st_extensions.c revision b9abf16e
1/**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * Copyright (c) 2008 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29#include "compiler/nir/nir.h"
30
31#include "main/imports.h"
32#include "main/context.h"
33#include "main/macros.h"
34#include "main/version.h"
35
36#include "pipe/p_context.h"
37#include "pipe/p_defines.h"
38#include "pipe/p_screen.h"
39#include "tgsi/tgsi_from_mesa.h"
40#include "util/u_math.h"
41
42#include "st_context.h"
43#include "st_debug.h"
44#include "st_extensions.h"
45#include "st_format.h"
46
47
48/*
49 * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
50 * avoid evaluating arguments (which are often function calls) more than once.
51 */
52
53static unsigned _min(unsigned a, unsigned b)
54{
55   return (a < b) ? a : b;
56}
57
58static float _maxf(float a, float b)
59{
60   return (a > b) ? a : b;
61}
62
63static int _clamp(int a, int min, int max)
64{
65   if (a < min)
66      return min;
67   else if (a > max)
68      return max;
69   else
70      return a;
71}
72
73
74/**
75 * Query driver to get implementation limits.
76 * Note that we have to limit/clamp against Mesa's internal limits too.
77 */
78void st_init_limits(struct pipe_screen *screen,
79                    struct gl_constants *c, struct gl_extensions *extensions)
80{
81   int supported_irs;
82   unsigned sh;
83   bool can_ubo = true;
84   int temp;
85
86   c->MaxTextureLevels
87      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
88            MAX_TEXTURE_LEVELS);
89
90   c->Max3DTextureLevels
91      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
92            MAX_3D_TEXTURE_LEVELS);
93
94   c->MaxCubeTextureLevels
95      = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
96            MAX_CUBE_TEXTURE_LEVELS);
97
98   c->MaxTextureRectSize
99      = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
100
101   c->MaxArrayTextureLayers
102      = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
103
104   /* Define max viewport size and max renderbuffer size in terms of
105    * max texture size (note: max tex RECT size = max tex 2D size).
106    * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
107    */
108   c->MaxViewportWidth =
109   c->MaxViewportHeight =
110   c->MaxRenderbufferSize = c->MaxTextureRectSize;
111
112   c->SubPixelBits =
113      screen->get_param(screen, PIPE_CAP_RASTERIZER_SUBPIXEL_BITS);
114   c->ViewportSubpixelBits =
115      screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
116
117   c->MaxDrawBuffers = c->MaxColorAttachments =
118      _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
119             1, MAX_DRAW_BUFFERS);
120
121   c->MaxDualSourceDrawBuffers =
122      _clamp(screen->get_param(screen,
123                               PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
124             0, MAX_DRAW_BUFFERS);
125
126   c->MaxLineWidth =
127      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
128   c->MaxLineWidthAA =
129      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
130
131   c->MaxPointSize =
132      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
133   c->MaxPointSizeAA =
134      _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
135
136   /* these are not queryable. Note that GL basically mandates a 1.0 minimum
137    * for non-aa sizes, but we can go down to 0.0 for aa points.
138    */
139   c->MinPointSize = 1.0f;
140   c->MinPointSizeAA = 0.0f;
141
142   c->MaxTextureMaxAnisotropy =
143      _maxf(2.0f,
144            screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
145
146   c->MaxTextureLodBias =
147      screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
148
149   c->QuadsFollowProvokingVertexConvention =
150      screen->get_param(screen,
151                        PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
152
153   c->MaxUniformBlockSize =
154      screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
155                               PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
156   /* GL45-CTS.enhanced_layouts.ssb_member_invalid_offset_alignment fails if
157    * this is larger than INT_MAX - 100. Use a nicely aligned limit.
158    */
159   c->MaxUniformBlockSize = MIN2(c->MaxUniformBlockSize, INT_MAX - 127);
160
161   if (c->MaxUniformBlockSize < 16384) {
162      can_ubo = false;
163   }
164
165   for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
166      struct gl_shader_compiler_options *options;
167      struct gl_program_constants *pc;
168      const nir_shader_compiler_options *nir_options = NULL;
169
170      if (screen->get_compiler_options) {
171         nir_options = (const nir_shader_compiler_options *)
172            screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
173      }
174
175      const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
176      pc = &c->Program[stage];
177      options = &c->ShaderCompilerOptions[stage];
178      c->ShaderCompilerOptions[stage].NirOptions = nir_options;
179
180      if (sh == PIPE_SHADER_COMPUTE) {
181         if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
182            continue;
183         supported_irs =
184            screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
185         if (!(supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
186                                (1 << PIPE_SHADER_IR_NIR))))
187            continue;
188      }
189
190      pc->MaxTextureImageUnits =
191         _min(screen->get_shader_param(screen, sh,
192                                       PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
193              MAX_TEXTURE_IMAGE_UNITS);
194
195      pc->MaxInstructions =
196      pc->MaxNativeInstructions =
197         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
198      pc->MaxAluInstructions =
199      pc->MaxNativeAluInstructions =
200         screen->get_shader_param(screen, sh,
201                                  PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
202      pc->MaxTexInstructions =
203      pc->MaxNativeTexInstructions =
204         screen->get_shader_param(screen, sh,
205                                  PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
206      pc->MaxTexIndirections =
207      pc->MaxNativeTexIndirections =
208         screen->get_shader_param(screen, sh,
209                                  PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
210      pc->MaxAttribs =
211      pc->MaxNativeAttribs =
212         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
213      pc->MaxTemps =
214      pc->MaxNativeTemps =
215         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
216      pc->MaxAddressRegs =
217      pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
218
219      pc->MaxUniformComponents =
220         screen->get_shader_param(screen, sh,
221                                  PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 4;
222      pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents,
223                                      MAX_UNIFORMS * 4);
224
225      /* For ARB programs, prog_src_register::Index is a signed 13-bit number.
226       * This gives us a limit of 4096 values - but we may need to generate
227       * internal values in addition to what the source program uses.  So, we
228       * drop the limit one step lower, to 2048, to be safe.
229       */
230      pc->MaxParameters =
231      pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048);
232      pc->MaxInputComponents =
233         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
234      pc->MaxOutputComponents =
235         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
236
237
238      pc->MaxUniformBlocks =
239         screen->get_shader_param(screen, sh,
240                                  PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
241      if (pc->MaxUniformBlocks)
242         pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
243      pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
244
245      pc->MaxCombinedUniformComponents =
246         pc->MaxUniformComponents +
247         (uint64_t)c->MaxUniformBlockSize / 4 * pc->MaxUniformBlocks;
248
249      pc->MaxShaderStorageBlocks =
250         screen->get_shader_param(screen, sh,
251                                  PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
252
253      temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
254      if (temp) {
255         /*
256          * for separate atomic counters get the actual hw limits
257          * per stage on atomic counters and buffers
258          */
259         pc->MaxAtomicCounters = temp;
260         pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
261      } else if (pc->MaxShaderStorageBlocks) {
262         pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
263         /*
264          * without separate atomic counters, reserve half of the available
265          * SSBOs for atomic buffers, and the other half for normal SSBOs.
266          */
267         pc->MaxAtomicBuffers = pc->MaxShaderStorageBlocks / 2;
268         pc->MaxShaderStorageBlocks -= pc->MaxAtomicBuffers;
269      }
270      pc->MaxImageUniforms = screen->get_shader_param(
271            screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
272
273      /* Gallium doesn't really care about local vs. env parameters so use the
274       * same limits.
