1/* 2 * Copyright (C) 2019 Collabora, Ltd. 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 * SOFTWARE. 22 * 23 * Authors: 24 * Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> 25 */ 26 27#include "util/u_math.h" 28#include "util/macros.h" 29#include "pan_encoder.h" 30 31/* Midgard has a small register file, so shaders with high register pressure 32 * need to spill from the register file onto the stack. In addition to 33 * spilling, it is desireable to allocate temporary arrays on the stack (for 34 * instance because the register file does not support indirect access but the 35 * stack does). 36 * 37 * The stack is located in "Thread Local Storage", sometimes abbreviated TLS in 38 * the kernel source code. Thread local storage is allocated per-thread, 39 * per-core, so threads executing concurrently do not interfere with each 40 * other's stacks. On modern kernels, we may query 41 * DRM_PANFROST_PARAM_THREAD_TLS_ALLOC for the number of threads per core we 42 * must allocate for, and DRM_PANFROST_PARAM_SHADER_PRESENT for a bitmask of 43 * shader cores (so take a popcount of that mask for the number of shader 44 * cores). On older kernels that do not support querying these values, 45 * following kbase, we may use the worst-case value of 256 threads for 46 * THREAD_TLS_ALLOC, and the worst-case value of 16 cores for Midgard per the 47 * "shader core count" column of the implementations table in 48 * https://en.wikipedia.org/wiki/Mali_%28GPU% [citation needed] 49 * 50 * Within a particular thread, there is stack allocated. If it is present, its 51 * size is a power-of-two, and it is at least 16 bytes. Stack is allocated 52 * with the shared memory descriptor used for all shaders within a frame (note 53 * that they don't execute concurrently so it's fine). So, consider the maximum 54 * stack size used by any shader within a job, and then compute (where npot 55 * denotes the next power of two): 56 * 57 * bytes/thread = npot(max(size, 16)) 58 * allocated = (# of bytes/thread) * (# of threads/core) * (# of cores) 59 * 60 * The size of Thread Local Storage is signaled to the GPU in the tls_size 61 * field, which has a log2 modifier and is in units of 16 bytes. 62 */ 63 64/* Computes log_stack_size = log2(ceil(s / 16)) */ 65 66unsigned 67panfrost_get_stack_shift(unsigned stack_size) 68{ 69 if (stack_size) 70 return util_logbase2_ceil(DIV_ROUND_UP(stack_size, 16)); 71 else 72 return 0; 73} 74 75/* Computes the aligned stack size given the shift and thread count. */ 76 77unsigned 78panfrost_get_total_stack_size( 79 unsigned thread_size, 80 unsigned threads_per_core, 81 unsigned core_count) 82{ 83 unsigned size_per_thread = (thread_size == 0) ? 0 : 84 util_next_power_of_two(ALIGN_POT(thread_size, 16)); 85 86 return size_per_thread * threads_per_core * core_count; 87} 88