t_context.h revision 01e04c3f
1/*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32/**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 */
47
48
49#ifndef _T_CONTEXT_H
50#define _T_CONTEXT_H
51
52#include "main/glheader.h"
53#include "main/imports.h"
54#include "main/mtypes.h"
55
56#include "math/m_vector.h"
57
58#include "vbo/vbo.h"
59
60#include "tnl.h"
61
62#define MAX_PIPELINE_STAGES     30
63
64/*
65 * Note: The first attributes match the VERT_ATTRIB_* definitions
66 * in mtypes.h.  However, the tnl module has additional attributes
67 * for materials, color indexes, edge flags, etc.
68 */
69/* Although it's nice to use these as bit indexes in a DWORD flag, we
70 * could manage without if necessary.  Another limit currently is the
71 * number of bits allocated for these numbers in places like vertex
72 * program instruction formats and register layouts.
73 */
74/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
75 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
76 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
77 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
78 * attribs want (16).
79 */
80enum {
81	_TNL_ATTRIB_POS,
82	_TNL_ATTRIB_NORMAL,
83	_TNL_ATTRIB_COLOR0,
84	_TNL_ATTRIB_COLOR1,
85	_TNL_ATTRIB_FOG,
86	_TNL_ATTRIB_COLOR_INDEX,
87	_TNL_ATTRIB_EDGEFLAG,
88	_TNL_ATTRIB_TEX0,
89	_TNL_ATTRIB_TEX1,
90	_TNL_ATTRIB_TEX2,
91	_TNL_ATTRIB_TEX3,
92	_TNL_ATTRIB_TEX4,
93	_TNL_ATTRIB_TEX5,
94	_TNL_ATTRIB_TEX6,
95	_TNL_ATTRIB_TEX7,
96
97	/* This is really a VARYING_SLOT, not an attrib.  Need to fix
98	 * tnl to understand the difference.
99	 */
100	_TNL_ATTRIB_POINTSIZE,
101
102	_TNL_ATTRIB_GENERIC0, /* doesn't really exist! */
103	_TNL_ATTRIB_GENERIC1,
104	_TNL_ATTRIB_GENERIC2,
105	_TNL_ATTRIB_GENERIC3,
106	_TNL_ATTRIB_GENERIC4,
107	_TNL_ATTRIB_GENERIC5,
108	_TNL_ATTRIB_GENERIC6,
109	_TNL_ATTRIB_GENERIC7,
110	_TNL_ATTRIB_GENERIC8,
111	_TNL_ATTRIB_GENERIC9,
112	_TNL_ATTRIB_GENERIC10,
113	_TNL_ATTRIB_GENERIC11,
114	_TNL_ATTRIB_GENERIC12,
115	_TNL_ATTRIB_GENERIC13,
116	_TNL_ATTRIB_GENERIC14,
117	_TNL_ATTRIB_GENERIC15,
118
119	_TNL_ATTRIB_MAX,
120
121	/* These alias with the generics, but they are not active
122	 * concurrently, so it's not a problem.  The TNL module
123	 * doesn't have to do anything about this as this is how they
124	 * are passed into the _draw_prims callback.
125	 *
126	 * When we generate fixed-function replacement programs (in
127	 * t_vp_build.c currently), they refer to the appropriate
128	 * generic attribute in order to pick up per-vertex material
129	 * data.
