1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul,  Keith Whitwell
31 */
32
33
34#include "main/glheader.h"
35#include "main/macros.h"
36#include "main/samplerobj.h"
37#include "main/state.h"
38#include "math/m_xform.h"
39#include "program/prog_instruction.h"
40#include "program/prog_statevars.h"
41#include "program/prog_execute.h"
42#include "swrast/s_context.h"
43#include "util/bitscan.h"
44#include "util/u_memory.h"
45
46#include "tnl/tnl.h"
47#include "tnl/t_context.h"
48#include "tnl/t_pipeline.h"
49
50
51#ifdef NAN_CHECK
52/** Check for NaNs and very large values */
53static inline void
54check_float(float x)
55{
56   assert(!util_is_inf_or_nan(x));
57   assert(1.0e-15 <= x && x <= 1.0e15);
58}
59#endif
60
61
62/*!
63 * Private storage for the vertex program pipeline stage.
64 */
65struct vp_stage_data {
66   /** The results of running the vertex program go into these arrays. */
67   GLvector4f results[VARYING_SLOT_MAX];
68
69   GLvector4f ndcCoords;              /**< normalized device coords */
70   GLubyte *clipmask;                 /**< clip flags */
71   GLubyte ormask, andmask;           /**< for clipping */
72
73   GLboolean vertex_textures;
74
75   struct gl_program_machine machine;
76};
77
78
79#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
80
81
82static void
83userclip( struct gl_context *ctx,
84          GLvector4f *clip,
85          GLubyte *clipmask,
86          GLubyte *clipormask,
87          GLubyte *clipandmask )
88{
89   GLbitfield mask = ctx->Transform.ClipPlanesEnabled;
90   while (mask) {
91      const int p = u_bit_scan(&mask);
92      GLuint nr, i;
93      const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
94      const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
95      const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
96      const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
97      GLfloat *coord = (GLfloat *)clip->data;
98      GLuint stride = clip->stride;
99      GLuint count = clip->count;
100
101      for (nr = 0, i = 0 ; i < count ; i++) {
102         GLfloat dp = (coord[0] * a +
103                       coord[1] * b +
104                       coord[2] * c +
105                       coord[3] * d);
106
107         if (dp < 0) {
108            nr++;
109            clipmask[i] |= CLIP_USER_BIT;
110         }
111
112         STRIDE_F(coord, stride);
113      }
114
115      if (nr > 0) {
116         *clipormask |= CLIP_USER_BIT;
117         if (nr == count) {
118            *clipandmask |= CLIP_USER_BIT;
119            return;
120         }
121      }
122   }
123}
124
125
126static GLboolean
127do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
128{
129   TNLcontext *tnl = TNL_CONTEXT(ctx);
130   struct vertex_buffer *VB = &tnl->vb;
131   /* Cliptest and perspective divide.  Clip functions must clear
132    * the clipmask.
133    */
134   store->ormask = 0;
135   store->andmask = CLIP_FRUSTUM_BITS;
136
137   tnl_clip_prepare(ctx);
138
139   if (tnl->NeedNdcCoords) {
140      VB->NdcPtr =
141         _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
142                                            &store->ndcCoords,
143                                            store->clipmask,
144                                            &store->ormask,
145                                            &store->andmask,
146					    !(ctx->Transform.DepthClampNear &&
147                                              ctx->Transform.DepthClampFar) );
148   }
149   else {
150      VB->NdcPtr = NULL;
151      _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
152                                            NULL,
153                                            store->clipmask,
154                                            &store->ormask,
155                                            &store->andmask,
156					    !(ctx->Transform.DepthClampNear &&
157                                              ctx->Transform.DepthClampFar) );
158   }
159
160   if (store->andmask) {
161      /* All vertices are outside the frustum */
162      return GL_FALSE;
163   }
164
165   /* Test userclip planes.  This contributes to VB->ClipMask.
166    */
167   /** XXX NEW_SLANG _Enabled ??? */
168   if (ctx->Transform.ClipPlanesEnabled &&
169       (!_mesa_arb_vertex_program_enabled(ctx) ||
170      ctx->VertexProgram.Current->arb.IsPositionInvariant)) {
171      userclip( ctx,
172		VB->ClipPtr,
173		store->clipmask,
174		&store->ormask,
175		&store->andmask );
176
177      if (store->andmask) {
178	 return GL_FALSE;
179      }
180   }
181
182   VB->ClipAndMask = store->andmask;
183   VB->ClipOrMask = store->ormask;
184   VB->ClipMask = store->clipmask;
185
186   return GL_TRUE;
187}
188
189
190/**
191 * XXX the texture sampling code in this module is a bit of a hack.
192 * The texture sampling code is in swrast, though it doesn't have any
193 * real dependencies on the rest of swrast.  It should probably be
194 * moved into main/ someday.
