1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#ifndef ST_CB_FBO_H 30#define ST_CB_FBO_H 31 32#include "main/fbobject.h" 33#include "main/glheader.h" 34#include "main/mtypes.h" 35 36#include "pipe/p_compiler.h" 37#include "pipe/p_format.h" 38 39struct dd_function_table; 40struct pipe_context; 41 42/** 43 * Derived renderbuffer class. Just need to add a pointer to the 44 * pipe surface. 45 */ 46struct st_renderbuffer 47{ 48 struct gl_renderbuffer Base; 49 struct pipe_resource *texture; 50 /* This points to either "surface_linear" or "surface_srgb". 51 * It doesn't hold the pipe_surface reference. The other two do. 52 */ 53 struct pipe_surface *surface; 54 struct pipe_surface *surface_linear; 55 struct pipe_surface *surface_srgb; 56 GLboolean defined; /**< defined contents? */ 57 58 struct pipe_transfer *transfer; /**< only used when mapping the resource */ 59 60 /** 61 * Used only when hardware accumulation buffers are not supported. 62 */ 63 boolean software; 64 void *data; 65 66 bool use_readpix_cache; 67 68 /* Inputs from Driver.RenderTexture, don't use directly. */ 69 boolean is_rtt; /**< whether Driver.RenderTexture was called */ 70 unsigned rtt_face, rtt_slice; 71 boolean rtt_layered; /**< whether glFramebufferTexture was called */ 72 unsigned rtt_nr_samples; /**< from FramebufferTexture2DMultisampleEXT */ 73}; 74 75 76static inline struct st_renderbuffer * 77st_renderbuffer(struct gl_renderbuffer *rb) 78{ 79 return (struct st_renderbuffer *) rb; 80} 81 82static inline struct pipe_resource * 83st_get_renderbuffer_resource(struct gl_renderbuffer *rb) 84{ 85 return st_renderbuffer(rb)->texture; 86} 87 88/** 89 * Cast wrapper to convert a struct gl_framebuffer to an st_framebuffer. 90 * Return NULL if the struct gl_framebuffer is a user-created framebuffer. 91 * We'll only return non-null for window system framebuffers. 92 * Note that this function may fail. 93 */ 94static inline struct st_framebuffer * 95st_ws_framebuffer(struct gl_framebuffer *fb) 96{ 97 /* FBO cannot be casted. See st_new_framebuffer */ 98 if (fb && _mesa_is_winsys_fbo(fb) && 99 fb != _mesa_get_incomplete_framebuffer()) 100 return (struct st_framebuffer *) fb; 101 return NULL; 102} 103 104 105extern struct gl_renderbuffer * 106st_new_renderbuffer_fb(enum pipe_format format, unsigned samples, boolean sw); 107 108extern void 109st_update_renderbuffer_surface(struct st_context *st, 110 struct st_renderbuffer *strb); 111 112extern void 113st_init_fbo_functions(struct dd_function_table *functions); 114 115extern void 116st_regen_renderbuffer_surface(struct st_context *st, 117 struct st_renderbuffer *strb); 118 119#endif /* ST_CB_FBO_H */ 120