101e04c3fSmrg/* 201e04c3fSmrg * Mesa 3-D graphics library 301e04c3fSmrg * 401e04c3fSmrg * Copyright 2003 VMware, Inc. 501e04c3fSmrg * Copyright 2009 VMware, Inc. 601e04c3fSmrg * All Rights Reserved. 701e04c3fSmrg * Copyright (C) 2016 Advanced Micro Devices, Inc. 801e04c3fSmrg * 901e04c3fSmrg * Permission is hereby granted, free of charge, to any person obtaining a 1001e04c3fSmrg * copy of this software and associated documentation files (the "Software"), 1101e04c3fSmrg * to deal in the Software without restriction, including without limitation 1201e04c3fSmrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 1301e04c3fSmrg * and/or sell copies of the Software, and to permit persons to whom the 1401e04c3fSmrg * Software is furnished to do so, subject to the following conditions: 1501e04c3fSmrg * 1601e04c3fSmrg * The above copyright notice and this permission notice (including the next 1701e04c3fSmrg * paragraph) shall be included in all copies or substantial portions of the 1801e04c3fSmrg * Software. 1901e04c3fSmrg * 2001e04c3fSmrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 2101e04c3fSmrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 2201e04c3fSmrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 2301e04c3fSmrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 2401e04c3fSmrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 2501e04c3fSmrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 2601e04c3fSmrg * USE OR OTHER DEALINGS IN THE SOFTWARE. 2701e04c3fSmrg */ 2801e04c3fSmrg 2901e04c3fSmrg#include "main/glheader.h" 3001e04c3fSmrg#include "main/context.h" 3101e04c3fSmrg#include "main/varray.h" 3201e04c3fSmrg#include "main/macros.h" 3301e04c3fSmrg#include "main/sse_minmax.h" 3401e04c3fSmrg#include "x86/common_x86_asm.h" 3501e04c3fSmrg#include "util/hash_table.h" 367ec681f3Smrg#include "util/u_memory.h" 377ec681f3Smrg#include "pipe/p_state.h" 3801e04c3fSmrg 3901e04c3fSmrg 4001e04c3fSmrgstruct minmax_cache_key { 4101e04c3fSmrg GLintptr offset; 4201e04c3fSmrg GLuint count; 4301e04c3fSmrg unsigned index_size; 4401e04c3fSmrg}; 4501e04c3fSmrg 4601e04c3fSmrg 4701e04c3fSmrgstruct minmax_cache_entry { 4801e04c3fSmrg struct minmax_cache_key key; 4901e04c3fSmrg GLuint min; 5001e04c3fSmrg GLuint max; 5101e04c3fSmrg}; 5201e04c3fSmrg 5301e04c3fSmrg 5401e04c3fSmrgstatic uint32_t 5501e04c3fSmrgvbo_minmax_cache_hash(const struct minmax_cache_key *key) 5601e04c3fSmrg{ 5701e04c3fSmrg return _mesa_hash_data(key, sizeof(*key)); 5801e04c3fSmrg} 5901e04c3fSmrg 6001e04c3fSmrg 6101e04c3fSmrgstatic bool 6201e04c3fSmrgvbo_minmax_cache_key_equal(const struct minmax_cache_key *a, 6301e04c3fSmrg const struct minmax_cache_key *b) 6401e04c3fSmrg{ 6501e04c3fSmrg return (a->offset == b->offset) && (a->count == b->count) && 6601e04c3fSmrg (a->index_size == b->index_size); 6701e04c3fSmrg} 6801e04c3fSmrg 6901e04c3fSmrg 7001e04c3fSmrgstatic void 7101e04c3fSmrgvbo_minmax_cache_delete_entry(struct