texstate.c revision c1f859d4
17117f1b4Smrg/* 27117f1b4Smrg * Mesa 3-D graphics library 3c1f859d4Smrg * Version: 7.1 47117f1b4Smrg * 57117f1b4Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 67117f1b4Smrg * 77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 87117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 97117f1b4Smrg * to deal in the Software without restriction, including without limitation 107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 127117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 137117f1b4Smrg * 147117f1b4Smrg * The above copyright notice and this permission notice shall be included 157117f1b4Smrg * in all copies or substantial portions of the Software. 167117f1b4Smrg * 177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 207117f1b4Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 217117f1b4Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 227117f1b4Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 237117f1b4Smrg */ 247117f1b4Smrg 257117f1b4Smrg/** 267117f1b4Smrg * \file texstate.c 277117f1b4Smrg * 287117f1b4Smrg * Texture state handling. 297117f1b4Smrg */ 307117f1b4Smrg 317117f1b4Smrg#include "glheader.h" 327117f1b4Smrg#include "colormac.h" 33c1f859d4Smrg#if FEATURE_colortable 347117f1b4Smrg#include "colortab.h" 35c1f859d4Smrg#endif 367117f1b4Smrg#include "context.h" 377117f1b4Smrg#include "enums.h" 387117f1b4Smrg#include "macros.h" 397117f1b4Smrg#include "texcompress.h" 407117f1b4Smrg#include "texobj.h" 417117f1b4Smrg#include "teximage.h" 427117f1b4Smrg#include "texstate.h" 437117f1b4Smrg#include "texenvprogram.h" 447117f1b4Smrg#include "mtypes.h" 457117f1b4Smrg#include "math/m_xform.h" 467117f1b4Smrg 477117f1b4Smrg 487117f1b4Smrg 497117f1b4Smrg/** 507117f1b4Smrg * Default texture combine environment state. This is used to initialize 517117f1b4Smrg * a context's texture units and as the basis for converting "classic" 527117f1b4Smrg * texture environmnets to ARB_texture_env_combine style values. 537117f1b4Smrg */ 547117f1b4Smrgstatic const struct gl_tex_env_combine_state default_combine_state = { 557117f1b4Smrg GL_MODULATE, GL_MODULATE, 567117f1b4Smrg { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT }, 577117f1b4Smrg { GL_TEXTURE, GL_PREVIOUS, GL_CONSTANT }, 587117f1b4Smrg { GL_SRC_COLOR, GL_SRC_COLOR, GL_SRC_ALPHA }, 597117f1b4Smrg { GL_SRC_ALPHA, GL_SRC_ALPHA, GL_SRC_ALPHA }, 607117f1b4Smrg 0, 0, 617117f1b4Smrg 2, 2 627117f1b4Smrg}; 637117f1b4Smrg 647117f1b4Smrg 657117f1b4Smrg 667117f1b4Smrg/** 677117f1b4Smrg * Used by glXCopyContext to copy texture state from one context to another. 687117f1b4Smrg */ 697117f1b4Smrgvoid 707117f1b4Smrg_mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) 717117f1b4Smrg{ 72c1f859d4Smrg GLuint i, tex; 737117f1b4Smrg 747117f1b4Smrg ASSERT(src); 757117f1b4Smrg ASSERT(dst); 767117f1b4Smrg 777117f1b4Smrg dst->Texture.CurrentUnit = src->Texture.CurrentUnit; 787117f1b4Smrg dst->Texture._GenFlags = src->Texture._GenFlags; 797117f1b4Smrg dst->Texture._TexGenEnabled = src->Texture._TexGenEnabled; 807117f1b4Smrg dst->Texture._TexMatEnabled = src->Texture._TexMatEnabled; 817117f1b4Smrg dst->Texture.SharedPalette = src->Texture.SharedPalette; 827117f1b4Smrg 837117f1b4Smrg /* per-unit state */ 84c1f859d4Smrg for (i = 0; i < src->Const.MaxTextureImageUnits; i++) { 857117f1b4Smrg dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled; 867117f1b4Smrg dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode; 877117f1b4Smrg COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor); 887117f1b4Smrg dst->Texture.Unit[i].TexGenEnabled = src->Texture.Unit[i].TexGenEnabled; 897117f1b4Smrg dst->Texture.Unit[i].GenModeS = src->Texture.Unit[i].GenModeS; 907117f1b4Smrg dst->Texture.Unit[i].GenModeT = src->Texture.Unit[i].GenModeT; 917117f1b4Smrg dst->Texture.Unit[i].GenModeR = src->Texture.Unit[i].GenModeR; 927117f1b4Smrg dst->Texture.Unit[i].GenModeQ = src->Texture.Unit[i].GenModeQ; 937117f1b4Smrg dst->Texture.Unit[i]._GenBitS = src->Texture.Unit[i]._GenBitS; 947117f1b4Smrg dst->Texture.Unit[i]._GenBitT = src->Texture.Unit[i]._GenBitT; 957117f1b4Smrg dst->Texture.Unit[i]._GenBitR = src->Texture.Unit[i]._GenBitR; 967117f1b4Smrg dst->Texture.Unit[i]._GenBitQ = src->Texture.Unit[i]._GenBitQ; 977117f1b4Smrg dst->Texture.Unit[i]._GenFlags = src->Texture.Unit[i]._GenFlags; 987117f1b4Smrg COPY_4V(dst->Texture.Unit[i].ObjectPlaneS, src->Texture.Unit[i].ObjectPlaneS); 997117f1b4Smrg COPY_4V(dst->Texture.Unit[i].ObjectPlaneT, src->Texture.Unit[i].ObjectPlaneT); 1007117f1b4Smrg COPY_4V(dst->Texture.Unit[i].ObjectPlaneR, src->Texture.Unit[i].ObjectPlaneR); 