t_context.h revision cdc920a0
1/*
2 * mesa 3-D graphics library
3 * Version:  6.5
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file t_context.h
27 * \brief TnL module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32/**
33 * \mainpage The TNL-module
34 *
35 * TNL stands for "transform and lighting", i.e. this module implements
36 * a pipeline that receives as input a buffer of vertices and does all
37 * necessary transformations (rotations, clipping, vertex shader etc.)
38 * and passes then the output to the rasterizer.
39 *
40 * The tnl_pipeline contains the array of all stages, which should be
41 * applied. Each stage is a black-box, which is described by an
42 * tnl_pipeline_stage. The function ::_tnl_run_pipeline applies all the
43 * stages to the vertex_buffer TNLcontext::vb, where the vertex data
44 * is stored. The last stage in the pipeline is the rasterizer.
45 *
46 */
47
48
49#ifndef _T_CONTEXT_H
50#define _T_CONTEXT_H
51
52#include "main/glheader.h"
53#include "main/bitset.h"
54#include "main/mtypes.h"
55
56#include "math/m_matrix.h"
57#include "math/m_vector.h"
58#include "math/m_xform.h"
59
60#include "vbo/vbo.h"
61
62#define MAX_PIPELINE_STAGES     30
63
64/*
65 * Note: The first attributes match the VERT_ATTRIB_* definitions
66 * in mtypes.h.  However, the tnl module has additional attributes
67 * for materials, color indexes, edge flags, etc.
68 */
69/* Although it's nice to use these as bit indexes in a DWORD flag, we
70 * could manage without if necessary.  Another limit currently is the
71 * number of bits allocated for these numbers in places like vertex
72 * program instruction formats and register layouts.
73 */
74/* The bit space exhaustion is a fact now, done by _TNL_ATTRIB_ATTRIBUTE* for
75 * GLSL vertex shader which cannot be aliased with conventional vertex attribs.
76 * Compacting _TNL_ATTRIB_MAT_* attribs would not work, they would not give
77 * as many free bits (11 plus already 1 free bit) as _TNL_ATTRIB_ATTRIBUTE*
78 * attribs want (16).
79 */
80enum {
81	_TNL_ATTRIB_POS = 0,
82	_TNL_ATTRIB_WEIGHT = 1,
83	_TNL_ATTRIB_NORMAL = 2,
84	_TNL_ATTRIB_COLOR0 = 3,
85	_TNL_ATTRIB_COLOR1 = 4,
86	_TNL_ATTRIB_FOG = 5,
87	_TNL_ATTRIB_COLOR_INDEX = 6,
88	_TNL_ATTRIB_EDGEFLAG = 7,
89	_TNL_ATTRIB_TEX0 = 8,
90	_TNL_ATTRIB_TEX1 = 9,
91	_TNL_ATTRIB_TEX2 = 10,
92	_TNL_ATTRIB_TEX3 = 11,
93	_TNL_ATTRIB_TEX4 = 12,
94	_TNL_ATTRIB_TEX5 = 13,
95	_TNL_ATTRIB_TEX6 = 14,
96	_TNL_ATTRIB_TEX7 = 15,
97
98	_TNL_ATTRIB_GENERIC0 = 16, /* doesn't really exist! */
99	_TNL_ATTRIB_GENERIC1 = 17,
100	_TNL_ATTRIB_GENERIC2 = 18,
101	_TNL_ATTRIB_GENERIC3 = 19,
102	_TNL_ATTRIB_GENERIC4 = 20,
103	_TNL_ATTRIB_GENERIC5 = 21,
104	_TNL_ATTRIB_GENERIC6 = 22,
105	_TNL_ATTRIB_GENERIC7 = 23,
106	_TNL_ATTRIB_GENERIC8 = 24,
107	_TNL_ATTRIB_GENERIC9 = 25,
108	_TNL_ATTRIB_GENERIC10 = 26,
109	_TNL_ATTRIB_GENERIC11 = 27,
110	_TNL_ATTRIB_GENERIC12 = 28,
111	_TNL_ATTRIB_GENERIC13 = 29,
112	_TNL_ATTRIB_GENERIC14 = 30,
113	_TNL_ATTRIB_GENERIC15 = 31,
114
115	/* These alias with the generics, but they are not active
116	 * concurrently, so it's not a problem.  The TNL module
117	 * doesn't have to do anything about this as this is how they
118	 * are passed into the _draw_prims callback.
