ss_context.c revision 3464ebd5
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.1 4 * 5 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith@tungstengraphics.com> 26 */ 27 28#include "main/glheader.h" 29#include "main/imports.h" 30#include "main/colormac.h" 31#include "tnl/tnl.h" 32#include "tnl/t_context.h" 33#include "tnl/t_pipeline.h" 34#include "tnl/t_vertex.h" 35#include "swrast_setup.h" 36#include "ss_context.h" 37#include "ss_triangle.h" 38 39 40/* Need to check lighting state and vertex program state to know 41 * if two-sided lighting is in effect. 42 */ 43#define _SWSETUP_NEW_RENDERINDEX (_NEW_POLYGON|_NEW_LIGHT|_NEW_PROGRAM) 44 45 46#define VARYING_EMIT_STYLE EMIT_4F 47 48 49GLboolean 50_swsetup_CreateContext( struct gl_context *ctx ) 51{ 52 SScontext *swsetup = (SScontext *)CALLOC(sizeof(SScontext)); 53 54 if (!swsetup) 55 return GL_FALSE; 56 57 ctx->swsetup_context = swsetup; 58 59 swsetup->NewState = ~0; 60 _swsetup_trifuncs_init( ctx ); 61 62 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 63 sizeof(SWvertex) ); 64 65 66 return GL_TRUE; 67} 68 69void 70_swsetup_DestroyContext( struct gl_context *ctx ) 71{ 72 SScontext *swsetup = SWSETUP_CONTEXT(ctx); 73 74 if (swsetup) { 75 FREE(swsetup); 76 ctx->swsetup_context = 0; 77 } 78 79 _tnl_free_vertices( ctx ); 80} 81 82static void 83_swsetup_RenderPrimitive( struct gl_context *ctx, GLenum mode ) 84{ 85 SWSETUP_CONTEXT(ctx)->render_prim = mode; 86 _swrast_render_primitive( ctx, mode ); 87} 88 89 90/** 91 * Helper macros for setup_vertex_format() 92 */ 93#define SWZ ((SWvertex *)0) 94#define SWOffset(MEMBER) (((char *)&(SWZ->MEMBER)) - ((char *)SWZ)) 95 96#define EMIT_ATTR( ATTR, STYLE, MEMBER ) \ 97do { \ 98 map[e].attrib = (ATTR); \ 99 map[e].format = (STYLE); \ 100 map[e].offset = SWOffset(MEMBER); \ 101 e++; \ 102} while (0) 103 104 105/** 106 * Tell the tnl module how to build SWvertex objects for swrast. 107 * We'll build the map[] array with that info and pass it to 108 * _tnl_install_attrs(). 109 */ 110static void 111setup_vertex_format(struct gl_context *ctx) 112{ 113 TNLcontext *tnl = TNL_CONTEXT(ctx); 114 SScontext *swsetup = SWSETUP_CONTEXT(ctx); 115 GLboolean intColors = !ctx->FragmentProgram._Current 116 && !ctx->ATIFragmentShader._Enabled 117 && ctx->RenderMode == GL_RENDER 118 && CHAN_TYPE != GL_FLOAT; 119 120 if (intColors != swsetup->intColors || 121 !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset, 122 swsetup->last_index_bitset)) { 123 DECLARE_RENDERINPUTS(index_bitset); 124 struct tnl_attr_map map[_TNL_ATTRIB_MAX]; 125 unsigned int i, e = 0; 126 127 swsetup->intColors = intColors; 128 129 RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); 130 131 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] ); 132 133 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) { 134 if (swsetup->intColors) 135 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); 136 else 137 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]); 138 } 139 140 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { 141 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]); 142 } 143 144 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) { 145 const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F; 146 EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]); 147 } 148 149 if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) 150 { 151 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { 152 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { 153 EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F, 154 attrib[FRAG_ATTRIB_TEX0 + i] ); 155 } 156 } 157 } 158 159 /* shader varying vars */ 160 if (RENDERINPUTS_TEST_RANGE( index_bitset, 161 _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) { 162 for (i = 0; i < ctx->Const.MaxVarying; i++) { 163 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) { 164 EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE, 165 attrib[FRAG_ATTRIB_VAR0 + i] ); 166 } 167 } 168 } 169 170 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) 171 EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize ); 172 173 _tnl_install_attrs( ctx, map, e, 174 ctx->Viewport._WindowMap.m, 175 sizeof(SWvertex) ); 176 177 RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset ); 178 } 179} 180 181 182/** 183 * Prepare to render a vertex buffer. 