prog_parameter.c revision 01e04c3f
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file prog_parameter.c
27 * Program parameter lists and functions.
28 * \author Brian Paul
29 */
30
31
32#include "main/glheader.h"
33#include "main/imports.h"
34#include "main/macros.h"
35#include "prog_instruction.h"
36#include "prog_parameter.h"
37#include "prog_statevars.h"
38
39
40/**
41 * Look for a float vector in the given parameter list.  The float vector
42 * may be of length 1, 2, 3 or 4.  If swizzleOut is non-null, we'll try
43 * swizzling to find a match.
44 * \param list  the parameter list to search
45 * \param v  the float vector to search for
46 * \param vSize  number of element in v
47 * \param posOut  returns the position of the constant, if found
48 * \param swizzleOut  returns a swizzle mask describing location of the
49 *                    vector elements if found.
50 * \return GL_TRUE if found, GL_FALSE if not found
51 */
52static GLboolean
53lookup_parameter_constant(const struct gl_program_parameter_list *list,
54                          const gl_constant_value v[], GLuint vSize,
55                          GLint *posOut, GLuint *swizzleOut)
56{
57   GLuint i;
58
59   assert(vSize >= 1);
60   assert(vSize <= 4);
61
62   if (!list) {
63      *posOut = -1;
64      return GL_FALSE;
65   }
66
67   for (i = 0; i < list->NumParameters; i++) {
68      if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
69         unsigned offset = list->ParameterValueOffset[i];
70
71         if (!swizzleOut) {
72            /* swizzle not allowed */
73            GLuint j, match = 0;
74            for (j = 0; j < vSize; j++) {
75               if (v[j].u == list->ParameterValues[offset + j].u)
76                  match++;
77            }
78            if (match == vSize) {
79               *posOut = i;
80               return GL_TRUE;
81            }
82         }
83         else {
84            /* try matching w/ swizzle */
85             if (vSize == 1) {
86                /* look for v[0] anywhere within float[4] value */
87                GLuint j;
88                for (j = 0; j < list->Parameters[i].Size; j++) {
89                   if (list->ParameterValues[offset + j].u == v[0].u) {
90                      /* found it */
91                      *posOut = i;
92                      *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
93                      return GL_TRUE;
94                   }
95                }
96             }
97             else if (vSize <= list->Parameters[i].Size) {
98                /* see if we can match this constant (with a swizzle) */
99                GLuint swz[4];
100                GLuint match = 0, j, k;
101                for (j = 0; j < vSize; j++) {
102                   if (v[j].u == list->ParameterValues[offset + j].u) {
103                      swz[j] = j;
104                      match++;
105                   }
106                   else {
107                      for (k = 0; k < list->Parameters[i].Size; k++) {
108                         if (v[j].u == list->ParameterValues[offset + k].u) {
109                            swz[j] = k;
110                            match++;
111                            break;
112                         }
113                      }
114                   }
115                }
116                /* smear last value to remaining positions */
117                for (; j < 4; j++)
118                   swz[j] = swz[j-1];
119
120                if (match == vSize) {
121                   *posOut = i;
122                   *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
123                   return GL_TRUE;
124                }
125             }
126         }
127      }
128   }
129
130   *posOut = -1;
131   return GL_FALSE;
132}
133
134
135struct gl_program_parameter_list *
136_mesa_new_parameter_list(void)
137{
138   return CALLOC_STRUCT(gl_program_parameter_list);
139}
140
141
142struct gl_program_parameter_list *
143_mesa_new_parameter_list_sized(unsigned size)
144{
145   struct gl_program_parameter_list *p = _mesa_new_parameter_list();
146
147   if ((p != NULL) && (size != 0)) {
148      p->Size = size;
149
150      /* alloc arrays */
151      p->Parameters = (struct gl_program_parameter *)
152         calloc(size, sizeof(struct gl_program_parameter));
153
154      p->ParameterValueOffset = (unsigned *) calloc(size, sizeof(unsigned));
155
156      p->ParameterValues = (gl_constant_value *)
157         _mesa_align_malloc(size * 4 *sizeof(gl_constant_value), 16);
158
159
160      if ((p->Parameters == NULL) || (p->ParameterValues == NULL)) {
161         free(p->Parameters);
162         _mesa_align_free(p->ParameterValues);
163         free(p);
164         p = NULL;
165      }
166   }
167
168   return p;
169}
170
171
172/**
173 * Free a parameter list and all its parameters
174 */
175void
176_mesa_free_parameter_list(struct gl_program_parameter_list *paramList)
177{
178   GLuint i;
179   for (i = 0; i < paramList->NumParameters; i++) {
180      free((void *)paramList->Parameters[i].Name);
181   }
182   free(paramList->Parameters);
183   free(paramList->ParameterValueOffset);
184   _mesa_align_free(paramList->ParameterValues);
185   free(paramList);
186}
187
188
189/**
190 * Make sure there are enough unused parameter slots. Reallocate the list
191 * if needed.