hash_entry *entry) 7201e04c3fSmrg{ 7301e04c3fSmrg free(entry->data); 7401e04c3fSmrg} 7501e04c3fSmrg 7601e04c3fSmrg 7701e04c3fSmrgstatic GLboolean 7801e04c3fSmrgvbo_use_minmax_cache(struct gl_buffer_object *bufferObj) 7901e04c3fSmrg{ 8001e04c3fSmrg if (bufferObj->UsageHistory & (USAGE_TEXTURE_BUFFER | 8101e04c3fSmrg USAGE_ATOMIC_COUNTER_BUFFER | 8201e04c3fSmrg USAGE_SHADER_STORAGE_BUFFER | 8301e04c3fSmrg USAGE_TRANSFORM_FEEDBACK_BUFFER | 8401e04c3fSmrg USAGE_PIXEL_PACK_BUFFER | 8501e04c3fSmrg USAGE_DISABLE_MINMAX_CACHE)) 8601e04c3fSmrg return GL_FALSE; 8701e04c3fSmrg 8801e04c3fSmrg if ((bufferObj->Mappings[MAP_USER].AccessFlags & 8901e04c3fSmrg (GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT)) == 9001e04c3fSmrg (GL_MAP_PERSISTENT_BIT | GL_MAP_WRITE_BIT)) 9101e04c3fSmrg return GL_FALSE; 9201e04c3fSmrg 9301e04c3fSmrg return GL_TRUE; 9401e04c3fSmrg} 9501e04c3fSmrg 9601e04c3fSmrg 9701e04c3fSmrgvoid 9801e04c3fSmrgvbo_delete_minmax_cache(struct gl_buffer_object *bufferObj) 9901e04c3fSmrg{ 10001e04c3fSmrg _mesa_hash_table_destroy(bufferObj->MinMaxCache, vbo_minmax_cache_delete_entry); 10101e04c3fSmrg bufferObj->MinMaxCache = NULL; 10201e04c3fSmrg} 10301e04c3fSmrg 10401e04c3fSmrg 10501e04c3fSmrgstatic GLboolean 10601e04c3fSmrgvbo_get_minmax_cached(struct gl_buffer_object *bufferObj, 10701e04c3fSmrg unsigned index_size, GLintptr offset, GLuint count, 10801e04c3fSmrg GLuint *min_index, GLuint *max_index) 10901e04c3fSmrg{ 11001e04c3fSmrg GLboolean found = GL_FALSE; 11101e04c3fSmrg struct minmax_cache_key key; 11201e04c3fSmrg uint32_t hash; 11301e04c3fSmrg struct hash_entry *result; 11401e04c3fSmrg 11501e04c3fSmrg if (!bufferObj->MinMaxCache) 11601e04c3fSmrg return GL_FALSE; 11701e04c3fSmrg if (!vbo_use_minmax_cache(bufferObj)) 11801e04c3fSmrg return GL_FALSE; 11901e04c3fSmrg 12001e04c3fSmrg simple_mtx_lock(&bufferObj->MinMaxCacheMutex); 12101e04c3fSmrg 12201e04c3fSmrg if (bufferObj->MinMaxCacheDirty) { 12301e04c3fSmrg /* Disable the cache permanently for this BO if the number of hits 12401e04c3fSmrg * is asymptotically less than the number of misses. This happens when 12501e04c3fSmrg * applications use the BO for streaming. 12601e04c3fSmrg * 12701e04c3fSmrg * However, some initial optimism allows applications that interleave 12801e04c3fSmrg * draw calls with glBufferSubData during warmup. 12901e04c3fSmrg */ 13001e04c3fSmrg unsigned optimism = bufferObj->Size; 13101e04c3fSmrg if (bufferObj->MinMaxCacheMissIndices > optimism && 13201e04c3fSmrg bufferObj->MinMaxCacheHitIndices < bufferObj->MinMaxCacheMissIndices - optimism) { 13301e04c3fSmrg bufferObj->UsageHistory |= USAGE_DISABLE_MINMAX_CACHE; 13401e04c3fSmrg vbo_delete_minmax_cache(bufferObj); 13501e04c3fSmrg goto out_disable; 13601e04c3fSmrg } 13701e04c3fSmrg 13801e04c3fSmrg _mesa_hash_table_clear(bufferObj->MinMaxCache, vbo_minmax_cache_delete_entry); 13901e04c3fSmrg bufferObj->MinMaxCacheDirty = false; 14001e04c3fSmrg goto out_invalidate; 