130	 */
131	_TNL_ATTRIB_MAT_FRONT_AMBIENT=VERT_ATTRIB_MAT(MAT_ATTRIB_FRONT_AMBIENT),
132	_TNL_ATTRIB_MAT_BACK_AMBIENT,
133	_TNL_ATTRIB_MAT_FRONT_DIFFUSE,
134	_TNL_ATTRIB_MAT_BACK_DIFFUSE,
135	_TNL_ATTRIB_MAT_FRONT_SPECULAR,
136	_TNL_ATTRIB_MAT_BACK_SPECULAR,
137	_TNL_ATTRIB_MAT_FRONT_EMISSION,
138	_TNL_ATTRIB_MAT_BACK_EMISSION,
139	_TNL_ATTRIB_MAT_FRONT_SHININESS,
140	_TNL_ATTRIB_MAT_BACK_SHININESS,
141	_TNL_ATTRIB_MAT_FRONT_INDEXES,
142	_TNL_ATTRIB_MAT_BACK_INDEXES,
143};
144
145#define _TNL_ATTRIB_TEX(u)       (_TNL_ATTRIB_TEX0 + (u))
146#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
147
148/* special index used for handing invalid glVertexAttribute() indices */
149#define _TNL_ATTRIB_ERROR    (_TNL_ATTRIB_GENERIC15 + 1)
150
151/**
152 * Handy attribute ranges:
153 */
154#define _TNL_FIRST_PROG      _TNL_ATTRIB_NORMAL
155#define _TNL_LAST_PROG       _TNL_ATTRIB_TEX7
156
157#define _TNL_FIRST_TEX       _TNL_ATTRIB_TEX0
158#define _TNL_LAST_TEX        _TNL_ATTRIB_TEX7
159
160#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
161#define _TNL_LAST_GENERIC  _TNL_ATTRIB_GENERIC15
162
163#define _TNL_FIRST_MAT       _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC4 */
164#define _TNL_LAST_MAT        _TNL_ATTRIB_MAT_BACK_INDEXES  /* GENERIC15 */
165
166/* Number of available texture attributes */
167#define _TNL_NUM_TEX 8
168
169/* Number of available generic attributes */
170#define _TNL_NUM_GENERIC 16
171
172/* Number of attributes used for evaluators */
173#define _TNL_NUM_EVAL 16
174
175
176#define PRIM_BEGIN     0x10
177#define PRIM_END       0x20
178#define PRIM_MODE_MASK 0x0f
179
180static inline GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
181{
182   GLuint flag;
183   flag = prim->mode;
184   if (prim->begin) flag |= PRIM_BEGIN;
185   if (prim->end) flag |= PRIM_END;
186   return flag;
187}
188
189
190
191
192/**
193 * Contains the current state of a running pipeline.
194 */
195struct vertex_buffer
196{
197   GLuint Size;  /**< Max vertices per vertex buffer, constant */
198
199   /* Constant over the pipeline.
200    */
201   GLuint Count;  /**< Number of vertices currently in buffer */
202
203   /* Pointers to current data.  Most of the data is in AttribPtr -- all of
204    * it that is one of VERT_ATTRIB_X.  For things only produced by TNL,
205    * such as backface color or eye-space coordinates, they are stored
206    * here.
207    */
208   GLuint      *Elts;
209   GLvector4f  *EyePtr;		                /* _TNL_BIT_POS */
210   GLvector4f  *ClipPtr;	                /* _TNL_BIT_POS */
211   GLvector4f  *NdcPtr;                         /* _TNL_BIT_POS */
212   GLubyte     ClipOrMask;	                /* _TNL_BIT_POS */
213   GLubyte     ClipAndMask;	                /* _TNL_BIT_POS */
214   GLubyte     *ClipMask;		        /* _TNL_BIT_POS */
215   GLfloat     *NormalLengthPtr;	        /* _TNL_BIT_NORMAL */
216   GLboolean   *EdgeFlag;	                /* _TNL_BIT_EDGEFLAG */
217   GLvector4f  *BackfaceIndexPtr;
218   GLvector4f  *BackfaceColorPtr;
219   GLvector4f  *BackfaceSecondaryColorPtr;
220
221   const struct _mesa_prim  *Primitive;
222   GLuint      PrimitiveCount;
223
224   /* Inputs to the vertex program stage */
225   GLvector4f *AttribPtr[_TNL_ATTRIB_MAX];
226};
227
228
229/**
230 * Describes an individual operation on the pipeline.