275       */
276      pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
277      pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
278
279      if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
280         pc->LowInt.RangeMin = 31;
281         pc->LowInt.RangeMax = 30;
282         pc->LowInt.Precision = 0;
283         pc->MediumInt = pc->HighInt = pc->LowInt;
284      }
285
286      /* TODO: make these more fine-grained if anyone needs it */
287      options->MaxIfDepth =
288         screen->get_shader_param(screen, sh,
289                                  PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
290      options->EmitNoLoops =
291         !screen->get_shader_param(screen, sh,
292                                   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
293      options->EmitNoMainReturn =
294         !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
295
296      options->EmitNoCont =
297         !screen->get_shader_param(screen, sh,
298                                   PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
299
300      options->EmitNoIndirectInput =
301         !screen->get_shader_param(screen, sh,
302                                   PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
303      options->EmitNoIndirectOutput =
304         !screen->get_shader_param(screen, sh,
305                                   PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
306      options->EmitNoIndirectTemp =
307         !screen->get_shader_param(screen, sh,
308                                   PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
309      options->EmitNoIndirectUniform =
310         !screen->get_shader_param(screen, sh,
311                                   PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
312
313      if (pc->MaxNativeInstructions &&
314          (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
315         can_ubo = false;
316      }
317
318      if (options->EmitNoLoops)
319         options->MaxUnrollIterations =
320            MIN2(screen->get_shader_param(screen, sh,
321                                          PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
322                 65536);
323      else
324         options->MaxUnrollIterations =
325            screen->get_shader_param(screen, sh,
326                                  PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
327
328      if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS))
329         options->LowerCombinedClipCullDistance = true;
330
331      bool prefer_nir = PIPE_SHADER_IR_NIR ==
332         screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR);
333
334      /* NIR can do the lowering on our behalf and we'll get better results
335       * because it can actually optimize SSBO access.
336       */
337      options->LowerBufferInterfaceBlocks = !prefer_nir;
338   }
339
340   c->MaxUserAssignableUniformLocations =
341      c->Program[MESA_SHADER_VERTEX].MaxUniformComponents +
342      c->Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents +
343      c->Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents +
344      c->Program[MESA_SHADER_GEOMETRY].MaxUniformComponents +
345      c->Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
346
347   c->GLSLOptimizeConservatively =
348      screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
349   c->GLSLTessLevelsAsInputs =
350      screen->get_param(screen, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS);
351   c->LowerTessLevel =
352      !screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS);
353   c->LowerCsDerivedVariables = true;
354   c->PrimitiveRestartForPatches =
355      screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
356
357   c->MaxCombinedTextureImageUnits =
358         _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
359              c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
360              c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
361              c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
362              c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
363              c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
364              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
365
366   /* This depends on program constants. */
367   c->MaxTextureCoordUnits
368      = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
369             MAX_TEXTURE_COORD_UNITS);
370
371   c->MaxTextureUnits =
372      _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
373           c->MaxTextureCoordUnits);
374
375   c->Program[MESA_SHADER_VERTEX].MaxAttribs =
376      MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
377
378   c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS);
379   c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
380   c->MaxGeometryOutputVertices =
381      screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
382   c->MaxGeometryTotalOutputComponents =
383      screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
384   c->MaxGeometryShaderInvocations =
385      screen->get_param(screen, PIPE_CAP_MAX_GS_INVOCATIONS);
386   c->MaxTessPatchComponents =
387      MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
388           MAX_VARYING) * 4;
389
390   c->MinProgramTexelOffset =
391      screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
392   c->MaxProgramTexelOffset =
393      screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
394
395   c->MaxProgramTextureGatherComponents =
396      screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
397   c->MinProgramTextureGatherOffset =
398      screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
399   c->MaxProgramTextureGatherOffset =
400      screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
401
402   c->MaxTransformFeedbackBuffers =
403      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
404   c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
405                                         MAX_FEEDBACK_BUFFERS);
406   c->MaxTransformFeedbackSeparateComponents =
407      screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
408   c->MaxTransformFeedbackInterleavedComponents =
409      screen->get_param(screen,
410                        PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
411   c->MaxVertexStreams =
412      MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
413
414   /* The vertex stream must fit into pipe_stream_output_info::stream */
415   assert(c->MaxVertexStreams <= 4);
416
417   c->MaxVertexAttribStride
418      = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
419
420   /* The value cannot be larger than that since pipe_vertex_buffer::src_offset
421    * is only 16 bits.
422    */
423   temp = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET);
424   c->MaxVertexAttribRelativeOffset = MIN2(0xffff, temp);
425
426   c->StripTextureBorder = GL_TRUE;
427
428   c->GLSLSkipStrictMaxUniformLimitCheck =
429      screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
430
431   c->UniformBufferOffsetAlignment =
432      screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
433
434   if (can_ubo) {
435      extensions->ARB_uniform_buffer_object = GL_TRUE;
436      c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
437         c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
438         c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
439         c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
440         c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
441         c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
442         c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
443      assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
444   }
445
446   c->GLSLFragCoordIsSysVal =
447      screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
448   c->GLSLFrontFacingIsSysVal =
449      screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
450
451   /* GL_ARB_get_program_binary */
452   if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
453      c->NumProgramBinaryFormats = 1;
454
455   c->MaxAtomicBufferBindings =
456      c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
457   c->MaxAtomicBufferSize =
458      c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
459
460   c->MaxCombinedAtomicBuffers =
461      MIN2(screen->get_param(screen,
462                             PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS),
463           MAX_COMBINED_ATOMIC_BUFFERS);
464   if (!c->MaxCombinedAtomicBuffers) {
465      c->MaxCombinedAtomicBuffers =
466         c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
467         c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
468         c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
469         c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
470         c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
471      assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
472   }
473
474   c->MaxCombinedAtomicCounters =
475      screen->get_param(screen, PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS);
476   if (!c->MaxCombinedAtomicCounters)
477      c->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
478
479   if (c->MaxCombinedAtomicBuffers > 0) {
480      extensions->ARB_shader_atomic_counters = GL_TRUE;
481      extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
482   }
483
484   c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
485   c->ShaderStorageBufferOffsetAlignment =
486      screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
487   if (c->ShaderStorageBufferOffsetAlignment) {
488      c->MaxCombinedShaderStorageBlocks =
489         MIN2(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS),
490              MAX_COMBINED_SHADER_STORAGE_BUFFERS);
491      if (!c->MaxCombinedShaderStorageBlocks) {
492         c->MaxCombinedShaderStorageBlocks =
493            c->Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks +
494            c->Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks +
495            c->Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks +
496            c->Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks +
497            c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks;
498         assert(c->MaxCombinedShaderStorageBlocks < MAX_COMBINED_SHADER_STORAGE_BUFFERS);
499      }
500      c->MaxShaderStorageBufferBindings = c->MaxCombinedShaderStorageBlocks;
501
502      c->MaxCombinedShaderOutputResources +=
503         c->MaxCombinedShaderStorageBlocks;
504      c->MaxShaderStorageBlockSize =
505         screen->get_param(screen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE);
506      extensions->ARB_shader_storage_buffer_object = GL_TRUE;
507   }
508
509   c->MaxCombinedImageUniforms =
510         c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
511         c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
512         c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
513         c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
514         c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
515         c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
516   c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
517   c->MaxImageUnits = MAX_IMAGE_UNITS;
518   if (c->MaxCombinedImageUniforms) {
519      extensions->ARB_shader_image_load_store = GL_TRUE;
520      extensions->ARB_shader_image_size = GL_TRUE;
521   }
522
523   /* ARB_framebuffer_no_attachments */
524   c->MaxFramebufferWidth   = c->MaxViewportWidth;
525   c->MaxFramebufferHeight  = c->MaxViewportHeight;
526   /* NOTE: we cheat here a little by assuming that
527    * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
528    * number of layers as we need, although we technically
529    * could have more the generality is not really useful
530    * in practicality.
