program.c revision af69d88d
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32#include "main/glheader.h"
33#include "main/context.h"
34#include "main/hash.h"
35#include "main/macros.h"
36#include "program.h"
37#include "prog_cache.h"
38#include "prog_parameter.h"
39#include "prog_instruction.h"
40
41
42/**
43 * A pointer to this dummy program is put into the hash table when
44 * glGenPrograms is called.
45 */
46struct gl_program _mesa_DummyProgram;
47
48
49/**
50 * Init context's vertex/fragment program state
51 */
52void
53_mesa_init_program(struct gl_context *ctx)
54{
55   /*
56    * If this assertion fails, we need to increase the field
57    * size for register indexes (see INST_INDEX_BITS).
58    */
59   ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
60          <= (1 << INST_INDEX_BITS));
61   ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
62          <= (1 << INST_INDEX_BITS));
63
64   ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
65   ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
66   ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
67   ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
68
69   ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
70   ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
71
72   ASSERT(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
73   ASSERT(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
74
75   /* If this fails, increase prog_instruction::TexSrcUnit size */
76   STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
77
78   /* If this fails, increase prog_instruction::TexSrcTarget size */
79   STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
80
81   ctx->Program.ErrorPos = -1;
82   ctx->Program.ErrorString = _mesa_strdup("");
83
84   ctx->VertexProgram.Enabled = GL_FALSE;
85   ctx->VertexProgram.PointSizeEnabled =
86      (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
87   ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
88   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
89                            ctx->Shared->DefaultVertexProgram);
90   assert(ctx->VertexProgram.Current);
91   ctx->VertexProgram.Cache = _mesa_new_program_cache();
92
93   ctx->FragmentProgram.Enabled = GL_FALSE;
94   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
95                            ctx->Shared->DefaultFragmentProgram);
96   assert(ctx->FragmentProgram.Current);
97   ctx->FragmentProgram.Cache = _mesa_new_program_cache();
98
99   ctx->GeometryProgram.Enabled = GL_FALSE;
100   /* right now by default we don't have a geometry program */
101   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
102                            NULL);
103   ctx->GeometryProgram.Cache = _mesa_new_program_cache();
104
105   /* XXX probably move this stuff */
106   ctx->ATIFragmentShader.Enabled = GL_FALSE;
107   ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
108   assert(ctx->ATIFragmentShader.Current);
109   ctx->ATIFragmentShader.Current->RefCount++;
110}
111
112
113/**
114 * Free a context's vertex/fragment program state
115 */
116void
117_mesa_free_program_data(struct gl_context *ctx)
118{
119   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
120   _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
121   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
122   _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
123   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
124   _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
125
126   /* XXX probably move this stuff */
127   if (ctx->ATIFragmentShader.Current) {
128      ctx->ATIFragmentShader.Current->RefCount--;
129      if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
130         free(ctx->ATIFragmentShader.Current);
131      }
132   }
133
134   free((void *) ctx->Program.ErrorString);
135}
136
137
138/**
139 * Update the default program objects in the given context to reference those
140 * specified in the shared state and release those referencing the old
141 * shared state.
142 */
143void
144_mesa_update_default_objects_program(struct gl_context *ctx)
145{
146   _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
147                            ctx->Shared->DefaultVertexProgram);
148   assert(ctx->VertexProgram.Current);
149
150   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
151                            ctx->Shared->DefaultFragmentProgram);
152   assert(ctx->FragmentProgram.Current);
153
154   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
155                      ctx->Shared->DefaultGeometryProgram);
156
157   /* XXX probably move this stuff */
158   if (ctx->ATIFragmentShader.Current) {
159      ctx->ATIFragmentShader.Current->RefCount--;
160      if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
161         free(ctx->ATIFragmentShader.Current);
162      }
163   }
164   ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
165   assert(ctx->ATIFragmentShader.Current);
166   ctx->ATIFragmentShader.Current->RefCount++;
167}
168
169
170/**
171 * Set the vertex/fragment program error state (position and error string).
172 * This is generally called from within the parsers.
