1f220fa62Smrg/*
2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4f220fa62Smrg *
5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a
6f220fa62Smrg * copy of this software and associated documentation files (the "Software"),
7f220fa62Smrg * to deal in the Software without restriction, including without limitation
8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the
10f220fa62Smrg * Software is furnished to do so, subject to the following conditions:
11f220fa62Smrg *
12f220fa62Smrg * The above copyright notice including the dates of first publication and
13f220fa62Smrg * either this permission notice or a reference to
14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/
15f220fa62Smrg * shall be included in all copies or substantial portions of the Software.
16f220fa62Smrg *
17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23f220fa62Smrg * SOFTWARE.
24f220fa62Smrg *
25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc.
26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or
27f220fa62Smrg * other dealings in this Software without prior written authorization from
28f220fa62Smrg * Silicon Graphics, Inc.
29f220fa62Smrg */
30f220fa62Smrg/*
31f220fa62Smrg*/
32f220fa62Smrg
33f220fa62Smrg#ifndef _BEZIERPATCH_H
34f220fa62Smrg#define _BEZIERPATCH_H
35f220fa62Smrg
36f220fa62Smrgtypedef struct bezierPatch{
37f220fa62Smrg  float umin, vmin, umax, vmax;
38f220fa62Smrg  int uorder; /*order= degree + 1*/
39f220fa62Smrg  int vorder;
40f220fa62Smrg
41f220fa62Smrg  /*
42f220fa62Smrg   *the control points are stored in a one dimensional  array.
43f220fa62Smrg   *the surface is defined as:
44f220fa62Smrg   *      s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v).
45f220fa62Smrg   *where P(i,j) are the control points, B_i(.) are Bezier
46f220fa62Smrg   *basis functions.
47f220fa62Smrg   *Each control point can have dimension 3 or 4: (x,y,z,w).
48f220fa62Smrg   *The components of P(i,j) are stored in a one dimensional
49f220fa62Smrg   *array:
50f220fa62Smrg   *       ctlpoints[]
51f220fa62Smrg   *in the order of:
52f220fa62Smrg   * P[0,0], P[0,1], ..., P[0,vorder-1],
53f220fa62Smrg   * P[1,0], P[1,1], ..., P[1,vorder-1],
54f220fa62Smrg   *  ...
55f220fa62Smrg   * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1].
56f220fa62Smrg   */
57f220fa62Smrg  int dimension;
58f220fa62Smrg  float* ctlpoints;
59f220fa62Smrg
60f220fa62Smrg  /*
61f220fa62Smrg   *in case we have to manage multiple bezierPatches.
62f220fa62Smrg   */
63f220fa62Smrg  struct bezierPatch  *next;
64f220fa62Smrg
65f220fa62Smrg} bezierPatch;
66f220fa62Smrg
67f220fa62Smrg#ifdef __cplusplus
68f220fa62Smrgextern "C" {
69f220fa62Smrg#endif
70f220fa62Smrg
71f220fa62SmrgbezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension);
72f220fa62Smrg
73f220fa62SmrgbezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension, int ustride, int vstride, float *ctlpoints);
74f220fa62Smrg
75f220fa62Smrg
76f220fa62SmrgbezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b);
77f220fa62Smrg
78f220fa62Smrgvoid bezierPatchDelete(bezierPatch *b);
79f220fa62Smrg
80f220fa62Smrgvoid bezierPatchDeleteList(bezierPatch *b);
81f220fa62Smrg
82f220fa62Smrgvoid bezierPatchPrint(bezierPatch *b);
83f220fa62Smrg
84f220fa62Smrgvoid bezierPatchPrintList(bezierPatch *list);
85f220fa62Smrg
86f220fa62Smrgvoid bezierPatchEval(bezierPatch *b, float u, float v, float ret[]);
87f220fa62Smrg
88f220fa62Smrgvoid bezierPatchEvalNormal(bezierPatch *b, float u, float v, float retNormal[]);
89f220fa62Smrg
90f220fa62Smrgvoid bezierPatchEval(bezierPatch *b, float u, float v, float ret[]);
91f220fa62Smrg
92f220fa62Smrgvoid bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]);
93f220fa62Smrg
94f220fa62Smrg
95f220fa62Smrgvoid bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso);
96f220fa62Smrg
97f220fa62Smrgvoid bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso);
98f220fa62Smrg
99f220fa62Smrg#ifdef __cplusplus
100f220fa62Smrg}
101f220fa62Smrg#endif
102f220fa62Smrg
103f220fa62Smrg
104f220fa62Smrg#endif
105