132001f49Smrg/*
232001f49Smrg * GL_ARB_occlusion_query(2) demo
332001f49Smrg *
432001f49Smrg * Brian Paul
532001f49Smrg * 12 June 2003
632001f49Smrg *
732001f49Smrg * Copyright (C) 2003  Brian Paul   All Rights Reserved.
832001f49Smrg *
932001f49Smrg * Permission is hereby granted, free of charge, to any person obtaining a
1032001f49Smrg * copy of this software and associated documentation files (the "Software"),
1132001f49Smrg * to deal in the Software without restriction, including without limitation
1232001f49Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
1332001f49Smrg * and/or sell copies of the Software, and to permit persons to whom the
1432001f49Smrg * Software is furnished to do so, subject to the following conditions:
1532001f49Smrg *
1632001f49Smrg * The above copyright notice and this permission notice shall be included
1732001f49Smrg * in all copies or substantial portions of the Software.
1832001f49Smrg *
1932001f49Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
2032001f49Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
2132001f49Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
2232001f49Smrg * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
2332001f49Smrg * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
2432001f49Smrg * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2532001f49Smrg *
2632001f49Smrg * Enhanced by Dave Airlie to add ARB_occlusion_query2
2732001f49Smrg */
2832001f49Smrg
2932001f49Smrg#include <assert.h>
3032001f49Smrg#include <stdio.h>
3132001f49Smrg#include <stdlib.h>
3232001f49Smrg#include <string.h>
3332001f49Smrg#include <math.h>
3432001f49Smrg#include <GL/glew.h>
3532001f49Smrg#include "glut_wrap.h"
3632001f49Smrg
3732001f49Smrgstatic GLboolean Anim = GL_TRUE;
3832001f49Smrgstatic GLfloat Xpos = 0;
3932001f49Smrgstatic GLuint OccQuery1;
4032001f49Smrg#if defined(GL_ARB_occlusion_query2)
4132001f49Smrgstatic GLuint OccQuery2;
4232001f49Smrg#endif
4332001f49Smrgstatic GLint Win = 0;
4432001f49Smrgstatic GLboolean has_oq2 = GL_FALSE;
4532001f49Smrg
4632001f49Smrg
4732001f49Smrgstatic void
4832001f49SmrgPrintString(const char *s)
4932001f49Smrg{
5032001f49Smrg   while (*s) {
5132001f49Smrg      glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
5232001f49Smrg      s++;
5332001f49Smrg   }
5432001f49Smrg}
5532001f49Smrg
5632001f49Smrg
5732001f49Smrg
5832001f49Smrgstatic void Idle(void)
5932001f49Smrg{
6032001f49Smrg   static int lastTime = 0;
6132001f49Smrg   static int sign = +1;
6232001f49Smrg   int time = glutGet(GLUT_ELAPSED_TIME);
6332001f49Smrg   float step;
6432001f49Smrg
6532001f49Smrg   if (lastTime == 0)
6632001f49Smrg      lastTime = time;
6732001f49Smrg   else if (time - lastTime < 20)  /* 50Hz update */
6832001f49Smrg      return;
6932001f49Smrg
7032001f49Smrg   step = (time - lastTime) / 1000.0 * sign;
7132001f49Smrg   lastTime = time;
7232001f49Smrg
7332001f49Smrg   Xpos += step;
7432001f49Smrg
7532001f49Smrg   if (Xpos > 2.5) {
7632001f49Smrg      Xpos = 2.5;
7732001f49Smrg      sign = -1;
7832001f49Smrg   }
7932001f49Smrg   else if (Xpos < -2.5) {
8032001f49Smrg      Xpos = -2.5;
8132001f49Smrg      sign = +1;
8232001f49Smrg   }
8332001f49Smrg   glutPostRedisplay();
8432001f49Smrg}
8532001f49Smrg
8632001f49Smrg
8732001f49Smrgstatic void Display( void )
8832001f49Smrg{
8932001f49Smrg   GLuint passed1;