173 */
174void
175_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
176{
177   ctx->Program.ErrorPos = pos;
178   free((void *) ctx->Program.ErrorString);
179   if (!string)
180      string = "";
181   ctx->Program.ErrorString = _mesa_strdup(string);
182}
183
184
185/**
186 * Find the line number and column for 'pos' within 'string'.
187 * Return a copy of the line which contains 'pos'.  Free the line with
188 * free().
189 * \param string  the program string
190 * \param pos     the position within the string
191 * \param line    returns the line number corresponding to 'pos'.
192 * \param col     returns the column number corresponding to 'pos'.
193 * \return copy of the line containing 'pos'.
194 */
195const GLubyte *
196_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
197                       GLint *line, GLint *col)
198{
199   const GLubyte *lineStart = string;
200   const GLubyte *p = string;
201   GLubyte *s;
202   int len;
203
204   *line = 1;
205
206   while (p != pos) {
207      if (*p == (GLubyte) '\n') {
208         (*line)++;
209         lineStart = p + 1;
210      }
211      p++;
212   }
213
214   *col = (pos - lineStart) + 1;
215
216   /* return copy of this line */
217   while (*p != 0 && *p != '\n')
218      p++;
219   len = p - lineStart;
220   s = malloc(len + 1);
221   memcpy(s, lineStart, len);
222   s[len] = 0;
223
224   return s;
225}
226
227
228/**
229 * Initialize a new gl_program object.
230 */
231static void
232init_program_struct(struct gl_program *prog, GLenum target, GLuint id)
233{
234   GLuint i;
235
236   assert(prog);
237
238   memset(prog, 0, sizeof(*prog));
239   prog->Id = id;
240   prog->Target = target;
241   prog->RefCount = 1;
242   prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
243
244   /* default mapping from samplers to texture units */
245   for (i = 0; i < MAX_SAMPLERS; i++)
246      prog->SamplerUnits[i] = i;
247}
248
249
250/**
251 * Initialize a new fragment program object.
252 */
253struct gl_program *
254_mesa_init_fragment_program(struct gl_context *ctx,
255                            struct gl_fragment_program *prog,
256                            GLenum target, GLuint id)
257{
258   if (prog) {
259      init_program_struct(&prog->Base, target, id);
260      return &prog->Base;
261   }
262   return NULL;
263}
264
265
266/**
267 * Initialize a new vertex program object.
268 */
269struct gl_program *
270_mesa_init_vertex_program(struct gl_context *ctx,
271                          struct gl_vertex_program *prog,
272                          GLenum target, GLuint id)
273{
274   if (prog) {
275      init_program_struct(&prog->Base, target, id);
276      return &prog->Base;
277   }
278   return NULL;
279}
280
281
282/**
283 * Initialize a new compute program object.
284 */
285struct gl_program *
286_mesa_init_compute_program(struct gl_context *ctx,
287                           struct gl_compute_program *prog,
288                           GLenum target, GLuint id)
289{
290   if (prog) {
291      init_program_struct(&prog->Base, target, id);
292      return &prog->Base;
293   }
294   return NULL;
295}
296
297
298/**
299 * Initialize a new geometry program object.
300 */
301struct gl_program *
302_mesa_init_geometry_program(struct gl_context *ctx,
303                            struct gl_geometry_program *prog,
304                            GLenum target, GLuint id)
305{
306   if (prog) {
307      init_program_struct(&prog->Base, target, id);
308      return &prog->Base;
309   }
310   return NULL;
311}
312
313
314/**
315 * Allocate and initialize a new fragment/vertex program object but
316 * don't put it into the program hash table.  Called via
317 * ctx->Driver.NewProgram.  May be overridden (ie. replaced) by a
318 * device driver function to implement OO deriviation with additional
319 * types not understood by this function.