1017117f1b4Smrg COPY_4V(dst->Texture.Unit[i].ObjectPlaneQ, src->Texture.Unit[i].ObjectPlaneQ); 1027117f1b4Smrg COPY_4V(dst->Texture.Unit[i].EyePlaneS, src->Texture.Unit[i].EyePlaneS); 1037117f1b4Smrg COPY_4V(dst->Texture.Unit[i].EyePlaneT, src->Texture.Unit[i].EyePlaneT); 1047117f1b4Smrg COPY_4V(dst->Texture.Unit[i].EyePlaneR, src->Texture.Unit[i].EyePlaneR); 1057117f1b4Smrg COPY_4V(dst->Texture.Unit[i].EyePlaneQ, src->Texture.Unit[i].EyePlaneQ); 1067117f1b4Smrg dst->Texture.Unit[i].LodBias = src->Texture.Unit[i].LodBias; 1077117f1b4Smrg 1087117f1b4Smrg /* GL_EXT_texture_env_combine */ 1097117f1b4Smrg dst->Texture.Unit[i].Combine.ModeRGB = src->Texture.Unit[i].Combine.ModeRGB; 1107117f1b4Smrg dst->Texture.Unit[i].Combine.ModeA = src->Texture.Unit[i].Combine.ModeA; 1117117f1b4Smrg COPY_3V(dst->Texture.Unit[i].Combine.SourceRGB, src->Texture.Unit[i].Combine.SourceRGB); 1127117f1b4Smrg COPY_3V(dst->Texture.Unit[i].Combine.SourceA, src->Texture.Unit[i].Combine.SourceA); 1137117f1b4Smrg COPY_3V(dst->Texture.Unit[i].Combine.OperandRGB, src->Texture.Unit[i].Combine.OperandRGB); 1147117f1b4Smrg COPY_3V(dst->Texture.Unit[i].Combine.OperandA, src->Texture.Unit[i].Combine.OperandA); 1157117f1b4Smrg dst->Texture.Unit[i].Combine.ScaleShiftRGB = src->Texture.Unit[i].Combine.ScaleShiftRGB; 1167117f1b4Smrg dst->Texture.Unit[i].Combine.ScaleShiftA = src->Texture.Unit[i].Combine.ScaleShiftA; 1177117f1b4Smrg 1187117f1b4Smrg /* copy texture object bindings, not contents of texture objects */ 1197117f1b4Smrg _mesa_lock_context_textures(dst); 1207117f1b4Smrg 121c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 122c1f859d4Smrg _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentTex[tex], 123c1f859d4Smrg src->Texture.Unit[i].CurrentTex[tex]); 124c1f859d4Smrg } 1257117f1b4Smrg 1267117f1b4Smrg _mesa_unlock_context_textures(dst); 1277117f1b4Smrg } 1287117f1b4Smrg} 1297117f1b4Smrg 1307117f1b4Smrg 1317117f1b4Smrg/* 1327117f1b4Smrg * For debugging 1337117f1b4Smrg */ 1347117f1b4Smrgvoid 1357117f1b4Smrg_mesa_print_texunit_state( GLcontext *ctx, GLuint unit ) 1367117f1b4Smrg{ 1377117f1b4Smrg const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; 1387117f1b4Smrg _mesa_printf("Texture Unit %d\n", unit); 1397117f1b4Smrg _mesa_printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_lookup_enum_by_nr(texUnit->EnvMode)); 1407117f1b4Smrg _mesa_printf(" GL_COMBINE_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeRGB)); 1417117f1b4Smrg _mesa_printf(" GL_COMBINE_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.ModeA)); 1427117f1b4Smrg _mesa_printf(" GL_SOURCE0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[0])); 1437117f1b4Smrg _mesa_printf(" GL_SOURCE1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[1])); 1447117f1b4Smrg _mesa_printf(" GL_SOURCE2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceRGB[2])); 1457117f1b4Smrg _mesa_printf(" GL_SOURCE0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[0])); 1467117f1b4Smrg _mesa_printf(" GL_SOURCE1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[1])); 1477117f1b4Smrg _mesa_printf(" GL_SOURCE2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.SourceA[2])); 1487117f1b4Smrg _mesa_printf(" GL_OPERAND0_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[0])); 1497117f1b4Smrg _mesa_printf(" GL_OPERAND1_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[1])); 1507117f1b4Smrg _mesa_printf(" GL_OPERAND2_RGB = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandRGB[2])); 1517117f1b4Smrg _mesa_printf(" GL_OPERAND0_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[0])); 1527117f1b4Smrg _mesa_printf(" GL_OPERAND1_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[1])); 1537117f1b4Smrg _mesa_printf(" GL_OPERAND2_ALPHA = %s\n", _mesa_lookup_enum_by_nr(texUnit->Combine.OperandA[2])); 1547117f1b4Smrg _mesa_printf(" GL_RGB_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftRGB); 1557117f1b4Smrg _mesa_printf(" GL_ALPHA_SCALE = %d\n", 1 << texUnit->Combine.ScaleShiftA); 1567117f1b4Smrg _mesa_printf(" GL_TEXTURE_ENV_COLOR = (%f, %f, %f, %f)\n", texUnit->EnvColor[0], texUnit->EnvColor[1], texUnit->EnvColor[2], texUnit->EnvColor[3]); 157c1f859d4Smrg} 1587117f1b4Smrg 1597117f1b4Smrg 1607117f1b4Smrg 161c1f859d4Smrg/**********************************************************************/ 162c1f859d4Smrg/* Texture Environment */ 163c1f859d4Smrg/**********************************************************************/ 1647117f1b4Smrg 165c1f859d4Smrg/** 166c1f859d4Smrg * Convert "classic" texture environment to ARB_texture_env_combine style 167c1f859d4Smrg * environments. 