14101e04c3fSmrg } 14201e04c3fSmrg 14301e04c3fSmrg key.index_size = index_size; 14401e04c3fSmrg key.offset = offset; 14501e04c3fSmrg key.count = count; 14601e04c3fSmrg hash = vbo_minmax_cache_hash(&key); 14701e04c3fSmrg result = _mesa_hash_table_search_pre_hashed(bufferObj->MinMaxCache, hash, &key); 14801e04c3fSmrg if (result) { 14901e04c3fSmrg struct minmax_cache_entry *entry = result->data; 15001e04c3fSmrg *min_index = entry->min; 15101e04c3fSmrg *max_index = entry->max; 15201e04c3fSmrg found = GL_TRUE; 15301e04c3fSmrg } 15401e04c3fSmrg 15501e04c3fSmrgout_invalidate: 15601e04c3fSmrg if (found) { 15701e04c3fSmrg /* The hit counter saturates so that we don't accidently disable the 15801e04c3fSmrg * cache in a long-running program. 15901e04c3fSmrg */ 16001e04c3fSmrg unsigned new_hit_count = bufferObj->MinMaxCacheHitIndices + count; 16101e04c3fSmrg 16201e04c3fSmrg if (new_hit_count >= bufferObj->MinMaxCacheHitIndices) 16301e04c3fSmrg bufferObj->MinMaxCacheHitIndices = new_hit_count; 16401e04c3fSmrg else 16501e04c3fSmrg bufferObj->MinMaxCacheHitIndices = ~(unsigned)0; 16601e04c3fSmrg } else { 16701e04c3fSmrg bufferObj->MinMaxCacheMissIndices += count; 16801e04c3fSmrg } 16901e04c3fSmrg 17001e04c3fSmrgout_disable: 17101e04c3fSmrg simple_mtx_unlock(&bufferObj->MinMaxCacheMutex); 17201e04c3fSmrg return found; 17301e04c3fSmrg} 17401e04c3fSmrg 17501e04c3fSmrg 17601e04c3fSmrgstatic void 17701e04c3fSmrgvbo_minmax_cache_store(struct gl_context *ctx, 17801e04c3fSmrg struct gl_buffer_object *bufferObj, 17901e04c3fSmrg unsigned index_size, GLintptr offset, GLuint count, 18001e04c3fSmrg GLuint min, GLuint max) 18101e04c3fSmrg{ 18201e04c3fSmrg struct minmax_cache_entry *entry; 18301e04c3fSmrg struct hash_entry *table_entry; 18401e04c3fSmrg uint32_t hash; 18501e04c3fSmrg 18601e04c3fSmrg if (!vbo_use_minmax_cache(bufferObj)) 18701e04c3fSmrg return; 18801e04c3fSmrg 18901e04c3fSmrg simple_mtx_lock(&bufferObj->MinMaxCacheMutex); 19001e04c3fSmrg 19101e04c3fSmrg if (!bufferObj->MinMaxCache) { 19201e04c3fSmrg bufferObj->MinMaxCache = 19301e04c3fSmrg _mesa_hash_table_create(NULL, 19401e04c3fSmrg (uint32_t (*)(const void *))vbo_minmax_cache_hash, 19501e04c3fSmrg (bool (*)(const void *, const void *))vbo_minmax_cache_key_equal); 19601e04c3fSmrg if (!bufferObj->MinMaxCache) 19701e04c3fSmrg goto out; 19801e04c3fSmrg } 19901e04c3fSmrg 20001e04c3fSmrg entry = MALLOC_STRUCT(minmax_cache_entry); 20101e04c3fSmrg if (!entry) 20201e04c3fSmrg goto out; 20301e04c3fSmrg 20401e04c3fSmrg entry->key.offset = offset; 20501e04c3fSmrg entry->key.count = count; 20601e04c3fSmrg entry->key.index_size = index_size; 20701e04c3fSmrg entry->min = min; 20801e04c3fSmrg entry->max = max; 20901e04c3fSmrg hash = vbo_minmax_cache_hash(&entry->key); 21001e04c3fSmrg 21101e04c3fSmrg table_entry = _mesa_hash_table_search_pre_hashed(bufferObj->MinMaxCache, 21201e04c3fSmrg hash, &entry->key); 21301e04c3fSmrg if (table_entry) { 21401e04c3fSmrg /* It seems like this could happen when two contexts are rendering using 21501e04c3fSmrg * the same buffer object from multiple threads. 