texstate.c revision b167d5e7
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 37117f1b4Smrg * 47117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 57117f1b4Smrg * 67117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 77117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 87117f1b4Smrg * to deal in the Software without restriction, including without limitation 97117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 107117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 117117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 127117f1b4Smrg * 137117f1b4Smrg * The above copyright notice and this permission notice shall be included 147117f1b4Smrg * in all copies or substantial portions of the Software. 157117f1b4Smrg * 167117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 177117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 187117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19b167d5e7Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20b167d5e7Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21b167d5e7Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22b167d5e7Smrg * OTHER DEALINGS IN THE SOFTWARE. 237117f1b4Smrg */ 247117f1b4Smrg 257117f1b4Smrg/** 267117f1b4Smrg * \file texstate.c 277117f1b4Smrg * 287117f1b4Smrg * Texture state handling. 297117f1b4Smrg */ 307117f1b4Smrg 317117f1b4Smrg#include "glheader.h" 32ac997013Sriastradh#include "bufferobj.h" 337117f1b4Smrg#include "colormac.h" 347117f1b4Smrg#include "colortab.h" 357117f1b4Smrg#include "context.h" 367117f1b4Smrg#include "enums.h" 377117f1b4Smrg#include "macros.h" 38b167d5e7Smrg#include "shaderimage.h" 397117f1b4Smrg#include "texobj.h" 407117f1b4Smrg#include "teximage.h" 417117f1b4Smrg#include "texstate.h" 427117f1b4Smrg#include "mtypes.h" 43b167d5e7Smrg#include "bitset.h" 447117f1b4Smrg 457117f1b4Smrg 467117f1b4Smrg/** 477117f1b4Smrg * Default texture combine environment state. This is used to initialize 487117f1b4Smrg * a context's texture units and as the basis for converting "classic" 497117f1b4Smrg * texture environmnets to ARB_texture_env_combine style values. 507117f1b4Smrg */ 517117f1b4Smrgstatic const struct gl_tex_env_combine_state default_combine_state = { 527117f1b4Smrg GL_MODULATE, GL_MODULATE, 5356e89960Smrg { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 5456e89960Smrg { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT, GL_CONSTANT }, 5556e89960Smrg { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA, GL_SRC_ALPHA }, 5656e89960Smrg { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, 577117f1b4Smrg 0, 0, 587117f1b4Smrg 2, 2 597117f1b4Smrg}; 607117f1b4Smrg 617117f1b4Smrg 627117f1b4Smrg 637117f1b4Smrg/** 647117f1b4Smrg * Used by glXCopyContext to copy texture state from one context to another. 657117f1b4Smrg */ 667117f1b4Smrgvoid 67ac997013Sriastradh_mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) 687117f1b4Smrg{ 6956e89960Smrg GLuint u, tex; 707117f1b4Smrg 717117f1b4Smrg ASSERT(src); 727117f1b4Smrg ASSERT(dst); 737117f1b4Smrg 747117f1b4Smrg dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 757117f1b4Smrg dst->Texture._GenFlags = src->Texture._GenFlags; 767117f1b4Smrg dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; 777117f1b4Smrg dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; 787117f1b4Smrg 797117f1b4Smrg /* per-unit state */ 801f16d945Smrg for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { 8156e89960Smrg dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; 8256e89960Smrg dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; 8356e89960Smrg COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); 8456e89960Smrg dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; 8556e89960Smrg dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; 8656e89960Smrg dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; 8756e89960Smrg dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; 8856e89960Smrg dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; 8956e89960Smrg dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; 907117f1b4Smrg 917117f1b4Smrg /* GL_EXT_texture_env_combine */ 9256e89960Smrg dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; 937117f1b4Smrg 9456e89960Smrg /* 9556e89960Smrg * XXX strictly speaking, we should compare texture names/ids and 9656e89960Smrg * bind textures in the dest context according to id. For now, only 9756e89960Smrg * copy bindings if the contexts share the same pool of textures to 9856e89960Smrg * avoid refcounting bugs. 9956e89960Smrg */ 10056e89960Smrg if (dst->Shared == src->Shared) { 10156e89960Smrg /* copy texture object bindings, not contents of texture objects */ 10256e89960Smrg _mesa_lock_context_textures(dst); 1037117f1b4Smrg 10456e89960Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 10556e89960Smrg _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], 10656e89960Smrg src->Texture.Unit[u].CurrentTex[tex]); 107b167d5e7Smrg if (src->Texture.Unit[u].CurrentTex[tex]) { 108b167d5e7Smrg dst->Texture.NumCurrentTexUsed = 109b167d5e7Smrg MAX2(dst->Texture.NumCurrentTexUsed, u + 1); 110b167d5e7Smrg } 11156e89960Smrg } 112b167d5e7Smrg dst->Texture.Unit[u]._BoundTextures = src->Texture.Unit[u]._BoundTextures; 11356e89960Smrg _mesa_unlock_context_textures(dst); 11456e89960Smrg } 1157117f1b4Smrg } 1167117f1b4Smrg} 1177117f1b4Smrg 1187117f1b4Smrg 1197117f1b4Smrg/* 1207117f1b4Smrg * For debugging 1217117f1b4Smrg */ 1227117f1b4Smrgvoid 123ac997013Sriastradh_mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) 1247117f1b4Smrg{ 1257117f1b4Smrg const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; 1261f16d945Smrg printf("Texture Unit %d\n", unit); 1271f16d945Smrg printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); 1281f16d945Smrg printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); 1291f16d945Smrg printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); 1301f16d945Smrg printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); 1311f16d945Smrg printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); 1321f16d945Smrg printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); 1331f16d945Smrg printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); 1341f16d945Smrg printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); 1351f16d945Smrg printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); 1361f16d945Smrg printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); 1371f16d945Smrg printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); 1381f16d945Smrg printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); 1391f16d945Smrg printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); 1401f16d945Smrg printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); 1411f16d945Smrg printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); 1421f16d945Smrg printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); 1431f16d945Smrg printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); 1441f16d945Smrg printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); 145c1f859d4Smrg} 1467117f1b4Smrg 1477117f1b4Smrg 1487117f1b4Smrg 149c1f859d4Smrg/**********************************************************************/ 150c1f859d4Smrg/* Texture Environment */ 151c1f859d4Smrg/**********************************************************************/ 1527117f1b4Smrg 153c1f859d4Smrg/** 154c1f859d4Smrg * Convert "classic" texture environment to ARB_texture_env_combine style 155c1f859d4Smrg * environments. 156c1f859d4Smrg * 157c1f859d4Smrg * \param state texture_env_combine state vector to be filled-in. 158c1f859d4Smrg * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, 159c1f859d4Smrg * \c GL_BLEND, \c GL_DECAL, etc.). 160c1f859d4Smrg * \param texBaseFormat Base format of the texture associated with the 161c1f859d4Smrg * texture unit. 162c1f859d4Smrg */ 163c1f859d4Smrgstatic void 164c1f859d4Smrgcalculate_derived_texenv( struct gl_tex_env_combine_state *state, 165c1f859d4Smrg GLenum mode, GLenum texBaseFormat ) 166c1f859d4Smrg{ 167c1f859d4Smrg GLenum mode_rgb; 168c1f859d4Smrg GLenum mode_a; 1697117f1b4Smrg 170c1f859d4Smrg *state = default_combine_state; 1717117f1b4Smrg 172c1f859d4Smrg switch (texBaseFormat) { 173c1f859d4Smrg case GL_ALPHA: 174c1f859d4Smrg state->SourceRGB[0] = GL_PREVIOUS; 175c1f859d4Smrg break; 1767117f1b4Smrg 177c1f859d4Smrg case GL_LUMINANCE_ALPHA: 178c1f859d4Smrg case GL_INTENSITY: 179c1f859d4Smrg case GL_RGBA: 180c1f859d4Smrg break; 1817117f1b4Smrg 182c1f859d4Smrg case GL_LUMINANCE: 183ac997013Sriastradh case GL_RED: 184ac997013Sriastradh case GL_RG: 185c1f859d4Smrg case GL_RGB: 186c1f859d4Smrg case GL_YCBCR_MESA: 187c1f859d4Smrg state->SourceA[0] = GL_PREVIOUS; 188c1f859d4Smrg break; 189c1f859d4Smrg 190c1f859d4Smrg default: 19156e89960Smrg _mesa_problem(NULL, 19256e89960Smrg "Invalid texBaseFormat 0x%x in calculate_derived_texenv", 19356e89960Smrg texBaseFormat); 1947117f1b4Smrg return; 1957117f1b4Smrg } 1967117f1b4Smrg 197c1f859d4Smrg if (mode == GL_REPLACE_EXT) 198c1f859d4Smrg mode = GL_REPLACE; 1997117f1b4Smrg 200c1f859d4Smrg switch (mode) { 201c1f859d4Smrg case GL_REPLACE: 202c1f859d4Smrg case GL_MODULATE: 203c1f859d4Smrg mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; 204c1f859d4Smrg mode_a = mode; 205c1f859d4Smrg break; 206c1f859d4Smrg 207c1f859d4Smrg case GL_DECAL: 208c1f859d4Smrg mode_rgb = GL_INTERPOLATE; 209c1f859d4Smrg mode_a = GL_REPLACE; 210c1f859d4Smrg 211c1f859d4Smrg state->SourceA[0] = GL_PREVIOUS; 212c1f859d4Smrg 213c1f859d4Smrg /* Having alpha / luminance / intensity textures replace using the 214c1f859d4Smrg * incoming fragment color matches the definition in NV_texture_shader. 215c1f859d4Smrg * The 1.5 spec simply marks these as "undefined". 