t_vb_program.c revision af69d88d
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul,  Keith Whitwell
31 */
32
33
34#include "main/glheader.h"
35#include "main/colormac.h"
36#include "main/macros.h"
37#include "main/imports.h"
38#include "main/samplerobj.h"
39#include "math/m_xform.h"
40#include "program/prog_instruction.h"
41#include "program/prog_statevars.h"
42#include "program/prog_execute.h"
43#include "swrast/s_context.h"
44
45#include "tnl/tnl.h"
46#include "tnl/t_context.h"
47#include "tnl/t_pipeline.h"
48
49
50#ifdef NAN_CHECK
51/** Check for NaNs and very large values */
52static inline void
53check_float(float x)
54{
55   assert(!IS_INF_OR_NAN(x));
56   assert(1.0e-15 <= x && x <= 1.0e15);
57}
58#endif
59
60
61/*!
62 * Private storage for the vertex program pipeline stage.
63 */
64struct vp_stage_data {
65   /** The results of running the vertex program go into these arrays. */
66   GLvector4f results[VARYING_SLOT_MAX];
67
68   GLvector4f ndcCoords;              /**< normalized device coords */
69   GLubyte *clipmask;                 /**< clip flags */
70   GLubyte ormask, andmask;           /**< for clipping */
71
72   GLboolean vertex_textures;
73
74   struct gl_program_machine machine;
75};
76
77
78#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
79
80
81static void
82userclip( struct gl_context *ctx,
83          GLvector4f *clip,
84          GLubyte *clipmask,
85          GLubyte *clipormask,
86          GLubyte *clipandmask )
87{
88   GLuint p;
89
90   for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
91      if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
92	 GLuint nr, i;
93	 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
94	 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
95	 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
96	 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
97         GLfloat *coord = (GLfloat *)clip->data;
98         GLuint stride = clip->stride;
99         GLuint count = clip->count;
100
101	 for (nr = 0, i = 0 ; i < count ; i++) {
102	    GLfloat dp = (coord[0] * a +
103			  coord[1] * b +
104			  coord[2] * c +
105			  coord[3] * d);
106
107	    if (dp < 0) {
108	       nr++;
109	       clipmask[i] |= CLIP_USER_BIT;
110	    }
111
112	    STRIDE_F(coord, stride);
113	 }
114
115	 if (nr > 0) {
116	    *clipormask |= CLIP_USER_BIT;
117	    if (nr == count) {
118	       *clipandmask |= CLIP_USER_BIT;
119	       return;
120	    }
121	 }
122      }
123   }
124}
125
126
127static GLboolean
128do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
129{
130   TNLcontext *tnl = TNL_CONTEXT(ctx);
131   struct vertex_buffer *VB = &tnl->vb;
132   /* Cliptest and perspective divide.  Clip functions must clear
133    * the clipmask.
134    */
135   store->ormask = 0;
136   store->andmask = CLIP_FRUSTUM_BITS;
137
138   tnl_clip_prepare(ctx);
139
140   if (tnl->NeedNdcCoords) {
141      VB->NdcPtr =
142         _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
143                                            &store->ndcCoords,
144                                            store->clipmask,
145                                            &store->ormask,
146                                            &store->andmask,
147					    !ctx->Transform.DepthClamp );
148   }
149   else {
150      VB->NdcPtr = NULL;
151      _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
152                                            NULL,
153                                            store->clipmask,
154                                            &store->ormask,
155                                            &store->andmask,
156					    !ctx->Transform.DepthClamp );
157   }
158
159   if (store->andmask) {
160      /* All vertices are outside the frustum */
161      return GL_FALSE;
162   }
163
164   /* Test userclip planes.  This contributes to VB->ClipMask.
165    */
166   /** XXX NEW_SLANG _Enabled ??? */
167   if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
168      ctx->VertexProgram.Current->IsPositionInvariant)) {
169      userclip( ctx,
170		VB->ClipPtr,
171		store->clipmask,
172		&store->ormask,
173		&store->andmask );
174
175      if (store->andmask) {
176	 return GL_FALSE;
177      }
178   }
179
180   VB->ClipAndMask = store->andmask;
181   VB->ClipOrMask = store->ormask;
182   VB->ClipMask = store->clipmask;
183
184   return GL_TRUE;
185}
186
187
188/**
189 * XXX the texture sampling code in this module is a bit of a hack.
190 * The texture sampling code is in swrast, though it doesn't have any
191 * real dependencies on the rest of swrast.  It should probably be
192 * moved into main/ someday.
193 */
194static void
195vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
196               GLuint unit, GLfloat color[4])
197{
198   SWcontext *swrast = SWRAST_CONTEXT(ctx);
199
200   /* XXX use a float-valued TextureSample routine here!!! */
201   swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
202                               ctx->Texture.Unit[unit]._Current,
203                               1, (const GLfloat (*)[4]) texcoord,
204                               &lambda,  (GLfloat (*)[4]) color);
205}
206
207
208/**
209 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
210 * string has been parsed.