168c1f859d4Smrg * 169c1f859d4Smrg * \param state texture_env_combine state vector to be filled-in. 170c1f859d4Smrg * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, 171c1f859d4Smrg * \c GL_BLEND, \c GL_DECAL, etc.). 172c1f859d4Smrg * \param texBaseFormat Base format of the texture associated with the 173c1f859d4Smrg * texture unit. 174c1f859d4Smrg */ 175c1f859d4Smrgstatic void 176c1f859d4Smrgcalculate_derived_texenv( struct gl_tex_env_combine_state *state, 177c1f859d4Smrg GLenum mode, GLenum texBaseFormat ) 178c1f859d4Smrg{ 179c1f859d4Smrg GLenum mode_rgb; 180c1f859d4Smrg GLenum mode_a; 1817117f1b4Smrg 182c1f859d4Smrg *state = default_combine_state; 1837117f1b4Smrg 184c1f859d4Smrg switch (texBaseFormat) { 185c1f859d4Smrg case GL_ALPHA: 186c1f859d4Smrg state->SourceRGB[0] = GL_PREVIOUS; 187c1f859d4Smrg break; 1887117f1b4Smrg 189c1f859d4Smrg case GL_LUMINANCE_ALPHA: 190c1f859d4Smrg case GL_INTENSITY: 191c1f859d4Smrg case GL_RGBA: 192c1f859d4Smrg break; 1937117f1b4Smrg 194c1f859d4Smrg case GL_LUMINANCE: 195c1f859d4Smrg case GL_RGB: 196c1f859d4Smrg case GL_YCBCR_MESA: 197c1f859d4Smrg state->SourceA[0] = GL_PREVIOUS; 198c1f859d4Smrg break; 199c1f859d4Smrg 200c1f859d4Smrg default: 201c1f859d4Smrg _mesa_problem(NULL, "Invalid texBaseFormat in calculate_derived_texenv"); 2027117f1b4Smrg return; 2037117f1b4Smrg } 2047117f1b4Smrg 205c1f859d4Smrg if (mode == GL_REPLACE_EXT) 206c1f859d4Smrg mode = GL_REPLACE; 2077117f1b4Smrg 208c1f859d4Smrg switch (mode) { 209c1f859d4Smrg case GL_REPLACE: 210c1f859d4Smrg case GL_MODULATE: 211c1f859d4Smrg mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : mode; 212c1f859d4Smrg mode_a = mode; 213c1f859d4Smrg break; 214c1f859d4Smrg 215c1f859d4Smrg case GL_DECAL: 216c1f859d4Smrg mode_rgb = GL_INTERPOLATE; 217c1f859d4Smrg mode_a = GL_REPLACE; 218c1f859d4Smrg 219c1f859d4Smrg state->SourceA[0] = GL_PREVIOUS; 220c1f859d4Smrg 221c1f859d4Smrg /* Having alpha / luminance / intensity textures replace using the 222c1f859d4Smrg * incoming fragment color matches the definition in NV_texture_shader. 223c1f859d4Smrg * The 1.5 spec simply marks these as "undefined". 224c1f859d4Smrg */ 225c1f859d4Smrg switch (texBaseFormat) { 226c1f859d4Smrg case GL_ALPHA: 227c1f859d4Smrg case GL_LUMINANCE: 228c1f859d4Smrg case GL_LUMINANCE_ALPHA: 229c1f859d4Smrg case GL_INTENSITY: 230c1f859d4Smrg state->SourceRGB[0] = GL_PREVIOUS; 2317117f1b4Smrg break; 232c1f859d4Smrg case GL_RGB: 233c1f859d4Smrg case GL_YCBCR_MESA: 234c1f859d4Smrg mode_rgb = GL_REPLACE; 2357117f1b4Smrg break; 236c1f859d4Smrg case GL_RGBA: 237c1f859d4Smrg state->SourceRGB[2] = GL_TEXTURE; 2387117f1b4Smrg break; 239c1f859d4Smrg } 240c1f859d4Smrg break; 2417117f1b4Smrg 242c1f859d4Smrg case GL_BLEND: 243c1f859d4Smrg mode_rgb = GL_INTERPOLATE; 244c1f859d4Smrg mode_a = GL_MODULATE; 2457117f1b4Smrg 246c1f859d4Smrg switch (texBaseFormat) { 247c1f859d4Smrg case GL_ALPHA: 248c1f859d4Smrg mode_rgb = GL_REPLACE; 249c1f859d4Smrg break; 250c1f859d4Smrg case GL_INTENSITY: 251c1f859d4Smrg mode_a = GL_INTERPOLATE; 252c1f859d4Smrg state->SourceA[0] = GL_CONSTANT; 253c1f859d4Smrg state->OperandA[2] = GL_SRC_ALPHA; 254c1f859d4Smrg /* FALLTHROUGH */ 255c1f859d4Smrg case GL_LUMINANCE: 256c1f859d4Smrg case GL_RGB: 257c1f859d4Smrg case GL_LUMINANCE_ALPHA: 258c1f859d4Smrg case GL_RGBA: 259c1f859d4Smrg case GL_YCBCR_MESA: 260c1f859d4Smrg state->SourceRGB[2] = GL_TEXTURE; 261c1f859d4Smrg state->SourceA[2] = GL_TEXTURE; 262c1f859d4Smrg state->SourceRGB[0] = GL_CONSTANT; 263c1f859d4Smrg state->OperandRGB[2] = GL_SRC_COLOR; 264c1f859d4Smrg break; 265c1f859d4Smrg } 266c1f859d4Smrg break; 2677117f1b4Smrg 268c1f859d4Smrg case GL_ADD: 269c1f859d4Smrg mode_rgb = (texBaseFormat == GL_ALPHA) ? GL_REPLACE : GL_ADD; 270c1f859d4Smrg mode_a = (texBaseFormat == GL_INTENSITY) ? GL_ADD : GL_MODULATE; 271c1f859d4Smrg break; 2727117f1b4Smrg 273c1f859d4Smrg default: 274c1f859d4Smrg _mesa_problem(NULL, 275c1f859d4Smrg "Invalid texture env mode in calculate_derived_texenv"); 2767117f1b4Smrg return; 2777117f1b4Smrg } 278c1f859d4Smrg 279c1f859d4Smrg state->ModeRGB = (state->SourceRGB[0] != GL_PREVIOUS) 280c1f859d4Smrg ? mode_rgb : GL_REPLACE; 281c1f859d4Smrg state->ModeA = (state->SourceA[0] != GL_PREVIOUS) 282c1f859d4Smrg ? mode_a : GL_REPLACE; 283c1f859d4Smrg} 2847117f1b4Smrg 2857117f1b4Smrg 2867117f1b4Smrg 2877117f1b4Smrg 2887117f1b4Smrg/* GL_ARB_multitexture */ 2897117f1b4Smrgvoid GLAPIENTRY 2907117f1b4Smrg_mesa_ActiveTextureARB(GLenum texture) 2917117f1b4Smrg{ 2927117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 