1/* 2 * Copyright 2016 VMware, Inc. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#include "pipe/p_context.h" 27#include "util/format/u_format.h" 28#include "util/u_inlines.h" 29 30#include "main/context.h" 31#include "main/macros.h" 32#include "main/mtypes.h" 33#include "main/teximage.h" 34#include "main/texobj.h" 35#include "program/prog_instruction.h" 36 37#include "st_context.h" 38#include "st_sampler_view.h" 39#include "st_texture.h" 40#include "st_format.h" 41#include "st_cb_bufferobjects.h" 42#include "st_cb_texture.h" 43 44/* Subtract remaining private references. Typically used before 45 * destruction. See the header file for explanation. 46 */ 47static void 48st_remove_private_references(struct st_sampler_view *sv) 49{ 50 if (sv->private_refcount) { 51 assert(sv->private_refcount > 0); 52 p_atomic_add(&sv->view->reference.count, -sv->private_refcount); 53 sv->private_refcount = 0; 54 } 55} 56 57/* Return a sampler view while incrementing the refcount by 1. */ 58static struct pipe_sampler_view * 59get_sampler_view_reference(struct st_sampler_view *sv, 60 struct pipe_sampler_view *view) 61{ 62 if (unlikely(sv->private_refcount <= 0)) { 63 assert(sv->private_refcount == 0); 64 65 /* This is the number of atomic increments we will skip. */ 66 sv->private_refcount = 100000000; 67 p_atomic_add(&view->reference.count, sv->private_refcount); 68 } 69 70 /* Return a reference while decrementing the private refcount. */ 71 sv->private_refcount--; 72 return view; 73} 74 75/** 76 * Set the given view as the current context's view for the texture. 77 * 78 * Overwrites any pre-existing view of the context. 79 * 80 * Takes ownership of the view (i.e., stores the view without incrementing the 81 * reference count). 82 * 83 * \return the view, or NULL on error. In case of error, the reference to the 84 * view is released. 85 */ 86static struct pipe_sampler_view * 87st_texture_set_sampler_view(struct st_context *st, 88 struct st_texture_object *stObj, 89 struct pipe_sampler_view *view, 90 bool glsl130_or_later, bool srgb_skip_decode, 91 bool get_reference) 92{ 93 struct st_sampler_views *views; 94 struct st_sampler_view *free = NULL; 95 struct st_sampler_view *sv; 96 GLuint i; 97 98 simple_mtx_lock(&stObj->validate_mutex); 99 views = stObj->sampler_views; 100 101 for (i = 0; i < views->count; ++i) { 102 sv = &views->views[i]; 103 104 /* Is the array entry used ? */ 105 if (sv->view) { 106 /* check if the context matches */ 107 if (sv->view->context == st->pipe) { 108 st_remove_private_references(sv); 109 pipe_sampler_view_reference(&sv->view, NULL); 110 goto found; 111 } 112 } else { 113 /* Found a free slot, remember that */ 114 free = sv; 115 } 116 } 117 118 /* Couldn't find a slot for our context, create a new one */ 119 if (free) { 120 sv = free; 121 } else { 122 if (views->count >= views->max) { 123 /* Allocate a larger container. */ 124 unsigned new_max = 2 * views->max; 125 unsigned new_size = sizeof(*views) + new_max * sizeof(views->views[0]); 126 127 if (new_max < views->max || 128 new_max > (UINT_MAX - sizeof(*views)) / sizeof(views->views[0])) { 129 pipe_sampler_view_reference(&view, NULL); 130 goto out; 131 } 132 133 struct st_sampler_views *new_views = malloc(new_size); 134 if (!new_views) { 135 pipe_sampler_view_reference(&view, NULL); 136 goto out; 137 } 138 139 new_views->count = views->count; 140 new_views->max = new_max; 141 memcpy(&new_views->views[0], &views->views[0], 142 views->count * sizeof(views->views[0])); 143 144 /* Initialize the pipe_sampler_view pointers to zero so that we don't 145 * have to worry about racing against readers when incrementing 146 * views->count. 