216c1f859d4Smrg */ 217c1f859d4Smrg switch (texBaseFormat) { 218c1f859d4Smrg case GL_ALPHA: 219c1f859d4Smrg case GL_LUMINANCE: 220c1f859d4Smrg case GL_LUMINANCE_ALPHA: 221c1f859d4Smrg case GL_INTENSITY: 222c1f859d4Smrg state->SourceRGB[0] = GL_PREVIOUS; 2237117f1b4Smrg break; 224ac997013Sriastradh case GL_RED: 225ac997013Sriastradh case GL_RG: 226c1f859d4Smrg case GL_RGB: 227c1f859d4Smrg case GL_YCBCR_MESA: 228c1f859d4Smrg mode_rgb = GL_REPLACE; 2297117f1b4Smrg break; 230c1f859d4Smrg case GL_RGBA: 231c1f859d4Smrg state->SourceRGB[2] = GL_TEXTURE; 2327117f1b4Smrg break; 233c1f859d4Smrg } 234c1f859d4Smrg break; 2357117f1b4Smrg 236c1f859d4Smrg case GL_BLEND: 237c1f859d4Smrg mode_rgb = GL_INTERPOLATE; 238c1f859d4Smrg mode_a = GL_MODULATE; 2397117f1b4Smrg 240c1f859d4Smrg switch (texBaseFormat) { 241c1f859d4Smrg case GL_ALPHA: 242c1f859d4Smrg mode_rgb = GL_REPLACE; 243c1f859d4Smrg break; 244c1f859d4Smrg case GL_INTENSITY: 245c1f859d4Smrg mode_a = GL_INTERPOLATE; 246c1f859d4Smrg state->SourceA[0] = GL_CONSTANT; 247c1f859d4Smrg state->OperandA[2] = GL_SRC_ALPHA; 248c1f859d4Smrg /* FALLTHROUGH */ 249c1f859d4Smrg case GL_LUMINANCE: 250ac997013Sriastradh case GL_RED: 251ac997013Sriastradh case GL_RG: 252c1f859d4Smrg case GL_RGB: 253c1f859d4Smrg case GL_LUMINANCE_ALPHA: 254c1f859d4Smrg case GL_RGBA: 255c1f859d4Smrg case GL_YCBCR_MESA: 256c1f859d4Smrg state->SourceRGB[2] = GL_TEXTURE; 257c1f859d4Smrg state->SourceA[2] = GL_TEXTURE; 258c1f859d4Smrg state->SourceRGB[0] = GL_CONSTANT; 259c1f859d4Smrg state->OperandRGB[2] = GL_SRC_COLOR; 260c1f859d4Smrg break; 261c1f859d4Smrg } 262c1f859d4Smrg break; 2637117f1b4Smrg 264c1f859d4Smrg case GL_ADD: 265c1f859d4Smrg mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; 266c1f859d4Smrg mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; 267c1f859d4Smrg break; 2687117f1b4Smrg 269c1f859d4Smrg default: 270c1f859d4Smrg _mesa_problem(NULL, 27156e89960Smrg "Invalid texture env mode 0x%x in calculate_derived_texenv", 27256e89960Smrg mode); 2737117f1b4Smrg return; 2747117f1b4Smrg } 275c1f859d4Smrg 276c1f859d4Smrg state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) 277c1f859d4Smrg ? mode_rgb : GL_REPLACE; 278c1f859d4Smrg state->ModeA = (state->SourceA[0] != GL_PREVIOUS) 279c1f859d4Smrg ? mode_a : GL_REPLACE; 280c1f859d4Smrg} 2817117f1b4Smrg 2827117f1b4Smrg 2837117f1b4Smrg 2847117f1b4Smrg 2857117f1b4Smrg/* GL_ARB_multitexture */ 2867117f1b4Smrgvoid GLAPIENTRY 287b167d5e7Smrg_mesa_ActiveTexture(GLenum texture) 2887117f1b4Smrg{ 2897117f1b4Smrg const GLuint texUnit = texture - GL_TEXTURE0; 2901f16d945Smrg GLuint k; 2911f16d945Smrg GET_CURRENT_CONTEXT(ctx); 2921f16d945Smrg 2931f16d945Smrg /* See OpenGL spec for glActiveTexture: */ 2941f16d945Smrg k = MAX2(ctx->Const.MaxCombinedTextureImageUnits, 2951f16d945Smrg ctx->Const.MaxTextureCoordUnits); 2961f16d945Smrg 2971f16d945Smrg ASSERT(k <= Elements(ctx->Texture.Unit)); 2987117f1b4Smrg 2997117f1b4Smrg if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 3007117f1b4Smrg _mesa_debug(ctx, "glActiveTexture %s\n", 3017117f1b4Smrg _mesa_lookup_enum_by_nr(texture)); 3027117f1b4Smrg 3031f16d945Smrg if (texUnit >= k) { 3041f16d945Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture=%s)", 3051f16d945Smrg _mesa_lookup_enum_by_nr(texture)); 3067117f1b4Smrg return; 3077117f1b4Smrg } 3087117f1b4Smrg 3097117f1b4Smrg if (ctx->Texture.CurrentUnit == texUnit) 3107117f1b4Smrg return; 3117117f1b4Smrg 3127117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_TEXTURE); 3137117f1b4Smrg 3147117f1b4Smrg ctx->Texture.CurrentUnit = texUnit; 3157117f1b4Smrg if (ctx->Transform.MatrixMode == GL_TEXTURE) { 3167117f1b4Smrg /* update current stack pointer */ 3177117f1b4Smrg ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; 3187117f1b4Smrg } 3197117f1b4Smrg} 3207117f1b4Smrg 3217117f1b4Smrg 3227117f1b4Smrg/* GL_ARB_multitexture */ 3237117f1b4Smrgvoid GLAPIENTRY 324b167d5e7Smrg_mesa_ClientActiveTexture(GLenum texture) 3257117f1b4Smrg{ 3267117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 3277117f1b4Smrg GLuint texUnit = texture - GL_TEXTURE0; 3287117f1b4Smrg 32956e89960Smrg if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) 33056e89960Smrg _mesa_debug(ctx, "glClientActiveTexture %s\n", 33156e89960Smrg _mesa_lookup_enum_by_nr(texture)); 33256e89960Smrg 3337117f1b4Smrg if (texUnit >= ctx->Const.MaxTextureCoordUnits) { 3347117f1b4Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); 3357117f1b4Smrg return; 3367117f1b4Smrg } 3377117f1b4Smrg 33856e89960Smrg if (ctx->Array.ActiveTexture == texUnit) 33956e89960Smrg return; 34056e89960Smrg 3417117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_ARRAY); 3427117f1b4Smrg ctx->Array.ActiveTexture = texUnit; 3437117f1b4Smrg} 3447117f1b4Smrg 3457117f1b4Smrg 3467117f1b4Smrg 3477117f1b4Smrg/**********************************************************************/ 3487117f1b4Smrg/***** State management *****/ 3497117f1b4Smrg/**********************************************************************/ 3507117f1b4Smrg 3517117f1b4Smrg 3527117f1b4Smrg/** 3537117f1b4Smrg * \note This routine refers to derived texture attribute values to 3547117f1b4Smrg * compute the ENABLE_TEXMAT flags, but is only called on 3557117f1b4Smrg * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT 3567117f1b4Smrg * flags are updated by _mesa_update_textures(), below. 3577117f1b4Smrg * 3587117f1b4Smrg * \param ctx GL context. 