2937117f1b4Smrg const GLuint texUnit = texture - GL_TEXTURE0; 2947117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 2957117f1b4Smrg 2967117f1b4Smrg if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) 2977117f1b4Smrg _mesa_debug(ctx, "glActiveTexture %s\n", 2987117f1b4Smrg _mesa_lookup_enum_by_nr(texture)); 2997117f1b4Smrg 300c1f859d4Smrg if (texUnit >= ctx->Const.MaxTextureImageUnits) { 3017117f1b4Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glActiveTexture(texture)"); 3027117f1b4Smrg return; 3037117f1b4Smrg } 3047117f1b4Smrg 3057117f1b4Smrg if (ctx->Texture.CurrentUnit == texUnit) 3067117f1b4Smrg return; 3077117f1b4Smrg 3087117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_TEXTURE); 3097117f1b4Smrg 3107117f1b4Smrg ctx->Texture.CurrentUnit = texUnit; 3117117f1b4Smrg if (ctx->Transform.MatrixMode == GL_TEXTURE) { 3127117f1b4Smrg /* update current stack pointer */ 3137117f1b4Smrg ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; 3147117f1b4Smrg } 3157117f1b4Smrg 3167117f1b4Smrg if (ctx->Driver.ActiveTexture) { 3177117f1b4Smrg (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit ); 3187117f1b4Smrg } 3197117f1b4Smrg} 3207117f1b4Smrg 3217117f1b4Smrg 3227117f1b4Smrg/* GL_ARB_multitexture */ 3237117f1b4Smrgvoid GLAPIENTRY 3247117f1b4Smrg_mesa_ClientActiveTextureARB(GLenum texture) 3257117f1b4Smrg{ 3267117f1b4Smrg GET_CURRENT_CONTEXT(ctx); 3277117f1b4Smrg GLuint texUnit = texture - GL_TEXTURE0; 3287117f1b4Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 3297117f1b4Smrg 3307117f1b4Smrg if (texUnit >= ctx->Const.MaxTextureCoordUnits) { 3317117f1b4Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); 3327117f1b4Smrg return; 3337117f1b4Smrg } 3347117f1b4Smrg 3357117f1b4Smrg FLUSH_VERTICES(ctx, _NEW_ARRAY); 3367117f1b4Smrg ctx->Array.ActiveTexture = texUnit; 3377117f1b4Smrg} 3387117f1b4Smrg 3397117f1b4Smrg 3407117f1b4Smrg 3417117f1b4Smrg/**********************************************************************/ 3427117f1b4Smrg/***** State management *****/ 3437117f1b4Smrg/**********************************************************************/ 3447117f1b4Smrg 3457117f1b4Smrg 3467117f1b4Smrg/** 3477117f1b4Smrg * \note This routine refers to derived texture attribute values to 3487117f1b4Smrg * compute the ENABLE_TEXMAT flags, but is only called on 3497117f1b4Smrg * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT 3507117f1b4Smrg * flags are updated by _mesa_update_textures(), below. 3517117f1b4Smrg * 3527117f1b4Smrg * \param ctx GL context. 3537117f1b4Smrg */ 3547117f1b4Smrgstatic void 3557117f1b4Smrgupdate_texture_matrices( GLcontext *ctx ) 3567117f1b4Smrg{ 3577117f1b4Smrg GLuint i; 3587117f1b4Smrg 3597117f1b4Smrg ctx->Texture._TexMatEnabled = 0; 3607117f1b4Smrg 361c1f859d4Smrg for (i=0; i < ctx->Const.MaxTextureCoordUnits; i++) { 3627117f1b4Smrg if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) { 3637117f1b4Smrg _math_matrix_analyse( ctx->TextureMatrixStack[i].Top ); 3647117f1b4Smrg 3657117f1b4Smrg if (ctx->Texture.Unit[i]._ReallyEnabled && 3667117f1b4Smrg ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY) 3677117f1b4Smrg ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i); 3687117f1b4Smrg 3697117f1b4Smrg if (ctx->Driver.TextureMatrix) 3707117f1b4Smrg ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top); 3717117f1b4Smrg } 3727117f1b4Smrg } 3737117f1b4Smrg} 3747117f1b4Smrg 3757117f1b4Smrg 376c1f859d4Smrg/** 377c1f859d4Smrg * Update texture object's _Function field. We need to do this 378c1f859d4Smrg * whenever any of the texture object's shadow-related fields change 379c1f859d4Smrg * or when we start/stop using a fragment program. 380c1f859d4Smrg * 381c1f859d4Smrg * This function could be expanded someday to update additional per-object 382c1f859d4Smrg * fields that depend on assorted state changes. 383c1f859d4Smrg */ 384c1f859d4Smrgstatic void 385c1f859d4Smrgupdate_texture_compare_function(GLcontext *ctx, 386c1f859d4Smrg struct gl_texture_object *tObj) 387c1f859d4Smrg{ 388c1f859d4Smrg /* XXX temporarily disable this test since it breaks the GLSL 389c1f859d4Smrg * shadow2D(), etc. functions. 390c1f859d4Smrg */ 391c1f859d4Smrg if (0 /*ctx->FragmentProgram._Current*/) { 392c1f859d4Smrg /* Texel/coordinate comparison is ignored for programs. 393c1f859d4Smrg * See GL_ARB_fragment_program/shader spec for details. 