programopt.c revision 3464ebd5
13464ebd5Sriastradh/*
23464ebd5Sriastradh * Mesa 3-D graphics library
33464ebd5Sriastradh * Version:  6.5.3
43464ebd5Sriastradh *
53464ebd5Sriastradh * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
63464ebd5Sriastradh *
73464ebd5Sriastradh * Permission is hereby granted, free of charge, to any person obtaining a
83464ebd5Sriastradh * copy of this software and associated documentation files (the "Software"),
93464ebd5Sriastradh * to deal in the Software without restriction, including without limitation
103464ebd5Sriastradh * the rights to use, copy, modify, merge, publish, distribute, sublicense,
113464ebd5Sriastradh * and/or sell copies of the Software, and to permit persons to whom the
123464ebd5Sriastradh * Software is furnished to do so, subject to the following conditions:
133464ebd5Sriastradh *
143464ebd5Sriastradh * The above copyright notice and this permission notice shall be included
153464ebd5Sriastradh * in all copies or substantial portions of the Software.
163464ebd5Sriastradh *
173464ebd5Sriastradh * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
183464ebd5Sriastradh * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
193464ebd5Sriastradh * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
203464ebd5Sriastradh * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
213464ebd5Sriastradh * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
223464ebd5Sriastradh * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
233464ebd5Sriastradh */
243464ebd5Sriastradh
253464ebd5Sriastradh/**
263464ebd5Sriastradh * \file  programopt.c
273464ebd5Sriastradh * Vertex/Fragment program optimizations and transformations for program
283464ebd5Sriastradh * options, etc.
293464ebd5Sriastradh *
303464ebd5Sriastradh * \author Brian Paul
313464ebd5Sriastradh */
323464ebd5Sriastradh
333464ebd5Sriastradh
343464ebd5Sriastradh#include "main/glheader.h"
353464ebd5Sriastradh#include "main/context.h"
363464ebd5Sriastradh#include "prog_parameter.h"
373464ebd5Sriastradh#include "prog_statevars.h"
383464ebd5Sriastradh#include "program.h"
393464ebd5Sriastradh#include "programopt.h"
403464ebd5Sriastradh#include "prog_instruction.h"
413464ebd5Sriastradh
423464ebd5Sriastradh
433464ebd5Sriastradh/**
443464ebd5Sriastradh * This function inserts instructions for coordinate modelview * projection
453464ebd5Sriastradh * into a vertex program.
463464ebd5Sriastradh * May be used to implement the position_invariant option.
473464ebd5Sriastradh */
483464ebd5Sriastradhstatic void
493464ebd5Sriastradh_mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
503464ebd5Sriastradh{
513464ebd5Sriastradh   struct prog_instruction *newInst;
523464ebd5Sriastradh   const GLuint origLen = vprog->Base.NumInstructions;
533464ebd5Sriastradh   const GLuint newLen = origLen + 4;
543464ebd5Sriastradh   GLuint i;
553464ebd5Sriastradh
563464ebd5Sriastradh   /*
573464ebd5Sriastradh    * Setup state references for the modelview/projection matrix.
583464ebd5Sriastradh    * XXX we should check if these state vars are already declared.
593464ebd5Sriastradh    */
603464ebd5Sriastradh   static const gl_state_index mvpState[4][STATE_LENGTH] = {
613464ebd5Sriastradh      { STATE_MVP_MATRIX, 0, 0, 0, 0 },  /* state.matrix.mvp.row[0] */
623464ebd5Sriastradh      { STATE_MVP_MATRIX, 0, 1, 1, 0 },  /* state.matrix.mvp.row[1] */
633464ebd5Sriastradh      { STATE_MVP_MATRIX, 0, 2, 2, 0 },  /* state.matrix.mvp.row[2] */
643464ebd5Sriastradh      { STATE_MVP_MATRIX, 0, 3, 3, 0 },  /* state.matrix.mvp.row[3] */
653464ebd5Sriastradh   };
663464ebd5Sriastradh   GLint mvpRef[4];
673464ebd5Sriastradh
683464ebd5Sriastradh   for (i = 0; i < 4; i++) {
693464ebd5Sriastradh      mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
703464ebd5Sriastradh                                            mvpState[i]);
713464ebd5Sriastradh   }
723464ebd5Sriastradh
733464ebd5Sriastradh   /* Alloc storage for new instructions */
743464ebd5Sriastradh   newInst = _mesa_alloc_instructions(newLen);
753464ebd5Sriastradh   if (!newInst) {
763464ebd5Sriastradh      _mesa_error(ctx, GL_OUT_OF_MEMORY,
773464ebd5Sriastradh                  "glProgramString(inserting position_invariant code)");
783464ebd5Sriastradh      return;
793464ebd5Sriastradh   }
803464ebd5Sriastradh
813464ebd5Sriastradh   /*
823464ebd5Sriastradh    * Generated instructions:
833464ebd5Sriastradh    * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
843464ebd5Sriastradh    * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
853464ebd5Sriastradh    * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