147 */ 148 memset(&new_views->views[views->count], 0, 149 (new_max - views->count) * sizeof(views->views[0])); 150 151 /* Use memory release semantics to ensure that concurrent readers will 152 * get the correct contents of the new container. 153 * 154 * Also, the write should be atomic, but that's guaranteed anyway on 155 * all supported platforms. 156 */ 157 p_atomic_set(&stObj->sampler_views, new_views); 158 159 /* We keep the old container around until the texture object is 160 * deleted, because another thread may still be reading from it. We 161 * double the size of the container each time, so we end up with 162 * at most twice the total memory allocation. 163 */ 164 views->next = stObj->sampler_views_old; 165 stObj->sampler_views_old = views; 166 167 views = new_views; 168 } 169 170 sv = &views->views[views->count]; 171 172 /* Since modification is guarded by the lock, only the write part of the 173 * increment has to be atomic, and that's already guaranteed on all 174 * supported platforms without using an atomic intrinsic. 175 */ 176 views->count++; 177 } 178 179found: 180 assert(sv->view == NULL); 181 182 sv->glsl130_or_later = glsl130_or_later; 183 sv->srgb_skip_decode = srgb_skip_decode; 184 sv->view = view; 185 sv->st = st; 186 187 if (get_reference) 188 view = get_sampler_view_reference(sv, view); 189 190out: 191 simple_mtx_unlock(&stObj->validate_mutex); 192 return view; 193} 194 195 196/** 197 * Return the most-recently validated sampler view for the texture \p stObj 198 * in the given context, if any. 199 * 200 * Performs no additional validation. 201 */ 202struct st_sampler_view * 203st_texture_get_current_sampler_view(const struct st_context *st, 204 const struct st_texture_object *stObj) 205{ 206 struct st_sampler_views *views = p_atomic_read(&stObj->sampler_views); 207 208 for (unsigned i = 0; i < views->count; ++i) { 209 struct st_sampler_view *sv = &views->views[i]; 210 if (sv->view && sv->view->context == st->pipe) 211 return sv; 212 } 213 214 return NULL; 215} 216 217 218/** 219 * For the given texture object, release any sampler views which belong 220 * to the calling context. This is used to free any sampler views 221 * which belong to the context before the context is destroyed. 222 */ 223void 224st_texture_release_context_sampler_view(struct st_context *st, 225 struct st_texture_object *stObj) 226{ 227 GLuint i; 228 229 simple_mtx_lock(&stObj->validate_mutex); 230 struct st_sampler_views *views = stObj->sampler_views; 231 for (i = 0; i < views->count; ++i) { 232 struct st_sampler_view *sv = &views->views[i]; 233 234 if (sv->view && sv->view->context == st->pipe) { 235 st_remove_private_references(sv); 236 pipe_sampler_view_reference(&sv->view, NULL); 237 break; 238 } 239 } 240 simple_mtx_unlock(&stObj->validate_mutex); 241} 242 243 244/** 245 * Release all sampler views attached to the given texture object, regardless 246 * of the context. This is called fairly frequently. For example, whenever 247 * the texture's base level, max level or swizzle change. 248 */ 249void 250st_texture_release_all_sampler_views(struct st_context *st, 251 struct st_texture_object *stObj) 252{ 253 /* TODO: This happens while a texture is deleted, because the Driver API 254 * is asymmetric: the driver allocates the texture object memory, but 255 * mesa/main frees it. 256 */ 257 if (!stObj->sampler_views) 258 return; 259 260 simple_mtx_lock(&stObj->validate_mutex); 261 struct st_sampler_views *views = stObj->sampler_views; 262 for (unsigned i = 0; i < views->count; ++i) { 263 struct st_sampler_view *stsv = &views->views[i]; 264 if (stsv->view) { 265 st_remove_private_references(stsv); 266 267 if (stsv->st && stsv->st != st) { 268 /* Transfer this reference to the zombie list. It will 269 * likely be freed when the zombie list is freed. 