1f220fa62Smrg/* 2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) 3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. 4f220fa62Smrg * 5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a 6f220fa62Smrg * copy of this software and associated documentation files (the "Software"), 7f220fa62Smrg * to deal in the Software without restriction, including without limitation 8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the 10f220fa62Smrg * Software is furnished to do so, subject to the following conditions: 11f220fa62Smrg * 12f220fa62Smrg * The above copyright notice including the dates of first publication and 13f220fa62Smrg * either this permission notice or a reference to 14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/ 15f220fa62Smrg * shall be included in all copies or substantial portions of the Software. 16f220fa62Smrg * 17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23f220fa62Smrg * SOFTWARE. 24f220fa62Smrg * 25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc. 26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or 27f220fa62Smrg * other dealings in this Software without prior written authorization from 28f220fa62Smrg * Silicon Graphics, Inc. 29f220fa62Smrg */ 30f220fa62Smrg/* 31f220fa62Smrg*/ 32f220fa62Smrg 33f220fa62Smrg#ifndef _BEZIERPATCH_H 34f220fa62Smrg#define _BEZIERPATCH_H 35f220fa62Smrg 36f220fa62Smrgtypedef struct bezierPatch{ 37f220fa62Smrg float umin, vmin, umax, vmax; 38f220fa62Smrg int uorder; /*order= degree + 1*/ 39f220fa62Smrg int vorder; 40f220fa62Smrg 41f220fa62Smrg /* 42f220fa62Smrg *the control points are stored in a one dimensional array. 43f220fa62Smrg *the surface is defined as: 44f220fa62Smrg * s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v). 45f220fa62Smrg *where P(i,j) are the control points, B_i(.) are Bezier 46f220fa62Smrg *basis functions. 47f220fa62Smrg *Each control point can have dimension 3 or 4: (x,y,z,w). 48f220fa62Smrg *The components of P(i,j) are stored in a one dimensional 49f220fa62Smrg *array: 50f220fa62Smrg * ctlpoints[] 51f220fa62Smrg *in the order of: 52f220fa62Smrg * P[0,0], P[0,1], ..., P[0,vorder-1], 53f220fa62Smrg * P[1,0], P[1,1], ..., P[1,vorder-1], 54f220fa62Smrg * ... 55f220fa62Smrg * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1]. 56f220fa62Smrg */ 57f220fa62Smrg int dimension; 58f220fa62Smrg float* ctlpoints; 59f220fa62Smrg 60f220fa62Smrg /* 61f220fa62Smrg *in case we have to manage multiple bezierPatches. 62f220fa62Smrg */ 63f220fa62Smrg struct bezierPatch *next; 64f220fa62Smrg 65f220fa62Smrg} bezierPatch; 66f220fa62Smrg 67f220fa62Smrg#ifdef __cplusplus 68f220fa62Smrgextern "C" { 69f220fa62Smrg#endif 70f220fa62Smrg 71f220fa62SmrgbezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension); 72f220fa62Smrg 73f220fa62SmrgbezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension, int ustride, int vstride, float *ctlpoints); 74f220fa62Smrg 75f220fa62Smrg 76f220fa62SmrgbezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b); 77f220fa62Smrg 78f220fa62Smrgvoid bezierPatchDelete(bezierPatch *b); 79f220fa62Smrg 80f220fa62Smrgvoid bezierPatchDeleteList(bezierPatch *b); 81f220fa62Smrg 82f220fa62Smrgvoid bezierPatchPrint(bezierPatch *b); 83f220fa62Smrg 84f220fa62Smrgvoid bezierPatchPrintList(bezierPatch *list); 85f220fa62Smrg 86f220fa62Smrgvoid bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); 87f220fa62Smrg 88f220fa62Smrgvoid bezierPatchEvalNormal(bezierPatch *b, float u, float v, float retNormal[]); 89f220fa62Smrg 90f220fa62Smrgvoid bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); 91f220fa62Smrg 92f220fa62Smrgvoid bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]); 93f220fa62Smrg 94f220fa62Smrg 95f220fa62Smrgvoid bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso); 96f220fa62Smrg 97f220fa62Smrgvoid bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso); 98f220fa62Smrg 99f220fa62Smrg#ifdef __cplusplus 100f220fa62Smrg} 101f220fa62Smrg#endif 102f220fa62Smrg 103f220fa62Smrg 104f220fa62Smrg#endif 105