1/* 2 * Copyright © 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** 25 * @file glx_gles2.c 26 * 27 * Catches a bug where a GLES2 context using 28 * GLX_EXT_create_context_es2_profile would try to find the symbols in 29 * libGLESv2.so.2 instead of libGL.so.1. 30 */ 31 32#include <stdio.h> 33#include <assert.h> 34#include <err.h> 35#include "epoxy/gl.h" 36#include "epoxy/glx.h" 37#include <X11/Xlib.h> 38 39#include "glx_common.h" 40 41static Display *dpy; 42 43GLuint 44override_GLES2_glCreateShader(GLenum target); 45 46GLuint 47override_GLES2_glCreateShader(GLenum target) 48{ 49 return 0; 50} 51 52void 53override_GLES2_glGenQueries(GLsizei n, GLuint *ids); 54 55void 56override_GLES2_glGenQueries(GLsizei n, GLuint *ids) 57{ 58 int i; 59 for (i = 0; i < n; i++) 60 ids[i] = 0; 61} 62 63int 64main(int argc, char **argv) 65{ 66 bool pass = true; 67 XVisualInfo *vis; 68 Window win; 69 GLXContext ctx; 70 GLXFBConfig config; 71 int context_attribs[] = { 72 GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, 73 GLX_CONTEXT_MAJOR_VERSION_ARB, 2, 74 GLX_CONTEXT_MINOR_VERSION_ARB, 0, 75 0 76 }; 77 GLuint shader; 78 79 dpy = get_display_or_skip(); 80 81 if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile")) 82 errx(77, "Test requires GLX_EXT_create_context_es2_profile"); 83 84 vis = get_glx_visual(dpy); 85 config = get_fbconfig_for_visinfo(dpy, vis); 86 win = get_glx_window(dpy, vis, false); 87 88 ctx = glXCreateContextAttribsARB(dpy, config, NULL, true, 89 context_attribs); 90 91 glXMakeCurrent(dpy, win, ctx); 92 93 if (epoxy_is_desktop_gl()) { 94 errx(1, "GLES2 context creation made a desktop context\n"); 95 } 96 97 if (epoxy_gl_version() < 20) { 98 errx(1, "GLES2 context creation made a version %f context\n", 99 epoxy_gl_version() / 10.0f); 100 } 101 102 /* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */ 103 shader = glCreateShader(GL_FRAGMENT_SHADER); 104 if (shader == 0) 105 errx(1, "glCreateShader() failed\n"); 106 glDeleteShader(shader); 107 108 if (epoxy_gl_version() >= 30) { 109 GLuint q = 0; 110 111 glGenQueries(1, &q); 112 if (!q) 113 errx(1, "glGenQueries() failed\n"); 114 glDeleteQueries(1, &q); 115 } 116 117 return pass != true; 118} 119