394c1f859d4Smrg */ 395c1f859d4Smrg tObj->_Function = GL_NONE; 396c1f859d4Smrg } 397c1f859d4Smrg else if (tObj->CompareFlag) { 398c1f859d4Smrg /* GL_SGIX_shadow */ 399c1f859d4Smrg if (tObj->CompareOperator == GL_TEXTURE_LEQUAL_R_SGIX) { 400c1f859d4Smrg tObj->_Function = GL_LEQUAL; 401c1f859d4Smrg } 402c1f859d4Smrg else { 403c1f859d4Smrg ASSERT(tObj->CompareOperator == GL_TEXTURE_GEQUAL_R_SGIX); 404c1f859d4Smrg tObj->_Function = GL_GEQUAL; 405c1f859d4Smrg } 406c1f859d4Smrg } 407c1f859d4Smrg else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { 408c1f859d4Smrg /* GL_ARB_shadow */ 409c1f859d4Smrg tObj->_Function = tObj->CompareFunc; 410c1f859d4Smrg } 411c1f859d4Smrg else { 412c1f859d4Smrg tObj->_Function = GL_NONE; /* pass depth through as grayscale */ 413c1f859d4Smrg } 414c1f859d4Smrg} 415c1f859d4Smrg 416c1f859d4Smrg 4177117f1b4Smrg/** 4187117f1b4Smrg * Helper function for determining which texture object (1D, 2D, cube, etc) 4197117f1b4Smrg * should actually be used. 4207117f1b4Smrg */ 4217117f1b4Smrgstatic void 4227117f1b4Smrgtexture_override(GLcontext *ctx, 4237117f1b4Smrg struct gl_texture_unit *texUnit, GLbitfield enableBits, 4247117f1b4Smrg struct gl_texture_object *texObj, GLuint textureBit) 4257117f1b4Smrg{ 4267117f1b4Smrg if (!texUnit->_ReallyEnabled && (enableBits & textureBit)) { 427c1f859d4Smrg if (!texObj->_Complete) { 4287117f1b4Smrg _mesa_test_texobj_completeness(ctx, texObj); 4297117f1b4Smrg } 430c1f859d4Smrg if (texObj->_Complete) { 4317117f1b4Smrg texUnit->_ReallyEnabled = textureBit; 4327117f1b4Smrg texUnit->_Current = texObj; 433c1f859d4Smrg update_texture_compare_function(ctx, texObj); 4347117f1b4Smrg } 4357117f1b4Smrg } 4367117f1b4Smrg} 4377117f1b4Smrg 4387117f1b4Smrg 4397117f1b4Smrg/** 4407117f1b4Smrg * \note This routine refers to derived texture matrix values to 4417117f1b4Smrg * compute the ENABLE_TEXMAT flags, but is only called on 4427117f1b4Smrg * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT 4437117f1b4Smrg * flags are updated by _mesa_update_texture_matrices, above. 4447117f1b4Smrg * 4457117f1b4Smrg * \param ctx GL context. 4467117f1b4Smrg */ 4477117f1b4Smrgstatic void 4487117f1b4Smrgupdate_texture_state( GLcontext *ctx ) 4497117f1b4Smrg{ 4507117f1b4Smrg GLuint unit; 4517117f1b4Smrg struct gl_fragment_program *fprog = NULL; 4527117f1b4Smrg struct gl_vertex_program *vprog = NULL; 4537117f1b4Smrg 4547117f1b4Smrg if (ctx->Shader.CurrentProgram && 4557117f1b4Smrg ctx->Shader.CurrentProgram->LinkStatus) { 4567117f1b4Smrg fprog = ctx->Shader.CurrentProgram->FragmentProgram; 4577117f1b4Smrg vprog = ctx->Shader.CurrentProgram->VertexProgram; 4587117f1b4Smrg } 4597117f1b4Smrg else { 4607117f1b4Smrg if (ctx->FragmentProgram._Enabled) { 4617117f1b4Smrg fprog = ctx->FragmentProgram.Current; 4627117f1b4Smrg } 4637117f1b4Smrg if (ctx->VertexProgram._Enabled) { 4647117f1b4Smrg /* XXX enable this if/when non-shader vertex programs get 4657117f1b4Smrg * texture fetches: 4667117f1b4Smrg vprog = ctx->VertexProgram.Current; 4677117f1b4Smrg */ 4687117f1b4Smrg } 4697117f1b4Smrg } 4707117f1b4Smrg 4717117f1b4Smrg ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are 4727117f1b4Smrg * actual changes. 4737117f1b4Smrg */ 4747117f1b4Smrg 4757117f1b4Smrg ctx->Texture._EnabledUnits = 0; 4767117f1b4Smrg ctx->Texture._GenFlags = 0; 4777117f1b4Smrg ctx->Texture._TexMatEnabled = 0; 4787117f1b4Smrg ctx->Texture._TexGenEnabled = 0; 4797117f1b4Smrg 4807117f1b4Smrg /* 4817117f1b4Smrg * Update texture unit state. 4827117f1b4Smrg */ 483c1f859d4Smrg for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) { 4847117f1b4Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 4857117f1b4Smrg GLbitfield enableBits; 486c1f859d4Smrg GLuint tex; 4877117f1b4Smrg 4887117f1b4Smrg texUnit->_Current = NULL; 4897117f1b4Smrg texUnit->_ReallyEnabled = 0; 4907117f1b4Smrg texUnit->_GenFlags = 0; 4917117f1b4Smrg 492c1f859d4Smrg /* Get the bitmask of texture target enables. 4937117f1b4Smrg * enableBits will be a mask of the TEXTURE_*_BIT flags indicating 4947117f1b4Smrg * which texture targets are enabled (fixed function) or referenced 4957117f1b4Smrg * by a fragment shader/program. When multiple flags are set, we'll 4967117f1b4Smrg * settle on the one with highest priority (see texture_override below). 4977117f1b4Smrg */ 498c1f859d4Smrg enableBits = 0x0; 499c1f859d4Smrg if (vprog) { 500c1f859d4Smrg enableBits |= vprog->Base.TexturesUsed[unit]; 501c1f859d4Smrg } 502c1f859d4Smrg if (fprog) { 503c1f859d4Smrg enableBits |= fprog->Base.TexturesUsed[unit]; 5047117f1b4Smrg } 5057117f1b4Smrg else { 506c1f859d4Smrg /* fixed-function fragment program */ 507c1f859d4Smrg enableBits |= texUnit->Enabled; 508c1f859d4Smrg } 509c1f859d4Smrg 510c1f859d4Smrg if (enableBits == 0x0) 511c1f859d4Smrg continue; 512c1f859d4Smrg 513c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 514c1f859d4Smrg ASSERT(texUnit->CurrentTex[tex]); 5157117f1b4Smrg } 5167117f1b4Smrg 5177117f1b4Smrg /* Look for the highest-priority texture target that's enabled and 5187117f1b4Smrg * complete. That's the one we'll use for texturing. If we're using 5197117f1b4Smrg * a fragment program we're guaranteed that bitcount(enabledBits) <= 1. 