1/* 2 * Copyright © 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** 25 * @file glx_static.c 26 * 27 * Simple touch-test of using epoxy when linked statically. On Linux, 28 * the ifunc support we'd like to use has some significant behavior 29 * changes depending on whether it's a static build or shared library 30 * build. 31 * 32 * Note that if configured without --enable-static, this test will end 33 * up dynamically linked anyway, defeating the test. 34 */ 35 36#include <stdio.h> 37#include <assert.h> 38#include "epoxy/gl.h" 39#include "epoxy/glx.h" 40#include <X11/Xlib.h> 41#include <dlfcn.h> 42 43#include "glx_common.h" 44 45int 46main(int argc, char **argv) 47{ 48 bool pass = true; 49 int val; 50 51#if NEEDS_TO_BE_STATIC 52 if (dlsym(NULL, "epoxy_glCompileShader")) { 53 fputs("glx_static requires epoxy built with --enable-static\n", stderr); 54 return 77; 55 } 56#endif 57 58 Display *dpy = get_display_or_skip(); 59 make_glx_context_current_or_skip(dpy); 60 61 glEnable(GL_LIGHTING); 62 val = 0; 63 glGetIntegerv(GL_LIGHTING, &val); 64 if (!val) { 65 fputs("Enabling GL_LIGHTING didn't stick.\n", stderr); 66 pass = false; 67 } 68 69 return pass != true; 70} 71