119	 *
120	 * When we generate fixed-function replacement programs (in
121	 * t_vp_build.c currently), they refer to the appropriate
122	 * generic attribute in order to pick up per-vertex material
123	 * data.
124	 */
125	_TNL_ATTRIB_MAT_FRONT_AMBIENT = 16,
126	_TNL_ATTRIB_MAT_BACK_AMBIENT = 17,
127	_TNL_ATTRIB_MAT_FRONT_DIFFUSE = 18,
128	_TNL_ATTRIB_MAT_BACK_DIFFUSE = 19,
129	_TNL_ATTRIB_MAT_FRONT_SPECULAR = 20,
130	_TNL_ATTRIB_MAT_BACK_SPECULAR = 21,
131	_TNL_ATTRIB_MAT_FRONT_EMISSION = 22,
132	_TNL_ATTRIB_MAT_BACK_EMISSION = 23,
133	_TNL_ATTRIB_MAT_FRONT_SHININESS = 24,
134	_TNL_ATTRIB_MAT_BACK_SHININESS = 25,
135	_TNL_ATTRIB_MAT_FRONT_INDEXES = 26,
136	_TNL_ATTRIB_MAT_BACK_INDEXES = 27,
137
138	/* This is really a VERT_RESULT, not an attrib.  Need to fix
139	 * tnl to understand the difference.
140	 */
141	_TNL_ATTRIB_POINTSIZE = 16,
142
143	_TNL_ATTRIB_MAX = 32
144} ;
145
146#define _TNL_ATTRIB_TEX(u)       (_TNL_ATTRIB_TEX0 + (u))
147#define _TNL_ATTRIB_GENERIC(n) (_TNL_ATTRIB_GENERIC0 + (n))
148
149/* special index used for handing invalid glVertexAttribute() indices */
150#define _TNL_ATTRIB_ERROR    (_TNL_ATTRIB_GENERIC15 + 1)
151
152/**
153 * Handy attribute ranges:
154 */
155#define _TNL_FIRST_PROG      _TNL_ATTRIB_WEIGHT
156#define _TNL_LAST_PROG       _TNL_ATTRIB_TEX7
157
158#define _TNL_FIRST_TEX       _TNL_ATTRIB_TEX0
159#define _TNL_LAST_TEX        _TNL_ATTRIB_TEX7
160
161#define _TNL_FIRST_GENERIC _TNL_ATTRIB_GENERIC0
162#define _TNL_LAST_GENERIC  _TNL_ATTRIB_GENERIC15
163
164#define _TNL_FIRST_MAT       _TNL_ATTRIB_MAT_FRONT_AMBIENT /* GENERIC0 */
165#define _TNL_LAST_MAT        _TNL_ATTRIB_MAT_BACK_INDEXES  /* GENERIC11 */
166
167/* Number of available generic attributes */
168#define _TNL_NUM_GENERIC 16
169
170/* Number of attributes used for evaluators */
171#define _TNL_NUM_EVAL 16
172
173
174#define PRIM_BEGIN     0x10
175#define PRIM_END       0x20
176#define PRIM_MODE_MASK 0x0f
177
178static INLINE GLuint _tnl_translate_prim( const struct _mesa_prim *prim )
179{
180   GLuint flag;
181   flag = prim->mode;
182   if (prim->begin) flag |= PRIM_BEGIN;
183   if (prim->end) flag |= PRIM_END;
184   return flag;
185}
186
187
188
189
190/**
191 * Contains the current state of a running pipeline.
192 */
193struct vertex_buffer
194{
195   GLuint Size;  /**< Max vertices per vertex buffer, constant */
196
197   /* Constant over the pipeline.
198    */
199   GLuint Count;  /**< Number of vertices currently in buffer */
200
201   /* Pointers to current data.  Most of the data is in AttribPtr -- all of
202    * it that is one of VERT_ATTRIB_X.  For things only produced by TNL,
203    * such as backface color or eye-space coordinates, they are stored
204    * here.