9032001f49Smrg#if defined(GL_ARB_occlusion_query2)
9132001f49Smrg   GLuint passed2_boolean;
9232001f49Smrg#endif
9332001f49Smrg   GLint ready;
9432001f49Smrg   char s[100];
9532001f49Smrg
9632001f49Smrg   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
9732001f49Smrg
9832001f49Smrg   glMatrixMode( GL_PROJECTION );
9932001f49Smrg   glLoadIdentity();
10032001f49Smrg   glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
10132001f49Smrg   glMatrixMode( GL_MODELVIEW );
10232001f49Smrg   glLoadIdentity();
10332001f49Smrg   glTranslatef( 0.0, 0.0, -15.0 );
10432001f49Smrg
10532001f49Smrg   /* draw the occluding polygons */
10632001f49Smrg   glColor3f(0, 0.6, 0.8);
10732001f49Smrg   glBegin(GL_QUADS);
10832001f49Smrg   glVertex2f(-1.6, -1.5);
10932001f49Smrg   glVertex2f(-0.4, -1.5);
11032001f49Smrg   glVertex2f(-0.4,  1.5);
11132001f49Smrg   glVertex2f(-1.6,  1.5);
11232001f49Smrg
11332001f49Smrg   glVertex2f( 0.4, -1.5);
11432001f49Smrg   glVertex2f( 1.6, -1.5);
11532001f49Smrg   glVertex2f( 1.6,  1.5);
11632001f49Smrg   glVertex2f( 0.4,  1.5);
11732001f49Smrg   glEnd();
11832001f49Smrg
11932001f49Smrg#if defined(GL_ARB_occlusion_query)
12032001f49Smrg   /* disable all buffer updates */
12132001f49Smrg   glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
12232001f49Smrg   glDepthMask(GL_FALSE);
12332001f49Smrg
12432001f49Smrg   /* draw the first polygon with occlusion testing */
12532001f49Smrg   glPushMatrix();
12632001f49Smrg      glTranslatef(Xpos, 0.4, -0.5);
12732001f49Smrg      glScalef(0.3, 0.3, 1.0);
12832001f49Smrg      glRotatef(-90.0 * Xpos, 0, 0, 1);
12932001f49Smrg
13032001f49Smrg      glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery1);
13132001f49Smrg
13232001f49Smrg      glBegin(GL_POLYGON);
13332001f49Smrg      glVertex3f(-1, -1, 0);
13432001f49Smrg      glVertex3f( 1, -1, 0);
13532001f49Smrg      glVertex3f( 1,  1, 0);
13632001f49Smrg      glVertex3f(-1,  1, 0);
13732001f49Smrg      glEnd();
13832001f49Smrg
13932001f49Smrg      glEndQueryARB(GL_SAMPLES_PASSED_ARB);
14032001f49Smrg   glPopMatrix();
14132001f49Smrg#endif
14232001f49Smrg
14332001f49Smrg   /* draw the second polygon with occlusion testing */
14432001f49Smrg   glPushMatrix();
14532001f49Smrg      glTranslatef(Xpos, -0.4, -0.5);
14632001f49Smrg      glScalef(0.3, 0.3, 1.0);
14732001f49Smrg#if defined(GL_ARB_occlusion_query2)
14832001f49Smrg      if (has_oq2) {
14932001f49Smrg         glBeginQueryARB(GL_ANY_SAMPLES_PASSED, OccQuery2);
15032001f49Smrg
15132001f49Smrg         glBegin(GL_POLYGON);
15232001f49Smrg         glVertex3f(-1, -1, 0);
15332001f49Smrg         glVertex3f( 1, -1, 0);
15432001f49Smrg         glVertex3f( 1,  1, 0);
15532001f49Smrg         glVertex3f(-1,  1, 0);
15632001f49Smrg         glEnd();
15732001f49Smrg
15832001f49Smrg         glEndQueryARB(GL_ANY_SAMPLES_PASSED);
15932001f49Smrg      }
16032001f49Smrg#endif
16132001f49Smrg
16232001f49Smrg      /* re-enable buffer updates */
16332001f49Smrg      glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
16432001f49Smrg      glDepthMask(GL_TRUE);
16532001f49Smrg
16632001f49Smrg#if defined(GL_ARB_occlusion_query)
16732001f49Smrg      do {
16832001f49Smrg         /* do useful work here, if any */
16932001f49Smrg         glGetQueryObjectivARB(OccQuery1, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
17032001f49Smrg      } while (!ready);