320 *
321 * \param ctx  context
322 * \param id   program id/number
323 * \param target  program target/type
324 * \return  pointer to new program object
325 */
326struct gl_program *
327_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
328{
329   struct gl_program *prog;
330   switch (target) {
331   case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
332      prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
333                                       target, id );
334      break;
335   case GL_FRAGMENT_PROGRAM_NV:
336   case GL_FRAGMENT_PROGRAM_ARB:
337      prog =_mesa_init_fragment_program(ctx,
338                                         CALLOC_STRUCT(gl_fragment_program),
339                                         target, id );
340      break;
341   case MESA_GEOMETRY_PROGRAM:
342      prog = _mesa_init_geometry_program(ctx,
343                                         CALLOC_STRUCT(gl_geometry_program),
344                                         target, id);
345      break;
346   case GL_COMPUTE_PROGRAM_NV:
347      prog = _mesa_init_compute_program(ctx,
348                                        CALLOC_STRUCT(gl_compute_program),
349                                        target, id);
350      break;
351   default:
352      _mesa_problem(ctx, "bad target in _mesa_new_program");
353      prog = NULL;
354   }
355   return prog;
356}
357
358
359/**
360 * Delete a program and remove it from the hash table, ignoring the
361 * reference count.
362 * Called via ctx->Driver.DeleteProgram.  May be wrapped (OO deriviation)
363 * by a device driver function.
364 */
365void
366_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
367{
368   (void) ctx;
369   ASSERT(prog);
370   ASSERT(prog->RefCount==0);
371
372   if (prog == &_mesa_DummyProgram)
373      return;
374
375   free(prog->String);
376   free(prog->LocalParams);
377
378   if (prog->Instructions) {
379      _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
380   }
381   if (prog->Parameters) {
382      _mesa_free_parameter_list(prog->Parameters);
383   }
384
385   free(prog);
386}
387
388
389/**
390 * Return the gl_program object for a given ID.
391 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
392 * casts elsewhere.
393 */
394struct gl_program *
395_mesa_lookup_program(struct gl_context *ctx, GLuint id)
396{
397   if (id)
398      return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
399   else
400      return NULL;
401}
402
403
404/**
405 * Reference counting for vertex/fragment programs
406 * This is normally only called from the _mesa_reference_program() macro
407 * when there's a real pointer change.
408 */
409void
410_mesa_reference_program_(struct gl_context *ctx,
411                         struct gl_program **ptr,
412                         struct gl_program *prog)
413{
414#ifndef NDEBUG
415   assert(ptr);
416   if (*ptr && prog) {
417      /* sanity check */
418      if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
419         ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
420      else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
421         ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
422                prog->Target == GL_FRAGMENT_PROGRAM_NV);
423      else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
424         ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
425   }
426#endif
427
428   if (*ptr) {
429      GLboolean deleteFlag;
430
431      /*mtx_lock(&(*ptr)->Mutex);*/
432#if 0
433      printf("Program %p ID=%u Target=%s  Refcount-- to %d\n",
434             *ptr, (*ptr)->Id,
435             ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
436              ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
437             (*ptr)->RefCount - 1);
438#endif
439      ASSERT((*ptr)->RefCount > 0);
440      (*ptr)->RefCount--;
441
442      deleteFlag = ((*ptr)->RefCount == 0);
443      /*mtx_lock(&(*ptr)->Mutex);*/
444
445      if (deleteFlag) {
446         ASSERT(ctx);
447         ctx->Driver.DeleteProgram(ctx, *ptr);
448      }
449
450      *ptr = NULL;
451   }
452
453   assert(!*ptr);
454   if (prog) {
455      /*mtx_lock(&prog->Mutex);*/
456      prog->RefCount++;
457#if 0
458      printf("Program %p ID=%u Target=%s  Refcount++ to %d\n",
459             prog, prog->Id,
460             (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
461              (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
462             prog->RefCount);
463#endif
464      /*mtx_unlock(&prog->Mutex);*/
465   }
466
467   *ptr = prog;
468}
469
470
471/**
472 * Return a copy of a program.
473 * XXX Problem here if the program object is actually OO-derivation
474 * made by a device driver.