863464ebd5Sriastradh    * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
873464ebd5Sriastradh    */
883464ebd5Sriastradh   _mesa_init_instructions(newInst, 4);
893464ebd5Sriastradh   for (i = 0; i < 4; i++) {
903464ebd5Sriastradh      newInst[i].Opcode = OPCODE_DP4;
913464ebd5Sriastradh      newInst[i].DstReg.File = PROGRAM_OUTPUT;
923464ebd5Sriastradh      newInst[i].DstReg.Index = VERT_RESULT_HPOS;
933464ebd5Sriastradh      newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
943464ebd5Sriastradh      newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
953464ebd5Sriastradh      newInst[i].SrcReg[0].Index = mvpRef[i];
963464ebd5Sriastradh      newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
973464ebd5Sriastradh      newInst[i].SrcReg[1].File = PROGRAM_INPUT;
983464ebd5Sriastradh      newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
993464ebd5Sriastradh      newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
1003464ebd5Sriastradh   }
1013464ebd5Sriastradh
1023464ebd5Sriastradh   /* Append original instructions after new instructions */
1033464ebd5Sriastradh   _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
1043464ebd5Sriastradh
1053464ebd5Sriastradh   /* free old instructions */
1063464ebd5Sriastradh   _mesa_free_instructions(vprog->Base.Instructions, origLen);
1073464ebd5Sriastradh
1083464ebd5Sriastradh   /* install new instructions */
1093464ebd5Sriastradh   vprog->Base.Instructions = newInst;
1103464ebd5Sriastradh   vprog->Base.NumInstructions = newLen;
1113464ebd5Sriastradh   vprog->Base.InputsRead |= VERT_BIT_POS;
1123464ebd5Sriastradh   vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
1133464ebd5Sriastradh}
1143464ebd5Sriastradh
1153464ebd5Sriastradh
1163464ebd5Sriastradhstatic void
1173464ebd5Sriastradh_mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
1183464ebd5Sriastradh{
1193464ebd5Sriastradh   struct prog_instruction *newInst;
1203464ebd5Sriastradh   const GLuint origLen = vprog->Base.NumInstructions;
1213464ebd5Sriastradh   const GLuint newLen = origLen + 4;
1223464ebd5Sriastradh   GLuint hposTemp;
1233464ebd5Sriastradh   GLuint i;
1243464ebd5Sriastradh
1253464ebd5Sriastradh   /*
1263464ebd5Sriastradh    * Setup state references for the modelview/projection matrix.
1273464ebd5Sriastradh    * XXX we should check if these state vars are already declared.
1283464ebd5Sriastradh    */
1293464ebd5Sriastradh   static const gl_state_index mvpState[4][STATE_LENGTH] = {
1303464ebd5Sriastradh      { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE },
1313464ebd5Sriastradh      { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE },
1323464ebd5Sriastradh      { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE },
1333464ebd5Sriastradh      { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE },
1343464ebd5Sriastradh   };
1353464ebd5Sriastradh   GLint mvpRef[4];
1363464ebd5Sriastradh
1373464ebd5Sriastradh   for (i = 0; i < 4; i++) {
1383464ebd5Sriastradh      mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
1393464ebd5Sriastradh                                            mvpState[i]);
1403464ebd5Sriastradh   }
1413464ebd5Sriastradh
1423464ebd5Sriastradh   /* Alloc storage for new instructions */
1433464ebd5Sriastradh   newInst = _mesa_alloc_instructions(newLen);
1443464ebd5Sriastradh   if (!newInst) {
1453464ebd5Sriastradh      _mesa_error(ctx, GL_OUT_OF_MEMORY,
1463464ebd5Sriastradh                  "glProgramString(inserting position_invariant code)");
1473464ebd5Sriastradh      return;
1483464ebd5Sriastradh   }
1493464ebd5Sriastradh
1503464ebd5Sriastradh   /* TEMP hposTemp; */
1513464ebd5Sriastradh   hposTemp = vprog->Base.NumTemporaries++;
1523464ebd5Sriastradh
1533464ebd5Sriastradh   /*
1543464ebd5Sriastradh    * Generated instructions:
1553464ebd5Sriastradh    *    emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]);
1563464ebd5Sriastradh    *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp);
1573464ebd5Sriastradh    *    emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp);
1583464ebd5Sriastradh    *    emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp);
1593464ebd5Sriastradh    */
1603464ebd5Sriastradh   _mesa_init_instructions(newInst, 4);
1613464ebd5Sriastradh
1623464ebd5Sriastradh   newInst[0].Opcode = OPCODE_MUL;
1633464ebd5Sriastradh   newInst[0].DstReg.File = PROGRAM_TEMPORARY;
1643464ebd5Sriastradh   newInst[0].DstReg.Index = hposTemp;
1653464ebd5Sriastradh   newInst[0].DstReg.WriteMask = WRITEMASK_XYZW;
1663464ebd5Sriastradh   newInst[0].SrcReg[0].File = PROGRAM_INPUT;