205    */
206   GLuint      *Elts;
207   GLvector4f  *EyePtr;		                /* _TNL_BIT_POS */
208   GLvector4f  *ClipPtr;	                /* _TNL_BIT_POS */
209   GLvector4f  *NdcPtr;                         /* _TNL_BIT_POS */
210   GLubyte     ClipOrMask;	                /* _TNL_BIT_POS */
211   GLubyte     ClipAndMask;	                /* _TNL_BIT_POS */
212   GLubyte     *ClipMask;		        /* _TNL_BIT_POS */
213   GLfloat     *NormalLengthPtr;	        /* _TNL_BIT_NORMAL */
214   GLboolean   *EdgeFlag;	                /* _TNL_BIT_EDGEFLAG */
215   GLvector4f  *BackfaceIndexPtr;
216   GLvector4f  *BackfaceColorPtr;
217   GLvector4f  *BackfaceSecondaryColorPtr;
218
219   const struct _mesa_prim  *Primitive;
220   GLuint      PrimitiveCount;
221
222   /* Inputs to the vertex program stage */
223   GLvector4f *AttribPtr[_TNL_ATTRIB_MAX];      /* GL_NV_vertex_program */
224};
225
226
227/**
228 * Describes an individual operation on the pipeline.
229 */
230struct tnl_pipeline_stage
231{
232   const char *name;
233
234   /* Private data for the pipeline stage:
235    */
236   void *privatePtr;
237
238   /* Allocate private data
239    */
240   GLboolean (*create)( GLcontext *ctx, struct tnl_pipeline_stage * );
241
242   /* Free private data.
243    */
244   void (*destroy)( struct tnl_pipeline_stage * );
245
246   /* Called on any statechange or input array size change or
247    * input array change to/from zero stride.
248    */
249   void (*validate)( GLcontext *ctx, struct tnl_pipeline_stage * );
250
251   /* Called from _tnl_run_pipeline().  The stage.changed_inputs value
252    * encodes all inputs to thee struct which have changed.  If
253    * non-zero, recompute all affected outputs of the stage, otherwise
254    * execute any 'sideeffects' of the stage.
255    *
256    * Return value: GL_TRUE - keep going
257    *               GL_FALSE - finished pipeline
258    */
259   GLboolean (*run)( GLcontext *ctx, struct tnl_pipeline_stage * );
260};
261
262
263
264/** Contains the array of all pipeline stages.
265 * The default values are defined at the end of t_pipeline.c
266 */
267struct tnl_pipeline {
268
269   GLuint last_attrib_stride[_TNL_ATTRIB_MAX];
270   GLuint last_attrib_size[_TNL_ATTRIB_MAX];
271   GLuint input_changes;
272   GLuint new_state;
273
274   struct tnl_pipeline_stage stages[MAX_PIPELINE_STAGES+1];
275   GLuint nr_stages;
276};
277
278struct tnl_clipspace;
279struct tnl_clipspace_attr;
280
281typedef void (*tnl_extract_func)( const struct tnl_clipspace_attr *a,
282				  GLfloat *out,
283				  const GLubyte *v );
284
285typedef void (*tnl_insert_func)( const struct tnl_clipspace_attr *a,
286				 GLubyte *v,
287				 const GLfloat *in );
288
289typedef void (*tnl_emit_func)( GLcontext *ctx,
290			       GLuint count,
291			       GLubyte *dest );
292
293
294/**
295 * Describes how to convert/move a vertex attribute from a vertex array
296 * to a vertex structure.
