10bbfda8aSnia/* 20bbfda8aSnia * Animation routines 30bbfda8aSnia */ 40bbfda8aSnia 50bbfda8aSnia#ifndef _CTWM_ANIMATE_H 60bbfda8aSnia#define _CTWM_ANIMATE_H 70bbfda8aSnia 80bbfda8aSnia/* Current code requires these to be leaked */ 90bbfda8aSniaextern int Animating; 100bbfda8aSniaextern bool AnimationActive; 110bbfda8aSniaextern bool MaybeAnimate; 120bbfda8aSniaextern int AnimationSpeed; 130bbfda8aSniaextern struct timeval AnimateTimeout; 140bbfda8aSnia 150bbfda8aSnia 160bbfda8aSniavoid StartAnimation(void); 170bbfda8aSniavoid StopAnimation(void); 180bbfda8aSniavoid SetAnimationSpeed(int speed); 190bbfda8aSniavoid ModifyAnimationSpeed(int incr); 200bbfda8aSniavoid TryToAnimate(void); 210bbfda8aSnia 220bbfda8aSnia#endif /* _CTWM_ANIMATE_H */ 23