1673464ebd5Sriastradh   newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS;
1683464ebd5Sriastradh   newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX;
1693464ebd5Sriastradh   newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR;
1703464ebd5Sriastradh   newInst[0].SrcReg[1].Index = mvpRef[0];
1713464ebd5Sriastradh   newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP;
1723464ebd5Sriastradh
1733464ebd5Sriastradh   for (i = 1; i <= 2; i++) {
1743464ebd5Sriastradh      newInst[i].Opcode = OPCODE_MAD;
1753464ebd5Sriastradh      newInst[i].DstReg.File = PROGRAM_TEMPORARY;
1763464ebd5Sriastradh      newInst[i].DstReg.Index = hposTemp;
1773464ebd5Sriastradh      newInst[i].DstReg.WriteMask = WRITEMASK_XYZW;
1783464ebd5Sriastradh      newInst[i].SrcReg[0].File = PROGRAM_INPUT;
1793464ebd5Sriastradh      newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS;
1803464ebd5Sriastradh      newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i);
1813464ebd5Sriastradh      newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR;
1823464ebd5Sriastradh      newInst[i].SrcReg[1].Index = mvpRef[i];
1833464ebd5Sriastradh      newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
1843464ebd5Sriastradh      newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY;
1853464ebd5Sriastradh      newInst[i].SrcReg[2].Index = hposTemp;
1863464ebd5Sriastradh      newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP;
1873464ebd5Sriastradh   }
1883464ebd5Sriastradh
1893464ebd5Sriastradh   newInst[3].Opcode = OPCODE_MAD;
1903464ebd5Sriastradh   newInst[3].DstReg.File = PROGRAM_OUTPUT;
1913464ebd5Sriastradh   newInst[3].DstReg.Index = VERT_RESULT_HPOS;
1923464ebd5Sriastradh   newInst[3].DstReg.WriteMask = WRITEMASK_XYZW;
1933464ebd5Sriastradh   newInst[3].SrcReg[0].File = PROGRAM_INPUT;
1943464ebd5Sriastradh   newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS;
1953464ebd5Sriastradh   newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW;
1963464ebd5Sriastradh   newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR;
1973464ebd5Sriastradh   newInst[3].SrcReg[1].Index = mvpRef[3];
1983464ebd5Sriastradh   newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP;
1993464ebd5Sriastradh   newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY;
2003464ebd5Sriastradh   newInst[3].SrcReg[2].Index = hposTemp;
2013464ebd5Sriastradh   newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP;
2023464ebd5Sriastradh
2033464ebd5Sriastradh
2043464ebd5Sriastradh   /* Append original instructions after new instructions */
2053464ebd5Sriastradh   _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
2063464ebd5Sriastradh
2073464ebd5Sriastradh   /* free old instructions */
2083464ebd5Sriastradh   _mesa_free_instructions(vprog->Base.Instructions, origLen);
2093464ebd5Sriastradh
2103464ebd5Sriastradh   /* install new instructions */
2113464ebd5Sriastradh   vprog->Base.Instructions = newInst;
2123464ebd5Sriastradh   vprog->Base.NumInstructions = newLen;
2133464ebd5Sriastradh   vprog->Base.InputsRead |= VERT_BIT_POS;
2143464ebd5Sriastradh   vprog->Base.OutputsWritten |= BITFIELD64_BIT(VERT_RESULT_HPOS);
2153464ebd5Sriastradh}
2163464ebd5Sriastradh
2173464ebd5Sriastradh
2183464ebd5Sriastradhvoid
2193464ebd5Sriastradh_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog)
2203464ebd5Sriastradh{
2213464ebd5Sriastradh   if (ctx->mvp_with_dp4)
2223464ebd5Sriastradh      _mesa_insert_mvp_dp4_code( ctx, vprog );
2233464ebd5Sriastradh   else
2243464ebd5Sriastradh      _mesa_insert_mvp_mad_code( ctx, vprog );
2253464ebd5Sriastradh}
2263464ebd5Sriastradh
2273464ebd5Sriastradh
2283464ebd5Sriastradh
2293464ebd5Sriastradh
2303464ebd5Sriastradh
2313464ebd5Sriastradh
2323464ebd5Sriastradh/**
2333464ebd5Sriastradh * Append instructions to implement fog
2343464ebd5Sriastradh *
2353464ebd5Sriastradh * The \c fragment.fogcoord input is used to compute the fog blend factor.
2363464ebd5Sriastradh *
2373464ebd5Sriastradh * \param ctx      The GL context
2383464ebd5Sriastradh * \param fprog    Fragment program that fog instructions will be appended to.
2393464ebd5Sriastradh * \param fog_mode Fog mode.  One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR.
2403464ebd5Sriastradh * \param saturate True if writes to color outputs should be clamped to [0, 1]
2413464ebd5Sriastradh *
2423464ebd5Sriastradh * \note
2433464ebd5Sriastradh * This function sets \c FRAG_BIT_FOGC in \c fprog->Base.InputsRead.
2443464ebd5Sriastradh *
2453464ebd5Sriastradh * \todo With a little work, this function could be adapted to add fog code
2463464ebd5Sriastradh * to vertex programs too.