531    */
532   c->MaxFramebufferLayers =
533      screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
534
535   c->MaxWindowRectangles =
536      screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
537
538   c->SparseBufferPageSize =
539      screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
540
541   c->AllowMappedBuffersDuringExecution =
542      screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
543
544   c->UseSTD430AsDefaultPacking =
545      screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
546
547   c->MaxSubpixelPrecisionBiasBits =
548      screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS);
549
550   c->ConservativeRasterDilateRange[0] =
551      screen->get_paramf(screen, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE);
552   c->ConservativeRasterDilateRange[1] =
553      screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
554   c->ConservativeRasterDilateGranularity =
555      screen->get_paramf(screen, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY);
556
557   /* limit the max combined shader output resources to a driver limit */
558   temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
559   if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
560      c->MaxCombinedShaderOutputResources = temp;
561}
562
563
564/**
565 * Given a member \c x of struct gl_extensions, return offset of
566 * \c x in bytes.
567 */
568#define o(x) offsetof(struct gl_extensions, x)
569
570
571struct st_extension_cap_mapping {
572   int extension_offset;
573   int cap;
574};
575
576struct st_extension_format_mapping {
577   int extension_offset[2];
578   enum pipe_format format[32];
579
580   /* If TRUE, at least one format must be supported for the extensions to be
581    * advertised. If FALSE, all the formats must be supported. */
582   GLboolean need_at_least_one;
583};
584
585/**
586 * Enable extensions if certain pipe formats are supported by the driver.
587 * What extensions will be enabled and what formats must be supported is
588 * described by the array of st_extension_format_mapping.
589 *
590 * target and bind_flags are passed to is_format_supported.
591 */
592static void
593init_format_extensions(struct pipe_screen *screen,
594                       struct gl_extensions *extensions,
595                       const struct st_extension_format_mapping *mapping,
596                       unsigned num_mappings,
597                       enum pipe_texture_target target,
598                       unsigned bind_flags)
599{
600   GLboolean *extension_table = (GLboolean *) extensions;
601   unsigned i;
602   int j;
603   int num_formats = ARRAY_SIZE(mapping->format);
604   int num_ext = ARRAY_SIZE(mapping->extension_offset);
605
606   for (i = 0; i < num_mappings; i++) {
607      int num_supported = 0;
608
609      /* Examine each format in the list. */
610      for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
611         if (screen->is_format_supported(screen, mapping[i].format[j],
612                                         target, 0, 0, bind_flags)) {
613            num_supported++;
614         }
615      }
616
617      if (!num_supported ||
618          (!mapping[i].need_at_least_one && num_supported != j)) {
619         continue;
620      }
621
622      /* Enable all extensions in the list. */
623      for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
624         extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
625   }
626}
627
628
629/**
630 * Given a list of formats and bind flags, return the maximum number
631 * of samples supported by any of those formats.
632 */
633static unsigned
634get_max_samples_for_formats(struct pipe_screen *screen,
635                            unsigned num_formats,
636                            const enum pipe_format *formats,
637                            unsigned max_samples,
638                            unsigned bind)
639{
640   unsigned i, f;
641
642   for (i = max_samples; i > 0; --i) {
643      for (f = 0; f < num_formats; f++) {
644         if (screen->is_format_supported(screen, formats[f],
645                                         PIPE_TEXTURE_2D, i, i, bind)) {
646            return i;
647         }
648      }
649   }
650   return 0;
651}
652
653static unsigned
654get_max_samples_for_formats_advanced(struct pipe_screen *screen,
655                                     unsigned num_formats,
656                                     const enum pipe_format *formats,
657                                     unsigned max_samples,
658                                     unsigned num_storage_samples,
659                                     unsigned bind)
660{
661   unsigned i, f;
662
663   for (i = max_samples; i > 0; --i) {
664      for (f = 0; f < num_formats; f++) {
665         if (screen->is_format_supported(screen, formats[f], PIPE_TEXTURE_2D,
666                                         i, num_storage_samples, bind)) {
667            return i;
668         }
669      }
670   }
671   return 0;
672}
673
674/**
675 * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
676 * which GL extensions are supported.
677 * Quite a few extensions are always supported because they are standard
678 * features or can be built on top of other gallium features.
679 * Some fine tuning may still be needed.
680 */
681void st_init_extensions(struct pipe_screen *screen,
682                        struct gl_constants *consts,
683                        struct gl_extensions *extensions,
684                        struct st_config_options *options,
685                        gl_api api)
686{
687   unsigned i;
688   GLboolean *extension_table = (GLboolean *) extensions;
689
690   static const struct st_extension_cap_mapping cap_mapping[] = {
691      { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
692      { o(ARB_bindless_texture),             PIPE_CAP_BINDLESS_TEXTURE                 },
693      { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
694      { o(ARB_clear_texture),                PIPE_CAP_CLEAR_TEXTURE                    },
695      { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
696      { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
697      { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
698      { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
699      { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
700      { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
701      { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
702      { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
703      { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
704      { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
705      { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
706      { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
707      { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
708      { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
709      { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
710      { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
711      { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
712      { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
713      { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE },
714      { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
715      { o(ARB_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
716      { o(ARB_post_depth_coverage),          PIPE_CAP_POST_DEPTH_COVERAGE              },
717      { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
718      { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
719      { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
720      { o(ARB_sample_locations),             PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS    },
721      { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
722      { o(ARB_shader_ballot),                PIPE_CAP_TGSI_BALLOT                      },
723      { o(ARB_shader_clock),                 PIPE_CAP_TGSI_CLOCK                       },
724      { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
725      { o(ARB_shader_group_vote),            PIPE_CAP_TGSI_VOTE                        },
726      { o(EXT_shader_image_load_formatted),  PIPE_CAP_IMAGE_LOAD_FORMATTED             },
727      { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
728      { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