211 */
212GLboolean
213_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
214{
215   /* No-op.
216    * If we had derived anything from the program that was private to this
217    * stage we'd recompute/validate it here.
218    */
219   return GL_TRUE;
220}
221
222
223/**
224 * Initialize virtual machine state prior to executing vertex program.
225 */
226static void
227init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
228             GLuint instID)
229{
230   /* Input registers get initialized from the current vertex attribs */
231   memcpy(machine->VertAttribs, ctx->Current.Attrib,
232          MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
233
234   machine->NumDeriv = 0;
235
236   /* init condition codes */
237   machine->CondCodes[0] = COND_EQ;
238   machine->CondCodes[1] = COND_EQ;
239   machine->CondCodes[2] = COND_EQ;
240   machine->CondCodes[3] = COND_EQ;
241
242   /* init call stack */
243   machine->StackDepth = 0;
244
245   machine->FetchTexelLod = vp_fetch_texel;
246   machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
247
248   machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
249
250   machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
251}
252
253
254/**
255 * Map the texture images which the vertex program will access (if any).
256 */
257static void
258map_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
259{
260   GLuint u;
261
262   for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
263      if (vp->Base.TexturesUsed[u]) {
264         /* Note: _Current *should* correspond to the target indicated
265          * in TexturesUsed[u].
266          */
267         _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
268      }
269   }
270}
271
272
273/**
274 * Unmap the texture images which were used by the vertex program (if any).
275 */
276static void
277unmap_textures(struct gl_context *ctx, const struct gl_vertex_program *vp)
278{
279   GLuint u;
280
281   for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
282      if (vp->Base.TexturesUsed[u]) {
283         /* Note: _Current *should* correspond to the target indicated
284          * in TexturesUsed[u].
285          */
286         _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
287      }
288   }
289}
290
291
292/**
293 * This function executes vertex programs
294 */
295static GLboolean
296run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
297{
298   TNLcontext *tnl = TNL_CONTEXT(ctx);
299   struct vp_stage_data *store = VP_STAGE_DATA(stage);
300   struct vertex_buffer *VB = &tnl->vb;
301   struct gl_vertex_program *program = ctx->VertexProgram._Current;
302   struct gl_program_machine *machine = &store->machine;
303   GLuint outputs[VARYING_SLOT_MAX], numOutputs;
304   GLuint i, j;
305
306   if (!program)
307      return GL_TRUE;
308
309   /* ARB program or vertex shader */
310   _mesa_load_state_parameters(ctx, program->Base.Parameters);
311
312   /* make list of outputs to save some time below */
313   numOutputs = 0;
314   for (i = 0; i < VARYING_SLOT_MAX; i++) {
315      if (program->Base.OutputsWritten & BITFIELD64_BIT(i)) {
316         outputs[numOutputs++] = i;
317      }
318   }
319
320   /* Allocate result vectors.  We delay this until now to avoid allocating
321    * memory that would never be used if we don't run the software tnl pipeline.
322    */
323   if (!store->results[0].storage) {
324      for (i = 0; i < VARYING_SLOT_MAX; i++) {
325         assert(!store->results[i].storage);
326         _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
327         store->results[i].size = 4;
328      }
329   }
330
331   map_textures(ctx, program);
332
333   for (i = 0; i < VB->Count; i++) {
334      GLuint attr;
335
336      init_machine(ctx, machine, tnl->CurInstance);
337
338#if 0
339      printf("Input  %d: %f, %f, %f, %f\n", i,
340             VB->AttribPtr[0]->data[i][0],
341             VB->AttribPtr[0]->data[i][1],
342             VB->AttribPtr[0]->data[i][2],
343             VB->AttribPtr[0]->data[i][3]);
344      printf("   color: %f, %f, %f, %f\n",
345             VB->AttribPtr[3]->data[i][0],
346             VB->AttribPtr[3]->data[i][1],
347             VB->AttribPtr[3]->data[i][2],
348             VB->AttribPtr[3]->data[i][3]);
349      printf("  normal: %f, %f, %f, %f\n",
350             VB->AttribPtr[2]->data[i][0],
351             VB->AttribPtr[2]->data[i][1],
352             VB->AttribPtr[2]->data[i][2],
353             VB->AttribPtr[2]->data[i][3]);
354#endif
355
356      /* the vertex array case */
357      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
358	 if (program->Base.InputsRead & BITFIELD64_BIT(attr)) {
359	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
360	    const GLuint size = VB->AttribPtr[attr]->size;
361	    const GLuint stride = VB->AttribPtr[attr]->stride;
362	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
363#ifdef NAN_CHECK
364            check_float(data[0]);
365            check_float(data[1]);
366            check_float(data[2]);
367            check_float(data[3]);
368#endif
369	    COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
370	 }
371      }
372
373      /* execute the program */