184 * Called via tnl->Driver.Render.Start. 185 */ 186static void 187_swsetup_RenderStart( struct gl_context *ctx ) 188{ 189 SScontext *swsetup = SWSETUP_CONTEXT(ctx); 190 TNLcontext *tnl = TNL_CONTEXT(ctx); 191 struct vertex_buffer *VB = &tnl->vb; 192 193 if (swsetup->NewState & _SWSETUP_NEW_RENDERINDEX) { 194 _swsetup_choose_trifuncs(ctx); 195 } 196 197 if (swsetup->NewState & _NEW_PROGRAM) { 198 RENDERINPUTS_ZERO( swsetup->last_index_bitset ); 199 } 200 201 swsetup->NewState = 0; 202 203 /* This will change if drawing unfilled tris */ 204 _swrast_SetFacing(ctx, 0); 205 206 _swrast_render_start(ctx); 207 208 /* Important */ 209 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; 210 211 setup_vertex_format(ctx); 212} 213 214 215/* 216 * We patch this function into tnl->Driver.Render.Finish. 217 * It's called when we finish rendering a vertex buffer. 218 */ 219static void 220_swsetup_RenderFinish( struct gl_context *ctx ) 221{ 222 _swrast_render_finish( ctx ); 223} 224 225void 226_swsetup_InvalidateState( struct gl_context *ctx, GLuint new_state ) 227{ 228 SScontext *swsetup = SWSETUP_CONTEXT(ctx); 229 swsetup->NewState |= new_state; 230 _tnl_invalidate_vertex_state( ctx, new_state ); 231} 232 233 234void 235_swsetup_Wakeup( struct gl_context *ctx ) 236{ 237 TNLcontext *tnl = TNL_CONTEXT(ctx); 238 SScontext *swsetup = SWSETUP_CONTEXT(ctx); 239 240 tnl->Driver.Render.Start = _swsetup_RenderStart; 241 tnl->Driver.Render.Finish = _swsetup_RenderFinish; 242 tnl->Driver.Render.PrimitiveNotify = _swsetup_RenderPrimitive; 243 tnl->Driver.Render.Interp = _tnl_interp; 244 tnl->Driver.Render.CopyPV = _tnl_copy_pv; 245 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; /* new */ 246 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; /* new */ 247 /* points */ 248 /* line */ 249 /* triangle */ 250 /* quad */ 251 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; 252 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; 253 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; 254 tnl->Driver.Render.BuildVertices = _tnl_build_vertices; 255 tnl->Driver.Render.Multipass = 0; 256 257 _tnl_invalidate_vertices( ctx, ~0 ); 258 _tnl_need_projected_coords( ctx, GL_TRUE ); 259 _swsetup_InvalidateState( ctx, ~0 ); 260 261 swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf; 262 RENDERINPUTS_ZERO( swsetup->last_index_bitset ); 263} 264 265 266/** 267 * Populate a swrast SWvertex from an attrib-style vertex. 268 */ 269void 270_swsetup_Translate( struct gl_context *ctx, const void *vertex, SWvertex *dest ) 271{ 272 const GLfloat *m = ctx->Viewport._WindowMap.m; 273 GLfloat tmp[4]; 274 GLuint i; 275 276 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POS, tmp ); 277 278 dest->attrib[FRAG_ATTRIB_WPOS][0] = m[0] * tmp[0] + m[12]; 279 dest->attrib[FRAG_ATTRIB_WPOS][1] = m[5] * tmp[1] + m[13]; 280 dest->attrib[FRAG_ATTRIB_WPOS][2] = m[10] * tmp[2] + m[14]; 281 dest->attrib[FRAG_ATTRIB_WPOS][3] = tmp[3]; 282 283 /** XXX try to limit these loops someday */ 284 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) 285 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, 286 dest->attrib[FRAG_ATTRIB_TEX0 + i] ); 287 288 for (i = 0 ; i < ctx->Const.MaxVarying ; i++) 289 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, 290 dest->attrib[FRAG_ATTRIB_VAR0 + i] ); 291 292 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, 293 dest->attrib[FRAG_ATTRIB_COL0] ); 294 UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp ); 295 296 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, 297 dest->attrib[FRAG_ATTRIB_COL1]); 298 299 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp ); 300 dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0]; 301 302 /* XXX See _tnl_get_attr about pointsize ... */ 303 _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp ); 304 dest->pointSize = tmp[0]; 305} 306 307