1/*
2 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
3 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice including the dates of first publication and
13 * either this permission notice or a reference to
14 * http://oss.sgi.com/projects/FreeB/
15 * shall be included in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Except as contained in this notice, the name of Silicon Graphics, Inc.
26 * shall not be used in advertising or otherwise to promote the sale, use or
27 * other dealings in this Software without prior written authorization from
28 * Silicon Graphics, Inc.
29 */
30/*
31*/
32
33#ifndef _MONO_TRIANGULATION_H
34#define _MONO_TRIANGULATION_H
35
36#include "definitions.h"
37#include "primitiveStream.h"
38#include "directedLine.h"
39#include "arc.h"
40
41class Backend;
42
43class reflexChain{
44  Real2 *queue;
45  /*the order of the polygon vertices: either q[0],q[1].., or
46   * q[n-1], q[n-2], ..., q[0]
47   *this order determines the interior of the polygon, so it
48   *also used to determines whether a chain is reflex or convex
49   */
50  Int isIncreasing;
51  Int index_queue;
52  Int size_queue; /*allocated size*/
53
54public:
55  reflexChain(Int size, Int isIncreasing);
56  ~reflexChain();
57
58  void insert(Real u, Real v);
59  void insert(Real v[2]);
60
61  void processNewVertex(Real v[2], primStream* pStream);
62  void outputFan(Real v[2], primStream* pStream);
63
64  void processNewVertex(Real v[2], Backend* backend);
65  void outputFan(Real v[2], Backend* backend);
66
67  void print();
68};
69
70/*dynamic array of pointers to reals.
71 *Intended to store an array of (u,v).
72 *Notice that it doesn't allocate or dealocate the space
73 *for the (u,v) themselfs. So it assums that someone else
74 *is taking care of them, while this class only plays with
75 *the pointers.
76 */
77class vertexArray{
78  Real** array;
79  Int index;
80  Int size;
81public:
82  vertexArray(Int s);
83  vertexArray(Real vertices[][2], Int nVertices);
84  ~vertexArray();
85  void appendVertex(Real* ptr); /*the content (pointed by ptr is NOT copied*/
86  Real* getVertex(Int i) {return array[i];}
87  Real** getArray() {return array;}
88  Int getNumElements() {return index;}
89  Int findIndexAbove(Real v);
90  Int findIndexAboveGen(Real v, Int startIndex, Int EndIndex);
91  Int findIndexBelowGen(Real v, Int startIndex, Int EndIndex);
92  Int findIndexStrictBelowGen(Real v, Int startIndex, Int EndIndex);
93  Int findIndexFirstAboveEqualGen(Real v, Int startIndex, Int endIndex);
94  Int skipEqualityFromStart(Real v, Int start, Int end);
95  //return i such that fron [i+1, end] is strictly U-monotone (left to right
96  Int findDecreaseChainFromEnd(Int begin, Int end);
97  void print();
98};
99
100void monoTriangulation(directedLine* monoPolygon, primStream* pStream);
101
102void monoTriangulationRec(Real* topVertex, Real* botVertex,
103			  vertexArray* inc_chain, Int inc_current,
104			  vertexArray* dec_chain, Int dec_current,
105			  primStream* pStream);
106
107void monoTriangulationRec(directedLine* inc_chain, Int inc_index,
108			  directedLine* dec_chain, Int dec_index,
109			  directedLine* topVertex, Int top_index,
110			  directedLine* botVertex,
111			  primStream* pStream);
112
113/*the chain could be increasing or decreasing, although we use the
114 * name inc_chain.
115 *the argument  is_increase_chain indicates whether this chain
116 *is increasing (left chain in V-monotone case) or decreaing (right chain
117 *in V-monotone case).
118 */
119void monoTriangulation2(Real* topVertex, Real* botVertex,
120			vertexArray* inc_chain, Int inc_smallIndex,
121			Int inc_largeIndex,
122			Int is_increase_chain,
123			primStream* pStream);
124void monoTriangulationRecGen(Real* topVertex, Real* botVertex,
125			  vertexArray* inc_chain, Int inc_current, Int inc_end,
126			  vertexArray* dec_chain, Int dec_current, Int dec_end,
127			  primStream* pStream);
128
129void monoTriangulationRecGenOpt(Real* topVertex, Real* botVertex,
130			  vertexArray* inc_chain, Int inc_current, Int inc_end,
131			  vertexArray* dec_chain, Int dec_current, Int dec_end,
132			  primStream* pStream);
133
134void triangulateXYMonoTB(Int n_left, Real** leftVerts,
135		       Int n_right, Real** rightVerts,
136		       primStream* pStream);
137
138void monoTriangulationRecGenTBOpt(Real* topVertex, Real* botVertex,
139			  vertexArray* inc_chain, Int inc_current, Int inc_end,
140			  vertexArray* dec_chain, Int dec_current, Int dec_end,
141			  primStream* pStream);
142
143void monoTriangulationRecOpt(Real* topVertex, Real* botVertex,
144			     vertexArray* left_chain, Int left_current,
145			     vertexArray* right_chain, Int right_current,
146			     primStream* pStream);
147
148void monoTriangulationRecFunGen(Real* topVertex, Real* botVertex,
149			  vertexArray* inc_chain, Int inc_current, Int inc_end,
150			  vertexArray* dec_chain, Int dec_current, Int dec_end,
151			  Int  (*compFun)(Real*, Real*),
152			  primStream* pStream);
153
154void monoTriangulationRecFun(Real* topVertex, Real* botVertex,
155			  vertexArray* inc_chain, Int inc_current,
156			  vertexArray* dec_chain, Int dec_current,
157			   Int (*compFun)(Real*, Real*),
158			  primStream* pStream);
159void monoTriangulationFun(directedLine* monoPolygon,
160			  Int (*compFun)(Real*, Real*), primStream* pStream);
161
162
163
164
165void monoTriangulationRec(Real* topVertex, Real* botVertex,
166			  vertexArray* inc_chain, Int inc_current,
167			  vertexArray* dec_chain, Int dec_current,
168			  Backend* backend);
169
170void monoTriangulationFunBackend(Arc_ptr loop, Int (*compFun)(Real*, Real*), Backend* backend);
171
172void monoTriangulationRecFunBackend(Real* topVertex, Real* botVertex,
173			  vertexArray* inc_chain, Int inc_current,
174			  vertexArray* dec_chain, Int dec_current,
175			  Int  (*compFun)(Real*, Real*),
176			  Backend* backend);
177
178void monoTriangulationOpt(directedLine* poly, primStream* pStream);
179
180#endif
181
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