prog_statevars.h revision 3464ebd5
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#ifndef PROG_STATEVARS_H
26#define PROG_STATEVARS_H
27
28#include "main/glheader.h"
29
30struct gl_context;
31struct gl_program_parameter_list;
32
33/**
34 * Number of STATE_* values we need to address any GL state.
35 * Used to dimension arrays.
36 */
37#define STATE_LENGTH 5
38
39
40/**
41 * Used for describing GL state referenced from inside ARB vertex and
42 * fragment programs.
43 * A string such as "state.light[0].ambient" gets translated into a
44 * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
45 *
46 * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
47 * always be the array index.
48 */
49typedef enum gl_state_index_ {
50   STATE_MATERIAL = 100,  /* start at 100 so small ints are seen as ints */
51
52   STATE_LIGHT,
53   STATE_LIGHTMODEL_AMBIENT,
54   STATE_LIGHTMODEL_SCENECOLOR,
55   STATE_LIGHTPROD,
56
57   STATE_TEXGEN,
58
59   STATE_FOG_COLOR,
60   STATE_FOG_PARAMS,
61
62   STATE_CLIPPLANE,
63
64   STATE_POINT_SIZE,
65   STATE_POINT_ATTENUATION,
66
67   STATE_MODELVIEW_MATRIX,
68   STATE_PROJECTION_MATRIX,
69   STATE_MVP_MATRIX,
70   STATE_TEXTURE_MATRIX,
71   STATE_PROGRAM_MATRIX,
72   STATE_MATRIX_INVERSE,
73   STATE_MATRIX_TRANSPOSE,
74   STATE_MATRIX_INVTRANS,
75
76   STATE_AMBIENT,
77   STATE_DIFFUSE,
78   STATE_SPECULAR,
79   STATE_EMISSION,
80   STATE_SHININESS,
81   STATE_HALF_VECTOR,
82
83   STATE_POSITION,       /**< xyzw = position */
84   STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */
85   STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
86   STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */
87
88   STATE_TEXGEN_EYE_S,
89   STATE_TEXGEN_EYE_T,
90   STATE_TEXGEN_EYE_R,
91   STATE_TEXGEN_EYE_Q,
92   STATE_TEXGEN_OBJECT_S,
93   STATE_TEXGEN_OBJECT_T,
94   STATE_TEXGEN_OBJECT_R,
95   STATE_TEXGEN_OBJECT_Q,
96
97   STATE_TEXENV_COLOR,
98
99   STATE_DEPTH_RANGE,
100
101   STATE_VERTEX_PROGRAM,
102   STATE_FRAGMENT_PROGRAM,
103
104   STATE_ENV,
105   STATE_LOCAL,
106
107   STATE_INTERNAL,		/* Mesa additions */
108   STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
109   STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED,        /* ctx->Current vertex attrib value after passthrough vertex processing */
110   STATE_NORMAL_SCALE,
111   STATE_TEXRECT_SCALE,
112   STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
113   STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
114   STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
115   STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
116   STATE_LIGHT_POSITION,              /* object vs eye space */
117   STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
118   STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
119   STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
120   STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
121   STATE_SHADOW_AMBIENT,        /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
122   STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
123   STATE_FB_WPOS_Y_TRANSFORM,   /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
124   STATE_ROT_MATRIX_0,          /**< ATI_envmap_bumpmap, rot matrix row 0 */
125   STATE_ROT_MATRIX_1,          /**< ATI_envmap_bumpmap, rot matrix row 1 */
126   STATE_INTERNAL_DRIVER	/* first available state index for drivers (must be last) */
127} gl_state_index;
128
129
130
131extern void
132_mesa_load_state_parameters(struct gl_context *ctx,
133                            struct gl_program_parameter_list *paramList);
134
135
136extern GLbitfield
137_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
138
139
140extern char *
141_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
142
143
144extern void
145_mesa_load_tracked_matrices(struct gl_context *ctx);
146
147
148#endif /* PROG_STATEVARS_H */
149