMode = default_combine_state; 7367117f1b4Smrg texUnit->_CurrentCombine = & texUnit->_EnvMode; 73756e89960Smrg texUnit->BumpTarget = GL_TEXTURE0; 73856e89960Smrg 73956e89960Smrg texUnit->TexGenEnabled = 0x0; 74056e89960Smrg texUnit->GenS.Mode = GL_EYE_LINEAR; 74156e89960Smrg texUnit->GenT.Mode = GL_EYE_LINEAR; 74256e89960Smrg texUnit->GenR.Mode = GL_EYE_LINEAR; 74356e89960Smrg texUnit->GenQ.Mode = GL_EYE_LINEAR; 74456e89960Smrg texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; 74556e89960Smrg texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; 74656e89960Smrg texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; 74756e89960Smrg texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; 7487117f1b4Smrg 7497117f1b4Smrg /* Yes, these plane coefficients are correct! */ 75056e89960Smrg ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); 75156e89960Smrg ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); 75256e89960Smrg ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); 75356e89960Smrg ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); 75456e89960Smrg ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); 75556e89960Smrg ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); 75656e89960Smrg ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); 75756e89960Smrg ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); 75856e89960Smrg 75956e89960Smrg /* no mention of this in spec, but maybe id matrix expected? */ 76056e89960Smrg ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); 7617117f1b4Smrg 7627117f1b4Smrg /* initialize current texture object ptrs to the shared default objects */ 763c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 764c1f859d4Smrg _mesa_reference_texobj(&texUnit->CurrentTex[tex], 765c1f859d4Smrg ctx->Shared->DefaultTex[tex]); 766c1f859d4Smrg } 7677117f1b4Smrg} 7687117f1b4Smrg 7697117f1b4Smrg 7707117f1b4Smrg/** 7717117f1b4Smrg * Initialize texture state for the given context. 7727117f1b4Smrg */ 7737117f1b4SmrgGLboolean 774ac997013Sriastradh_mesa_init_texture(struct gl_context *ctx) 7757117f1b4Smrg{ 77656e89960Smrg GLuint u; 7777117f1b4Smrg 7787117f1b4Smrg /* Texture group */ 7797117f1b4Smrg ctx->Texture.CurrentUnit = 0; /* multitexture */ 78056e89960Smrg ctx->Texture._EnabledUnits = 0x0; 7817117f1b4Smrg ctx->Texture.SharedPalette = GL_FALSE; 7827117f1b4Smrg _mesa_init_colortable(&ctx->Texture.Palette); 7837117f1b4Smrg 7841f16d945Smrg for (u = 0; u < Elements(ctx->Texture.Unit); u++) 78556e89960Smrg init_texture_unit(ctx, u); 7867117f1b4Smrg 7877117f1b4Smrg /* After we're done initializing the context's texture state the default 7881f16d945Smrg * texture objects' refcounts should be at least 7891f16d945Smrg * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. 7907117f1b4Smrg */ 791c1f859d4Smrg assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount 7921f16d945Smrg >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); 7937117f1b4Smrg 7947117f1b4Smrg /* Allocate proxy textures */ 7957117f1b4Smrg if (!alloc_proxy_textures( ctx )) 7967117f1b4Smrg return GL_FALSE; 7977117f1b4Smrg 798ac997013Sriastradh /* GL_ARB_texture_buffer_object */ 799ac997013Sriastradh _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, 800ac997013Sriastradh ctx->Shared->NullBufferObj); 801ac997013Sriastradh 8027117f1b4Smrg return GL_TRUE; 8037117f1b4Smrg} 8047117f1b4Smrg 8057117f1b4Smrg 8067117f1b4Smrg/** 807c1f859d4Smrg * Free dynamically-allocted texture data attached to the given context. 8087117f1b4Smrg */ 8097117f1b4Smrgvoid 810ac997013Sriastradh_mesa_free_texture_data(struct gl_context *ctx) 8117117f1b4Smrg{ 812c1f859d4Smrg GLuint u, tgt; 8137117f1b4Smrg 8147117f1b4Smrg /* unreference current textures */ 8151f16d945Smrg for (u = 0; u < Elements(ctx->Texture.Unit); u++) { 816c1f859d4Smrg /* The _Current texture could account for another reference */ 817c1f859d4Smrg _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); 818c1f859d4Smrg 819c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 82056e89960Smrg _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); 821c1f859d4Smrg } 8227117f1b4Smrg } 8237117f1b4Smrg 8247117f1b4Smrg /* Free proxy texture objects */ 825c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) 826c1f859d4Smrg ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); 827c1f859d4Smrg 828ac997013Sriastradh /* GL_ARB_texture_buffer_object */ 829ac997013Sriastradh _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); 830ac997013Sriastradh 831ac997013Sriastradh#if FEATURE_sampler_objects 832ac997013Sriastradh for (u = 0; u < Elements(ctx->Texture.Unit); u++) { 833ac997013Sriastradh _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL); 834ac997013Sriastradh } 835ac997013Sriastradh#endif 836c1f859d4Smrg} 837c1f859d4Smrg 8387117f1b4Smrg 839c1f859d4Smrg/** 840c1f859d4Smrg * Update the default texture objects in the given context to reference those 841c1f859d4Smrg * specified in the shared state and release those referencing the old 842c1f859d4Smrg * shared state. 843c1f859d4Smrg */ 844c1f859d4Smrgvoid 845ac997013Sriastradh_mesa_update_default_objects_texture(struct gl_context *ctx) 846c1f859d4Smrg{ 84756e89960Smrg GLuint u, tex; 8487117f1b4Smrg 8491f16d945Smrg for (u = 0; u < Elements(ctx->Texture.Unit); u++) { 85056e89960Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; 851c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 852c1f859d4Smrg _mesa_reference_texobj(&texUnit->CurrentTex[tex], 853c1f859d4Smrg ctx->Shared->DefaultTex[tex]); 854c1f859d4Smrg } 855c1f859d4Smrg } 8567117f1b4Smrg} 857