17132001f49Smrg      glGetQueryObjectuivARB(OccQuery1, GL_QUERY_RESULT_ARB, &passed1);
17232001f49Smrg#endif
17332001f49Smrg#if defined(GL_ARB_occlusion_query2)
17432001f49Smrg      if (has_oq2) {
17532001f49Smrg         do {
17632001f49Smrg            /* do useful work here, if any */
17732001f49Smrg            glGetQueryObjectivARB(OccQuery2, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
17832001f49Smrg         } while (!ready);
17932001f49Smrg         glGetQueryObjectuivARB(OccQuery2, GL_QUERY_RESULT_ARB, &passed2_boolean);
18032001f49Smrg      }
18132001f49Smrg#endif /* GL_ARB_occlusion_query2 */
18232001f49Smrg
18332001f49Smrg      /* draw the second rect, so we can see what's going on */
18432001f49Smrg      glColor3f(0.8, 0.5, 0);
18532001f49Smrg      if (has_oq2) {
18632001f49Smrg         glBegin(GL_POLYGON);
18732001f49Smrg         glVertex3f(-1, -1, 0);
18832001f49Smrg         glVertex3f( 1, -1, 0);
18932001f49Smrg         glVertex3f( 1,  1, 0);
19032001f49Smrg         glVertex3f(-1,  1, 0);
19132001f49Smrg         glEnd();
19232001f49Smrg      }
19332001f49Smrg   glPopMatrix();
19432001f49Smrg
19532001f49Smrg   glPushMatrix();
19632001f49Smrg      glTranslatef(Xpos, 0.4, -0.5);
19732001f49Smrg      glScalef(0.3, 0.3, 1.0);
19832001f49Smrg      glRotatef(-90.0 * Xpos, 0, 0, 1);
19932001f49Smrg
20032001f49Smrg      /* draw the first rect, so we can see what's going on */
20132001f49Smrg      glBegin(GL_POLYGON);
20232001f49Smrg      glVertex3f(-1, -1, 0);
20332001f49Smrg      glVertex3f( 1, -1, 0);
20432001f49Smrg      glVertex3f( 1,  1, 0);
20532001f49Smrg      glVertex3f(-1,  1, 0);
20632001f49Smrg      glEnd();
20732001f49Smrg   glPopMatrix();
20832001f49Smrg
20932001f49Smrg   /* Print result message */
21032001f49Smrg   glMatrixMode( GL_PROJECTION );
21132001f49Smrg   glLoadIdentity();
21232001f49Smrg   glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 );
21332001f49Smrg   glMatrixMode( GL_MODELVIEW );
21432001f49Smrg   glLoadIdentity();
21532001f49Smrg
21632001f49Smrg   glColor3f(1, 1, 1);
21732001f49Smrg#if defined(GL_ARB_occlusion_query)
21832001f49Smrg   sprintf(s, " %4d Fragments Visible", passed1);
21932001f49Smrg   glRasterPos3f(-0.50, -0.6, 0);
22032001f49Smrg   PrintString(s);
22132001f49Smrg   if (!passed1) {
22232001f49Smrg      glRasterPos3f(-0.25, -0.7, 0);
22332001f49Smrg      PrintString("Fully Occluded");
22432001f49Smrg   }
22532001f49Smrg#if defined(GL_ARB_occlusion_query2)
22632001f49Smrg   if (has_oq2) {
22732001f49Smrg      glRasterPos3f(-0.25, -0.9, 0);
22832001f49Smrg      if (!passed2_boolean) {
22932001f49Smrg         PrintString("Fully Occluded");
23032001f49Smrg      } else {
23132001f49Smrg         PrintString("Partly Visible");
23232001f49Smrg      }
23332001f49Smrg   }
23432001f49Smrg#endif
23532001f49Smrg#else
23632001f49Smrg   glRasterPos3f(-0.25, -0.8, 0);
23732001f49Smrg   PrintString("GL_ARB_occlusion_query not available at compile time");
23832001f49Smrg#endif /* GL_ARB_occlusion_query */
23932001f49Smrg
24032001f49Smrg   glutSwapBuffers();
24132001f49Smrg}
24232001f49Smrg
24332001f49Smrg
24432001f49Smrgstatic void Reshape( int width, int height )
24532001f49Smrg{
24632001f49Smrg   glViewport( 0, 0, width, height );
24732001f49Smrg}
24832001f49Smrg
24932001f49Smrg
25032001f49Smrgstatic void Key( unsigned char key, int x, int y )
25132001f49Smrg{