270 */ 271 st_save_zombie_sampler_view(stsv->st, stsv->view); 272 stsv->view = NULL; 273 } else { 274 pipe_sampler_view_reference(&stsv->view, NULL); 275 } 276 } 277 } 278 views->count = 0; 279 simple_mtx_unlock(&stObj->validate_mutex); 280} 281 282 283/* 284 * Delete the texture's sampler views and st_sampler_views containers. 285 * This is to be called just before a texture is deleted. 286 */ 287void 288st_delete_texture_sampler_views(struct st_context *st, 289 struct st_texture_object *stObj) 290{ 291 st_texture_release_all_sampler_views(st, stObj); 292 293 /* Free the container of the current per-context sampler views */ 294 assert(stObj->sampler_views->count == 0); 295 free(stObj->sampler_views); 296 stObj->sampler_views = NULL; 297 298 /* Free old sampler view containers */ 299 while (stObj->sampler_views_old) { 300 struct st_sampler_views *views = stObj->sampler_views_old; 301 stObj->sampler_views_old = views->next; 302 free(views); 303 } 304} 305 306 307/** 308 * Return swizzle1(swizzle2) 309 */ 310static unsigned 311swizzle_swizzle(unsigned swizzle1, unsigned swizzle2) 312{ 313 unsigned i, swz[4]; 314 315 if (swizzle1 == SWIZZLE_XYZW) { 316 /* identity swizzle, no change to swizzle2 */ 317 return swizzle2; 318 } 319 320 for (i = 0; i < 4; i++) { 321 unsigned s = GET_SWZ(swizzle1, i); 322 switch (s) { 323 case SWIZZLE_X: 324 case SWIZZLE_Y: 325 case SWIZZLE_Z: 326 case SWIZZLE_W: 327 swz[i] = GET_SWZ(swizzle2, s); 328 break; 329 case SWIZZLE_ZERO: 330 swz[i] = SWIZZLE_ZERO; 331 break; 332 case SWIZZLE_ONE: 333 swz[i] = SWIZZLE_ONE; 334 break; 335 default: 336 assert(!"Bad swizzle term"); 337 swz[i] = SWIZZLE_X; 338 } 339 } 340 341 return MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); 342} 343 344 345/** 346 * Given a user-specified texture base format, the actual gallium texture 347 * format and the current GL_DEPTH_MODE, return a texture swizzle. 348 * 349 * Consider the case where the user requests a GL_RGB internal texture 350 * format the driver actually uses an RGBA format. The A component should 351 * be ignored and sampling from the texture should always return (r,g,b,1). 352 * But if we rendered to the texture we might have written A values != 1. 353 * By sampling the texture with a ".xyz1" swizzle we'll get the expected A=1. 354 * This function computes the texture swizzle needed to get the expected 355 * values. 356 * 357 * In the case of depth textures, the GL_DEPTH_MODE state determines the 358 * texture swizzle. 359 * 360 * This result must be composed with the user-specified swizzle to get 361 * the final swizzle. 362 */ 363static unsigned 364compute_texture_format_swizzle(GLenum baseFormat, GLenum depthMode, 365 bool glsl130_or_later) 366{ 367 switch (baseFormat) { 368 case GL_RGBA: 369 return SWIZZLE_XYZW; 370 case GL_RGB: 371 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_ONE); 372 case GL_RG: 373 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_Y, SWIZZLE_ZERO, SWIZZLE_ONE); 374 case GL_RED: 375 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, 376 SWIZZLE_ZERO, SWIZZLE_ONE); 377 case GL_ALPHA: 378 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, 379 SWIZZLE_ZERO, SWIZZLE_W); 380 case GL_LUMINANCE: 381 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); 382 case GL_LUMINANCE_ALPHA: 383 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_W); 384 case GL_INTENSITY: 385 return SWIZZLE_XXXX; 386 case GL_STENCIL_INDEX: 387 case GL_DEPTH_STENCIL: 388 case GL_DEPTH_COMPONENT: 389 /* Now examine the depth mode */ 390 switch (depthMode) { 391 case GL_LUMINANCE: 392 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE); 393 case GL_INTENSITY: 394 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X); 395 case GL_ALPHA: 396 /* The texture(sampler*Shadow) functions from GLSL 1.30 ignore 397 * the depth mode and return float, while older shadow* functions 398 * and ARB_fp instructions return vec4 according to the depth mode. 399 * 400 * The problem with the GLSL 1.30 functions is that GL_ALPHA forces 401 * them to return 0, breaking them completely. 