1/* 2 * Copyright 2018 Emmanuele Bassi 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** 25 * @file cgl_epoxy_api.c 26 * 27 * Tests the Epoxy API using the CoreGraphics OpenGL framework. 28 */ 29 30#include <epoxy/gl.h> 31#include <Carbon/Carbon.h> 32#include <OpenGL/OpenGL.h> 33#include <OpenGL/CGLTypes.h> 34#include <OpenGL/CGLCurrent.h> 35#include <OpenGL/CGLContext.h> 36 37int 38main (void) 39{ 40 CGLPixelFormatAttribute attribs[] = {0}; 41 CGLPixelFormatObj pix; 42 CGLContextObj ctx; 43 const char *string; 44 bool pass = true; 45 int npix; 46 GLint shader; 47 48 CGLChoosePixelFormat(attribs, &pix, &npix); 49 CGLCreateContext(pix, (void *) 0, &ctx); 50 CGLSetCurrentContext(ctx); 51 52 if (!epoxy_is_desktop_gl()) { 53 fputs("Claimed not to be desktop\n", stderr); 54 pass = false; 55 } 56 57 if (epoxy_gl_version() < 20) { 58 fprintf(stderr, "Claimed to be GL version %d\n", 59 epoxy_gl_version()); 60 pass = false; 61 } 62 63 if (epoxy_glsl_version() < 100) { 64 fprintf(stderr, "Claimed to have GLSL version %d\n", 65 epoxy_glsl_version()); 66 pass = false; 67 } 68 69 string = (const char *)glGetString(GL_VERSION); 70 printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version()); 71 72 string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); 73 printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version()); 74 75 shader = glCreateShader(GL_FRAGMENT_SHADER); 76 pass = glIsShader(shader); 77 78 CGLSetCurrentContext(NULL); 79 CGLReleaseContext(ctx); 80 CGLReleasePixelFormat(pix); 81 82 return pass != true; 83} 84