ch03.xml revision e9fcaa8a
1<chapter id='data_structures'>
2<title>Data Structures</title>
3
4<para>
5An Xkb keyboard description consists of a variety of data structures, each of
6which describes some aspect of the keyboard. Although each data structure has
7its own peculiarities, there are a number of features common to nearly all Xkb
8structures. This chapter describes these common features and techniques for
9manipulating them.
10</para>
11
12
13<para>
14Many Xkb data structures are interdependent; changing a field in one might
15require changes to others. As an additional complication, some Xkb library
16functions allocate related components as a group to reduce fragmentation and
17allocator overhead. In these cases, simply allocating and freeing fields of Xkb
18structures might corrupt program memory. Creating and destroying such
19structures or keeping them properly synchronized during editing is complicated
20and error prone.
21</para>
22
23
24<para>
25Xkb provides functions and macros to allocate and free all major data
26structures. You should use them instead of allocating and freeing the
27structures yourself.
28</para>
29
30<sect1 id='allocating_xkb_data_structures'>
31<title>Allocating Xkb Data Structures</title>
32
33<para>
34Xkb provides functions, known as allocators, to create and initialize Xkb data
35structures. In most situations, the Xkb functions that read a keyboard
36description from the server call these allocators automatically. As a result,
37you will seldom have to directly allocate or initialize Xkb data structures.
38</para>
39
40
41<para>
42However, if you need to enlarge an existing structure or construct a keyboard
43definition from scratch, you may need to allocate and initialize Xkb data
44structures directly. Each major Xkb data structure has its own unique
45allocator. The allocator functions share common features: allocator functions
46for structures with optional components take as an input argument a mask of
47subcomponents to be allocated. Allocators for data structures containing
48variable-length data take an argument specifying the initial length of the data.
49</para>
50
51
52<para>
53You may call an allocator to change the size of the space allocated for
54variable-length data. When you call an allocator with an existing data
55structure as a parameter, the allocator does not change the data in any of the
56fields, with one exception: variable-length data might be moved. The allocator
57resizes the allocated memory if the current size is too small. This normally
58involves allocating new memory, copying existing data to the newly allocated
59memory, and freeing the original memory. This possible reallocation is
60important to note because local variables pointing into Xkb data structures
61might be invalidated by calls to allocator functions.
62</para>
63
64</sect1>
65<sect1 id='adding_data_and_editing_data_structures'>
66<title>Adding Data and Editing Data Structures</title>
67
68<para>
69You should edit most data structures via the Xkb-supplied helper functions and
70macros, although a few data structures can be edited directly. The helper
71functions and macros make sure everything is initialized and interdependent
72values are properly updated for those Xkb structures that have
73interdependencies. As a general rule, if there is a helper function or macro to
74edit the data structure, use it. For example, increasing the width of a type
75requires you to resize every key that uses that type. This is complicated and
76ugly, which is why there’s an <emphasis>
77XkbResizeKeyType</emphasis>
78 function.
79</para>
80
81
82<para>
83Many Xkb data structures have arrays whose size is reported by two fields. The
84first field, whose name is usually prefixed by <emphasis>
85sz_</emphasis>
86, represents the total number of elements that can be stored in the array. The
87second field, whose name is usually prefixed by <emphasis>
88num_</emphasis>
89, specifies the number of elements currently stored there. These arrays
90typically represent data whose total size cannot always be determined when the
91array is created. In these instances, the usual way to allocate space and add
92data is as follows:
93</para>
94
95<itemizedlist>
96  <listitem>
97    <para>
98Call the allocator function with some arbitrary size, as a hint.
99    </para>
100  </listitem>
101  <listitem>
102    <para>
103For those arrays that have an <emphasis>
104Xkb...Add...</emphasis>
105 function, call it each time you want to add new data to the array. The
106function expands the array if necessary.
107    </para>
108  </listitem>
109</itemizedlist>
110
111<para>
112For example, call:
113</para>
114
115<para>
116XkbAllocGeomShapes(geom,4)
117</para>
118
119<para>
120to say "I’ll need space for four new shapes in this geometry." This makes
121sure that <emphasis>
122sz_shapes</emphasis>
123 - <emphasis>
124num_shapes</emphasis>
125 &gt;= 4, and resizes the shapes array if it isn’t. If this function
126succeeds, you are guaranteed to have space for the number of shapes you need.