729      { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
730      { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
731      { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
732      { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
733      { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
734      { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE     },
735      { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
736      { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
737      { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
738      { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
739      { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
740      { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
741      { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
742      { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW           },
743
744      { o(KHR_blend_equation_advanced),      PIPE_CAP_TGSI_FS_FBFETCH                  },
745
746      { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
747      { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
748      { o(EXT_disjoint_timer_query),         PIPE_CAP_QUERY_TIMESTAMP                  },
749      { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
750      { o(EXT_memory_object),                PIPE_CAP_MEMOBJ                           },
751      { o(EXT_memory_object_fd),             PIPE_CAP_MEMOBJ                           },
752      { o(EXT_multisampled_render_to_texture), PIPE_CAP_SURFACE_SAMPLE_COUNT           },
753      { o(EXT_semaphore),                    PIPE_CAP_FENCE_SIGNAL                     },
754      { o(EXT_semaphore_fd),                 PIPE_CAP_FENCE_SIGNAL                     },
755      { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
756      { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
757      { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
758      { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
759      { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
760      { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
761
762      { o(AMD_depth_clamp_separate),         PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE      },
763      { o(AMD_framebuffer_multisample_advanced), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS },
764      { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
765      { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
766      { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
767      { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
768      { o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
769      { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
770      { o(NV_compute_shader_derivatives),    PIPE_CAP_COMPUTE_SHADER_DERIVATIVES       },
771      { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
772      { o(NV_fill_rectangle),                PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE      },
773      { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
774      { o(NV_shader_atomic_float),           PIPE_CAP_TGSI_ATOMFADD                    },
775      { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
776      { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
777      /* GL_NV_point_sprite is not supported by gallium because we don't
778       * support the GL_POINT_SPRITE_R_MODE_NV option. */
779
780      { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
781      { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
782      { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
783      { o(OES_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
784   };
785
786   /* Required: render target and sampler support */
787   static const struct st_extension_format_mapping rendertarget_mapping[] = {
788      { { o(OES_texture_float) },
789        { PIPE_FORMAT_R32G32B32A32_FLOAT } },
790
791      { { o(OES_texture_half_float) },
792        { PIPE_FORMAT_R16G16B16A16_FLOAT } },
793
794      { { o(ARB_texture_rgb10_a2ui) },
795        { PIPE_FORMAT_R10G10B10A2_UINT,
796          PIPE_FORMAT_B10G10R10A2_UINT },
797         GL_TRUE }, /* at least one format must be supported */
798
799      { { o(EXT_sRGB) },
800        { PIPE_FORMAT_A8B8G8R8_SRGB,
801          PIPE_FORMAT_B8G8R8A8_SRGB,
802          PIPE_FORMAT_R8G8B8A8_SRGB },
803         GL_TRUE }, /* at least one format must be supported */
804
805      { { o(EXT_packed_float) },
806        { PIPE_FORMAT_R11G11B10_FLOAT } },
807
808      { { o(EXT_texture_integer) },
809        { PIPE_FORMAT_R32G32B32A32_UINT,
810          PIPE_FORMAT_R32G32B32A32_SINT } },
811
812      { { o(ARB_texture_rg) },
813        { PIPE_FORMAT_R8_UNORM,
814          PIPE_FORMAT_R8G8_UNORM } },
815
816      { { o(EXT_render_snorm) },
817        { PIPE_FORMAT_R8_SNORM,
818          PIPE_FORMAT_R8G8_SNORM,
819          PIPE_FORMAT_R8G8B8A8_SNORM,
820          PIPE_FORMAT_R16_SNORM,
821          PIPE_FORMAT_R16G16_SNORM,
822          PIPE_FORMAT_R16G16B16A16_SNORM } },
823   };
824
825   /* Required: render target, sampler, and blending */
826   static const struct st_extension_format_mapping rt_blendable[] = {
827      { { o(EXT_float_blend) },
828        { PIPE_FORMAT_R32G32B32A32_FLOAT } },
829   };
830
831   /* Required: depth stencil and sampler support */
832   static const struct st_extension_format_mapping depthstencil_mapping[] = {
833      { { o(ARB_depth_buffer_float) },
834        { PIPE_FORMAT_Z32_FLOAT,
835          PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
836   };
837
838   /* Required: sampler support */
839   static const struct st_extension_format_mapping texture_mapping[] = {
840      { { o(ARB_texture_compression_rgtc) },
841        { PIPE_FORMAT_RGTC1_UNORM,
842          PIPE_FORMAT_RGTC1_SNORM,
843          PIPE_FORMAT_RGTC2_UNORM,
844          PIPE_FORMAT_RGTC2_SNORM } },
845
846      { { o(EXT_texture_compression_latc) },
847        { PIPE_FORMAT_LATC1_UNORM,
848          PIPE_FORMAT_LATC1_SNORM,
849          PIPE_FORMAT_LATC2_UNORM,
850          PIPE_FORMAT_LATC2_SNORM } },
851
852      { { o(EXT_texture_compression_s3tc),
853          o(ANGLE_texture_compression_dxt) },
854        { PIPE_FORMAT_DXT1_RGB,
855          PIPE_FORMAT_DXT1_RGBA,
856          PIPE_FORMAT_DXT3_RGBA,
857          PIPE_FORMAT_DXT5_RGBA } },
858
859      { { o(EXT_texture_compression_s3tc_srgb) },
860        { PIPE_FORMAT_DXT1_SRGB,
861          PIPE_FORMAT_DXT1_SRGBA,
862          PIPE_FORMAT_DXT3_SRGBA,
863          PIPE_FORMAT_DXT5_SRGBA } },
864
865      { { o(ARB_texture_compression_bptc) },
866        { PIPE_FORMAT_BPTC_RGBA_UNORM,
867          PIPE_FORMAT_BPTC_SRGBA,
868          PIPE_FORMAT_BPTC_RGB_FLOAT,
869          PIPE_FORMAT_BPTC_RGB_UFLOAT } },
870
871      { { o(KHR_texture_compression_astc_ldr),
872          o(KHR_texture_compression_astc_sliced_3d) },
873        { PIPE_FORMAT_ASTC_4x4,
874          PIPE_FORMAT_ASTC_5x4,
875          PIPE_FORMAT_ASTC_5x5,
876          PIPE_FORMAT_ASTC_6x5,
877          PIPE_FORMAT_ASTC_6x6,
878          PIPE_FORMAT_ASTC_8x5,
879          PIPE_FORMAT_ASTC_8x6,
880          PIPE_FORMAT_ASTC_8x8,
881          PIPE_FORMAT_ASTC_10x5,
882          PIPE_FORMAT_ASTC_10x6,
883          PIPE_FORMAT_ASTC_10x8,
884          PIPE_FORMAT_ASTC_10x10,
885          PIPE_FORMAT_ASTC_12x10,
886          PIPE_FORMAT_ASTC_12x12,
887          PIPE_FORMAT_ASTC_4x4_SRGB,
888          PIPE_FORMAT_ASTC_5x4_SRGB,
889          PIPE_FORMAT_ASTC_5x5_SRGB,
890          PIPE_FORMAT_ASTC_6x5_SRGB,
891          PIPE_FORMAT_ASTC_6x6_SRGB,
892          PIPE_FORMAT_ASTC_8x5_SRGB,
893          PIPE_FORMAT_ASTC_8x6_SRGB,
894          PIPE_FORMAT_ASTC_8x8_SRGB,
895          PIPE_FORMAT_ASTC_10x5_SRGB,
896          PIPE_FORMAT_ASTC_10x6_SRGB,
897          PIPE_FORMAT_ASTC_10x8_SRGB,
898          PIPE_FORMAT_ASTC_10x10_SRGB,
899          PIPE_FORMAT_ASTC_12x10_SRGB,
900          PIPE_FORMAT_ASTC_12x12_SRGB } },
901
902      /* ASTC software fallback support. */
903      { { o(KHR_texture_compression_astc_ldr),
904          o(KHR_texture_compression_astc_sliced_3d) },
905        { PIPE_FORMAT_R8G8B8A8_UNORM,
906          PIPE_FORMAT_R8G8B8A8_SRGB } },
907
908      { { o(EXT_texture_shared_exponent) },
909        { PIPE_FORMAT_R9G9B9E5_FLOAT } },
910
911      { { o(EXT_texture_snorm) },