475 */
476struct gl_program *
477_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
478{
479   struct gl_program *clone;
480
481   clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
482   if (!clone)
483      return NULL;
484
485   assert(clone->Target == prog->Target);
486   assert(clone->RefCount == 1);
487
488   clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
489   clone->Format = prog->Format;
490   clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
491   if (!clone->Instructions) {
492      _mesa_reference_program(ctx, &clone, NULL);
493      return NULL;
494   }
495   _mesa_copy_instructions(clone->Instructions, prog->Instructions,
496                           prog->NumInstructions);
497   clone->InputsRead = prog->InputsRead;
498   clone->OutputsWritten = prog->OutputsWritten;
499   clone->SamplersUsed = prog->SamplersUsed;
500   clone->ShadowSamplers = prog->ShadowSamplers;
501   memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
502
503   if (prog->Parameters)
504      clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
505   if (prog->LocalParams) {
506      clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
507                                  sizeof(float[4]));
508      if (!clone->LocalParams) {
509         _mesa_reference_program(ctx, &clone, NULL);
510         return NULL;
511      }
512      memcpy(clone->LocalParams, prog->LocalParams,
513             MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
514   }
515   clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
516   clone->NumInstructions = prog->NumInstructions;
517   clone->NumTemporaries = prog->NumTemporaries;
518   clone->NumParameters = prog->NumParameters;
519   clone->NumAttributes = prog->NumAttributes;
520   clone->NumAddressRegs = prog->NumAddressRegs;
521   clone->NumNativeInstructions = prog->NumNativeInstructions;
522   clone->NumNativeTemporaries = prog->NumNativeTemporaries;
523   clone->NumNativeParameters = prog->NumNativeParameters;
524   clone->NumNativeAttributes = prog->NumNativeAttributes;
525   clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
526   clone->NumAluInstructions = prog->NumAluInstructions;
527   clone->NumTexInstructions = prog->NumTexInstructions;
528   clone->NumTexIndirections = prog->NumTexIndirections;
529   clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
530   clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
531   clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
532
533   switch (prog->Target) {
534   case GL_VERTEX_PROGRAM_ARB:
535      {
536         const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
537         struct gl_vertex_program *vpc = gl_vertex_program(clone);
538         vpc->IsPositionInvariant = vp->IsPositionInvariant;
539      }
540      break;
541   case GL_FRAGMENT_PROGRAM_ARB:
542      {
543         const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
544         struct gl_fragment_program *fpc = gl_fragment_program(clone);
545         fpc->UsesKill = fp->UsesKill;
546         fpc->UsesDFdy = fp->UsesDFdy;
547         fpc->OriginUpperLeft = fp->OriginUpperLeft;
548         fpc->PixelCenterInteger = fp->PixelCenterInteger;
549      }
550      break;
551   case MESA_GEOMETRY_PROGRAM:
552      {
553         const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
554         struct gl_geometry_program *gpc = gl_geometry_program(clone);
555         gpc->VerticesOut = gp->VerticesOut;
556         gpc->InputType = gp->InputType;
557         gpc->Invocations = gp->Invocations;
558         gpc->OutputType = gp->OutputType;
559         gpc->UsesEndPrimitive = gp->UsesEndPrimitive;
560         gpc->UsesStreams = gp->UsesStreams;
561      }
562      break;
563   default:
564      _mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
565   }
566
567   return clone;
568}
569
570
571/**
572 * Insert 'count' NOP instructions at 'start' in the given program.
573 * Adjust branch targets accordingly.