2473464ebd5Sriastradh */
2483464ebd5Sriastradhvoid
2493464ebd5Sriastradh_mesa_append_fog_code(struct gl_context *ctx,
2503464ebd5Sriastradh		      struct gl_fragment_program *fprog, GLenum fog_mode,
2513464ebd5Sriastradh		      GLboolean saturate)
2523464ebd5Sriastradh{
2533464ebd5Sriastradh   static const gl_state_index fogPStateOpt[STATE_LENGTH]
2543464ebd5Sriastradh      = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
2553464ebd5Sriastradh   static const gl_state_index fogColorState[STATE_LENGTH]
2563464ebd5Sriastradh      = { STATE_FOG_COLOR, 0, 0, 0, 0};
2573464ebd5Sriastradh   struct prog_instruction *newInst, *inst;
2583464ebd5Sriastradh   const GLuint origLen = fprog->Base.NumInstructions;
2593464ebd5Sriastradh   const GLuint newLen = origLen + 5;
2603464ebd5Sriastradh   GLuint i;
2613464ebd5Sriastradh   GLint fogPRefOpt, fogColorRef; /* state references */
2623464ebd5Sriastradh   GLuint colorTemp, fogFactorTemp; /* temporary registerss */
2633464ebd5Sriastradh
2643464ebd5Sriastradh   if (fog_mode == GL_NONE) {
2653464ebd5Sriastradh      _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
2663464ebd5Sriastradh                    " with fog_mode == GL_NONE");
2673464ebd5Sriastradh      return;
2683464ebd5Sriastradh   }
2693464ebd5Sriastradh
2703464ebd5Sriastradh   if (!(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR))) {
2713464ebd5Sriastradh      /* program doesn't output color, so nothing to do */
2723464ebd5Sriastradh      return;
2733464ebd5Sriastradh   }
2743464ebd5Sriastradh
2753464ebd5Sriastradh   /* Alloc storage for new instructions */
2763464ebd5Sriastradh   newInst = _mesa_alloc_instructions(newLen);
2773464ebd5Sriastradh   if (!newInst) {
2783464ebd5Sriastradh      _mesa_error(ctx, GL_OUT_OF_MEMORY,
2793464ebd5Sriastradh                  "glProgramString(inserting fog_option code)");
2803464ebd5Sriastradh      return;
2813464ebd5Sriastradh   }
2823464ebd5Sriastradh
2833464ebd5Sriastradh   /* Copy orig instructions into new instruction buffer */
2843464ebd5Sriastradh   _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
2853464ebd5Sriastradh
2863464ebd5Sriastradh   /* PARAM fogParamsRefOpt = internal optimized fog params; */
2873464ebd5Sriastradh   fogPRefOpt
2883464ebd5Sriastradh      = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
2893464ebd5Sriastradh   /* PARAM fogColorRef = state.fog.color; */
2903464ebd5Sriastradh   fogColorRef
2913464ebd5Sriastradh      = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
2923464ebd5Sriastradh
2933464ebd5Sriastradh   /* TEMP colorTemp; */
2943464ebd5Sriastradh   colorTemp = fprog->Base.NumTemporaries++;
2953464ebd5Sriastradh   /* TEMP fogFactorTemp; */
2963464ebd5Sriastradh   fogFactorTemp = fprog->Base.NumTemporaries++;
2973464ebd5Sriastradh
2983464ebd5Sriastradh   /* Scan program to find where result.color is written */
2993464ebd5Sriastradh   inst = newInst;
3003464ebd5Sriastradh   for (i = 0; i < fprog->Base.NumInstructions; i++) {
3013464ebd5Sriastradh      if (inst->Opcode == OPCODE_END)
3023464ebd5Sriastradh         break;
3033464ebd5Sriastradh      if (inst->DstReg.File == PROGRAM_OUTPUT &&
3043464ebd5Sriastradh          inst->DstReg.Index == FRAG_RESULT_COLOR) {
3053464ebd5Sriastradh         /* change the instruction to write to colorTemp w/ clamping */
3063464ebd5Sriastradh         inst->DstReg.File = PROGRAM_TEMPORARY;
3073464ebd5Sriastradh         inst->DstReg.Index = colorTemp;
3083464ebd5Sriastradh         inst->SaturateMode = saturate;
3093464ebd5Sriastradh         /* don't break (may be several writes to result.color) */
3103464ebd5Sriastradh      }
3113464ebd5Sriastradh      inst++;
3123464ebd5Sriastradh   }
3133464ebd5Sriastradh   assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
3143464ebd5Sriastradh
3153464ebd5Sriastradh   _mesa_init_instructions(inst, 5);
3163464ebd5Sriastradh
3173464ebd5Sriastradh   /* emit instructions to compute fog blending factor */
3183464ebd5Sriastradh   /* this is always clamped to [0, 1] regardless of fragment clamping */
3193464ebd5Sriastradh   if (fog_mode == GL_LINEAR) {
3203464ebd5Sriastradh      /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
3213464ebd5Sriastradh      inst->Opcode = OPCODE_MAD;
3223464ebd5Sriastradh      inst->DstReg.File = PROGRAM_TEMPORARY;
3233464ebd5Sriastradh      inst->DstReg.Index = fogFactorTemp;
3243464ebd5Sriastradh      inst->DstReg.WriteMask = WRITEMASK_X;
3253464ebd5Sriastradh      inst->SrcReg[0].File = PROGRAM_INPUT;
3263464ebd5Sriastradh      inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
3273464ebd5Sriastradh      inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
3283464ebd5Sriastradh      inst->SrcReg[1].File = PROGRAM_STATE_VAR;
3293464ebd5Sriastradh      inst->SrcReg[1].Index = fogPRefOpt;
3303464ebd5Sriastradh      inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
3313464ebd5Sriastradh      inst->SrcReg[2].File = PROGRAM_STATE_VAR;
3323464ebd5Sriastradh      inst->SrcReg[2].Index = fogPRefOpt;
3333464ebd5Sriastradh      inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
3343464ebd5Sriastradh      inst->SaturateMode = SATURATE_ZERO_ONE;
3353464ebd5Sriastradh      inst++;
3363464ebd5Sriastradh   }
3373464ebd5Sriastradh   else {
3383464ebd5Sriastradh      ASSERT(fog_mode == GL_EXP || fog_mode == GL_EXP2);
3393464ebd5Sriastradh      /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
3403464ebd5Sriastradh      /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