402 * 403 * A proper fix would increase code complexity and that's not worth 404 * it for a rarely used feature such as the GL_ALPHA depth mode 405 * in GL3. Therefore, change GL_ALPHA to GL_INTENSITY for all 406 * shaders that use GLSL 1.30 or later. 407 * 408 * BTW, it's required that sampler views are updated when 409 * shaders change (check_sampler_swizzle takes care of that). 410 */ 411 if (glsl130_or_later) 412 return SWIZZLE_XXXX; 413 else 414 return MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, 415 SWIZZLE_ZERO, SWIZZLE_X); 416 case GL_RED: 417 return MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_ZERO, 418 SWIZZLE_ZERO, SWIZZLE_ONE); 419 default: 420 assert(!"Unexpected depthMode"); 421 return SWIZZLE_XYZW; 422 } 423 default: 424 assert(!"Unexpected baseFormat"); 425 return SWIZZLE_XYZW; 426 } 427} 428 429 430static unsigned 431get_texture_format_swizzle(const struct st_context *st, 432 const struct st_texture_object *stObj, 433 bool glsl130_or_later) 434{ 435 GLenum baseFormat = _mesa_base_tex_image(&stObj->base)->_BaseFormat; 436 unsigned tex_swizzle; 437 GLenum depth_mode = stObj->base.Attrib.DepthMode; 438 439 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures 440 * with depth component data specified with a sized internal format. 441 */ 442 if (_mesa_is_gles3(st->ctx) && 443 (baseFormat == GL_DEPTH_COMPONENT || 444 baseFormat == GL_DEPTH_STENCIL || 445 baseFormat == GL_STENCIL_INDEX)) { 446 const struct gl_texture_image *firstImage = 447 _mesa_base_tex_image(&stObj->base); 448 if (firstImage->InternalFormat != GL_DEPTH_COMPONENT && 449 firstImage->InternalFormat != GL_DEPTH_STENCIL && 450 firstImage->InternalFormat != GL_STENCIL_INDEX) 451 depth_mode = GL_RED; 452 } 453 tex_swizzle = compute_texture_format_swizzle(baseFormat, 454 depth_mode, 455 glsl130_or_later); 456 457 /* Combine the texture format swizzle with user's swizzle */ 458 return swizzle_swizzle(stObj->base.Attrib._Swizzle, tex_swizzle); 459} 460 461 462/** 463 * Return TRUE if the texture's sampler view swizzle is not equal to 464 * the texture's swizzle. 465 * 466 * \param stObj the st texture object, 467 */ 468ASSERTED static boolean 469check_sampler_swizzle(const struct st_context *st, 470 const struct st_texture_object *stObj, 471 const struct pipe_sampler_view *sv, 472 bool glsl130_or_later) 473{ 474 unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl130_or_later); 475 476 return ((sv->swizzle_r != GET_SWZ(swizzle, 0)) || 477 (sv->swizzle_g != GET_SWZ(swizzle, 1)) || 478 (sv->swizzle_b != GET_SWZ(swizzle, 2)) || 479 (sv->swizzle_a != GET_SWZ(swizzle, 3))); 480} 481 482 483static unsigned 484last_level(const struct st_texture_object *stObj) 485{ 486 unsigned ret = MIN2(stObj->base.Attrib.MinLevel + stObj->base._MaxLevel, 487 stObj->pt->last_level); 488 if (stObj->base.Immutable) 489 ret = MIN2(ret, stObj->base.Attrib.MinLevel + 490 stObj->base.Attrib.NumLevels - 1); 491 return ret; 492} 493 494 495static unsigned 496last_layer(const struct st_texture_object *stObj) 497{ 498 if (stObj->base.Immutable && stObj->pt->array_size > 1) 499 return MIN2(stObj->base.Attrib.MinLayer + 500 stObj->base.Attrib.NumLayers - 1, 501 stObj->pt->array_size - 1); 502 return stObj->pt->array_size - 1; 503} 504 505 506/** 507 * Determine the format for the texture sampler view. 508 */ 509static enum pipe_format 510get_sampler_view_format(struct st_context *st, 511 const struct st_texture_object *stObj, 512 bool srgb_skip_decode) 