574 */
575GLboolean
576_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
577{
578   const GLuint origLen = prog->NumInstructions;
579   const GLuint newLen = origLen + count;
580   struct prog_instruction *newInst;
581   GLuint i;
582
583   /* adjust branches */
584   for (i = 0; i < prog->NumInstructions; i++) {
585      struct prog_instruction *inst = prog->Instructions + i;
586      if (inst->BranchTarget > 0) {
587         if ((GLuint)inst->BranchTarget >= start) {
588            inst->BranchTarget += count;
589         }
590      }
591   }
592
593   /* Alloc storage for new instructions */
594   newInst = _mesa_alloc_instructions(newLen);
595   if (!newInst) {
596      return GL_FALSE;
597   }
598
599   /* Copy 'start' instructions into new instruction buffer */
600   _mesa_copy_instructions(newInst, prog->Instructions, start);
601
602   /* init the new instructions */
603   _mesa_init_instructions(newInst + start, count);
604
605   /* Copy the remaining/tail instructions to new inst buffer */
606   _mesa_copy_instructions(newInst + start + count,
607                           prog->Instructions + start,
608                           origLen - start);
609
610   /* free old instructions */
611   _mesa_free_instructions(prog->Instructions, origLen);
612
613   /* install new instructions */
614   prog->Instructions = newInst;
615   prog->NumInstructions = newLen;
616
617   return GL_TRUE;
618}
619
620/**
621 * Delete 'count' instructions at 'start' in the given program.
622 * Adjust branch targets accordingly.
623 */
624GLboolean
625_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
626{
627   const GLuint origLen = prog->NumInstructions;
628   const GLuint newLen = origLen - count;
629   struct prog_instruction *newInst;
630   GLuint i;
631
632   /* adjust branches */
633   for (i = 0; i < prog->NumInstructions; i++) {
634      struct prog_instruction *inst = prog->Instructions + i;
635      if (inst->BranchTarget > 0) {
636         if (inst->BranchTarget > (GLint) start) {
637            inst->BranchTarget -= count;
638         }
639      }
640   }
641
642   /* Alloc storage for new instructions */
643   newInst = _mesa_alloc_instructions(newLen);
644   if (!newInst) {
645      return GL_FALSE;
646   }
647
648   /* Copy 'start' instructions into new instruction buffer */
649   _mesa_copy_instructions(newInst, prog->Instructions, start);
650
651   /* Copy the remaining/tail instructions to new inst buffer */
652   _mesa_copy_instructions(newInst + start,
653                           prog->Instructions + start + count,
654                           newLen - start);
655
656   /* free old instructions */
657   _mesa_free_instructions(prog->Instructions, origLen);
658
659   /* install new instructions */
660   prog->Instructions = newInst;
661   prog->NumInstructions = newLen;
662
663   return GL_TRUE;
664}
665
666
667/**
668 * Search instructions for registers that match (oldFile, oldIndex),
669 * replacing them with (newFile, newIndex).
670 */
671static void
672replace_registers(struct prog_instruction *inst, GLuint numInst,
673                  GLuint oldFile, GLuint oldIndex,
674                  GLuint newFile, GLuint newIndex)
675{
676   GLuint i, j;
677   for (i = 0; i < numInst; i++) {
678      /* src regs */
679      for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
680         if (inst[i].SrcReg[j].File == oldFile &&
681             inst[i].SrcReg[j].Index == oldIndex) {
682            inst[i].SrcReg[j].File = newFile;
683            inst[i].SrcReg[j].Index = newIndex;
684         }
685      }
686      /* dst reg */
687      if (inst[i].DstReg.File == oldFile && inst[i].DstReg.Index == oldIndex) {
688         inst[i].DstReg.File = newFile;
689         inst[i].DstReg.Index = newIndex;
690      }
691   }
692}
693
694
695/**
696 * Search instructions for references to program parameters.  When found,
697 * increment the parameter index by 'offset'.
698 * Used when combining programs.
699 */
700static void
701adjust_param_indexes(struct prog_instruction *inst, GLuint numInst,
702                     GLuint offset)
703{
704   GLuint i, j;
705   for (i = 0; i < numInst; i++) {
706      for (j = 0; j < _mesa_num_inst_src_regs(inst[i].Opcode); j++) {
707         GLuint f = inst[i].SrcReg[j].File;
708         if (f == PROGRAM_CONSTANT ||
709             f == PROGRAM_UNIFORM ||
710             f == PROGRAM_STATE_VAR) {
711            inst[i].SrcReg[j].Index += offset;
712         }
713      }
714   }
715}
716
717
718/**
719 * Combine two programs into one.  Fix instructions so the outputs of
720 * the first program go to the inputs of the second program.
