arbprogparse.c revision 3464ebd5
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#define DEBUG_PARSING 0 26 27/** 28 * \file arbprogparse.c 29 * ARB_*_program parser core 30 * \author Karl Rasche 31 */ 32 33/** 34Notes on program parameters, etc. 35 36The instructions we emit will use six kinds of source registers: 37 38 PROGRAM_INPUT - input registers 39 PROGRAM_TEMPORARY - temp registers 40 PROGRAM_ADDRESS - address/indirect register 41 PROGRAM_SAMPLER - texture sampler 42 PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal 43 PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: 44 + a state variable, like "state.fog.color", or 45 + a pointer to a "program.local[k]" parameter, or 46 + a pointer to a "program.env[k]" parameter 47 48Basically, all the program.local[] and program.env[] values will get mapped 49into the unified gl_program->Parameters array. This solves the problem of 50having three separate program parameter arrays. 51*/ 52 53 54#include "main/glheader.h" 55#include "main/imports.h" 56#include "main/context.h" 57#include "main/mtypes.h" 58#include "arbprogparse.h" 59#include "programopt.h" 60#include "prog_parameter.h" 61#include "prog_statevars.h" 62#include "prog_instruction.h" 63#include "program_parser.h" 64 65 66void 67_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, 68 const GLvoid *str, GLsizei len, 69 struct gl_fragment_program *program) 70{ 71 struct gl_program prog; 72 struct asm_parser_state state; 73 GLuint i; 74 75 ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); 76 77 memset(&prog, 0, sizeof(prog)); 78 memset(&state, 0, sizeof(state)); 79 state.prog = &prog; 80 81 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, 82 &state)) { 83 /* Error in the program. Just return. */ 84 return; 85 } 86 87 if (program->Base.String != NULL) 88 free(program->Base.String); 89 90 /* Copy the relevant contents of the arb_program struct into the 91 * fragment_program struct. 92 */ 93 program->Base.String = prog.String; 94 program->Base.NumInstructions = prog.NumInstructions; 95 program->Base.NumTemporaries = prog.NumTemporaries; 96 program->Base.NumParameters = prog.NumParameters; 97 program->Base.NumAttributes = prog.NumAttributes; 98 program->Base.NumAddressRegs = prog.NumAddressRegs; 99 program->Base.NumNativeInstructions = prog.NumNativeInstructions; 100 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; 101 program->Base.NumNativeParameters = prog.NumNativeParameters; 102 program->Base.NumNativeAttributes = prog.NumNativeAttributes; 103 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; 104 program->Base.NumAluInstructions = prog.NumAluInstructions; 105 program->Base.NumTexInstructions = prog.NumTexInstructions; 106 program->Base.NumTexIndirections = prog.NumTexIndirections; 107 program->Base.NumNativeAluInstructions = prog.NumAluInstructions; 108 program->Base.NumNativeTexInstructions = prog.NumTexInstructions; 109 program->Base.NumNativeTexIndirections = prog.NumTexIndirections; 110 program->Base.InputsRead = prog.InputsRead; 111 program->Base.OutputsWritten = prog.OutputsWritten; 112 program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; 113 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { 114 program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; 115 if (prog.TexturesUsed[i]) 116 program->Base.SamplersUsed |= (1 << i); 117 } 118 program->Base.ShadowSamplers = prog.ShadowSamplers; 119 program->OriginUpperLeft = state.option.OriginUpperLeft; 120 program->PixelCenterInteger = state.option.PixelCenterInteger; 121 122 program->UsesKill = state.fragment.UsesKill; 123 124 if (program->Base.Instructions) 125 free(program->Base.Instructions); 126 program->Base.Instructions = prog.Instructions; 127 128 if (program->Base.Parameters) 129 _mesa_free_parameter_list(program->Base.Parameters); 130 program->Base.Parameters = prog.Parameters; 131 132 /* Append fog instructions now if the program has "OPTION ARB_fog_exp" 133 * or similar. We used to leave this up to drivers, but it appears 134 * there's no hardware that wants to do fog in a discrete stage separate 135 * from the fragment shader. 136 */ 137 if (state.option.Fog != OPTION_NONE) { 138 static const GLenum fog_modes[4] = { 139 GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR 140 }; 141 142 /* XXX: we should somehow recompile this to remove clamping if disabled 143 * On the ATI driver, this is unclampled if fragment clamping is disabled 144 */ 145 _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE); 146 } 147 148#if DEBUG_FP 149 printf("____________Fragment program %u ________\n", program->Base.Id); 150 _mesa_print_program(&program->Base); 151#endif 152} 153 154 155 156/** 157 * Parse the vertex program string. If success, update the given 158 * vertex_program object with the new program. Else, leave the vertex_program 159 * object unchanged. 160 */ 161void 162_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target, 163 const GLvoid *str, GLsizei len, 164 struct gl_vertex_program *program) 165{ 166 struct gl_program prog; 167 struct asm_parser_state state; 168 169 ASSERT(target == GL_VERTEX_PROGRAM_ARB); 170 171 memset(&prog, 0, sizeof(prog)); 172 memset(&state, 0, sizeof(state)); 173 state.prog = &prog; 174 175 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, 176 &state)) { 177 _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); 178 return; 179 } 180 181 if (program->Base.String != NULL) 182 free(program->Base.String); 183 184 /* Copy the relevant contents of the arb_program struct into the 185 * vertex_program struct. 186 */ 187 program->Base.String = prog.String; 188 program->Base.NumInstructions = prog.NumInstructions; 189 program->Base.NumTemporaries = prog.NumTemporaries; 190 program->Base.NumParameters = prog.NumParameters; 191 program->Base.NumAttributes = prog.NumAttributes; 192 program->Base.NumAddressRegs = prog.NumAddressRegs; 193 program->Base.NumNativeInstructions = prog.NumNativeInstructions; 194 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; 195 program->Base.NumNativeParameters = prog.NumNativeParameters; 196 program->Base.NumNativeAttributes = prog.NumNativeAttributes; 197 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; 198 program->Base.InputsRead = prog.InputsRead; 199 program->Base.OutputsWritten = prog.OutputsWritten; 200 program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; 201 program->IsPositionInvariant = (state.option.PositionInvariant) 202 ? GL_TRUE : GL_FALSE; 203 204 if (program->Base.Instructions) 205 free(program->Base.Instructions); 206 program->Base.Instructions = prog.Instructions; 207 208 if (program->Base.Parameters) 209 _mesa_free_parameter_list(program->Base.Parameters); 210 program->Base.Parameters = prog.Parameters; 211 212#if DEBUG_VP 213 printf("____________Vertex program %u __________\n", program->Base.Id); 214 _mesa_print_program(&program->Base); 215#endif 216} 217