195 */
196static void
197vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
198               GLuint unit, GLfloat color[4])
199{
200   SWcontext *swrast = SWRAST_CONTEXT(ctx);
201
202   /* XXX use a float-valued TextureSample routine here!!! */
203   swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
204                               ctx->Texture.Unit[unit]._Current,
205                               1, (const GLfloat (*)[4]) texcoord,
206                               &lambda,  (GLfloat (*)[4]) color);
207}
208
209
210/**
211 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
212 * string has been parsed.
213 */
214GLboolean
215_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
216{
217   /* No-op.
218    * If we had derived anything from the program that was private to this
219    * stage we'd recompute/validate it here.
220    */
221   return GL_TRUE;
222}
223
224
225/**
226 * Initialize virtual machine state prior to executing vertex program.
227 */
228static void
229init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
230             GLuint instID)
231{
232   /* Input registers get initialized from the current vertex attribs */
233   memcpy(machine->VertAttribs, ctx->Current.Attrib,
234          MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
235
236   machine->NumDeriv = 0;
237
238   /* init call stack */
239   machine->StackDepth = 0;
240
241   machine->FetchTexelLod = vp_fetch_texel;
242   machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
243
244   machine->Samplers = ctx->VertexProgram._Current->SamplerUnits;
245
246   machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
247}
248
249
250/**
251 * Map the texture images which the vertex program will access (if any).
252 */
253static void
254map_textures(struct gl_context *ctx, const struct gl_program *vp)
255{
256   GLuint u;
257
258   for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
259      if (vp->TexturesUsed[u]) {
260         /* Note: _Current *should* correspond to the target indicated
261          * in TexturesUsed[u].
262          */
263         _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
264      }
265   }
266}
267
268
269/**
270 * Unmap the texture images which were used by the vertex program (if any).
271 */
272static void
273unmap_textures(struct gl_context *ctx, const struct gl_program *vp)
274{
275   GLuint u;
276
277   for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
278      if (vp->TexturesUsed[u]) {
279         /* Note: _Current *should* correspond to the target indicated
280          * in TexturesUsed[u].
281          */
282         _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
283      }
284   }
285}
286
287
288/**
289 * This function executes vertex programs
290 */
291static GLboolean
292run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
293{
294   TNLcontext *tnl = TNL_CONTEXT(ctx);
295   struct vp_stage_data *store = VP_STAGE_DATA(stage);
296   struct vertex_buffer *VB = &tnl->vb;
297   struct gl_program *program = ctx->VertexProgram._Current;
298   struct gl_program_machine *machine = &store->machine;
299   GLuint outputs[VARYING_SLOT_MAX], numOutputs;
300   GLuint i, j;
301
302   if (!program)
303      return GL_TRUE;
304
305   /* ARB program or vertex shader */
306   _mesa_load_state_parameters(ctx, program->Parameters);
307
308   /* make list of outputs to save some time below */
309   numOutputs = 0;
310   for (i = 0; i < VARYING_SLOT_MAX; i++) {
311      if (program->info.outputs_written & BITFIELD64_BIT(i)) {
312         outputs[numOutputs++] = i;
313      }
314   }
315
316   /* Allocate result vectors.  We delay this until now to avoid allocating
317    * memory that would never be used if we don't run the software tnl pipeline.
318    */
319   if (!store->results[0].storage) {
320      for (i = 0; i < VARYING_SLOT_MAX; i++) {
321         assert(!store->results[i].storage);
322         _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
323         store->results[i].size = 4;
324      }
325   }
326
327   map_textures(ctx, program);
328
329   for (i = 0; i < VB->Count; i++) {
330      GLuint attr;
331
332      init_machine(ctx, machine, tnl->CurInstance);
333
334#if 0
335      printf("Input  %d: %f, %f, %f, %f\n", i,
336             VB->AttribPtr[0]->data[i][0],
337             VB->AttribPtr[0]->data[i][1],
338             VB->AttribPtr[0]->data[i][2],
339             VB->AttribPtr[0]->data[i][3]);
340      printf("   color: %f, %f, %f, %f\n",
341             VB->AttribPtr[3]->data[i][0],
342             VB->AttribPtr[3]->data[i][1],
343             VB->AttribPtr[3]->data[i][2],
344             VB->AttribPtr[3]->data[i][3]);
345      printf("  normal: %f, %f, %f, %f\n",
346             VB->AttribPtr[2]->data[i][0],
347             VB->AttribPtr[2]->data[i][1],
348             VB->AttribPtr[2]->data[i][2],
349             VB->AttribPtr[2]->data[i][3]);
350#endif
351
352      /* the vertex array case */
353      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
354	 if (program->info.inputs_read & BITFIELD64_BIT(attr)) {
355	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
356	    const GLuint size = VB->AttribPtr[attr]->size;
357	    const GLuint stride = VB->AttribPtr[attr]->stride;
358	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
359#ifdef NAN_CHECK
360            check_float(data[0]);
361            check_float(data[1]);
362            check_float(data[2]);
363            check_float(data[3]);
