1/*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24/**
25 * @file glx_static.c
26 *
27 * Simple touch-test of using epoxy when linked statically.  On Linux,
28 * the ifunc support we'd like to use has some significant behavior
29 * changes depending on whether it's a static build or shared library
30 * build.
31 *
32 * Note that if configured without --enable-static, this test will end
33 * up dynamically linked anyway, defeating the test.
34 */
35
36#include <stdio.h>
37#include <assert.h>
38#include "epoxy/gl.h"
39#include "epoxy/glx.h"
40#include <X11/Xlib.h>
41#include <dlfcn.h>
42
43#include "glx_common.h"
44
45int
46main(int argc, char **argv)
47{
48    bool pass = true;
49    int val;
50
51#if NEEDS_TO_BE_STATIC
52    if (dlsym(NULL, "epoxy_glCompileShader")) {
53        fputs("glx_static requires epoxy built with --enable-static\n", stderr);
54        return 77;
55    }
56#endif
57
58    Display *dpy = get_display_or_skip();
59    make_glx_context_current_or_skip(dpy);
60
61    glEnable(GL_LIGHTING);
62    val = 0;
63    glGetIntegerv(GL_LIGHTING, &val);
64    if (!val) {
65        fputs("Enabling GL_LIGHTING didn't stick.\n", stderr);
66        pass = false;
67    }
68
69    return pass != true;
70}
71