1f220fa62Smrg/*
2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4f220fa62Smrg *
5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a
6f220fa62Smrg * copy of this software and associated documentation files (the "Software"),
7f220fa62Smrg * to deal in the Software without restriction, including without limitation
8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the
10f220fa62Smrg * Software is furnished to do so, subject to the following conditions:
11f220fa62Smrg *
12f220fa62Smrg * The above copyright notice including the dates of first publication and
13f220fa62Smrg * either this permission notice or a reference to
14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/
15f220fa62Smrg * shall be included in all copies or substantial portions of the Software.
16f220fa62Smrg *
17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23f220fa62Smrg * SOFTWARE.
24f220fa62Smrg *
25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc.
26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or
27f220fa62Smrg * other dealings in this Software without prior written authorization from
28f220fa62Smrg * Silicon Graphics, Inc.
29f220fa62Smrg */
30f220fa62Smrg
31f220fa62Smrg/*
32f220fa62Smrg * glrenderer.h
33f220fa62Smrg *
34f220fa62Smrg */
35f220fa62Smrg
36f220fa62Smrg#ifndef __gluglrenderer_h_
37f220fa62Smrg#define __gluglrenderer_h_
38f220fa62Smrg
39f220fa62Smrg#include <GL/gl.h>
40f220fa62Smrg#include <GL/glu.h>
41f220fa62Smrg#include "nurbstess.h"
42f220fa62Smrg#include "glsurfeval.h"
43f220fa62Smrg#include "glcurveval.h"
44f220fa62Smrg
45f220fa62Smrgextern "C" {
46f220fa62Smrg      typedef void (APIENTRY *errorCallbackType)( GLenum );
47f220fa62Smrg}
48f220fa62Smrg
49f220fa62Smrgclass GLUnurbs : public NurbsTessellator {
50f220fa62Smrg
51f220fa62Smrgpublic:
52f220fa62Smrg		GLUnurbs( void );
53f220fa62Smrg    void 	loadGLMatrices( void );
54f220fa62Smrg    void	useGLMatrices( const GLfloat modelMatrix[16],
55f220fa62Smrg			       const GLfloat projMatrix[16],
56f220fa62Smrg			       const GLint viewport[4] );
57f220fa62Smrg    void		setSamplingMatrixIdentity( void );
58f220fa62Smrg
59f220fa62Smrg    void 	errorHandler( int );
60f220fa62Smrg    void	bgnrender( void );
61f220fa62Smrg    void	endrender( void );
62f220fa62Smrg    void	setautoloadmode( INREAL value )
63f220fa62Smrg      		    {
64f220fa62Smrg
65f220fa62Smrg		      if (value) autoloadmode = GL_TRUE;
66f220fa62Smrg		      else autoloadmode = GL_FALSE;
67f220fa62Smrg
68f220fa62Smrg		    }
69f220fa62Smrg    GLboolean	getautoloadmode( void ) { return autoloadmode; }
70f220fa62Smrg
71f220fa62Smrg    errorCallbackType errorCallback;
72f220fa62Smrg    void	postError( int which )
73f220fa62Smrg		    { if (errorCallback) (errorCallback)( (GLenum)which ); }
74f220fa62Smrg#ifdef _WIN32
75f220fa62Smrg    void        putSurfCallBack(GLenum which, void (GLAPIENTRY *fn)() )
76f220fa62Smrg#else
77f220fa62Smrg    void        putSurfCallBack(GLenum which, _GLUfuncptr fn )
78f220fa62Smrg#endif
79f220fa62Smrg      {
80f220fa62Smrg	curveEvaluator.putCallBack(which, fn);
81f220fa62Smrg	surfaceEvaluator.putCallBack(which, fn);
82f220fa62Smrg      }
83f220fa62Smrg
84f220fa62Smrg    int         get_vertices_call_back()
85f220fa62Smrg      {
86f220fa62Smrg	return surfaceEvaluator.get_vertices_call_back();
87f220fa62Smrg      }
88f220fa62Smrg
89f220fa62Smrg    void        put_vertices_call_back(int flag)
90f220fa62Smrg      {
91f220fa62Smrg	surfaceEvaluator.put_vertices_call_back(flag);
92f220fa62Smrg      }
93f220fa62Smrg
94f220fa62Smrg    int         get_callback_auto_normal()
95f220fa62Smrg      {
96f220fa62Smrg        return surfaceEvaluator.get_callback_auto_normal();
97f220fa62Smrg      }
98f220fa62Smrg
99f220fa62Smrg    void         put_callback_auto_normal(int flag)
100f220fa62Smrg      {
101f220fa62Smrg        surfaceEvaluator.put_callback_auto_normal(flag);
102f220fa62Smrg      }
103f220fa62Smrg
104f220fa62Smrg    void       setNurbsCallbackData(void* userData)
105f220fa62Smrg      {
106f220fa62Smrg       curveEvaluator.set_callback_userData(userData);
107f220fa62Smrg       surfaceEvaluator.set_callback_userData(userData);
108f220fa62Smrg     }
109f220fa62Smrg
110f220fa62Smrg
111f220fa62Smrg    //for LOD
112f220fa62Smrg    void LOD_eval_list(int level)
113f220fa62Smrg      {
114f220fa62Smrg	surfaceEvaluator.LOD_eval_list(level);
115f220fa62Smrg      }
116f220fa62Smrg
117f220fa62Smrg    //NEWCALLBACK
118f220fa62Smrg    int        is_callback()
119f220fa62Smrg      {
120f220fa62Smrg	return callbackFlag;
121f220fa62Smrg      }
122f220fa62Smrg    void       put_callbackFlag(int flag)
123f220fa62Smrg      {
124f220fa62Smrg	callbackFlag = flag;
125f220fa62Smrg	surfaceEvaluator.put_vertices_call_back(flag);
126f220fa62Smrg	curveEvaluator.put_vertices_call_back(flag);
127f220fa62Smrg      }
128f220fa62Smrg
129f220fa62Smrgprivate:
130f220fa62Smrg    GLboolean			autoloadmode;
131f220fa62Smrg    OpenGLSurfaceEvaluator	surfaceEvaluator;
132f220fa62Smrg    OpenGLCurveEvaluator	curveEvaluator;
133f220fa62Smrg
134f220fa62Smrg    void		loadSamplingMatrix( const GLfloat vmat[4][4],
135f220fa62Smrg			        const GLint viewport[4] );
136f220fa62Smrg    void		loadCullingMatrix( GLfloat vmat[4][4] );
137f220fa62Smrg    static void		grabGLMatrix( GLfloat vmat[4][4] );
138f220fa62Smrg    static void		transform4d( GLfloat A[4], GLfloat B[4],
139f220fa62Smrg				GLfloat mat[4][4] );
140f220fa62Smrg    static void		multmatrix4d( GLfloat n[4][4], const GLfloat left[4][4],
141f220fa62Smrg				const GLfloat right[4][4] );
142f220fa62Smrg
143f220fa62Smrg   int                  callbackFlag;
144f220fa62Smrg};
145f220fa62Smrg
146f220fa62Smrg#endif /* __gluglrenderer_h_ */
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