1/* 2 * Copyright © 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** 25 * @file wgl_per_context_funcptrs.c 26 * 27 * Tests that epoxy works correctly when wglGetProcAddress() returns 28 * different function pointers for different contexts. 29 * 30 * wgl allows that to be the case when the device or pixel format are 31 * different. We don't know if the underlying implementation actually 32 * *will* return different function pointers, so force the issue by 33 * overriding wglGetProcAddress() to return our function pointers with 34 * magic behavior. This way we can test epoxy's implementation 35 * regardless. 36 */ 37 38#include <stdio.h> 39#include <assert.h> 40 41#include "wgl_common.h" 42#include <epoxy/gl.h> 43 44#define CREATESHADER_CTX1_VAL 1001 45#define CREATESHADER_CTX2_VAL 1002 46 47static HGLRC ctx1, ctx2, current_context; 48static bool pass = true; 49 50#define OVERRIDE_API(type) __declspec(dllexport) type __stdcall 51 52OVERRIDE_API (GLuint) override_glCreateShader_ctx1(GLenum target); 53OVERRIDE_API (GLuint) override_glCreateShader_ctx2(GLenum target); 54OVERRIDE_API (PROC) override_wglGetProcAddress(LPCSTR name); 55 56OVERRIDE_API (GLuint) 57override_glCreateShader_ctx1(GLenum target) 58{ 59 if (current_context != ctx1) { 60 fputs("ctx1 called while other context current\n", stderr); 61 pass = false; 62 } 63 return CREATESHADER_CTX1_VAL; 64} 65 66OVERRIDE_API (GLuint) 67override_glCreateShader_ctx2(GLenum target) 68{ 69 if (current_context != ctx2) { 70 fputs("ctx2 called while other context current\n", stderr); 71 pass = false; 72 } 73 return CREATESHADER_CTX2_VAL; 74} 75 76OVERRIDE_API (PROC) 77override_wglGetProcAddress(LPCSTR name) 78{ 79 assert(strcmp(name, "glCreateShader") == 0); 80 81 if (current_context == ctx1) { 82 return (PROC)override_glCreateShader_ctx1; 83 } else { 84 assert(current_context == ctx2); 85 return (PROC)override_glCreateShader_ctx2; 86 } 87} 88 89static void 90test_createshader(HDC hdc, HGLRC ctx) 91{ 92 GLuint shader, expected; 93 int ctxnum; 94 95 wglMakeCurrent(hdc, ctx); 96 current_context = ctx; 97 98 /* Install our GPA override so we can force per-context function 99 * pointers. 100 */ 101 wglGetProcAddress = override_wglGetProcAddress; 102 103 if (ctx == ctx1) { 104 expected = CREATESHADER_CTX1_VAL; 105 ctxnum = 1; 106 } else { 107 assert(ctx == ctx2); 108 expected = CREATESHADER_CTX2_VAL; 109 ctxnum = 2; 110 } 111 112 shader = glCreateShader(GL_FRAGMENT_SHADER); 113 printf("ctx%d: Returned %d\n", ctxnum, shader); 114 if (shader != expected) { 115 fprintf(stderr, " expected %d\n", expected); 116 pass = false; 117 } 118} 119 120static int 121test_function(HDC hdc) 122{ 123 ctx1 = wglCreateContext(hdc); 124 ctx2 = wglCreateContext(hdc); 125 if (!ctx1 || !ctx2) { 126 fputs("Failed to create wgl contexts\n", stderr); 127 return 1; 128 } 129 130 if (!wglMakeCurrent(hdc, ctx1)) { 131 fputs("Failed to make context current\n", stderr); 132 return 1; 133 } 134 135 if (epoxy_gl_version() < 20) { 136 /* We could possibly do a 1.3 entrypoint or something instead. */ 137 fputs("Test relies on overriding a GL 2.0 entrypoint\n", stderr); 138 return 77; 139 } 140 141 /* Force resolving epoxy_wglGetProcAddress. */ 142 wglGetProcAddress("glCreateShader"); 143 144 test_createshader(hdc, ctx1); 145 test_createshader(hdc, ctx1); 146 test_createshader(hdc, ctx2); 147 test_createshader(hdc, ctx2); 148 test_createshader(hdc, ctx1); 149 test_createshader(hdc, ctx2); 150 151 wglMakeCurrent(NULL, NULL); 152 wglDeleteContext(ctx1); 153 wglDeleteContext(ctx2); 154 155 return !pass; 156} 157 158int 159main(int argc, char **argv) 160{ 161 make_window_and_test(test_function); 162 163 /* UNREACHED */ 164 return 1; 165} 166