25232001f49Smrg   (void) x;
25332001f49Smrg   (void) y;
25432001f49Smrg   switch (key) {
25532001f49Smrg      case 27:
25632001f49Smrg         glutDestroyWindow(Win);
25732001f49Smrg         exit(0);
25832001f49Smrg         break;
25932001f49Smrg      case ' ':
26032001f49Smrg         Anim = !Anim;
26132001f49Smrg         if (Anim)
26232001f49Smrg            glutIdleFunc(Idle);
26332001f49Smrg         else
26432001f49Smrg            glutIdleFunc(NULL);
26532001f49Smrg         break;
26632001f49Smrg   }
26732001f49Smrg   glutPostRedisplay();
26832001f49Smrg}
26932001f49Smrg
27032001f49Smrg
27132001f49Smrgstatic void SpecialKey( int key, int x, int y )
27232001f49Smrg{
27332001f49Smrg   const GLfloat step = 0.1;
27432001f49Smrg   (void) x;
27532001f49Smrg   (void) y;
27632001f49Smrg   switch (key) {
27732001f49Smrg      case GLUT_KEY_LEFT:
27832001f49Smrg         Xpos -= step;
27932001f49Smrg         break;
28032001f49Smrg      case GLUT_KEY_RIGHT:
28132001f49Smrg         Xpos += step;
28232001f49Smrg         break;
28332001f49Smrg   }
28432001f49Smrg   glutPostRedisplay();
28532001f49Smrg}
28632001f49Smrg
28732001f49Smrg
28832001f49Smrgstatic void Init( void )
28932001f49Smrg{
29032001f49Smrg   const char *ext = (const char *) glGetString(GL_EXTENSIONS);
29132001f49Smrg   GLint bits;
29232001f49Smrg
29332001f49Smrg   if (!strstr(ext, "GL_ARB_occlusion_query")) {
29432001f49Smrg      printf("Sorry, this demo requires the GL_ARB_occlusion_query extension\n");
29532001f49Smrg      exit(-1);
29632001f49Smrg   }
29732001f49Smrg
29832001f49Smrg   if (strstr(ext, "GL_ARB_occlusion_query2")) {
29932001f49Smrg      has_oq2 = GL_TRUE;
30032001f49Smrg      printf("OQ2 supported\n");
30132001f49Smrg   }
30232001f49Smrg#if defined(GL_ARB_occlusion_query)
30332001f49Smrg   glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits);
30432001f49Smrg   if (!bits) {
30532001f49Smrg      printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n");
30632001f49Smrg      exit(-1);
30732001f49Smrg   }
30832001f49Smrg#endif /* GL_ARB_occlusion_query */
30932001f49Smrg
31032001f49Smrg   glGetIntegerv(GL_DEPTH_BITS, &bits);
31132001f49Smrg   printf("Depthbits: %d\n", bits);
31232001f49Smrg
31332001f49Smrg#if defined(GL_ARB_occlusion_query)
31432001f49Smrg   glGenQueriesARB(1, &OccQuery1);
31532001f49Smrg   assert(OccQuery1 > 0);
31632001f49Smrg#if defined(GL_ARB_occlusion_query2)
31732001f49Smrg   if (has_oq2) {
31832001f49Smrg      glGenQueriesARB(1, &OccQuery2);
31932001f49Smrg      assert(OccQuery2 > 0);
32032001f49Smrg   }
32132001f49Smrg#endif
32232001f49Smrg#endif /* GL_ARB_occlusion_query */
32332001f49Smrg
32432001f49Smrg   glEnable(GL_DEPTH_TEST);
32532001f49Smrg}
32632001f49Smrg
32732001f49Smrg
32832001f49Smrgint main( int argc, char *argv[] )
32932001f49Smrg{
33032001f49Smrg   glutInitWindowSize( 400, 400 );
33132001f49Smrg   glutInit( &argc, argv );
33232001f49Smrg   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
33332001f49Smrg   Win = glutCreateWindow(argv[0]);
33432001f49Smrg   glewInit();
33532001f49Smrg   glutReshapeFunc( Reshape );
33632001f49Smrg   glutKeyboardFunc( Key );
33732001f49Smrg   glutSpecialFunc( SpecialKey );
33832001f49Smrg   glutIdleFunc( Idle );
33932001f49Smrg   glutDisplayFunc( Display );
34032001f49Smrg   Init();
34132001f49Smrg   glutMainLoop();
34232001f49Smrg   return 0;
34332001f49Smrg}
344