3413464ebd5Sriastradh      /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
3423464ebd5Sriastradh      inst->Opcode = OPCODE_MUL;
3433464ebd5Sriastradh      inst->DstReg.File = PROGRAM_TEMPORARY;
3443464ebd5Sriastradh      inst->DstReg.Index = fogFactorTemp;
3453464ebd5Sriastradh      inst->DstReg.WriteMask = WRITEMASK_X;
3463464ebd5Sriastradh      inst->SrcReg[0].File = PROGRAM_STATE_VAR;
3473464ebd5Sriastradh      inst->SrcReg[0].Index = fogPRefOpt;
3483464ebd5Sriastradh      inst->SrcReg[0].Swizzle
3493464ebd5Sriastradh         = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
3503464ebd5Sriastradh      inst->SrcReg[1].File = PROGRAM_INPUT;
3513464ebd5Sriastradh      inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
3523464ebd5Sriastradh      inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
3533464ebd5Sriastradh      inst++;
3543464ebd5Sriastradh      if (fog_mode == GL_EXP2) {
3553464ebd5Sriastradh         /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
3563464ebd5Sriastradh         inst->Opcode = OPCODE_MUL;
3573464ebd5Sriastradh         inst->DstReg.File = PROGRAM_TEMPORARY;
3583464ebd5Sriastradh         inst->DstReg.Index = fogFactorTemp;
3593464ebd5Sriastradh         inst->DstReg.WriteMask = WRITEMASK_X;
3603464ebd5Sriastradh         inst->SrcReg[0].File = PROGRAM_TEMPORARY;
3613464ebd5Sriastradh         inst->SrcReg[0].Index = fogFactorTemp;
3623464ebd5Sriastradh         inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
3633464ebd5Sriastradh         inst->SrcReg[1].File = PROGRAM_TEMPORARY;
3643464ebd5Sriastradh         inst->SrcReg[1].Index = fogFactorTemp;
3653464ebd5Sriastradh         inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
3663464ebd5Sriastradh         inst++;
3673464ebd5Sriastradh      }
3683464ebd5Sriastradh      /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
3693464ebd5Sriastradh      inst->Opcode = OPCODE_EX2;
3703464ebd5Sriastradh      inst->DstReg.File = PROGRAM_TEMPORARY;
3713464ebd5Sriastradh      inst->DstReg.Index = fogFactorTemp;
3723464ebd5Sriastradh      inst->DstReg.WriteMask = WRITEMASK_X;
3733464ebd5Sriastradh      inst->SrcReg[0].File = PROGRAM_TEMPORARY;
3743464ebd5Sriastradh      inst->SrcReg[0].Index = fogFactorTemp;
3753464ebd5Sriastradh      inst->SrcReg[0].Negate = NEGATE_XYZW;
3763464ebd5Sriastradh      inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
3773464ebd5Sriastradh      inst->SaturateMode = SATURATE_ZERO_ONE;
3783464ebd5Sriastradh      inst++;
3793464ebd5Sriastradh   }
3803464ebd5Sriastradh   /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
3813464ebd5Sriastradh   inst->Opcode = OPCODE_LRP;
3823464ebd5Sriastradh   inst->DstReg.File = PROGRAM_OUTPUT;
3833464ebd5Sriastradh   inst->DstReg.Index = FRAG_RESULT_COLOR;
3843464ebd5Sriastradh   inst->DstReg.WriteMask = WRITEMASK_XYZ;
3853464ebd5Sriastradh   inst->SrcReg[0].File = PROGRAM_TEMPORARY;
3863464ebd5Sriastradh   inst->SrcReg[0].Index = fogFactorTemp;
3873464ebd5Sriastradh   inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
3883464ebd5Sriastradh   inst->SrcReg[1].File = PROGRAM_TEMPORARY;
3893464ebd5Sriastradh   inst->SrcReg[1].Index = colorTemp;
3903464ebd5Sriastradh   inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
3913464ebd5Sriastradh   inst->SrcReg[2].File = PROGRAM_STATE_VAR;
3923464ebd5Sriastradh   inst->SrcReg[2].Index = fogColorRef;
3933464ebd5Sriastradh   inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
3943464ebd5Sriastradh   inst++;
3953464ebd5Sriastradh   /* MOV result.color.w, colorTemp.x;  # copy alpha */
3963464ebd5Sriastradh   inst->Opcode = OPCODE_MOV;
3973464ebd5Sriastradh   inst->DstReg.File = PROGRAM_OUTPUT;
3983464ebd5Sriastradh   inst->DstReg.Index = FRAG_RESULT_COLOR;
3993464ebd5Sriastradh   inst->DstReg.WriteMask = WRITEMASK_W;
4003464ebd5Sriastradh   inst->SrcReg[0].File = PROGRAM_TEMPORARY;
4013464ebd5Sriastradh   inst->SrcReg[0].Index = colorTemp;
4023464ebd5Sriastradh   inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
4033464ebd5Sriastradh   inst++;
4043464ebd5Sriastradh   /* END; */
4053464ebd5Sriastradh   inst->Opcode = OPCODE_END;
4063464ebd5Sriastradh   inst++;
4073464ebd5Sriastradh
4083464ebd5Sriastradh   /* free old instructions */
4093464ebd5Sriastradh   _mesa_free_instructions(fprog->Base.Instructions, origLen);
4103464ebd5Sriastradh
4113464ebd5Sriastradh   /* install new instructions */
4123464ebd5Sriastradh   fprog->Base.Instructions = newInst;
4133464ebd5Sriastradh   fprog->Base.NumInstructions = inst - newInst;
4143464ebd5Sriastradh   fprog->Base.InputsRead |= FRAG_BIT_FOGC;
4153464ebd5Sriastradh   assert(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR));
4163464ebd5Sriastradh}
4173464ebd5Sriastradh
4183464ebd5Sriastradh
4193464ebd5Sriastradh
4203464ebd5Sriastradhstatic GLboolean
4213464ebd5Sriastradhis_texture_instruction(const struct prog_instruction *inst)
4223464ebd5Sriastradh{
4233464ebd5Sriastradh   switch (inst->Opcode) {
4243464ebd5Sriastradh   case OPCODE_TEX:
4253464ebd5Sriastradh   case OPCODE_TXB:
4263464ebd5Sriastradh   case OPCODE_TXD:
4273464ebd5Sriastradh   case OPCODE_TXL:
4283464ebd5Sriastradh   case OPCODE_TXP:
4293464ebd5Sriastradh   case OPCODE_TXP_NV:
4303464ebd5Sriastradh      return GL_TRUE;
4313464ebd5Sriastradh   default:
4323464ebd5Sriastradh      return GL_FALSE;
4333464ebd5Sriastradh   }
4343464ebd5Sriastradh}
4353464ebd5Sriastradh
4363464ebd5Sriastradh
4373464ebd5Sriastradh/**
4383464ebd5Sriastradh * Count the number of texure indirections in the given program.
