st_extensions.c revision 4a49301e
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * Copyright (c) 2008 VMware, Inc. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29#include "main/imports.h" 30#include "main/context.h" 31#include "main/macros.h" 32 33#include "pipe/p_context.h" 34#include "pipe/p_defines.h" 35#include "pipe/p_screen.h" 36 37#include "st_context.h" 38#include "st_extensions.h" 39 40 41static int _min(int a, int b) 42{ 43 return (a < b) ? a : b; 44} 45 46static float _maxf(float a, float b) 47{ 48 return (a > b) ? a : b; 49} 50 51static int _clamp(int a, int min, int max) 52{ 53 if (a < min) 54 return min; 55 else if (a > max) 56 return max; 57 else 58 return a; 59} 60 61 62/** 63 * Query driver to get implementation limits. 64 * Note that we have to limit/clamp against Mesa's internal limits too. 65 */ 66void st_init_limits(struct st_context *st) 67{ 68 struct pipe_screen *screen = st->pipe->screen; 69 struct gl_constants *c = &st->ctx->Const; 70 71 c->MaxTextureLevels 72 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), 73 MAX_TEXTURE_LEVELS); 74 75 c->Max3DTextureLevels 76 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS), 77 MAX_3D_TEXTURE_LEVELS); 78 79 c->MaxCubeTextureLevels 80 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS), 81 MAX_CUBE_TEXTURE_LEVELS); 82 83 c->MaxTextureRectSize 84 = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE); 85 86 c->MaxTextureImageUnits 87 = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS), 88 MAX_TEXTURE_IMAGE_UNITS); 89 90 c->MaxVertexTextureImageUnits 91 = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS), 92 MAX_VERTEX_TEXTURE_IMAGE_UNITS); 93 94 c->MaxTextureCoordUnits 95 = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS); 96 97 c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits); 98 99 c->MaxDrawBuffers 100 = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), 101 1, MAX_DRAW_BUFFERS); 102 103 c->MaxLineWidth 104 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH)); 105 c->MaxLineWidthAA 106 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA)); 107 108 c->MaxPointSize 109 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH)); 110 c->MaxPointSizeAA 111 = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA)); 112 113 c->MaxTextureMaxAnisotropy 114 = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY)); 115 116 c->MaxTextureLodBias 117 = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS); 118 119 c->MaxDrawBuffers 120 = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS), 121 1, MAX_DRAW_BUFFERS); 122 123 /* Is TGSI_OPCODE_CONT supported? */ 124 /* XXX separate query for early function return? */ 125 st->ctx->Shader.EmitContReturn = 126 screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED); 127} 128 129 130/** 131 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine 132 * which GL extensions are supported. 133 * Quite a few extensions are always supported because they are standard 134 * features or can be built on top of other gallium features. 135 * Some fine tuning may still be needed. 136 */ 137void st_init_extensions(struct st_context *st) 138{ 139 struct pipe_screen *screen = st->pipe->screen; 140 GLcontext *ctx = st->ctx; 141 142 /* 143 * Extensions that are supported by all Gallium drivers: 144 */ 145 ctx->Extensions.ARB_copy_buffer = GL_TRUE; 146 ctx->Extensions.ARB_fragment_program = GL_TRUE; 147 ctx->Extensions.ARB_map_buffer_range = GL_TRUE; 148 ctx->Extensions.ARB_multisample = GL_TRUE; 149 ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */ 150 ctx->Extensions.ARB_texture_compression = GL_TRUE; 151 ctx->Extensions.ARB_texture_cube_map = GL_TRUE; 152 ctx->Extensions.ARB_texture_env_combine = GL_TRUE; 153 ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE; 154 ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE; 155 ctx->Extensions.ARB_vertex_array_object = GL_TRUE; 156 ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE; 157 ctx->Extensions.ARB_vertex_program = GL_TRUE; 158 159 ctx->Extensions.EXT_blend_color = GL_TRUE; 160 ctx->Extensions.EXT_blend_func_separate = GL_TRUE; 161 ctx->Extensions.EXT_blend_logic_op = GL_TRUE; 162 ctx->Extensions.EXT_blend_minmax = GL_TRUE; 163 ctx->Extensions.EXT_blend_subtract = GL_TRUE; 164 ctx->Extensions.EXT_framebuffer_blit = GL_TRUE; 165 ctx->Extensions.EXT_framebuffer_object = GL_TRUE; 166 ctx->Extensions.EXT_fog_coord = GL_TRUE; 167 ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE; 168 ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE; 169 ctx->Extensions.EXT_point_parameters = GL_TRUE; 170 ctx->Extensions.EXT_provoking_vertex = GL_TRUE; 171 ctx->Extensions.EXT_secondary_color = GL_TRUE; 172 ctx->Extensions.EXT_stencil_wrap = GL_TRUE; 