1/************************************************************************** 2 * 3 * Copyright 2014 Ilia Mirkin. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27 28#include "program/prog_parameter.h" 29#include "program/prog_print.h" 30#include "compiler/glsl/ir_uniform.h" 31 32#include "pipe/p_context.h" 33#include "pipe/p_defines.h" 34#include "util/u_inlines.h" 35#include "util/u_surface.h" 36 37#include "st_debug.h" 38#include "st_cb_bufferobjects.h" 39#include "st_context.h" 40#include "st_atom.h" 41#include "st_program.h" 42 43static void 44st_binding_to_sb(struct gl_buffer_binding *binding, 45 struct pipe_shader_buffer *sb) 46{ 47 struct st_buffer_object *st_obj = 48 st_buffer_object(binding->BufferObject); 49 50 if (st_obj && st_obj->buffer) { 51 sb->buffer = st_obj->buffer; 52 sb->buffer_offset = binding->Offset; 53 sb->buffer_size = st_obj->buffer->width0 - binding->Offset; 54 55 /* AutomaticSize is FALSE if the buffer was set with BindBufferRange. 56 * Take the minimum just to be sure. 57 */ 58 if (!binding->AutomaticSize) 59 sb->buffer_size = MIN2(sb->buffer_size, (unsigned) binding->Size); 60 } else { 61 sb->buffer = NULL; 62 sb->buffer_offset = 0; 63 sb->buffer_size = 0; 64 } 65} 66 67static void 68st_bind_atomics(struct st_context *st, struct gl_program *prog, 69 gl_shader_stage stage) 70{ 71 unsigned i; 72 enum pipe_shader_type shader_type = pipe_shader_type_from_mesa(stage); 73 74 if (!prog || !st->pipe->set_shader_buffers || st->has_hw_atomics) 75 return; 76 77 /* For !has_hw_atomics, the atomic counters have been rewritten to be above 78 * the SSBOs used by the program. 79 */ 80 unsigned buffer_base = prog->info.num_ssbos; 81 unsigned used_bindings = 0; 82 for (i = 0; i < prog->sh.data->NumAtomicBuffers; i++) { 83 struct gl_active_atomic_buffer *atomic = 84 &prog->sh.data->AtomicBuffers[i]; 85 struct pipe_shader_buffer sb; 86 87 st_binding_to_sb(&st->ctx->AtomicBufferBindings[atomic->Binding], &sb); 88 89 st->pipe->set_shader_buffers(st->pipe, shader_type, 90 buffer_base + atomic->Binding, 1, &sb, 0x1); 91 used_bindings = MAX2(atomic->Binding + 1, used_bindings); 92 } 93 st->last_used_atomic_bindings[shader_type] = used_bindings; 94} 95 96void 97st_bind_vs_atomics(struct st_context *st) 98{ 99 struct gl_program *prog = 100 st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; 101 102 st_bind_atomics(st, prog, MESA_SHADER_VERTEX); 103} 104 105void 106st_bind_fs_atomics(struct st_context *st) 107{ 108 struct gl_program *prog = 109 st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT]; 110 111 st_bind_atomics(st, prog, MESA_SHADER_FRAGMENT); 112} 113 114void 115st_bind_gs_atomics(struct st_context *st) 116{ 117 struct gl_program *prog = 118 st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]; 119 120 st_bind_atomics(st, prog, MESA_SHADER_GEOMETRY); 121} 122 123void 124st_bind_tcs_atomics(struct st_context *st) 125{ 126 struct gl_program *prog = 127 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL]; 128 129 st_bind_atomics(st, prog, MESA_SHADER_TESS_CTRL); 130} 131 132void 133st_bind_tes_atomics(struct st_context *st) 134{ 135 struct gl_program *prog = 136 st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL]; 137 138 st_bind_atomics(st, prog, MESA_SHADER_TESS_EVAL); 139} 140 141void 142st_bind_cs_atomics(struct st_context *st) 143{ 144 if (st->has_hw_atomics) { 145 st_bind_hw_atomic_buffers(st); 146 return; 147 } 148 struct gl_program *prog = 149 st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; 150 151 st_bind_atomics(st, prog, MESA_SHADER_COMPUTE); 152} 153 154void 155st_bind_hw_atomic_buffers(struct st_context *st) 156{ 157 struct pipe_shader_buffer buffers[PIPE_MAX_HW_ATOMIC_BUFFERS]; 158 int i; 159 160 if (!st->has_hw_atomics) 161 return; 162 163 for (i = 0; i < st->ctx->Const.MaxAtomicBufferBindings; i++) 164 st_binding_to_sb(&st->ctx->AtomicBufferBindings[i], &buffers[i]); 165 166 st->pipe->set_hw_atomic_buffers(st->pipe, 0, st->ctx->Const.MaxAtomicBufferBindings, buffers); 167} 168