721 */
722struct gl_program *
723_mesa_combine_programs(struct gl_context *ctx,
724                       const struct gl_program *progA,
725                       const struct gl_program *progB)
726{
727   struct prog_instruction *newInst;
728   struct gl_program *newProg;
729   const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */
730   const GLuint lenB = progB->NumInstructions;
731   const GLuint numParamsA = _mesa_num_parameters(progA->Parameters);
732   const GLuint newLength = lenA + lenB;
733   GLboolean usedTemps[MAX_PROGRAM_TEMPS];
734   GLuint firstTemp = 0;
735   GLbitfield64 inputsB;
736   GLuint i;
737
738   ASSERT(progA->Target == progB->Target);
739
740   newInst = _mesa_alloc_instructions(newLength);
741   if (!newInst)
742      return GL_FALSE;
743
744   _mesa_copy_instructions(newInst, progA->Instructions, lenA);
745   _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB);
746
747   /* adjust branch / instruction addresses for B's instructions */
748   for (i = 0; i < lenB; i++) {
749      newInst[lenA + i].BranchTarget += lenA;
750   }
751
752   newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0);
753   newProg->Instructions = newInst;
754   newProg->NumInstructions = newLength;
755
756   /* find used temp regs (we may need new temps below) */
757   _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY,
758                             usedTemps, MAX_PROGRAM_TEMPS);
759
760   if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
761      const struct gl_fragment_program *fprogA, *fprogB;
762      struct gl_fragment_program *newFprog;
763      GLbitfield64 progB_inputsRead = progB->InputsRead;
764      GLint progB_colorFile, progB_colorIndex;
765
766      fprogA = gl_fragment_program_const(progA);
767      fprogB = gl_fragment_program_const(progB);
768      newFprog = gl_fragment_program(newProg);
769
770      newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
771      newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
772
773      /* We'll do a search and replace for instances
774       * of progB_colorFile/progB_colorIndex below...
775       */
776      progB_colorFile = PROGRAM_INPUT;
777      progB_colorIndex = VARYING_SLOT_COL0;
778
779      /*
780       * The fragment program may get color from a state var rather than
781       * a fragment input (vertex output) if it's constant.
782       * See the texenvprogram.c code.
783       * So, search the program's parameter list now to see if the program
784       * gets color from a state var instead of a conventional fragment
785       * input register.
786       */
787      for (i = 0; i < progB->Parameters->NumParameters; i++) {
788         struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
789         if (p->Type == PROGRAM_STATE_VAR &&
790             p->StateIndexes[0] == STATE_INTERNAL &&
791             p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
792             (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
793            progB_inputsRead |= VARYING_BIT_COL0;
794            progB_colorFile = PROGRAM_STATE_VAR;
795            progB_colorIndex = i;
796            break;
797         }
798      }
799
800      /* Connect color outputs of fprogA to color inputs of fprogB, via a
801       * new temporary register.
802       */
803      if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
804          (progB_inputsRead & VARYING_BIT_COL0)) {
805         GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
806                                                  firstTemp);
807         if (tempReg < 0) {
808            _mesa_problem(ctx, "No free temp regs found in "
809                          "_mesa_combine_programs(), using 31");
810            tempReg = 31;
811         }
812         firstTemp = tempReg + 1;
813
814         /* replace writes to result.color[0] with tempReg */
815         replace_registers(newInst, lenA,
816                           PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
817                           PROGRAM_TEMPORARY, tempReg);
818         /* replace reads from the input color with tempReg */
819         replace_registers(newInst + lenA, lenB,
820                           progB_colorFile, progB_colorIndex, /* search for */
821                           PROGRAM_TEMPORARY, tempReg  /* replace with */ );
822      }
823
824      /* compute combined program's InputsRead */
825      inputsB = progB_inputsRead;
826      if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
827         inputsB &= ~(1 << VARYING_SLOT_COL0);
828      }
829      newProg->InputsRead = progA->InputsRead | inputsB;
830      newProg->OutputsWritten = progB->OutputsWritten;
831      newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed;
832   }
833   else {
834      /* vertex program */
835      assert(0);      /* XXX todo */
836   }
837
838   /*
839    * Merge parameters (uniforms, constants, etc)
840    */
841   newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters,
842                                                       progB->Parameters);
843
844   adjust_param_indexes(newInst + lenA, lenB, numParamsA);
845
846
847   return newProg;
848}
849
850
851/**
852 * Populate the 'used' array with flags indicating which registers (TEMPs,
853 * INPUTs, OUTPUTs, etc, are used by the given program.
