README.md revision e52adb7b
1e52adb7bSmrgEpoxy is a library for handling OpenGL function pointer management for 2e52adb7bSmrgyou. 3e52adb7bSmrg 4e52adb7bSmrgIt hides the complexity of ```dlopen()```, ```dlsym()```, 5e52adb7bSmrg```glXGetProcAddress()```, ```eglGetProcAddress()```, etc. from the 6e52adb7bSmrgapp developer, with very little knowledge needed on their part. They 7e52adb7bSmrgget to read GL specs and write code using undecorated function names 8e52adb7bSmrglike ```glCompileShader()```. 9e52adb7bSmrg 10e52adb7bSmrgDon't forget to check for your extensions or versions being present 11e52adb7bSmrgbefore you use them, just like before! We'll tell you what you forgot 12e52adb7bSmrgto check for instead of just segfaulting, though. 13e52adb7bSmrg 14e52adb7bSmrgFeatures 15e52adb7bSmrg-------- 16e52adb7bSmrg 17e52adb7bSmrg* Automatically initializes as new GL functions are used. 18e52adb7bSmrg* GL 4.4 core and compatibility context support. 19e52adb7bSmrg* GLES 1/2/3 context support. 20e52adb7bSmrg* Knows about function aliases so (e.g.) ```glBufferData()``` can be 21e52adb7bSmrg used with ```GL_ARB_vertex_buffer_object``` implementations, along 22e52adb7bSmrg with GL 1.5+ implementations. 23e52adb7bSmrg* EGL, GLX, and WGL support. 24e52adb7bSmrg* Can be mixed with non-epoxy GL usage. 25e52adb7bSmrg 26e52adb7bSmrgBuilding 27e52adb7bSmrg-------- 28e52adb7bSmrg 29e52adb7bSmrg ./autogen.sh 30e52adb7bSmrg make 31e52adb7bSmrg sudo make install 32e52adb7bSmrg 33e52adb7bSmrgDependencies for debian: 34e52adb7bSmrg 35e52adb7bSmrg* automake 36e52adb7bSmrg* libegl1-mesa-dev 37e52adb7bSmrg* xutils-dev 38e52adb7bSmrg 39e52adb7bSmrgDependencies for OS X (macports): 40e52adb7bSmrg 41e52adb7bSmrg* automake 42e52adb7bSmrg* autoconf 43e52adb7bSmrg* xorg-util-macros 44e52adb7bSmrg* pkgconfig 45e52adb7bSmrg 46e52adb7bSmrgThe test suite has additional dependencies depending on the platform. 47e52adb7bSmrg(X11, EGL, a running X Server). 48e52adb7bSmrg 49e52adb7bSmrgSwitching your code to using epoxy 50e52adb7bSmrg---------------------------------- 51e52adb7bSmrg 52e52adb7bSmrgIt should be as easy as replacing: 53e52adb7bSmrg 54e52adb7bSmrg #include <GL/gl.h> 55e52adb7bSmrg #include <GL/glx.h> 56e52adb7bSmrg #include <GL/glext.h> 57e52adb7bSmrg 58e52adb7bSmrgwith: 59e52adb7bSmrg 60e52adb7bSmrg #include <epoxy/gl.h> 61e52adb7bSmrg #include <epoxy/glx.h> 62e52adb7bSmrg 63e52adb7bSmrgAs long as epoxy's headers appear first, you should be ready to go. 64e52adb7bSmrgAdditionally, some new helpers become available, so you don't have to 65e52adb7bSmrgwrite them: 66e52adb7bSmrg 67e52adb7bSmrg```int epoxy_gl_version()``` returns the GL version: 68e52adb7bSmrg 69e52adb7bSmrg* 12 for GL 1.2 70e52adb7bSmrg* 20 for GL 2.0 71e52adb7bSmrg* 44 for GL 4.4 72e52adb7bSmrg 73e52adb7bSmrg```bool epoxy_has_gl_extension()``` returns whether a GL extension is 74e52adb7bSmrgavailable (```GL_ARB_texture_buffer_object```, for example). 75e52adb7bSmrg 76e52adb7bSmrgNote that this is not terribly fast, so keep it out of your hot paths, 77e52adb7bSmrgok? 78e52adb7bSmrg 79e52adb7bSmrgWhy not use libGLEW? 80e52adb7bSmrg-------------------- 81e52adb7bSmrg 82e52adb7bSmrgGLEW has several issues: 83e52adb7bSmrg 84e52adb7bSmrg* Doesn't know about aliases of functions (There are 5 providers of 85e52adb7bSmrg glPointParameterfv, for example, and you don't want to have to 86e52adb7bSmrg choose which one to call when they're all the same). 87e52adb7bSmrg* Doesn't support GL 3.2+ core contexts 88e52adb7bSmrg* Doesn't support GLES. 89e52adb7bSmrg* Doesn't support EGL. 90e52adb7bSmrg* Has a hard-to-maintain parser of extension specification text 91e52adb7bSmrg instead of using the old .spec file or the new .xml. 92e52adb7bSmrg* Has significant startup time overhead when ```glewInit()``` 93e52adb7bSmrg autodetects the world. 94e52adb7bSmrg* User-visible multithreading support choice for win32. 95e52adb7bSmrg 96e52adb7bSmrgThe motivation for this project came out of previous use of libGLEW in 97e52adb7bSmrg[piglit](http://piglit.freedesktop.org/). Other GL dispatch code 98e52adb7bSmrggeneration projects had similar failures. Ideally, piglit wants to be 99e52adb7bSmrgable to build a single binary for a test that can run on whatever 100e52adb7bSmrgcontext or window system it chooses, not based on link time choices. 101e52adb7bSmrg 102e52adb7bSmrgWe had to solve some of GLEW's problems for piglit and solving them 103e52adb7bSmrgmeant replacing every single piece of GLEW, so we built 104e52adb7bSmrgpiglit-dispatch from scratch. And since we wanted to reuse it in 105e52adb7bSmrgother GL-related projects, this is the result. 106e52adb7bSmrg 107e52adb7bSmrgwin32 issues 108e52adb7bSmrg------------ 109e52adb7bSmrg 110e52adb7bSmrgThe automatic per-context symbol resolution for win32 requires that 111e52adb7bSmrgepoxy knows when ```wglMakeCurrent()``` is called, because 112e52adb7bSmrgwglGetProcAddress() return values depend on the context's device and 113e52adb7bSmrgpixel format. If ```wglMakeCurrent()``` is called from outside of 114e52adb7bSmrgepoxy (in a way that might change the device or pixel format), then 115e52adb7bSmrgepoxy needs to be notified of the change using the 116e52adb7bSmrg```epoxy_handle_external_wglMakeCurrent()``` function. 117e52adb7bSmrg 118e52adb7bSmrgThe win32 wglMakeCurrent() variants are slower than they should be, 119e52adb7bSmrgbecause they should be caching the resolved dispatch tables instead of 120e52adb7bSmrgresetting an entire thread-local dispatch table every time. 121