4393464ebd5Sriastradh * The program's NumTexIndirections field will be updated.
4403464ebd5Sriastradh * See the GL_ARB_fragment_program spec (issue 24) for details.
4413464ebd5Sriastradh * XXX we count texture indirections in texenvprogram.c (maybe use this code
4423464ebd5Sriastradh * instead and elsewhere).
4433464ebd5Sriastradh */
4443464ebd5Sriastradhvoid
4453464ebd5Sriastradh_mesa_count_texture_indirections(struct gl_program *prog)
4463464ebd5Sriastradh{
4473464ebd5Sriastradh   GLuint indirections = 1;
4483464ebd5Sriastradh   GLbitfield tempsOutput = 0x0;
4493464ebd5Sriastradh   GLbitfield aluTemps = 0x0;
4503464ebd5Sriastradh   GLuint i;
4513464ebd5Sriastradh
4523464ebd5Sriastradh   for (i = 0; i < prog->NumInstructions; i++) {
4533464ebd5Sriastradh      const struct prog_instruction *inst = prog->Instructions + i;
4543464ebd5Sriastradh
4553464ebd5Sriastradh      if (is_texture_instruction(inst)) {
4563464ebd5Sriastradh         if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
4573464ebd5Sriastradh              (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
4583464ebd5Sriastradh             ((inst->Opcode != OPCODE_KIL) &&
4593464ebd5Sriastradh              (inst->DstReg.File == PROGRAM_TEMPORARY) &&
4603464ebd5Sriastradh              (aluTemps & (1 << inst->DstReg.Index))))
4613464ebd5Sriastradh            {
4623464ebd5Sriastradh               indirections++;
4633464ebd5Sriastradh               tempsOutput = 0x0;
4643464ebd5Sriastradh               aluTemps = 0x0;
4653464ebd5Sriastradh            }
4663464ebd5Sriastradh      }
4673464ebd5Sriastradh      else {
4683464ebd5Sriastradh         GLuint j;
4693464ebd5Sriastradh         for (j = 0; j < 3; j++) {
4703464ebd5Sriastradh            if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
4713464ebd5Sriastradh               aluTemps |= (1 << inst->SrcReg[j].Index);
4723464ebd5Sriastradh         }
4733464ebd5Sriastradh         if (inst->DstReg.File == PROGRAM_TEMPORARY)
4743464ebd5Sriastradh            aluTemps |= (1 << inst->DstReg.Index);
4753464ebd5Sriastradh      }
4763464ebd5Sriastradh
4773464ebd5Sriastradh      if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
4783464ebd5Sriastradh         tempsOutput |= (1 << inst->DstReg.Index);
4793464ebd5Sriastradh   }
4803464ebd5Sriastradh
4813464ebd5Sriastradh   prog->NumTexIndirections = indirections;
4823464ebd5Sriastradh}
4833464ebd5Sriastradh
4843464ebd5Sriastradh
4853464ebd5Sriastradh/**
4863464ebd5Sriastradh * Count number of texture instructions in given program and update the
4873464ebd5Sriastradh * program's NumTexInstructions field.
4883464ebd5Sriastradh */
4893464ebd5Sriastradhvoid
4903464ebd5Sriastradh_mesa_count_texture_instructions(struct gl_program *prog)
4913464ebd5Sriastradh{
4923464ebd5Sriastradh   GLuint i;
4933464ebd5Sriastradh   prog->NumTexInstructions = 0;
4943464ebd5Sriastradh   for (i = 0; i < prog->NumInstructions; i++) {
4953464ebd5Sriastradh      prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
4963464ebd5Sriastradh   }
4973464ebd5Sriastradh}
4983464ebd5Sriastradh
4993464ebd5Sriastradh
5003464ebd5Sriastradh/**
5013464ebd5Sriastradh * Scan/rewrite program to remove reads of custom (output) registers.
5023464ebd5Sriastradh * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
5033464ebd5Sriastradh * (for vertex shaders).
5043464ebd5Sriastradh * In GLSL shaders, varying vars can be read and written.
5053464ebd5Sriastradh * On some hardware, trying to read an output register causes trouble.
5063464ebd5Sriastradh * So, rewrite the program to use a temporary register in this case.
