1/* 2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) 3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9 * and/or sell copies of the Software, and to permit persons to whom the 10 * Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice including the dates of first publication and 13 * either this permission notice or a reference to 14 * http://oss.sgi.com/projects/FreeB/ 15 * shall be included in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 * Except as contained in this notice, the name of Silicon Graphics, Inc. 26 * shall not be used in advertising or otherwise to promote the sale, use or 27 * other dealings in this Software without prior written authorization from 28 * Silicon Graphics, Inc. 29 */ 30/* 31*/ 32 33#ifndef _BEZIERPATCH_H 34#define _BEZIERPATCH_H 35 36typedef struct bezierPatch{ 37 float umin, vmin, umax, vmax; 38 int uorder; /*order= degree + 1*/ 39 int vorder; 40 41 /* 42 *the control points are stored in a one dimensional array. 43 *the surface is defined as: 44 * s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v). 45 *where P(i,j) are the control points, B_i(.) are Bezier 46 *basis functions. 47 *Each control point can have dimension 3 or 4: (x,y,z,w). 48 *The components of P(i,j) are stored in a one dimensional 49 *array: 50 * ctlpoints[] 51 *in the order of: 52 * P[0,0], P[0,1], ..., P[0,vorder-1], 53 * P[1,0], P[1,1], ..., P[1,vorder-1], 54 * ... 55 * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1]. 56 */ 57 int dimension; 58 float* ctlpoints; 59 60 /* 61 *in case we have to manage multiple bezierPatches. 62 */ 63 struct bezierPatch *next; 64 65} bezierPatch; 66 67#ifdef __cplusplus 68extern "C" { 69#endif 70 71bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension); 72 73bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension, int ustride, int vstride, float *ctlpoints); 74 75 76bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b); 77 78void bezierPatchDelete(bezierPatch *b); 79 80void bezierPatchDeleteList(bezierPatch *b); 81 82void bezierPatchPrint(bezierPatch *b); 83 84void bezierPatchPrintList(bezierPatch *list); 85 86void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); 87 88void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float retNormal[]); 89 90void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); 91 92void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]); 93 94 95void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso); 96 97void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso); 98 99#ifdef __cplusplus 100} 101#endif 102 103 104#endif 105