vbo_exec_draw.c revision d8407755
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Keith Whitwell <keithw@vmware.com>
26 */
27
28#include <stdbool.h>
29#include <stdio.h>
30#include "main/arrayobj.h"
31#include "main/glheader.h"
32#include "main/bufferobj.h"
33#include "main/context.h"
34#include "main/enums.h"
35#include "main/state.h"
36#include "main/varray.h"
37#include "main/vtxfmt.h"
38
39#include "vbo_noop.h"
40#include "vbo_private.h"
41
42
43static void
44vbo_exec_debug_verts(struct vbo_exec_context *exec)
45{
46   GLuint count = exec->vtx.vert_count;
47   GLuint i;
48
49   printf("%s: %u vertices %d primitives, %d vertsize\n",
50          __func__,
51          count,
52          exec->vtx.prim_count,
53          exec->vtx.vertex_size);
54
55   for (i = 0 ; i < exec->vtx.prim_count ; i++) {
56      struct _mesa_prim *prim = &exec->vtx.prim[i];
57      printf("   prim %d: %s %d..%d %s %s\n",
58             i,
59             _mesa_lookup_prim_by_nr(prim->mode),
60             prim->start,
61             prim->start + prim->count,
62             prim->begin ? "BEGIN" : "(wrap)",
63             prim->end ? "END" : "(wrap)");
64   }
65}
66
67
68/**
69 * Copy zero, one or two vertices from the current vertex buffer into
70 * the temporary "copy" buffer.
71 * This is used when a single primitive overflows a vertex buffer and
72 * we need to continue the primitive in a new vertex buffer.
73 * The temporary "copy" buffer holds the vertices which need to get
74 * copied from the old buffer to the new one.
75 */
76static GLuint
77vbo_copy_vertices(struct vbo_exec_context *exec)
78{
79   struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
80   const GLuint nr = last_prim->count;
81   GLuint ovf, i;
82   const GLuint sz = exec->vtx.vertex_size;
83   fi_type *dst = exec->vtx.copied.buffer;
84   const fi_type *src = exec->vtx.buffer_map + last_prim->start * sz;
85
86   switch (exec->ctx->Driver.CurrentExecPrimitive) {
87   case GL_POINTS:
88      return 0;
89   case GL_LINES:
90      ovf = nr&1;
91      for (i = 0 ; i < ovf ; i++)
92         memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
93      return i;
94   case GL_TRIANGLES:
95      ovf = nr%3;
96      for (i = 0 ; i < ovf ; i++)
97         memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
98      return i;
99   case GL_QUADS:
100      ovf = nr&3;
101      for (i = 0 ; i < ovf ; i++)
102         memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
103      return i;
104   case GL_LINE_STRIP:
105      if (nr == 0) {
106         return 0;
107      }
108      else {
109         memcpy(dst, src+(nr-1)*sz, sz * sizeof(GLfloat));
110         return 1;
111      }
112   case GL_LINE_LOOP:
113      if (last_prim->begin == 0) {
114         /* We're dealing with the second or later section of a split/wrapped
115          * GL_LINE_LOOP.  Since we're converting line loops to line strips,
116          * we've already increment the last_prim->start counter by one to
117          * skip the 0th vertex in the loop.  We need to undo that (effectively
118          * subtract one from last_prim->start) so that we copy the 0th vertex
119          * to the next vertex buffer.
