17117f1b4Smrg 27117f1b4Smrg/* 37117f1b4Smrg * Mesa 3-D graphics library 47117f1b4Smrg * 57117f1b4Smrg * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. 67117f1b4Smrg * 77117f1b4Smrg * Permission is hereby granted, free of charge, to any person obtaining a 87117f1b4Smrg * copy of this software and associated documentation files (the "Software"), 97117f1b4Smrg * to deal in the Software without restriction, including without limitation 107117f1b4Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 117117f1b4Smrg * and/or sell copies of the Software, and to permit persons to whom the 127117f1b4Smrg * Software is furnished to do so, subject to the following conditions: 137117f1b4Smrg * 147117f1b4Smrg * The above copyright notice and this permission notice shall be included 157117f1b4Smrg * in all copies or substantial portions of the Software. 167117f1b4Smrg * 177117f1b4Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 187117f1b4Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 197117f1b4Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20af69d88dSmrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21af69d88dSmrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22af69d88dSmrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23af69d88dSmrg * OTHER DEALINGS IN THE SOFTWARE. 247117f1b4Smrg */ 257117f1b4Smrg 267117f1b4Smrg/* 277117f1b4Smrg * Transform function interface for assembly code. Simply define 287117f1b4Smrg * FRAME_OFFSET to the number of bytes pushed onto the stack before 297117f1b4Smrg * using the ARG_* argument macros. 307117f1b4Smrg * 317117f1b4Smrg * Gareth Hughes 327117f1b4Smrg */ 337117f1b4Smrg 347117f1b4Smrg#ifndef __XFORM_ARGS_H__ 357117f1b4Smrg#define __XFORM_ARGS_H__ 367117f1b4Smrg 377117f1b4Smrg/* Offsets for transform_func arguments 387117f1b4Smrg * 397117f1b4Smrg * typedef void (*transform_func)( GLvector4f *to_vec, 407117f1b4Smrg * const GLfloat m[16], 417117f1b4Smrg * const GLvector4f *from_vec ); 427117f1b4Smrg */ 437117f1b4Smrg#define OFFSET_DEST 4 447117f1b4Smrg#define OFFSET_MATRIX 8 457117f1b4Smrg#define OFFSET_SOURCE 12 467117f1b4Smrg 477117f1b4Smrg#define ARG_DEST REGOFF(FRAME_OFFSET+OFFSET_DEST, ESP) 487117f1b4Smrg#define ARG_MATRIX REGOFF(FRAME_OFFSET+OFFSET_MATRIX, ESP) 497117f1b4Smrg#define ARG_SOURCE REGOFF(FRAME_OFFSET+OFFSET_SOURCE, ESP) 507117f1b4Smrg 517117f1b4Smrg#endif 52