arbprogparse.c revision b9abf16e
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#define DEBUG_PARSING 0
26
27/**
28 * \file arbprogparse.c
29 * ARB_*_program parser core
30 * \author Karl Rasche
31 */
32
33/**
34Notes on program parameters, etc.
35
36The instructions we emit will use six kinds of source registers:
37
38  PROGRAM_INPUT      - input registers
39  PROGRAM_TEMPORARY  - temp registers
40  PROGRAM_ADDRESS    - address/indirect register
41  PROGRAM_SAMPLER    - texture sampler
42  PROGRAM_CONSTANT   - indexes into program->Parameters, a known constant/literal
43  PROGRAM_STATE_VAR  - indexes into program->Parameters, and may actually be:
44                       + a state variable, like "state.fog.color", or
45                       + a pointer to a "program.local[k]" parameter, or
46                       + a pointer to a "program.env[k]" parameter
47
48Basically, all the program.local[] and program.env[] values will get mapped
49into the unified gl_program->Parameters array.  This solves the problem of
50having three separate program parameter arrays.
51*/
52
53
54#include "main/glheader.h"
55#include "main/imports.h"
56#include "main/context.h"
57#include "main/mtypes.h"
58#include "arbprogparse.h"
59#include "programopt.h"
60#include "prog_parameter.h"
61#include "prog_statevars.h"
62#include "prog_instruction.h"
63#include "prog_optimize.h"
64#include "program_parser.h"
65
66
67void
68_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target,
69                                 const GLvoid *str, GLsizei len,
70                                 struct gl_program *program)
71{
72   struct gl_program prog;
73   struct asm_parser_state state;
74   GLuint i;
75
76   assert(target == GL_FRAGMENT_PROGRAM_ARB);
77
78   memset(&prog, 0, sizeof(prog));
79   memset(&state, 0, sizeof(state));
80   state.prog = &prog;
81   state.mem_ctx = program;
82
83   if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
84				&state)) {
85      /* Error in the program. Just return. */
86      return;
87   }
88
89   ralloc_free(program->String);
90
91   /* Copy the relevant contents of the arb_program struct into the
92    * fragment_program struct.
93    */
94   program->String          = prog.String;
95   program->arb.NumInstructions = prog.arb.NumInstructions;
96   program->arb.NumTemporaries  = prog.arb.NumTemporaries;
97   program->arb.NumParameters   = prog.arb.NumParameters;
98   program->arb.NumAttributes   = prog.arb.NumAttributes;
99   program->arb.NumAddressRegs  = prog.arb.NumAddressRegs;
100   program->arb.NumNativeInstructions = prog.arb.NumNativeInstructions;
101   program->arb.NumNativeTemporaries = prog.arb.NumNativeTemporaries;
102   program->arb.NumNativeParameters = prog.arb.NumNativeParameters;
103   program->arb.NumNativeAttributes = prog.arb.NumNativeAttributes;
104   program->arb.NumNativeAddressRegs = prog.arb.NumNativeAddressRegs;
105   program->arb.NumAluInstructions   = prog.arb.NumAluInstructions;
106   program->arb.NumTexInstructions   = prog.arb.NumTexInstructions;
107   program->arb.NumTexIndirections   = prog.arb.NumTexIndirections;
108   program->arb.NumNativeAluInstructions = prog.arb.NumAluInstructions;
109   program->arb.NumNativeTexInstructions = prog.arb.NumTexInstructions;
110   program->arb.NumNativeTexIndirections = prog.arb.NumTexIndirections;
111   program->info.inputs_read      = prog.info.inputs_read;
112   program->info.outputs_written = prog.info.outputs_written;
113   program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles;
114   for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
115      program->TexturesUsed[i] = prog.TexturesUsed[i];
116      if (prog.TexturesUsed[i])
117         program->SamplersUsed |= (1 << i);
118   }
119   program->ShadowSamplers = prog.ShadowSamplers;
120   program->info.fs.origin_upper_left = state.option.OriginUpperLeft;
121   program->info.fs.pixel_center_integer = state.option.PixelCenterInteger;
122
123   program->info.fs.uses_discard = state.fragment.UsesKill;
124
125   ralloc_free(program->arb.Instructions);
126   program->arb.Instructions = prog.arb.Instructions;
127
128   if (program->Parameters)
129      _mesa_free_parameter_list(program->Parameters);
130   program->Parameters    = prog.Parameters;
131
132   /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
133    * or similar.  We used to leave this up to drivers, but it appears
134    * there's no hardware that wants to do fog in a discrete stage separate
135    * from the fragment shader.
136    */
137   if (state.option.Fog != OPTION_NONE) {
138      static const GLenum fog_modes[4] = {
139	 GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR
140      };
141
142      /* XXX: we should somehow recompile this to remove clamping if disabled
143       * On the ATI driver, this is unclampled if fragment clamping is disabled
144       */
145      _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE);
146   }
147
148#if DEBUG_FP
149   printf("____________Fragment program %u ________\n", program->Id);
150   _mesa_print_program(&program->Base);
151#endif
152}
153
154
155
156/**
157 * Parse the vertex program string.  If success, update the given
158 * vertex_program object with the new program.  Else, leave the vertex_program
159 * object unchanged.
160 */
161void
162_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target,
163			       const GLvoid *str, GLsizei len,
164			       struct gl_program *program)
165{
166   struct gl_program prog;
167   struct asm_parser_state state;
168
169   assert(target == GL_VERTEX_PROGRAM_ARB);
170
171   memset(&prog, 0, sizeof(prog));
172   memset(&state, 0, sizeof(state));
173   state.prog = &prog;
174   state.mem_ctx = program;
175
176   if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len,
177				&state)) {
178      ralloc_free(prog.arb.Instructions);
179      ralloc_free(prog.String);
180      _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
181      return;
182   }
183
184   _mesa_optimize_program(&prog, program);
185
186   ralloc_free(program->String);
187
188   /* Copy the relevant contents of the arb_program struct into the
189    * vertex_program struct.
190    */
191   program->String          = prog.String;
192   program->arb.NumInstructions = prog.arb.NumInstructions;
193   program->arb.NumTemporaries  = prog.arb.NumTemporaries;
194   program->arb.NumParameters   = prog.arb.NumParameters;
195   program->arb.NumAttributes   = prog.arb.NumAttributes;
196   program->arb.NumAddressRegs  = prog.arb.NumAddressRegs;
197   program->arb.NumNativeInstructions = prog.arb.NumNativeInstructions;
198   program->arb.NumNativeTemporaries = prog.arb.NumNativeTemporaries;
199   program->arb.NumNativeParameters = prog.arb.NumNativeParameters;
200   program->arb.NumNativeAttributes = prog.arb.NumNativeAttributes;
201   program->arb.NumNativeAddressRegs = prog.arb.NumNativeAddressRegs;
202   program->info.inputs_read     = prog.info.inputs_read;
203   program->info.outputs_written = prog.info.outputs_written;
204   program->arb.IndirectRegisterFiles = prog.arb.IndirectRegisterFiles;
205   program->arb.IsPositionInvariant = (state.option.PositionInvariant)
206      ? GL_TRUE : GL_FALSE;
207
208   ralloc_free(program->arb.Instructions);
209   program->arb.Instructions = prog.arb.Instructions;
210
211   if (program->Parameters)
212      _mesa_free_parameter_list(program->Parameters);
213   program->Parameters = prog.Parameters;
214
215#if DEBUG_VP
216   printf("____________Vertex program %u __________\n", program->Id);
217   _mesa_print_program(program);
218#endif
219}
220