1/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ 2 3/* 4 * (C) Copyright IBM Corporation 2004 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sub license, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the next 15 * paragraph) shall be included in all copies or substantial portions of the 16 * Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 21 * IBM, 22 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 23 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 24 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 25 * SOFTWARE. 26 */ 27 28 29#include <X11/Xfuncproto.h> 30#include <GL/gl.h> 31#include "indirect_size.h" 32 33# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) 34# define PURE __attribute__((pure)) 35# else 36# define PURE 37# endif 38 39# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) 40# define FASTCALL __attribute__((fastcall)) 41# else 42# define FASTCALL 43# endif 44 45 46#ifdef HAVE_FUNC_ATTRIBUTE_ALIAS 47# define ALIAS2(from,to) \ 48 _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ 49 __attribute__ ((alias( # to ))); 50# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) 51#else 52# define ALIAS(from,to) \ 53 _X_INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ 54 { return __gl ## to ## _size( e ); } 55#endif 56 57 58_X_INTERNAL PURE FASTCALL GLint 59__glCallLists_size( GLenum e ) 60{ 61 switch( e ) { 62 case GL_BYTE: 63 case GL_UNSIGNED_BYTE: 64 return 1; 65 case GL_SHORT: 66 case GL_UNSIGNED_SHORT: 67 case GL_2_BYTES: 68 case GL_HALF_FLOAT: 69 return 2; 70 case GL_3_BYTES: 71 return 3; 72 case GL_INT: 73 case GL_UNSIGNED_INT: 74 case GL_FLOAT: 75 case GL_4_BYTES: 76 return 4; 77 default: return 0; 78 } 79} 80 81_X_INTERNAL PURE FASTCALL GLint 82__glFogfv_size( GLenum e ) 83{ 84 switch( e ) { 85 case GL_FOG_INDEX: 86 case GL_FOG_DENSITY: 87 case GL_FOG_START: 88 case GL_FOG_END: 89 case GL_FOG_MODE: 90 case GL_FOG_OFFSET_VALUE_SGIX: 91 case GL_FOG_DISTANCE_MODE_NV: 92 return 1; 93 case GL_FOG_COLOR: 94 return 4; 95 default: return 0; 96 } 97} 98 99_X_INTERNAL PURE FASTCALL GLint 100__glLightfv_size( GLenum e ) 101{ 102 switch( e ) { 103 case GL_SPOT_EXPONENT: 104 case GL_SPOT_CUTOFF: 105 case GL_CONSTANT_ATTENUATION: 106 case GL_LINEAR_ATTENUATION: 107 case GL_QUADRATIC_ATTENUATION: 108 return 1; 109 case GL_SPOT_DIRECTION: 110 return 3; 111 case GL_AMBIENT: 112 case GL_DIFFUSE: 113 case GL_SPECULAR: 114 case GL_POSITION: 115 return 4; 116 default: return 0; 117 } 118} 119 120_X_INTERNAL PURE FASTCALL GLint 121__glLightModelfv_size( GLenum e ) 122{ 123 switch( e ) { 124 case GL_LIGHT_MODEL_LOCAL_VIEWER: 125 case GL_LIGHT_MODEL_TWO_SIDE: 126 case GL_LIGHT_MODEL_COLOR_CONTROL: 127/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ 128 return 1; 129 case GL_LIGHT_MODEL_AMBIENT: 130 return 4; 131 default: return 0; 132 } 133} 134 135_X_INTERNAL PURE FASTCALL GLint 136__glMaterialfv_size( GLenum e ) 137{ 138 switch( e ) { 139 case GL_SHININESS: 140 return 1; 141 case GL_COLOR_INDEXES: 142 return 3; 143 