1/*
2 * Copyright © 2017 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef VK_SHADER_MODULE_H
25#define VK_SHADER_MODULE_H
26
27#include <vulkan/vulkan.h>
28#include "vk_object.h"
29
30#ifdef __cplusplus
31extern "C" {
32#endif
33
34struct nir_shader;
35
36struct vk_shader_module {
37   struct vk_object_base base;
38   struct nir_shader *nir;
39   unsigned char sha1[20];
40   uint32_t size;
41   char data[0];
42};
43
44VK_DEFINE_NONDISP_HANDLE_CASTS(vk_shader_module, base, VkShaderModule,
45                               VK_OBJECT_TYPE_SHADER_MODULE)
46
47/* this should only be used for stack-allocated, temporary objects */
48#define vk_shader_module_handle_from_nir(_nir) \
49   ((VkShaderModule)(uintptr_t)&(struct vk_shader_module) { \
50      .base.type = VK_OBJECT_TYPE_SHADER_MODULE, \
51      .nir = _nir, \
52   })
53#define vk_shader_module_from_nir(_nir) \
54   (struct vk_shader_module) { \
55      .base.type = VK_OBJECT_TYPE_SHADER_MODULE, \
56      .nir = _nir, \
57   }
58
59#ifdef __cplusplus
60}
61#endif
62
63#endif /* VK_SHADER_MODULE_H */
64