513{ 514 enum pipe_format format; 515 516 GLenum baseFormat = _mesa_base_tex_image(&stObj->base)->_BaseFormat; 517 format = stObj->surface_based ? stObj->surface_format : stObj->pt->format; 518 519 if (baseFormat == GL_DEPTH_COMPONENT || 520 baseFormat == GL_DEPTH_STENCIL || 521 baseFormat == GL_STENCIL_INDEX) { 522 if (stObj->base.StencilSampling || baseFormat == GL_STENCIL_INDEX) 523 format = util_format_stencil_only(format); 524 525 return format; 526 } 527 528 /* If sRGB decoding is off, use the linear format */ 529 if (srgb_skip_decode) 530 format = util_format_linear(format); 531 532 /* if resource format matches then YUV wasn't lowered */ 533 if (format == stObj->pt->format) 534 return format; 535 536 /* Use R8_UNORM for video formats */ 537 switch (format) { 538 case PIPE_FORMAT_NV12: 539 if (stObj->pt->format == PIPE_FORMAT_R8_G8B8_420_UNORM) { 540 format = PIPE_FORMAT_R8_G8B8_420_UNORM; 541 break; 542 } 543 FALLTHROUGH; 544 case PIPE_FORMAT_IYUV: 545 format = PIPE_FORMAT_R8_UNORM; 546 break; 547 case PIPE_FORMAT_P010: 548 case PIPE_FORMAT_P012: 549 case PIPE_FORMAT_P016: 550 format = PIPE_FORMAT_R16_UNORM; 551 break; 552 case PIPE_FORMAT_Y210: 553 case PIPE_FORMAT_Y212: 554 case PIPE_FORMAT_Y216: 555 format = PIPE_FORMAT_R16G16_UNORM; 556 break; 557 case PIPE_FORMAT_Y410: 558 format = PIPE_FORMAT_R10G10B10A2_UNORM; 559 break; 560 case PIPE_FORMAT_Y412: 561 case PIPE_FORMAT_Y416: 562 format = PIPE_FORMAT_R16G16B16A16_UNORM; 563 break; 564 case PIPE_FORMAT_YUYV: 565 case PIPE_FORMAT_UYVY: 566 if (stObj->pt->format == PIPE_FORMAT_R8G8_R8B8_UNORM || 567 stObj->pt->format == PIPE_FORMAT_G8R8_B8R8_UNORM) { 568 format = stObj->pt->format; 569 break; 570 } 571 format = PIPE_FORMAT_R8G8_UNORM; 572 break; 573 case PIPE_FORMAT_AYUV: 574 format = PIPE_FORMAT_RGBA8888_UNORM; 575 break; 576 case PIPE_FORMAT_XYUV: 577 format = PIPE_FORMAT_RGBX8888_UNORM; 578 break; 579 default: 580 break; 581 } 582 return format; 583} 584 585 586static struct pipe_sampler_view * 587st_create_texture_sampler_view_from_stobj(struct st_context *st, 588 struct st_texture_object *stObj, 589 enum pipe_format format, 590 bool glsl130_or_later) 591{ 592 /* There is no need to clear this structure (consider CPU overhead). */ 593 struct pipe_sampler_view templ; 594 unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl130_or_later); 595 596 templ.format = format; 597 598 if (stObj->level_override >= 0) { 599 templ.u.tex.first_level = templ.u.tex.last_level = stObj->level_override; 600 } else { 601 templ.u.tex.first_level = stObj->base.Attrib.MinLevel + 602 stObj->base.Attrib.BaseLevel; 603 templ.u.tex.last_level = last_level(stObj); 604 } 605 if (stObj->layer_override >= 0) { 606 templ.u.tex.first_layer = templ.u.tex.last_layer = stObj->layer_override; 607 } else { 608 templ.u.tex.first_layer = stObj->base.Attrib.MinLayer; 609 templ.u.tex.last_layer = last_layer(stObj); 610 } 611 assert(templ.u.tex.first_layer <= templ.u.tex.last_layer); 612 assert(templ.u.tex.first_level <= templ.u.tex.last_level); 613 templ.target = gl_target_to_pipe(stObj->base.Target); 614 615 templ.swizzle_r = GET_SWZ(swizzle, 0); 616 templ.swizzle_g = GET_SWZ(swizzle, 1); 617 templ.swizzle_b = GET_SWZ(swizzle, 2); 618 templ.swizzle_a = GET_SWZ(swizzle, 3); 619 620 return st->pipe->create_sampler_view(st->pipe, stObj->pt, &templ); 621} 622 623struct pipe_sampler_view * 624st_get_texture_sampler_view_from_stobj(struct st_context *st, 625 struct st_texture_object *stObj, 626 const struct gl_sampler_object *samp, 627 bool glsl130_or_later, 628 bool ignore_srgb_decode, 629 bool get_reference) 630{ 631 struct st_sampler_view *sv; 632 bool srgb_skip_decode = false; 633 634 if (!ignore_srgb_decode && samp->Attrib.sRGBDecode == GL_SKIP_DECODE_EXT) 635 