case GL_AMBIENT: 144 case GL_DIFFUSE: 145 case GL_SPECULAR: 146 case GL_EMISSION: 147 case GL_AMBIENT_AND_DIFFUSE: 148 return 4; 149 default: return 0; 150 } 151} 152 153_X_INTERNAL PURE FASTCALL GLint 154__glTexParameterfv_size( GLenum e ) 155{ 156 switch( e ) { 157 case GL_TEXTURE_MAG_FILTER: 158 case GL_TEXTURE_MIN_FILTER: 159 case GL_TEXTURE_WRAP_S: 160 case GL_TEXTURE_WRAP_T: 161 case GL_TEXTURE_PRIORITY: 162 case GL_TEXTURE_WRAP_R: 163 case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: 164/* case GL_SHADOW_AMBIENT_SGIX:*/ 165 case GL_TEXTURE_MIN_LOD: 166 case GL_TEXTURE_MAX_LOD: 167 case GL_TEXTURE_BASE_LEVEL: 168 case GL_TEXTURE_MAX_LEVEL: 169 case GL_TEXTURE_CLIPMAP_FRAME_SGIX: 170 case GL_TEXTURE_LOD_BIAS_S_SGIX: 171 case GL_TEXTURE_LOD_BIAS_T_SGIX: 172 case GL_TEXTURE_LOD_BIAS_R_SGIX: 173 case GL_GENERATE_MIPMAP: 174/* case GL_GENERATE_MIPMAP_SGIS:*/ 175 case GL_TEXTURE_COMPARE_SGIX: 176 case GL_TEXTURE_COMPARE_OPERATOR_SGIX: 177 case GL_TEXTURE_MAX_CLAMP_S_SGIX: 178 case GL_TEXTURE_MAX_CLAMP_T_SGIX: 179 case GL_TEXTURE_MAX_CLAMP_R_SGIX: 180 case GL_TEXTURE_MAX_ANISOTROPY_EXT: 181 case GL_TEXTURE_LOD_BIAS: 182/* case GL_TEXTURE_LOD_BIAS_EXT:*/ 183 case GL_TEXTURE_STORAGE_HINT_APPLE: 184 case GL_STORAGE_PRIVATE_APPLE: 185 case GL_STORAGE_CACHED_APPLE: 186 case GL_STORAGE_SHARED_APPLE: 187 case GL_DEPTH_TEXTURE_MODE: 188/* case GL_DEPTH_TEXTURE_MODE_ARB:*/ 189 case GL_TEXTURE_COMPARE_MODE: 190/* case GL_TEXTURE_COMPARE_MODE_ARB:*/ 191 case GL_TEXTURE_COMPARE_FUNC: 192/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ 193 case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: 194 return 1; 195 case GL_TEXTURE_CLIPMAP_CENTER_SGIX: 196 case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: 197 return 2; 198 case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: 199 return 3; 200 case GL_TEXTURE_BORDER_COLOR: 201 case GL_POST_TEXTURE_FILTER_BIAS_SGIX: 202 case GL_POST_TEXTURE_FILTER_SCALE_SGIX: 203 return 4; 204 default: return 0; 205 } 206} 207 208_X_INTERNAL PURE FASTCALL GLint 209__glTexEnvfv_size( GLenum e ) 210{ 211 switch( e ) { 212 case GL_ALPHA_SCALE: 213 case GL_TEXTURE_ENV_MODE: 214 case GL_TEXTURE_LOD_BIAS: 215 case GL_COMBINE_RGB: 216 case GL_COMBINE_ALPHA: 217 case GL_RGB_SCALE: 218 case GL_SOURCE0_RGB: 219 case GL_SOURCE1_RGB: 220 case GL_SOURCE2_RGB: 221 case GL_SOURCE3_RGB_NV: 222 case GL_SOURCE0_ALPHA: 223 case GL_SOURCE1_ALPHA: 224 case GL_SOURCE2_ALPHA: 225 case GL_SOURCE3_ALPHA_NV: 226 case GL_OPERAND0_RGB: 227 case GL_OPERAND1_RGB: 228 case GL_OPERAND2_RGB: 229 case GL_OPERAND3_RGB_NV: 230 case GL_OPERAND0_ALPHA: 231 case GL_OPERAND1_ALPHA: 232 case GL_OPERAND2_ALPHA: 233 case GL_OPERAND3_ALPHA_NV: 234 case GL_BUMP_TARGET_ATI: 235 case GL_COORD_REPLACE_ARB: 236/* case GL_COORD_REPLACE_NV:*/ 237 return 1; 238 case GL_TEXTURE_ENV_COLOR: 239 return 4; 240 default: return 0; 241 } 242} 243 244_X_INTERNAL PURE FASTCALL GLint 245__glTexGendv_size( GLenum e ) 246{ 247 switch( e ) { 248 case GL_TEXTURE_GEN_MODE: 249 return 1; 250 case