192 *
193 * \param paramList        where to reserve parameter slots
194 * \param reserve_slots    number of slots to reserve
195 */
196void
197_mesa_reserve_parameter_storage(struct gl_program_parameter_list *paramList,
198                                unsigned reserve_slots)
199{
200   const GLuint oldNum = paramList->NumParameters;
201
202   if (oldNum + reserve_slots > paramList->Size) {
203      /* Need to grow the parameter list array (alloc some extra) */
204      paramList->Size = paramList->Size + 4 * reserve_slots;
205
206      /* realloc arrays */
207      paramList->Parameters =
208         realloc(paramList->Parameters,
209                 paramList->Size * sizeof(struct gl_program_parameter));
210
211      paramList->ParameterValueOffset =
212         realloc(paramList->ParameterValueOffset,
213                 paramList->Size * sizeof(unsigned));
214
215      paramList->ParameterValues = (gl_constant_value *)
216         _mesa_align_realloc(paramList->ParameterValues,         /* old buf */
217                             oldNum * 4 * sizeof(gl_constant_value),/* old sz */
218                             paramList->Size*4*sizeof(gl_constant_value),/*new*/
219                             16);
220   }
221}
222
223
224/**
225 * Add a new parameter to a parameter list.
226 * Note that parameter values are usually 4-element GLfloat vectors.
227 * When size > 4 we'll allocate a sequential block of parameters to
228 * store all the values (in blocks of 4).
229 *
230 * \param paramList  the list to add the parameter to
231 * \param type  type of parameter, such as
232 * \param name  the parameter name, will be duplicated/copied!
233 * \param size  number of elements in 'values' vector (1..4, or more)
234 * \param datatype  GL_FLOAT, GL_FLOAT_VECx, GL_INT, GL_INT_VECx or GL_NONE.
235 * \param values  initial parameter value, up to 4 gl_constant_values, or NULL
236 * \param state  state indexes, or NULL
237 * \return  index of new parameter in the list, or -1 if error (out of mem)
238 */
239GLint
240_mesa_add_parameter(struct gl_program_parameter_list *paramList,
241                    gl_register_file type, const char *name,
242                    GLuint size, GLenum datatype,
243                    const gl_constant_value *values,
244                    const gl_state_index16 state[STATE_LENGTH],
245                    bool pad_and_align)
246{
247   assert(0 < size && size <=4);
248   const GLuint oldNum = paramList->NumParameters;
249   unsigned oldValNum = pad_and_align ?