364#endif
365	    COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
366	 }
367      }
368
369      /* execute the program */
370      _mesa_execute_program(ctx, program, machine);
371
372      /* copy the output registers into the VB->attribs arrays */
373      for (j = 0; j < numOutputs; j++) {
374         const GLuint attr = outputs[j];
375#ifdef NAN_CHECK
376         check_float(machine->Outputs[attr][0]);
377         check_float(machine->Outputs[attr][1]);
378         check_float(machine->Outputs[attr][2]);
379         check_float(machine->Outputs[attr][3]);
380#endif
381         COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
382      }
383
384      /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
385      if (program->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
386         store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
387         store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
388         store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
389      }
390#ifdef NAN_CHECK
391      assert(machine->Outputs[0][3] != 0.0F);
392#endif
393#if 0
394      printf("HPOS: %f %f %f %f\n",
395             machine->Outputs[0][0],
396             machine->Outputs[0][1],
397             machine->Outputs[0][2],
398             machine->Outputs[0][3]);
399#endif
400   }
401
402   unmap_textures(ctx, program);
403
404   if (program->arb.IsPositionInvariant) {
405      /* make sure the inverse is up to date */
406      _math_matrix_analyse(&ctx->_ModelProjectMatrix);
407
408      /* We need the exact same transform as in the fixed function path here
409       * to guarantee invariance, depending on compiler optimization flags
410       * results could be different otherwise.
411       */
412      VB->ClipPtr = TransformRaw( &store->results[0],
413				  &ctx->_ModelProjectMatrix,
414				  VB->AttribPtr[0] );
415
416      /* Drivers expect this to be clean to element 4...
417       */
418      switch (VB->ClipPtr->size) {
419      case 1:
420	 /* impossible */
421      case 2:
422	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
423	 FALLTHROUGH;
424      case 3:
425	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
426	 FALLTHROUGH;
427      case 4:
428	 break;
429      }
430   }
431   else {
432      /* Setup the VB pointers so that the next pipeline stages get
433       * their data from the right place (the program output arrays).
434       */
435      VB->ClipPtr = &store->results[VARYING_SLOT_POS];
436      VB->ClipPtr->size = 4;
437      VB->ClipPtr->count = VB->Count;
438   }
439
440   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
441   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
442   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
443   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
444   VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
445   VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
446
447   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
448      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
449         = &store->results[VARYING_SLOT_TEX0 + i];
450   }
451
452   for (i = 0; i < ctx->Const.MaxVarying; i++) {
453      if (program->info.outputs_written &
454          BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
455         /* Note: varying results get put into the generic attributes */
456	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
457            = &store->results[VARYING_SLOT_VAR0 + i];
458      }
459   }
460
461
462   /* Perform NDC and cliptest operations:
463    */
464   return do_ndc_cliptest(ctx, store);
465}
466
467
468/**
469 * Called the first time stage->run is called.  In effect, don't
470 * allocate data until the first time the stage is run.
471 */
472static GLboolean
473init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
474{
475   TNLcontext *tnl = TNL_CONTEXT(ctx);
476   struct vertex_buffer *VB = &(tnl->vb);
477   struct vp_stage_data *store;
478   const GLuint size = VB->Size;
479
480   stage->privatePtr = calloc(1, sizeof(*store));
481   store = VP_STAGE_DATA(stage);
482   if (!store)
483      return GL_FALSE;
484
485   /* a few other misc allocations */
486   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
487   store->clipmask = align_malloc(sizeof(GLubyte)*size, 32 );
488
489   return GL_TRUE;
490}
491
492
493/**
494 * Destructor for this pipeline stage.
495 */
496static void
497dtr(struct tnl_pipeline_stage *stage)
498{
499   struct vp_stage_data *store = VP_STAGE_DATA(stage);
500
501   if (store) {
502      GLuint i;
503
504      /* free the vertex program result arrays */
505      for (i = 0; i < VARYING_SLOT_MAX; i++)
506         _mesa_vector4f_free( &store->results[i] );
507
508      /* free misc arrays */
509      _mesa_vector4f_free( &store->ndcCoords );
510      align_free( store->clipmask );
511
512      free( store );
513      stage->privatePtr = NULL;
514   }
515}
516
517
518static void
519validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
520{
521   if (ctx->VertexProgram._Current) {
522      _swrast_update_texture_samplers(ctx);
523   }
524}
525
526
527
528/**
529 * Public description of this pipeline stage.
530 */
531const struct tnl_pipeline_stage _tnl_vertex_program_stage =
532{
533   "vertex-program",
534   NULL,			/* private_data */
535   init_vp,			/* create */
536   dtr,				/* destroy */
537   validate_vp_stage, 		/* validate */
538   run_vp			/* run -- initially set to ctr */
539};
540