120          */
121         assert(last_prim->start > 0);
122         src -= sz;
123      }
124      /* fall-through */
125   case GL_TRIANGLE_FAN:
126   case GL_POLYGON:
127      if (nr == 0) {
128         return 0;
129      }
130      else if (nr == 1) {
131         memcpy(dst, src+0, sz * sizeof(GLfloat));
132         return 1;
133      }
134      else {
135         memcpy(dst, src+0, sz * sizeof(GLfloat));
136         memcpy(dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat));
137         return 2;
138      }
139   case GL_TRIANGLE_STRIP:
140      /* no parity issue, but need to make sure the tri is not drawn twice */
141      if (nr & 1) {
142         last_prim->count--;
143      }
144      /* fallthrough */
145   case GL_QUAD_STRIP:
146      switch (nr) {
147      case 0:
148         ovf = 0;
149         break;
150      case 1:
151         ovf = 1;
152         break;
153      default:
154         ovf = 2 + (nr & 1);
155         break;
156      }
157      for (i = 0 ; i < ovf ; i++)
158         memcpy(dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat));
159      return i;
160   case PRIM_OUTSIDE_BEGIN_END:
161      return 0;
162   default:
163      unreachable("Unexpected primitive type");
164      return 0;
165   }
166}
167
168
169
170/* TODO: populate these as the vertex is defined:
171 */
172static void
173vbo_exec_bind_arrays(struct gl_context *ctx)
174{
175   struct vbo_context *vbo = vbo_context(ctx);
176   struct gl_vertex_array_object *vao = vbo->VAO;
177   struct vbo_exec_context *exec = &vbo->exec;
178
179   GLintptr buffer_offset;
180   if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
181      assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
182      buffer_offset = exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
183   } else {
184      /* Ptr into ordinary app memory */
185      buffer_offset = (GLbyte *)exec->vtx.buffer_map - (GLbyte *)NULL;
186   }
187
188   const gl_vertex_processing_mode mode = ctx->VertexProgram._VPMode;
189
190   /* Compute the bitmasks of vao_enabled arrays */
191   GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, exec->vtx.enabled);
192
193   /* At first disable arrays no longer needed */
194   _mesa_disable_vertex_array_attribs(ctx, vao, VERT_BIT_ALL & ~vao_enabled);
195   assert((~vao_enabled & vao->Enabled) == 0);
196
197   /* Bind the buffer object */
198   const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat);
199   _mesa_bind_vertex_buffer(ctx, vao, 0, exec->vtx.bufferobj, buffer_offset,
200                            stride);
201
202   /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
203    * Note that the position/generic0 aliasing is done in the VAO.
204    */
205   const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
206   /* Now set the enabled arrays */
207   GLbitfield mask = vao_enabled;
208   while (mask) {
209      const int vao_attr = u_bit_scan(&mask);
210      const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
211
212      const GLubyte size = exec->vtx.attrsz[vbo_attr];
213      const GLenum16 type = exec->vtx.attrtype[vbo_attr];
214      const GLuint offset = (GLuint)((GLbyte *)exec->vtx.attrptr[vbo_attr] -
215                                     (GLbyte *)exec->vtx.vertex);
216      assert(offset <= ctx->Const.MaxVertexAttribRelativeOffset);
217
218      /* Set and enable */
219      _vbo_set_attrib_format(ctx, vao, vao_attr, buffer_offset,
220                             size, type, offset);
221
222      /* The vao is initially created with all bindings set to 0. */
223      assert(vao->VertexAttrib[vao_attr].BufferBindingIndex == 0);
224   }
225   _mesa_enable_vertex_array_attribs(ctx, vao, vao_enabled);
226   assert(vao_enabled == vao->Enabled);
227   assert(!_mesa_is_bufferobj(exec->vtx.bufferobj) ||
228          (vao_enabled & ~vao->VertexAttribBufferMask) == 0);
229
230   _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode));
231}
232
233
234/**
235 * Unmap the VBO.  This is called before drawing.
236 */
237static void
238vbo_exec_vtx_unmap(struct vbo_exec_context *exec)
239{
240   if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
241      struct gl_context *ctx = exec->ctx;
242
243      if (ctx->Driver.FlushMappedBufferRange) {
244         GLintptr offset = exec->vtx.buffer_used -
245                           exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
246         GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) *
247                             sizeof(float);
248
249         if (length)
250            ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
251                                               exec->vtx.bufferobj,
252                                               MAP_INTERNAL);
253      }
254
255      exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
256                                exec->vtx.buffer_map) * sizeof(float);
257
258      assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
259      assert(exec->vtx.buffer_ptr != NULL);
260
261      ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
262      exec->vtx.buffer_map = NULL;
263      exec->vtx.buffer_ptr = NULL;
264      exec->vtx.max_vert = 0;
265   }
266}
267
268
269/**
270 * Map the vertex buffer to begin storing glVertex, glColor, etc data.