297 */
298struct tnl_clipspace_attr
299{
300   GLuint attrib;          /* which vertex attrib (0=position, etc) */
301   GLuint format;
302   GLuint vertoffset;      /* position of the attrib in the vertex struct */
303   GLuint vertattrsize;    /* size of the attribute in bytes */
304   GLubyte *inputptr;
305   GLuint inputstride;
306   GLuint inputsize;
307   const tnl_insert_func *insert;
308   tnl_insert_func emit;
309   tnl_extract_func extract;
310   const GLfloat *vp;   /* NDC->Viewport mapping matrix */
311};
312
313
314
315
316typedef void (*tnl_points_func)( GLcontext *ctx, GLuint first, GLuint last );
317typedef void (*tnl_line_func)( GLcontext *ctx, GLuint v1, GLuint v2 );
318typedef void (*tnl_triangle_func)( GLcontext *ctx,
319				   GLuint v1, GLuint v2, GLuint v3 );
320typedef void (*tnl_quad_func)( GLcontext *ctx, GLuint v1, GLuint v2,
321			       GLuint v3, GLuint v4 );
322typedef void (*tnl_render_func)( GLcontext *ctx, GLuint start, GLuint count,
323				 GLuint flags );
324typedef void (*tnl_interp_func)( GLcontext *ctx,
325				 GLfloat t, GLuint dst, GLuint out, GLuint in,
326				 GLboolean force_boundary );
327typedef void (*tnl_copy_pv_func)( GLcontext *ctx, GLuint dst, GLuint src );
328typedef void (*tnl_setup_func)( GLcontext *ctx,
329				GLuint start, GLuint end,
330				GLuint new_inputs);
331
332
333struct tnl_attr_type {
334   GLuint format;
335   GLuint size;
336   GLuint stride;
337   GLuint offset;
338};
339
340struct tnl_clipspace_fastpath {
341   GLuint vertex_size;
342   GLuint attr_count;
343   GLboolean match_strides;
344
345   struct tnl_attr_type *attr;
346
347   tnl_emit_func func;
348   struct tnl_clipspace_fastpath *next;
349};
350
351/**
352 * Used to describe conversion of vertex arrays to vertex structures.
353 * I.e. Structure of arrays to arrays of structs.
354 */
355struct tnl_clipspace
356{
357   GLboolean need_extras;
358
359   GLuint new_inputs;
360
361   GLubyte *vertex_buf;
362   GLuint vertex_size;
363   GLuint max_vertex_size;
364
365   struct tnl_clipspace_attr attr[_TNL_ATTRIB_MAX];
366   GLuint attr_count;
367
368   tnl_emit_func emit;
369   tnl_interp_func interp;
370   tnl_copy_pv_func copy_pv;
371
372   /* Parameters and constants for codegen:
373    */
374   GLboolean need_viewport;
375   GLfloat vp_scale[4];
376   GLfloat vp_xlate[4];
377   GLfloat chan_scale[4];
378   GLfloat identity[4];
379
380   struct tnl_clipspace_fastpath *fastpath;
381
382   void (*codegen_emit)( GLcontext *ctx );
383};
384
385
386struct tnl_device_driver
387{
388   /***
389    *** TNL Pipeline
390    ***/
391
392   void (*RunPipeline)(GLcontext *ctx);
393   /* Replaces PipelineStart/PipelineFinish -- intended to allow
394    * drivers to wrap _tnl_run_pipeline() with code to validate state
395    * and grab/release hardware locks.
396    */
397
398   void (*NotifyMaterialChange)(GLcontext *ctx);
399   /* Alert tnl-aware drivers of changes to material.
400    */
401
402   /***
403    *** Rendering -- These functions called only from t_vb_render.c
404    ***/
405   struct
406   {
407      void (*Start)(GLcontext *ctx);
408      void (*Finish)(GLcontext *ctx);
409      /* Called before and after all rendering operations, including DrawPixels,
410       * ReadPixels, Bitmap, span functions, and CopyTexImage, etc commands.
411       * These are a suitable place for grabbing/releasing hardware locks.
412       */
413
414      void (*PrimitiveNotify)(GLcontext *ctx, GLenum mode);
415      /* Called between RenderStart() and RenderFinish() to indicate the
416       * type of primitive we're about to draw.  Mode will be one of the
417       * modes accepted by glBegin().
418       */
419
420      tnl_interp_func Interp;
421      /* The interp function is called by the clipping routines when we need
422       * to generate an interpolated vertex.  All pertinant vertex ancilliary
423       * data should be computed by interpolating between the 'in' and 'out'
424       * vertices.
425       */
426
427      tnl_copy_pv_func CopyPV;
428      /* The copy function is used to make a copy of a vertex.  All pertinant
429       * vertex attributes should be copied.
430       */
431
432      void (*ClippedPolygon)( GLcontext *ctx, const GLuint *elts, GLuint n );
433      /* Render a polygon with <n> vertices whose indexes are in the <elts>
434       * array.