5073464ebd5Sriastradh */
5083464ebd5Sriastradhvoid
5093464ebd5Sriastradh_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
5103464ebd5Sriastradh{
5113464ebd5Sriastradh   GLuint i;
5123464ebd5Sriastradh   GLint outputMap[VERT_RESULT_MAX];
5133464ebd5Sriastradh   GLuint numVaryingReads = 0;
5143464ebd5Sriastradh   GLboolean usedTemps[MAX_PROGRAM_TEMPS];
5153464ebd5Sriastradh   GLuint firstTemp = 0;
5163464ebd5Sriastradh
5173464ebd5Sriastradh   _mesa_find_used_registers(prog, PROGRAM_TEMPORARY,
5183464ebd5Sriastradh                             usedTemps, MAX_PROGRAM_TEMPS);
5193464ebd5Sriastradh
5203464ebd5Sriastradh   assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
5213464ebd5Sriastradh   assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
5223464ebd5Sriastradh
5233464ebd5Sriastradh   for (i = 0; i < VERT_RESULT_MAX; i++)
5243464ebd5Sriastradh      outputMap[i] = -1;
5253464ebd5Sriastradh
5263464ebd5Sriastradh   /* look for instructions which read from varying vars */
5273464ebd5Sriastradh   for (i = 0; i < prog->NumInstructions; i++) {
5283464ebd5Sriastradh      struct prog_instruction *inst = prog->Instructions + i;
5293464ebd5Sriastradh      const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
5303464ebd5Sriastradh      GLuint j;
5313464ebd5Sriastradh      for (j = 0; j < numSrc; j++) {
5323464ebd5Sriastradh         if (inst->SrcReg[j].File == type) {
5333464ebd5Sriastradh            /* replace the read with a temp reg */
5343464ebd5Sriastradh            const GLuint var = inst->SrcReg[j].Index;
5353464ebd5Sriastradh            if (outputMap[var] == -1) {
5363464ebd5Sriastradh               numVaryingReads++;
5373464ebd5Sriastradh               outputMap[var] = _mesa_find_free_register(usedTemps,
5383464ebd5Sriastradh                                                         MAX_PROGRAM_TEMPS,
5393464ebd5Sriastradh                                                         firstTemp);
5403464ebd5Sriastradh               firstTemp = outputMap[var] + 1;
5413464ebd5Sriastradh            }
5423464ebd5Sriastradh            inst->SrcReg[j].File = PROGRAM_TEMPORARY;
5433464ebd5Sriastradh            inst->SrcReg[j].Index = outputMap[var];
5443464ebd5Sriastradh         }
5453464ebd5Sriastradh      }
5463464ebd5Sriastradh   }
5473464ebd5Sriastradh
5483464ebd5Sriastradh   if (numVaryingReads == 0)
5493464ebd5Sriastradh      return; /* nothing to be done */
5503464ebd5Sriastradh
5513464ebd5Sriastradh   /* look for instructions which write to the varying vars identified above */
5523464ebd5Sriastradh   for (i = 0; i < prog->NumInstructions; i++) {
5533464ebd5Sriastradh      struct prog_instruction *inst = prog->Instructions + i;
5543464ebd5Sriastradh      if (inst->DstReg.File == type &&
5553464ebd5Sriastradh          outputMap[inst->DstReg.Index] >= 0) {
5563464ebd5Sriastradh         /* change inst to write to the temp reg, instead of the varying */
5573464ebd5Sriastradh         inst->DstReg.File = PROGRAM_TEMPORARY;
5583464ebd5Sriastradh         inst->DstReg.Index = outputMap[inst->DstReg.Index];
5593464ebd5Sriastradh      }
5603464ebd5Sriastradh   }
5613464ebd5Sriastradh
5623464ebd5Sriastradh   /* insert new instructions to copy the temp vars to the varying vars */
5633464ebd5Sriastradh   {
5643464ebd5Sriastradh      struct prog_instruction *inst;
5653464ebd5Sriastradh      GLint endPos, var;
5663464ebd5Sriastradh
5673464ebd5Sriastradh      /* Look for END instruction and insert the new varying writes */
5683464ebd5Sriastradh      endPos = -1;
5693464ebd5Sriastradh      for (i = 0; i < prog->NumInstructions; i++) {
5703464ebd5Sriastradh         struct prog_instruction *inst = prog->Instructions + i;
5713464ebd5Sriastradh         if (inst->Opcode == OPCODE_END) {
5723464ebd5Sriastradh            endPos = i;
5733464ebd5Sriastradh            _mesa_insert_instructions(prog, i, numVaryingReads);
5743464ebd5Sriastradh            break;
5753464ebd5Sriastradh         }
5763464ebd5Sriastradh      }
5773464ebd5Sriastradh
5783464ebd5Sriastradh      assert(endPos >= 0);
5793464ebd5Sriastradh
5803464ebd5Sriastradh      /* insert new MOV instructions here */
5813464ebd5Sriastradh      inst = prog->Instructions + endPos;
5823464ebd5Sriastradh      for (var = 0; var < VERT_RESULT_MAX; var++) {
5833464ebd5Sriastradh         if (outputMap[var] >= 0) {
5843464ebd5Sriastradh            /* MOV VAR[var], TEMP[tmp]; */
5853464ebd5Sriastradh            inst->Opcode = OPCODE_MOV;
5863464ebd5Sriastradh            inst->DstReg.File = type;
5873464ebd5Sriastradh            inst->DstReg.Index = var;
5883464ebd5Sriastradh            inst->SrcReg[0].File = PROGRAM_TEMPORARY;
5893464ebd5Sriastradh            inst->SrcReg[0].Index = outputMap[var];
5903464ebd5Sriastradh            inst++;
5913464ebd5Sriastradh         }
5923464ebd5Sriastradh      }
5933464ebd5Sriastradh   }
5943464ebd5Sriastradh}
5953464ebd5Sriastradh
5963464ebd5Sriastradh
5973464ebd5Sriastradh/**
5983464ebd5Sriastradh * Make the given fragment program into a "no-op" shader.
5993464ebd5Sriastradh * Actually, just copy the incoming fragment color (or texcoord)
6003464ebd5Sriastradh * to the output color.
6013464ebd5Sriastradh * This is for debug/test purposes.