231 */
232struct tnl_pipeline_stage
233{
234   const char *name;
235
236   /* Private data for the pipeline stage:
237    */
238   void *privatePtr;
239
240   /* Allocate private data
241    */
242   GLboolean (*create)( struct gl_context *ctx, struct tnl_pipeline_stage * );
243
244   /* Free private data.
245    */
246   void (*destroy)( struct tnl_pipeline_stage * );
247
248   /* Called on any statechange or input array size change or
249    * input array change to/from zero stride.
250    */
251   void (*validate)( struct gl_context *ctx, struct tnl_pipeline_stage * );
252
253   /* Called from _tnl_run_pipeline().  The stage.changed_inputs value
254    * encodes all inputs to thee struct which have changed.  If
255    * non-zero, recompute all affected outputs of the stage, otherwise
256    * execute any 'sideeffects' of the stage.
257    *
258    * Return value: GL_TRUE - keep going
259    *               GL_FALSE - finished pipeline
260    */
261   GLboolean (*run)( struct gl_context *ctx, struct tnl_pipeline_stage * );
262};
263
264
265
266/** Contains the array of all pipeline stages.
267 * The default values are defined at the end of t_pipeline.c
268 */
269struct tnl_pipeline {
270
271   GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
272   GLuint last_attrib_size[_TNL_ATTRIB_MAX];
273   GLuint input_changes;
274   GLuint new_state;
275
276   struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
277   GLuint nr_stages;
278};
279
280struct tnl_clipspace;
281struct tnl_clipspace_attr;
282
283typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
284				  GLfloat *out,
285				  const GLubyte *v );
286
287typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
288				 GLubyte *v,
289				 const GLfloat *in );
290
291typedef void (*tnl_emit_func)( struct gl_context *ctx,
292			       GLuint count,
293			       GLubyte *dest );
294
295
296/**
297 * Describes how to convert/move a vertex attribute from a vertex array
298 * to a vertex structure.
299 */
300struct tnl_clipspace_attr
301{
302   GLuint attrib;          /* which vertex attrib (0=position, etc) */
303   GLuint format;
304   GLuint vertoffset;      /* position of the attrib in the vertex struct */
305   GLuint vertattrsize;    /* size of the attribute in bytes */
306   GLubyte *inputptr;
307   GLuint inputstride;
308   GLuint inputsize;
309   const tnl_insert_func *insert;
310   tnl_insert_func emit;
311   tnl_extract_func extract;
312   const GLfloat *vp;   /* NDC->Viewport mapping matrix */
313};
314
315
316
317
318typedef void (*tnl_points_func)( struct gl_context *ctx, GLuint first, GLuint last );
319typedef void (*tnl_line_func)( struct gl_context *ctx, GLuint v1, GLuint v2 );
320typedef void (*tnl_triangle_func)( struct gl_context *ctx,
321				   GLuint v1, GLuint v2, GLuint v3 );
322typedef void (*tnl_quad_func)( struct gl_context *ctx, GLuint v1, GLuint v2,
323			       GLuint v3, GLuint v4 );
324typedef void (*tnl_render_func)( struct gl_context *ctx, GLuint start, GLuint count,
325				 GLuint flags );
326typedef void (*tnl_interp_func)( struct gl_context *ctx,
327				 GLfloat t, GLuint dst, GLuint out, GLuint in,
328				 GLboolean force_boundary );
329typedef void (*tnl_copy_pv_func)( struct gl_context *ctx, GLuint dst, GLuint src );
330typedef void (*tnl_setup_func)( struct gl_context *ctx,
331				GLuint start, GLuint end,
332				GLuint new_inputs);
333
334
335struct tnl_attr_type {
336   GLuint format;
337   GLuint size;
338   GLuint stride;
339   GLuint offset;
340};
341
342struct tnl_clipspace_fastpath {
343   GLuint vertex_size;
344   GLuint attr_count;
345   GLboolean match_strides;
346
347   struct tnl_attr_type *attr;
348
349   tnl_emit_func func;
350   struct tnl_clipspace_fastpath *next;
351};
352
353/**
354 * Used to describe conversion of vertex arrays to vertex structures.
