gridWrap.h revision f220fa62
1f220fa62Smrg/*
2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4f220fa62Smrg *
5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a
6f220fa62Smrg * copy of this software and associated documentation files (the "Software"),
7f220fa62Smrg * to deal in the Software without restriction, including without limitation
8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the
10f220fa62Smrg * Software is furnished to do so, subject to the following conditions:
11f220fa62Smrg *
12f220fa62Smrg * The above copyright notice including the dates of first publication and
13f220fa62Smrg * either this permission notice or a reference to
14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/
15f220fa62Smrg * shall be included in all copies or substantial portions of the Software.
16f220fa62Smrg *
17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23f220fa62Smrg * SOFTWARE.
24f220fa62Smrg *
25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc.
26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or
27f220fa62Smrg * other dealings in this Software without prior written authorization from
28f220fa62Smrg * Silicon Graphics, Inc.
29f220fa62Smrg */
30f220fa62Smrg/*
31f220fa62Smrg*/
32f220fa62Smrg
33f220fa62Smrg#ifndef _GRIDWRAP_H
34f220fa62Smrg#define _GRIDWRAP_H
35f220fa62Smrg
36f220fa62Smrg#include <stdio.h>
37f220fa62Smrg#include "definitions.h"
38f220fa62Smrg
39f220fa62Smrg#include "primitiveStream.h"
40f220fa62Smrg#include "zlassert.h"
41f220fa62Smrg
42f220fa62Smrgclass gridWrap{
43f220fa62Smrg  Int n_ulines;
44f220fa62Smrg  Int n_vlines;
45f220fa62Smrg  Real u_min, u_max;
46f220fa62Smrg  Real v_min, v_max;
47f220fa62Smrg
48f220fa62Smrg  /*cache the coordinate values for efficiency.
49f220fa62Smrg   *these are redundant information when
50f220fa62Smrg   *the grid is uniform.
51f220fa62Smrg   */
52f220fa62Smrg  Real* u_values; /*size is n_ulines*/
53f220fa62Smrg  Real* v_values; /*size is n_vlines*/
54f220fa62Smrg
55f220fa62Smrg  Int is_uniform;
56f220fa62Smrg
57f220fa62Smrgpublic:
58f220fa62Smrg  //uniform grid constructor
59f220fa62Smrg  gridWrap(Int nUlines, Int nVlines,
60f220fa62Smrg	   Real uMin, Real uMax,
61f220fa62Smrg	   Real vMin, Real vMax
62f220fa62Smrg	   );
63f220fa62Smrg
64f220fa62Smrg  //nonuniform grid constructor.
65f220fa62Smrg  gridWrap(Int nUlines, Real *uvals,
66f220fa62Smrg	   Int nVlines, Real *vvlas
67f220fa62Smrg	   );
68f220fa62Smrg  ~gridWrap();
69f220fa62Smrg
70f220fa62Smrg  void print();
71f220fa62Smrg  Int get_n_ulines() {return n_ulines;}
72f220fa62Smrg  Int get_n_vlines() {return n_vlines;}
73f220fa62Smrg  Real get_u_min() {return u_min;}
74f220fa62Smrg  Real get_u_max() {return u_max;}
75f220fa62Smrg  Real get_v_min() {return v_min;}
76f220fa62Smrg  Real get_v_max() {return v_max;}
77f220fa62Smrg
78f220fa62Smrg  Real get_u_value(Int i)
79f220fa62Smrg    {
80f220fa62Smrg      assert(i<n_ulines);
81f220fa62Smrg      /*if(i>=n_ulines){printf("ERROR, n_ulines=%i,i=%i\n",n_ulines,i);exit(0);}*/
82f220fa62Smrg      return u_values[i];}
83f220fa62Smrg  Real get_v_value(Int j) {return v_values[j];}
84f220fa62Smrg
85f220fa62Smrg  Real* get_u_values() {return u_values;}
86f220fa62Smrg  Real* get_v_values() {return v_values;}
87f220fa62Smrg
88f220fa62Smrg  void outputFanWithPoint(Int v, Int uleft, Int uright,
89f220fa62Smrg			  Real vert[2], primStream* pStream);
90f220fa62Smrg
91f220fa62Smrg  void draw();
92f220fa62Smrg
93f220fa62Smrg  Int isUniform() {return is_uniform;}
94f220fa62Smrg};
95f220fa62Smrg
96f220fa62Smrgclass gridBoundaryChain{
97f220fa62Smrg  gridWrap* grid;
98f220fa62Smrg  Int firstVlineIndex;
99f220fa62Smrg  Int nVlines;
100f220fa62Smrg  Int* ulineIndices; /*each v line has a boundary*/
101f220fa62Smrg  Int* innerIndices; /*the segment of the vertical gridline from */
102f220fa62Smrg                     /*(innerIndices[i], i) to (innerIndices[i+1], i-1) */
103f220fa62Smrg                     /*is inside the polygon: i=1,...,nVlines-1*/
104f220fa62Smrg
105f220fa62Smrg  Real2* vertices; /*one grid point at each grid V-line, cached for efficiency*/
106f220fa62Smrg
107f220fa62Smrgpublic:
108f220fa62Smrg  gridBoundaryChain(gridWrap* gr, Int first_vline_index, Int n_vlines, Int* uline_indices, Int* inner_indices);
109f220fa62Smrg
110f220fa62Smrg  ~gridBoundaryChain()
111f220fa62Smrg    {
112f220fa62Smrg      free(innerIndices);
113f220fa62Smrg      free(ulineIndices);
114f220fa62Smrg      free(vertices);
115f220fa62Smrg    }
116f220fa62Smrg
117f220fa62Smrg  /*i indexes the vlines in this chain.
118f220fa62Smrg   */
119f220fa62Smrg  Int getVlineIndex(Int i) {return firstVlineIndex-i;}
120f220fa62Smrg  Int getUlineIndex(Int i) {return ulineIndices[i];}
121f220fa62Smrg  Real get_u_value(Int i) {return vertices[i][0];}
122f220fa62Smrg  Real get_v_value(Int i) {return vertices[i][1];}
123f220fa62Smrg  Int get_nVlines() {return nVlines;}
124f220fa62Smrg  Int getInnerIndex(Int i) {return innerIndices[i];}
125f220fa62Smrg  Real getInner_u_value(Int i) {return grid->get_u_value(innerIndices[i]);}
126f220fa62Smrg
127f220fa62Smrg  Real* get_vertex(Int i) {return vertices[i];}
128f220fa62Smrg  gridWrap* getGrid() {return grid;}
129f220fa62Smrg  void leftEndFan(Int i, primStream* pStream);
130f220fa62Smrg  void rightEndFan(Int i, primStream* pStream);
131f220fa62Smrg
132f220fa62Smrg  Int lookfor(Real v, Int i1, Int i2); //find i in [i1,i2] so that  vertices[i][1]>= v > vertices[i+1][1]
133f220fa62Smrg  void draw();
134f220fa62Smrg  void drawInner();
135f220fa62Smrg};
136f220fa62Smrg
137f220fa62Smrg#endif
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