912        { PIPE_FORMAT_R8G8B8A8_SNORM } },
913
914      { { o(EXT_texture_sRGB),
915          o(EXT_texture_sRGB_decode) },
916        { PIPE_FORMAT_A8B8G8R8_SRGB,
917	  PIPE_FORMAT_B8G8R8A8_SRGB,
918	  PIPE_FORMAT_A8R8G8B8_SRGB,
919	  PIPE_FORMAT_R8G8B8A8_SRGB},
920        GL_TRUE }, /* at least one format must be supported */
921
922      { { o(EXT_texture_sRGB_R8) },
923        { PIPE_FORMAT_R8_SRGB },
924        GL_TRUE },
925
926      { { o(EXT_texture_type_2_10_10_10_REV) },
927        { PIPE_FORMAT_R10G10B10A2_UNORM,
928          PIPE_FORMAT_B10G10R10A2_UNORM },
929         GL_TRUE }, /* at least one format must be supported */
930
931      { { o(ATI_texture_compression_3dc) },
932        { PIPE_FORMAT_LATC2_UNORM } },
933
934      { { o(MESA_ycbcr_texture) },
935        { PIPE_FORMAT_UYVY,
936          PIPE_FORMAT_YUYV },
937        GL_TRUE }, /* at least one format must be supported */
938
939      { { o(OES_compressed_ETC1_RGB8_texture) },
940        { PIPE_FORMAT_ETC1_RGB8,
941          PIPE_FORMAT_R8G8B8A8_UNORM },
942        GL_TRUE }, /* at least one format must be supported */
943
944      { { o(ARB_stencil_texturing),
945          o(ARB_texture_stencil8) },
946        { PIPE_FORMAT_X24S8_UINT,
947          PIPE_FORMAT_S8X24_UINT },
948        GL_TRUE }, /* at least one format must be supported */
949
950      { { o(AMD_compressed_ATC_texture) },
951        { PIPE_FORMAT_ATC_RGB,
952          PIPE_FORMAT_ATC_RGBA_EXPLICIT,
953          PIPE_FORMAT_ATC_RGBA_INTERPOLATED } },
954   };
955
956   /* Required: vertex fetch support. */
957   static const struct st_extension_format_mapping vertex_mapping[] = {
958      { { o(EXT_vertex_array_bgra) },
959        { PIPE_FORMAT_B8G8R8A8_UNORM } },
960      { { o(ARB_vertex_type_2_10_10_10_rev) },
961        { PIPE_FORMAT_R10G10B10A2_UNORM,
962          PIPE_FORMAT_B10G10R10A2_UNORM,
963          PIPE_FORMAT_R10G10B10A2_SNORM,
964          PIPE_FORMAT_B10G10R10A2_SNORM,
965          PIPE_FORMAT_R10G10B10A2_USCALED,
966          PIPE_FORMAT_B10G10R10A2_USCALED,
967          PIPE_FORMAT_R10G10B10A2_SSCALED,
968          PIPE_FORMAT_B10G10R10A2_SSCALED } },
969      { { o(ARB_vertex_type_10f_11f_11f_rev) },
970        { PIPE_FORMAT_R11G11B10_FLOAT } },
971   };
972
973   static const struct st_extension_format_mapping tbo_rgb32[] = {
974      { {o(ARB_texture_buffer_object_rgb32) },
975        { PIPE_FORMAT_R32G32B32_FLOAT,
976          PIPE_FORMAT_R32G32B32_UINT,
977          PIPE_FORMAT_R32G32B32_SINT,
978        } },
979   };
980
981   /*
982    * Extensions that are supported by all Gallium drivers:
983    */
984   extensions->ARB_ES2_compatibility = GL_TRUE;
985   extensions->ARB_depth_texture = GL_TRUE;
986   extensions->ARB_draw_elements_base_vertex = GL_TRUE;
987   extensions->ARB_explicit_attrib_location = GL_TRUE;
988   extensions->ARB_explicit_uniform_location = GL_TRUE;
989   extensions->ARB_fragment_coord_conventions = GL_TRUE;
990   extensions->ARB_fragment_program = GL_TRUE;
991   extensions->ARB_fragment_program_shadow = GL_TRUE;
992   extensions->ARB_fragment_shader = GL_TRUE;
993   extensions->ARB_half_float_vertex = GL_TRUE;
994   extensions->ARB_internalformat_query = GL_TRUE;
995   extensions->ARB_internalformat_query2 = GL_TRUE;
996   extensions->ARB_map_buffer_range = GL_TRUE;
997   extensions->ARB_shadow = GL_TRUE;
998   extensions->ARB_sync = GL_TRUE;
999   extensions->ARB_texture_border_clamp = GL_TRUE;
1000   extensions->ARB_texture_cube_map = GL_TRUE;
1001   extensions->ARB_texture_env_combine = GL_TRUE;
1002   extensions->ARB_texture_env_crossbar = GL_TRUE;
1003   extensions->ARB_texture_env_dot3 = GL_TRUE;
1004   extensions->ARB_vertex_program = GL_TRUE;
1005   extensions->ARB_vertex_shader = GL_TRUE;
1006
1007   extensions->EXT_blend_color = GL_TRUE;
1008   extensions->EXT_blend_func_separate = GL_TRUE;
1009   extensions->EXT_blend_minmax = GL_TRUE;
1010   extensions->EXT_gpu_program_parameters = GL_TRUE;
1011   extensions->EXT_pixel_buffer_object = GL_TRUE;
1012   extensions->EXT_point_parameters = GL_TRUE;
1013   extensions->EXT_provoking_vertex = GL_TRUE;
1014   extensions->EXT_stencil_two_side = GL_TRUE;
1015   extensions->EXT_texture_env_dot3 = GL_TRUE;
1016
1017   extensions->ATI_fragment_shader = GL_TRUE;
1018   extensions->ATI_texture_env_combine3 = GL_TRUE;
1019
1020   extensions->MESA_pack_invert = GL_TRUE;
1021
1022   extensions->NV_fog_distance = GL_TRUE;
1023   extensions->NV_texture_env_combine4 = GL_TRUE;
1024   extensions->NV_texture_rectangle = GL_TRUE;
1025
1026   extensions->OES_EGL_image = GL_TRUE;
1027   extensions->OES_EGL_image_external = GL_TRUE;
1028   extensions->OES_draw_texture = GL_TRUE;
1029
1030   /* Expose the extensions which directly correspond to gallium caps. */
1031   for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
1032      if (screen->get_param(screen, cap_mapping[i].cap)) {
1033         extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
1034      }
1035   }
1036
1037   /* Expose the extensions which directly correspond to gallium formats. */
1038   init_format_extensions(screen, extensions, rendertarget_mapping,
1039                          ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
1040                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
1041   init_format_extensions(screen, extensions, rt_blendable,
1042                          ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D,
1043                          PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
1044                          PIPE_BIND_BLENDABLE);
1045   init_format_extensions(screen, extensions, depthstencil_mapping,
1046                          ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
1047                          PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
1048   init_format_extensions(screen, extensions, texture_mapping,
1049                          ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
1050                          PIPE_BIND_SAMPLER_VIEW);
1051   init_format_extensions(screen, extensions, vertex_mapping,
1052                          ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
1053                          PIPE_BIND_VERTEX_BUFFER);
1054
1055   /* Figure out GLSL support and set GLSLVersion to it. */
1056   consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
1057   consts->GLSLVersionCompat =
1058      screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
1059
1060   const unsigned ESSLVersion =
1061      screen->get_param(screen, PIPE_CAP_ESSL_FEATURE_LEVEL);
1062   const unsigned GLSLVersion =
1063      api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
1064                                 consts->GLSLVersion;
1065
1066   _mesa_override_glsl_version(consts);
1067
1068   if (options->force_glsl_version > 0 &&
1069       options->force_glsl_version <= GLSLVersion) {
1070      consts->ForceGLSLVersion = options->force_glsl_version;
1071   }
1072
1073   consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
1074
1075   consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
1076
1077   consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
1078
1079   consts->dri_config_options_sha1 = options->config_options_sha1;
1080
1081   consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
1082
1083   /* Technically we are turning on the EXT_gpu_shader5 extension,
1084    * ARB_gpu_shader5 does not exist in GLES, but this flag is what
1085    * switches on EXT_gpu_shader5:
1086    */
1087   if (api == API_OPENGLES2 && ESSLVersion >= 320)
1088      extensions->ARB_gpu_shader5 = GL_TRUE;
1089
1090   if (GLSLVersion >= 400)
1091      extensions->ARB_gpu_shader5 = GL_TRUE;
1092   if (GLSLVersion >= 410)
1093      extensions->ARB_shader_precision = GL_TRUE;
1094
1095   /* This extension needs full OpenGL 3.2, but we don't know if that's
1096    * supported at this point. Only check the GLSL version. */
1097   if (GLSLVersion >= 150 &&
1098       screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
1099      extensions->AMD_vertex_shader_layer = GL_TRUE;
1100   }
1101
1102   if (GLSLVersion >= 140) {
1103      /* Since GLSL 1.40 has support for all of the features of gpu_shader4,
1104       * we can always expose it if the driver can do 140. Supporting
1105       * gpu_shader4 on drivers without GLSL 1.40 is left for a future
1106       * pipe cap.