6023464ebd5Sriastradh */
6033464ebd5Sriastradhvoid
6043464ebd5Sriastradh_mesa_nop_fragment_program(struct gl_context *ctx, struct gl_fragment_program *prog)
6053464ebd5Sriastradh{
6063464ebd5Sriastradh   struct prog_instruction *inst;
6073464ebd5Sriastradh   GLuint inputAttr;
6083464ebd5Sriastradh
6093464ebd5Sriastradh   inst = _mesa_alloc_instructions(2);
6103464ebd5Sriastradh   if (!inst) {
6113464ebd5Sriastradh      _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_fragment_program");
6123464ebd5Sriastradh      return;
6133464ebd5Sriastradh   }
6143464ebd5Sriastradh
6153464ebd5Sriastradh   _mesa_init_instructions(inst, 2);
6163464ebd5Sriastradh
6173464ebd5Sriastradh   inst[0].Opcode = OPCODE_MOV;
6183464ebd5Sriastradh   inst[0].DstReg.File = PROGRAM_OUTPUT;
6193464ebd5Sriastradh   inst[0].DstReg.Index = FRAG_RESULT_COLOR;
6203464ebd5Sriastradh   inst[0].SrcReg[0].File = PROGRAM_INPUT;
6213464ebd5Sriastradh   if (prog->Base.InputsRead & FRAG_BIT_COL0)
6223464ebd5Sriastradh      inputAttr = FRAG_ATTRIB_COL0;
6233464ebd5Sriastradh   else
6243464ebd5Sriastradh      inputAttr = FRAG_ATTRIB_TEX0;
6253464ebd5Sriastradh   inst[0].SrcReg[0].Index = inputAttr;
6263464ebd5Sriastradh
6273464ebd5Sriastradh   inst[1].Opcode = OPCODE_END;
6283464ebd5Sriastradh
6293464ebd5Sriastradh   _mesa_free_instructions(prog->Base.Instructions,
6303464ebd5Sriastradh                           prog->Base.NumInstructions);
6313464ebd5Sriastradh
6323464ebd5Sriastradh   prog->Base.Instructions = inst;
6333464ebd5Sriastradh   prog->Base.NumInstructions = 2;
6343464ebd5Sriastradh   prog->Base.InputsRead = 1 << inputAttr;
6353464ebd5Sriastradh   prog->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
6363464ebd5Sriastradh}
6373464ebd5Sriastradh
6383464ebd5Sriastradh
6393464ebd5Sriastradh/**
6403464ebd5Sriastradh * \sa _mesa_nop_fragment_program
6413464ebd5Sriastradh * Replace the given vertex program with a "no-op" program that just
6423464ebd5Sriastradh * transforms vertex position and emits color.
6433464ebd5Sriastradh */
6443464ebd5Sriastradhvoid
6453464ebd5Sriastradh_mesa_nop_vertex_program(struct gl_context *ctx, struct gl_vertex_program *prog)
6463464ebd5Sriastradh{
6473464ebd5Sriastradh   struct prog_instruction *inst;
6483464ebd5Sriastradh   GLuint inputAttr;
6493464ebd5Sriastradh
6503464ebd5Sriastradh   /*
6513464ebd5Sriastradh    * Start with a simple vertex program that emits color.
6523464ebd5Sriastradh    */
6533464ebd5Sriastradh   inst = _mesa_alloc_instructions(2);
6543464ebd5Sriastradh   if (!inst) {
6553464ebd5Sriastradh      _mesa_error(ctx, GL_OUT_OF_MEMORY, "_mesa_nop_vertex_program");
6563464ebd5Sriastradh      return;
6573464ebd5Sriastradh   }
6583464ebd5Sriastradh
6593464ebd5Sriastradh   _mesa_init_instructions(inst, 2);
6603464ebd5Sriastradh
6613464ebd5Sriastradh   inst[0].Opcode = OPCODE_MOV;
6623464ebd5Sriastradh   inst[0].DstReg.File = PROGRAM_OUTPUT;
6633464ebd5Sriastradh   inst[0].DstReg.Index = VERT_RESULT_COL0;
6643464ebd5Sriastradh   inst[0].SrcReg[0].File = PROGRAM_INPUT;
6653464ebd5Sriastradh   if (prog->Base.InputsRead & VERT_BIT_COLOR0)
6663464ebd5Sriastradh      inputAttr = VERT_ATTRIB_COLOR0;
6673464ebd5Sriastradh   else
6683464ebd5Sriastradh      inputAttr = VERT_ATTRIB_TEX0;
6693464ebd5Sriastradh   inst[0].SrcReg[0].Index = inputAttr;
6703464ebd5Sriastradh
6713464ebd5Sriastradh   inst[1].Opcode = OPCODE_END;
6723464ebd5Sriastradh
6733464ebd5Sriastradh   _mesa_free_instructions(prog->Base.Instructions,
6743464ebd5Sriastradh                           prog->Base.NumInstructions);
6753464ebd5Sriastradh
6763464ebd5Sriastradh   prog->Base.Instructions = inst;
6773464ebd5Sriastradh   prog->Base.NumInstructions = 2;
6783464ebd5Sriastradh   prog->Base.InputsRead = 1 << inputAttr;
6793464ebd5Sriastradh   prog->Base.OutputsWritten = BITFIELD64_BIT(VERT_RESULT_COL0);
6803464ebd5Sriastradh
6813464ebd5Sriastradh   /*
6823464ebd5Sriastradh    * Now insert code to do standard modelview/projection transformation.
6833464ebd5Sriastradh    */
6843464ebd5Sriastradh   _mesa_insert_mvp_code(ctx, prog);
6853464ebd5Sriastradh}
686