srgb_skip_decode = true; 636 637 sv = st_texture_get_current_sampler_view(st, stObj); 638 639 if (sv && 640 sv->glsl130_or_later == glsl130_or_later && 641 sv->srgb_skip_decode == srgb_skip_decode) { 642 /* Debug check: make sure that the sampler view's parameters are 643 * what they're supposed to be. 644 */ 645 struct pipe_sampler_view *view = sv->view; 646 assert(stObj->pt == view->texture); 647 assert(!check_sampler_swizzle(st, stObj, view, glsl130_or_later)); 648 assert(get_sampler_view_format(st, stObj, srgb_skip_decode) == view->format); 649 assert(gl_target_to_pipe(stObj->base.Target) == view->target); 650 assert(stObj->level_override >= 0 || 651 stObj->base.Attrib.MinLevel + 652 stObj->base.Attrib.BaseLevel == view->u.tex.first_level); 653 assert(stObj->level_override >= 0 || last_level(stObj) == view->u.tex.last_level); 654 assert(stObj->layer_override >= 0 || 655 stObj->base.Attrib.MinLayer == view->u.tex.first_layer); 656 assert(stObj->layer_override >= 0 || last_layer(stObj) == view->u.tex.last_layer); 657 assert(stObj->layer_override < 0 || 658 (stObj->layer_override == view->u.tex.first_layer && 659 stObj->layer_override == view->u.tex.last_layer)); 660 if (get_reference) 661 view = get_sampler_view_reference(sv, view); 662 return view; 663 } 664 665 /* create new sampler view */ 666 enum pipe_format format = get_sampler_view_format(st, stObj, 667 srgb_skip_decode); 668 struct pipe_sampler_view *view = 669 st_create_texture_sampler_view_from_stobj(st, stObj, format, 670 glsl130_or_later); 671 672 view = st_texture_set_sampler_view(st, stObj, view, 673 glsl130_or_later, srgb_skip_decode, 674 get_reference); 675 return view; 676} 677 678 679struct pipe_sampler_view * 680st_get_buffer_sampler_view_from_stobj(struct st_context *st, 681 struct st_texture_object *stObj, 682 bool get_reference) 683{ 684 struct st_sampler_view *sv; 685 struct st_buffer_object *stBuf = 686 st_buffer_object(stObj->base.BufferObject); 687 688 if (!stBuf || !stBuf->buffer) 689 return NULL; 690 691 sv = st_texture_get_current_sampler_view(st, stObj); 692 693 struct pipe_resource *buf = stBuf->buffer; 694 695 if (sv) { 696 struct pipe_sampler_view *view = sv->view; 697 698 if (view->texture == buf) { 699 /* Debug check: make sure that the sampler view's parameters are 700 * what they're supposed to be. 701 */ 702 assert(st_mesa_format_to_pipe_format(st, 703 stObj->base._BufferObjectFormat) 704 == view->format); 705 assert(view->target == PIPE_BUFFER); 706 ASSERTED unsigned base = stObj->base.BufferOffset; 707 ASSERTED unsigned size = MIN2(buf->width0 - base, 708 (unsigned) stObj->base.BufferSize); 709 assert(view->u.buf.offset == base); 710 assert(view->u.buf.size == size); 711 if (get_reference) 712 view = get_sampler_view_reference(sv, view); 713 return view; 714 } 715 } 716 717 unsigned base = stObj->base.BufferOffset; 718 719 if (base >= buf->width0) 720 return NULL; 721 722 unsigned size = buf->width0 - base; 723 size = MIN2(size, (unsigned)stObj->base.BufferSize); 724 if (!size) 725 return NULL; 726 727 /* Create a new sampler view. There is no need to clear the entire 728 * structure (consider CPU overhead). 729 */ 730 struct pipe_sampler_view templ; 731 732 templ.format = 733 st_mesa_format_to_pipe_format(st, stObj->base._BufferObjectFormat); 734 templ.target = PIPE_BUFFER; 735 templ.swizzle_r = PIPE_SWIZZLE_X; 736 templ.swizzle_g = PIPE_SWIZZLE_Y; 737 templ.swizzle_b = PIPE_SWIZZLE_Z; 738 templ.swizzle_a = PIPE_SWIZZLE_W; 739 templ.u.buf.offset = base; 740 templ.u.buf.size = size; 741 742 struct pipe_sampler_view *view = 743 st->pipe->create_sampler_view(st->pipe, buf, &templ); 744 745 view = st_texture_set_sampler_view(st, stObj, view, false, false, 746 get_reference); 747 748 return view; 749} 750