1107       */
1108      extensions->EXT_gpu_shader4 = GL_TRUE;
1109      extensions->EXT_texture_buffer_object = GL_TRUE;
1110
1111      if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
1112         extensions->ARB_enhanced_layouts = GL_TRUE;
1113   }
1114
1115   if (GLSLVersion >= 130) {
1116      consts->NativeIntegers = GL_TRUE;
1117      consts->MaxClipPlanes = 8;
1118
1119      if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
1120         consts->VertexID_is_zero_based = GL_TRUE;
1121      }
1122
1123      /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1124      extensions->ARB_conservative_depth = GL_TRUE;
1125      extensions->ARB_shading_language_packing = GL_TRUE;
1126      extensions->OES_depth_texture_cube_map = GL_TRUE;
1127      extensions->ARB_shading_language_420pack = GL_TRUE;
1128      extensions->ARB_texture_query_levels = GL_TRUE;
1129
1130      extensions->ARB_shader_bit_encoding = GL_TRUE;
1131
1132      extensions->EXT_shader_integer_mix = GL_TRUE;
1133      extensions->ARB_arrays_of_arrays = GL_TRUE;
1134      extensions->MESA_shader_integer_functions = GL_TRUE;
1135   } else {
1136      /* Optional integer support for GLSL 1.2. */
1137      if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1138                                   PIPE_SHADER_CAP_INTEGERS) &&
1139          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1140                                   PIPE_SHADER_CAP_INTEGERS)) {
1141         consts->NativeIntegers = GL_TRUE;
1142
1143         extensions->EXT_shader_integer_mix = GL_TRUE;
1144      }
1145
1146      /* Integer textures make no sense before GLSL 1.30 */
1147      extensions->EXT_texture_integer = GL_FALSE;
1148   }
1149
1150   consts->GLSLZeroInit = options->glsl_zero_init;
1151
1152   consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1153
1154   /* Below are the cases which cannot be moved into tables easily. */
1155
1156   /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1157   if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1158                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1159       (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
1160      extensions->ARB_tessellation_shader = GL_TRUE;
1161   }
1162
1163   /* What this is really checking for is the ability to support multiple
1164    * invocations of a geometry shader. There is no separate cap for that, so
1165    * we check the GLSLVersion.
1166    */
1167   if (GLSLVersion >= 400 &&
1168       screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1169                                PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
1170      extensions->OES_geometry_shader = GL_TRUE;
1171   }
1172
1173   /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1174    * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1175    */
1176   extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1177      extensions->ARB_gpu_shader5;
1178
1179   /* Maximum sample count. */
1180   {
1181      static const enum pipe_format color_formats[] = {
1182         PIPE_FORMAT_R8G8B8A8_UNORM,
1183         PIPE_FORMAT_B8G8R8A8_UNORM,
1184         PIPE_FORMAT_A8R8G8B8_UNORM,
1185         PIPE_FORMAT_A8B8G8R8_UNORM,
1186      };
1187      static const enum pipe_format depth_formats[] = {
1188         PIPE_FORMAT_Z16_UNORM,
1189         PIPE_FORMAT_Z24X8_UNORM,
1190         PIPE_FORMAT_X8Z24_UNORM,
1191         PIPE_FORMAT_Z32_UNORM,
1192         PIPE_FORMAT_Z32_FLOAT
1193      };
1194      static const enum pipe_format int_formats[] = {
1195         PIPE_FORMAT_R8G8B8A8_SINT
1196      };
1197      static const enum pipe_format void_formats[] = {
1198         PIPE_FORMAT_NONE
1199      };
1200
1201      consts->MaxSamples =
1202         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1203                                     color_formats, 16,
1204                                     PIPE_BIND_RENDER_TARGET);
1205
1206      consts->MaxImageSamples =
1207         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1208                                     color_formats, 16,
1209                                     PIPE_BIND_SHADER_IMAGE);
1210
1211      consts->MaxColorTextureSamples =
1212         get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1213                                     color_formats, consts->MaxSamples,
1214                                     PIPE_BIND_SAMPLER_VIEW);
1215
1216      consts->MaxDepthTextureSamples =
1217         get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1218                                     depth_formats, consts->MaxSamples,
1219                                     PIPE_BIND_SAMPLER_VIEW);
1220
1221      consts->MaxIntegerSamples =
1222         get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1223                                     int_formats, consts->MaxSamples,
1224                                     PIPE_BIND_SAMPLER_VIEW);
1225
1226      /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1227      consts->MaxFramebufferSamples =
1228         get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1229                                     void_formats, 32,
1230                                     PIPE_BIND_RENDER_TARGET);
1231
1232      if (extensions->AMD_framebuffer_multisample_advanced) {
1233         /* AMD_framebuffer_multisample_advanced */
1234         /* This can be greater than storage samples. */
1235         consts->MaxColorFramebufferSamples =
1236            get_max_samples_for_formats_advanced(screen,
1237                                                ARRAY_SIZE(color_formats),
1238                                                color_formats, 16,
1239                                                consts->MaxSamples,
1240                                                PIPE_BIND_RENDER_TARGET);
1241
1242         /* If the driver supports N color samples, it means it supports
1243          * N samples and N storage samples. N samples >= N storage
1244          * samples.
