1f220fa62Smrg/* 2f220fa62Smrg * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) 3f220fa62Smrg * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. 4f220fa62Smrg * 5f220fa62Smrg * Permission is hereby granted, free of charge, to any person obtaining a 6f220fa62Smrg * copy of this software and associated documentation files (the "Software"), 7f220fa62Smrg * to deal in the Software without restriction, including without limitation 8f220fa62Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 9f220fa62Smrg * and/or sell copies of the Software, and to permit persons to whom the 10f220fa62Smrg * Software is furnished to do so, subject to the following conditions: 11f220fa62Smrg * 12f220fa62Smrg * The above copyright notice including the dates of first publication and 13f220fa62Smrg * either this permission notice or a reference to 14f220fa62Smrg * http://oss.sgi.com/projects/FreeB/ 15f220fa62Smrg * shall be included in all copies or substantial portions of the Software. 16f220fa62Smrg * 17f220fa62Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18f220fa62Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19f220fa62Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20f220fa62Smrg * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 21f220fa62Smrg * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF 22f220fa62Smrg * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23f220fa62Smrg * SOFTWARE. 24f220fa62Smrg * 25f220fa62Smrg * Except as contained in this notice, the name of Silicon Graphics, Inc. 26f220fa62Smrg * shall not be used in advertising or otherwise to promote the sale, use or 27f220fa62Smrg * other dealings in this Software without prior written authorization from 28f220fa62Smrg * Silicon Graphics, Inc. 29f220fa62Smrg */ 30f220fa62Smrg/* 31f220fa62Smrg *partitionY.h: 32f220fa62Smrg *partition a polygon into a Y-monotone polygon: 33f220fa62Smrg * A polygon is Y-monotone if the boundary can be split into two polygon chains 34f220fa62Smrg *A and B such that each chain is Y-monotonic that is the intersection of any 35f220fa62Smrg *horizontal line intersects each chain has at most one connected componenets 36f220fa62Smrg * (empty, single point or a single line). 37f220fa62Smrg * 38f220fa62Smrg * A vertex is a cusp if both its ajacent vertices are either at or above v, 39f220fa62Smrg *or both at or below v. In addition, at least one of the ajacent verteces is 40f220fa62Smrg *strictly below or above v. 41f220fa62Smrg * A vertex is a relex vertex if the internals angle is strictly greater than 42f220fa62Smrg *180. In other words, if the signed area is negative: 43f220fa62Smrg *(x1, y1), (x2, y2), (x3, y3) are the three vertices along a polygon, the 44f220fa62Smrg *order is such that left hand side is inside the polygon. Then (x2,y2) is 45f220fa62Smrg *reflex if: 46f220fa62Smrg * (x2-x1, y2-y1) cross (x3-x1, y3-y1) <0. 47f220fa62Smrg *A vertex is an interior cusp if it is a cusp and a reflex. 48f220fa62Smrg *A vertex is an exterior cusp if it is a cusp but not a reflex. 49f220fa62Smrg * 50f220fa62Smrg */ 51f220fa62Smrg 52f220fa62Smrg#ifndef _PARTITIONY_H 53f220fa62Smrg#define _PARTITIONY_H 54f220fa62Smrg 55f220fa62Smrg#include "directedLine.h" 56f220fa62Smrg 57f220fa62Smrg/*whether an edge is below a vertex*/ 58f220fa62SmrgInt isBelow(directedLine *v, directedLine *e); 59f220fa62Smrg 60f220fa62Smrg/*whether an edge is above a vertex*/ 61f220fa62SmrgInt isAbove(directedLine *v, directedLine *e); 62f220fa62Smrg 63f220fa62Smrg/*not-cusp, 64f220fa62Smrg *inerior cusp 65f220fa62Smrg *exterior cusp 66f220fa62Smrg */ 67f220fa62SmrgInt cuspType(directedLine *v); 68f220fa62Smrg 69f220fa62Smrg/*used in trapezoidalization*/ 70f220fa62Smrgtypedef struct sweepRange{ 71f220fa62Smrg directedLine *left; 72f220fa62Smrg Int leftType; /*either a vertex (leftType=0) or an edge (leftType =1) */ 73f220fa62Smrg directedLine *right; 74f220fa62Smrg Int rightType; /*either a vertex (rightType=0) or an edge (rightType =1) */ 75f220fa62Smrg} sweepRange; 76f220fa62Smrg 77f220fa62SmrgsweepRange* sweepRangeMake(directedLine* left, Int leftType, 78f220fa62Smrg directedLine* right, Int rightType); 79f220fa62Smrg 80f220fa62Smrgvoid sweepRangeDelete(sweepRange* range); 81f220fa62SmrgInt sweepRangeEqual(sweepRange* sr1, sweepRange* sr2); 82f220fa62Smrg 83f220fa62Smrg/*given a set of simple polygons where the interior 84f220fa62Smrg *is decided by left-hand principle, 85f220fa62Smrg *return a range (sight) for each vertex. This is called 86f220fa62Smrg *Trapezoidalization. 87f220fa62Smrg */ 88f220fa62Smrgvoid sweepY(Int nVertices, directedLine **sortedVerteces, sweepRange** ret_ranges); 89f220fa62Smrg 90f220fa62Smrg 91f220fa62SmrgdirectedLine* partitionY(directedLine *polygons, sampledLine **retSampledLines); 92f220fa62Smrg 93f220fa62Smrgvoid findDiagonals(Int total_num_edges, directedLine** sortedVertices, sweepRange** ranges, Int& num_diagonals, directedLine** diagonal_vertices); 94f220fa62Smrg 95f220fa62SmrgdirectedLine** DBGfindDiagonals(directedLine *polygons, Int& num_diagonals); 96f220fa62Smrg 97f220fa62Smrg#endif 98