5207117f1b4Smrg */ 521c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 522c1f859d4Smrg /* texture indexes from highest to lowest priority */ 523c1f859d4Smrg static const GLuint targets[NUM_TEXTURE_TARGETS] = { 524c1f859d4Smrg TEXTURE_2D_ARRAY_INDEX, 525c1f859d4Smrg TEXTURE_1D_ARRAY_INDEX, 526c1f859d4Smrg TEXTURE_CUBE_INDEX, 527c1f859d4Smrg TEXTURE_3D_INDEX, 528c1f859d4Smrg TEXTURE_RECT_INDEX, 529c1f859d4Smrg TEXTURE_2D_INDEX, 530c1f859d4Smrg TEXTURE_1D_INDEX 531c1f859d4Smrg }; 532c1f859d4Smrg GLuint texIndex = targets[tex]; 533c1f859d4Smrg texture_override(ctx, texUnit, enableBits, 534c1f859d4Smrg texUnit->CurrentTex[texIndex], 1 << texIndex); 535c1f859d4Smrg } 5367117f1b4Smrg 5377117f1b4Smrg if (!texUnit->_ReallyEnabled) { 5387117f1b4Smrg continue; 5397117f1b4Smrg } 5407117f1b4Smrg 5417117f1b4Smrg if (texUnit->_ReallyEnabled) 5427117f1b4Smrg ctx->Texture._EnabledUnits |= (1 << unit); 5437117f1b4Smrg 5447117f1b4Smrg if (texUnit->EnvMode == GL_COMBINE) { 5457117f1b4Smrg texUnit->_CurrentCombine = & texUnit->Combine; 5467117f1b4Smrg } 5477117f1b4Smrg else { 5487117f1b4Smrg const struct gl_texture_object *texObj = texUnit->_Current; 5497117f1b4Smrg GLenum format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; 5507117f1b4Smrg if (format == GL_COLOR_INDEX) { 5517117f1b4Smrg format = GL_RGBA; /* a bit of a hack */ 5527117f1b4Smrg } 5537117f1b4Smrg else if (format == GL_DEPTH_COMPONENT 5547117f1b4Smrg || format == GL_DEPTH_STENCIL_EXT) { 5557117f1b4Smrg format = texObj->DepthMode; 5567117f1b4Smrg } 5577117f1b4Smrg calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); 5587117f1b4Smrg texUnit->_CurrentCombine = & texUnit->_EnvMode; 5597117f1b4Smrg } 5607117f1b4Smrg 5617117f1b4Smrg switch (texUnit->_CurrentCombine->ModeRGB) { 5627117f1b4Smrg case GL_REPLACE: 5637117f1b4Smrg texUnit->_CurrentCombine->_NumArgsRGB = 1; 5647117f1b4Smrg break; 5657117f1b4Smrg case GL_MODULATE: 5667117f1b4Smrg case GL_ADD: 5677117f1b4Smrg case GL_ADD_SIGNED: 5687117f1b4Smrg case GL_SUBTRACT: 5697117f1b4Smrg case GL_DOT3_RGB: 5707117f1b4Smrg case GL_DOT3_RGBA: 5717117f1b4Smrg case GL_DOT3_RGB_EXT: 5727117f1b4Smrg case GL_DOT3_RGBA_EXT: 5737117f1b4Smrg texUnit->_CurrentCombine->_NumArgsRGB = 2; 5747117f1b4Smrg break; 5757117f1b4Smrg case GL_INTERPOLATE: 5767117f1b4Smrg case GL_MODULATE_ADD_ATI: 5777117f1b4Smrg case GL_MODULATE_SIGNED_ADD_ATI: 5787117f1b4Smrg case GL_MODULATE_SUBTRACT_ATI: 5797117f1b4Smrg texUnit->_CurrentCombine->_NumArgsRGB = 3; 5807117f1b4Smrg break; 5817117f1b4Smrg default: 5827117f1b4Smrg texUnit->_CurrentCombine->_NumArgsRGB = 0; 5837117f1b4Smrg _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); 5847117f1b4Smrg return; 5857117f1b4Smrg } 5867117f1b4Smrg 5877117f1b4Smrg switch (texUnit->_CurrentCombine->ModeA) { 5887117f1b4Smrg case GL_REPLACE: 5897117f1b4Smrg texUnit->_CurrentCombine->_NumArgsA = 1; 5907117f1b4Smrg break; 5917117f1b4Smrg case GL_MODULATE: 5927117f1b4Smrg case GL_ADD: 5937117f1b4Smrg case GL_ADD_SIGNED: 5947117f1b4Smrg case GL_SUBTRACT: 5957117f1b4Smrg texUnit->_CurrentCombine->_NumArgsA = 2; 5967117f1b4Smrg break; 5977117f1b4Smrg case GL_INTERPOLATE: 5987117f1b4Smrg case GL_MODULATE_ADD_ATI: 5997117f1b4Smrg case GL_MODULATE_SIGNED_ADD_ATI: 6007117f1b4Smrg case GL_MODULATE_SUBTRACT_ATI: 6017117f1b4Smrg texUnit->_CurrentCombine->_NumArgsA = 3; 6027117f1b4Smrg break; 6037117f1b4Smrg default: 6047117f1b4Smrg texUnit->_CurrentCombine->_NumArgsA = 0; 6057117f1b4Smrg _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); 6067117f1b4Smrg break; 6077117f1b4Smrg } 608c1f859d4Smrg } 609c1f859d4Smrg 610c1f859d4Smrg /* Determine which texture coordinate sets are actually needed */ 611c1f859d4Smrg if (fprog) { 612c1f859d4Smrg const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1; 613c1f859d4Smrg ctx->Texture._EnabledCoordUnits 614c1f859d4Smrg = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; 615c1f859d4Smrg } 616c1f859d4Smrg else { 617c1f859d4Smrg ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; 618c1f859d4Smrg } 619c1f859d4Smrg 620c1f859d4Smrg /* Setup texgen for those texture coordinate sets that are in use */ 621c1f859d4Smrg for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { 622c1f859d4Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 