250      align(paramList->NumParameterValues, 4) : paramList->NumParameterValues;
251
252   _mesa_reserve_parameter_storage(paramList, 1);
253
254   if (!paramList->Parameters || !paramList->ParameterValueOffset ||
255       !paramList->ParameterValues) {
256      /* out of memory */
257      paramList->NumParameters = 0;
258      paramList->Size = 0;
259      return -1;
260   }
261
262   paramList->NumParameters = oldNum + 1;
263
264   unsigned pad = pad_and_align ? align(size, 4) : size;
265   paramList->NumParameterValues = oldValNum + pad;
266
267   memset(&paramList->Parameters[oldNum], 0,
268          sizeof(struct gl_program_parameter));
269
270   struct gl_program_parameter *p = paramList->Parameters + oldNum;
271   p->Name = strdup(name ? name : "");
272   p->Type = type;
273   p->Size = size;
274   p->DataType = datatype;
275
276   paramList->ParameterValueOffset[oldNum] = oldValNum;
277   if (values) {
278      if (size >= 4) {
279         COPY_4V(paramList->ParameterValues + oldValNum, values);
280      } else {
281         /* copy 1, 2 or 3 values */
282         assert(size < 4);
283         unsigned j;
284         for (j = 0; j < size; j++) {
285            paramList->ParameterValues[oldValNum + j].f = values[j].f;
286         }
287
288         /* Zero out padding (if any) to avoid valgrind errors */
289         for (; j < pad; j++) {
290            paramList->ParameterValues[oldValNum + j].f = 0;
291         }
292      }
293   } else {
294      for (unsigned j = 0; j < 4; j++) {
295         paramList->ParameterValues[oldValNum + j].f = 0;
296      }
297   }
298
299   if (state) {
300      for (unsigned i = 0; i < STATE_LENGTH; i++)
301         paramList->Parameters[oldNum].StateIndexes[i] = state[i];
302   }
303
304   return (GLint) oldNum;
305}
306
307
308/**
309 * Add a new unnamed constant to the parameter list.  This will be used
310 * when a fragment/vertex program contains something like this:
311 *    MOV r, { 0, 1, 2, 3 };
312 * If swizzleOut is non-null we'll search the parameter list for an
313 * existing instance of the constant which matches with a swizzle.
314 *
315 * \param paramList  the parameter list
316 * \param values  four float values
317 * \param swizzleOut  returns swizzle mask for accessing the constant
318 * \return index/position of the new parameter in the parameter list.
319 */
320GLint
321_mesa_add_typed_unnamed_constant(struct gl_program_parameter_list *paramList,
322                           const gl_constant_value values[4], GLuint size,
323                           GLenum datatype, GLuint *swizzleOut)
324{
325   GLint pos;
326   assert(size >= 1);
327   assert(size <= 4);
328
329   if (swizzleOut &&
330       lookup_parameter_constant(paramList, values, size, &pos, swizzleOut)) {
331      return pos;
332   }
333
334   /* Look for empty space in an already unnamed constant parameter
335    * to add this constant.  This will only work for single-element
336    * constants because we rely on smearing (i.e. .yyyy or .zzzz).
337    */
338   if (size == 1 && swizzleOut) {
339      for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
340         struct gl_program_parameter *p = paramList->Parameters + pos;
341         unsigned offset = paramList->ParameterValueOffset[pos];
342         if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
343            /* ok, found room */
344            gl_constant_value *pVal = paramList->ParameterValues + offset;
345            GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */
346            pVal[p->Size] = values[0];
347            p->Size++;
348            *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz);
349            return pos;
350         }
351      }
352   }
353
354   /* add a new parameter to store this constant */
355   pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
356                             size, datatype, values, NULL, true);
357   if (pos >= 0 && swizzleOut) {
358      if (size == 1)
359         *swizzleOut = SWIZZLE_XXXX;
360      else
361         *swizzleOut = SWIZZLE_NOOP;
362   }
363   return pos;
364}
365
366GLint
367_mesa_add_sized_state_reference(struct gl_program_parameter_list *paramList,
368                                const gl_state_index16 stateTokens[STATE_LENGTH],
369                                const unsigned size, bool pad_and_align)
370{
371   char *name;
372   GLint index;
373
374   /* Check if the state reference is already in the list */
375   for (index = 0; index < (GLint) paramList->NumParameters; index++) {
376      if (!memcmp(paramList->Parameters[index].StateIndexes,
377                  stateTokens,
378                  sizeof(paramList->Parameters[index].StateIndexes))) {
379         return index;
380      }
381   }
382
383   name = _mesa_program_state_string(stateTokens);
384   index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
385                               size, GL_NONE, NULL, stateTokens,
386                               pad_and_align);
387   paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
388
389   /* free name string here since we duplicated it in add_parameter() */
390   free(name);
391
392   return index;
393}
394
395
396/**
397 * Add a new state reference to the parameter list.
398 * This will be used when the program contains something like this:
399 *    PARAM ambient = state.material.front.ambient;
400 *
401 * \param paramList  the parameter list
402 * \param stateTokens  an array of 5 (STATE_LENGTH) state tokens
403 * \return index of the new parameter.
404 */
405GLint
406_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
407                          const gl_state_index16 stateTokens[STATE_LENGTH])
408{
409   return _mesa_add_sized_state_reference(paramList, stateTokens, 4, true);
410}
411