3597117f1b4Smrg */ 3607117f1b4Smrgstatic void 361ac997013Sriastradhupdate_texture_matrices( struct gl_context *ctx ) 3627117f1b4Smrg{ 36356e89960Smrg GLuint u; 3647117f1b4Smrg 36556e89960Smrg ctx->Texture._TexMatEnabled = 0x0; 3667117f1b4Smrg 36756e89960Smrg for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { 3681f16d945Smrg ASSERT(u < Elements(ctx->TextureMatrixStack)); 36956e89960Smrg if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { 37056e89960Smrg _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); 3717117f1b4Smrg 372b167d5e7Smrg if (ctx->Texture.Unit[u]._Current && 37356e89960Smrg ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) 37456e89960Smrg ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); 3757117f1b4Smrg } 3767117f1b4Smrg } 3777117f1b4Smrg} 3787117f1b4Smrg 3797117f1b4Smrg 380c1f859d4Smrg/** 38156e89960Smrg * Examine texture unit's combine/env state to update derived state. 382c1f859d4Smrg */ 383c1f859d4Smrgstatic void 384ac997013Sriastradhupdate_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) 385c1f859d4Smrg{ 38656e89960Smrg struct gl_tex_env_combine_state *combine; 38756e89960Smrg 388b167d5e7Smrg /* No combiners will apply to this. */ 389b167d5e7Smrg if (texUnit->_Current->Target == GL_TEXTURE_BUFFER) 390b167d5e7Smrg return; 391b167d5e7Smrg 39256e89960Smrg /* Set the texUnit->_CurrentCombine field to point to the user's combiner 39356e89960Smrg * state, or the combiner state which is derived from traditional texenv 39456e89960Smrg * mode. 395c1f859d4Smrg */ 39656e89960Smrg if (texUnit->EnvMode == GL_COMBINE || 39756e89960Smrg texUnit->EnvMode == GL_COMBINE4_NV) { 39856e89960Smrg texUnit->_CurrentCombine = & texUnit->Combine; 399c1f859d4Smrg } 40056e89960Smrg else { 40156e89960Smrg const struct gl_texture_object *texObj = texUnit->_Current; 40256e89960Smrg GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; 403b167d5e7Smrg 404b167d5e7Smrg if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { 405b167d5e7Smrg format = texObj->DepthMode; 406c1f859d4Smrg } 40756e89960Smrg calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); 40856e89960Smrg texUnit->_CurrentCombine = & texUnit->_EnvMode; 409c1f859d4Smrg } 410c1f859d4Smrg 41156e89960Smrg combine = texUnit->_CurrentCombine; 412c1f859d4Smrg 41356e89960Smrg /* Determine number of source RGB terms in the combiner function */ 41456e89960Smrg switch (combine->ModeRGB) { 41556e89960Smrg case GL_REPLACE: 41656e89960Smrg combine->_NumArgsRGB = 1; 41756e89960Smrg break; 41856e89960Smrg case GL_ADD: 41956e89960Smrg case GL_ADD_SIGNED: 42056e89960Smrg if (texUnit->EnvMode == GL_COMBINE4_NV) 42156e89960Smrg combine->_NumArgsRGB = 4; 42256e89960Smrg else 42356e89960Smrg combine->_NumArgsRGB = 2; 42456e89960Smrg break; 42556e89960Smrg case GL_MODULATE: 42656e89960Smrg case GL_SUBTRACT: 42756e89960Smrg case GL_DOT3_RGB: 42856e89960Smrg case GL_DOT3_RGBA: 42956e89960Smrg case GL_DOT3_RGB_EXT: 43056e89960Smrg case GL_DOT3_RGBA_EXT: 43156e89960Smrg combine->_NumArgsRGB = 2; 43256e89960Smrg break; 43356e89960Smrg case GL_INTERPOLATE: 43456e89960Smrg case GL_MODULATE_ADD_ATI: 43556e89960Smrg case GL_MODULATE_SIGNED_ADD_ATI: 43656e89960Smrg case GL_MODULATE_SUBTRACT_ATI: 43756e89960Smrg combine->_NumArgsRGB = 3; 43856e89960Smrg break; 43956e89960Smrg default: 44056e89960Smrg combine->_NumArgsRGB = 0; 44156e89960Smrg _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); 44256e89960Smrg return; 44356e89960Smrg } 44456e89960Smrg 44556e89960Smrg /* Determine number of source Alpha terms in the combiner function */ 44656e89960Smrg switch (combine->ModeA) { 44756e89960Smrg case GL_REPLACE: 44856e89960Smrg combine->_NumArgsA = 1; 44956e89960Smrg break; 45056e89960Smrg case GL_ADD: 45156e89960Smrg case GL_ADD_SIGNED: 45256e89960Smrg if (texUnit->EnvMode == GL_COMBINE4_NV) 45356e89960Smrg combine->_NumArgsA = 4; 45456e89960Smrg else 45556e89960Smrg combine->_NumArgsA = 2; 45656e89960Smrg break; 45756e89960Smrg case GL_MODULATE: 45856e89960Smrg case GL_SUBTRACT: 45956e89960Smrg combine->_NumArgsA = 2; 46056e89960Smrg break; 46156e89960Smrg case GL_INTERPOLATE: 46256e89960Smrg case GL_MODULATE_ADD_ATI: 46356e89960Smrg case GL_MODULATE_SIGNED_ADD_ATI: 46456e89960Smrg case GL_MODULATE_SUBTRACT_ATI: 46556e89960Smrg combine->_NumArgsA = 3; 46656e89960Smrg break; 46756e89960Smrg default: 46856e89960Smrg combine->_NumArgsA = 0; 46956e89960Smrg _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); 47056e89960Smrg break; 4717117f1b4Smrg } 4727117f1b4Smrg} 4737117f1b4Smrg 4747117f1b4Smrgstatic void 475b167d5e7Smrgupdate_texgen(struct gl_context *ctx) 4767117f1b4Smrg{ 4777117f1b4Smrg GLuint unit; 478ac997013Sriastradh 479b167d5e7Smrg /* Setup texgen for those texture coordinate sets that are in use */ 480b167d5e7Smrg for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { 481b167d5e7Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 482b167d5e7Smrg 483b167d5e7Smrg texUnit->_GenFlags = 0x0; 484b167d5e7Smrg 485b167d5e7Smrg if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) 486b167d5e7Smrg continue; 487b167d5e7Smrg 488b167d5e7Smrg if (texUnit->TexGenEnabled) { 489b167d5e7Smrg if (texUnit->TexGenEnabled & S_BIT) { 490b167d5e7Smrg texUnit->_GenFlags |= texUnit->GenS._ModeBit; 491b167d5e7Smrg } 492b167d5e7Smrg if (texUnit->TexGenEnabled & T_BIT) { 493b167d5e7Smrg texUnit->_GenFlags |= texUnit->GenT._ModeBit; 494b167d5e7Smrg } 495b167d5e7Smrg if (texUnit->TexGenEnabled & R_BIT) { 496b167d5e7Smrg texUnit->_GenFlags |= texUnit->GenR._ModeBit; 497b167d5e7Smrg } 498b167d5e7Smrg if (texUnit->TexGenEnabled & Q_BIT) { 499b167d5e7Smrg