623c1f859d4Smrg 624c1f859d4Smrg if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) 625c1f859d4Smrg continue; 6267117f1b4Smrg 6277117f1b4Smrg if (texUnit->TexGenEnabled) { 6287117f1b4Smrg if (texUnit->TexGenEnabled & S_BIT) { 6297117f1b4Smrg texUnit->_GenFlags |= texUnit->_GenBitS; 6307117f1b4Smrg } 6317117f1b4Smrg if (texUnit->TexGenEnabled & T_BIT) { 6327117f1b4Smrg texUnit->_GenFlags |= texUnit->_GenBitT; 6337117f1b4Smrg } 6347117f1b4Smrg if (texUnit->TexGenEnabled & Q_BIT) { 6357117f1b4Smrg texUnit->_GenFlags |= texUnit->_GenBitQ; 6367117f1b4Smrg } 6377117f1b4Smrg if (texUnit->TexGenEnabled & R_BIT) { 6387117f1b4Smrg texUnit->_GenFlags |= texUnit->_GenBitR; 6397117f1b4Smrg } 6407117f1b4Smrg 6417117f1b4Smrg ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); 6427117f1b4Smrg ctx->Texture._GenFlags |= texUnit->_GenFlags; 6437117f1b4Smrg } 6447117f1b4Smrg 6457117f1b4Smrg if (ctx->TextureMatrixStack[unit].Top->type != MATRIX_IDENTITY) 6467117f1b4Smrg ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit); 6477117f1b4Smrg } 6487117f1b4Smrg} 6497117f1b4Smrg 6507117f1b4Smrg 6517117f1b4Smrg/** 6527117f1b4Smrg * Update texture-related derived state. 6537117f1b4Smrg */ 6547117f1b4Smrgvoid 6557117f1b4Smrg_mesa_update_texture( GLcontext *ctx, GLuint new_state ) 6567117f1b4Smrg{ 6577117f1b4Smrg if (new_state & _NEW_TEXTURE_MATRIX) 6587117f1b4Smrg update_texture_matrices( ctx ); 6597117f1b4Smrg 6607117f1b4Smrg if (new_state & (_NEW_TEXTURE | _NEW_PROGRAM)) 6617117f1b4Smrg update_texture_state( ctx ); 6627117f1b4Smrg} 6637117f1b4Smrg 6647117f1b4Smrg 6657117f1b4Smrg/**********************************************************************/ 6667117f1b4Smrg/***** Initialization *****/ 6677117f1b4Smrg/**********************************************************************/ 6687117f1b4Smrg 6697117f1b4Smrg/** 6707117f1b4Smrg * Allocate the proxy textures for the given context. 6717117f1b4Smrg * 6727117f1b4Smrg * \param ctx the context to allocate proxies for. 6737117f1b4Smrg * 6747117f1b4Smrg * \return GL_TRUE on success, or GL_FALSE on failure 6757117f1b4Smrg * 6767117f1b4Smrg * If run out of memory part way through the allocations, clean up and return 6777117f1b4Smrg * GL_FALSE. 6787117f1b4Smrg */ 6797117f1b4Smrgstatic GLboolean 6807117f1b4Smrgalloc_proxy_textures( GLcontext *ctx ) 6817117f1b4Smrg{ 682c1f859d4Smrg static const GLenum targets[] = { 683c1f859d4Smrg GL_TEXTURE_1D, 684c1f859d4Smrg GL_TEXTURE_2D, 685c1f859d4Smrg GL_TEXTURE_3D, 686c1f859d4Smrg GL_TEXTURE_CUBE_MAP_ARB, 687c1f859d4Smrg GL_TEXTURE_RECTANGLE_NV, 688c1f859d4Smrg GL_TEXTURE_1D_ARRAY_EXT, 689c1f859d4Smrg GL_TEXTURE_2D_ARRAY_EXT 690c1f859d4Smrg }; 691c1f859d4Smrg GLint tgt; 6927117f1b4Smrg 693c1f859d4Smrg ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); 6947117f1b4Smrg 695c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 696c1f859d4Smrg if (!(ctx->Texture.ProxyTex[tgt] 697c1f859d4Smrg = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { 698c1f859d4Smrg /* out of memory, free what we did allocate */ 699c1f859d4Smrg while (--tgt >= 0) { 700c1f859d4Smrg ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); 701c1f859d4Smrg } 702c1f859d4Smrg return GL_FALSE; 703c1f859d4Smrg } 704c1f859d4Smrg } 7057117f1b4Smrg 706c1f859d4Smrg assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ 7077117f1b4Smrg return GL_TRUE; 7087117f1b4Smrg} 7097117f1b4Smrg 7107117f1b4Smrg 7117117f1b4Smrg/** 7127117f1b4Smrg * Initialize a texture unit. 7137117f1b4Smrg * 7147117f1b4Smrg * \param ctx GL context. 7157117f1b4Smrg * \param unit texture unit number to be initialized. 7167117f1b4Smrg */ 7177117f1b4Smrgstatic void 7187117f1b4Smrginit_texture_unit( GLcontext *ctx, GLuint unit ) 7197117f1b4Smrg{ 7207117f1b4Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 721c1f859d4Smrg GLuint tex; 7227117f1b4Smrg 7237117f1b4Smrg texUnit->EnvMode = GL_MODULATE; 7247117f1b4Smrg ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); 7257117f1b4Smrg 7267117f1b4Smrg texUnit->Combine = default_combine_state; 7277117f1b4Smrg texUnit->_EnvMode = default_combine_state; 7287117f1b4Smrg texUnit->_CurrentCombine = & texUnit->_EnvMode; 7297117f1b4Smrg 7307117f1b4Smrg texUnit->TexGenEnabled = 0; 7317117f1b4Smrg texUnit->GenModeS = GL_EYE_LINEAR; 7327117f1b4Smrg texUnit->GenModeT = GL_EYE_LINEAR; 7337117f1b4Smrg texUnit->GenModeR = GL_EYE_LINEAR; 7347117f1b4Smrg texUnit->GenModeQ = GL_EYE_LINEAR; 7357117f1b4Smrg texUnit->_GenBitS = TEXGEN_EYE_LINEAR; 7367117f1b4Smrg texUnit->_GenBitT = TEXGEN_EYE_LINEAR; 7377117f1b4Smrg texUnit->_GenBitR = TEXGEN_EYE_LINEAR; 