271 */
272void
273vbo_exec_vtx_map(struct vbo_exec_context *exec)
274{
275   struct gl_context *ctx = exec->ctx;
276   const GLenum accessRange = GL_MAP_WRITE_BIT |  /* for MapBufferRange */
277                              GL_MAP_INVALIDATE_RANGE_BIT |
278                              GL_MAP_UNSYNCHRONIZED_BIT |
279                              GL_MAP_FLUSH_EXPLICIT_BIT |
280                              MESA_MAP_NOWAIT_BIT;
281   const GLenum usage = GL_STREAM_DRAW_ARB;
282
283   if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
284      return;
285
286   assert(!exec->vtx.buffer_map);
287   assert(!exec->vtx.buffer_ptr);
288
289   if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
290      /* The VBO exists and there's room for more */
291      if (exec->vtx.bufferobj->Size > 0) {
292         exec->vtx.buffer_map = (fi_type *)
293            ctx->Driver.MapBufferRange(ctx,
294                                       exec->vtx.buffer_used,
295                                       VBO_VERT_BUFFER_SIZE
296                                       - exec->vtx.buffer_used,
297                                       accessRange,
298                                       exec->vtx.bufferobj,
299                                       MAP_INTERNAL);
300         exec->vtx.buffer_ptr = exec->vtx.buffer_map;
301      }
302      else {
303         exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
304      }
305   }
306
307   if (!exec->vtx.buffer_map) {
308      /* Need to allocate a new VBO */
309      exec->vtx.buffer_used = 0;
310
311      if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
312                                 VBO_VERT_BUFFER_SIZE,
313                                 NULL, usage,
314                                 GL_MAP_WRITE_BIT |
315                                 GL_DYNAMIC_STORAGE_BIT |
316                                 GL_CLIENT_STORAGE_BIT,
317                                 exec->vtx.bufferobj)) {
318         /* buffer allocation worked, now map the buffer */
319         exec->vtx.buffer_map =
320            (fi_type *)ctx->Driver.MapBufferRange(ctx,
321                                                  0, VBO_VERT_BUFFER_SIZE,
322                                                  accessRange,
323                                                  exec->vtx.bufferobj,
324                                                  MAP_INTERNAL);
325      }
326      else {
327         _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
328         exec->vtx.buffer_map = NULL;
329      }
330   }
331
332   exec->vtx.buffer_ptr = exec->vtx.buffer_map;
333
334   if (!exec->vtx.buffer_map) {
335      /* out of memory */
336      _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt_noop);
337   }
338   else {
339      if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
340         /* The no-op functions are installed so switch back to regular
341          * functions.  We do this test just to avoid frequent and needless
342          * calls to _mesa_install_exec_vtxfmt().
343          */
344         _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
345      }
346   }
347
348   if (0)
349      printf("map %d..\n", exec->vtx.buffer_used);
350}
351
352
353
354/**
355 * Execute the buffer and save copied verts.
356 * \param keep_unmapped  if true, leave the VBO unmapped when we're done.
357 */
358void
359vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
360{
361   if (0)
362      vbo_exec_debug_verts(exec);
363
364   if (exec->vtx.prim_count &&
365       exec->vtx.vert_count) {
366
367      exec->vtx.copied.nr = vbo_copy_vertices(exec);
368
369      if (exec->vtx.copied.nr != exec->vtx.vert_count) {
370         struct gl_context *ctx = exec->ctx;
371
372         /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
373          * from _mesa_set_varying_vp_inputs().
374          */
375         vbo_exec_bind_arrays(ctx);
376
377         if (ctx->NewState)
378            _mesa_update_state(ctx);
379
380         vbo_exec_vtx_unmap(exec);
381
382         assert(ctx->NewState == 0);
383
384         if (0)
385            printf("%s %d %d\n", __func__, exec->vtx.prim_count,
386                   exec->vtx.vert_count);
387
388         ctx->Driver.Draw(ctx, exec->vtx.prim, exec->vtx.prim_count,
389                          NULL, GL_TRUE, 0, exec->vtx.vert_count - 1,
390                          NULL, 0, NULL);
391
392         /* Get new storage -- unless asked not to. */
393         if (!keepUnmapped)
394            vbo_exec_vtx_map(exec);
395      }
396   }
397
398   /* May have to unmap explicitly if we didn't draw:
399    */
400   if (keepUnmapped && exec->vtx.buffer_map) {
401      vbo_exec_vtx_unmap(exec);
402   }
403
404   if (keepUnmapped || exec->vtx.vertex_size == 0)
405      exec->vtx.max_vert = 0;
406   else
407      exec->vtx.max_vert = vbo_compute_max_verts(exec);
408
409   exec->vtx.buffer_ptr = exec->vtx.buffer_map;
410   exec->vtx.prim_count = 0;
411   exec->vtx.vert_count = 0;
412}
413