GL_OBJECT_PLANE: 251 case GL_EYE_PLANE: 252 return 4; 253 default: return 0; 254 } 255} 256 257_X_INTERNAL PURE FASTCALL GLint 258__glMap1d_size( GLenum e ) 259{ 260 switch( e ) { 261 case GL_MAP1_INDEX: 262 case GL_MAP1_TEXTURE_COORD_1: 263 return 1; 264 case GL_MAP1_TEXTURE_COORD_2: 265 return 2; 266 case GL_MAP1_NORMAL: 267 case GL_MAP1_TEXTURE_COORD_3: 268 case GL_MAP1_VERTEX_3: 269 return 3; 270 case GL_MAP1_COLOR_4: 271 case GL_MAP1_TEXTURE_COORD_4: 272 case GL_MAP1_VERTEX_4: 273 return 4; 274 default: return 0; 275 } 276} 277 278_X_INTERNAL PURE FASTCALL GLint 279__glMap2d_size( GLenum e ) 280{ 281 switch( e ) { 282 case GL_MAP2_INDEX: 283 case GL_MAP2_TEXTURE_COORD_1: 284 return 1; 285 case GL_MAP2_TEXTURE_COORD_2: 286 return 2; 287 case GL_MAP2_NORMAL: 288 case GL_MAP2_TEXTURE_COORD_3: 289 case GL_MAP2_VERTEX_3: 290 return 3; 291 case GL_MAP2_COLOR_4: 292 case GL_MAP2_TEXTURE_COORD_4: 293 case GL_MAP2_VERTEX_4: 294 return 4; 295 default: return 0; 296 } 297} 298 299_X_INTERNAL PURE FASTCALL GLint 300__glColorTableParameterfv_size( GLenum e ) 301{ 302 switch( e ) { 303 case GL_COLOR_TABLE_SCALE: 304 case GL_COLOR_TABLE_BIAS: 305 return 4; 306 default: return 0; 307 } 308} 309 310_X_INTERNAL PURE FASTCALL GLint 311__glConvolutionParameterfv_size( GLenum e ) 312{ 313 switch( e ) { 314 case GL_CONVOLUTION_BORDER_MODE: 315/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ 316 return 1; 317 case GL_CONVOLUTION_FILTER_SCALE: 318/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ 319 case GL_CONVOLUTION_FILTER_BIAS: 320/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ 321 case GL_CONVOLUTION_BORDER_COLOR: 322/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ 323 return 4; 324 default: return 0; 325 } 326} 327 328_X_INTERNAL PURE FASTCALL GLint 329__glPointParameterfv_size( GLenum e ) 330{ 331 switch( e ) { 332 case GL_POINT_SIZE_MIN: 333/* case GL_POINT_SIZE_MIN_ARB:*/ 334/* case GL_POINT_SIZE_MIN_SGIS:*/ 335 case GL_POINT_SIZE_MAX: 336/* case GL_POINT_SIZE_MAX_ARB:*/ 337/* case GL_POINT_SIZE_MAX_SGIS:*/ 338 case GL_POINT_FADE_THRESHOLD_SIZE: 339/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ 340/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ 341 case GL_POINT_SPRITE_R_MODE_NV: 342 case GL_POINT_SPRITE_COORD_ORIGIN: 343 return 1; 344 case GL_POINT_DISTANCE_ATTENUATION: 345/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ 346/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ 347 return 3; 348 default: return 0; 349 } 350} 351 352ALIAS( Fogiv, Fogfv ) 353ALIAS( Lightiv, Lightfv ) 354ALIAS( LightModeliv, LightModelfv ) 355ALIAS( Materialiv, Materialfv ) 356ALIAS( TexParameteriv, TexParameterfv ) 357ALIAS( TexEnviv, TexEnvfv ) 358ALIAS( TexGenfv, TexGendv ) 359ALIAS( TexGeniv, TexGendv ) 360ALIAS( Map1f, Map1d ) 361ALIAS( Map2f, Map2d ) 362ALIAS( ColorTableParameteriv, ColorTableParameterfv ) 363ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) 364ALIAS( PointParameteriv, PointParameterfv ) 365 366# undef PURE 367# undef FASTCALL 368