854 * \param file  type of register to scan for
855 * \param used  returns true/false flags for in use / free
856 * \param usedSize  size of the 'used' array
857 */
858void
859_mesa_find_used_registers(const struct gl_program *prog,
860                          gl_register_file file,
861                          GLboolean used[], GLuint usedSize)
862{
863   GLuint i, j;
864
865   memset(used, 0, usedSize);
866
867   for (i = 0; i < prog->NumInstructions; i++) {
868      const struct prog_instruction *inst = prog->Instructions + i;
869      const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
870
871      if (inst->DstReg.File == file) {
872         ASSERT(inst->DstReg.Index < usedSize);
873         if(inst->DstReg.Index < usedSize)
874            used[inst->DstReg.Index] = GL_TRUE;
875      }
876
877      for (j = 0; j < n; j++) {
878         if (inst->SrcReg[j].File == file) {
879            ASSERT(inst->SrcReg[j].Index < (GLint) usedSize);
880            if (inst->SrcReg[j].Index < (GLint) usedSize)
881               used[inst->SrcReg[j].Index] = GL_TRUE;
882         }
883      }
884   }
885}
886
887
888/**
889 * Scan the given 'used' register flag array for the first entry
890 * that's >= firstReg.
891 * \param used  vector of flags indicating registers in use (as returned
892 *              by _mesa_find_used_registers())
893 * \param usedSize  size of the 'used' array
894 * \param firstReg  first register to start searching at
895 * \return index of unused register, or -1 if none.
896 */
897GLint
898_mesa_find_free_register(const GLboolean used[],
899                         GLuint usedSize, GLuint firstReg)
900{
901   GLuint i;
902
903   assert(firstReg < usedSize);
904
905   for (i = firstReg; i < usedSize; i++)
906      if (!used[i])
907         return i;
908
909   return -1;
910}
911
912
913
914/**
915 * Check if the given register index is valid (doesn't exceed implementation-
916 * dependent limits).
917 * \return GL_TRUE if OK, GL_FALSE if bad index
918 */
919GLboolean
920_mesa_valid_register_index(const struct gl_context *ctx,
921                           gl_shader_stage shaderType,
922                           gl_register_file file, GLint index)
923{
924   const struct gl_program_constants *c;
925
926   assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
927   c = &ctx->Const.Program[shaderType];
928
929   switch (file) {
930   case PROGRAM_UNDEFINED:
931      return GL_TRUE;  /* XXX or maybe false? */
932
933   case PROGRAM_TEMPORARY:
934      return index >= 0 && index < (GLint) c->MaxTemps;
935
936   case PROGRAM_UNIFORM:
937   case PROGRAM_STATE_VAR:
938      /* aka constant buffer */
939      return index >= 0 && index < (GLint) c->MaxUniformComponents / 4;
940
941   case PROGRAM_CONSTANT:
942      /* constant buffer w/ possible relative negative addressing */
943      return (index > (int) c->MaxUniformComponents / -4 &&
944              index < (int) c->MaxUniformComponents / 4);
945
946   case PROGRAM_INPUT:
947      if (index < 0)
948         return GL_FALSE;
949
950      switch (shaderType) {
951      case MESA_SHADER_VERTEX:
952         return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
953      case MESA_SHADER_FRAGMENT:
954         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
955      case MESA_SHADER_GEOMETRY:
956         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
957      default:
958         return GL_FALSE;
959      }
960
961   case PROGRAM_OUTPUT:
962      if (index < 0)
963         return GL_FALSE;
964
965      switch (shaderType) {
966      case MESA_SHADER_VERTEX:
967         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
968      case MESA_SHADER_FRAGMENT:
969         return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
970      case MESA_SHADER_GEOMETRY:
971         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
972      default:
973         return GL_FALSE;
974      }
975
976   case PROGRAM_ADDRESS:
977      return index >= 0 && index < (GLint) c->MaxAddressRegs;
978
979   default:
980      _mesa_problem(ctx,
981                    "unexpected register file in _mesa_valid_register_index()");
982      return GL_FALSE;
983   }
984}
985
986
987
988/**
989 * "Post-process" a GPU program.  This is intended to be used for debugging.