texUnit->_GenFlags |= texUnit->GenQ._ModeBit; 500b167d5e7Smrg } 501b167d5e7Smrg 502b167d5e7Smrg ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); 503b167d5e7Smrg ctx->Texture._GenFlags |= texUnit->_GenFlags; 504b167d5e7Smrg } 505b167d5e7Smrg 506b167d5e7Smrg ASSERT(unit < Elements(ctx->TextureMatrixStack)); 507b167d5e7Smrg if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) 508b167d5e7Smrg ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); 5097117f1b4Smrg } 510b167d5e7Smrg} 5117117f1b4Smrg 512b167d5e7Smrgstatic struct gl_texture_object * 513b167d5e7Smrgupdate_single_program_texture(struct gl_context *ctx, struct gl_program *prog, 514b167d5e7Smrg int s) 515b167d5e7Smrg{ 516b167d5e7Smrg gl_texture_index target_index; 517b167d5e7Smrg struct gl_texture_unit *texUnit; 518b167d5e7Smrg struct gl_texture_object *texObj; 519b167d5e7Smrg struct gl_sampler_object *sampler; 520b167d5e7Smrg int unit; 521b167d5e7Smrg 522b167d5e7Smrg if (!(prog->SamplersUsed & (1 << s))) 523b167d5e7Smrg return NULL; 524b167d5e7Smrg 525b167d5e7Smrg unit = prog->SamplerUnits[s]; 526b167d5e7Smrg texUnit = &ctx->Texture.Unit[unit]; 527b167d5e7Smrg 528b167d5e7Smrg /* Note: If more than one bit was set in TexturesUsed[unit], then we should 529b167d5e7Smrg * have had the draw call rejected already. From the GL 4.4 specification, 530b167d5e7Smrg * section 7.10 ("Samplers"): 531b167d5e7Smrg * 532b167d5e7Smrg * "It is not allowed to have variables of different sampler types 533b167d5e7Smrg * pointing to the same texture image unit within a program 534b167d5e7Smrg * object. This situation can only be detected at the next rendering 535b167d5e7Smrg * command issued which triggers shader invocations, and an 536b167d5e7Smrg * INVALID_OPERATION error will then be generated." 537ac997013Sriastradh */ 538b167d5e7Smrg target_index = ffs(prog->TexturesUsed[unit]) - 1; 539b167d5e7Smrg texObj = texUnit->CurrentTex[target_index]; 540ac997013Sriastradh 541b167d5e7Smrg sampler = texUnit->Sampler ? 542b167d5e7Smrg texUnit->Sampler : &texObj->Sampler; 5437117f1b4Smrg 544b167d5e7Smrg if (likely(texObj)) { 545b167d5e7Smrg if (_mesa_is_texture_complete(texObj, sampler)) 546b167d5e7Smrg return texObj; 547b167d5e7Smrg 548b167d5e7Smrg _mesa_test_texobj_completeness(ctx, texObj); 549b167d5e7Smrg if (_mesa_is_texture_complete(texObj, sampler)) 550b167d5e7Smrg return texObj; 551b167d5e7Smrg } 5527117f1b4Smrg 553b167d5e7Smrg /* If we've reached this point, we didn't find a complete texture of the 554b167d5e7Smrg * shader's target. From the GL 4.4 core specification, section 11.1.3.5 555b167d5e7Smrg * ("Texture Access"): 556b167d5e7Smrg * 557b167d5e7Smrg * "If a sampler is used in a shader and the sampler’s associated 558b167d5e7Smrg * texture is not complete, as defined in section 8.17, (0, 0, 0, 1) 559b167d5e7Smrg * will be returned for a non-shadow sampler and 0 for a shadow 560b167d5e7Smrg * sampler." 561b167d5e7Smrg * 562b167d5e7Smrg * Mesa implements this by creating a hidden texture object with a pixel of 563b167d5e7Smrg * that value. 5647117f1b4Smrg */ 565b167d5e7Smrg texObj = _mesa_get_fallback_texture(ctx, target_index); 566b167d5e7Smrg assert(texObj); 567b167d5e7Smrg 568b167d5e7Smrg return texObj; 569b167d5e7Smrg} 570b167d5e7Smrg 571b167d5e7Smrgstatic void 572b167d5e7Smrgupdate_program_texture_state(struct gl_context *ctx, struct gl_program **prog, 573b167d5e7Smrg BITSET_WORD *enabled_texture_units) 574b167d5e7Smrg{ 575b167d5e7Smrg int i; 576b167d5e7Smrg 577b167d5e7Smrg for (i = 0; i < MESA_SHADER_STAGES; i++) { 578b167d5e7Smrg int s; 579b167d5e7Smrg 580b167d5e7Smrg if (!prog[i]) 581b167d5e7Smrg continue; 5827117f1b4Smrg 583b167d5e7Smrg /* We can't only do the shifting trick as the loop condition because if 584b167d5e7Smrg * sampler 31 is active, the next iteration tries to shift by 32, which is 585b167d5e7Smrg * undefined. 5867117f1b4Smrg */ 587b167d5e7Smrg for (s = 0; s < MAX_SAMPLERS && (1 << s) <= prog[i]->SamplersUsed; s++) { 588b167d5e7Smrg struct gl_texture_object *texObj; 589b167d5e7Smrg 590b167d5e7Smrg texObj = update_single_program_texture(ctx, prog[i], s); 591b167d5e7Smrg if (texObj) { 592b167d5e7Smrg int unit = prog[i]->SamplerUnits[s]; 593b167d5e7Smrg _mesa_reference_texobj(&ctx->Texture.Unit[unit]._Current, texObj); 594b167d5e7Smrg BITSET_SET(enabled_texture_units, unit); 595b167d5e7Smrg ctx->Texture._MaxEnabledTexImageUnit = 596b167d5e7Smrg MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit); 597b167d5e7Smrg } 598c1f859d4Smrg } 599b167d5e7Smrg } 60056e89960Smrg 601b167d5e7Smrg if (prog[MESA_SHADER_FRAGMENT]) { 602b167d5e7Smrg const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; 603b167d5e7Smrg ctx->Texture._EnabledCoordUnits |= 604b167d5e7Smrg (prog[MESA_SHADER_FRAGMENT]->InputsRead >> VARYING_SLOT_TEX0) & 605b167d5e7Smrg coordMask; 606b167d5e7Smrg } 607b167d5e7Smrg} 608c1f859d4Smrg 609b167d5e7Smrgstatic void 610b167d5e7Smrgupdate_ff_texture_state(struct gl_context *ctx, 611b167d5e7Smrg BITSET_WORD *enabled_texture_units) 612b167d5e7Smrg{ 613b167d5e7Smrg int unit; 614c1f859d4Smrg 615b167d5e7Smrg for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { 616b167d5e7Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 