1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keithw@vmware.com> 26 */ 27 28#include <stdbool.h> 29#include <stdio.h> 30#include "main/arrayobj.h" 31#include "main/glheader.h" 32#include "main/bufferobj.h" 33#include "main/context.h" 34#include "main/enums.h" 35#include "main/state.h" 36#include "main/varray.h" 37#include "main/vtxfmt.h" 38 39#include "vbo_noop.h" 40#include "vbo_private.h" 41 42 43static void 44vbo_exec_debug_verts(struct vbo_exec_context *exec) 45{ 46 GLuint count = exec->vtx.vert_count; 47 GLuint i; 48 49 printf("%s: %u vertices %d primitives, %d vertsize\n", 50 __func__, 51 count, 52 exec->vtx.prim_count, 53 exec->vtx.vertex_size); 54 55 for (i = 0 ; i < exec->vtx.prim_count ; i++) { 56 printf(" prim %d: %s %d..%d %s %s\n", 57 i, 58 _mesa_lookup_prim_by_nr(exec->vtx.mode[i]), 59 exec->vtx.draw[i].start, 60 exec->vtx.draw[i].start + exec->vtx.draw[i].count, 61 exec->vtx.markers[i].begin ? "BEGIN" : "(wrap)", 62 exec->vtx.markers[i].end ? "END" : "(wrap)"); 63 } 64} 65 66 67static GLuint 68vbo_exec_copy_vertices(struct vbo_exec_context *exec) 69{ 70 struct gl_context *ctx = gl_context_from_vbo_exec(exec); 71 const GLuint sz = exec->vtx.vertex_size; 72 fi_type *dst = exec->vtx.copied.buffer; 73 unsigned last = exec->vtx.prim_count - 1; 74 unsigned start = exec->vtx.draw[last].start; 75 const fi_type *src = exec->vtx.buffer_map + start * sz; 76 77 return vbo_copy_vertices(ctx, ctx->Driver.CurrentExecPrimitive, 78 start, 79 &exec->vtx.draw[last].count, 80 exec->vtx.markers[last].begin, 81 sz, false, dst, src); 82} 83 84 85 86/* TODO: populate these as the vertex is defined: 87 */ 88static void 89vbo_exec_bind_arrays(struct gl_context *ctx) 90{ 91 struct vbo_context *vbo = vbo_context(ctx); 92 struct gl_vertex_array_object *vao = vbo->VAO; 93 struct vbo_exec_context *exec = &vbo->exec; 94 95 GLintptr buffer_offset; 96 if (exec->vtx.bufferobj) { 97 assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer); 98 buffer_offset = exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset + 99 exec->vtx.buffer_offset; 100 } else { 101 /* Ptr into ordinary app memory */ 102 buffer_offset = (GLbyte *)exec->vtx.buffer_map - (GLbyte *)NULL; 103 } 104 105 const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode; 106 107 /* Compute the bitmasks of vao_enabled arrays */ 108 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, exec->vtx.enabled); 109 110 /* At first disable arrays no longer needed */ 111 _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT_ALL & ~vao_enabled); 112 assert((~vao_enabled & vao->Enabled) == 0); 113 114 /* Bind the buffer object */ 115 const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat); 116 _mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset, 117 stride, false, false); 118 119 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space 120 * Note that the position/generic0 aliasing is done in the VAO. 121 */ 122 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode]; 123 /* Now set the enabled arrays */ 124 GLbitfield mask = vao_enabled; 125 while (mask) { 126 const int vao_attr = u_bit_scan(&mask); 127 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr]; 128 129 const GLubyte size = exec->vtx.attr[vbo_attr].size; 130 const GLenum16 type = exec->vtx.attr[vbo_attr].type; 131 const GLuint offset = (GLuint)((GLbyte *)exec->vtx.attrptr[vbo_attr] - 