21601e04c3fSmrg */ 21701e04c3fSmrg _mesa_debug(ctx, "duplicate entry in minmax cache\n"); 21801e04c3fSmrg free(entry); 21901e04c3fSmrg goto out; 22001e04c3fSmrg } 22101e04c3fSmrg 22201e04c3fSmrg table_entry = _mesa_hash_table_insert_pre_hashed(bufferObj->MinMaxCache, 22301e04c3fSmrg hash, &entry->key, entry); 22401e04c3fSmrg if (!table_entry) 22501e04c3fSmrg free(entry); 22601e04c3fSmrg 22701e04c3fSmrgout: 22801e04c3fSmrg simple_mtx_unlock(&bufferObj->MinMaxCacheMutex); 22901e04c3fSmrg} 23001e04c3fSmrg 23101e04c3fSmrg 2327ec681f3Smrgvoid 2337ec681f3Smrgvbo_get_minmax_index_mapped(unsigned count, unsigned index_size, 2347ec681f3Smrg unsigned restartIndex, bool restart, 2357ec681f3Smrg const void *indices, 2367ec681f3Smrg unsigned *min_index, unsigned *max_index) 23701e04c3fSmrg{ 2387ec681f3Smrg switch (index_size) { 23901e04c3fSmrg case 4: { 24001e04c3fSmrg const GLuint *ui_indices = (const GLuint *)indices; 24101e04c3fSmrg GLuint max_ui = 0; 24201e04c3fSmrg GLuint min_ui = ~0U; 24301e04c3fSmrg if (restart) { 2447ec681f3Smrg for (unsigned i = 0; i < count; i++) { 24501e04c3fSmrg if (ui_indices[i] != restartIndex) { 24601e04c3fSmrg if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; 24701e04c3fSmrg if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; 24801e04c3fSmrg } 24901e04c3fSmrg } 25001e04c3fSmrg } 25101e04c3fSmrg else { 25201e04c3fSmrg#if defined(USE_SSE41) 25301e04c3fSmrg if (cpu_has_sse4_1) { 25401e04c3fSmrg _mesa_uint_array_min_max(ui_indices, &min_ui, &max_ui, count); 25501e04c3fSmrg } 25601e04c3fSmrg else 25701e04c3fSmrg#endif 2587ec681f3Smrg for (unsigned i = 0; i < count; i++) { 25901e04c3fSmrg if (ui_indices[i] > max_ui) max_ui = ui_indices[i]; 26001e04c3fSmrg if (ui_indices[i] < min_ui) min_ui = ui_indices[i]; 26101e04c3fSmrg } 26201e04c3fSmrg } 26301e04c3fSmrg *min_index = min_ui; 26401e04c3fSmrg *max_index = max_ui; 26501e04c3fSmrg break; 26601e04c3fSmrg } 26701e04c3fSmrg case 2: { 26801e04c3fSmrg const GLushort *us_indices = (const GLushort *)indices; 26901e04c3fSmrg GLuint max_us = 0; 27001e04c3fSmrg GLuint min_us = ~0U; 27101e04c3fSmrg if (restart) { 2727ec681f3Smrg for (unsigned i = 0; i < count; i++) { 27301e04c3fSmrg if (us_indices[i] != restartIndex) { 27401e04c3fSmrg if (us_indices[i] > max_us) max_us = us_indices[i]; 27501e04c3fSmrg if (us_indices[i] < min_us) min_us = us_indices[i]; 27601e04c3fSmrg } 27701e04c3fSmrg } 27801e04c3fSmrg } 27901e04c3fSmrg else { 2807ec681f3Smrg for (unsigned i = 0; i < count; i++) { 28101e04c3fSmrg if (us_indices[i] > max_us) max_us = us_indices[i]; 28201e04c3fSmrg if (us_indices[i] < min_us) min_us = us_indices[i]; 28301e04c3fSmrg } 28401e04c3fSmrg } 28501e04c3fSmrg *min_index = min_us; 28601e04c3fSmrg *max_index = max_us; 28701e04c3fSmrg break; 28801e04c3fSmrg } 28901e04c3fSmrg case 1: { 