1245          */
1246         consts->MaxColorFramebufferStorageSamples = consts->MaxSamples;
1247         consts->MaxDepthStencilFramebufferSamples =
1248            consts->MaxDepthTextureSamples;
1249
1250         assert(consts->MaxColorFramebufferSamples >=
1251                consts->MaxDepthStencilFramebufferSamples);
1252         assert(consts->MaxDepthStencilFramebufferSamples >=
1253                consts->MaxColorFramebufferStorageSamples);
1254
1255         consts->NumSupportedMultisampleModes = 0;
1256
1257         unsigned depth_samples_supported = 0;
1258
1259         for (unsigned samples = 2;
1260              samples <= consts->MaxDepthStencilFramebufferSamples;
1261              samples++) {
1262            if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
1263                                            PIPE_TEXTURE_2D, samples, samples,
1264                                            PIPE_BIND_DEPTH_STENCIL))
1265               depth_samples_supported |= 1 << samples;
1266         }
1267
1268         for (unsigned samples = 2;
1269              samples <= consts->MaxColorFramebufferSamples;
1270              samples++) {
1271            for (unsigned depth_samples = 2;
1272                 depth_samples <= samples; depth_samples++) {
1273               if (!(depth_samples_supported & (1 << depth_samples)))
1274                  continue;
1275
1276               for (unsigned storage_samples = 2;
1277                    storage_samples <= depth_samples; storage_samples++) {
1278                  if (screen->is_format_supported(screen,
1279                                                  PIPE_FORMAT_R8G8B8A8_UNORM,
1280                                                  PIPE_TEXTURE_2D,
1281                                                  samples,
1282                                                  storage_samples,
1283                                                  PIPE_BIND_RENDER_TARGET)) {
1284                     unsigned i = consts->NumSupportedMultisampleModes;
1285
1286                     assert(i < ARRAY_SIZE(consts->SupportedMultisampleModes));
1287                     consts->SupportedMultisampleModes[i].NumColorSamples =
1288                        samples;
1289                     consts->SupportedMultisampleModes[i].NumColorStorageSamples =
1290                        storage_samples;
1291                     consts->SupportedMultisampleModes[i].NumDepthStencilSamples =
1292                        depth_samples;
1293                     consts->NumSupportedMultisampleModes++;
1294                  }
1295               }
1296            }
1297         }
1298      }
1299   }
1300
1301   if (consts->MaxSamples >= 2) {
1302      /* Real MSAA support */
1303      extensions->EXT_framebuffer_multisample = GL_TRUE;
1304      extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1305   }
1306   else if (consts->MaxSamples > 0 &&
1307            screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1308      /* fake MSAA support */
1309      consts->FakeSWMSAA = GL_TRUE;
1310      extensions->EXT_framebuffer_multisample = GL_TRUE;
1311      extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1312      extensions->ARB_texture_multisample = GL_TRUE;
1313   }
1314
1315   if (consts->MaxDualSourceDrawBuffers > 0 &&
1316       !options->disable_blend_func_extended)
1317      extensions->ARB_blend_func_extended = GL_TRUE;
1318
1319   if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1320       extensions->ARB_timer_query) {
1321      extensions->EXT_timer_query = GL_TRUE;
1322   }
1323
1324   if (extensions->ARB_transform_feedback2 &&
1325       extensions->ARB_draw_instanced) {
1326      extensions->ARB_transform_feedback_instanced = GL_TRUE;
1327   }
1328   if (options->force_glsl_extensions_warn)
1329      consts->ForceGLSLExtensionsWarn = 1;
1330
1331   if (options->disable_glsl_line_continuations)
1332      consts->DisableGLSLLineContinuations = 1;
1333
1334   if (options->allow_glsl_extension_directive_midshader)
1335      consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1336
1337   if (options->allow_glsl_builtin_const_expression)
1338      consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
1339
1340   if (options->allow_glsl_relaxed_es)
1341      consts->AllowGLSLRelaxedES = GL_TRUE;
1342
1343   if (options->allow_glsl_layout_qualifier_on_function_parameters)
1344      consts->AllowLayoutQualifiersOnFunctionParameters = GL_TRUE;
1345
1346   consts->MinMapBufferAlignment =
1347      screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1348
1349   /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1350   if (api == API_OPENGL_COMPAT &&
1351       screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1352      extensions->ARB_texture_buffer_object = GL_FALSE;
1353
1354   if (extensions->ARB_texture_buffer_object) {
1355      consts->MaxTextureBufferSize =
1356         _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
1357              (1u << 31) - 1);
1358      consts->TextureBufferOffsetAlignment =
1359         screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1360
1361      if (consts->TextureBufferOffsetAlignment)
1362         extensions->ARB_texture_buffer_range = GL_TRUE;
1363
1364      init_format_extensions(screen, extensions, tbo_rgb32,
1365                             ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1366                             PIPE_BIND_SAMPLER_VIEW);
1367   }
1368
1369   extensions->OES_texture_buffer =
1370      extensions->ARB_texture_buffer_object &&
1371      extensions->ARB_texture_buffer_range &&
1372      extensions->ARB_texture_buffer_object_rgb32 &&
1373      extensions->ARB_shader_image_load_store;
1374
1375   extensions->EXT_framebuffer_sRGB =
1376         screen->get_param(screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) &&
1377         extensions->EXT_sRGB;
1378
1379   /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1380    * If the number of available texture indirections is very limited, then we
1381    * prefer to disable varying packing rather than run the risk of varying
1382    * packing preventing a shader from running.
1383    */
1384   if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1385                                PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1386      /* We can't disable varying packing if transform feedback is available,
1387       * because transform feedback code assumes a packed varying layout.
1388       */
1389      if (!extensions->EXT_transform_feedback)
1390         consts->DisableVaryingPacking = GL_TRUE;
1391   }
1392
1393   consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1394   if (consts->MaxViewports >= 16) {
1395      if (GLSLVersion >= 400) {
1396         consts->ViewportBounds.Min = -32768.0;
1397         consts->ViewportBounds.Max = 32767.0;
1398      } else {
1399         consts->ViewportBounds.Min = -16384.0;
1400         consts->ViewportBounds.Max = 16383.0;
1401      }
1402      extensions->ARB_viewport_array = GL_TRUE;
1403      extensions->ARB_fragment_layer_viewport = GL_TRUE;
1404      if (extensions->AMD_vertex_shader_layer)
1405         extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1406   }
1407
1408   if (extensions->AMD_vertex_shader_layer &&
1409       extensions->AMD_vertex_shader_viewport_index &&
1410       screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
1411      extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1412
1413   /* ARB_framebuffer_no_attachments */
1414   if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1415       ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1416        (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1417         consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1418      extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1419
1420   /* GL_ARB_ES3_compatibility.
1421    * Check requirements for GLSL ES 3.00.