374      _mesa_execute_program(ctx, &program->Base, machine);
375
376      /* copy the output registers into the VB->attribs arrays */
377      for (j = 0; j < numOutputs; j++) {
378         const GLuint attr = outputs[j];
379#ifdef NAN_CHECK
380         check_float(machine->Outputs[attr][0]);
381         check_float(machine->Outputs[attr][1]);
382         check_float(machine->Outputs[attr][2]);
383         check_float(machine->Outputs[attr][3]);
384#endif
385         COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
386      }
387
388      /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
389      if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
390         store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
391         store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
392         store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
393      }
394#ifdef NAN_CHECK
395      ASSERT(machine->Outputs[0][3] != 0.0F);
396#endif
397#if 0
398      printf("HPOS: %f %f %f %f\n",
399             machine->Outputs[0][0],
400             machine->Outputs[0][1],
401             machine->Outputs[0][2],
402             machine->Outputs[0][3]);
403#endif
404   }
405
406   unmap_textures(ctx, program);
407
408   if (program->IsPositionInvariant) {
409      /* We need the exact same transform as in the fixed function path here
410       * to guarantee invariance, depending on compiler optimization flags
411       * results could be different otherwise.
412       */
413      VB->ClipPtr = TransformRaw( &store->results[0],
414				  &ctx->_ModelProjectMatrix,
415				  VB->AttribPtr[0] );
416
417      /* Drivers expect this to be clean to element 4...
418       */
419      switch (VB->ClipPtr->size) {
420      case 1:
421	 /* impossible */
422      case 2:
423	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
424	 /* fall-through */
425      case 3:
426	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
427	 /* fall-through */
428      case 4:
429	 break;
430      }
431   }
432   else {
433      /* Setup the VB pointers so that the next pipeline stages get
434       * their data from the right place (the program output arrays).
435       */
436      VB->ClipPtr = &store->results[VARYING_SLOT_POS];
437      VB->ClipPtr->size = 4;
438      VB->ClipPtr->count = VB->Count;
439   }
440
441   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
442   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
443   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
444   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
445   VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
446   VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
447
448   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
449      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
450         = &store->results[VARYING_SLOT_TEX0 + i];
451   }
452
453   for (i = 0; i < ctx->Const.MaxVarying; i++) {
454      if (program->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
455         /* Note: varying results get put into the generic attributes */
456	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
457            = &store->results[VARYING_SLOT_VAR0 + i];
458      }
459   }
460
461
462   /* Perform NDC and cliptest operations:
463    */
464   return do_ndc_cliptest(ctx, store);
465}
466
467
468/**
469 * Called the first time stage->run is called.  In effect, don't
470 * allocate data until the first time the stage is run.
471 */
472static GLboolean
473init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
474{
475   TNLcontext *tnl = TNL_CONTEXT(ctx);
476   struct vertex_buffer *VB = &(tnl->vb);
477   struct vp_stage_data *store;
478   const GLuint size = VB->Size;
479
480   stage->privatePtr = calloc(1, sizeof(*store));
481   store = VP_STAGE_DATA(stage);
482   if (!store)
483      return GL_FALSE;
484
485   /* a few other misc allocations */
486   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
487   store->clipmask = _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
488
489   return GL_TRUE;
490}
491
492
493/**
494 * Destructor for this pipeline stage.
495 */
496static void
497dtr(struct tnl_pipeline_stage *stage)
498{
499   struct vp_stage_data *store = VP_STAGE_DATA(stage);
500
501   if (store) {
502      GLuint i;
503
504      /* free the vertex program result arrays */
505      for (i = 0; i < VARYING_SLOT_MAX; i++)
506         _mesa_vector4f_free( &store->results[i] );
507
508      /* free misc arrays */
509      _mesa_vector4f_free( &store->ndcCoords );
510      _mesa_align_free( store->clipmask );
511
512      free( store );
513      stage->privatePtr = NULL;
514   }
515}
516
517
518static void
519validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
520{
521   if (ctx->VertexProgram._Current) {
522      _swrast_update_texture_samplers(ctx);
523   }
524}
525
526
527
528/**
529 * Public description of this pipeline stage.
530 */
531const struct tnl_pipeline_stage _tnl_vertex_program_stage =
532{
533   "vertex-program",
534   NULL,			/* private_data */
535   init_vp,			/* create */
536   dtr,				/* destroy */
537   validate_vp_stage, 		/* validate */
538   run_vp			/* run -- initially set to ctr */
539};
540