990 * Example actions include no-op'ing instructions or changing instruction
991 * behaviour.
992 */
993void
994_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
995{
996   static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
997   GLuint i;
998   GLuint whiteSwizzle;
999   GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
1000                                                 (gl_constant_value *) white,
1001                                                 4, &whiteSwizzle);
1002
1003   (void) whiteIndex;
1004
1005   for (i = 0; i < prog->NumInstructions; i++) {
1006      struct prog_instruction *inst = prog->Instructions + i;
1007      const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
1008
1009      (void) n;
1010
1011      if (_mesa_is_tex_instruction(inst->Opcode)) {
1012#if 0
1013         /* replace TEX/TXP/TXB with MOV */
1014         inst->Opcode = OPCODE_MOV;
1015         inst->DstReg.WriteMask = WRITEMASK_XYZW;
1016         inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1017         inst->SrcReg[0].Negate = NEGATE_NONE;
1018#endif
1019
1020#if 0
1021         /* disable shadow texture mode */
1022         inst->TexShadow = 0;
1023#endif
1024      }
1025
1026      if (inst->Opcode == OPCODE_TXP) {
1027#if 0
1028         inst->Opcode = OPCODE_MOV;
1029         inst->DstReg.WriteMask = WRITEMASK_XYZW;
1030         inst->SrcReg[0].File = PROGRAM_CONSTANT;
1031         inst->SrcReg[0].Index = whiteIndex;
1032         inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
1033         inst->SrcReg[0].Negate = NEGATE_NONE;
1034#endif
1035#if 0
1036         inst->TexShadow = 0;
1037#endif
1038#if 0
1039         inst->Opcode = OPCODE_TEX;
1040         inst->TexShadow = 0;
1041#endif
1042      }
1043
1044   }
1045}
1046
1047/* Gets the minimum number of shader invocations per fragment.
1048 * This function is useful to determine if we need to do per
1049 * sample shading or per fragment shading.
1050 */
1051GLint
1052_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
1053                                       const struct gl_fragment_program *prog,
1054                                       bool ignore_sample_qualifier)
1055{
1056   /* From ARB_sample_shading specification:
1057    * "Using gl_SampleID in a fragment shader causes the entire shader
1058    *  to be evaluated per-sample."
1059    *
1060    * "Using gl_SamplePosition in a fragment shader causes the entire
1061    *  shader to be evaluated per-sample."
1062    *
1063    * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
1064    *  has no effect."
1065    */
1066   if (ctx->Multisample.Enabled) {
1067      /* The ARB_gpu_shader5 specification says:
1068       *
1069       * "Use of the "sample" qualifier on a fragment shader input
1070       *  forces per-sample shading"
1071       */
1072      if (prog->IsSample && !ignore_sample_qualifier)
1073         return MAX2(ctx->DrawBuffer->Visual.samples, 1);
1074
1075      if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
1076                                         SYSTEM_BIT_SAMPLE_POS))
1077         return MAX2(ctx->DrawBuffer->Visual.samples, 1);
1078      else if (ctx->Multisample.SampleShading)
1079         return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
1080                          ctx->DrawBuffer->Visual.samples), 1);
1081      else
1082         return 1;
1083   }
1084   return 1;
1085}
1086