355 * I.e. Structure of arrays to arrays of structs.
356 */
357struct tnl_clipspace
358{
359   GLboolean need_extras;
360
361   GLuint new_inputs;
362
363   GLubyte *vertex_buf;
364   GLuint vertex_size;
365   GLuint max_vertex_size;
366
367   struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
368   GLuint attr_count;
369
370   tnl_emit_func emit;
371   tnl_interp_func interp;
372   tnl_copy_pv_func copy_pv;
373
374   /* Parameters and constants for codegen:
375    */
376   GLboolean need_viewport;
377   GLfloat vp_scale[4];
378   GLfloat vp_xlate[4];
379   GLfloat chan_scale[4];
380   GLfloat identity[4];
381
382   struct tnl_clipspace_fastpath *fastpath;
383
384   void (*codegen_emit)( struct gl_context *ctx );
385};
386
387
388#define SHINE_TABLE_SIZE 256	/**< Material shininess lookup table sizes */
389
390/**
391 * Material shininess lookup table.
392 */
393struct tnl_shine_tab
394{
395   struct tnl_shine_tab *next, *prev;
396   GLfloat tab[SHINE_TABLE_SIZE+1];
397   GLfloat shininess;
398   GLuint refcount;
399};
400
401
402struct tnl_device_driver
403{
404   /***
405    *** TNL Pipeline
406    ***/
407
408   void (*RunPipeline)(struct gl_context *ctx);
409   /* Replaces PipelineStart/PipelineFinish -- intended to allow
410    * drivers to wrap _tnl_run_pipeline() with code to validate state
411    * and grab/release hardware locks.
412    */
413
414   void (*NotifyMaterialChange)(struct gl_context *ctx);
415   /* Alert tnl-aware drivers of changes to material.
416    */
417
418   /***
419    *** Rendering -- These functions called only from t_vb_render.c
420    ***/
421   struct
422   {
423      void (*Start)(struct gl_context *ctx);
424      void (*Finish)(struct gl_context *ctx);
425      /* Called before and after all rendering operations, including DrawPixels,
426       * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
427       * These are a suitable place for grabbing/releasing hardware locks.
428       */
429
430      void (*PrimitiveNotify)(struct gl_context *ctx, GLenum mode);
431      /* Called between RenderStart() and RenderFinish() to indicate the
432       * type of primitive we're about to draw.  Mode will be one of the
433       * modes accepted by glBegin().
434       */
435
436      tnl_interp_func Interp;
437      /* The interp function is called by the clipping routines when we need
438       * to generate an interpolated vertex.  All pertinant vertex ancilliary
439       * data should be computed by interpolating between the 'in' and 'out'
440       * vertices.
441       */
442
443      tnl_copy_pv_func CopyPV;
444      /* The copy function is used to make a copy of a vertex.  All pertinant
445       * vertex attributes should be copied.
446       */
447
448      void (*ClippedPolygon)( struct gl_context *ctx, const GLuint *elts, GLuint n );
449      /* Render a polygon with <n> vertices whose indexes are in the <elts>
450       * array.
451       */
452
453      void (*ClippedLine)( struct gl_context *ctx, GLuint v0, GLuint v1 );
454      /* Render a line between the two vertices given by indexes v0 and v1. */
455
456      tnl_points_func           Points; /* must now respect vb->elts */
457      tnl_line_func             Line;
458      tnl_triangle_func         Triangle;
459      tnl_quad_func             Quad;
460      /* These functions are called in order to render points, lines,
461       * triangles and quads.  These are only called via the T&L module.