617b167d5e7Smrg GLuint texIndex; 61856e89960Smrg 619b167d5e7Smrg if (texUnit->Enabled == 0x0) 620b167d5e7Smrg continue; 621b167d5e7Smrg 622b167d5e7Smrg /* If a shader already dictated what texture target was used for this 623b167d5e7Smrg * unit, just go along with it. 624b167d5e7Smrg */ 625b167d5e7Smrg if (BITSET_TEST(enabled_texture_units, unit)) 62656e89960Smrg continue; 6277117f1b4Smrg 628b167d5e7Smrg /* From the GL 4.4 compat specification, section 16.2 ("Texture Application"): 629b167d5e7Smrg * 630b167d5e7Smrg * "Texturing is enabled or disabled using the generic Enable and 631b167d5e7Smrg * Disable commands, respectively, with the symbolic constants 632b167d5e7Smrg * TEXTURE_1D, TEXTURE_2D, TEXTURE_RECTANGLE, TEXTURE_3D, or 633b167d5e7Smrg * TEXTURE_CUBE_MAP to enable the one-, two-, rectangular, 634b167d5e7Smrg * three-dimensional, or cube map texture, respectively. If more 635b167d5e7Smrg * than one of these textures is enabled, the first one enabled 636b167d5e7Smrg * from the following list is used: 637b167d5e7Smrg * 638b167d5e7Smrg * • cube map texture 639b167d5e7Smrg * • three-dimensional texture 640b167d5e7Smrg * • rectangular texture 641b167d5e7Smrg * • two-dimensional texture 642b167d5e7Smrg * • one-dimensional texture" 643b167d5e7Smrg * 64456e89960Smrg * Note that the TEXTURE_x_INDEX values are in high to low priority. 645b167d5e7Smrg * Also: 646b167d5e7Smrg * 647b167d5e7Smrg * "If a texture unit is disabled or has an invalid or incomplete 648b167d5e7Smrg * texture (as defined in section 8.17) bound to it, then blending 649b167d5e7Smrg * is disabled for that texture unit. If the texture environment 650b167d5e7Smrg * for a given enabled texture unit references a disabled texture 651b167d5e7Smrg * unit, or an invalid or incomplete texture that is bound to 652b167d5e7Smrg * another unit, then the results of texture blending are 653b167d5e7Smrg * undefined." 6547117f1b4Smrg */ 65556e89960Smrg for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { 656b167d5e7Smrg if (texUnit->Enabled & (1 << texIndex)) { 65756e89960Smrg struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; 658b167d5e7Smrg struct gl_sampler_object *sampler = texUnit->Sampler ? 659b167d5e7Smrg texUnit->Sampler : &texObj->Sampler; 660b167d5e7Smrg 661b167d5e7Smrg if (!_mesa_is_texture_complete(texObj, sampler)) { 66256e89960Smrg _mesa_test_texobj_completeness(ctx, texObj); 66356e89960Smrg } 664b167d5e7Smrg if (_mesa_is_texture_complete(texObj, sampler)) { 66556e89960Smrg _mesa_reference_texobj(&texUnit->_Current, texObj); 66656e89960Smrg break; 66756e89960Smrg } 66856e89960Smrg } 669c1f859d4Smrg } 6707117f1b4Smrg 671b167d5e7Smrg if (texIndex == NUM_TEXTURE_TARGETS) 672b167d5e7Smrg continue; 6737117f1b4Smrg 67456e89960Smrg /* if we get here, we know this texture unit is enabled */ 675b167d5e7Smrg BITSET_SET(enabled_texture_units, unit); 676b167d5e7Smrg ctx->Texture._MaxEnabledTexImageUnit = 677b167d5e7Smrg MAX2(ctx->Texture._MaxEnabledTexImageUnit, (int)unit); 6787117f1b4Smrg 679b167d5e7Smrg ctx->Texture._EnabledCoordUnits |= 1 << unit; 68056e89960Smrg 68156e89960Smrg update_tex_combine(ctx, texUnit); 682c1f859d4Smrg } 683b167d5e7Smrg} 684c1f859d4Smrg 685b167d5e7Smrg/** 686b167d5e7Smrg * \note This routine refers to derived texture matrix values to 687b167d5e7Smrg * compute the ENABLE_TEXMAT flags, but is only called on 688b167d5e7Smrg * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT 689b167d5e7Smrg * flags are updated by _mesa_update_texture_matrices, above. 690b167d5e7Smrg * 691b167d5e7Smrg * \param ctx GL context. 692b167d5e7Smrg */ 693b167d5e7Smrgstatic void 694b167d5e7Smrgupdate_texture_state( struct gl_context *ctx ) 695b167d5e7Smrg{ 696b167d5e7Smrg struct gl_program *prog[MESA_SHADER_STAGES]; 697b167d5e7Smrg int i; 698b167d5e7Smrg int old_max_unit = ctx->Texture._MaxEnabledTexImageUnit; 699b167d5e7Smrg BITSET_DECLARE(enabled_texture_units, MAX_COMBINED_TEXTURE_IMAGE_UNITS); 700b167d5e7Smrg 701b167d5e7Smrg for (i = 0; i < MESA_SHADER_STAGES; i++) { 702b167d5e7Smrg if (ctx->_Shader->CurrentProgram[i] && 703b167d5e7Smrg ctx->_Shader->CurrentProgram[i]->LinkStatus) { 704b167d5e7Smrg prog[i] = ctx->_Shader->CurrentProgram[i]->_LinkedShaders[i]->Program; 705b167d5e7Smrg } else { 706b167d5e7Smrg if (i == MESA_SHADER_FRAGMENT && ctx->FragmentProgram._Enabled) 707b167d5e7Smrg prog[i] = &ctx->FragmentProgram.Current->Base; 708b167d5e7Smrg else 709b167d5e7Smrg prog[i] = NULL; 710b167d5e7Smrg } 711c1f859d4Smrg } 712c1f859d4Smrg 713b167d5e7Smrg /* TODO: only set this if there are actual changes */ 714b167d5e7Smrg ctx->NewState |= _NEW_TEXTURE; 715c1f859d4Smrg 716b167d5e7Smrg ctx->Texture._GenFlags = 0x0; 717b167d5e7Smrg ctx->Texture._TexMatEnabled = 0x0; 718b167d5e7Smrg ctx->Texture._TexGenEnabled = 0x0; 719b167d5e7Smrg ctx->Texture._MaxEnabledTexImageUnit = -1; 720b167d5e7Smrg ctx->Texture._EnabledCoordUnits = 0x0; 72156e89960Smrg 722b167d5e7Smrg memset(&enabled_texture_units, 0, sizeof(enabled_texture_units)); 7237117f1b4Smrg 724b167d5e7Smrg /* First, walk over our programs pulling in all the textures for them. 725b167d5e7Smrg * Programs dictate specific texture targets to be enabled, and for a draw 726b167d5e7Smrg * call to be valid they can't conflict about which texture targets are 727b167d5e7Smrg * used. 728b167d5e7Smrg */ 729b167d5e7Smrg update_program_texture_state(ctx, prog, enabled_texture_units); 7307117f1b4Smrg 731b167d5e7Smrg /* Also pull in any textures necessary for fixed function fragment shading. 