173 ctx->Extensions.EXT_texture_env_add = GL_TRUE; 174 ctx->Extensions.EXT_texture_env_combine = GL_TRUE; 175 ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE; 176 ctx->Extensions.EXT_texture_lod_bias = GL_TRUE; 177 ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE; 178 179 ctx->Extensions.APPLE_vertex_array_object = GL_TRUE; 180 181 ctx->Extensions.NV_blend_square = GL_TRUE; 182 ctx->Extensions.NV_texgen_reflection = GL_TRUE; 183 ctx->Extensions.NV_texture_env_combine4 = GL_TRUE; 184 185 ctx->Extensions.SGI_color_matrix = GL_TRUE; 186 ctx->Extensions.SGIS_generate_mipmap = GL_TRUE; 187 188 /* 189 * Extensions that depend on the driver/hardware: 190 */ 191 if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) { 192 ctx->Extensions.ARB_draw_buffers = GL_TRUE; 193 } 194 195 if (screen->get_param(screen, PIPE_CAP_GLSL)) { 196 ctx->Extensions.ARB_fragment_shader = GL_TRUE; 197 ctx->Extensions.ARB_vertex_shader = GL_TRUE; 198 ctx->Extensions.ARB_shader_objects = GL_TRUE; 199 ctx->Extensions.ARB_shading_language_100 = GL_TRUE; 200 ctx->Extensions.ARB_shading_language_120 = GL_TRUE; 201 } 202 203 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) { 204 ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE; 205 } 206 207 if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) { 208 ctx->Extensions.EXT_blend_equation_separate = GL_TRUE; 209 } 210 211 if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) { 212 ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE; 213 } 214 215 if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { 216 ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE; 217 ctx->Extensions.NV_texture_rectangle = GL_TRUE; 218 } 219 220 if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) { 221 ctx->Extensions.ARB_multitexture = GL_TRUE; 222 } 223 224 if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) { 225 ctx->Extensions.ATI_separate_stencil = GL_TRUE; 226 ctx->Extensions.EXT_stencil_two_side = GL_TRUE; 227 } 228 229 if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) { 230 ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE; 231 } 232 233 if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) { 234 ctx->Extensions.ARB_point_sprite = GL_TRUE; 235 /* GL_NV_point_sprite is not supported by gallium because we don't 236 * support the GL_POINT_SPRITE_R_MODE_NV option. 237 */ 238 } 239 240 if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) { 241 ctx->Extensions.ARB_occlusion_query = GL_TRUE; 242 } 243 244 if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) { 245 ctx->Extensions.ARB_depth_texture = GL_TRUE; 246 ctx->Extensions.ARB_shadow = GL_TRUE; 247 ctx->Extensions.EXT_shadow_funcs = GL_TRUE; 248 /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/ 249 } 250 251 /* GL_EXT_packed_depth_stencil requires both the ability to render to 252 * a depth/stencil buffer and texture from depth/stencil source. 253 */ 254 if (screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM, 255 PIPE_TEXTURE_2D, 256 PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) && 257 screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM, 258 PIPE_TEXTURE_2D, 259 PIPE_TEXTURE_USAGE_SAMPLER, 0)) { 260 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; 261 } 262 else if (screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM, 263 PIPE_TEXTURE_2D, 264 PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) && 265 screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM, 266 PIPE_TEXTURE_2D, 267 PIPE_TEXTURE_USAGE_SAMPLER, 0)) { 268 ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE; 269 } 270 271 /* sRGB support */ 272 if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB, 273 PIPE_TEXTURE_2D, 274 PIPE_TEXTURE_USAGE_SAMPLER, 0) || 275 screen->is_format_supported(screen, PIPE_FORMAT_A8R8G8B8_SRGB, 276 PIPE_TEXTURE_2D, 277 PIPE_TEXTURE_USAGE_SAMPLER, 0)) { 278 ctx->Extensions.EXT_texture_sRGB = GL_TRUE; 279 } 280 281 /* s3tc support */ 282 if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA, 283 PIPE_TEXTURE_2D, 284 PIPE_TEXTURE_USAGE_SAMPLER, 0)) { 285 ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE; 286 ctx->Extensions.S3_s3tc = GL_TRUE; 287 } 288 289 /* ycbcr support */ 290 if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR, 291 PIPE_TEXTURE_2D, 292 PIPE_TEXTURE_USAGE_SAMPLER, 0) || 293 screen->is_format_supported(screen, PIPE_FORMAT_YCBCR_REV, 294 PIPE_TEXTURE_2D, 295 PIPE_TEXTURE_USAGE_SAMPLER, 0)) { 296 ctx->Extensions.MESA_ycbcr_texture = GL_TRUE; 297 } 298 299 /* GL_ARB_framebuffer_object */ 300 if (ctx->Extensions.EXT_packed_depth_stencil) { 301 /* we support always support GL_EXT_framebuffer_blit */ 302 ctx->Extensions.ARB_framebuffer_object = GL_TRUE; 303 } 304} 305