127</para>
128
129
130<para>
131When you call an editing function for a structure, you do not need to check for
132space, because the function automatically checks the <emphasis>
133sz_</emphasis>
134 and <emphasis>
135num_</emphasis>
136 fields of the array, resizes the array if necessary, adds the entry to the
137array, and then updates the <emphasis>
138num_</emphasis>
139 field.
140</para>
141
142
143</sect1>
144<sect1 id='making_changes_to_the_servers_keyboard_description'>
145<title>Making Changes to the Server’s Keyboard Description</title>
146
147<para>
148In Xkb, as in the core protocol, the client and server have independent copies
149of the data structures that describe the keyboard. The recommended way to
150change some aspect of the keyboard mapping in the X server is to edit a local
151copy of the Xkb keyboard description and then send only the changes to the X
152server. This method helps eliminate the need to transfer the entire keyboard
153description or even an entire data structure for only minor changes.
154</para>
155
156
157<para>
158To help you keep track of the changes you make to a local copy of the keyboard
159description, Xkb provides separate special <emphasis>
160changes</emphasis>
161 data structures for each major Xkb data structure. These data structures do
162not contain the actual changed values: they only indicate the changes that have
163been made to the structures that actually describe the keyboard.
164</para>
165
166
167<para>
168When you wish to change the keyboard description in the server, you first
169modify a local copy of the keyboard description and then flag the modifications
170in an appropriate changes data structure. When you finish editing the local
171copy of the keyboard description, you pass your modified version of the
172keyboard description and the modified changes data structure to an Xkb
173function. This function uses the modified keyboard description and changes
174structure to pass only the changed information to the server. Note that
175modifying the keyboard description but not setting the appropriate flags in the
176changes data structure causes indeterminate behavior.
177</para>
178
179
180</sect1>
181<sect1 id='tracking_keyboard_changes_in_the_server'>
182<title>Tracking Keyboard Changes in the Server</title>
183
184<para>
185The server reports all changes in its keyboard description to any interested
186clients via special Xkb events. Just as clients use special changes data
187structures to change the keyboard description in the server, the server uses
188special changes data structures to tell a client what changed in the server’s
189keyboard description.
190</para>
191
192
193<para>
194Unlike clients, however, the server does not always pass the new values when it
195reports changes to its copy of the keyboard description. Instead, the server
196only passes a changes data structure when it reports changes to its keyboard
197description. This is done for efficiency reasons — some clients do not always
198need to update their copy of the keyboard description with every report from
199the server.
200</para>
201
202
203<para>
204When your client application receives a report from the server indicating the
205keyboard description has changed, you can determine the set of changes by
206passing the event to an Xkb function that "notes" event information in the
207corresponding changes data structure. These "note changes" functions are
208defined for all major Xkb components, and their names have the form <emphasis>
209XkbNote{Component}Changes</emphasis>
210, where <emphasis>
211Component</emphasis>
212 is the name of a major Xkb component such as <emphasis>
213Map</emphasis>
214 or <emphasis>
215Names</emphasis>
216. When you want to copy these changes from the server into a local copy of the
217keyboard description, use the corresponding <emphasis>
218XkbGet{Component}Changes</emphasis>
219 function<emphasis>
220, </emphasis>
221passing it the changes structure. The function then retrieves only the changed
222structures from the server and copies the modified pieces into the local
223keyboard description.
224</para>
225
226</sect1>
227<sect1 id='freeing_data_structures'>
228<title>Freeing Data Structures</title>
229
230<para>
231For the same reasons you should not directly use <emphasis>
232malloc</emphasis>
233 to allocate Xkb data structures, you should not free Xkb data structures or
234components directly using <emphasis>
235free</emphasis>
236 or <emphasis>
237Xfree</emphasis>
238. Xkb provides functions to free the various data structures and their
239components. Always use the free functions supplied by Xkb. There is no
240guarantee that any particular field can be safely freed by <emphasis>
241free</emphasis>
242 or <emphasis>
243Xfree</emphasis>
244.
245</para>
246</sect1>
247</chapter>
248