462       */
463
464      tnl_render_func          *PrimTabVerts;
465      tnl_render_func          *PrimTabElts;
466      /* Render whole unclipped primitives (points, lines, linestrips,
467       * lineloops, etc).  The tables are indexed by the GL enum of the
468       * primitive to be rendered.  RenderTabVerts is used for non-indexed
469       * arrays of vertices.  RenderTabElts is used for indexed arrays of
470       * vertices.
471       */
472
473      void (*ResetLineStipple)( struct gl_context *ctx );
474      /* Reset the hardware's line stipple counter.
475       */
476
477      tnl_setup_func BuildVertices;
478      /* This function is called whenever new vertices are required for
479       * rendering.  The vertices in question are those n such that start
480       * <= n < end.  The new_inputs parameter indicates those fields of
481       * the vertex which need to be updated, if only a partial repair of
482       * the vertex is required.
483       *
484       * This function is called only from _tnl_render_stage in tnl/t_render.c.
485       */
486
487
488      GLboolean (*Multipass)( struct gl_context *ctx, GLuint passno );
489      /* Driver may request additional render passes by returning GL_TRUE
490       * when this function is called.  This function will be called
491       * after the first pass, and passes will be made until the function
492       * returns GL_FALSE.  If no function is registered, only one pass
493       * is made.
494       *
495       * This function will be first invoked with passno == 1.
496       */
497   } Render;
498};
499
500
501/**
502 * Utility that tracks and updates the current array entries.
503 */
504struct tnl_inputs
505{
506   /**
507    * Array of inputs to be set to the _DrawArrays pointer.
508    * The array contains pointers into the _DrawVAO and to the vbo modules
509    * current values. The array of pointers is updated incrementally
510    * based on the current and vertex_processing_mode values below.
511    */
512   struct tnl_vertex_array inputs[VERT_ATTRIB_MAX];
513   /** Those VERT_BIT_'s where the inputs array point to current values. */
514   GLbitfield current;
515   /** Store which aliasing current values - generics or materials - are set. */
516   gl_vertex_processing_mode vertex_processing_mode;
517};
518
519
520/**
521 * Initialize inputs.
522 */
523void
524_tnl_init_inputs(struct tnl_inputs *inputs);
525
526
527/**
528 * Update the tnl_vertex_array array inside the tnl_inputs structure
529 * provided the current _VPMode, the provided vao and
530 * the vao's enabled arrays filtered by the filter bitmask.
531 */
532void
533_tnl_update_inputs(struct gl_context *ctx, struct tnl_inputs *inputs);
534
535
536/**
537 * Context state for T&L context.
538 */
539typedef struct
540{
541   /* Driver interface.
542    */
543   struct tnl_device_driver Driver;
544
545   /* Pipeline
546    */
547   struct tnl_pipeline pipeline;
548   struct vertex_buffer vb;
549
550   /* Clipspace/ndc/window vertex managment:
551    */
552   struct tnl_clipspace clipspace;
553   GLmatrix _WindowMap;
554
555   /* Probably need a better configuration mechanism:
556    */
557   GLboolean NeedNdcCoords;
558   GLboolean AllowVertexFog;
559   GLboolean AllowPixelFog;
560   GLboolean _DoVertexFog;  /* eval fog function at each vertex? */
561
562   GLbitfield64 render_inputs_bitset;
563
564   GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
565
566   /* Temp storage for t_draw.c:
567    */
568   GLubyte *block[VERT_ATTRIB_MAX];
569   GLuint nr_blocks;
570
571   GLuint CurInstance;
572
573   struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */
574   struct tnl_shine_tab *_ShineTabList;  /**< MRU list of inactive shine tables */
575   /**@}*/
576
577   /* The list of tnl_vertex_array inputs. */
578   struct tnl_inputs draw_arrays;
579} TNLcontext;
580
581
582
583#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
584
585
586#define TYPE_IDX(t) ((t) & 0xf)
587#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1      /* 0xa + 1 */
588
589
590extern void
591tnl_clip_prepare(struct gl_context *ctx);
592
593
594#endif
595