1422    */
1423   if (GLSLVersion >= 130 &&
1424       extensions->ARB_uniform_buffer_object &&
1425       extensions->ARB_shader_bit_encoding &&
1426       extensions->NV_primitive_restart &&
1427       screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1428                                PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
1429       /* Requirements for ETC2 emulation. */
1430       screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1431                                   PIPE_TEXTURE_2D, 0, 0,
1432                                   PIPE_BIND_SAMPLER_VIEW) &&
1433       screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
1434                                   PIPE_TEXTURE_2D, 0, 0,
1435                                   PIPE_BIND_SAMPLER_VIEW) &&
1436       screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1437                                   PIPE_TEXTURE_2D, 0, 0,
1438                                   PIPE_BIND_SAMPLER_VIEW) &&
1439       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1440                                   PIPE_TEXTURE_2D, 0, 0,
1441                                   PIPE_BIND_SAMPLER_VIEW) &&
1442       screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1443                                   PIPE_TEXTURE_2D, 0, 0,
1444                                   PIPE_BIND_SAMPLER_VIEW) &&
1445       screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1446                                   PIPE_TEXTURE_2D, 0, 0,
1447                                   PIPE_BIND_SAMPLER_VIEW)) {
1448      extensions->ARB_ES3_compatibility = GL_TRUE;
1449   }
1450
1451#ifdef HAVE_ST_VDPAU
1452   if (screen->get_video_param &&
1453       screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1454                               PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1455                               PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1456      extensions->NV_vdpau_interop = GL_TRUE;
1457   }
1458#endif
1459
1460   if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1461      extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1462      extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1463   }
1464
1465   if ((ST_DEBUG & DEBUG_GREMEDY) &&
1466       screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1467      extensions->GREMEDY_string_marker = GL_TRUE;
1468
1469   if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1470      int compute_supported_irs =
1471         screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1472                                  PIPE_SHADER_CAP_SUPPORTED_IRS);
1473      if (compute_supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
1474                                   (1 << PIPE_SHADER_IR_NIR))) {
1475         enum pipe_shader_ir ir =
1476            (compute_supported_irs & PIPE_SHADER_IR_NIR) ?
1477            PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
1478         uint64_t grid_size[3], block_size[3];
1479         uint64_t max_local_size, max_threads_per_block;
1480
1481         screen->get_compute_param(screen, ir,
1482                                   PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1483         screen->get_compute_param(screen, ir,
1484                                   PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1485         screen->get_compute_param(screen, ir,
1486                                   PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1487                                   &max_threads_per_block);
1488         screen->get_compute_param(screen, ir,
1489                                   PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1490                                   &max_local_size);
1491
1492         consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1493         consts->MaxComputeSharedMemorySize = max_local_size;
1494
1495         for (i = 0; i < 3; i++) {
1496            consts->MaxComputeWorkGroupCount[i] = grid_size[i];
1497            consts->MaxComputeWorkGroupSize[i] = block_size[i];
1498         }
1499
1500         extensions->ARB_compute_shader =
1501                                      extensions->ARB_shader_image_load_store &&
1502                                      extensions->ARB_shader_atomic_counters;
1503
1504         if (extensions->ARB_compute_shader) {
1505            uint64_t max_variable_threads_per_block = 0;
1506
1507            screen->get_compute_param(screen, ir,
1508                                      PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1509                                      &max_variable_threads_per_block);
1510
1511            for (i = 0; i < 3; i++) {
1512               /* Clamp the values to avoid having a local work group size
1513                * greater than the maximum number of invocations.
1514                */
1515               consts->MaxComputeVariableGroupSize[i] =
1516                  MIN2(consts->MaxComputeWorkGroupSize[i],
1517                       max_variable_threads_per_block);
1518            }
1519            consts->MaxComputeVariableGroupInvocations =
1520               max_variable_threads_per_block;
1521
1522            extensions->ARB_compute_variable_group_size =
1523               max_variable_threads_per_block > 0;
1524         }
1525      }
1526   }
1527
1528   extensions->ARB_texture_float =
1529      extensions->OES_texture_half_float &&
1530      extensions->OES_texture_float;
1531
1532   if (extensions->EXT_texture_filter_anisotropic &&
1533       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1534      extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1535
1536   extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1537
1538   /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1539    * there's no clean way of telling whether we would support ES 3.1 from
1540    * here, so copy the condition from compute_version_es2 here. A lot of
1541    * these are redunant, but simpler to just have a (near-)exact copy here.
1542    */
1543   extensions->ARB_ES3_1_compatibility =
1544      extensions->ARB_ES3_compatibility &&
1545      extensions->ARB_arrays_of_arrays &&
1546      extensions->ARB_compute_shader &&
1547      extensions->ARB_draw_indirect &&
1548      extensions->ARB_explicit_uniform_location &&
1549      extensions->ARB_framebuffer_no_attachments &&
1550      extensions->ARB_shader_atomic_counters &&
1551      extensions->ARB_shader_image_load_store &&
1552      extensions->ARB_shader_image_size &&
1553      extensions->ARB_shader_storage_buffer_object &&
1554      extensions->ARB_shading_language_packing &&
1555      extensions->ARB_stencil_texturing &&
1556      extensions->ARB_texture_multisample &&
1557      extensions->ARB_gpu_shader5 &&
1558      extensions->EXT_shader_integer_mix;
1559
1560   extensions->OES_texture_cube_map_array =
1561      (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1562      extensions->OES_geometry_shader &&
1563      extensions->ARB_texture_cube_map_array;
1564
1565   extensions->OES_viewport_array =
1566      (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1567      extensions->OES_geometry_shader &&
1568      extensions->ARB_viewport_array;
1569
1570   extensions->OES_primitive_bounding_box =
1571      extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310;
1572
1573   consts->NoPrimitiveBoundingBoxOutput = true;
1574
1575   extensions->ANDROID_extension_pack_es31a =
1576      extensions->KHR_texture_compression_astc_ldr &&
1577      extensions->KHR_blend_equation_advanced &&
1578      extensions->OES_sample_variables &&
1579      extensions->ARB_shader_image_load_store &&
1580      extensions->ARB_texture_stencil8 &&
1581      extensions->ARB_texture_multisample &&
1582      extensions->OES_copy_image &&
1583      extensions->ARB_draw_buffers_blend &&
1584      extensions->OES_geometry_shader &&
1585      extensions->ARB_gpu_shader5 &&
1586      extensions->OES_primitive_bounding_box &&
1587      extensions->ARB_tessellation_shader &&
1588      extensions->ARB_texture_border_clamp &&
1589      extensions->OES_texture_buffer &&
1590      extensions->OES_texture_cube_map_array &&
1591      extensions->EXT_texture_sRGB_decode;
1592
1593   /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1594    * before overall versions are selected. Also it's actually a subset of ES
1595    * 3.2, since it doesn't require ASTC or advanced blending.
1596    */
1597   extensions->ARB_ES3_2_compatibility =
1598      extensions->ARB_ES3_1_compatibility &&
1599      extensions->KHR_robustness &&
1600      extensions->ARB_copy_image &&
1601      extensions->ARB_draw_buffers_blend &&
1602      extensions->ARB_draw_elements_base_vertex &&
1603      extensions->OES_geometry_shader &&
1604      extensions->ARB_gpu_shader5 &&
1605      extensions->ARB_sample_shading &&
1606      extensions->ARB_tessellation_shader &&
1607      extensions->ARB_texture_border_clamp &&
1608      extensions->OES_texture_buffer &&
1609      extensions->ARB_texture_cube_map_array &&
1610      extensions->ARB_texture_stencil8 &&
1611      extensions->ARB_texture_multisample;
1612
1613   if (screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES) &&
1614       screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES) &&
1615       screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE)) {
1616      float max_dilate;
1617      bool pre_snap_triangles, pre_snap_points_lines;
1618
1619      max_dilate = screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
1620
1621      pre_snap_triangles =
1622         screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES);
1623      pre_snap_points_lines =
1624         screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES);
1625
1626      extensions->NV_conservative_raster =
1627         screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS) > 1;
1628
1629      if (extensions->NV_conservative_raster) {
1630         extensions->NV_conservative_raster_dilate = max_dilate >= 0.75;
1631         extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles;
1632         extensions->NV_conservative_raster_pre_snap =
1633            pre_snap_triangles && pre_snap_points_lines;
1634      }
1635   }
1636}
1637