29001e04c3fSmrg const GLubyte *ub_indices = (const GLubyte *)indices; 29101e04c3fSmrg GLuint max_ub = 0; 29201e04c3fSmrg GLuint min_ub = ~0U; 29301e04c3fSmrg if (restart) { 2947ec681f3Smrg for (unsigned i = 0; i < count; i++) { 29501e04c3fSmrg if (ub_indices[i] != restartIndex) { 29601e04c3fSmrg if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; 29701e04c3fSmrg if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; 29801e04c3fSmrg } 29901e04c3fSmrg } 30001e04c3fSmrg } 30101e04c3fSmrg else { 3027ec681f3Smrg for (unsigned i = 0; i < count; i++) { 30301e04c3fSmrg if (ub_indices[i] > max_ub) max_ub = ub_indices[i]; 30401e04c3fSmrg if (ub_indices[i] < min_ub) min_ub = ub_indices[i]; 30501e04c3fSmrg } 30601e04c3fSmrg } 30701e04c3fSmrg *min_index = min_ub; 30801e04c3fSmrg *max_index = max_ub; 30901e04c3fSmrg break; 31001e04c3fSmrg } 31101e04c3fSmrg default: 31201e04c3fSmrg unreachable("not reached"); 31301e04c3fSmrg } 3147ec681f3Smrg} 3157ec681f3Smrg 3167ec681f3Smrg 3177ec681f3Smrg/** 3187ec681f3Smrg * Compute min and max elements by scanning the index buffer for 3197ec681f3Smrg * glDraw[Range]Elements() calls. 3207ec681f3Smrg * If primitive restart is enabled, we need to ignore restart 3217ec681f3Smrg * indexes when computing min/max. 3227ec681f3Smrg */ 3237ec681f3Smrgstatic void 3247ec681f3Smrgvbo_get_minmax_index(struct gl_context *ctx, struct gl_buffer_object *obj, 3257ec681f3Smrg const void *ptr, GLintptr offset, unsigned count, 3267ec681f3Smrg unsigned index_size, bool primitive_restart, 3277ec681f3Smrg unsigned restart_index, GLuint *min_index, 3287ec681f3Smrg GLuint *max_index) 3297ec681f3Smrg{ 3307ec681f3Smrg const char *indices; 3317ec681f3Smrg 3327ec681f3Smrg if (!obj) { 3337ec681f3Smrg indices = (const char *)ptr + offset; 3347ec681f3Smrg } else { 3357ec681f3Smrg GLsizeiptr size = MIN2((GLsizeiptr)count * index_size, obj->Size); 3367ec681f3Smrg 3377ec681f3Smrg if (vbo_get_minmax_cached(obj, index_size, offset, count, min_index, 3387ec681f3Smrg max_index)) 3397ec681f3Smrg return; 3407ec681f3Smrg 3417ec681f3Smrg indices = ctx->Driver.MapBufferRange(ctx, offset, size, GL_MAP_READ_BIT, 3427ec681f3Smrg obj, MAP_INTERNAL); 3437ec681f3Smrg } 3447ec681f3Smrg 3457ec681f3Smrg vbo_get_minmax_index_mapped(count, index_size, restart_index, 3467ec681f3Smrg primitive_restart, indices, 3477ec681f3Smrg min_index, max_index); 34801e04c3fSmrg 3497ec681f3Smrg if (obj) { 3507ec681f3Smrg vbo_minmax_cache_store(ctx, obj, index_size, offset, count, *min_index, 3517ec681f3Smrg *max_index); 3527ec681f3Smrg ctx->Driver.UnmapBuffer(ctx, obj, MAP_INTERNAL); 35301e04c3fSmrg } 35401e04c3fSmrg} 35501e04c3fSmrg 35601e04c3fSmrg/** 35701e04c3fSmrg * Compute min and max elements for nr_prims 35801e04c3fSmrg */ 35901e04c3fSmrgvoid 36001e04c3fSmrgvbo_get_minmax_indices(struct gl_context *ctx, 36101e04c3fSmrg const struct _mesa_prim *prims, 36201e04c3fSmrg const struct _mesa_index_buffer *ib, 36301e04c3fSmrg