132 (GLbyte *)exec->vtx.vertex); 133 assert(offset <= ctx->Const.MaxVertexAttribRelativeOffset); 134 135 /* Set and enable */ 136 _vbo_set_attrib_format(ctx, vao, vao_attr, buffer_offset, 137 size, type, offset); 138 139 /* The vao is initially created with all bindings set to 0. */ 140 assert(vao->VertexAttrib[vao_attr].BufferBindingIndex == 0); 141 } 142 _mesa_enable_vertex_array_attribs(ctx, vao, vao_enabled); 143 assert(vao_enabled == vao->Enabled); 144 assert(!exec->vtx.bufferobj || 145 (vao_enabled & ~vao->VertexAttribBufferMask) == 0); 146 147 _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode)); 148} 149 150 151/** 152 * Unmap the VBO. This is called before drawing. 153 */ 154static void 155vbo_exec_vtx_unmap(struct vbo_exec_context *exec) 156{ 157 if (exec->vtx.bufferobj) { 158 struct gl_context *ctx = gl_context_from_vbo_exec(exec); 159 160 if (ctx->Driver.FlushMappedBufferRange && 161 !ctx->Extensions.ARB_buffer_storage) { 162 GLintptr offset = exec->vtx.buffer_used - 163 exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset; 164 GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * 165 sizeof(float); 166 167 if (length) 168 ctx->Driver.FlushMappedBufferRange(ctx, offset, length, 169 exec->vtx.bufferobj, 170 MAP_INTERNAL); 171 } 172 173 exec->vtx.buffer_used += (exec->vtx.buffer_ptr - 174 exec->vtx.buffer_map) * sizeof(float); 175 176 assert(exec->vtx.buffer_used <= ctx->Const.glBeginEndBufferSize); 177 assert(exec->vtx.buffer_ptr != NULL); 178 179 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL); 180 exec->vtx.buffer_map = NULL; 181 exec->vtx.buffer_ptr = NULL; 182 exec->vtx.max_vert = 0; 183 } 184} 185 186static bool 187vbo_exec_buffer_has_space(struct vbo_exec_context *exec) 188{ 189 struct gl_context *ctx = gl_context_from_vbo_exec(exec); 190 191 return ctx->Const.glBeginEndBufferSize > exec->vtx.buffer_used + 1024; 192} 193 194 195/** 196 * Map the vertex buffer to begin storing glVertex, glColor, etc data. 197 */ 198void 199vbo_exec_vtx_map(struct vbo_exec_context *exec) 200{ 201 struct gl_context *ctx = gl_context_from_vbo_exec(exec); 202 const GLenum usage = GL_STREAM_DRAW_ARB; 203 GLenum accessRange = GL_MAP_WRITE_BIT | /* for MapBufferRange */ 204 GL_MAP_UNSYNCHRONIZED_BIT; 205 206 if (ctx->Extensions.ARB_buffer_storage) { 207 /* We sometimes read from the buffer, so map it for read too. 208 * Only the persistent mapping can do that, because the non-persistent 209 * mapping uses flags that are incompatible with GL_MAP_READ_BIT. 210 */ 211 accessRange |= GL_MAP_PERSISTENT_BIT | 212 GL_MAP_COHERENT_BIT | 213 GL_MAP_READ_BIT; 214 } else { 215 accessRange |= GL_MAP_INVALIDATE_RANGE_BIT | 216 GL_MAP_FLUSH_EXPLICIT_BIT | 217 MESA_MAP_NOWAIT_BIT; 218 } 219 220 if (!exec->vtx.bufferobj) 221 return; 222 223 assert(!exec->vtx.buffer_map); 224 assert(!exec->vtx.buffer_ptr); 225 226 if (vbo_exec_buffer_has_space(exec)) { 227 /* The VBO exists and there's room for more */ 228 if (exec->vtx.bufferobj->Size > 0) { 229 exec->vtx.buffer_map = (fi_type *) 230 ctx->Driver.MapBufferRange(ctx, 231 exec->vtx.buffer_used, 232 ctx->Const.glBeginEndBufferSize 233 - exec->vtx.buffer_used, 234 accessRange, 235 exec->vtx.bufferobj, 236 MAP_INTERNAL); 237 exec->vtx.buffer_ptr = exec->vtx.buffer_map; 238 } 239 else { 240 exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL; 241 } 242 } 243 244 if (!exec->vtx.buffer_map) { 245 /* Need to allocate a new VBO */ 246 exec->vtx.buffer_used = 0; 247 248 if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB, 249 ctx->Const.glBeginEndBufferSize, 250 NULL, usage, 251 GL_MAP_WRITE_BIT | 252 (ctx->Extensions.ARB_buffer_storage ? 