435       */
436
437      void (*ClippedLine)( GLcontext *ctx, GLuint v0, GLuint v1 );
438      /* Render a line between the two vertices given by indexes v0 and v1. */
439
440      tnl_points_func           Points; /* must now respect vb->elts */
441      tnl_line_func             Line;
442      tnl_triangle_func         Triangle;
443      tnl_quad_func             Quad;
444      /* These functions are called in order to render points, lines,
445       * triangles and quads.  These are only called via the T&L module.
446       */
447
448      tnl_render_func          *PrimTabVerts;
449      tnl_render_func          *PrimTabElts;
450      /* Render whole unclipped primitives (points, lines, linestrips,
451       * lineloops, etc).  The tables are indexed by the GL enum of the
452       * primitive to be rendered.  RenderTabVerts is used for non-indexed
453       * arrays of vertices.  RenderTabElts is used for indexed arrays of
454       * vertices.
455       */
456
457      void (*ResetLineStipple)( GLcontext *ctx );
458      /* Reset the hardware's line stipple counter.
459       */
460
461      tnl_setup_func BuildVertices;
462      /* This function is called whenever new vertices are required for
463       * rendering.  The vertices in question are those n such that start
464       * <= n < end.  The new_inputs parameter indicates those fields of
465       * the vertex which need to be updated, if only a partial repair of
466       * the vertex is required.
467       *
468       * This function is called only from _tnl_render_stage in tnl/t_render.c.
469       */
470
471
472      GLboolean (*Multipass)( GLcontext *ctx, GLuint passno );
473      /* Driver may request additional render passes by returning GL_TRUE
474       * when this function is called.  This function will be called
475       * after the first pass, and passes will be made until the function
476       * returns GL_FALSE.  If no function is registered, only one pass
477       * is made.
478       *
479       * This function will be first invoked with passno == 1.
480       */
481   } Render;
482};
483
484
485#define DECLARE_RENDERINPUTS(name) BITSET64_DECLARE(name, _TNL_ATTRIB_MAX)
486#define RENDERINPUTS_COPY BITSET64_COPY
487#define RENDERINPUTS_EQUAL BITSET64_EQUAL
488#define RENDERINPUTS_ZERO BITSET64_ZERO
489#define RENDERINPUTS_ONES BITSET64_ONES
490#define RENDERINPUTS_TEST BITSET64_TEST
491#define RENDERINPUTS_SET BITSET64_SET
492#define RENDERINPUTS_CLEAR BITSET64_CLEAR
493#define RENDERINPUTS_TEST_RANGE BITSET64_TEST_RANGE
494#define RENDERINPUTS_SET_RANGE BITSET64_SET_RANGE
495#define RENDERINPUTS_CLEAR_RANGE BITSET64_CLEAR_RANGE
496
497
498/**
499 * Context state for T&L context.
500 */
501typedef struct
502{
503   /* Driver interface.
504    */
505   struct tnl_device_driver Driver;
506
507   /* Pipeline
508    */
509   struct tnl_pipeline pipeline;
510   struct vertex_buffer vb;
511
512   /* Clipspace/ndc/window vertex managment:
513    */
514   struct tnl_clipspace clipspace;
515
516   /* Probably need a better configuration mechanism:
517    */
518   GLboolean NeedNdcCoords;
519   GLboolean AllowVertexFog;
520   GLboolean AllowPixelFog;
521   GLboolean _DoVertexFog;  /* eval fog function at each vertex? */
522
523   DECLARE_RENDERINPUTS(render_inputs_bitset);
524
525   GLvector4f tmp_inputs[VERT_ATTRIB_MAX];
526
527   /* Temp storage for t_draw.c:
528    */
529   GLubyte *block[VERT_ATTRIB_MAX];
530   GLuint nr_blocks;
531
532} TNLcontext;
533
534
535
536#define TNL_CONTEXT(ctx) ((TNLcontext *)((ctx)->swtnl_context))
537
538
539#define TYPE_IDX(t) ((t) & 0xf)
540#define MAX_TYPES TYPE_IDX(GL_DOUBLE)+1      /* 0xa + 1 */
541
542
543extern void
544tnl_clip_prepare(GLcontext *ctx);
545
546
547#endif
548