7387117f1b4Smrg texUnit->_GenBitQ = TEXGEN_EYE_LINEAR; 7397117f1b4Smrg 7407117f1b4Smrg /* Yes, these plane coefficients are correct! */ 7417117f1b4Smrg ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 ); 7427117f1b4Smrg ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 ); 7437117f1b4Smrg ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 ); 7447117f1b4Smrg ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 ); 7457117f1b4Smrg ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 ); 7467117f1b4Smrg ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 ); 7477117f1b4Smrg ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 ); 7487117f1b4Smrg ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 ); 7497117f1b4Smrg 7507117f1b4Smrg /* initialize current texture object ptrs to the shared default objects */ 751c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 752c1f859d4Smrg _mesa_reference_texobj(&texUnit->CurrentTex[tex], 753c1f859d4Smrg ctx->Shared->DefaultTex[tex]); 754c1f859d4Smrg } 7557117f1b4Smrg} 7567117f1b4Smrg 7577117f1b4Smrg 7587117f1b4Smrg/** 7597117f1b4Smrg * Initialize texture state for the given context. 7607117f1b4Smrg */ 7617117f1b4SmrgGLboolean 7627117f1b4Smrg_mesa_init_texture(GLcontext *ctx) 7637117f1b4Smrg{ 7647117f1b4Smrg GLuint i; 7657117f1b4Smrg 7667117f1b4Smrg assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); 7677117f1b4Smrg assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); 7687117f1b4Smrg 7697117f1b4Smrg /* Texture group */ 7707117f1b4Smrg ctx->Texture.CurrentUnit = 0; /* multitexture */ 7717117f1b4Smrg ctx->Texture._EnabledUnits = 0; 7727117f1b4Smrg ctx->Texture.SharedPalette = GL_FALSE; 773c1f859d4Smrg#if FEATURE_colortable 7747117f1b4Smrg _mesa_init_colortable(&ctx->Texture.Palette); 775c1f859d4Smrg#endif 7767117f1b4Smrg 7777117f1b4Smrg for (i = 0; i < MAX_TEXTURE_UNITS; i++) 7787117f1b4Smrg init_texture_unit( ctx, i ); 7797117f1b4Smrg 7807117f1b4Smrg /* After we're done initializing the context's texture state the default 7817117f1b4Smrg * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1. 7827117f1b4Smrg */ 783c1f859d4Smrg assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount 784c1f859d4Smrg >= MAX_TEXTURE_UNITS + 1); 7857117f1b4Smrg 7867117f1b4Smrg /* Allocate proxy textures */ 7877117f1b4Smrg if (!alloc_proxy_textures( ctx )) 7887117f1b4Smrg return GL_FALSE; 7897117f1b4Smrg 7907117f1b4Smrg return GL_TRUE; 7917117f1b4Smrg} 7927117f1b4Smrg 7937117f1b4Smrg 7947117f1b4Smrg/** 795c1f859d4Smrg * Free dynamically-allocted texture data attached to the given context. 7967117f1b4Smrg */ 7977117f1b4Smrgvoid 7987117f1b4Smrg_mesa_free_texture_data(GLcontext *ctx) 7997117f1b4Smrg{ 800c1f859d4Smrg GLuint u, tgt; 8017117f1b4Smrg 8027117f1b4Smrg /* unreference current textures */ 8037117f1b4Smrg for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { 8047117f1b4Smrg struct gl_texture_unit *unit = ctx->Texture.Unit + u; 805c1f859d4Smrg /* The _Current texture could account for another reference */ 806c1f859d4Smrg _mesa_reference_texobj(&ctx->Texture.Unit[u]._Current, NULL); 807c1f859d4Smrg 808c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 809c1f859d4Smrg _mesa_reference_texobj(&unit->CurrentTex[tgt], NULL); 810c1f859d4Smrg } 8117117f1b4Smrg } 8127117f1b4Smrg 8137117f1b4Smrg /* Free proxy texture objects */ 814c1f859d4Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) 815c1f859d4Smrg ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); 816c1f859d4Smrg 817c1f859d4Smrg#if FEATURE_colortable 818c1f859d4Smrg { 819c1f859d4Smrg GLuint i; 820c1f859d4Smrg for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) 821c1f859d4Smrg _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable ); 822c1f859d4Smrg } 823c1f859d4Smrg#endif 824c1f859d4Smrg} 825c1f859d4Smrg 8267117f1b4Smrg 827c1f859d4Smrg/** 828c1f859d4Smrg * Update the default texture objects in the given context to reference those 829c1f859d4Smrg * specified in the shared state and release those referencing the old 830c1f859d4Smrg * shared state. 831c1f859d4Smrg */ 832c1f859d4Smrgvoid 833c1f859d4Smrg_mesa_update_default_objects_texture(GLcontext *ctx) 834c1f859d4Smrg{ 835c1f859d4Smrg GLuint i, tex; 8367117f1b4Smrg 837c1f859d4Smrg for (i = 0; i < MAX_TEXTURE_UNITS; i++) { 838c1f859d4Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; 839c1f859d4Smrg for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { 840c1f859d4Smrg _mesa_reference_texobj(&texUnit->CurrentTex[tex], 841c1f859d4Smrg ctx->Shared->DefaultTex[tex]); 842c1f859d4Smrg } 843c1f859d4Smrg } 8447117f1b4Smrg} 845