253 GL_MAP_PERSISTENT_BIT | 254 GL_MAP_COHERENT_BIT | 255 GL_MAP_READ_BIT : 0) | 256 GL_DYNAMIC_STORAGE_BIT | 257 GL_CLIENT_STORAGE_BIT, 258 exec->vtx.bufferobj)) { 259 /* buffer allocation worked, now map the buffer */ 260 exec->vtx.buffer_map = 261 (fi_type *)ctx->Driver.MapBufferRange(ctx, 262 0, ctx->Const.glBeginEndBufferSize, 263 accessRange, 264 exec->vtx.bufferobj, 265 MAP_INTERNAL); 266 } 267 else { 268 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation"); 269 exec->vtx.buffer_map = NULL; 270 } 271 } 272 273 exec->vtx.buffer_ptr = exec->vtx.buffer_map; 274 exec->vtx.buffer_offset = 0; 275 276 if (!exec->vtx.buffer_map) { 277 /* out of memory */ 278 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt_noop); 279 } 280 else { 281 if (_mesa_using_noop_vtxfmt(ctx->Exec)) { 282 /* The no-op functions are installed so switch back to regular 283 * functions. We do this test just to avoid frequent and needless 284 * calls to _mesa_install_exec_vtxfmt(). 285 */ 286 _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt); 287 } 288 } 289 290 if (0) 291 printf("map %d..\n", exec->vtx.buffer_used); 292} 293 294 295 296/** 297 * Execute the buffer and save copied verts. 298 */ 299void 300vbo_exec_vtx_flush(struct vbo_exec_context *exec) 301{ 302 struct gl_context *ctx = gl_context_from_vbo_exec(exec); 303 304 /* Only unmap if persistent mappings are unsupported. */ 305 bool persistent_mapping = ctx->Extensions.ARB_buffer_storage && 306 exec->vtx.bufferobj && 307 exec->vtx.buffer_map; 308 309 if (0) 310 vbo_exec_debug_verts(exec); 311 312 if (exec->vtx.prim_count && 313 exec->vtx.vert_count) { 314 315 exec->vtx.copied.nr = vbo_exec_copy_vertices(exec); 316 317 if (exec->vtx.copied.nr != exec->vtx.vert_count) { 318 /* Prepare and set the exec draws internal VAO for drawing. */ 319 vbo_exec_bind_arrays(ctx); 320 321 if (ctx->NewState) 322 _mesa_update_state(ctx); 323 324 if (!persistent_mapping) 325 vbo_exec_vtx_unmap(exec); 326 327 assert(ctx->NewState == 0); 328 329 if (0) 330 printf("%s %d %d\n", __func__, exec->vtx.prim_count, 331 exec->vtx.vert_count); 332 333 ctx->Driver.DrawGalliumMultiMode(ctx, &exec->vtx.info, 334 exec->vtx.draw, 335 exec->vtx.mode, 336 exec->vtx.prim_count); 337 338 /* Get new storage -- unless asked not to. */ 339 if (!persistent_mapping) 340 vbo_exec_vtx_map(exec); 341 } 342 } 343 344 if (persistent_mapping) { 345 exec->vtx.buffer_used += (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * 346 sizeof(float); 347 exec->vtx.buffer_map = exec->vtx.buffer_ptr; 348 349 /* Set the buffer offset for the next draw. */ 350 exec->vtx.buffer_offset = exec->vtx.buffer_used; 351 352 if (!vbo_exec_buffer_has_space(exec)) { 353 /* This will allocate a new buffer. */ 354 vbo_exec_vtx_unmap(exec); 355 vbo_exec_vtx_map(exec); 356 } 357 } 358 359 if (exec->vtx.vertex_size == 0) 360 exec->vtx.max_vert = 0; 361 else 362 exec->vtx.max_vert = vbo_compute_max_verts(exec); 363 364 exec->vtx.buffer_ptr = exec->vtx.buffer_map; 365 exec->vtx.prim_count = 0; 366 exec->vtx.vert_count = 0; 367} 368