732b167d5e7Smrg */ 733b167d5e7Smrg if (!prog[MESA_SHADER_FRAGMENT]) 734b167d5e7Smrg update_ff_texture_state(ctx, enabled_texture_units); 7357117f1b4Smrg 736b167d5e7Smrg /* Now, clear out the _Current of any disabled texture units. */ 737b167d5e7Smrg for (i = 0; i <= ctx->Texture._MaxEnabledTexImageUnit; i++) { 738b167d5e7Smrg if (!BITSET_TEST(enabled_texture_units, i)) 739b167d5e7Smrg _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL); 740b167d5e7Smrg } 741b167d5e7Smrg for (i = ctx->Texture._MaxEnabledTexImageUnit + 1; i <= old_max_unit; i++) { 742b167d5e7Smrg _mesa_reference_texobj(&ctx->Texture.Unit[i]._Current, NULL); 7437117f1b4Smrg } 744b167d5e7Smrg 745b167d5e7Smrg if (!prog[MESA_SHADER_FRAGMENT] || !prog[MESA_SHADER_VERTEX]) 746b167d5e7Smrg update_texgen(ctx); 747b167d5e7Smrg 748b167d5e7Smrg _mesa_validate_image_units(ctx); 7497117f1b4Smrg} 7507117f1b4Smrg 7517117f1b4Smrg 7527117f1b4Smrg/** 7537117f1b4Smrg * Update texture-related derived state. 7547117f1b4Smrg */ 7557117f1b4Smrgvoid 756ac997013Sriastradh_mesa_update_texture( struct gl_context *ctx, GLuint new_state ) 7577117f1b4Smrg{ 7587117f1b4Smrg if (new_state & _NEW_TEXTURE_MATRIX) 7597117f1b4Smrg update_texture_matrices( ctx ); 7607117f1b4Smrg 7617117f1b4Smrg if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) 7627117f1b4Smrg update_texture_state( ctx ); 7637117f1b4Smrg} 7647117f1b4Smrg 7657117f1b4Smrg 7667117f1b4Smrg/**********************************************************************/ 7677117f1b4Smrg/***** Initialization *****/ 7687117f1b4Smrg/**********************************************************************/ 7697117f1b4Smrg 7707117f1b4Smrg/** 7717117f1b4Smrg * Allocate the proxy textures for the given context. 7727117f1b4Smrg * 7737117f1b4Smrg * \param ctx the context to allocate proxies for. 7747117f1b4Smrg * 7757117f1b4Smrg * \return GL_TRUE on success, or GL_FALSE on failure 7767117f1b4Smrg * 7777117f1b4Smrg * If run out of memory part way through the allocations, clean up and return 7787117f1b4Smrg * GL_FALSE. 7797117f1b4Smrg */ 7807117f1b4Smrgstatic GLboolean 781ac997013Sriastradhalloc_proxy_textures( struct gl_context *ctx ) 7827117f1b4Smrg{ 783b167d5e7Smrg /* NOTE: these values must be in the same order as the TEXTURE_x_INDEX 784b167d5e7Smrg * values! 785b167d5e7Smrg */ 786c1f859d4Smrg static const GLenum targets[] = { 787b167d5e7Smrg GL_TEXTURE_2D_MULTISAMPLE, 788b167d5e7Smrg GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 789b167d5e7Smrg GL_TEXTURE_CUBE_MAP_ARRAY, 790b167d5e7Smrg GL_TEXTURE_BUFFER, 791b167d5e7Smrg GL_TEXTURE_2D_ARRAY_EXT, 792b167d5e7Smrg GL_TEXTURE_1D_ARRAY_EXT, 793b167d5e7Smrg GL_TEXTURE_EXTERNAL_OES, 794c1f859d4Smrg GL_TEXTURE_CUBE_MAP_ARB, 795b167d5e7Smrg GL_TEXTURE_3D, 796c1f859d4Smrg GL_TEXTURE_RECTANGLE_NV, 797b167d5e7Smrg GL_TEXTURE_2D, 798b167d5e7Smrg GL_TEXTURE_1D, 799c1f859d4Smrg }; 800c1f859d4Smrg GLint tgt; 8017117f1b4Smrg 802b167d5e7Smrg STATIC_ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); 803b167d5e7Smrg assert(targets[TEXTURE_2D_INDEX] == GL_TEXTURE_2D); 804b167d5e7Smrg assert(targets[TEXTURE_CUBE_INDEX] == GL_TEXTURE_CUBE_MAP); 8057117f1b4Smrg 806c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 807c1f859d4Smrg if (!(ctx->Texture.ProxyTex[tgt] 808c1f859d4Smrg = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { 809c1f859d4Smrg /* out of memory, free what we did allocate */ 810c1f859d4Smrg while (--tgt >= 0) { 811c1f859d4Smrg ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); 812c1f859d4Smrg } 813c1f859d4Smrg return GL_FALSE; 814c1f859d4Smrg } 815c1f859d4Smrg } 8167117f1b4Smrg 817c1f859d4Smrg assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ 8187117f1b4Smrg return GL_TRUE; 8197117f1b4Smrg} 8207117f1b4Smrg 8217117f1b4Smrg 8227117f1b4Smrg/** 8237117f1b4Smrg * Initialize a texture unit. 8247117f1b4Smrg * 8257117f1b4Smrg * \param ctx GL context. 8267117f1b4Smrg * \param unit texture unit number to be initialized. 8277117f1b4Smrg */ 8287117f1b4Smrgstatic void 829ac997013Sriastradhinit_texture_unit( struct gl_context *ctx, GLuint unit ) 8307117f1b4Smrg{ 8317117f1b4Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 832c1f859d4Smrg GLuint tex; 8337117f1b4Smrg 8347117f1b4Smrg texUnit->EnvMode = GL_MODULATE; 8357117f1b4Smrg ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); 8367117f1b4Smrg 8377117f1b4Smrg texUnit->Combine = default_combine_state; 8387117f1b4Smrg texUnit->_EnvMode = default_combine_state; 8397117f1b4Smrg texUnit->_CurrentCombine = & texUnit->_EnvMode; 84056e89960Smrg 84156e89960Smrg texUnit->TexGenEnabled = 0x0; 84256e89960Smrg texUnit->GenS.Mode = GL_EYE_LINEAR; 84356e89960Smrg texUnit->GenT.Mode = GL_EYE_LINEAR; 84456e89960Smrg texUnit->GenR.Mode = GL_EYE_LINEAR; 84556e89960Smrg texUnit->GenQ.Mode = GL_EYE_LINEAR; 84656e89960Smrg texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; 84756e89960Smrg texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; 84856e89960Smrg texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; 84956e89960Smrg texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; 8507117f1b4Smrg 8517117f1b4Smrg /* Yes, these plane coefficients are correct! */ 85256e89960Smrg ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); 85356e89960Smrg ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); 85456e89960Smrg ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); 85556e89960Smrg ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); 85656e89960Smrg ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); 85756e89960Smrg ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); 85856e89960Smrg ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); 85956e89960Smrg ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); 86056e89960Smrg 8617117f1b4Smrg /* initialize current texture object ptrs to the shared default objects */ 862c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 863c1f859d4Smrg _mesa_reference_texobj(&texUnit->CurrentTex[tex], 864c1f859d4Smrg ctx->Shared->DefaultTex[tex]); 865c1f859d4Smrg } 866b167d5e7Smrg 867b167d5e7Smrg texUnit->_BoundTextures = 0; 8687117f1b4Smrg} 8697117f1b4Smrg 8707117f1b4Smrg 8717117f1b4Smrg/** 8727117f1b4Smrg * Initialize texture state for the given context. 8737117f1b4Smrg */ 8747117f1b4SmrgGLboolean 875ac997013Sriastradh_mesa_init_texture(struct gl_context *ctx) 8767117f1b4Smrg{ 87756e89960Smrg GLuint u; 8787117f1b4Smrg 8797117f1b4Smrg /* Texture group */ 8807117f1b4Smrg ctx->Texture.CurrentUnit = 0; /* multitexture */ 881b167d5e7Smrg 882b167d5e7Smrg /* Appendix F.2 of the OpenGL ES 3.0 spec says: 883b167d5e7Smrg * 884b167d5e7Smrg * "OpenGL ES 3.0 requires that all cube map filtering be 885b167d5e7Smrg * seamless. OpenGL ES 2.0 specified that a single cube map face be 886b167d5e7Smrg * selected and used for filtering." 887b167d5e7Smrg */ 888b167d5e7Smrg ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx); 8897117f1b4Smrg 8901f16d945Smrg for (u = 0; u < Elements(ctx->Texture.Unit); u++) 89156e89960Smrg init_texture_unit(ctx, u); 8927117f1b4Smrg 8937117f1b4Smrg /* After we're done initializing the context's texture state the default 8941f16d945Smrg * texture objects' refcounts should be at least 8951f16d945Smrg * MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1. 8967117f1b4Smrg */ 897c1f859d4Smrg assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount 8981f16d945Smrg >= MAX_COMBINED_TEXTURE_IMAGE_UNITS + 1); 8997117f1b4Smrg 9007117f1b4Smrg /* Allocate proxy textures */ 9017117f1b4Smrg if (!alloc_proxy_textures( ctx )) 9027117f1b4Smrg return GL_FALSE; 9037117f1b4Smrg 904ac997013Sriastradh /* GL_ARB_texture_buffer_object */ 905ac997013Sriastradh _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, 906ac997013Sriastradh ctx->Shared->NullBufferObj); 907ac997013Sriastradh 908b167d5e7Smrg ctx->Texture.NumCurrentTexUsed = 0; 909b167d5e7Smrg 9107117f1b4Smrg return GL_TRUE; 9117117f1b4Smrg} 9127117f1b4Smrg 9137117f1b4Smrg 9147117f1b4Smrg/** 915c1f859d4Smrg * Free dynamically-allocted texture data attached to the given context. 9167117f1b4Smrg */ 9177117f1b4Smrgvoid 918ac997013Sriastradh_mesa_free_texture_data(struct gl_context *ctx) 9197117f1b4Smrg{ 920c1f859d4Smrg GLuint u, tgt; 9217117f1b4Smrg 9227117f1b4Smrg /* unreference current textures */ 9231f16d945Smrg for (u = 0; u < Elements(ctx->Texture.Unit); u++) { 924c1f859d4Smrg /* The _Current texture could account for another reference */ 925c1f859d4Smrg _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); 926c1f859d4Smrg 927c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 92856e89960Smrg _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); 929c1f859d4Smrg } 9307117f1b4Smrg } 9317117f1b4Smrg 9327117f1b4Smrg /* Free proxy texture objects */ 933c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) 934c1f859d4Smrg ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); 935c1f859d4Smrg 936ac997013Sriastradh /* GL_ARB_texture_buffer_object */ 937ac997013Sriastradh _mesa_reference_buffer_object(ctx, &ctx->Texture.BufferObject, NULL); 938ac997013Sriastradh 939ac997013Sriastradh for (u = 0; u < Elements(ctx->Texture.Unit); u++) { 940ac997013Sriastradh _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[u].Sampler, NULL); 941ac997013Sriastradh } 942c1f859d4Smrg} 943c1f859d4Smrg 9447117f1b4Smrg 945c1f859d4Smrg/** 946c1f859d4Smrg * Update the default texture objects in the given context to reference those 947c1f859d4Smrg * specified in the shared state and release those referencing the old 948c1f859d4Smrg * shared state. 949c1f859d4Smrg */ 950c1f859d4Smrgvoid 951ac997013Sriastradh_mesa_update_default_objects_texture(struct gl_context *ctx) 952c1f859d4Smrg{ 95356e89960Smrg GLuint u, tex; 9547117f1b4Smrg 9551f16d945Smrg for (u = 0; u < Elements(ctx->Texture.Unit); u++) { 95656e89960Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; 957c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 958c1f859d4Smrg _mesa_reference_texobj(&texUnit->CurrentTex[tex], 959c1f859d4Smrg ctx->Shared->DefaultTex[tex]); 960c1f859d4Smrg } 961c1f859d4Smrg } 9627117f1b4Smrg} 963