GLuint *min_index, 36401e04c3fSmrg GLuint *max_index, 3657ec681f3Smrg GLuint nr_prims, 3667ec681f3Smrg bool primitive_restart, 3677ec681f3Smrg unsigned restart_index) 36801e04c3fSmrg{ 36901e04c3fSmrg GLuint tmp_min, tmp_max; 37001e04c3fSmrg GLuint i; 37101e04c3fSmrg GLuint count; 37201e04c3fSmrg 37301e04c3fSmrg *min_index = ~0; 37401e04c3fSmrg *max_index = 0; 37501e04c3fSmrg 37601e04c3fSmrg for (i = 0; i < nr_prims; i++) { 37701e04c3fSmrg const struct _mesa_prim *start_prim; 37801e04c3fSmrg 37901e04c3fSmrg start_prim = &prims[i]; 38001e04c3fSmrg count = start_prim->count; 38101e04c3fSmrg /* Do combination if possible to reduce map/unmap count */ 38201e04c3fSmrg while ((i + 1 < nr_prims) && 38301e04c3fSmrg (prims[i].start + prims[i].count == prims[i+1].start)) { 38401e04c3fSmrg count += prims[i+1].count; 38501e04c3fSmrg i++; 38601e04c3fSmrg } 3877ec681f3Smrg vbo_get_minmax_index(ctx, ib->obj, ib->ptr, 3887ec681f3Smrg (ib->obj ? (GLintptr)ib->ptr : 0) + 3897ec681f3Smrg (start_prim->start << ib->index_size_shift), 3907ec681f3Smrg count, 1 << ib->index_size_shift, 3917ec681f3Smrg primitive_restart, restart_index, 3927ec681f3Smrg &tmp_min, &tmp_max); 39301e04c3fSmrg *min_index = MIN2(*min_index, tmp_min); 39401e04c3fSmrg *max_index = MAX2(*max_index, tmp_max); 39501e04c3fSmrg } 39601e04c3fSmrg} 3977ec681f3Smrg 3987ec681f3Smrg/** 3997ec681f3Smrg * Same as vbo_get_minmax_index, but using gallium draw structures. 4007ec681f3Smrg */ 4017ec681f3Smrgbool 4027ec681f3Smrgvbo_get_minmax_indices_gallium(struct gl_context *ctx, 4037ec681f3Smrg struct pipe_draw_info *info, 4047ec681f3Smrg const struct pipe_draw_start_count_bias *draws, 4057ec681f3Smrg unsigned num_draws) 4067ec681f3Smrg{ 4077ec681f3Smrg info->min_index = ~0; 4087ec681f3Smrg info->max_index = 0; 4097ec681f3Smrg 4107ec681f3Smrg for (unsigned i = 0; i < num_draws; i++) { 4117ec681f3Smrg struct pipe_draw_start_count_bias draw = draws[i]; 4127ec681f3Smrg 4137ec681f3Smrg /* Do combination if possible to reduce map/unmap count */ 4147ec681f3Smrg while ((i + 1 < num_draws) && 4157ec681f3Smrg (draws[i].start + draws[i].count == draws[i+1].start)) { 4167ec681f3Smrg draw.count += draws[i+1].count; 4177ec681f3Smrg i++; 4187ec681f3Smrg } 4197ec681f3Smrg 4207ec681f3Smrg if (!draw.count) 4217ec681f3Smrg continue; 4227ec681f3Smrg 4237ec681f3Smrg unsigned tmp_min, tmp_max; 4247ec681f3Smrg vbo_get_minmax_index(ctx, info->has_user_indices ? 4257ec681f3Smrg NULL : info->index.gl_bo, 4267ec681f3Smrg info->index.user, 4277ec681f3Smrg (GLintptr)draw.start * info->index_size, 4287ec681f3Smrg draw.count, info->index_size, 4297ec681f3Smrg info->primitive_restart, info->restart_index, 4307ec681f3Smrg &tmp_min, &tmp_max); 4317ec681f3Smrg info->min_index = MIN2(info->min_index, tmp_min); 4327ec681f3Smrg info->max_index = MAX2(info->max_index, tmp_max); 4337ec681f3Smrg } 4347ec681f3Smrg 4357ec681f3Smrg return info->min_index <= info->max_index; 4367ec681f3Smrg} 437